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#ifndef QTIMER_H
#define QTIMER_H
#include <QtCore/qglobal.h>
#ifndef QT_NO_QOBJECT
#include <QtCore/qbasictimer.h> // conceptual inheritance
#include <QtCore/qobject.h>
QT_BEGIN_NAMESPACE
class Q_CORE_EXPORT QTimer : public QObject
{
Q_OBJECT
Q_PROPERTY(bool singleShot READ isSingleShot WRITE setSingleShot)
Q_PROPERTY(int interval READ interval WRITE setInterval)
Q_PROPERTY(int remainingTime READ remainingTime)
Q_PROPERTY(Qt::TimerType timerType READ timerType WRITE setTimerType)
Q_PROPERTY(bool active READ isActive)
public:
explicit QTimer(QObject *parent = 0);
~QTimer();
inline bool isActive() const { return id >= 0; }
int timerId() const { return id; }
void setInterval(int msec);
int interval() const { return inter; }
int remainingTime() const;
void setTimerType(Qt::TimerType atype) { this->type = atype; }
Qt::TimerType timerType() const { return Qt::TimerType(type); }
inline void setSingleShot(bool singleShot);
inline bool isSingleShot() const { return single; }
static void singleShot(int msec, const QObject *receiver, const char *member);
static void singleShot(int msec, Qt::TimerType timerType, const QObject *receiver, const char *member);
#ifdef Q_QDOC
static void singleShot(int msec, const QObject *receiver, PointerToMemberFunction method);
static void singleShot(int msec, Qt::TimerType timerType, const QObject *receiver, PointerToMemberFunction method);
static void singleShot(int msec, Functor functor);
static void singleShot(int msec, Qt::TimerType timerType, Functor functor);
static void singleShot(int msec, const QObject *context, Functor functor);
static void singleShot(int msec, Qt::TimerType timerType, const QObject *context, Functor functor);
#else
// singleShot to a QObject slot
template <typename Func1>
static inline void singleShot(int msec, const typename QtPrivate::FunctionPointer<Func1>::Object *receiver, Func1 slot)
{
singleShot(msec, msec >= 2000 ? Qt::CoarseTimer : Qt::PreciseTimer, receiver, slot);
}
template <typename Func1>
static inline void singleShot(int msec, Qt::TimerType timerType, const typename QtPrivate::FunctionPointer<Func1>::Object *receiver,
Func1 slot)
{
typedef QtPrivate::FunctionPointer<Func1> SlotType;
//compilation error if the slot has arguments.
Q_STATIC_ASSERT_X(int(SlotType::ArgumentCount) == 0,
"The slot must not have any arguments.");
singleShotImpl(msec, timerType, receiver,
new QtPrivate::QSlotObject<Func1, typename SlotType::Arguments, void>(slot));
}
// singleShot to a functor or function pointer (without context)
template <typename Func1>
static inline void singleShot(int msec, Func1 slot)
{
singleShot(msec, msec >= 2000 ? Qt::CoarseTimer : Qt::PreciseTimer, Q_NULLPTR, slot);
}
template <typename Func1>
static inline void singleShot(int msec, Qt::TimerType timerType, Func1 slot)
{
singleShot(msec, timerType, Q_NULLPTR, slot);
}
// singleShot to a functor or function pointer (with context)
template <typename Func1>
static inline typename QtPrivate::QEnableIf<!QtPrivate::FunctionPointer<Func1>::IsPointerToMemberFunction &&
!QtPrivate::is_same<const char*, Func1>::value, void>::Type
singleShot(int msec, QObject *context, Func1 slot)
{
singleShot(msec, msec >= 2000 ? Qt::CoarseTimer : Qt::PreciseTimer, context, slot);
}
template <typename Func1>
static inline typename QtPrivate::QEnableIf<!QtPrivate::FunctionPointer<Func1>::IsPointerToMemberFunction &&
!QtPrivate::is_same<const char*, Func1>::value, void>::Type
singleShot(int msec, Qt::TimerType timerType, QObject *context, Func1 slot)
{
//compilation error if the slot has arguments.
typedef QtPrivate::FunctionPointer<Func1> SlotType;
Q_STATIC_ASSERT_X(int(SlotType::ArgumentCount) <= 0, "The slot must not have any arguments.");
singleShotImpl(msec, timerType, context,
new QtPrivate::QFunctorSlotObject<Func1, 0,
typename QtPrivate::List_Left<void, 0>::Value, void>(slot));
}
#endif
public Q_SLOTS:
void start(int msec);
void start();
void stop();
Q_SIGNALS:
void timeout(QPrivateSignal);
protected:
void timerEvent(QTimerEvent *) Q_DECL_OVERRIDE;
private:
Q_DISABLE_COPY(QTimer)
inline int startTimer(int){ return -1;}
inline void killTimer(int){}
static void singleShotImpl(int msec, Qt::TimerType timerType,
const QObject *receiver, QtPrivate::QSlotObjectBase *slotObj);
int id, inter, del;
uint single : 1;
uint nulltimer : 1;
uint type : 2;
// reserved : 28
};
inline void QTimer::setSingleShot(bool asingleShot) { single = asingleShot; }
QT_END_NAMESPACE
#endif // QT_NO_QOBJECT
#endif // QTIMER_H