[qemu-deps] Rebuild with zlib 1.2.10

Change-Id: I76d78c0fab34560faf07b48f2eed5e86ff2f26ee
diff --git a/darwin-x86_64/bin/envsubst b/darwin-x86_64/bin/envsubst
index 594d249..8471042 100755
--- a/darwin-x86_64/bin/envsubst
+++ b/darwin-x86_64/bin/envsubst
Binary files differ
diff --git a/darwin-x86_64/bin/gdbus b/darwin-x86_64/bin/gdbus
index 425045a..56d6ed8 100755
--- a/darwin-x86_64/bin/gdbus
+++ b/darwin-x86_64/bin/gdbus
Binary files differ
diff --git a/darwin-x86_64/bin/gettext b/darwin-x86_64/bin/gettext
index 6e500b4..87c03d0 100755
--- a/darwin-x86_64/bin/gettext
+++ b/darwin-x86_64/bin/gettext
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diff --git a/darwin-x86_64/bin/gio-querymodules b/darwin-x86_64/bin/gio-querymodules
index 331ff65..a67ff6c 100755
--- a/darwin-x86_64/bin/gio-querymodules
+++ b/darwin-x86_64/bin/gio-querymodules
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diff --git a/darwin-x86_64/bin/glib-compile-resources b/darwin-x86_64/bin/glib-compile-resources
index 86bec50..8724d4b 100755
--- a/darwin-x86_64/bin/glib-compile-resources
+++ b/darwin-x86_64/bin/glib-compile-resources
Binary files differ
diff --git a/darwin-x86_64/bin/glib-compile-schemas b/darwin-x86_64/bin/glib-compile-schemas
index 16b9850..52ed3de 100755
--- a/darwin-x86_64/bin/glib-compile-schemas
+++ b/darwin-x86_64/bin/glib-compile-schemas
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diff --git a/darwin-x86_64/bin/glib-genmarshal b/darwin-x86_64/bin/glib-genmarshal
index a66a152..ad7645d 100755
--- a/darwin-x86_64/bin/glib-genmarshal
+++ b/darwin-x86_64/bin/glib-genmarshal
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diff --git a/darwin-x86_64/bin/gobject-query b/darwin-x86_64/bin/gobject-query
index 4104b1a..5044da9 100755
--- a/darwin-x86_64/bin/gobject-query
+++ b/darwin-x86_64/bin/gobject-query
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diff --git a/darwin-x86_64/bin/gresource b/darwin-x86_64/bin/gresource
index 96235ee..42d775b 100755
--- a/darwin-x86_64/bin/gresource
+++ b/darwin-x86_64/bin/gresource
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diff --git a/darwin-x86_64/bin/gsettings b/darwin-x86_64/bin/gsettings
index 824ca9b..92f88a8 100755
--- a/darwin-x86_64/bin/gsettings
+++ b/darwin-x86_64/bin/gsettings
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diff --git a/darwin-x86_64/bin/gtester b/darwin-x86_64/bin/gtester
index 631d0e2..dfa6f82 100755
--- a/darwin-x86_64/bin/gtester
+++ b/darwin-x86_64/bin/gtester
Binary files differ
diff --git a/darwin-x86_64/bin/iconv b/darwin-x86_64/bin/iconv
index bb4ce08..7f58fa8 100755
--- a/darwin-x86_64/bin/iconv
+++ b/darwin-x86_64/bin/iconv
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diff --git a/darwin-x86_64/bin/msgattrib b/darwin-x86_64/bin/msgattrib
index 7c3e72a..26c8edb 100755
--- a/darwin-x86_64/bin/msgattrib
+++ b/darwin-x86_64/bin/msgattrib
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diff --git a/darwin-x86_64/bin/msgcat b/darwin-x86_64/bin/msgcat
index f6f8260..48ec2e7 100755
--- a/darwin-x86_64/bin/msgcat
+++ b/darwin-x86_64/bin/msgcat
Binary files differ
diff --git a/darwin-x86_64/bin/msgcmp b/darwin-x86_64/bin/msgcmp
index 27cc42c..2d492ef 100755
--- a/darwin-x86_64/bin/msgcmp
+++ b/darwin-x86_64/bin/msgcmp
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diff --git a/darwin-x86_64/bin/msgcomm b/darwin-x86_64/bin/msgcomm
index 51a1c96..5f0a175 100755
--- a/darwin-x86_64/bin/msgcomm
+++ b/darwin-x86_64/bin/msgcomm
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diff --git a/darwin-x86_64/bin/msgconv b/darwin-x86_64/bin/msgconv
index 00a17e8..6196842 100755
--- a/darwin-x86_64/bin/msgconv
+++ b/darwin-x86_64/bin/msgconv
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diff --git a/darwin-x86_64/bin/msgen b/darwin-x86_64/bin/msgen
index c9da75f..148f2a5 100755
--- a/darwin-x86_64/bin/msgen
+++ b/darwin-x86_64/bin/msgen
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diff --git a/darwin-x86_64/bin/msgexec b/darwin-x86_64/bin/msgexec
index 0ec179e..6923adb 100755
--- a/darwin-x86_64/bin/msgexec
+++ b/darwin-x86_64/bin/msgexec
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diff --git a/darwin-x86_64/bin/msgfilter b/darwin-x86_64/bin/msgfilter
index 87882c6..7c315f6 100755
--- a/darwin-x86_64/bin/msgfilter
+++ b/darwin-x86_64/bin/msgfilter
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diff --git a/darwin-x86_64/bin/msgfmt b/darwin-x86_64/bin/msgfmt
index c2da235..9b899e8 100755
--- a/darwin-x86_64/bin/msgfmt
+++ b/darwin-x86_64/bin/msgfmt
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diff --git a/darwin-x86_64/bin/msggrep b/darwin-x86_64/bin/msggrep
index 3e8d665..89cb5a7 100755
--- a/darwin-x86_64/bin/msggrep
+++ b/darwin-x86_64/bin/msggrep
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diff --git a/darwin-x86_64/bin/msginit b/darwin-x86_64/bin/msginit
index e53ade8..5ca2954 100755
--- a/darwin-x86_64/bin/msginit
+++ b/darwin-x86_64/bin/msginit
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diff --git a/darwin-x86_64/bin/msgmerge b/darwin-x86_64/bin/msgmerge
index 3731351..0037d22 100755
--- a/darwin-x86_64/bin/msgmerge
+++ b/darwin-x86_64/bin/msgmerge
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diff --git a/darwin-x86_64/bin/msgunfmt b/darwin-x86_64/bin/msgunfmt
index 3c72c4d..d858bc9 100755
--- a/darwin-x86_64/bin/msgunfmt
+++ b/darwin-x86_64/bin/msgunfmt
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diff --git a/darwin-x86_64/bin/msguniq b/darwin-x86_64/bin/msguniq
index c4c6c63..11ee4e8 100755
--- a/darwin-x86_64/bin/msguniq
+++ b/darwin-x86_64/bin/msguniq
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diff --git a/darwin-x86_64/bin/ngettext b/darwin-x86_64/bin/ngettext
index 7d25832..f20d091 100755
--- a/darwin-x86_64/bin/ngettext
+++ b/darwin-x86_64/bin/ngettext
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diff --git a/darwin-x86_64/bin/pkg-config b/darwin-x86_64/bin/pkg-config
index 991821d..6b721b1 100755
--- a/darwin-x86_64/bin/pkg-config
+++ b/darwin-x86_64/bin/pkg-config
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diff --git a/darwin-x86_64/bin/png-fix-itxt b/darwin-x86_64/bin/png-fix-itxt
index ef1677a..8307e5b 100755
--- a/darwin-x86_64/bin/png-fix-itxt
+++ b/darwin-x86_64/bin/png-fix-itxt
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diff --git a/darwin-x86_64/bin/pngfix b/darwin-x86_64/bin/pngfix
index 302cc2c..834b274 100755
--- a/darwin-x86_64/bin/pngfix
+++ b/darwin-x86_64/bin/pngfix
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diff --git a/darwin-x86_64/bin/recode-sr-latin b/darwin-x86_64/bin/recode-sr-latin
index 37b76cc..2d27474 100755
--- a/darwin-x86_64/bin/recode-sr-latin
+++ b/darwin-x86_64/bin/recode-sr-latin
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diff --git a/darwin-x86_64/bin/xgettext b/darwin-x86_64/bin/xgettext
index 7eac47c..24291d8 100755
--- a/darwin-x86_64/bin/xgettext
+++ b/darwin-x86_64/bin/xgettext
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diff --git a/darwin-x86_64/include/libpng16/pnglibconf.h b/darwin-x86_64/include/libpng16/pnglibconf.h
index 42a195b..13a566c 100644
--- a/darwin-x86_64/include/libpng16/pnglibconf.h
+++ b/darwin-x86_64/include/libpng16/pnglibconf.h
@@ -198,7 +198,7 @@
 #define PNG_TEXT_Z_DEFAULT_STRATEGY 0
 #define PNG_WEIGHT_SHIFT 8
 #define PNG_ZBUF_SIZE 8192
-#define PNG_ZLIB_VERNUM 0x1280
+#define PNG_ZLIB_VERNUM 0x12a0
 #define PNG_Z_DEFAULT_COMPRESSION (-1)
 #define PNG_Z_DEFAULT_NOFILTER_STRATEGY 0
 #define PNG_Z_DEFAULT_STRATEGY 1
diff --git a/darwin-x86_64/include/zconf.h b/darwin-x86_64/include/zconf.h
index 996fff2..77398c1 100644
--- a/darwin-x86_64/include/zconf.h
+++ b/darwin-x86_64/include/zconf.h
@@ -1,5 +1,5 @@
 /* zconf.h -- configuration of the zlib compression library
- * Copyright (C) 1995-2013 Jean-loup Gailly.
+ * Copyright (C) 1995-2016 Jean-loup Gailly, Mark Adler
  * For conditions of distribution and use, see copyright notice in zlib.h
  */
 
@@ -17,7 +17,7 @@
 #ifdef Z_PREFIX     /* may be set to #if 1 by ./configure */
 #  define Z_PREFIX_SET
 
-/* all linked symbols */
+/* all linked symbols and init macros */
 #  define _dist_code            z__dist_code
 #  define _length_code          z__length_code
 #  define _tr_align             z__tr_align
@@ -29,6 +29,7 @@
 #  define adler32               z_adler32
 #  define adler32_combine       z_adler32_combine
 #  define adler32_combine64     z_adler32_combine64
+#  define adler32_z             z_adler32_z
 #  ifndef Z_SOLO
 #    define compress              z_compress
 #    define compress2             z_compress2
@@ -37,10 +38,14 @@
 #  define crc32                 z_crc32
 #  define crc32_combine         z_crc32_combine
 #  define crc32_combine64       z_crc32_combine64
+#  define crc32_z               z_crc32_z
 #  define deflate               z_deflate
 #  define deflateBound          z_deflateBound
 #  define deflateCopy           z_deflateCopy
 #  define deflateEnd            z_deflateEnd
+#  define deflateGetDictionary  z_deflateGetDictionary
+#  define deflateInit           z_deflateInit
+#  define deflateInit2          z_deflateInit2
 #  define deflateInit2_         z_deflateInit2_
 #  define deflateInit_          z_deflateInit_
 #  define deflateParams         z_deflateParams
@@ -67,6 +72,8 @@
 #    define gzeof                 z_gzeof
 #    define gzerror               z_gzerror
 #    define gzflush               z_gzflush
+#    define gzfread               z_gzfread
+#    define gzfwrite              z_gzfwrite
 #    define gzgetc                z_gzgetc
 #    define gzgetc_               z_gzgetc_
 #    define gzgets                z_gzgets
@@ -78,7 +85,6 @@
 #      define gzopen_w              z_gzopen_w
 #    endif
 #    define gzprintf              z_gzprintf
-#    define gzvprintf             z_gzvprintf
 #    define gzputc                z_gzputc
 #    define gzputs                z_gzputs
 #    define gzread                z_gzread
@@ -89,32 +95,39 @@
 #    define gztell                z_gztell
 #    define gztell64              z_gztell64
 #    define gzungetc              z_gzungetc
+#    define gzvprintf             z_gzvprintf
 #    define gzwrite               z_gzwrite
 #  endif
 #  define inflate               z_inflate
 #  define inflateBack           z_inflateBack
 #  define inflateBackEnd        z_inflateBackEnd
+#  define inflateBackInit       z_inflateBackInit
 #  define inflateBackInit_      z_inflateBackInit_
+#  define inflateCodesUsed      z_inflateCodesUsed
 #  define inflateCopy           z_inflateCopy
 #  define inflateEnd            z_inflateEnd
+#  define inflateGetDictionary  z_inflateGetDictionary
 #  define inflateGetHeader      z_inflateGetHeader
+#  define inflateInit           z_inflateInit
+#  define inflateInit2          z_inflateInit2
 #  define inflateInit2_         z_inflateInit2_
 #  define inflateInit_          z_inflateInit_
 #  define inflateMark           z_inflateMark
 #  define inflatePrime          z_inflatePrime
 #  define inflateReset          z_inflateReset
 #  define inflateReset2         z_inflateReset2
+#  define inflateResetKeep      z_inflateResetKeep
 #  define inflateSetDictionary  z_inflateSetDictionary
-#  define inflateGetDictionary  z_inflateGetDictionary
 #  define inflateSync           z_inflateSync
 #  define inflateSyncPoint      z_inflateSyncPoint
 #  define inflateUndermine      z_inflateUndermine
-#  define inflateResetKeep      z_inflateResetKeep
+#  define inflateValidate       z_inflateValidate
 #  define inflate_copyright     z_inflate_copyright
 #  define inflate_fast          z_inflate_fast
 #  define inflate_table         z_inflate_table
 #  ifndef Z_SOLO
 #    define uncompress            z_uncompress
+#    define uncompress2           z_uncompress2
 #  endif
 #  define zError                z_zError
 #  ifndef Z_SOLO
@@ -224,9 +237,19 @@
 #  define z_const
 #endif
 
-/* Some Mac compilers merge all .h files incorrectly: */
-#if defined(__MWERKS__)||defined(applec)||defined(THINK_C)||defined(__SC__)
-#  define NO_DUMMY_DECL
+#ifdef Z_SOLO
+   typedef unsigned long z_size_t;
+#else
+#  define z_longlong long long
+#  if defined(NO_SIZE_T)
+     typedef unsigned NO_SIZE_T z_size_t;
+#  elif defined(STDC)
+#    include <stddef.h>
+     typedef size_t z_size_t;
+#  else
+     typedef unsigned long z_size_t;
+#  endif
+#  undef z_longlong
 #endif
 
 /* Maximum value for memLevel in deflateInit2 */
@@ -256,7 +279,7 @@
  Of course this will generally degrade compression (there's no free lunch).
 
    The memory requirements for inflate are (in bytes) 1 << windowBits
- that is, 32K for windowBits=15 (default value) plus a few kilobytes
+ that is, 32K for windowBits=15 (default value) plus about 7 kilobytes
  for small objects.
 */
 
diff --git a/darwin-x86_64/include/zlib.h b/darwin-x86_64/include/zlib.h
index 3e0c767..dc90dc8 100644
--- a/darwin-x86_64/include/zlib.h
+++ b/darwin-x86_64/include/zlib.h
@@ -1,7 +1,7 @@
 /* zlib.h -- interface of the 'zlib' general purpose compression library
-  version 1.2.8, April 28th, 2013
+  version 1.2.10, January 2nd, 2017
 
-  Copyright (C) 1995-2013 Jean-loup Gailly and Mark Adler
+  Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -37,11 +37,11 @@
 extern "C" {
 #endif
 
-#define ZLIB_VERSION "1.2.8"
-#define ZLIB_VERNUM 0x1280
+#define ZLIB_VERSION "1.2.10"
+#define ZLIB_VERNUM 0x12a0
 #define ZLIB_VER_MAJOR 1
 #define ZLIB_VER_MINOR 2
-#define ZLIB_VER_REVISION 8
+#define ZLIB_VER_REVISION 10
 #define ZLIB_VER_SUBREVISION 0
 
 /*
@@ -65,7 +65,8 @@
   with "gz".  The gzip format is different from the zlib format.  gzip is a
   gzip wrapper, documented in RFC 1952, wrapped around a deflate stream.
 
-    This library can optionally read and write gzip streams in memory as well.
+    This library can optionally read and write gzip and raw deflate streams in
+  memory as well.
 
     The zlib format was designed to be compact and fast for use in memory
   and on communications channels.  The gzip format was designed for single-
@@ -74,7 +75,7 @@
 
     The library does not install any signal handler.  The decoder checks
   the consistency of the compressed data, so the library should never crash
-  even in case of corrupted input.
+  even in the case of corrupted input.
 */
 
 typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));
@@ -87,7 +88,7 @@
     uInt     avail_in;  /* number of bytes available at next_in */
     uLong    total_in;  /* total number of input bytes read so far */
 
-    Bytef    *next_out; /* next output byte should be put there */
+    Bytef    *next_out; /* next output byte will go here */
     uInt     avail_out; /* remaining free space at next_out */
     uLong    total_out; /* total number of bytes output so far */
 
@@ -98,8 +99,9 @@
     free_func  zfree;   /* used to free the internal state */
     voidpf     opaque;  /* private data object passed to zalloc and zfree */
 
-    int     data_type;  /* best guess about the data type: binary or text */
-    uLong   adler;      /* adler32 value of the uncompressed data */
+    int     data_type;  /* best guess about the data type: binary or text
+                           for deflate, or the decoding state for inflate */
+    uLong   adler;      /* Adler-32 or CRC-32 value of the uncompressed data */
     uLong   reserved;   /* reserved for future use */
 } z_stream;
 
@@ -142,7 +144,9 @@
 
      zalloc must return Z_NULL if there is not enough memory for the object.
    If zlib is used in a multi-threaded application, zalloc and zfree must be
-   thread safe.
+   thread safe.  In that case, zlib is thread-safe.  When zalloc and zfree are
+   Z_NULL on entry to the initialization function, they are set to internal
+   routines that use the standard library functions malloc() and free().
 
      On 16-bit systems, the functions zalloc and zfree must be able to allocate
    exactly 65536 bytes, but will not be required to allocate more than this if
@@ -155,7 +159,7 @@
 
      The fields total_in and total_out can be used for statistics or progress
    reports.  After compression, total_in holds the total size of the
-   uncompressed data and may be saved for use in the decompressor (particularly
+   uncompressed data and may be saved for use by the decompressor (particularly
    if the decompressor wants to decompress everything in a single step).
 */
 
@@ -200,7 +204,7 @@
 #define Z_TEXT     1
 #define Z_ASCII    Z_TEXT   /* for compatibility with 1.2.2 and earlier */
 #define Z_UNKNOWN  2
-/* Possible values of the data_type field (though see inflate()) */
+/* Possible values of the data_type field for deflate() */
 
 #define Z_DEFLATED   8
 /* The deflate compression method (the only one supported in this version) */
@@ -258,11 +262,11 @@
     enough room in the output buffer), next_in and avail_in are updated and
     processing will resume at this point for the next call of deflate().
 
-  - Provide more output starting at next_out and update next_out and avail_out
+  - Generate more output starting at next_out and update next_out and avail_out
     accordingly.  This action is forced if the parameter flush is non zero.
     Forcing flush frequently degrades the compression ratio, so this parameter
-    should be set only when necessary (in interactive applications).  Some
-    output may be provided even if flush is not set.
+    should be set only when necessary.  Some output may be provided even if
+    flush is zero.
 
     Before the call of deflate(), the application should ensure that at least
   one of the actions is possible, by providing more input and/or consuming more
@@ -271,7 +275,9 @@
   output when it wants, for example when the output buffer is full (avail_out
   == 0), or after each call of deflate().  If deflate returns Z_OK and with
   zero avail_out, it must be called again after making room in the output
-  buffer because there might be more output pending.
+  buffer because there might be more output pending. See deflatePending(),
+  which can be used if desired to determine whether or not there is more ouput
+  in that case.
 
     Normally the parameter flush is set to Z_NO_FLUSH, which allows deflate to
   decide how much data to accumulate before producing output, in order to
@@ -292,8 +298,8 @@
   input data so far will be available to the decompressor, as for Z_SYNC_FLUSH.
   This completes the current deflate block and follows it with an empty fixed
   codes block that is 10 bits long.  This assures that enough bytes are output
-  in order for the decompressor to finish the block before the empty fixed code
-  block.
+  in order for the decompressor to finish the block before the empty fixed
+  codes block.
 
