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#ifndef QRGB_H
#define QRGB_H
#include <QtCore/qglobal.h>
#include <QtCore/qprocessordetection.h>
QT_BEGIN_NAMESPACE
typedef unsigned int QRgb; // RGB triplet
// non-namespaced Qt global variable
const Q_DECL_UNUSED QRgb RGB_MASK = 0x00ffffff; // masks RGB values
inline Q_DECL_CONSTEXPR int qRed(QRgb rgb) // get red part of RGB
{ return ((rgb >> 16) & 0xff); }
inline Q_DECL_CONSTEXPR int qGreen(QRgb rgb) // get green part of RGB
{ return ((rgb >> 8) & 0xff); }
inline Q_DECL_CONSTEXPR int qBlue(QRgb rgb) // get blue part of RGB
{ return (rgb & 0xff); }
inline Q_DECL_CONSTEXPR int qAlpha(QRgb rgb) // get alpha part of RGBA
{ return rgb >> 24; }
inline Q_DECL_CONSTEXPR QRgb qRgb(int r, int g, int b)// set RGB value
{ return (0xffu << 24) | ((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff); }
inline Q_DECL_CONSTEXPR QRgb qRgba(int r, int g, int b, int a)// set RGBA value
{ return ((a & 0xff) << 24) | ((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff); }
inline Q_DECL_CONSTEXPR int qGray(int r, int g, int b)// convert R,G,B to gray 0..255
{ return (r*11+g*16+b*5)/32; }
inline Q_DECL_CONSTEXPR int qGray(QRgb rgb) // convert RGB to gray 0..255
{ return qGray(qRed(rgb), qGreen(rgb), qBlue(rgb)); }
inline Q_DECL_CONSTEXPR bool qIsGray(QRgb rgb)
{ return qRed(rgb) == qGreen(rgb) && qRed(rgb) == qBlue(rgb); }
inline Q_DECL_RELAXED_CONSTEXPR QRgb qPremultiply(QRgb x)
{
const uint a = qAlpha(x);
uint t = (x & 0xff00ff) * a;
t = (t + ((t >> 8) & 0xff00ff) + 0x800080) >> 8;
t &= 0xff00ff;
x = ((x >> 8) & 0xff) * a;
x = (x + ((x >> 8) & 0xff) + 0x80);
x &= 0xff00;
return x | t | (a << 24);
}
Q_GUI_EXPORT extern const uint qt_inv_premul_factor[];
inline QRgb qUnpremultiply(QRgb p)
{
const uint alpha = qAlpha(p);
// Alpha 255 and 0 are the two most common values, which makes them beneficial to short-cut.
if (alpha == 255)
return p;
if (alpha == 0)
return 0;
// (p*(0x00ff00ff/alpha)) >> 16 == (p*255)/alpha for all p and alpha <= 256.
const uint invAlpha = qt_inv_premul_factor[alpha];
// We add 0x8000 to get even rounding. The rounding also ensures that qPremultiply(qUnpremultiply(p)) == p for all p.
return qRgba((qRed(p)*invAlpha + 0x8000)>>16, (qGreen(p)*invAlpha + 0x8000)>>16, (qBlue(p)*invAlpha + 0x8000)>>16, alpha);
}
QT_END_NAMESPACE
#endif // QRGB_H