blob: 5a56516b4952dfdf1e21f4b6d6a7a77dc87bdf1c [file] [log] [blame]
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**
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#ifndef QOPENGLTEXTUREHELPER_P_H
#define QOPENGLTEXTUREHELPER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qglobal.h>
#ifndef QT_NO_OPENGL
#include "qopengl.h"
#include "qopenglpixeltransferoptions.h"
#include "qopengltexture.h"
QT_BEGIN_NAMESPACE
// Constants for OpenGL and OpenGL ES 3.0+ which are not available with OpenGL ES 2.0.
#ifndef GL_TEXTURE_BASE_LEVEL
#define GL_TEXTURE_BASE_LEVEL 0x813C
#endif
#ifndef GL_TEXTURE_MAX_LEVEL
#define GL_TEXTURE_MAX_LEVEL 0x813D
#endif
#ifndef GL_TEXTURE_COMPARE_MODE
#define GL_TEXTURE_COMPARE_MODE 0x884C
#endif
#ifndef GL_TEXTURE_COMPARE_FUNC
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#endif
class QOpenGLContext;
class QOpenGLTextureHelper
{
public:
QOpenGLTextureHelper(QOpenGLContext *context);
// DSA-like API. Will either use real DSA or our emulation
inline void glTextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param)
{
(this->*TextureParameteri)(texture, target, bindingTarget, pname, param);
}
inline void glTextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params)
{
(this->*TextureParameteriv)(texture, target, bindingTarget, pname, params);
}
inline void glTextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param)
{
(this->*TextureParameterf)(texture, target, bindingTarget, pname, param);
}
inline void glTextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params)
{
(this->*TextureParameterfv)(texture, target, bindingTarget, pname, params);
}
inline void glGenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget)
{
(this->*GenerateTextureMipmap)(texture, target, bindingTarget);
}
inline void glTextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth)
{
(this->*TextureStorage3D)(texture, target, bindingTarget, levels, internalFormat, width, height, depth);
}
inline void glTextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
GLsizei width, GLsizei height)
{
(this->*TextureStorage2D)(texture, target, bindingTarget, levels, internalFormat, width, height);
}
inline void glTextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
GLsizei width)
{
(this->*TextureStorage1D)(texture, target, bindingTarget, levels, internalFormat, width);
}
inline void glTextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
{
(this->*TextureStorage3DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, depth, fixedSampleLocations);
}
inline void glTextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat,
GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
{
(this->*TextureStorage2DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, fixedSampleLocations);
}
inline void glTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
(this->*TextureImage3D)(texture, target, bindingTarget, level, internalFormat, width, height, depth, border, format, type, pixels);
}
inline void glTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
(this->*TextureImage2D)(texture, target, bindingTarget, level, internalFormat, width, height, border, format, type, pixels);
}
inline void glTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
(this->*TextureImage1D)(texture, target, bindingTarget, level, internalFormat, width, border, format, type, pixels);
}
inline void glTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = 0)
{
if (options) {
QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
setPixelUploadOptions(*options);
(this->*TextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
setPixelUploadOptions(oldOptions);
} else {
(this->*TextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
}
inline void glTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = 0)
{
if (options) {
QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
setPixelUploadOptions(*options);
(this->*TextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, type, pixels);
setPixelUploadOptions(oldOptions);
} else {
(this->*TextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, type, pixels);
}
}
inline void glTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = 0)
{
if (options) {
QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
setPixelUploadOptions(*options);
(this->*TextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, type, pixels);
setPixelUploadOptions(oldOptions);
} else {
(this->*TextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, type, pixels);
}
}
inline void glTextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
{
(this->*TextureImage3DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, depth, fixedSampleLocations);
}
inline void glTextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat,
GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
{
(this->*TextureImage2DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, fixedSampleLocations);
}
inline void glCompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLsizei imageSize, const GLvoid *bits,
const QOpenGLPixelTransferOptions * const options = 0)
{
if (options) {
QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
setPixelUploadOptions(*options);
(this->*CompressedTextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, imageSize, bits);
setPixelUploadOptions(oldOptions);
} else {
(this->*CompressedTextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, imageSize, bits);
}
}
inline void glCompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const GLvoid *bits,
const QOpenGLPixelTransferOptions * const options = 0)
{
if (options) {
QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
setPixelUploadOptions(*options);
(this->*CompressedTextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, imageSize, bits);
setPixelUploadOptions(oldOptions);
} else {
(this->*CompressedTextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, imageSize, bits);
}
}
inline void glCompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize, const GLvoid *bits,
const QOpenGLPixelTransferOptions * const options = 0)