     If flush is set to Z_BLOCK, a deflate block is completed and emitted, as
   for Z_SYNC_FLUSH, but the output is not aligned on a byte boundary, and up to
@@ -319,34 +325,38 @@
 
     If the parameter flush is set to Z_FINISH, pending input is processed,
   pending output is flushed and deflate returns with Z_STREAM_END if there was
-  enough output space; if deflate returns with Z_OK, this function must be
-  called again with Z_FINISH and more output space (updated avail_out) but no
-  more input data, until it returns with Z_STREAM_END or an error.  After
-  deflate has returned Z_STREAM_END, the only possible operations on the stream
-  are deflateReset or deflateEnd.
+  enough output space.  If deflate returns with Z_OK or Z_BUF_ERROR, this
+  function must be called again with Z_FINISH and more output space (updated
+  avail_out) but no more input data, until it returns with Z_STREAM_END or an
+  error.  After deflate has returned Z_STREAM_END, the only possible operations
+  on the stream are deflateReset or deflateEnd.
 
-    Z_FINISH can be used immediately after deflateInit if all the compression
-  is to be done in a single step.  In this case, avail_out must be at least the
-  value returned by deflateBound (see below).  Then deflate is guaranteed to
-  return Z_STREAM_END.  If not enough output space is provided, deflate will
-  not return Z_STREAM_END, and it must be called again as described above.
+    Z_FINISH can be used in the first deflate call after deflateInit if all the
+  compression is to be done in a single step.  In order to complete in one
+  call, avail_out must be at least the value returned by deflateBound (see
+  below).  Then deflate is guaranteed to return Z_STREAM_END.  If not enough
+  output space is provided, deflate will not return Z_STREAM_END, and it must
+  be called again as described above.
 
-    deflate() sets strm->adler to the adler32 checksum of all input read
-  so far (that is, total_in bytes).
+    deflate() sets strm->adler to the Adler-32 checksum of all input read
+  so far (that is, total_in bytes).  If a gzip stream is being generated, then
+  strm->adler will be the CRC-32 checksum of the input read so far.  (See
+  deflateInit2 below.)
 
     deflate() may update strm->data_type if it can make a good guess about
-  the input data type (Z_BINARY or Z_TEXT).  In doubt, the data is considered
-  binary.  This field is only for information purposes and does not affect the
-  compression algorithm in any manner.
+  the input data type (Z_BINARY or Z_TEXT).  If in doubt, the data is
+  considered binary.  This field is only for information purposes and does not
+  affect the compression algorithm in any manner.
 
     deflate() returns Z_OK if some progress has been made (more input
   processed or more output produced), Z_STREAM_END if all input has been
   consumed and all output has been produced (only when flush is set to
   Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example
-  if next_in or next_out was Z_NULL), Z_BUF_ERROR if no progress is possible
-  (for example avail_in or avail_out was zero).  Note that Z_BUF_ERROR is not
-  fatal, and deflate() can be called again with more input and more output
-  space to continue compressing.
+  if next_in or next_out was Z_NULL or the state was inadvertently written over
+  by the application), or Z_BUF_ERROR if no progress is possible (for example
+  avail_in or avail_out was zero).  Note that Z_BUF_ERROR is not fatal, and
+  deflate() can be called again with more input and more output space to
+  continue compressing.
 */
 
 
@@ -369,23 +379,21 @@
 
      Initializes the internal stream state for decompression.  The fields
    next_in, avail_in, zalloc, zfree and opaque must be initialized before by
-   the caller.  If next_in is not Z_NULL and avail_in is large enough (the
-   exact value depends on the compression method), inflateInit determines the
-   compression method from the zlib header and allocates all data structures
-   accordingly; otherwise the allocation will be deferred to the first call of
-   inflate.  If zalloc and zfree are set to Z_NULL, inflateInit updates them to
-   use default allocation functions.
+   the caller.  In the current version of inflate, the provided input is not
+   read or consumed.  The allocation of a sliding window will be deferred to
+   the first call of inflate (if the decompression does not complete on the
+   first call).  If zalloc and zfree are set to Z_NULL, inflateInit updates
+   them to use default allocation functions.
 
      inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough
    memory, Z_VERSION_ERROR if the zlib library version is incompatible with the
    version assumed by the caller, or Z_STREAM_ERROR if the parameters are
    invalid, such as a null pointer to the structure.  msg is set to null if
-   there is no error message.  inflateInit does not perform any decompression
-   apart from possibly reading the zlib header if present: actual decompression
-   will be done by inflate().  (So next_in and avail_in may be modified, but
-   next_out and avail_out are unused and unchanged.) The current implementation
-   of inflateInit() does not process any header information -- that is deferred
-   until inflate() is called.
+   there is no error message.  inflateInit does not perform any decompression.
+   Actual decompression will be done by inflate().  So next_in, and avail_in,
+   next_out, and avail_out are unused and unchanged.  The current
+   implementation of inflateInit() does not process any header information --
+   that is deferred until inflate() is called.
 */
 
 
@@ -401,17 +409,20 @@
 
   - Decompress more input starting at next_in and update next_in and avail_in
     accordingly.  If not all input can be processed (because there is not
-    enough room in the output buffer), next_in is updated and processing will
-    resume at this point for the next call of inflate().
+    enough room in the output buffer), then next_in and avail_in are updated
+    accordingly, and processing will resume at this point for the next call of
+    inflate().
 
-  - Provide more output starting at next_out and update next_out and avail_out
+  - Generate more output starting at next_out and update next_out and avail_out
     accordingly.  inflate() provides as much output as possible, until there is
     no more input data or no more space in the output buffer (see below about
     the flush parameter).
 
     Before the call of inflate(), the application should ensure that at least
   one of the actions is possible, by providing more input and/or consuming more
-  output, and updating the next_* and avail_* values accordingly.  The
+  output, and updating the next_* and avail_* values accordingly.  If the
+  caller of inflate() does not provide both available input and available
+  output space, it is possible that there will be no progress made.  The
   application can consume the uncompressed output when it wants, for example
   when the output buffer is full (avail_out == 0), or after each call of
   inflate().  If inflate returns Z_OK and with zero avail_out, it must be
@@ -428,7 +439,7 @@
   gets to the end of that block, or when it runs out of data.
 
     The Z_BLOCK option assists in appending to or combining deflate streams.
-  Also to assist in this, on return inflate() will set strm->data_type to the
+  To assist in this, on return inflate() always sets strm->data_type to the
   number of unused bits in the last byte taken from strm->next_in, plus 64 if
   inflate() is currently decoding the last block in the deflate stream, plus
   128 if inflate() returned immediately after decoding an end-of-block code or
@@ -454,7 +465,7 @@
   this case all pending input is processed and all pending output is flushed;
   avail_out must be large enough to hold all of the uncompressed data for the
   operation to complete.  (The size of the uncompressed data may have been
-  saved by the compressor for this purpose.) The use of Z_FINISH is not
+  saved by the compressor for this purpose.)  The use of Z_FINISH is not
   required to perform an inflation in one step.  However it may be used to
   inform inflate that a faster approach can be used for the single inflate()
   call.  Z_FINISH also informs inflate to not maintain a sliding window if the
@@ -476,32 +487,33 @@
   chosen by the compressor and returns Z_NEED_DICT; otherwise it sets
   strm->adler to the Adler-32 checksum of all output produced so far (that is,
   total_out bytes) and returns Z_OK, Z_STREAM_END or an error code as described
-  below.  At the end of the stream, inflate() checks that its computed adler32
+  below.  At the end of the stream, inflate() checks that its computed Adler-32
   checksum is equal to that saved by the compressor and returns Z_STREAM_END
   only if the checksum is correct.
 
     inflate() can decompress and check either zlib-wrapped or gzip-wrapped
   deflate data.  The header type is detected automatically, if requested when
   initializing with inflateInit2().  Any information contained in the gzip
-  header is not retained, so applications that need that information should
-  instead use raw inflate, see inflateInit2() below, or inflateBack() and
-  perform their own processing of the gzip header and trailer.  When processing
+  header is not retained unless inflateGetHeader() is used.  When processing
   gzip-wrapped deflate data, strm->adler32 is set to the CRC-32 of the output
-  producted so far.  The CRC-32 is checked against the gzip trailer.
+  produced so far.  The CRC-32 is checked against the gzip trailer, as is the
+  uncompressed length, modulo 2^32.
 
     inflate() returns Z_OK if some progress has been made (more input processed
   or more output produced), Z_STREAM_END if the end of the compressed data has
   been reached and all uncompressed output has been produced, Z_NEED_DICT if a
   preset dictionary is needed at this point, Z_DATA_ERROR if the input data was
   corrupted (input stream not conforming to the zlib format or incorrect check
-  value), Z_STREAM_ERROR if the stream structure was inconsistent (for example
-  next_in or next_out was Z_NULL), Z_MEM_ERROR if there was not enough memory,
-  Z_BUF_ERROR if no progress is possible or if there was not enough room in the
-  output buffer when Z_FINISH is used.  Note that Z_BUF_ERROR is not fatal, and
+  value, in which case strm->msg points to a string with a more specific
+  error), Z_STREAM_ERROR if the stream structure was inconsistent (for example
+  next_in or next_out was Z_NULL, or the state was inadvertently written over
+  by the application), Z_MEM_ERROR if there was not enough memory, Z_BUF_ERROR
+  if no progress was possible or if there was not enough room in the output
+  buffer when Z_FINISH is used.  Note that Z_BUF_ERROR is not fatal, and
   inflate() can be called again with more input and more output space to
   continue decompressing.  If Z_DATA_ERROR is returned, the application may
   then call inflateSync() to look for a good compression block if a partial
-  recovery of the data is desired.
+  recovery of the data is to be attempted.
 */
 
 
@@ -511,9 +523,8 @@
    This function discards any unprocessed input and does not flush any pending
    output.
 
-     inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state
-   was inconsistent.  In the error case, msg may be set but then points to a
-   static string (which must not be deallocated).
+     inflateEnd returns Z_OK if success, or Z_STREAM_ERROR if the stream state
+   was inconsistent.
 */
 
 
@@ -544,16 +555,29 @@
    compression at the expense of memory usage.  The default value is 15 if
    deflateInit is used instead.
 
+     For the current implementation of deflate(), a windowBits value of 8 (a
+   window size of 256 bytes) is not supported.  As a result, a request for 8
+   will result in 9 (a 512-byte window).  In that case, providing 8 to
+   inflateInit2() will result in an error when the zlib header with 9 is
+   checked against the initialization of inflate().  The remedy is to not use 8
+   with deflateInit2() with this initialization, or at least in that case use 9
+   with inflateInit2().
+
      windowBits can also be -8..-15 for raw deflate.  In this case, -windowBits
    determines the window size.  deflate() will then generate raw deflate data
-   with no zlib header or trailer, and will not compute an adler32 check value.
+   with no zlib header or trailer, and will not compute a check value.
 
      windowBits can also be greater than 15 for optional gzip encoding.  Add
    16 to windowBits to write a simple gzip header and trailer around the
    compressed data instead of a zlib wrapper.  The gzip header will have no
    file name, no extra data, no comment, no modification time (set to zero), no
-   header crc, and the operating system will be set to 255 (unknown).  If a
-   gzip stream is being written, strm->adler is a crc32 instead of an adler32.
+   header crc, and the operating system will be set to the appropriate value,
+   if the operating system was determined at compile time.  If a gzip stream is
+   being written, strm->adler is a CRC-32 instead of an Adler-32.
+
+     For raw deflate or gzip encoding, a request for a 256-byte window is
+   rejected as invalid, since only the zlib header provides a means of
+   transmitting the window size to the decompressor.
 
      The memLevel parameter specifies how much memory should be allocated
    for the internal compression state.  memLevel=1 uses minimum memory but is
@@ -614,12 +638,12 @@
    addition, the current implementation of deflate will use at most the window
    size minus 262 bytes of the provided dictionary.
 
-     Upon return of this function, strm->adler is set to the adler32 value
+     Upon return of this function, strm->adler is set to the Adler-32 value
    of the dictionary; the decompressor may later use this value to determine
-   which dictionary has been used by the compressor.  (The adler32 value
+   which dictionary has been used by the compressor.  (The Adler-32 value
    applies to the whole dictionary even if only a subset of the dictionary is
    actually used by the compressor.) If a raw deflate was requested, then the
-   adler32 value is not computed and strm->adler is not set.
+   Adler-32 value is not computed and strm->adler is not set.
 
      deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a
    parameter is invalid (e.g.  dictionary being Z_NULL) or the stream state is
@@ -628,6 +652,28 @@
    not perform any compression: this will be done by deflate().
 */
 
+ZEXTERN int ZEXPORT deflateGetDictionary OF((z_streamp strm,
+                                             Bytef *dictionary,
+                                             uInt  *dictLength));
+/*
+     Returns the sliding dictionary being maintained by deflate.  dictLength is
+   set to the number of bytes in the dictionary, and that many bytes are copied
+   to dictionary.  dictionary must have enough space, where 32768 bytes is
+   always enough.  If deflateGetDictionary() is called with dictionary equal to
+   Z_NULL, then only the dictionary length is returned, and nothing is copied.
+   Similary, if dictLength is Z_NULL, then it is not set.
+
+     deflateGetDictionary() may return a length less than the window size, even
+   when more than the window size in input has been provided. It may return up
+   to 258 bytes less in that case, due to how zlib's implementation of deflate
+   manages the sliding window and lookahead for matches, where matches can be
+   up to 258 bytes long. If the application needs the last window-size bytes of
+   input, then that would need to be saved by the application outside of zlib.
+
+     deflateGetDictionary returns Z_OK on success, or Z_STREAM_ERROR if the
+   stream state is inconsistent.
+*/
+
 ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest,
                                     z_streamp source));
 /*
@@ -648,10 +694,10 @@
 
 ZEXTERN int ZEXPORT deflateReset OF((z_streamp strm));
 /*
-     This function is equivalent to deflateEnd followed by deflateInit,
-   but does not free and reallocate all the internal compression state.  The
-   stream will keep the same compression level and any other attributes that
-   may have been set by deflateInit2.
+     This function is equivalent to deflateEnd followed by deflateInit, but
+   does not free and reallocate the internal compression state.  The stream
+   will leave the compression level and any other attributes that may have been
+   set unchanged.
 
      deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
    stream state was inconsistent (such as zalloc or state being Z_NULL).
@@ -662,20 +708,35 @@
                                       int strategy));
 /*
      Dynamically update the compression level and compression strategy.  The
-   interpretation of level and strategy is as in deflateInit2.  This can be
+   interpretation of level and strategy is as in deflateInit2().  This can be
    used to switch between compression and straight copy of the input data, or
    to switch to a different kind of input data requiring a different strategy.
-   If the compression level is changed, the input available so far is
-   compressed with the old level (and may be flushed); the new level will take
-   effect only at the next call of deflate().
+   If the compression approach (which is a function of the level) or the
+   strategy is changed, then the input available so far is compressed with the
+   old level and strategy using deflate(strm, Z_BLOCK).  There are three
+   approaches for the compression levels 0, 1..3, and 4..9 respectively.  The
+   new level and strategy will take effect at the next call of deflate().
 
-     Before the call of deflateParams, the stream state must be set as for
-   a call of deflate(), since the currently available input may have to be
-   compressed and flushed.  In particular, strm->avail_out must be non-zero.
+     If a deflate(strm, Z_BLOCK) is performed by deflateParams(), and it does
+   not have enough output space to complete, then the parameter change will not
+   take effect.  In this case, deflateParams() can be called again with the
+   same parameters and more output space to try again.
 
-     deflateParams returns Z_OK if success, Z_STREAM_ERROR if the source
-   stream state was inconsistent or if a parameter was invalid, Z_BUF_ERROR if
-   strm->avail_out was zero.
+     In order to assure a change in the parameters on the first try, the
+   deflate stream should be flushed using deflate() with Z_BLOCK or other flush
+   request until strm.avail_out is not zero, before calling deflateParams().
+   Then no more input data should be provided before the deflateParams() call.
+   If this is done, the old level and strategy will be applied to the data
+   compressed before deflateParams(), and the new level and strategy will be
+   applied to the the data compressed after deflateParams().
+
+     deflateParams returns Z_OK on success, Z_STREAM_ERROR if the source stream
+   state was inconsistent or if a parameter was invalid, or Z_BUF_ERROR if
+   there was not enough output space to complete the compression of the
+   available input data before a change in the strategy or approach.  Note that
+   in the case of a Z_BUF_ERROR, the parameters are not changed.  A return
+   value of Z_BUF_ERROR is not fatal, in which case deflateParams() can be
+   retried with more output space.
 */
 
 ZEXTERN int ZEXPORT deflateTune OF((z_streamp strm,
@@ -793,7 +854,7 @@
    is for use with other formats that use the deflate compressed data format
    such as zip.  Those formats provide their own check values.  If a custom
    format is developed using the raw deflate format for compressed data, it is
-   recommended that a check value such as an adler32 or a crc32 be applied to
+   recommended that a check value such as an Adler-32 or a CRC-32 be applied to
    the uncompressed data as is done in the zlib, gzip, and zip formats.  For
    most applications, the zlib format should be used as is.  Note that comments
    above on the use in deflateInit2() applies to the magnitude of windowBits.
@@ -802,7 +863,10 @@
    32 to windowBits to enable zlib and gzip decoding with automatic header
    detection, or add 16 to decode only the gzip format (the zlib format will
    return a Z_DATA_ERROR).  If a gzip stream is being decoded, strm->adler is a
-   crc32 instead of an adler32.
+   CRC-32 instead of an Adler-32.  Unlike the gunzip utility and gzread() (see
+   below), inflate() will not automatically decode concatenated gzip streams.
+   inflate() will return Z_STREAM_END at the end of the gzip stream.  The state
+   would need to be reset to continue decoding a subsequent gzip stream.
 
      inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
    memory, Z_VERSION_ERROR if the zlib library version is incompatible with the
@@ -823,7 +887,7 @@
      Initializes the decompression dictionary from the given uncompressed byte
    sequence.  This function must be called immediately after a call of inflate,
    if that call returned Z_NEED_DICT.  The dictionary chosen by the compressor
-   can be determined from the adler32 value returned by that call of inflate.
+   can be determined from the Adler-32 value returned by that call of inflate.
    The compressor and decompressor must use exactly the same dictionary (see
    deflateSetDictionary).  For raw inflate, this function can be called at any
    time to set the dictionary.  If the provided dictionary is smaller than the
@@ -834,7 +898,7 @@
      inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a
    parameter is invalid (e.g.  dictionary being Z_NULL) or the stream state is
    inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the
-   expected one (incorrect adler32 value).  inflateSetDictionary does not
+   expected one (incorrect Adler-32 value).  inflateSetDictionary does not
    perform any decompression: this will be done by subsequent calls of
    inflate().
 */
@@ -892,7 +956,7 @@
 ZEXTERN int ZEXPORT inflateReset OF((z_streamp strm));
 /*
      This function is equivalent to inflateEnd followed by inflateInit,
-   but does not free and reallocate all the internal decompression state.  The
+   but does not free and reallocate the internal decompression state.  The
    stream will keep attributes that may have been set by inflateInit2.
 
      inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
@@ -904,7 +968,9 @@
 /*
      This function is the same as inflateReset, but it also permits changing
    the wrap and window size requests.  The windowBits parameter is interpreted
-   the same as it is for inflateInit2.
+   the same as it is for inflateInit2.  If the window size is changed, then the
+   memory allocated for the window is freed, and the window will be reallocated
+   by inflate() if needed.
 
      inflateReset2 returns Z_OK if success, or Z_STREAM_ERROR if the source
    stream state was inconsistent (such as zalloc or state being Z_NULL), or if
@@ -956,7 +1022,7 @@
    location in the input stream can be determined from avail_in and data_type
    as noted in the description for the Z_BLOCK flush parameter for inflate.
 
