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**
** Copyright (C) 2015 The Qt Company Ltd.
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**
** This file is part of the QtWidgets module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
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** accordance with the commercial license agreement provided with the
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****************************************************************************/
#ifndef QMENUBAR_P_H
#define QMENUBAR_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "QtWidgets/qstyleoption.h"
#include <private/qmenu_p.h> // Mac needs what in this file!
#include <qpa/qplatformmenu.h>
QT_BEGIN_NAMESPACE
#ifndef QT_NO_MENUBAR
class QMenuBarExtension;
class QMenuBarPrivate : public QWidgetPrivate
{
Q_DECLARE_PUBLIC(QMenuBar)
public:
QMenuBarPrivate() : itemsDirty(0), currentAction(0), mouseDown(0),
closePopupMode(0), defaultPopDown(1), popupState(0), keyboardState(0), altPressed(0),
nativeMenuBar(-1), doChildEffects(false), platformMenuBar(0)
#ifdef Q_OS_WINCE
, wce_menubar(0), wceClassicMenu(false)
#endif
{ }
~QMenuBarPrivate()
{
delete platformMenuBar;
#ifdef Q_OS_WINCE
delete wce_menubar;
#endif
}
void init();
QAction *getNextAction(const int start, const int increment) const;
//item calculations
uint itemsDirty : 1;
QVector<int> shortcutIndexMap;
mutable QVector<QRect> actionRects;
void calcActionRects(int max_width, int start) const;
QRect actionRect(QAction *) const;
void updateGeometries();
//selection
QPointer<QAction>currentAction;
uint mouseDown : 1, closePopupMode : 1, defaultPopDown;
QAction *actionAt(QPoint p) const;
void setCurrentAction(QAction *, bool =false, bool =false);
void popupAction(QAction *, bool);
//active popup state
uint popupState : 1;
QPointer<QMenu> activeMenu;
//keyboard mode for keyboard navigation
void focusFirstAction();
void setKeyboardMode(bool);
uint keyboardState : 1, altPressed : 1;
QPointer<QWidget> keyboardFocusWidget;
int nativeMenuBar : 3; // Only has values -1, 0, and 1
//firing of events
void activateAction(QAction *, QAction::ActionEvent);
void _q_actionTriggered();
void _q_actionHovered();
void _q_internalShortcutActivated(int);
void _q_updateLayout();
#ifdef Q_OS_WINCE
void _q_updateDefaultAction();
#endif
//extra widgets in the menubar
QPointer<QWidget> leftWidget, rightWidget;
QMenuBarExtension *extension;
bool isVisible(QAction *action);
//menu fading/scrolling effects
bool doChildEffects;
QRect menuRect(bool) const;
// reparenting
void handleReparent();
QWidget *oldParent;
QWidget *oldWindow;
QList<QAction*> hiddenActions;
//default action
QPointer<QAction> defaultAction;
QBasicTimer autoReleaseTimer;
QPlatformMenuBar *platformMenuBar;
inline int indexOf(QAction *act) const { return q_func()->actions().indexOf(act); }
#ifdef Q_OS_WINCE
void wceCreateMenuBar(QWidget *);
void wceDestroyMenuBar();
struct QWceMenuBarPrivate {
QList<QWceMenuAction*> actionItems;
QList<QWceMenuAction*> actionItemsLeftButton;
QList<QList<QWceMenuAction*>> actionItemsClassic;
HMENU menuHandle;
HMENU leftButtonMenuHandle;
HWND menubarHandle;
HWND parentWindowHandle;
bool leftButtonIsMenu;
QPointer<QAction> leftButtonAction;
QMenuBarPrivate *d;
int leftButtonCommand;
QWceMenuBarPrivate(QMenuBarPrivate *menubar);
~QWceMenuBarPrivate();
void addAction(QAction *, QAction *);
void addAction(QAction *, QWceMenuAction* =0);
void addAction(QWceMenuAction *, QWceMenuAction* =0);
void syncAction(QWceMenuAction *);
inline void syncAction(QAction *a) { syncAction(findAction(a)); }
void removeAction(QWceMenuAction *);
void rebuild();
inline void removeAction(QAction *a) { removeAction(findAction(a)); }
inline QWceMenuAction *findAction(QAction *a) {
for(int i = 0; i < actionItems.size(); i++) {
QWceMenuAction *act = actionItems[i];
if(a == act->action)
return act;
}
return 0;
}
} *wce_menubar;
bool wceClassicMenu;
void wceCommands(uint command);
void wceRefresh();
bool wceEmitSignals(QList<QWceMenuAction*> actions, uint command);
#endif
};
#endif // QT_NO_MENUBAR
QT_END_NAMESPACE
#endif // QMENUBAR_P_H