{
if (options) {
QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
setPixelUploadOptions(*options);
(this->*CompressedTextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
setPixelUploadOptions(oldOptions);
} else {
(this->*CompressedTextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
}
}
inline void glCompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLenum internalFormat, GLsizei width,
GLint border, GLsizei imageSize, const GLvoid *bits)
{
(this->*CompressedTextureImage1D)(texture, target, bindingTarget, level, internalFormat, width, border, imageSize, bits);
}
inline void glCompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLenum internalFormat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid *bits)
{
(this->*CompressedTextureImage2D)(texture, target, bindingTarget, level, internalFormat, width, height, border, imageSize, bits);
}
inline void glCompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei imageSize, const GLvoid *bits)
{
(this->*CompressedTextureImage3D)(texture, target, bindingTarget, level, internalFormat, width, height, depth, border, imageSize, bits);
}
private:
// DSA wrapper (so we can use pointer to member function as switch)
void dsa_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param);
void dsa_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params);
void dsa_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param);
void dsa_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params);
void dsa_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget);
void dsa_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth);
void dsa_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
GLsizei width, GLsizei height);
void dsa_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
GLsizei width);
void dsa_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
void dsa_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat,
GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
void dsa_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void dsa_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void dsa_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void dsa_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
void dsa_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void dsa_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void dsa_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
void dsa_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat,
GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
void dsa_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLsizei imageSize, const GLvoid *bits);
void dsa_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const GLvoid *bits);
void dsa_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize, const GLvoid *bits);
void dsa_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLenum internalFormat, GLsizei width,
GLint border, GLsizei imageSize, const GLvoid *bits);
void dsa_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLenum internalFormat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid *bits);
void dsa_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei imageSize, const GLvoid *bits);
// DSA emulation API
void qt_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param);
void qt_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params);
void qt_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param);
void qt_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params);
void qt_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget);
void qt_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels,
GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
void qt_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels,
GLenum internalFormat, GLsizei width, GLsizei height);
void qt_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels,
GLenum internalFormat, GLsizei width);
void qt_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
GLenum internalFormat, GLsizei width, GLsizei height,
GLsizei depth, GLboolean fixedSampleLocations);
void qt_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
GLenum internalFormat, GLsizei width, GLsizei height,
GLboolean fixedSampleLocations);
void qt_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
void qt_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
void qt_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
void qt_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const GLvoid *pixels);
void qt_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels);
void qt_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type, const GLvoid *pixels);
void qt_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth,
GLboolean fixedSampleLocations);
void qt_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
GLint internalFormat, GLsizei width, GLsizei height,
GLboolean fixedSampleLocations);
void qt_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLint xoffset, GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *bits);
void qt_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const GLvoid *bits);
void qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize, const GLvoid *bits);
void qt_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
GLsizei width, GLint border,
GLsizei imageSize, const GLvoid *bits);
void qt_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLint border,
GLsizei imageSize, const GLvoid *bits);
void qt_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth, GLint border,
GLsizei imageSize, const GLvoid *bits);
public:
// Raw OpenGL functions, resolved and used by our DSA-like static functions if no EXT_direct_state_access is available
// OpenGL 1.0
inline void glGetIntegerv(GLenum pname, GLint *params)
{
GetIntegerv(pname, params);
}
inline void glGetBooleanv(GLenum pname, GLboolean *params)
{
GetBooleanv(pname, params);
}
inline void glPixelStorei(GLenum pname, GLint param)
{
PixelStorei(pname, param);
}
inline void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