-     inflateMark returns the value noted above or -1 << 16 if the provided
+     inflateMark returns the value noted above, or -65536 if the provided
    source stream state was inconsistent.
 */
 
@@ -1048,9 +1114,9 @@
    This routine would normally be used in a utility that reads zip or gzip
    files and writes out uncompressed files.  The utility would decode the
    header and process the trailer on its own, hence this routine expects only
-   the raw deflate stream to decompress.  This is different from the normal
-   behavior of inflate(), which expects either a zlib or gzip header and
-   trailer around the deflate stream.
+   the raw deflate stream to decompress.  This is different from the default
+   behavior of inflate(), which expects a zlib header and trailer around the
+   deflate stream.
 
      inflateBack() uses two subroutines supplied by the caller that are then
    called by inflateBack() for input and output.  inflateBack() calls those
@@ -1059,12 +1125,12 @@
    parameters and return types are defined above in the in_func and out_func
    typedefs.  inflateBack() will call in(in_desc, &buf) which should return the
    number of bytes of provided input, and a pointer to that input in buf.  If
-   there is no input available, in() must return zero--buf is ignored in that
-   case--and inflateBack() will return a buffer error.  inflateBack() will call
-   out(out_desc, buf, len) to write the uncompressed data buf[0..len-1].  out()
-   should return zero on success, or non-zero on failure.  If out() returns
-   non-zero, inflateBack() will return with an error.  Neither in() nor out()
-   are permitted to change the contents of the window provided to
+   there is no input available, in() must return zero -- buf is ignored in that
+   case -- and inflateBack() will return a buffer error.  inflateBack() will
+   call out(out_desc, buf, len) to write the uncompressed data buf[0..len-1].
+   out() should return zero on success, or non-zero on failure.  If out()
+   returns non-zero, inflateBack() will return with an error.  Neither in() nor
+   out() are permitted to change the contents of the window provided to
    inflateBackInit(), which is also the buffer that out() uses to write from.
    The length written by out() will be at most the window size.  Any non-zero
    amount of input may be provided by in().
@@ -1092,7 +1158,7 @@
    using strm->next_in which will be Z_NULL only if in() returned an error.  If
    strm->next_in is not Z_NULL, then the Z_BUF_ERROR was due to out() returning
    non-zero.  (in() will always be called before out(), so strm->next_in is
-   assured to be defined if out() returns non-zero.) Note that inflateBack()
+   assured to be defined if out() returns non-zero.)  Note that inflateBack()
    cannot return Z_OK.
 */
 
@@ -1114,7 +1180,7 @@
      7.6: size of z_off_t
 
     Compiler, assembler, and debug options:
-     8: DEBUG
+     8: ZLIB_DEBUG
      9: ASMV or ASMINF -- use ASM code
      10: ZLIB_WINAPI -- exported functions use the WINAPI calling convention
      11: 0 (reserved)
@@ -1164,7 +1230,8 @@
    the byte length of the source buffer.  Upon entry, destLen is the total size
    of the destination buffer, which must be at least the value returned by
    compressBound(sourceLen).  Upon exit, destLen is the actual size of the
-   compressed buffer.
+   compressed data.  compress() is equivalent to compress2() with a level
+   parameter of Z_DEFAULT_COMPRESSION.
 
      compress returns Z_OK if success, Z_MEM_ERROR if there was not
    enough memory, Z_BUF_ERROR if there was not enough room in the output
@@ -1180,7 +1247,7 @@
    length of the source buffer.  Upon entry, destLen is the total size of the
    destination buffer, which must be at least the value returned by
    compressBound(sourceLen).  Upon exit, destLen is the actual size of the
-   compressed buffer.
+   compressed data.
 
      compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
    memory, Z_BUF_ERROR if there was not enough room in the output buffer,
@@ -1203,7 +1270,7 @@
    uncompressed data.  (The size of the uncompressed data must have been saved
    previously by the compressor and transmitted to the decompressor by some
    mechanism outside the scope of this compression library.) Upon exit, destLen
-   is the actual size of the uncompressed buffer.
+   is the actual size of the uncompressed data.
 
      uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
    enough memory, Z_BUF_ERROR if there was not enough room in the output
@@ -1212,6 +1279,14 @@
    buffer with the uncompressed data up to that point.
 */
 
+ZEXTERN int ZEXPORT uncompress2 OF((Bytef *dest,   uLongf *destLen,
+                                    const Bytef *source, uLong *sourceLen));
+/*
+     Same as uncompress, except that sourceLen is a pointer, where the
+   length of the source is *sourceLen.  On return, *sourceLen is the number of
+   source bytes consumed.
+*/
+
                         /* gzip file access functions */
 
 /*
@@ -1290,10 +1365,9 @@
    default buffer size is 8192 bytes.  This function must be called after
    gzopen() or gzdopen(), and before any other calls that read or write the
    file.  The buffer memory allocation is always deferred to the first read or
-   write.  Two buffers are allocated, either both of the specified size when
-   writing, or one of the specified size and the other twice that size when
-   reading.  A larger buffer size of, for example, 64K or 128K bytes will
-   noticeably increase the speed of decompression (reading).
+   write.  Three times that size in buffer space is allocated.  A larger buffer
+   size of, for example, 64K or 128K bytes will noticeably increase the speed
+   of decompression (reading).
 
      The new buffer size also affects the maximum length for gzprintf().
 
@@ -1304,10 +1378,12 @@
 ZEXTERN int ZEXPORT gzsetparams OF((gzFile file, int level, int strategy));
 /*
      Dynamically update the compression level or strategy.  See the description
-   of deflateInit2 for the meaning of these parameters.
+   of deflateInit2 for the meaning of these parameters.  Previously provided
+   data is flushed before the parameter change.
 
-     gzsetparams returns Z_OK if success, or Z_STREAM_ERROR if the file was not
-   opened for writing.
+     gzsetparams returns Z_OK if success, Z_STREAM_ERROR if the file was not
+   opened for writing, Z_ERRNO if there is an error writing the flushed data,
+   or Z_MEM_ERROR if there is a memory allocation error.
 */
 
 ZEXTERN int ZEXPORT gzread OF((gzFile file, voidp buf, unsigned len));
@@ -1335,7 +1411,35 @@
    case.
 
      gzread returns the number of uncompressed bytes actually read, less than
-   len for end of file, or -1 for error.
+   len for end of file, or -1 for error.  If len is too large to fit in an int,
+   then nothing is read, -1 is returned, and the error state is set to
+   Z_STREAM_ERROR.
+*/
+
+ZEXTERN z_size_t ZEXPORT gzfread OF((voidp buf, z_size_t size, z_size_t nitems,
+                                     gzFile file));
+/*
+     Read up to nitems items of size size from file to buf, otherwise operating
+   as gzread() does.  This duplicates the interface of stdio's fread(), with
+   size_t request and return types.  If the library defines size_t, then
+   z_size_t is identical to size_t.  If not, then z_size_t is an unsigned
+   integer type that can contain a pointer.
+
+     gzfread() returns the number of full items read of size size, or zero if
+   the end of the file was reached and a full item could not be read, or if
+   there was an error.  gzerror() must be consulted if zero is returned in
+   order to determine if there was an error.  If the multiplication of size and
+   nitems overflows, i.e. the product does not fit in a z_size_t, then nothing
+   is read, zero is returned, and the error state is set to Z_STREAM_ERROR.
+
+     In the event that the end of file is reached and only a partial item is
+   available at the end, i.e. the remaining uncompressed data length is not a
+   multiple of size, then the final partial item is nevetheless read into buf
+   and the end-of-file flag is set.  The length of the partial item read is not
+   provided, but could be inferred from the result of gztell().  This behavior
+   is the same as the behavior of fread() implementations in common libraries,
+   but it prevents the direct use of gzfread() to read a concurrently written
+   file, reseting and retrying on end-of-file, when size is not 1.
 */
 
 ZEXTERN int ZEXPORT gzwrite OF((gzFile file,
@@ -1346,19 +1450,33 @@
    error.
 */
 
+ZEXTERN z_size_t ZEXPORT gzfwrite OF((voidpc buf, z_size_t size,
+                                      z_size_t nitems, gzFile file));
+/*
+     gzfwrite() writes nitems items of size size from buf to file, duplicating
+   the interface of stdio's fwrite(), with size_t request and return types.  If
+   the library defines size_t, then z_size_t is identical to size_t.  If not,
+   then z_size_t is an unsigned integer type that can contain a pointer.
+
+     gzfwrite() returns the number of full items written of size size, or zero
+   if there was an error.  If the multiplication of size and nitems overflows,
+   i.e. the product does not fit in a z_size_t, then nothing is written, zero
+   is returned, and the error state is set to Z_STREAM_ERROR.
+*/
+
 ZEXTERN int ZEXPORTVA gzprintf Z_ARG((gzFile file, const char *format, ...));
 /*
      Converts, formats, and writes the arguments to the compressed file under
    control of the format string, as in fprintf.  gzprintf returns the number of
-   uncompressed bytes actually written, or 0 in case of error.  The number of
-   uncompressed bytes written is limited to 8191, or one less than the buffer
-   size given to gzbuffer().  The caller should assure that this limit is not
-   exceeded.  If it is exceeded, then gzprintf() will return an error (0) with
-   nothing written.  In this case, there may also be a buffer overflow with
-   unpredictable consequences, which is possible only if zlib was compiled with
-   the insecure functions sprintf() or vsprintf() because the secure snprintf()
-   or vsnprintf() functions were not available.  This can be determined using
-   zlibCompileFlags().
+   uncompressed bytes actually written, or a negative zlib error code in case
+   of error.  The number of uncompressed bytes written is limited to 8191, or
+   one less than the buffer size given to gzbuffer().  The caller should assure
+   that this limit is not exceeded.  If it is exceeded, then gzprintf() will
+   return an error (0) with nothing written.  In this case, there may also be a
+   buffer overflow with unpredictable consequences, which is possible only if
+   zlib was compiled with the insecure functions sprintf() or vsprintf()
+   because the secure snprintf() or vsnprintf() functions were not available.
+   This can be determined using zlibCompileFlags().
 */
 
 ZEXTERN int ZEXPORT gzputs OF((gzFile file, const char *s));
@@ -1418,7 +1536,7 @@
      If the flush parameter is Z_FINISH, the remaining data is written and the
    gzip stream is completed in the output.  If gzwrite() is called again, a new
    gzip stream will be started in the output.  gzread() is able to read such
-   concatented gzip streams.
+   concatenated gzip streams.
 
      gzflush should be called only when strictly necessary because it will
    degrade compression if called too often.
@@ -1572,7 +1690,7 @@
    return the updated checksum.  If buf is Z_NULL, this function returns the
    required initial value for the checksum.
 
-     An Adler-32 checksum is almost as reliable as a CRC32 but can be computed
+     An Adler-32 checksum is almost as reliable as a CRC-32 but can be computed
    much faster.
 
    Usage example:
@@ -1585,6 +1703,12 @@
      if (adler != original_adler) error();
 */
 
+ZEXTERN uLong ZEXPORT adler32_z OF((uLong adler, const Bytef *buf,
+                                    z_size_t len));
+/*
+     Same as adler32(), but with a size_t length.
+*/
+
 /*
 ZEXTERN uLong ZEXPORT adler32_combine OF((uLong adler1, uLong adler2,
                                           z_off_t len2));
@@ -1614,6 +1738,12 @@
      if (crc != original_crc) error();
 */
 
+ZEXTERN uLong ZEXPORT crc32_z OF((uLong adler, const Bytef *buf,
+                                  z_size_t len));
+/*
+     Same as crc32(), but with a size_t length.
+*/
+
 /*
 ZEXTERN uLong ZEXPORT crc32_combine OF((uLong crc1, uLong crc2, z_off_t len2));
 
@@ -1644,19 +1774,35 @@
                                          unsigned char FAR *window,
                                          const char *version,
                                          int stream_size));
-#define deflateInit(strm, level) \
-        deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream))
-#define inflateInit(strm) \
-        inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream))
-#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
-        deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
-                      (strategy), ZLIB_VERSION, (int)sizeof(z_stream))
-#define inflateInit2(strm, windowBits) \
-        inflateInit2_((strm), (windowBits), ZLIB_VERSION, \
-                      (int)sizeof(z_stream))
-#define inflateBackInit(strm, windowBits, window) \
-        inflateBackInit_((strm), (windowBits), (window), \
-                      ZLIB_VERSION, (int)sizeof(z_stream))
+#ifdef Z_PREFIX_SET
+#  define z_deflateInit(strm, level) \
+          deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream))
+#  define z_inflateInit(strm) \
+          inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream))
+#  define z_deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
+          deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
+                        (strategy), ZLIB_VERSION, (int)sizeof(z_stream))
+#  define z_inflateInit2(strm, windowBits) \
+          inflateInit2_((strm), (windowBits), ZLIB_VERSION, \
+                        (int)sizeof(z_stream))
+#  define z_inflateBackInit(strm, windowBits, window) \
+          inflateBackInit_((strm), (windowBits), (window), \
+                           ZLIB_VERSION, (int)sizeof(z_stream))
+#else
+#  define deflateInit(strm, level) \
+          deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream))
+#  define inflateInit(strm) \
+          inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream))
+#  define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
+          deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
+                        (strategy), ZLIB_VERSION, (int)sizeof(z_stream))
+#  define inflateInit2(strm, windowBits) \
+          inflateInit2_((strm), (windowBits), ZLIB_VERSION, \
+                        (int)sizeof(z_stream))
+#  define inflateBackInit(strm, windowBits, window) \
+          inflateBackInit_((strm), (windowBits), (window), \
+                           ZLIB_VERSION, (int)sizeof(z_stream))
+#endif
 
 #ifndef Z_SOLO
 
@@ -1676,10 +1822,10 @@
 #ifdef Z_PREFIX_SET
 #  undef z_gzgetc
 #  define z_gzgetc(g) \
-          ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : gzgetc(g))
+          ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : (gzgetc)(g))
 #else
 #  define gzgetc(g) \
-          ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : gzgetc(g))
+          ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : (gzgetc)(g))
 #endif
 
 /* provide 64-bit offset functions if _LARGEFILE64_SOURCE defined, and/or
@@ -1737,19 +1883,16 @@
 
 #endif /* !Z_SOLO */
 
-/* hack for buggy compilers */
-#if !defined(ZUTIL_H) && !defined(NO_DUMMY_DECL)
-    struct internal_state {int dummy;};
-#endif
-
 /* undocumented functions */
 ZEXTERN const char   * ZEXPORT zError           OF((int));
 ZEXTERN int            ZEXPORT inflateSyncPoint OF((z_streamp));
 ZEXTERN const z_crc_t FAR * ZEXPORT get_crc_table    OF((void));
 ZEXTERN int            ZEXPORT inflateUndermine OF((z_streamp, int));
+ZEXTERN int            ZEXPORT inflateValidate OF((z_streamp, int));
+ZEXTERN unsigned long  ZEXPORT inflateCodesUsed OF ((z_streamp));
 ZEXTERN int            ZEXPORT inflateResetKeep OF((z_streamp));
 ZEXTERN int            ZEXPORT deflateResetKeep OF((z_streamp));
-#if defined(_WIN32) && !defined(Z_SOLO)
+#if (defined(_WIN32) || defined(__CYGWIN__)) && !defined(Z_SOLO)
 ZEXTERN gzFile         ZEXPORT gzopen_w OF((const wchar_t *path,
                                             const char *mode));
 #endif
diff --git a/darwin-x86_64/lib/gettext/hostname b/darwin-x86_64/lib/gettext/hostname
index 372b38f..fd775b4 100755
--- a/darwin-x86_64/lib/gettext/hostname
+++ b/darwin-x86_64/lib/gettext/hostname
Binary files differ
diff --git a/darwin-x86_64/lib/gettext/urlget b/darwin-x86_64/lib/gettext/urlget
index 459d056..e405ca7 100755
--- a/darwin-x86_64/lib/gettext/urlget
+++ b/darwin-x86_64/lib/gettext/urlget
Binary files differ
diff --git a/darwin-x86_64/lib/libSDL2.a b/darwin-x86_64/lib/libSDL2.a
index 1004210..4781175 100644
--- a/darwin-x86_64/lib/libSDL2.a
+++ b/darwin-x86_64/lib/libSDL2.a
Binary files differ
diff --git a/darwin-x86_64/lib/libSDL2_test.a b/darwin-x86_64/lib/libSDL2_test.a
index 0d4ae92..ab382f6 100644
--- a/darwin-x86_64/lib/libSDL2_test.a
+++ b/darwin-x86_64/lib/libSDL2_test.a
Binary files differ
diff --git a/darwin-x86_64/lib/libSDL2main.a b/darwin-x86_64/lib/libSDL2main.a
index 0f221e6..63192b8 100644
--- a/darwin-x86_64/lib/libSDL2main.a
+++ b/darwin-x86_64/lib/libSDL2main.a
Binary files differ
diff --git a/darwin-x86_64/lib/libasprintf.a b/darwin-x86_64/lib/libasprintf.a
index c4f8cda..54976d3 100644
--- a/darwin-x86_64/lib/libasprintf.a
+++ b/darwin-x86_64/lib/libasprintf.a
Binary files differ
diff --git a/darwin-x86_64/lib/libcharset.a b/darwin-x86_64/lib/libcharset.a
index 14e5c77..ddeae29 100644
--- a/darwin-x86_64/lib/libcharset.a
+++ b/darwin-x86_64/lib/libcharset.a
Binary files differ
diff --git a/darwin-x86_64/lib/libfdt.a b/darwin-x86_64/lib/libfdt.a
index 29820f8..1ea07af 100644
--- a/darwin-x86_64/lib/libfdt.a
+++ b/darwin-x86_64/lib/libfdt.a
Binary files differ
diff --git a/darwin-x86_64/lib/libffi.a b/darwin-x86_64/lib/libffi.a
index 2356387..2e90eb2 100644
--- a/darwin-x86_64/lib/libffi.a
+++ b/darwin-x86_64/lib/libffi.a
Binary files differ
diff --git a/darwin-x86_64/lib/libgettextlib.a b/darwin-x86_64/lib/libgettextlib.a
index c593dab..076e10d 100644
--- a/darwin-x86_64/lib/libgettextlib.a
+++ b/darwin-x86_64/lib/libgettextlib.a
Binary files differ
diff --git a/darwin-x86_64/lib/libgettextpo.a b/darwin-x86_64/lib/libgettextpo.a
index 71b91b3..09eb31c 100644
--- a/darwin-x86_64/lib/libgettextpo.a
+++ b/darwin-x86_64/lib/libgettextpo.a
Binary files differ
diff --git a/darwin-x86_64/lib/libgettextsrc.a b/darwin-x86_64/lib/libgettextsrc.a
index b150ad4..65b8542 100644
--- a/darwin-x86_64/lib/libgettextsrc.a
+++ b/darwin-x86_64/lib/libgettextsrc.a
Binary files differ
diff --git a/darwin-x86_64/lib/libgio-2.0.a b/darwin-x86_64/lib/libgio-2.0.a
index c44af22..d341627 100644
--- a/darwin-x86_64/lib/libgio-2.0.a
+++ b/darwin-x86_64/lib/libgio-2.0.a
Binary files differ
diff --git a/darwin-x86_64/lib/libglib-2.0.a b/darwin-x86_64/lib/libglib-2.0.a
index da97737..bf024a1 100644
--- a/darwin-x86_64/lib/libglib-2.0.a
+++ b/darwin-x86_64/lib/libglib-2.0.a
Binary files differ
diff --git a/darwin-x86_64/lib/libgmodule-2.0.a b/darwin-x86_64/lib/libgmodule-2.0.a
index a6e3b75..e04f515 100644
--- a/darwin-x86_64/lib/libgmodule-2.0.a
+++ b/darwin-x86_64/lib/libgmodule-2.0.a
Binary files differ
diff --git a/darwin-x86_64/lib/libgobject-2.0.a b/darwin-x86_64/lib/libgobject-2.0.a
index 432280c..aed3d95 100644
--- a/darwin-x86_64/lib/libgobject-2.0.a
+++ b/darwin-x86_64/lib/libgobject-2.0.a
Binary files differ
diff --git a/darwin-x86_64/lib/libgthread-2.0.a b/darwin-x86_64/lib/libgthread-2.0.a
index abedfd1..e7db688 100644
--- a/darwin-x86_64/lib/libgthread-2.0.a
+++ b/darwin-x86_64/lib/libgthread-2.0.a
Binary files differ
diff --git a/darwin-x86_64/lib/libiconv.a b/darwin-x86_64/lib/libiconv.a
index 37b53d9..0a1f5e5 100644
--- a/darwin-x86_64/lib/libiconv.a
+++ b/darwin-x86_64/lib/libiconv.a
Binary files differ
diff --git a/darwin-x86_64/lib/libintl.a b/darwin-x86_64/lib/libintl.a
index 1bbe9a9..eeb4524 100644
--- a/darwin-x86_64/lib/libintl.a
+++ b/darwin-x86_64/lib/libintl.a
Binary files differ
diff --git a/darwin-x86_64/lib/libpixman-1.a b/darwin-x86_64/lib/libpixman-1.a
index 84527dc..95f275e 100644
--- a/darwin-x86_64/lib/libpixman-1.a
+++ b/darwin-x86_64/lib/libpixman-1.a
Binary files differ
diff --git a/darwin-x86_64/lib/libpng16.a b/darwin-x86_64/lib/libpng16.a
index fb7fc74..717c042 100644
--- a/darwin-x86_64/lib/libpng16.a
+++ b/darwin-x86_64/lib/libpng16.a
Binary files differ
diff --git a/darwin-x86_64/lib/libz.1.2.10.dylib b/darwin-x86_64/lib/libz.1.2.10.dylib
new file mode 100755
index 0000000..2c55ef3
--- /dev/null
+++ b/darwin-x86_64/lib/libz.1.2.10.dylib
Binary files differ
diff --git a/darwin-x86_64/lib/libz.1.2.8.dylib b/darwin-x86_64/lib/libz.1.2.8.dylib
deleted file mode 100755
index 9387647..0000000
--- a/darwin-x86_64/lib/libz.1.2.8.dylib
+++ /dev/null
Binary files differ
diff --git a/darwin-x86_64/lib/libz.1.dylib b/darwin-x86_64/lib/libz.1.dylib
index 3871806..b630d25 120000
--- a/darwin-x86_64/lib/libz.1.dylib
+++ b/darwin-x86_64/lib/libz.1.dylib
@@ -1 +1 @@
-libz.1.2.8.dylib
\ No newline at end of file
+libz.1.2.10.dylib
\ No newline at end of file
diff --git a/darwin-x86_64/lib/libz.a b/darwin-x86_64/lib/libz.a
index 23f49af..385d8a9 100644
--- a/darwin-x86_64/lib/libz.a
+++ b/darwin-x86_64/lib/libz.a
Binary files differ
diff --git a/darwin-x86_64/lib/libz.dylib b/darwin-x86_64/lib/libz.dylib
index 3871806..b630d25 120000
--- a/darwin-x86_64/lib/libz.dylib
+++ b/darwin-x86_64/lib/libz.dylib
@@ -1 +1 @@
-libz.1.2.8.dylib
\ No newline at end of file
+libz.1.2.10.dylib
\ No newline at end of file
diff --git a/darwin-x86_64/lib/pkgconfig/zlib.pc b/darwin-x86_64/lib/pkgconfig/zlib.pc
index d02d6ef..2eae046 100644
--- a/darwin-x86_64/lib/pkgconfig/zlib.pc
+++ b/darwin-x86_64/lib/pkgconfig/zlib.pc
@@ -6,7 +6,7 @@
 
