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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
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** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** information use the contact form at http://www.qt.io/contact-us.
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** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
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****************************************************************************/
#ifndef QSTATEMACHINE_H
#define QSTATEMACHINE_H
#include <QtCore/qstate.h>
#include <QtCore/qcoreevent.h>
#include <QtCore/qlist.h>
#include <QtCore/qobject.h>
#include <QtCore/qset.h>
#include <QtCore/qvariant.h>
QT_BEGIN_NAMESPACE
#ifndef QT_NO_STATEMACHINE
class QStateMachinePrivate;
class QAbstractAnimation;
class Q_CORE_EXPORT QStateMachine : public QState
{
Q_OBJECT
Q_PROPERTY(QString errorString READ errorString)
Q_PROPERTY(QState::RestorePolicy globalRestorePolicy READ globalRestorePolicy WRITE setGlobalRestorePolicy)
Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged)
#ifndef QT_NO_ANIMATION
Q_PROPERTY(bool animated READ isAnimated WRITE setAnimated)
#endif
public:
class Q_CORE_EXPORT SignalEvent : public QEvent
{
public:
SignalEvent(QObject *sender, int signalIndex,
const QList<QVariant> &arguments);
~SignalEvent();
inline QObject *sender() const { return m_sender; }
inline int signalIndex() const { return m_signalIndex; }
inline QList<QVariant> arguments() const { return m_arguments; }
private:
QObject *m_sender;
int m_signalIndex;
QList<QVariant> m_arguments;
friend class QSignalTransitionPrivate;
};
class Q_CORE_EXPORT WrappedEvent : public QEvent
{
public:
WrappedEvent(QObject *object, QEvent *event);
~WrappedEvent();
inline QObject *object() const { return m_object; }
inline QEvent *event() const { return m_event; }
private:
QObject *m_object;
QEvent *m_event;
};
enum EventPriority {
NormalPriority,
HighPriority
};
enum Error {
NoError,
NoInitialStateError,
NoDefaultStateInHistoryStateError,
NoCommonAncestorForTransitionError
};
explicit QStateMachine(QObject *parent = 0);
explicit QStateMachine(QState::ChildMode childMode, QObject *parent = 0);
~QStateMachine();
void addState(QAbstractState *state);
void removeState(QAbstractState *state);
Error error() const;
QString errorString() const;
void clearError();
bool isRunning() const;
#ifndef QT_NO_ANIMATION
bool isAnimated() const;
void setAnimated(bool enabled);
void addDefaultAnimation(QAbstractAnimation *animation);
QList<QAbstractAnimation *> defaultAnimations() const;
void removeDefaultAnimation(QAbstractAnimation *animation);
#endif // QT_NO_ANIMATION
QState::RestorePolicy globalRestorePolicy() const;
void setGlobalRestorePolicy(QState::RestorePolicy restorePolicy);
void postEvent(QEvent *event, EventPriority priority = NormalPriority);
int postDelayedEvent(QEvent *event, int delay);
bool cancelDelayedEvent(int id);
QSet<QAbstractState*> configuration() const;
#ifndef QT_NO_STATEMACHINE_EVENTFILTER
bool eventFilter(QObject *watched, QEvent *event) Q_DECL_OVERRIDE;
#endif
public Q_SLOTS:
void start();
void stop();
void setRunning(bool running);
Q_SIGNALS:
void started(QPrivateSignal);
void stopped(QPrivateSignal);
void runningChanged(bool running);
protected:
void onEntry(QEvent *event) Q_DECL_OVERRIDE;
void onExit(QEvent *event) Q_DECL_OVERRIDE;
virtual void beginSelectTransitions(QEvent *event);
virtual void endSelectTransitions(QEvent *event);
virtual void beginMicrostep(QEvent *event);
virtual void endMicrostep(QEvent *event);
bool event(QEvent *e) Q_DECL_OVERRIDE;
protected:
QStateMachine(QStateMachinePrivate &dd, QObject *parent);
private:
Q_DISABLE_COPY(QStateMachine)
Q_DECLARE_PRIVATE(QStateMachine)
Q_PRIVATE_SLOT(d_func(), void _q_start())
Q_PRIVATE_SLOT(d_func(), void _q_process())
#ifndef QT_NO_ANIMATION
Q_PRIVATE_SLOT(d_func(), void _q_animationFinished())
#endif
Q_PRIVATE_SLOT(d_func(), void _q_startDelayedEventTimer(int, int))
Q_PRIVATE_SLOT(d_func(), void _q_killDelayedEventTimer(int, int))
};
#endif //QT_NO_STATEMACHINE
QT_END_NAMESPACE
#endif