GetTexLevelParameteriv(target, level, pname, params);
}
inline void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
GetTexLevelParameterfv(target, level, pname, params);
}
inline void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
GetTexParameteriv(target, pname, params);
}
inline void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
GetTexParameterfv(target, pname, params);
}
inline void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
GetTexImage(target, level, format, type, pixels);
}
inline void glTexImage2D(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels)
{
TexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
}
inline void glTexImage1D(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels)
{
TexImage1D(target, level, internalFormat, width, border, format, type, pixels);
}
inline void glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
TexParameteriv(target, pname, params);
}
inline void glTexParameteri(GLenum target, GLenum pname, GLint param)
{
TexParameteri(target, pname, param);
}
inline void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
TexParameterfv(target, pname, params);
}
inline void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
TexParameterf(target, pname, param);
}
// OpenGL 1.1
inline void glGenTextures(GLsizei n, GLuint *textures)
{
GenTextures(n, textures);
}
inline void glDeleteTextures(GLsizei n, const GLuint *textures)
{
DeleteTextures(n, textures);
}
inline void glBindTexture(GLenum target, GLuint texture)
{
BindTexture(target, texture);
}
inline void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width,
GLenum format, GLenum type, const GLvoid *pixels)
{
TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
// OpenGL 1.2
inline void glTexImage3D(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels)
{
TexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
}
inline void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
// OpenGL 1.3
inline void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
GetCompressedTexImage(target, level, img);
}
inline void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width,
GLenum format, GLsizei imageSize, const GLvoid *data)
{
CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLsizei width,
GLint border, GLsizei imageSize, const GLvoid *data)
{
CompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
}
inline void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid *data)
{
CompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
}
inline void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei imageSize, const GLvoid *data)
{
CompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
}
inline void glActiveTexture(GLenum texture)
{
ActiveTexture(texture);
}
// OpenGL 3.0
inline void glGenerateMipmap(GLenum target)
{
GenerateMipmap(target);
}
// OpenGL 3.2
inline void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLboolean fixedSampleLocations)
{
TexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
}
inline void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalFormat,
GLsizei width, GLsizei height,
GLboolean fixedSampleLocations)
{
TexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
}
// OpenGL 4.2
inline void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
{
TexStorage3D(target, levels, internalFormat, width, height, depth);
}
inline void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
{
TexStorage2D(target, levels, internalFormat, width, height);
}
inline void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width)
{
TexStorage1D(target, levels, internalFormat, width);
}
// OpenGL 4.3
inline void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
{
TexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
}
inline void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalFormat,
GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
{
TexStorage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
}
inline void glTexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
GLintptr offset, GLsizeiptr size)
{
TexBufferRange(target, internalFormat, buffer, offset, size);
}
inline void glTextureView(GLuint texture, GLenum target, GLuint origTexture, GLenum internalFormat,
GLuint minLevel, GLuint numLevels, GLuint minLayer, GLuint numLayers)
{
TextureView(texture, target, origTexture, internalFormat, minLevel, numLevels, minLayer, numLayers);
}
// Helper functions
inline QOpenGLPixelTransferOptions savePixelUploadOptions()
{
QOpenGLPixelTransferOptions options;
int val = 0;
glGetIntegerv(GL_UNPACK_ALIGNMENT, &val);
options.setAlignment(val);
#if !defined(QT_OPENGL_ES_2)
glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &val);
options.setSkipImages(val);
glGetIntegerv(GL_UNPACK_SKIP_ROWS, &val);
options.setSkipRows(val);
glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &val);
options.setSkipPixels(val);
glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &val);
options.setImageHeight(val);
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &val);
options.setRowLength(val);
GLboolean b = GL_FALSE;
glGetBooleanv(GL_UNPACK_LSB_FIRST, &b);
options.setLeastSignificantByteFirst(b);
glGetBooleanv(GL_UNPACK_SWAP_BYTES, &b);
options.setSwapBytesEnabled(b);
#endif
return options;
}
inline void setPixelUploadOptions(const QOpenGLPixelTransferOptions &options)
{
glPixelStorei(GL_UNPACK_ALIGNMENT, options.alignment());
#if !defined(QT_OPENGL_ES_2)
glPixelStorei(GL_UNPACK_SKIP_IMAGES, options.skipImages());
glPixelStorei(GL_UNPACK_SKIP_ROWS, options.skipRows());
glPixelStorei(GL_UNPACK_SKIP_PIXELS, options.skipPixels());
glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, options.imageHeight());
glPixelStorei(GL_UNPACK_ROW_LENGTH, options.rowLength());
glPixelStorei(GL_UNPACK_LSB_FIRST, options.isLeastSignificantBitFirst());
glPixelStorei(GL_UNPACK_SWAP_BYTES, options.isSwapBytesEnabled());
#endif
}
private:
// Typedefs and pointers to member functions used to switch between EXT_direct_state_access and our own emulated DSA.