 Name: zlib
 Description: zlib compression library
-Version: 1.2.8
+Version: 1.2.10
 
 Requires:
 Libs: -L${libdir} -L${sharedlibdir} -lz
diff --git a/linux-x86/bin/gdbus b/linux-x86/bin/gdbus
deleted file mode 100755
index 233b503..0000000
--- a/linux-x86/bin/gdbus
+++ /dev/null
Binary files differ
diff --git a/linux-x86/bin/gdbus-codegen b/linux-x86/bin/gdbus-codegen
deleted file mode 100755
index 4073a4c..0000000
--- a/linux-x86/bin/gdbus-codegen
+++ /dev/null
@@ -1,41 +0,0 @@
-#!/usr/bin/python
-
-# GDBus - GLib D-Bus Library
-#
-# Copyright (C) 2008-2011 Red Hat, Inc.
-#
-# This library is free software; you can redistribute it and/or
-# modify it under the terms of the GNU Lesser General Public
-# License as published by the Free Software Foundation; either
-# version 2 of the License, or (at your option) any later version.
-#
-# This library is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-# Lesser General Public License for more details.
-#
-# You should have received a copy of the GNU Lesser General
-# Public License along with this library; if not, write to the
-# Free Software Foundation, Inc., 59 Temple Place, Suite 330,
-# Boston, MA 02111-1307, USA.
-#
-# Author: David Zeuthen <davidz@redhat.com>
-
-
-import os
-import sys
-
-srcdir = os.getenv('UNINSTALLED_GLIB_SRCDIR', None)
-
-if srcdir is not None:
-    path = os.path.join(srcdir, 'gio', 'gdbus-2.0')
-elif os.name == 'nt':
-    # Makes gdbus-codegen 'relocatable' at runtime on Windows.
-    path = os.path.join(os.path.dirname(__file__), '..', 'lib', 'gdbus-2.0')
-else:
-    path = os.path.join('/tmp/digit-build-temp-464/install-linux-x86/share', 'glib-2.0')
-
-sys.path.insert(0, os.path.abspath(path))
-from codegen import codegen_main
-
-sys.exit(codegen_main.codegen_main())
diff --git a/linux-x86/bin/gio-querymodules b/linux-x86/bin/gio-querymodules
deleted file mode 100755
index 27300ba..0000000
--- a/linux-x86/bin/gio-querymodules
+++ /dev/null
Binary files differ
diff --git a/linux-x86/bin/glib-compile-resources b/linux-x86/bin/glib-compile-resources
deleted file mode 100755
index b7c1a29..0000000
--- a/linux-x86/bin/glib-compile-resources
+++ /dev/null
Binary files differ
diff --git a/linux-x86/bin/glib-compile-schemas b/linux-x86/bin/glib-compile-schemas
deleted file mode 100755
index 237a4bd..0000000
--- a/linux-x86/bin/glib-compile-schemas
+++ /dev/null
Binary files differ
diff --git a/linux-x86/bin/glib-genmarshal b/linux-x86/bin/glib-genmarshal
deleted file mode 100755
index ccbe700..0000000
--- a/linux-x86/bin/glib-genmarshal
+++ /dev/null
Binary files differ
diff --git a/linux-x86/bin/glib-gettextize b/linux-x86/bin/glib-gettextize
deleted file mode 100755
index 3a8e968..0000000
--- a/linux-x86/bin/glib-gettextize
+++ /dev/null
@@ -1,188 +0,0 @@
-#! /bin/sh
-#
-# Copyright (C) 1995-1998, 2000, 2001 Free Software Foundation, Inc.
-#
-# This program is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2, or (at your option)
-# any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software
-# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-
-# - Modified in October 2001 by jacob berkman <jacob@ximian.com> to
-# work with glib's Makefile.in.in and po2tbl.sed.in, to not copy in
-# intl/, and to not add ChangeLog entries to po/ChangeLog
-
-# This file is meant for authors or maintainers which want to
-# internationalize their package with the help of GNU gettext.  For
-# further information how to use it consult the GNU gettext manual.
-
-echo=echo
-progname=$0
-force=0
-configstatus=0
-origdir=`pwd`
-usage="\
-Usage: glib-gettextize [OPTION]... [package-dir]
-      --help           print this help and exit
-      --version        print version information and exit
-  -c, --copy           copy files instead of making symlinks
-  -f, --force          force writing of new files even if old exist
-Report bugs to http://bugzilla.gnome.org/."
-package=glib
-version=2.38.2
-try_ln_s=:
-
-# Directory where the sources are stored.
-prefix=/tmp/digit-build-temp-464/install-linux-x86
-case `uname` in
-MINGW32*)
-    prefix="`dirname $0`/.."
-    ;;
-esac
-
-datarootdir=${prefix}/share
-datadir=${datarootdir}
-
-gettext_dir=$prefix/share/glib-2.0/gettext
-
-while test $# -gt 0; do
-  case "$1" in
-    -c | --copy | --c* )
-      shift
-      try_ln_s=false ;;
-    -f | --force | --f* )
-      shift
-      force=1 ;;
-    -r | --run | --r* )
-      shift
-      configstatus=1 ;;
-    --help | --h* )
-      $echo "$usage"; exit 0 ;;
-    --version | --v* )
-      echo "$progname (GNU $package) $version"
-      $echo "Copyright (C) 1995-1998, 2000, 2001 Free Software Foundation, Inc.
-This is free software; see the source for copying conditions.  There is NO
-warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
-      $echo "Written by" "Ulrich Drepper"
-      exit 0 ;;
-    -- )	# Stop option prcessing
-      shift; break ;;
-    -* )
-      $echo "glib-gettextize: unknown option $1"
-      $echo "Try \`glib-gettextize --help' for more information."; exit 1 ;;
-    * )
-      break ;;
-  esac
-done
-
-if test $# -gt 1; then
-  $echo "$usage"
-  exit 1
-fi
-
-# Fill in the command line options value.
-if test $# -eq 1; then
-  srcdir=$1
-  if cd "$srcdir"; then
-    srcdir=`pwd`
-  else
-    $echo "Cannot change directory to \`$srcdir'"
-    exit 1
-  fi
-else
-  srcdir=$origdir
-fi
-
-test -f configure.in || test -f configure.ac || {
-  $echo "Missing configure.in or configure.ac, please cd to your package first."
-  exit 1
-}
-
-configure_in=NONE
-if test -f configure.in; then
-  configure_in=configure.in
-else
-  if test -f configure.ac; then
-    configure_in=configure.ac
-  fi
-fi
-# Check in which directory config.rpath, mkinstalldirs etc. belong.
-auxdir=`cat "$configure_in" | grep '^AC_CONFIG_AUX_DIR' | sed -n -e 's/AC_CONFIG_AUX_DIR(\([^()]*\))/\1/p' | sed -e 's/^\[\(.*\)\]$/\1/' | sed -e 1q`
-if test -n "$auxdir"; then
-  auxdir="$auxdir/"
-fi
-
-if test -f po/Makefile.in.in && test $force -eq 0; then
-  $echo "\
-po/Makefile.in.in exists: use option -f if you really want to delete it."
-  exit 1
-fi
-
-test -d po || {
-  $echo "Creating po/ subdirectory"
-  mkdir po || {
-    $echo "failed to create po/ subdirectory"
-    exit 1
-  }
-}
-
-# For simplicity we changed to the gettext source directory.
-cd $gettext_dir || {
-   $echo "gettext source directory '${gettext_dir}' doesn't exist"
-   exit 1
-}
-
-# Now copy all files.  Take care for the destination directories.
-for file in *; do
-  case $file in
-    intl | po)
-      ;;
-    mkinstalldirs)
-      rm -f "$srcdir/$auxdir$file"
-      ($try_ln_s && ln -s $gettext_dir/$file "$srcdir/$auxdir$file" && $echo "Symlinking file $file") 2>/dev/null ||
-      { $echo "Copying file $file"; cp $file "$srcdir/$auxdir$file"; }
-      ;;
-    *)
-      rm -f "$srcdir/$file"
-      ($try_ln_s && ln -s $gettext_dir/$file "$srcdir/$file" && $echo "Symlinking file $file") 2>/dev/null ||
-      { $echo "Copying file $file"; cp $file "$srcdir/$file"; }
-      ;;
-  esac
-done
-
-# Copy files to po/ subdirectory.
-cd po
-for file in *; do
-  rm -f "$srcdir/po/$file"
-  ($try_ln_s && ln -s $gettext_dir/po/$file "$srcdir/po/$file" && $echo "Symlinking file po/$file") 2>/dev/null ||
-  { $echo "Copying file po/$file"; cp $file "$srcdir/po/$file"; }
-done
-if test -f "$srcdir/po/cat-id-tbl.c"; then
-  $echo "Removing po/cat-id-tbl.c"
-  rm -f "$srcdir/po/cat-id-tbl.c"
-fi
-if test -f "$srcdir/po/stamp-cat-id"; then
-  $echo "Removing po/stamp-cat-id"
-  rm -f "$srcdir/po/stamp-cat-id"
-fi
-
-echo
-echo "Please add the files"
-echo "  codeset.m4 gettext.m4 glibc21.m4 iconv.m4 isc-posix.m4 lcmessage.m4"
-echo "  progtest.m4"
-echo "from the $datadir/aclocal directory to your autoconf macro directory"
-echo "or directly to your aclocal.m4 file."
-echo "You will also need config.guess and config.sub, which you can get from"
-echo "ftp://ftp.gnu.org/pub/gnu/config/."
-echo
-
-exit 0
diff --git a/linux-x86/bin/glib-mkenums b/linux-x86/bin/glib-mkenums
deleted file mode 100755
index da99026..0000000
--- a/linux-x86/bin/glib-mkenums
+++ /dev/null
@@ -1,565 +0,0 @@
-#! /usr/bin/perl
-
-use warnings;
-use File::Basename;
-use Safe;
-
-# glib-mkenums.pl 
-# Information about the current enumeration
-my $flags;			# Is enumeration a bitmask?
-my $option_underscore_name;	# Overriden underscore variant of the enum name
-				# for example to fix the cases we don't get the
-				# mixed-case -> underscorized transform right.
-my $option_lowercase_name;	# DEPRECATED.  A lower case name to use as part
-				# of the *_get_type() function, instead of the
-				# one that we guess. For instance, when an enum
-				# uses abnormal capitalization and we can not
-				# guess where to put the underscores.
-my $seenbitshift;		# Have we seen bitshift operators?
-my $enum_prefix;		# Prefix for this enumeration
-my $enumname;			# Name for this enumeration
-my $enumshort;			# $enumname without prefix
-my $enumname_prefix;		# prefix of $enumname
-my $enumindex = 0;		# Global enum counter
-my $firstenum = 1;		# Is this the first enumeration per file?
-my @entries;			# [ $name, $val ] for each entry
-my $sandbox = Safe->new;        # sandbox for safe evaluation of expressions
-
-sub parse_trigraph {
-    my $opts = shift;
-    my @opts;
-
-    for $opt (split /\s*,\s*/, $opts) {
-	$opt =~ s/^\s*//;
-	$opt =~ s/\s*$//;
-        my ($key,$val) = $opt =~ /(\w+)(?:=(.+))?/;
-	defined $val or $val = 1;
-	push @opts, $key, $val;
-    }
-    @opts;
-}
-sub parse_entries {
-    my $file = shift;
-    my $file_name = shift;
-    my $looking_for_name = 0;
-    
-    while (<$file>) {
-	# read lines until we have no open comments
-	while (m@/\*([^*]|\*(?!/))*$@) {
-	    my $new;
-	    defined ($new = <$file>) || die "Unmatched comment in $ARGV";
-	    $_ .= $new;
-	}
-	# strip comments w/o options
-	s@/\*(?!<)
-	    ([^*]+|\*(?!/))*
-	   \*/@@gx;
-	
-	# strip newlines
-	s@\n@ @;
-	
-	# skip empty lines
-	next if m@^\s*$@;
-	
-	if ($looking_for_name) {
-	    if (/^\s*(\w+)/) {
-		$enumname = $1;
-		return 1;
-	    }
-	}
-	
-	# Handle include files
-	if (/^\#include\s*<([^>]*)>/ ) {
-            my $file= "../$1";
-	    open NEWFILE, $file or die "Cannot open include file $file: $!\n";
-	    
-	    if (parse_entries (\*NEWFILE, $NEWFILE)) {
-		return 1;
-	    } else {
-		next;
-	    }
-	}
-	
-	if (/^\s*\}\s*(\w+)/) {
-	    $enumname = $1;
-	    $enumindex++;
-	    return 1;
-	}
-	
-	if (/^\s*\}/) {
-	    $enumindex++;
-	    $looking_for_name = 1;
-	    next;
-	}
-
-        if (m@^\s*
-              (\w+)\s*                   # name
-              (?:=(                      # value
-		   \s*\w+\s*\(.*\)\s*       # macro with multiple args
-		   |                        # OR
-                   (?:[^,/]|/(?!\*))*       # anything but a comma or comment
-                  ))?,?\s*
-              (?:/\*<                    # options
-                (([^*]|\*(?!/))*)
-               >\s*\*/)?,?
-              \s*$
-             @x) {
-            my ($name, $value, $options) = ($1,$2,$3);
-
-	    if (!defined $flags && defined $value && $value =~ /<</) {
-		$seenbitshift = 1;
-	    }
-
-	    if (defined $options) {
-		my %options = parse_trigraph($options);
-		if (!defined $options{skip}) {
-		    push @entries, [ $name, $value, $options{nick} ];
-		}
-	    } else {
-		push @entries, [ $name, $value ];
-	    }
-	} elsif (m@^\s*\#@) {
-	    # ignore preprocessor directives
-	} else {
-	    print STDERR "$0: $file_name:$.: Failed to parse `$_'\n";
-	}
-    }
-
-    return 0;
-}
-
-sub version {
-    print "glib-mkenums version glib-2.38.2\n";
-    print "glib-mkenums comes with ABSOLUTELY NO WARRANTY.\n";
-    print "You may redistribute copies of glib-mkenums under the terms of\n";
-    print "the GNU General Public License which can be found in the\n";
-    print "GLib source package. Sources, examples and contact\n";
-    print "information are available at http://www.gtk.org\n";
-    exit 0;
-}
-sub usage {
-    print "Usage:\n";
-    print "  glib-mkenums [OPTION...] [FILES...]\n\n";
-    print "Help Options:\n";
-    print "  -h, --help            Show this help message\n\n";
-    print "Utility Options:\n";
-    print "  --identifier-prefix <text>   Identifier prefix\n";
-    print "  --symbol-prefix <text>       Symbol prefix\n";
-    print "  --fhead <text>               Output file header\n";
-    print "  --fprod <text>               Per input file production\n";
-    print "  --ftail <text>               Output file trailer\n";
-    print "  --eprod <text>               Per enum text (produced prior to value itarations)\n";
-    print "  --vhead <text>               Value header, produced before iterating over enum values\n";
-    print "  --vprod <text>               Value text, produced for each enum value\n";
-    print "  --vtail <text>               Value tail, produced after iterating over enum values\n";
-    print "  --comments <text>            Comment structure\n";
-    print "  --template file              Template file\n";
-    print "  -v, --version                Print version informations\n\n";
-    print "Production text substitutions:\n";
-    print "  \@EnumName\@            PrefixTheXEnum\n";
-    print "  \@enum_name\@           prefix_the_xenum\n";
-    print "  \@ENUMNAME\@            PREFIX_THE_XENUM\n";
-    print "  \@ENUMSHORT\@           THE_XENUM\n";
-    print "  \@ENUMPREFIX\@          PREFIX\n";
-    print "  \@VALUENAME\@           PREFIX_THE_XVALUE\n";
-    print "  \@valuenick\@           the-xvalue\n";
-    print "  \@valuenum\@            the integer value (limited support, Since: 2.26)\n";
-    print "  \@type\@                either enum or flags\n";
-    print "  \@Type\@                either Enum or Flags\n";
-    print "  \@TYPE\@                either ENUM or FLAGS\n";
-    print "  \@filename\@            name of current input file\n";
-    print "  \@basename\@            base name of the current input file (Since: 2.22)\n";
-    exit 0;
-}
-
-# production variables:
-my $idprefix = "";    # "G", "Gtk", etc
-my $symprefix = "";   # "g", "gtk", etc, if not just lc($idprefix)
-my $fhead = "";   # output file header
-my $fprod = "";   # per input file production
-my $ftail = "";   # output file trailer
-my $eprod = "";   # per enum text (produced prior to value itarations)
-my $vhead = "";   # value header, produced before iterating over enum values
-my $vprod = "";   # value text, produced for each enum value
-my $vtail = "";   # value tail, produced after iterating over enum values
-my $comment_tmpl = "";   # comment template
-
-sub read_template_file {
-  my ($file) = @_;
-  my %tmpl = ('file-header', $fhead, 
-	      'file-production', $fprod, 
-	      'file-tail', $ftail, 
-	      'enumeration-production', $eprod,
-	      'value-header', $vhead,
-	      'value-production', $vprod,
-	      'value-tail', $vtail,
-	      'comment', $comment_tmpl);
-  my $in = 'junk';
-  open (FILE, $file) || die "Can't open $file: $!\n";
-  while (<FILE>) {
-    if (/^\/\*\*\*\s+(BEGIN|END)\s+([\w-]+)\s+\*\*\*\//) {
-      if (($in eq 'junk') && ($1 eq 'BEGIN') && (exists($tmpl{$2}))) {
-	$in = $2;
-	next;
-      }
-      elsif (($in eq $2) && ($1 eq 'END') && (exists($tmpl{$2}))) {
-	$in = 'junk';
-	next;
-      } else {
-	  die "Malformed template file $file\n";
-      }
-    }
-    if (!($in eq 'junk')) {
-	$tmpl{$in} .= $_;
-    }
-  }
-  close (FILE);
-  if (!($in eq 'junk')) {
-      die "Malformed template file $file\n";
-  }
-  $fhead = $tmpl{'file-header'};
-  $fprod = $tmpl{'file-production'};
-  $ftail = $tmpl{'file-tail'};
-  $eprod = $tmpl{'enumeration-production'};
-  $vhead = $tmpl{'value-header'};
-  $vprod = $tmpl{'value-production'};
-  $vtail = $tmpl{'value-tail'};
-  $comment_tmpl = $tmpl{'comment'};
-
-  # default to C-style comments
-  $comment_tmpl = "/* \@comment\@ */" if $comment_tmpl eq "";
-}
-
-if (!defined $ARGV[0]) {
-    usage;
-}
-while ($_=$ARGV[0],/^-/) {
-    shift;
-    last if /^--$/;
-    if (/^--template$/)                      { read_template_file (shift); }
-    elsif (/^--identifier-prefix$/)          { $idprefix = shift }
-    elsif (/^--symbol-prefix$/)              { $symprefix = shift }
-    elsif (/^--fhead$/)                      { $fhead = $fhead . shift }
-    elsif (/^--fprod$/)                      { $fprod = $fprod . shift }
-    elsif (/^--ftail$/)                      { $ftail = $ftail . shift }
-    elsif (/^--eprod$/)                      { $eprod = $eprod . shift }
-    elsif (/^--vhead$/)                      { $vhead = $vhead . shift }
-    elsif (/^--vprod$/)                      { $vprod = $vprod . shift }
-    elsif (/^--vtail$/)                      { $vtail = $vtail . shift }
-    elsif (/^--comments$/)                   { $comment_tmpl = shift }
-    elsif (/^--help$/ || /^-h$/ || /^-\?$/)  { usage; }
-    elsif (/^--version$/ || /^-v$/)          { version; }
-    else { usage; }
-    last if not defined($ARGV[0]);
-}
-
-# put auto-generation comment
-{
-    my $comment = $comment_tmpl;
-    $comment =~ s/\@comment\@/Generated data (by glib-mkenums)/;
-    print "\n" . $comment . "\n\n";
-}
-
-if (length($fhead)) {
-    my $prod = $fhead;
-    my $base = basename ($ARGV[0]);
-
-    $prod =~ s/\@filename\@/$ARGV[0]/g;
-    $prod =~ s/\@basename\@/$base/g;
-    $prod =~ s/\\a/\a/g; $prod =~ s/\\b/\b/g; $prod =~ s/\\t/\t/g; $prod =~ s/\\n/\n/g;
-    $prod =~ s/\\f/\f/g; $prod =~ s/\\r/\r/g;
-    chomp ($prod);
-		
-    print "$prod\n";
-}
-
-while (<>) {
-    if (eof) {
-	close (ARGV);		# reset line numbering
-	$firstenum = 1;		# Flag to print filename at next enum
-    }
-
-    # read lines until we have no open comments
-    while (m@/\*([^*]|\*(?!/))*$@) {
-	my $new;
-	defined ($new = <>) || die "Unmatched comment in $ARGV";
-	$_ .= $new;
-    }
-    # strip comments w/o options
-    s@/\*(?!<)
-       ([^*]+|\*(?!/))*
-       \*/@@gx;
-	
-    # ignore forward declarations
-    next if /^\s*typedef\s+enum.*;/;
-
-    if (m@^\s*typedef\s+enum\s*
-           ({)?\s*
-           (?:/\*<
-             (([^*]|\*(?!/))*)
-            >\s*\*/)?
-           \s*({)?
-         @x) {
-	if (defined $2) {
-	    my %options = parse_trigraph ($2);
-	    next if defined $options{skip};
-	    $enum_prefix = $options{prefix};
-	    $flags = $options{flags};
-	    $option_lowercase_name = $options{lowercase_name};
-	    $option_underscore_name = $options{underscore_name};
-	} else {
-	    $enum_prefix = undef;
-	    $flags = undef;
-	    $option_lowercase_name = undef;
-	    $option_underscore_name = undef;
-	}
-	if (defined $option_lowercase_name) {
-	    if (defined $option_underscore_name) {
-		print STDERR "$0: $ARGV:$.: lowercase_name overriden with underscore_name\n";
-		$option_lowercase_name = undef;
-	    } else {
-		print STDERR "$0: $ARGV:$.: lowercase_name is deprecated, use underscore_name\n";
-	    }
-	}
-	# Didn't have trailing '{' look on next lines
-	if (!defined $1 && !defined $4) {
-	    while (<>) {
-		if (eof) {
-		    die "Hit end of file while parsing enum in $ARGV";
-		}
-		if (s/^\s*\{//) {
-		    last;
-		}
-	    }
-	}
-
-	$seenbitshift = 0;
-	@entries = ();
-
-	# Now parse the entries
-	parse_entries (\*ARGV, $ARGV);
-
-	# figure out if this was a flags or enums enumeration
-	if (!defined $flags) {
-	    $flags = $seenbitshift;
-	}
-
-	# Autogenerate a prefix
-	if (!defined $enum_prefix) {
-	    for (@entries) {
-		my $nick = $_->[2];
-		if (!defined $nick) {
-		    my $name = $_->[0];
-		    if (defined $enum_prefix) {
-			my $tmp = ~ ($name ^ $enum_prefix);
-			($tmp) = $tmp =~ /(^\xff*)/;
-			$enum_prefix = $enum_prefix & $tmp;
-		    } else {
-			$enum_prefix = $name;
-		    }
-		}
-	    }
-	    if (!defined $enum_prefix) {
-		$enum_prefix = "";
-	    } else {
-		# Trim so that it ends in an underscore
-		$enum_prefix =~ s/_[^_]*$/_/;
-	    }
-	} else {
-	    # canonicalize user defined prefixes
-	    $enum_prefix = uc($enum_prefix);
-	    $enum_prefix =~ s/-/_/g;
-	    $enum_prefix =~ s/(.*)([^_])$/$1$2_/;
-	}
-	
-	for $entry (@entries) {
-	    my ($name,$num,$nick) = @{$entry};
-            if (!defined $nick) {
- 	        ($nick = $name) =~ s/^$enum_prefix//;
-	        $nick =~ tr/_/-/;
-	        $nick = lc($nick);
-	        @{$entry} = ($name, $num, $nick);
-            }
-	}
-	
-
-	# Spit out the output
-	if (defined $option_underscore_name) {
-	    $enumlong = uc $option_underscore_name;
-	    $enumsym = lc $option_underscore_name;
-	    $enumshort = $enumlong;
-	    $enumshort =~ s/^[A-Z][A-Z0-9]*_//;
-
-	    $enumname_prefix = $enumlong;
-	    $enumname_prefix =~ s/_$enumshort$//;
-	} elsif (!$symprefix && !$idprefix) {
-	    # enumname is e.g. GMatchType
-	    $enspace = $enumname;
-	    $enspace =~ s/^([A-Z][a-z]*).*$/$1/;
-
-	    $enumshort = $enumname;
-	    $enumshort =~ s/^[A-Z][a-z]*//;
-	    $enumshort =~ s/([^A-Z])([A-Z])/$1_$2/g;
-	    $enumshort =~ s/([A-Z][A-Z])([A-Z][0-9a-z])/$1_$2/g;
-	    $enumshort = uc($enumshort);
-
-	    $enumname_prefix = $enumname;
-	    $enumname_prefix =~ s/^([A-Z][a-z]*).*$/$1/;
-	    $enumname_prefix = uc($enumname_prefix);
-
-	    $enumlong = uc($enspace) . "_" . $enumshort;
-	    $enumsym = lc($enspace) . "_" . lc($enumshort);
-
-	    if (defined($option_lowercase_name)) {
-		$enumsym = $option_lowercase_name;
-	    }
-	} else {
-	    $enumshort = $enumname;
-	    if ($idprefix) {
-		$enumshort =~ s/^${idprefix}//;
-	    } else {
-		$enumshort =~ s/^[A-Z][a-z]*//;
-	    }
-	    $enumshort =~ s/([^A-Z])([A-Z])/$1_$2/g;
-	    $enumshort =~ s/([A-Z][A-Z])([A-Z][0-9a-z])/$1_$2/g;
-	    $enumshort = uc($enumshort);
-
-	    $enumname_prefix = $symprefix && uc($symprefix) || uc($idprefix);
-
-	    $enumlong = $enumname_prefix . "_" . $enumshort;
-	    $enumsym = lc($enumlong);
-	}
-
-	if ($firstenum) {
-	    $firstenum = 0;
-	    
-	    if (length($fprod)) {
-		my $prod = $fprod;
-		my $base = basename ($ARGV);
-
-		$prod =~ s/\@filename\@/$ARGV/g;
-		$prod =~ s/\@basename\@/$base/g;
-		$prod =~ s/\\a/\a/g; $prod =~ s/\\b/\b/g; $prod =~ s/\\t/\t/g; $prod =~ s/\\n/\n/g;
-		$prod =~ s/\\f/\f/g; $prod =~ s/\\r/\r/g;
-	        chomp ($prod);
-		
-		print "$prod\n";
-	    }
-	}
-	
-	if (length($eprod)) {
-	    my $prod = $eprod;
-
-	    $prod =~ s/\@enum_name\@/$enumsym/g;
-	    $prod =~ s/\@EnumName\@/$enumname/g;
-	    $prod =~ s/\@ENUMSHORT\@/$enumshort/g;
-	    $prod =~ s/\@ENUMNAME\@/$enumlong/g;
-	    $prod =~ s/\@ENUMPREFIX\@/$enumname_prefix/g;
-	    if ($flags) { $prod =~ s/\@type\@/flags/g; } else { $prod =~ s/\@type\@/enum/g; }
-	    if ($flags) { $prod =~ s/\@Type\@/Flags/g; } else { $prod =~ s/\@Type\@/Enum/g; }
-	    if ($flags) { $prod =~ s/\@TYPE\@/FLAGS/g; } else { $prod =~ s/\@TYPE\@/ENUM/g; }
-	    $prod =~ s/\\a/\a/g; $prod =~ s/\\b/\b/g; $prod =~ s/\\t/\t/g; $prod =~ s/\\n/\n/g;
-	    $prod =~ s/\\f/\f/g; $prod =~ s/\\r/\r/g;
-            chomp ($prod);
-
-	    print "$prod\n";
-	}
-
-	if (length($vhead)) {
-	    my $prod = $vhead;
-
-	    $prod =~ s/\@enum_name\@/$enumsym/g;
-            $prod =~ s/\@EnumName\@/$enumname/g;
-            $prod =~ s/\@ENUMSHORT\@/$enumshort/g;
-            $prod =~ s/\@ENUMNAME\@/$enumlong/g;
-	    $prod =~ s/\@ENUMPREFIX\@/$enumname_prefix/g;
-	    if ($flags) { $prod =~ s/\@type\@/flags/g; } else { $prod =~ s/\@type\@/enum/g; }
-	    if ($flags) { $prod =~ s/\@Type\@/Flags/g; } else { $prod =~ s/\@Type\@/Enum/g; }
-	    if ($flags) { $prod =~ s/\@TYPE\@/FLAGS/g; } else { $prod =~ s/\@TYPE\@/ENUM/g; }
-            $prod =~ s/\\a/\a/g; $prod =~ s/\\b/\b/g; $prod =~ s/\\t/\t/g; $prod =~ s/\\n/\n/g;
-            $prod =~ s/\\f/\f/g; $prod =~ s/\\r/\r/g;
-            chomp ($prod);
-	    
-            print "$prod\n";
-	}
-
-	if (length($vprod)) {
-	    my $prod = $vprod;
-            my $next_num = 0;
-	    
-	    $prod =~ s/\\a/\a/g; $prod =~ s/\\b/\b/g; $prod =~ s/\\t/\t/g; $prod =~ s/\\n/\n/g;
-	    $prod =~ s/\\f/\f/g; $prod =~ s/\\r/\r/g;
-	    for (@entries) {
-		my ($name,$num,$nick) = @{$_};
-		my $tmp_prod = $prod;
-
-                if ($prod =~ /\@valuenum\@/) {
-                    # only attempt to eval the value if it is requested
-                    # this prevents us from throwing errors otherwise
-                    if (defined $num) {
-                        # use sandboxed perl evaluation as a reasonable
-                        # approximation to C constant folding
-                        $num = $sandbox->reval ($num);
-
-                        # make sure it parsed to an integer
-                        if (!defined $num or $num !~ /^-?\d+$/) {
-                            die "Unable to parse enum value '$num'";
-                        }
-                    } else {
-                        $num = $next_num;
-                    }
-
-                    $tmp_prod =~ s/\@valuenum\@/$num/g;
-                    $next_num = $num + 1;
-                }
-
-		$tmp_prod =~ s/\@VALUENAME\@/$name/g;
-		$tmp_prod =~ s/\@valuenick\@/$nick/g;
-		if ($flags) { $tmp_prod =~ s/\@type\@/flags/g; } else { $tmp_prod =~ s/\@type\@/enum/g; }
-		if ($flags) { $tmp_prod =~ s/\@Type\@/Flags/g; } else { $tmp_prod =~ s/\@Type\@/Enum/g; }
-		if ($flags) { $tmp_prod =~ s/\@TYPE\@/FLAGS/g; } else { $tmp_prod =~ s/\@TYPE\@/ENUM/g; }
-		chomp ($tmp_prod);
-
-		print "$tmp_prod\n";
-	    }
-	}
-
-	if (length($vtail)) {
-	    my $prod = $vtail;
-
-	    $prod =~ s/\@enum_name\@/$enumsym/g;
-            $prod =~ s/\@EnumName\@/$enumname/g;
-            $prod =~ s/\@ENUMSHORT\@/$enumshort/g;
-            $prod =~ s/\@ENUMNAME\@/$enumlong/g;
-	    $prod =~ s/\@ENUMPREFIX\@/$enumname_prefix/g;
-	    if ($flags) { $prod =~ s/\@type\@/flags/g; } else { $prod =~ s/\@type\@/enum/g; }
-	    if ($flags) { $prod =~ s/\@Type\@/Flags/g; } else { $prod =~ s/\@Type\@/Enum/g; }
-	    if ($flags) { $prod =~ s/\@TYPE\@/FLAGS/g; } else { $prod =~ s/\@TYPE\@/ENUM/g; }
-            $prod =~ s/\\a/\a/g; $prod =~ s/\\b/\b/g; $prod =~ s/\\t/\t/g; $prod =~ s/\\n/\n/g;
-            $prod =~ s/\\f/\f/g; $prod =~ s/\\r/\r/g;
-            chomp ($prod);
-	    
-            print "$prod\n";
-	}
-    }
-}
-
-if (length($ftail)) {
-    my $prod = $ftail;
-    my $base = basename ($ARGV);
-
-    $prod =~ s/\@filename\@/$ARGV/g;
-    $prod =~ s/\@basename\@/$base/g;
-    $prod =~ s/\\a/\a/g; $prod =~ s/\\b/\b/g; $prod =~ s/\\t/\t/g; $prod =~ s/\\n/\n/g;
-    $prod =~ s/\\f/\f/g; $prod =~ s/\\r/\r/g;
-    chomp ($prod);
-		
-    print "$prod\n";
-}
-
-# put auto-generation comment
-{
-    my $comment = $comment_tmpl;
-    $comment =~ s/\@comment\@/Generated data ends here/;
-    print "\n" . $comment . "\n\n";
-}
diff --git a/linux-x86/bin/gobject-query b/linux-x86/bin/gobject-query
deleted file mode 100755
index a56c51f..0000000
--- a/linux-x86/bin/gobject-query
+++ /dev/null
Binary files differ
diff --git a/linux-x86/bin/gresource b/linux-x86/bin/gresource
deleted file mode 100755
index f6af599..0000000
--- a/linux-x86/bin/gresource
+++ /dev/null
Binary files differ
diff --git a/linux-x86/bin/gsettings b/linux-x86/bin/gsettings
deleted file mode 100755
index 0313479..0000000
--- a/linux-x86/bin/gsettings
+++ /dev/null
Binary files differ
diff --git a/linux-x86/bin/gtester b/linux-x86/bin/gtester
deleted file mode 100755
index b73f852..0000000
--- a/linux-x86/bin/gtester
+++ /dev/null
Binary files differ
diff --git a/linux-x86/bin/gtester-report b/linux-x86/bin/gtester-report
deleted file mode 100755
index e278189..0000000
--- a/linux-x86/bin/gtester-report
+++ /dev/null
@@ -1,492 +0,0 @@
-#!/usr/bin/python
-# GLib Testing Framework Utility			-*- Mode: python; -*-
-# Copyright (C) 2007 Imendio AB
-# Authors: Tim Janik
-#
-# This library is free software; you can redistribute it and/or
-# modify it under the terms of the GNU Lesser General Public
-# License as published by the Free Software Foundation; either
-# version 2 of the License, or (at your option) any later version.
-#
-# This library is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-# Lesser General Public License for more details.
-#
-# You should have received a copy of the GNU Lesser General Public
-# License along with this library; if not, write to the
-# Free Software Foundation, Inc., 59 Temple Place - Suite 330,
-# Boston, MA 02111-1307, USA.
-import datetime
-import optparse
-import sys, re, xml.dom.minidom
-
-try:
-    import subunit
-    from subunit import iso8601
-    from testtools.content import Content, ContentType
-    mime_utf8 = ContentType('text', 'plain', {'charset': 'utf8'})
-except ImportError:
-    subunit = None
-
-
-pkginstall_configvars = {
-  #@PKGINSTALL_CONFIGVARS_IN24LINES@ # configvars are substituted upon script installation
-}
-
-# xml utilities
-def find_child (node, child_name):
-  for child in node.childNodes:
-    if child.nodeName == child_name:
-      return child
-  return None
-def list_children (node, child_name):
-  rlist = []
-  for child in node.childNodes:
-    if child.nodeName == child_name:
-      rlist += [ child ]
-  return rlist
-def find_node (node, name = None):
-  if not node or node.nodeName == name or not name:
-    return node
-  for child in node.childNodes:
-    c = find_node (child, name)
-    if c:
-      return c
-  return None
-def node_as_text (node, name = None):
-  if name:
-    node = find_node (node, name)
-  txt = ''
-  if node:
-    if node.nodeValue:
-      txt += node.nodeValue
-    for child in node.childNodes:
-      txt += node_as_text (child)
-  return txt
-def attribute_as_text (node, aname, node_name = None):
-  node = find_node (node, node_name)
-  if not node:
-    return ''
-  attr = node.attributes.get (aname, '')
-  if hasattr (attr, 'value'):
-    return attr.value
-  return ''
-
-# HTML utilities
-def html_indent_string (n):
-  uncollapsible_space = ' &nbsp;' # HTML won't compress alternating sequences of ' ' and '&nbsp;'
-  string = ''
-  for i in range (0, (n + 1) / 2):
-    string += uncollapsible_space
-  return string
-
-# TestBinary object, instantiated per test binary in the log file
-class TestBinary:
-  def __init__ (self, name):
-    self.name = name
-    self.testcases = []
-    self.duration = 0
-    self.success_cases = 0
-    self.skipped_cases = 0
-    self.file = '???'
-    self.random_seed = ''
-
-# base class to handle processing/traversion of XML nodes
-class TreeProcess:
-  def __init__ (self):
-    self.nest_level = 0
-  def trampoline (self, node):
-    name = node.nodeName
-    if name == '#text':
-      self.handle_text (node)
-    else:
-      try:	method = getattr (self, 'handle_' + re.sub ('[^a-zA-Z0-9]', '_', name))
-      except:	method = None
-      if method:
-        return method (node)
-      else:
-        return self.process_recursive (name, node)
-  def process_recursive (self, node_name, node):
-    self.process_children (node)
-  def process_children (self, node):
-    self.nest_level += 1
-    for child in node.childNodes:
-      self.trampoline (child)
-    self.nest_level += 1
-
-# test report reader, this class collects some statistics and merges duplicate test binary runs
-class ReportReader (TreeProcess):
-  def __init__ (self):
-    TreeProcess.__init__ (self)
-    self.binary_names = []
-    self.binaries = {}
-    self.last_binary = None
-    self.info = {}
-  def binary_list (self):
-    lst = []
-    for name in self.binary_names:
-      lst += [ self.binaries[name] ]
-    return lst
-  def get_info (self):
-    return self.info
-  def handle_info (self, node):
-    dn = find_child (node, 'package')
-    self.info['package'] = node_as_text (dn)
-    dn = find_child (node, 'version')
-    self.info['version'] = node_as_text (dn)
-    dn = find_child (node, 'revision')
-    if dn is not None:
-        self.info['revision'] = node_as_text (dn)
-  def handle_testcase (self, node):
-    self.last_binary.testcases += [ node ]
-    result = attribute_as_text (node, 'result', 'status')
-    if result == 'success':
-      self.last_binary.success_cases += 1
-    if bool (int (attribute_as_text (node, 'skipped') + '0')):
-      self.last_binary.skipped_cases += 1
-  def handle_text (self, node):
-    pass
-  def handle_testbinary (self, node):
-    path = node.attributes.get ('path', None).value
-    if self.binaries.get (path, -1) == -1:
-      self.binaries[path] = TestBinary (path)
-      self.binary_names += [ path ]
-    self.last_binary = self.binaries[path]
-    dn = find_child (node, 'duration')
-    dur = node_as_text (dn)
-    try:        dur = float (dur)
-    except:     dur = 0
-    if dur:
-      self.last_binary.duration += dur
-    bin = find_child (node, 'binary')
-    if bin:
-      self.last_binary.file = attribute_as_text (bin, 'file')
-    rseed = find_child (node, 'random-seed')
-    if rseed:
-      self.last_binary.random_seed = node_as_text (rseed)
-    self.process_children (node)
-
-
-class ReportWriter(object):
-    """Base class for reporting."""
-
-    def __init__(self, binary_list):
-        self.binaries = binary_list
-
-    def _error_text(self, node):
-        """Get a string representing the error children of node."""
-        rlist = list_children(node, 'error')
-        txt = ''
-        for enode in rlist:
-            txt += node_as_text (enode)
-            if txt and txt[-1] != '\n':
-                txt += '\n'
-        return txt
-
-
-class HTMLReportWriter(ReportWriter):
-  # Javascript/CSS snippet to toggle element visibility
-  cssjs = r'''
-  <style type="text/css" media="screen">
-    .VisibleSection { }
-    .HiddenSection  { display: none; }
-  </style>
-  <script language="javascript" type="text/javascript"><!--
-  function toggle_display (parentid, tagtype, idmatch, keymatch) {
-    ptag = document.getElementById (parentid);
-    tags = ptag.getElementsByTagName (tagtype);
-    for (var i = 0; i < tags.length; i++) {
-      tag = tags[i];
-      var key = tag.getAttribute ("keywords");
-      if (tag.id.indexOf (idmatch) == 0 && key && key.match (keymatch)) {
-        if (tag.className.indexOf ("HiddenSection") >= 0)
-          tag.className = "VisibleSection";
-        else
-          tag.className = "HiddenSection";
-      }
-    }
-  }
-  message_array = Array();
-  function view_testlog (wname, file, random_seed, tcase, msgtitle, msgid) {
-      txt = message_array[msgid];
-      var w = window.open ("", // URI
-                           wname,
-                           "resizable,scrollbars,status,width=790,height=400");
-      var doc = w.document;
-      doc.write ("<h2>File: " + file + "</h2>\n");
-      doc.write ("<h3>Case: " + tcase + "</h3>\n");
-      doc.write ("<strong>Random Seed:</strong> <code>" + random_seed + "</code> <br /><br />\n");
-      doc.write ("<strong>" + msgtitle + "</strong><br />\n");
-      doc.write ("<pre>");
-      doc.write (txt);
-      doc.write ("</pre>\n");
-      doc.write ("<a href=\'javascript:window.close()\'>Close Window</a>\n");
-      doc.close();
-  }
-  --></script>
-  '''
-  def __init__ (self, info, binary_list):
-    ReportWriter.__init__(self, binary_list)
-    self.info = info
-    self.bcounter = 0
-    self.tcounter = 0
-    self.total_tcounter = 0
-    self.total_fcounter = 0
-    self.total_duration = 0
-    self.indent_depth = 0
-    self.lastchar = ''
-  def oprint (self, message):
-    sys.stdout.write (message)
-    if message:
-      self.lastchar = message[-1]
-  def handle_info (self):
-    self.oprint ('<h3>Package: %(package)s, version: %(version)s</h3>\n' % self.info)
-    if self.info['revision']:
-        self.oprint ('<h5>Report generated from: %(revision)s</h5>\n' % self.info)
-  def handle_text (self, node):
-    self.oprint (node.nodeValue)
-  def handle_testcase (self, node, binary):
-    skipped = bool (int (attribute_as_text (node, 'skipped') + '0'))
-    if skipped:
-      return            # skipped tests are uninteresting for HTML reports
-    path = attribute_as_text (node, 'path')
-    duration = node_as_text (node, 'duration')
-    result = attribute_as_text (node, 'result', 'status')
-    rcolor = {
-      'success': 'bgcolor="lightgreen"',
-      'failed':  'bgcolor="red"',
-    }.get (result, '')
-    if result != 'success':
-      duration = '-'    # ignore bogus durations
-    self.oprint ('<tr id="b%u_t%u_" keywords="%s all" class="HiddenSection">\n' % (self.bcounter, self.tcounter, result))
-    self.oprint ('<td>%s %s</td> <td align="right">%s</td> \n' % (html_indent_string (4), path, duration))
-    perflist = list_children (node, 'performance')
-    if result != 'success':
-      txt = self._error_text(node)
-      txt = re.sub (r'"', r'\\"', txt)
-      txt = re.sub (r'\n', r'\\n', txt)
-      txt = re.sub (r'&', r'&amp;', txt)
-      txt = re.sub (r'<', r'&lt;', txt)
-      self.oprint ('<script language="javascript" type="text/javascript">message_array["b%u_t%u_"] = "%s";</script>\n' % (self.bcounter, self.tcounter, txt))
-      self.oprint ('<td align="center"><a href="javascript:view_testlog (\'%s\', \'%s\', \'%s\', \'%s\', \'Output:\', \'b%u_t%u_\')">Details</a></td>\n' %
-                   ('TestResultWindow', binary.file, binary.random_seed, path, self.bcounter, self.tcounter))
-    elif perflist:
-      presults = []
-      for perf in perflist:
-        pmin = bool (int (attribute_as_text (perf, 'minimize')))
-        pmax = bool (int (attribute_as_text (perf, 'maximize')))
-        pval = float (attribute_as_text (perf, 'value'))
-        txt = node_as_text (perf)
-        txt = re.sub (r'&', r'&amp;', txt)
-        txt = re.sub (r'<', r'&gt;', txt)
-        txt = '<strong>Performance(' + (pmin and '<em>minimized</em>' or '<em>maximized</em>') + '):</strong> ' + txt.strip() + '<br />\n'
-        txt = re.sub (r'"', r'\\"', txt)
-        txt = re.sub (r'\n', r'\\n', txt)
-        presults += [ (pval, txt) ]
-      presults.sort()
-      ptxt = ''.join ([e[1] for e in presults])
-      self.oprint ('<script language="javascript" type="text/javascript">message_array["b%u_t%u_"] = "%s";</script>\n' % (self.bcounter, self.tcounter, ptxt))
-      self.oprint ('<td align="center"><a href="javascript:view_testlog (\'%s\', \'%s\', \'%s\', \'%s\', \'Test Results:\', \'b%u_t%u_\')">Details</a></td>\n' %
-                   ('TestResultWindow', binary.file, binary.random_seed, path, self.bcounter, self.tcounter))
-    else:
-      self.oprint ('<td align="center">-</td>\n')
-    self.oprint ('<td align="right" %s>%s</td>\n' % (rcolor, result))
-    self.oprint ('</tr>\n')
-    self.tcounter += 1
-    self.total_tcounter += 1
-    self.total_fcounter += result != 'success'
-  def handle_binary (self, binary):
-    self.tcounter = 1
-    self.bcounter += 1
-    self.total_duration += binary.duration
-    self.oprint ('<tr><td><strong>%s</strong></td><td align="right">%f</td> <td align="center">\n' % (binary.name, binary.duration))
-    erlink, oklink = ('', '')
-    real_cases = len (binary.testcases) - binary.skipped_cases
-    if binary.success_cases < real_cases:
-      erlink = 'href="javascript:toggle_display (\'ResultTable\', \'tr\', \'b%u_\', \'failed\')"' % self.bcounter
-    if binary.success_cases:
-      oklink = 'href="javascript:toggle_display (\'ResultTable\', \'tr\', \'b%u_\', \'success\')"' % self.bcounter
-    if real_cases != 0:
-	self.oprint ('<a %s>ER</a>\n' % erlink)
-	self.oprint ('<a %s>OK</a>\n' % oklink)
-	self.oprint ('</td>\n')
-	perc = binary.success_cases * 100.0 / real_cases
-	pcolor = {
-	  100 : 'bgcolor="lightgreen"',
-	  0   : 'bgcolor="red"',
-	}.get (int (perc), 'bgcolor="yellow"')
-	self.oprint ('<td align="right" %s>%.2f%%</td>\n' % (pcolor, perc))
-	self.oprint ('</tr>\n')
-    else:
-	self.oprint ('Empty\n')