// The argument match the corresponding GL function, but there's an extra "GLenum bindingTarget" which gets used with
// the DSA emulation -- it contains the right GL_BINDING_TEXTURE_X to use.
typedef void (QOpenGLTextureHelper::*TextureParameteriMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param);
typedef void (QOpenGLTextureHelper::*TextureParameterivMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params);
typedef void (QOpenGLTextureHelper::*TextureParameterfMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param);
typedef void (QOpenGLTextureHelper::*TextureParameterfvMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params);
typedef void (QOpenGLTextureHelper::*GenerateTextureMipmapMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget);
typedef void (QOpenGLTextureHelper::*TextureStorage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (QOpenGLTextureHelper::*TextureStorage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
typedef void (QOpenGLTextureHelper::*TextureStorage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width);
typedef void (QOpenGLTextureHelper::*TextureStorage3DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
typedef void (QOpenGLTextureHelper::*TextureStorage2DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (QOpenGLTextureHelper::*TextureImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (QOpenGLTextureHelper::*TextureImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (QOpenGLTextureHelper::*TextureImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (QOpenGLTextureHelper::*TextureSubImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (QOpenGLTextureHelper::*TextureSubImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (QOpenGLTextureHelper::*TextureSubImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (QOpenGLTextureHelper::*TextureImage3DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
typedef void (QOpenGLTextureHelper::*TextureImage2DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
typedef void (QOpenGLTextureHelper::*CompressedTextureImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
typedef void (QOpenGLTextureHelper::*CompressedTextureImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
typedef void (QOpenGLTextureHelper::*CompressedTextureImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
TextureParameteriMemberFunc TextureParameteri;
TextureParameterivMemberFunc TextureParameteriv;
TextureParameterfMemberFunc TextureParameterf;
TextureParameterfvMemberFunc TextureParameterfv;
GenerateTextureMipmapMemberFunc GenerateTextureMipmap;
TextureStorage3DMemberFunc TextureStorage3D;
TextureStorage2DMemberFunc TextureStorage2D;
TextureStorage1DMemberFunc TextureStorage1D;
TextureStorage3DMultisampleMemberFunc TextureStorage3DMultisample;
TextureStorage2DMultisampleMemberFunc TextureStorage2DMultisample;
TextureImage3DMemberFunc TextureImage3D;
TextureImage2DMemberFunc TextureImage2D;
TextureImage1DMemberFunc TextureImage1D;
TextureSubImage3DMemberFunc TextureSubImage3D;
TextureSubImage2DMemberFunc TextureSubImage2D;
TextureSubImage1DMemberFunc TextureSubImage1D;
TextureImage3DMultisampleMemberFunc TextureImage3DMultisample;
TextureImage2DMultisampleMemberFunc TextureImage2DMultisample;
CompressedTextureSubImage1DMemberFunc CompressedTextureSubImage1D;
CompressedTextureSubImage2DMemberFunc CompressedTextureSubImage2D;
CompressedTextureSubImage3DMemberFunc CompressedTextureSubImage3D;
CompressedTextureImage1DMemberFunc CompressedTextureImage1D;
CompressedTextureImage2DMemberFunc CompressedTextureImage2D;
CompressedTextureImage3DMemberFunc CompressedTextureImage3D;
// Raw function pointers for core and DSA functions
// EXT_direct_state_access used when DSA is available
void (QOPENGLF_APIENTRYP TextureParameteriEXT)(GLuint texture, GLenum target, GLenum pname, GLint param);
void (QOPENGLF_APIENTRYP TextureParameterivEXT)(GLuint texture, GLenum target, GLenum pname, const GLint *params);
void (QOPENGLF_APIENTRYP TextureParameterfEXT)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
void (QOPENGLF_APIENTRYP TextureParameterfvEXT)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
void (QOPENGLF_APIENTRYP GenerateTextureMipmapEXT)(GLuint texture, GLenum target);
void (QOPENGLF_APIENTRYP TextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
void (QOPENGLF_APIENTRYP TextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
void (QOPENGLF_APIENTRYP TextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