-	self.oprint ('</td>\n')
-	self.oprint ('</tr>\n')
-    for tc in binary.testcases:
-      self.handle_testcase (tc, binary)
-  def handle_totals (self):
-    self.oprint ('<tr>')
-    self.oprint ('<td><strong>Totals:</strong> %u Binaries, %u Tests, %u Failed, %u Succeeded</td>' %
-                 (self.bcounter, self.total_tcounter, self.total_fcounter, self.total_tcounter - self.total_fcounter))
-    self.oprint ('<td align="right">%f</td>\n' % self.total_duration)
-    self.oprint ('<td align="center">-</td>\n')
-    if self.total_tcounter != 0:
-        perc = (self.total_tcounter - self.total_fcounter) * 100.0 / self.total_tcounter
-    else:
-        perc = 0.0
-    pcolor = {
-      100 : 'bgcolor="lightgreen"',
-      0   : 'bgcolor="red"',
-    }.get (int (perc), 'bgcolor="yellow"')
-    self.oprint ('<td align="right" %s>%.2f%%</td>\n' % (pcolor, perc))
-    self.oprint ('</tr>\n')
-  def printout (self):
-    self.oprint ('<html><head>\n')
-    self.oprint ('<title>GTester Unit Test Report</title>\n')
-    self.oprint (self.cssjs)
-    self.oprint ('</head>\n')
-    self.oprint ('<body>\n')
-    self.oprint ('<h2>GTester Unit Test Report</h2>\n')
-    self.handle_info ()
-    self.oprint ('<table id="ResultTable" width="100%" border="1">\n<tr>\n')
-    self.oprint ('<th>Program / Testcase </th>\n')
-    self.oprint ('<th style="width:8em">Duration (sec)</th>\n')
-    self.oprint ('<th style="width:5em">View</th>\n')
-    self.oprint ('<th style="width:5em">Result</th>\n')
-    self.oprint ('</tr>\n')
-    for tb in self.binaries:
-      self.handle_binary (tb)
-    self.handle_totals()
-    self.oprint ('</table>\n')
-    self.oprint ('</body>\n')
-    self.oprint ('</html>\n')
-
-
-class SubunitWriter(ReportWriter):
-    """Reporter to output a subunit stream."""
-
-    def printout(self):
-        reporter = subunit.TestProtocolClient(sys.stdout)
-        for binary in self.binaries:
-            for tc in binary.testcases:
-                test = GTestCase(tc, binary)
-                test.run(reporter)
-
-
-class GTestCase(object):
-    """A representation of a gtester test result as a pyunit TestCase."""
-
-    def __init__(self, case, binary):
-        """Create a GTestCase for case 'case' from binary program 'binary'."""
-        self._case = case
-        self._binary = binary
-        # the name of the case - e.g. /dbusmenu/glib/objects/menuitem/props_boolstr
-        self._path = attribute_as_text(self._case, 'path')
-
-    def id(self):
-        """What test is this? Returns the gtester path for the testcase."""
-        return self._path
-
-    def _get_details(self):
-        """Calculate a details dict for the test - attachments etc."""
-        details = {}
-        result = attribute_as_text(self._case, 'result', 'status')
-        details['filename'] = Content(mime_utf8, lambda:[self._binary.file])
-        details['random_seed'] = Content(mime_utf8,
-            lambda:[self._binary.random_seed])
-        if self._get_outcome() == 'addFailure':
-            # Extract the error details. Skips have no details because its not
-            # skip like unittest does, instead the runner just bypasses N test.
-            txt = self._error_text(self._case)
-            details['error'] = Content(mime_utf8, lambda:[txt])
-        if self._get_outcome() == 'addSuccess':
-            # Sucessful tests may have performance metrics.
-            perflist = list_children(self._case, 'performance')
-            if perflist:
-                presults = []
-                for perf in perflist:
-                    pmin = bool (int (attribute_as_text (perf, 'minimize')))
-                    pmax = bool (int (attribute_as_text (perf, 'maximize')))
-                    pval = float (attribute_as_text (perf, 'value'))
-                    txt = node_as_text (perf)
-                    txt = 'Performance(' + (pmin and 'minimized' or 'maximized'
-                        ) + '): ' + txt.strip() + '\n'
-                    presults += [(pval, txt)]
-                presults.sort()
-                perf_details = [e[1] for e in presults]
-                details['performance'] = Content(mime_utf8, lambda:perf_details)
-        return details
-
-    def _get_outcome(self):
-        if int(attribute_as_text(self._case, 'skipped') + '0'):
-            return 'addSkip'
-        outcome = attribute_as_text(self._case, 'result', 'status')
-        if outcome == 'success':
-            return 'addSuccess'
-        else:
-            return 'addFailure'
-
-    def run(self, result):
-        time = datetime.datetime.utcnow().replace(tzinfo=iso8601.Utc())
-        result.time(time)
-        result.startTest(self)
-        try:
-            outcome = self._get_outcome()
-            details = self._get_details()
-            # Only provide a duration IFF outcome == 'addSuccess' - the main
-            # parser claims bogus results otherwise: in that case emit time as
-            # zero perhaps.
-            if outcome == 'addSuccess':
-                duration = float(node_as_text(self._case, 'duration'))
-                duration = duration * 1000000
-                timedelta = datetime.timedelta(0, 0, duration)
-                time = time + timedelta
-                result.time(time)
-            getattr(result, outcome)(self, details=details)
-        finally:
-            result.stopTest(self)
-
-
-
-# main program handling
-def parse_opts():
-    """Parse program options.
-
-    :return: An options object and the program arguments.
-    """
-    parser = optparse.OptionParser()
-    parser.version =  pkginstall_configvars.get ('glib-version', '0.0-uninstalled')
-    parser.usage = "%prog [OPTIONS] <gtester-log.xml>"
-    parser.description = "Generate HTML reports from the XML log files generated by gtester."
-    parser.epilog = "gtester-report (GLib utils) version %s."% (parser.version,)
-    parser.add_option("-v", "--version", action="store_true", dest="version", default=False,
-        help="Show program version.")
-    parser.add_option("-s", "--subunit", action="store_true", dest="subunit", default=False,
-        help="Output subunit [See https://launchpad.net/subunit/"
-            " Needs python-subunit]")
-    options, files = parser.parse_args()
-    if options.version:
-        print parser.epilog
-        return None, None
-    if len(files) != 1:
-        parser.error("Must supply a log file to parse.")
-    if options.subunit and subunit is None:
-        parser.error("python-subunit is not installed.")
-    return options, files
-
-
-def main():
-  options, files = parse_opts()
-  if options is None:
-    return 0
-  xd = xml.dom.minidom.parse (files[0])
-  rr = ReportReader()
-  rr.trampoline (xd)
-  if not options.subunit:
-      HTMLReportWriter(rr.get_info(), rr.binary_list()).printout()
-  else:
-      SubunitWriter(rr.get_info(), rr.binary_list()).printout()
-
-
-if __name__ == '__main__':
-  main()
diff --git a/linux-x86/bin/libpng-config b/linux-x86/bin/libpng-config
deleted file mode 120000
index ae3d3d4..0000000
--- a/linux-x86/bin/libpng-config
+++ /dev/null
@@ -1 +0,0 @@
-libpng16-config
\ No newline at end of file
diff --git a/linux-x86/bin/libpng16-config b/linux-x86/bin/libpng16-config
deleted file mode 100755
index 6299dc6..0000000
--- a/linux-x86/bin/libpng16-config
+++ /dev/null
@@ -1,127 +0,0 @@
-#! /bin/sh
-
-# libpng-config
-# provides configuration info for libpng.
-
-# Copyright (C) 2002, 2004, 2006, 2007 Glenn Randers-Pehrson
-
-# This code is released under the libpng license.
-# For conditions of distribution and use, see the disclaimer
-# and license in png.h
-
-# Modeled after libxml-config.
-
-version="1.6.16"
-prefix="/tmp/digit-build-temp-464/install-linux-x86"
-exec_prefix="${prefix}"
-libdir="${exec_prefix}/lib"
-includedir="${prefix}/include/libpng16"
-libs="-lpng16"
-all_libs="-lpng16 -lm -lz -lm "
-I_opts="-I${includedir}"
-L_opts="-L${libdir}"
-R_opts=""
-cppflags=""
-ccopts=""
-ldopts=""
-
-usage()
-{
-    cat <<EOF
-Usage: $0 [OPTION] ...
-
-Known values for OPTION are:
-
-  --prefix        print libpng prefix
-  --libdir        print path to directory containing library
-  --libs          print library linking information
-  --ccopts        print compiler options
-  --cppflags      print pre-processor flags
-  --cflags        print preprocessor flags, I_opts, and compiler options
-  --I_opts        print "-I" include options
-  --L_opts        print linker "-L" flags for dynamic linking
-  --R_opts        print dynamic linker "-R" or "-rpath" flags
-  --ldopts        print linker options
-  --ldflags       print linker flags (ldopts, L_opts, R_opts, and libs)
-  --static        revise subsequent outputs for static linking
-  --help          print this help and exit
-  --version       print version information
-EOF
-
-    exit $1
-}
-
-if test $# -eq 0; then
-    usage 1
-fi
-
-while test $# -gt 0; do
-    case "$1" in
-
-    --prefix)
-        echo ${prefix}
-        ;;
-
-    --version)
-        echo ${version}
-        exit 0
-        ;;
-
-    --help)
-        usage 0
-        ;;
-
-    --ccopts)
-        echo ${ccopts}
-        ;;
-
-    --cppflags)
-        echo ${cppflags}
-        ;;
-
-    --cflags)
-        echo ${I_opts} ${cppflags} ${ccopts}
-        ;;
-
-    --libdir)
-        echo ${libdir}
-        ;;
-
-    --libs)
-        echo ${libs}
-        ;;
-
-    --I_opts)
-        echo ${I_opts}
-        ;;
-
-    --L_opts)
-        echo ${L_opts}
-        ;;
-
-    --R_opts)
-        echo ${R_opts}
-        ;;
-
-    --ldopts)
-        echo ${ldopts}
-        ;;
-
-    --ldflags)
-        echo ${ldopts} ${L_opts} ${R_opts} ${libs}
-        ;;
-
-    --static)
-        R_opts=""
-        libs=${all_libs}
-        ;;
-
-    *)
-        usage
-        exit 1
-        ;;
-    esac
-    shift
-done
-
-exit 0
diff --git a/linux-x86/bin/pkg-config b/linux-x86/bin/pkg-config
deleted file mode 100755
index dcc0e87..0000000
--- a/linux-x86/bin/pkg-config
+++ /dev/null
Binary files differ
diff --git a/linux-x86/bin/png-fix-itxt b/linux-x86/bin/png-fix-itxt
deleted file mode 100755
index 422fd39..0000000
--- a/linux-x86/bin/png-fix-itxt
+++ /dev/null
Binary files differ
diff --git a/linux-x86/bin/pngfix b/linux-x86/bin/pngfix
deleted file mode 100755
index 1228698..0000000
--- a/linux-x86/bin/pngfix
+++ /dev/null
Binary files differ
diff --git a/linux-x86/bin/sdl2-config b/linux-x86/bin/sdl2-config
deleted file mode 100755
index d016258..0000000
--- a/linux-x86/bin/sdl2-config
+++ /dev/null
@@ -1,60 +0,0 @@
-#!/bin/sh
-
-prefix=/tmp/digit-build-temp-464/install-linux-x86
-exec_prefix=${prefix}
-exec_prefix_set=no
-libdir=${exec_prefix}/lib
-
-#usage="\
-#Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
-usage="\
-Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"
-
-if test $# -eq 0; then
-      echo "${usage}" 1>&2
-      exit 1
-fi
-
-while test $# -gt 0; do
-  case "$1" in
-  -*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
-  *) optarg= ;;
-  esac
-
-  case $1 in
-    --prefix=*)
-      prefix=$optarg
-      if test $exec_prefix_set = no ; then
-        exec_prefix=$optarg
-      fi
-      ;;
-    --prefix)
-      echo $prefix
-      ;;
-    --exec-prefix=*)
-      exec_prefix=$optarg
-      exec_prefix_set=yes
-      ;;
-    --exec-prefix)
-      echo $exec_prefix
-      ;;
-    --version)
-      echo 2.0.3
-      ;;
-    --cflags)
-      echo -I${prefix}/include/SDL2   -D_REENTRANT
-      ;;
-#    --libs)
-#      echo -L${exec_prefix}/lib -Wl,-rpath,${libdir} -lSDL2  -lpthread
-#      ;;
-#    --static-libs)
-    --libs|--static-libs)
-      echo -L${exec_prefix}/lib -Wl,-rpath,${libdir} -lSDL2  -lpthread  -Wl,--no-undefined -lm -ldl -lpthread -lrt
-      ;;
-    *)
-      echo "${usage}" 1>&2
-      exit 1
-      ;;
-  esac
-  shift
-done
diff --git a/linux-x86/include/SDL2/SDL.h b/linux-x86/include/SDL2/SDL.h
deleted file mode 100644
index a907709..0000000
--- a/linux-x86/include/SDL2/SDL.h
+++ /dev/null
@@ -1,163 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL.h
- *
- *  Main include header for the SDL library
- */
-
-/**
- *  \mainpage Simple DirectMedia Layer (SDL)
- *
- *  http://www.libsdl.org/
- *
- *  \section intro_sec Introduction
- *
- *  Simple DirectMedia Layer is a cross-platform development library designed
- *  to provide low level access to audio, keyboard, mouse, joystick, and
- *  graphics hardware via OpenGL and Direct3D. It is used by video playback
- *  software, emulators, and popular games including Valve's award winning
- *  catalog and many Humble Bundle games.
- *
- *  SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
- *  Support for other platforms may be found in the source code.
- *
- *  SDL is written in C, works natively with C++, and there are bindings 
- *  available for several other languages, including C# and Python.
- *
- *  This library is distributed under the zlib license, which can be found
- *  in the file "COPYING.txt".
- *
- *  The best way to learn how to use SDL is to check out the header files in
- *  the "include" subdirectory and the programs in the "test" subdirectory.
- *  The header files and test programs are well commented and always up to date.
- *  More documentation and FAQs are available online at:
- *      http://wiki.libsdl.org/
- *
- *  If you need help with the library, or just want to discuss SDL related
- *  issues, you can join the developers mailing list:
- *      http://www.libsdl.org/mailing-list.php
- *
- *  Enjoy!
- *      Sam Lantinga                (slouken@libsdl.org)
- */
-
-#ifndef _SDL_H
-#define _SDL_H
-
-#include "SDL_main.h"
-#include "SDL_stdinc.h"
-#include "SDL_assert.h"
-#include "SDL_atomic.h"
-#include "SDL_audio.h"
-#include "SDL_clipboard.h"
-#include "SDL_cpuinfo.h"
-#include "SDL_endian.h"
-#include "SDL_error.h"
-#include "SDL_events.h"
-#include "SDL_filesystem.h"
-#include "SDL_joystick.h"
-#include "SDL_gamecontroller.h"
-#include "SDL_haptic.h"
-#include "SDL_hints.h"
-#include "SDL_loadso.h"
-#include "SDL_log.h"
-#include "SDL_messagebox.h"
-#include "SDL_mutex.h"
-#include "SDL_power.h"
-#include "SDL_render.h"
-#include "SDL_rwops.h"
-#include "SDL_system.h"
-#include "SDL_thread.h"
-#include "SDL_timer.h"
-#include "SDL_version.h"
-#include "SDL_video.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* As of version 0.5, SDL is loaded dynamically into the application */
-
-/**
- *  \name SDL_INIT_*
- *
- *  These are the flags which may be passed to SDL_Init().  You should
- *  specify the subsystems which you will be using in your application.
- */
-/* @{ */
-#define SDL_INIT_TIMER          0x00000001
-#define SDL_INIT_AUDIO          0x00000010
-#define SDL_INIT_VIDEO          0x00000020  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
-#define SDL_INIT_JOYSTICK       0x00000200  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
-#define SDL_INIT_HAPTIC         0x00001000
-#define SDL_INIT_GAMECONTROLLER 0x00002000  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
-#define SDL_INIT_EVENTS         0x00004000
-#define SDL_INIT_NOPARACHUTE    0x00100000  /**< Don't catch fatal signals */
-#define SDL_INIT_EVERYTHING ( \
-                SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
-                SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
-            )
-/* @} */
-
-/**
- *  This function initializes  the subsystems specified by \c flags
- *  Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- *  signal handlers for some commonly ignored fatal signals (like SIGSEGV).
- */
-extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
-
-/**
- *  This function initializes specific SDL subsystems
- */
-extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
-
-/**
- *  This function cleans up specific SDL subsystems
- */
-extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
-
-/**
- *  This function returns a mask of the specified subsystems which have
- *  previously been initialized.
- *
- *  If \c flags is 0, it returns a mask of all initialized subsystems.
- */
-extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
-
-/**
- *  This function cleans up all initialized subsystems. You should
- *  call it upon all exit conditions.
- */
-extern DECLSPEC void SDLCALL SDL_Quit(void);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_H */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_assert.h b/linux-x86/include/SDL2/SDL_assert.h
deleted file mode 100644
index 42348f7..0000000
--- a/linux-x86/include/SDL2/SDL_assert.h
+++ /dev/null
@@ -1,284 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef _SDL_assert_h
-#define _SDL_assert_h
-
-#include "SDL_config.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef SDL_ASSERT_LEVEL
-#ifdef SDL_DEFAULT_ASSERT_LEVEL
-#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
-#elif defined(_DEBUG) || defined(DEBUG) || \
-      (defined(__GNUC__) && !defined(__OPTIMIZE__))
-#define SDL_ASSERT_LEVEL 2
-#else
-#define SDL_ASSERT_LEVEL 1
-#endif
-#endif /* SDL_ASSERT_LEVEL */
-
-/*
-These are macros and not first class functions so that the debugger breaks
-on the assertion line and not in some random guts of SDL, and so each
-assert can have unique static variables associated with it.
-*/
-
-#if defined(_MSC_VER)
-/* Don't include intrin.h here because it contains C++ code */
-    extern void __cdecl __debugbreak(void);
-    #define SDL_TriggerBreakpoint() __debugbreak()
-#elif (defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)))
-    #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
-#elif defined(HAVE_SIGNAL_H)
-    #include <signal.h>
-    #define SDL_TriggerBreakpoint() raise(SIGTRAP)
-#else
-    /* How do we trigger breakpoints on this platform? */
-    #define SDL_TriggerBreakpoint()
-#endif
-
-#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
-#   define SDL_FUNCTION __func__
-#elif ((__GNUC__ >= 2) || defined(_MSC_VER))
-#   define SDL_FUNCTION __FUNCTION__
-#else
-#   define SDL_FUNCTION "???"
-#endif
-#define SDL_FILE    __FILE__
-#define SDL_LINE    __LINE__
-
-/*
-sizeof (x) makes the compiler still parse the expression even without
-assertions enabled, so the code is always checked at compile time, but
-doesn't actually generate code for it, so there are no side effects or
-expensive checks at run time, just the constant size of what x WOULD be,
-which presumably gets optimized out as unused.
-This also solves the problem of...
-
-    int somevalue = blah();
-    SDL_assert(somevalue == 1);
-
-...which would cause compiles to complain that somevalue is unused if we
-disable assertions.
-*/
-
-#ifdef _MSC_VER  /* stupid /W4 warnings. */
-#define SDL_NULL_WHILE_LOOP_CONDITION (-1 == __LINE__)
-#else
-#define SDL_NULL_WHILE_LOOP_CONDITION (0)
-#endif
-
-#define SDL_disabled_assert(condition) \
-    do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
-
-typedef enum
-{
-    SDL_ASSERTION_RETRY,  /**< Retry the assert immediately. */
-    SDL_ASSERTION_BREAK,  /**< Make the debugger trigger a breakpoint. */
-    SDL_ASSERTION_ABORT,  /**< Terminate the program. */
-    SDL_ASSERTION_IGNORE,  /**< Ignore the assert. */
-    SDL_ASSERTION_ALWAYS_IGNORE  /**< Ignore the assert from now on. */
-} SDL_assert_state;
-
-typedef struct SDL_assert_data
-{
-    int always_ignore;
-    unsigned int trigger_count;
-    const char *condition;
-    const char *filename;
-    int linenum;
-    const char *function;
-    const struct SDL_assert_data *next;
-} SDL_assert_data;
-
-#if (SDL_ASSERT_LEVEL > 0)
-
-/* Never call this directly. Use the SDL_assert* macros. */
-extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
-                                                             const char *,
-                                                             const char *, int)
-#if defined(__clang__)
-#if __has_feature(attribute_analyzer_noreturn)
-/* this tells Clang's static analysis that we're a custom assert function,
-   and that the analyzer should assume the condition was always true past this
-   SDL_assert test. */
-   __attribute__((analyzer_noreturn))
-#endif
-#endif
-;
-
-/* the do {} while(0) avoids dangling else problems:
-    if (x) SDL_assert(y); else blah();
-       ... without the do/while, the "else" could attach to this macro's "if".
-   We try to handle just the minimum we need here in a macro...the loop,
-   the static vars, and break points. The heavy lifting is handled in
-   SDL_ReportAssertion(), in SDL_assert.c.
-*/
-#define SDL_enabled_assert(condition) \
-    do { \
-        while ( !(condition) ) { \
-            static struct SDL_assert_data assert_data = { \
-                0, 0, #condition, 0, 0, 0, 0 \
-            }; \
-            const SDL_assert_state state = SDL_ReportAssertion(&assert_data, \
-                                                               SDL_FUNCTION, \
-                                                               SDL_FILE, \
-                                                               SDL_LINE); \
-            if (state == SDL_ASSERTION_RETRY) { \
-                continue; /* go again. */ \
-            } else if (state == SDL_ASSERTION_BREAK) { \
-                SDL_TriggerBreakpoint(); \
-            } \
-            break; /* not retrying. */ \
-        } \
-    } while (SDL_NULL_WHILE_LOOP_CONDITION)
-
-#endif  /* enabled assertions support code */
-
-/* Enable various levels of assertions. */
-#if SDL_ASSERT_LEVEL == 0   /* assertions disabled */
-#   define SDL_assert(condition) SDL_disabled_assert(condition)
-#   define SDL_assert_release(condition) SDL_disabled_assert(condition)
-#   define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
-#elif SDL_ASSERT_LEVEL == 1  /* release settings. */
-#   define SDL_assert(condition) SDL_disabled_assert(condition)
-#   define SDL_assert_release(condition) SDL_enabled_assert(condition)
-#   define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
-#elif SDL_ASSERT_LEVEL == 2  /* normal settings. */
-#   define SDL_assert(condition) SDL_enabled_assert(condition)
-#   define SDL_assert_release(condition) SDL_enabled_assert(condition)
-#   define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
-#elif SDL_ASSERT_LEVEL == 3  /* paranoid settings. */
-#   define SDL_assert(condition) SDL_enabled_assert(condition)
-#   define SDL_assert_release(condition) SDL_enabled_assert(condition)
-#   define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
-#else
-#   error Unknown assertion level.
-#endif
-
-/* this assertion is never disabled at any level. */
-#define SDL_assert_always(condition) SDL_enabled_assert(condition)
-
-
-typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
-                                 const SDL_assert_data* data, void* userdata);
-
-/**
- *  \brief Set an application-defined assertion handler.
- *
- *  This allows an app to show its own assertion UI and/or force the
- *  response to an assertion failure. If the app doesn't provide this, SDL
- *  will try to do the right thing, popping up a system-specific GUI dialog,
- *  and probably minimizing any fullscreen windows.
- *
- *  This callback may fire from any thread, but it runs wrapped in a mutex, so
- *  it will only fire from one thread at a time.
- *
- *  Setting the callback to NULL restores SDL's original internal handler.
- *
- *  This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
- *
- *  \return SDL_assert_state value of how to handle the assertion failure.
- *
- *  \param handler Callback function, called when an assertion fails.
- *  \param userdata A pointer passed to the callback as-is.
- */
-extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
-                                            SDL_AssertionHandler handler,
-                                            void *userdata);
-
-/**
- *  \brief Get the default assertion handler.
- *
- *  This returns the function pointer that is called by default when an
- *   assertion is triggered. This is an internal function provided by SDL,
- *   that is used for assertions when SDL_SetAssertionHandler() hasn't been
- *   used to provide a different function.
- *
- *  \return The default SDL_AssertionHandler that is called when an assert triggers.
- */
-extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
-
-/**
- *  \brief Get the current assertion handler.
- *
- *  This returns the function pointer that is called when an assertion is
- *   triggered. This is either the value last passed to
- *   SDL_SetAssertionHandler(), or if no application-specified function is
- *   set, is equivalent to calling SDL_GetDefaultAssertionHandler().
- *
- *   \param puserdata Pointer to a void*, which will store the "userdata"
- *                    pointer that was passed to SDL_SetAssertionHandler().
- *                    This value will always be NULL for the default handler.
- *                    If you don't care about this data, it is safe to pass
- *                    a NULL pointer to this function to ignore it.
- *  \return The SDL_AssertionHandler that is called when an assert triggers.
- */
-extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
-
-/**
- *  \brief Get a list of all assertion failures.
- *
- *  Get all assertions triggered since last call to SDL_ResetAssertionReport(),
- *  or the start of the program.
- *
- *  The proper way to examine this data looks something like this:
- *
- *  <code>
- *  const SDL_assert_data *item = SDL_GetAssertionReport();
- *  while (item) {
- *      printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
- *             item->condition, item->function, item->filename,
- *             item->linenum, item->trigger_count,
- *             item->always_ignore ? "yes" : "no");
- *      item = item->next;
- *  }
- *  </code>
- *
- *  \return List of all assertions.
- *  \sa SDL_ResetAssertionReport
- */
-extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
-
-/**
- *  \brief Reset the list of all assertion failures.
- *
- *  Reset list of all assertions triggered.
- *
- *  \sa SDL_GetAssertionReport
- */
-extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_assert_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_atomic.h b/linux-x86/include/SDL2/SDL_atomic.h
deleted file mode 100644
index bb3a9b6..0000000
--- a/linux-x86/include/SDL2/SDL_atomic.h
+++ /dev/null
@@ -1,260 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- * \file SDL_atomic.h
- *
- * Atomic operations.
- *
- * IMPORTANT:
- * If you are not an expert in concurrent lockless programming, you should
- * only be using the atomic lock and reference counting functions in this
- * file.  In all other cases you should be protecting your data structures
- * with full mutexes.
- *
- * The list of "safe" functions to use are:
- *  SDL_AtomicLock()
- *  SDL_AtomicUnlock()
- *  SDL_AtomicIncRef()
- *  SDL_AtomicDecRef()
- *
- * Seriously, here be dragons!
- * ^^^^^^^^^^^^^^^^^^^^^^^^^^^
- *
- * You can find out a little more about lockless programming and the
- * subtle issues that can arise here:
- * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
- *
- * There's also lots of good information here:
- * http://www.1024cores.net/home/lock-free-algorithms
- * http://preshing.com/
- *
- * These operations may or may not actually be implemented using
- * processor specific atomic operations. When possible they are
- * implemented as true processor specific atomic operations. When that
- * is not possible the are implemented using locks that *do* use the
- * available atomic operations.
- *
- * All of the atomic operations that modify memory are full memory barriers.
- */
-
-#ifndef _SDL_atomic_h_
-#define _SDL_atomic_h_
-
-#include "SDL_stdinc.h"
-#include "SDL_platform.h"
-
-#include "begin_code.h"
-
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * \name SDL AtomicLock
- *
- * The atomic locks are efficient spinlocks using CPU instructions,
- * but are vulnerable to starvation and can spin forever if a thread
- * holding a lock has been terminated.  For this reason you should
- * minimize the code executed inside an atomic lock and never do
- * expensive things like API or system calls while holding them.
- *
- * The atomic locks are not safe to lock recursively.
- *
- * Porting Note:
- * The spin lock functions and type are required and can not be
- * emulated because they are used in the atomic emulation code.
- */
-/* @{ */
-
-typedef int SDL_SpinLock;
-
-/**
- * \brief Try to lock a spin lock by setting it to a non-zero value.
- *
- * \param lock Points to the lock.
- *
- * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
-
-/**
- * \brief Lock a spin lock by setting it to a non-zero value.
- *
- * \param lock Points to the lock.
- */
-extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
-
-/**
- * \brief Unlock a spin lock by setting it to 0. Always returns immediately
- *
- * \param lock Points to the lock.
- */
-extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
-
-/* @} *//* SDL AtomicLock */
-
-
-/**
- * The compiler barrier prevents the compiler from reordering
- * reads and writes to globally visible variables across the call.
- */
-#if defined(_MSC_VER) && (_MSC_VER > 1200)
-void _ReadWriteBarrier(void);
-#pragma intrinsic(_ReadWriteBarrier)
-#define SDL_CompilerBarrier()   _ReadWriteBarrier()
-#elif defined(__GNUC__)
-#define SDL_CompilerBarrier()   __asm__ __volatile__ ("" : : : "memory")
-#else
-#define SDL_CompilerBarrier()   \
-{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
-#endif
-
-/**
- * Memory barriers are designed to prevent reads and writes from being
- * reordered by the compiler and being seen out of order on multi-core CPUs.
- *
- * A typical pattern would be for thread A to write some data and a flag,
- * and for thread B to read the flag and get the data. In this case you
- * would insert a release barrier between writing the data and the flag,
- * guaranteeing that the data write completes no later than the flag is
- * written, and you would insert an acquire barrier between reading the
- * flag and reading the data, to ensure that all the reads associated
- * with the flag have completed.
- *
- * In this pattern you should always see a release barrier paired with
- * an acquire barrier and you should gate the data reads/writes with a
- * single flag variable.
- *
- * For more information on these semantics, take a look at the blog post:
- * http://preshing.com/20120913/acquire-and-release-semantics
- */
-#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
-#define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("lwsync" : : : "memory")
-#define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("lwsync" : : : "memory")
-#elif defined(__GNUC__) && defined(__arm__)
-#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__)
-#define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("dmb ish" : : : "memory")
-#define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("dmb ish" : : : "memory")
-#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
-#ifdef __thumb__
-/* The mcr instruction isn't available in thumb mode, use real functions */
-extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease();
-extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire();
-#else
-#define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
-#define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
-#endif /* __thumb__ */
-#else
-#define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("" : : : "memory")
-#define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("" : : : "memory")
-#endif /* __GNUC__ && __arm__ */
-#else
-/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
-#define SDL_MemoryBarrierRelease()  SDL_CompilerBarrier()
-#define SDL_MemoryBarrierAcquire()  SDL_CompilerBarrier()
-#endif
-
-/**
- * \brief A type representing an atomic integer value.  It is a struct
- *        so people don't accidentally use numeric operations on it.
- */
-typedef struct { int value; } SDL_atomic_t;
-
-/**
- * \brief Set an atomic variable to a new value if it is currently an old value.
- *
- * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
- *
- * \note If you don't know what this function is for, you shouldn't use it!
-*/
-extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
-
-/**
- * \brief Set an atomic variable to a value.
- *
- * \return The previous value of the atomic variable.
- */
-extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
-
-/**
- * \brief Get the value of an atomic variable
- */
-extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
-
-/**
- * \brief Add to an atomic variable.
- *
- * \return The previous value of the atomic variable.
- *
- * \note This same style can be used for any number operation
- */
-extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
-
-/**
- * \brief Increment an atomic variable used as a reference count.
- */
-#ifndef SDL_AtomicIncRef
-#define SDL_AtomicIncRef(a)    SDL_AtomicAdd(a, 1)
-#endif
-
-/**
- * \brief Decrement an atomic variable used as a reference count.
- *
- * \return SDL_TRUE if the variable reached zero after decrementing,
- *         SDL_FALSE otherwise
- */
-#ifndef SDL_AtomicDecRef
-#define SDL_AtomicDecRef(a)    (SDL_AtomicAdd(a, -1) == 1)
-#endif
-
-/**
- * \brief Set a pointer to a new value if it is currently an old value.
- *
- * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
- *
- * \note If you don't know what this function is for, you shouldn't use it!
-*/
-extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
-
-/**
- * \brief Set a pointer to a value atomically.
- *
- * \return The previous value of the pointer.
- */
-extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
-
-/**
- * \brief Get the value of a pointer atomically.
- */
-extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-
-#include "close_code.h"
-
-#endif /* _SDL_atomic_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_audio.h b/linux-x86/include/SDL2/SDL_audio.h
deleted file mode 100644
index 4c987d5..0000000
--- a/linux-x86/include/SDL2/SDL_audio.h
+++ /dev/null
@@ -1,506 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_audio.h
- *
- *  Access to the raw audio mixing buffer for the SDL library.
- */
-
-#ifndef _SDL_audio_h
-#define _SDL_audio_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_endian.h"
-#include "SDL_mutex.h"
-#include "SDL_thread.h"
-#include "SDL_rwops.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- *  \brief Audio format flags.
- *
- *  These are what the 16 bits in SDL_AudioFormat currently mean...
- *  (Unspecified bits are always zero).
- *
- *  \verbatim
-    ++-----------------------sample is signed if set
-    ||
-    ||       ++-----------sample is bigendian if set
-    ||       ||
-    ||       ||          ++---sample is float if set
-    ||       ||          ||
-    ||       ||          || +---sample bit size---+
-    ||       ||          || |                     |
-    15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
-    \endverbatim
- *
- *  There are macros in SDL 2.0 and later to query these bits.
- */
-typedef Uint16 SDL_AudioFormat;
-
-/**
- *  \name Audio flags
- */
-/* @{ */
-
-#define SDL_AUDIO_MASK_BITSIZE       (0xFF)
-#define SDL_AUDIO_MASK_DATATYPE      (1<<8)
-#define SDL_AUDIO_MASK_ENDIAN        (1<<12)
-#define SDL_AUDIO_MASK_SIGNED        (1<<15)
-#define SDL_AUDIO_BITSIZE(x)         (x & SDL_AUDIO_MASK_BITSIZE)
-#define SDL_AUDIO_ISFLOAT(x)         (x & SDL_AUDIO_MASK_DATATYPE)
-#define SDL_AUDIO_ISBIGENDIAN(x)     (x & SDL_AUDIO_MASK_ENDIAN)
-#define SDL_AUDIO_ISSIGNED(x)        (x & SDL_AUDIO_MASK_SIGNED)
-#define SDL_AUDIO_ISINT(x)           (!SDL_AUDIO_ISFLOAT(x))
-#define SDL_AUDIO_ISLITTLEENDIAN(x)  (!SDL_AUDIO_ISBIGENDIAN(x))
-#define SDL_AUDIO_ISUNSIGNED(x)      (!SDL_AUDIO_ISSIGNED(x))
-
-/**
- *  \name Audio format flags
- *
- *  Defaults to LSB byte order.
- */
-/* @{ */
-#define AUDIO_U8        0x0008  /**< Unsigned 8-bit samples */
-#define AUDIO_S8        0x8008  /**< Signed 8-bit samples */
-#define AUDIO_U16LSB    0x0010  /**< Unsigned 16-bit samples */
-#define AUDIO_S16LSB    0x8010  /**< Signed 16-bit samples */
-#define AUDIO_U16MSB    0x1010  /**< As above, but big-endian byte order */
-#define AUDIO_S16MSB    0x9010  /**< As above, but big-endian byte order */
-#define AUDIO_U16       AUDIO_U16LSB
-#define AUDIO_S16       AUDIO_S16LSB
-/* @} */
-
-/**
- *  \name int32 support
- */
-/* @{ */
-#define AUDIO_S32LSB    0x8020  /**< 32-bit integer samples */
-#define AUDIO_S32MSB    0x9020  /**< As above, but big-endian byte order */
-#define AUDIO_S32       AUDIO_S32LSB
-/* @} */
-
-/**
- *  \name float32 support
- */
-/* @{ */
-#define AUDIO_F32LSB    0x8120  /**< 32-bit floating point samples */
-#define AUDIO_F32MSB    0x9120  /**< As above, but big-endian byte order */
-#define AUDIO_F32       AUDIO_F32LSB
-/* @} */
-
-/**
- *  \name Native audio byte ordering
- */
-/* @{ */
-#if SDL_BYTEORDER == SDL_LIL_ENDIAN
-#define AUDIO_U16SYS    AUDIO_U16LSB
-#define AUDIO_S16SYS    AUDIO_S16LSB
-#define AUDIO_S32SYS    AUDIO_S32LSB
-#define AUDIO_F32SYS    AUDIO_F32LSB
-#else
-#define AUDIO_U16SYS    AUDIO_U16MSB
-#define AUDIO_S16SYS    AUDIO_S16MSB
-#define AUDIO_S32SYS    AUDIO_S32MSB
-#define AUDIO_F32SYS    AUDIO_F32MSB
-#endif
-/* @} */
-
-/**
- *  \name Allow change flags
- *
- *  Which audio format changes are allowed when opening a device.
- */
-/* @{ */
-#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE    0x00000001
-#define SDL_AUDIO_ALLOW_FORMAT_CHANGE       0x00000002
-#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE     0x00000004
-#define SDL_AUDIO_ALLOW_ANY_CHANGE          (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
-/* @} */
-
-/* @} *//* Audio flags */
-
-/**
- *  This function is called when the audio device needs more data.
- *
- *  \param userdata An application-specific parameter saved in
- *                  the SDL_AudioSpec structure
- *  \param stream A pointer to the audio data buffer.
- *  \param len    The length of that buffer in bytes.
- *
- *  Once the callback returns, the buffer will no longer be valid.
- *  Stereo samples are stored in a LRLRLR ordering.
- */
-typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
-                                            int len);
-
-/**
- *  The calculated values in this structure are calculated by SDL_OpenAudio().
- */
-typedef struct SDL_AudioSpec
-{
-    int freq;                   /**< DSP frequency -- samples per second */
-    SDL_AudioFormat format;     /**< Audio data format */
-    Uint8 channels;             /**< Number of channels: 1 mono, 2 stereo */
-    Uint8 silence;              /**< Audio buffer silence value (calculated) */
-    Uint16 samples;             /**< Audio buffer size in samples (power of 2) */
-    Uint16 padding;             /**< Necessary for some compile environments */
-    Uint32 size;                /**< Audio buffer size in bytes (calculated) */
-    SDL_AudioCallback callback;
-    void *userdata;
-} SDL_AudioSpec;
-
-
-struct SDL_AudioCVT;
-typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
-                                          SDL_AudioFormat format);
-
-/**
- *  A structure to hold a set of audio conversion filters and buffers.
- */
-#ifdef __GNUC__
-/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
-   pad it out to 88 bytes to guarantee ABI compatibility between compilers.
-   vvv
-   The next time we rev the ABI, make sure to size the ints and add padding.
-*/
-#define SDL_AUDIOCVT_PACKED __attribute__((packed))
-#else
-#define SDL_AUDIOCVT_PACKED
-#endif
-/* */
-typedef struct SDL_AudioCVT