void (QOPENGLF_APIENTRYP TextureStorage3DMultisampleEXT)(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
void (QOPENGLF_APIENTRYP TextureStorage2DMultisampleEXT)(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
void (QOPENGLF_APIENTRYP TextureImage3DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP TextureImage2DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP TextureImage1DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP TextureSubImage3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP TextureSubImage2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP TextureSubImage1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP CompressedTextureSubImage1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
void (QOPENGLF_APIENTRYP CompressedTextureSubImage2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
void (QOPENGLF_APIENTRYP CompressedTextureSubImage3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
void (QOPENGLF_APIENTRYP CompressedTextureImage1DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
void (QOPENGLF_APIENTRYP CompressedTextureImage2DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
void (QOPENGLF_APIENTRYP CompressedTextureImage3DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
// Plus some missing ones that are in the NV_texture_multisample extension instead
void (QOPENGLF_APIENTRYP TextureImage3DMultisampleNV)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
void (QOPENGLF_APIENTRYP TextureImage2DMultisampleNV)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
// OpenGL 1.0
void (QOPENGLF_APIENTRYP GetIntegerv)(GLenum pname, GLint *params);
void (QOPENGLF_APIENTRYP GetBooleanv)(GLenum pname, GLboolean *params);
void (QOPENGLF_APIENTRYP PixelStorei)(GLenum pname, GLint param);
void (QOPENGLF_APIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
void (QOPENGLF_APIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
void (QOPENGLF_APIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
void (QOPENGLF_APIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
void (QOPENGLF_APIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
void (QOPENGLF_APIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint *params);
void (QOPENGLF_APIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param);
void (QOPENGLF_APIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
void (QOPENGLF_APIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param);
// OpenGL 1.1
void (QOPENGLF_APIENTRYP GenTextures)(GLsizei n, GLuint *textures);
void (QOPENGLF_APIENTRYP DeleteTextures)(GLsizei n, const GLuint *textures);
void (QOPENGLF_APIENTRYP BindTexture)(GLenum target, GLuint texture);
void (QOPENGLF_APIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
// OpenGL 1.2
void (QOPENGLF_APIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
// OpenGL 1.3
void (QOPENGLF_APIENTRYP GetCompressedTexImage)(GLenum target, GLint level, GLvoid *img);
void (QOPENGLF_APIENTRYP CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
void (QOPENGLF_APIENTRYP CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
void (QOPENGLF_APIENTRYP CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
void (QOPENGLF_APIENTRYP CompressedTexImage1D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
void (QOPENGLF_APIENTRYP CompressedTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
void (QOPENGLF_APIENTRYP CompressedTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
void (QOPENGLF_APIENTRYP ActiveTexture)(GLenum texture);
// OpenGL 3.0
void (QOPENGLF_APIENTRYP GenerateMipmap)(GLenum target);
// OpenGL 3.2
void (QOPENGLF_APIENTRYP TexImage3DMultisample)(GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
void (QOPENGLF_APIENTRYP TexImage2DMultisample)(GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
// OpenGL 4.2
void (QOPENGLF_APIENTRYP TexStorage3D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
void (QOPENGLF_APIENTRYP TexStorage2D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
void (QOPENGLF_APIENTRYP TexStorage1D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
// OpenGL 4.3
void (QOPENGLF_APIENTRYP TexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
void (QOPENGLF_APIENTRYP TexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
void (QOPENGLF_APIENTRYP TexBufferRange)(GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
void (QOPENGLF_APIENTRYP TextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
};
QT_END_NAMESPACE
#undef Q_CALL_MEMBER_FUNCTION
#endif // QT_NO_OPENGL
#endif // QOPENGLTEXTUREHELPER_P_H