-{
-    int needed;                 /**< Set to 1 if conversion possible */
-    SDL_AudioFormat src_format; /**< Source audio format */
-    SDL_AudioFormat dst_format; /**< Target audio format */
-    double rate_incr;           /**< Rate conversion increment */
-    Uint8 *buf;                 /**< Buffer to hold entire audio data */
-    int len;                    /**< Length of original audio buffer */
-    int len_cvt;                /**< Length of converted audio buffer */
-    int len_mult;               /**< buffer must be len*len_mult big */
-    double len_ratio;           /**< Given len, final size is len*len_ratio */
-    SDL_AudioFilter filters[10];        /**< Filter list */
-    int filter_index;           /**< Current audio conversion function */
-} SDL_AUDIOCVT_PACKED SDL_AudioCVT;
-
-
-/* Function prototypes */
-
-/**
- *  \name Driver discovery functions
- *
- *  These functions return the list of built in audio drivers, in the
- *  order that they are normally initialized by default.
- */
-/* @{ */
-extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
-extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
-/* @} */
-
-/**
- *  \name Initialization and cleanup
- *
- *  \internal These functions are used internally, and should not be used unless
- *            you have a specific need to specify the audio driver you want to
- *            use.  You should normally use SDL_Init() or SDL_InitSubSystem().
- */
-/* @{ */
-extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
-extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
-/* @} */
-
-/**
- *  This function returns the name of the current audio driver, or NULL
- *  if no driver has been initialized.
- */
-extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
-
-/**
- *  This function opens the audio device with the desired parameters, and
- *  returns 0 if successful, placing the actual hardware parameters in the
- *  structure pointed to by \c obtained.  If \c obtained is NULL, the audio
- *  data passed to the callback function will be guaranteed to be in the
- *  requested format, and will be automatically converted to the hardware
- *  audio format if necessary.  This function returns -1 if it failed
- *  to open the audio device, or couldn't set up the audio thread.
- *
- *  When filling in the desired audio spec structure,
- *    - \c desired->freq should be the desired audio frequency in samples-per-
- *      second.
- *    - \c desired->format should be the desired audio format.
- *    - \c desired->samples is the desired size of the audio buffer, in
- *      samples.  This number should be a power of two, and may be adjusted by
- *      the audio driver to a value more suitable for the hardware.  Good values
- *      seem to range between 512 and 8096 inclusive, depending on the
- *      application and CPU speed.  Smaller values yield faster response time,
- *      but can lead to underflow if the application is doing heavy processing
- *      and cannot fill the audio buffer in time.  A stereo sample consists of
- *      both right and left channels in LR ordering.
- *      Note that the number of samples is directly related to time by the
- *      following formula:  \code ms = (samples*1000)/freq \endcode
- *    - \c desired->size is the size in bytes of the audio buffer, and is
- *      calculated by SDL_OpenAudio().
- *    - \c desired->silence is the value used to set the buffer to silence,
- *      and is calculated by SDL_OpenAudio().
- *    - \c desired->callback should be set to a function that will be called
- *      when the audio device is ready for more data.  It is passed a pointer
- *      to the audio buffer, and the length in bytes of the audio buffer.
- *      This function usually runs in a separate thread, and so you should
- *      protect data structures that it accesses by calling SDL_LockAudio()
- *      and SDL_UnlockAudio() in your code.
- *    - \c desired->userdata is passed as the first parameter to your callback
- *      function.
- *
- *  The audio device starts out playing silence when it's opened, and should
- *  be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
- *  for your audio callback function to be called.  Since the audio driver
- *  may modify the requested size of the audio buffer, you should allocate
- *  any local mixing buffers after you open the audio device.
- */
-extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
-                                          SDL_AudioSpec * obtained);
-
-/**
- *  SDL Audio Device IDs.
- *
- *  A successful call to SDL_OpenAudio() is always device id 1, and legacy
- *  SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
- *  always returns devices >= 2 on success. The legacy calls are good both
- *  for backwards compatibility and when you don't care about multiple,
- *  specific, or capture devices.
- */
-typedef Uint32 SDL_AudioDeviceID;
-
-/**
- *  Get the number of available devices exposed by the current driver.
- *  Only valid after a successfully initializing the audio subsystem.
- *  Returns -1 if an explicit list of devices can't be determined; this is
- *  not an error. For example, if SDL is set up to talk to a remote audio
- *  server, it can't list every one available on the Internet, but it will
- *  still allow a specific host to be specified to SDL_OpenAudioDevice().
- *
- *  In many common cases, when this function returns a value <= 0, it can still
- *  successfully open the default device (NULL for first argument of
- *  SDL_OpenAudioDevice()).
- */
-extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
-
-/**
- *  Get the human-readable name of a specific audio device.
- *  Must be a value between 0 and (number of audio devices-1).
- *  Only valid after a successfully initializing the audio subsystem.
- *  The values returned by this function reflect the latest call to
- *  SDL_GetNumAudioDevices(); recall that function to redetect available
- *  hardware.
- *
- *  The string returned by this function is UTF-8 encoded, read-only, and
- *  managed internally. You are not to free it. If you need to keep the
- *  string for any length of time, you should make your own copy of it, as it
- *  will be invalid next time any of several other SDL functions is called.
- */
-extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
-                                                           int iscapture);
-
-
-/**
- *  Open a specific audio device. Passing in a device name of NULL requests
- *  the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
- *
- *  The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
- *  some drivers allow arbitrary and driver-specific strings, such as a
- *  hostname/IP address for a remote audio server, or a filename in the
- *  diskaudio driver.
- *
- *  \return 0 on error, a valid device ID that is >= 2 on success.
- *
- *  SDL_OpenAudio(), unlike this function, always acts on device ID 1.
- */
-extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
-                                                              *device,
-                                                              int iscapture,
-                                                              const
-                                                              SDL_AudioSpec *
-                                                              desired,
-                                                              SDL_AudioSpec *
-                                                              obtained,
-                                                              int
-                                                              allowed_changes);
-
-
-
-/**
- *  \name Audio state
- *
- *  Get the current audio state.
- */
-/* @{ */
-typedef enum
-{
-    SDL_AUDIO_STOPPED = 0,
-    SDL_AUDIO_PLAYING,
-    SDL_AUDIO_PAUSED
-} SDL_AudioStatus;
-extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
-
-extern DECLSPEC SDL_AudioStatus SDLCALL
-SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
-/* @} *//* Audio State */
-
-/**
- *  \name Pause audio functions
- *
- *  These functions pause and unpause the audio callback processing.
- *  They should be called with a parameter of 0 after opening the audio
- *  device to start playing sound.  This is so you can safely initialize
- *  data for your callback function after opening the audio device.
- *  Silence will be written to the audio device during the pause.
- */
-/* @{ */
-extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
-extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
-                                                  int pause_on);
-/* @} *//* Pause audio functions */
-
-/**
- *  This function loads a WAVE from the data source, automatically freeing
- *  that source if \c freesrc is non-zero.  For example, to load a WAVE file,
- *  you could do:
- *  \code
- *      SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
- *  \endcode
- *
- *  If this function succeeds, it returns the given SDL_AudioSpec,
- *  filled with the audio data format of the wave data, and sets
- *  \c *audio_buf to a malloc()'d buffer containing the audio data,
- *  and sets \c *audio_len to the length of that audio buffer, in bytes.
- *  You need to free the audio buffer with SDL_FreeWAV() when you are
- *  done with it.
- *
- *  This function returns NULL and sets the SDL error message if the
- *  wave file cannot be opened, uses an unknown data format, or is
- *  corrupt.  Currently raw and MS-ADPCM WAVE files are supported.
- */
-extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
-                                                      int freesrc,
-                                                      SDL_AudioSpec * spec,
-                                                      Uint8 ** audio_buf,
-                                                      Uint32 * audio_len);
-
-/**
- *  Loads a WAV from a file.
- *  Compatibility convenience function.
- */
-#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
-    SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
-
-/**
- *  This function frees data previously allocated with SDL_LoadWAV_RW()
- */
-extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
-
-/**
- *  This function takes a source format and rate and a destination format
- *  and rate, and initializes the \c cvt structure with information needed
- *  by SDL_ConvertAudio() to convert a buffer of audio data from one format
- *  to the other.
- *
- *  \return -1 if the format conversion is not supported, 0 if there's
- *  no conversion needed, or 1 if the audio filter is set up.
- */
-extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
-                                              SDL_AudioFormat src_format,
-                                              Uint8 src_channels,
-                                              int src_rate,
-                                              SDL_AudioFormat dst_format,
-                                              Uint8 dst_channels,
-                                              int dst_rate);
-
-/**
- *  Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(),
- *  created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of
- *  audio data in the source format, this function will convert it in-place
- *  to the desired format.
- *
- *  The data conversion may expand the size of the audio data, so the buffer
- *  \c cvt->buf should be allocated after the \c cvt structure is initialized by
- *  SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long.
- */
-extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
-
-#define SDL_MIX_MAXVOLUME 128
-/**
- *  This takes two audio buffers of the playing audio format and mixes
- *  them, performing addition, volume adjustment, and overflow clipping.
- *  The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME
- *  for full audio volume.  Note this does not change hardware volume.
- *  This is provided for convenience -- you can mix your own audio data.
- */
-extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
-                                          Uint32 len, int volume);
-
-/**
- *  This works like SDL_MixAudio(), but you specify the audio format instead of
- *  using the format of audio device 1. Thus it can be used when no audio
- *  device is open at all.
- */
-extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
-                                                const Uint8 * src,
-                                                SDL_AudioFormat format,
-                                                Uint32 len, int volume);
-
-/**
- *  \name Audio lock functions
- *
- *  The lock manipulated by these functions protects the callback function.
- *  During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
- *  the callback function is not running.  Do not call these from the callback
- *  function or you will cause deadlock.
- */
-/* @{ */
-extern DECLSPEC void SDLCALL SDL_LockAudio(void);
-extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
-extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
-extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
-/* @} *//* Audio lock functions */
-
-/**
- *  This function shuts down audio processing and closes the audio device.
- */
-extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
-extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_audio_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_bits.h b/linux-x86/include/SDL2/SDL_bits.h
deleted file mode 100644
index 341524f..0000000
--- a/linux-x86/include/SDL2/SDL_bits.h
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_bits.h
- *
- *  Functions for fiddling with bits and bitmasks.
- */
-
-#ifndef _SDL_bits_h
-#define _SDL_bits_h
-
-#include "SDL_stdinc.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- *  \file SDL_bits.h
- */
-
-/**
- *  Get the index of the most significant bit. Result is undefined when called
- *  with 0. This operation can also be stated as "count leading zeroes" and
- *  "log base 2".
- *
- *  \return Index of the most significant bit, or -1 if the value is 0.
- */
-SDL_FORCE_INLINE int
-SDL_MostSignificantBitIndex32(Uint32 x)
-{
-#if defined(__GNUC__) && __GNUC__ >= 4
-    /* Count Leading Zeroes builtin in GCC.
-     * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
-     */
-    if (x == 0) {
-        return -1;
-    }
-    return 31 - __builtin_clz(x);
-#else
-    /* Based off of Bit Twiddling Hacks by Sean Eron Anderson
-     * <seander@cs.stanford.edu>, released in the public domain.
-     * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
-     */
-    const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
-    const int    S[] = {1, 2, 4, 8, 16};
-
-    int msbIndex = 0;
-    int i;
-
-    if (x == 0) {
-        return -1;
-    }
-
-    for (i = 4; i >= 0; i--)
-    {
-        if (x & b[i])
-        {
-            x >>= S[i];
-            msbIndex |= S[i];
-        }
-    }
-
-    return msbIndex;
-#endif
-}
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_bits_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_blendmode.h b/linux-x86/include/SDL2/SDL_blendmode.h
deleted file mode 100644
index 8c257be..0000000
--- a/linux-x86/include/SDL2/SDL_blendmode.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_blendmode.h
- *
- *  Header file declaring the SDL_BlendMode enumeration
- */
-
-#ifndef _SDL_blendmode_h
-#define _SDL_blendmode_h
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- *  \brief The blend mode used in SDL_RenderCopy() and drawing operations.
- */
-typedef enum
-{
-    SDL_BLENDMODE_NONE = 0x00000000,     /**< no blending
-                                              dstRGBA = srcRGBA */
-    SDL_BLENDMODE_BLEND = 0x00000001,    /**< alpha blending
-                                              dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
-                                              dstA = srcA + (dstA * (1-srcA)) */
-    SDL_BLENDMODE_ADD = 0x00000002,      /**< additive blending
-                                              dstRGB = (srcRGB * srcA) + dstRGB
-                                              dstA = dstA */
-    SDL_BLENDMODE_MOD = 0x00000004       /**< color modulate
-                                              dstRGB = srcRGB * dstRGB
-                                              dstA = dstA */
-} SDL_BlendMode;
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_video_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_clipboard.h b/linux-x86/include/SDL2/SDL_clipboard.h
deleted file mode 100644
index 74e2b32..0000000
--- a/linux-x86/include/SDL2/SDL_clipboard.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- * \file SDL_clipboard.h
- *
- * Include file for SDL clipboard handling
- */
-
-#ifndef _SDL_clipboard_h
-#define _SDL_clipboard_h
-
-#include "SDL_stdinc.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Function prototypes */
-
-/**
- * \brief Put UTF-8 text into the clipboard
- *
- * \sa SDL_GetClipboardText()
- */
-extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
-
-/**
- * \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free()
- *
- * \sa SDL_SetClipboardText()
- */
-extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
-
-/**
- * \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty
- *
- * \sa SDL_GetClipboardText()
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_clipboard_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_config.h b/linux-x86/include/SDL2/SDL_config.h
deleted file mode 100644
index 109219c..0000000
--- a/linux-x86/include/SDL2/SDL_config.h
+++ /dev/null
@@ -1,334 +0,0 @@
-/* include/SDL_config.h.  Generated from SDL_config.h.in by configure.  */
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef _SDL_config_h
-#define _SDL_config_h
-
-/**
- *  \file SDL_config.h.in
- *
- *  This is a set of defines to configure the SDL features
- */
-
-/* General platform specific identifiers */
-#include "SDL_platform.h"
-
-/* Make sure that this isn't included by Visual C++ */
-#ifdef _MSC_VER
-#error You should run hg revert SDL_config.h 
-#endif
-
-/* C language features */
-/* #undef const */
-/* #undef inline */
-/* #undef volatile */
-
-/* C datatypes */
-#ifdef __LP64__
-#define SIZEOF_VOIDP 8
-#else
-#define SIZEOF_VOIDP 4
-#endif
-#define HAVE_GCC_ATOMICS 1
-/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */
-#define HAVE_PTHREAD_SPINLOCK 1
-
-/* Comment this if you want to build without any C library requirements */
-#define HAVE_LIBC 1
-#if HAVE_LIBC
-
-/* Useful headers */
-#define HAVE_ALLOCA_H 1
-#define HAVE_SYS_TYPES_H 1
-#define HAVE_STDIO_H 1
-#define STDC_HEADERS 1
-#define HAVE_STDLIB_H 1
-#define HAVE_STDARG_H 1
-#define HAVE_MALLOC_H 1
-#define HAVE_MEMORY_H 1
-#define HAVE_STRING_H 1
-#define HAVE_STRINGS_H 1
-#define HAVE_INTTYPES_H 1
-#define HAVE_STDINT_H 1
-#define HAVE_CTYPE_H 1
-#define HAVE_MATH_H 1
-#define HAVE_ICONV_H 1
-#define HAVE_SIGNAL_H 1
-/* #undef HAVE_ALTIVEC_H */
-/* #undef HAVE_PTHREAD_NP_H */
-/* #undef HAVE_LIBUDEV_H */
-/* #undef HAVE_DBUS_DBUS_H */
-
-/* C library functions */
-#define HAVE_MALLOC 1
-#define HAVE_CALLOC 1
-#define HAVE_REALLOC 1
-#define HAVE_FREE 1
-#define HAVE_ALLOCA 1
-#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
-#define HAVE_GETENV 1
-#define HAVE_SETENV 1
-#define HAVE_PUTENV 1
-#define HAVE_UNSETENV 1
-#endif
-#define HAVE_QSORT 1
-#define HAVE_ABS 1
-#define HAVE_BCOPY 1
-#define HAVE_MEMSET 1
-#define HAVE_MEMCPY 1
-#define HAVE_MEMMOVE 1
-#define HAVE_MEMCMP 1
-#define HAVE_STRLEN 1
-/* #undef HAVE_STRLCPY */
-/* #undef HAVE_STRLCAT */
-#define HAVE_STRDUP 1
-/* #undef HAVE__STRREV */
-/* #undef HAVE__STRUPR */
-/* #undef HAVE__STRLWR */
-/* #undef HAVE_INDEX */
-/* #undef HAVE_RINDEX */
-#define HAVE_STRCHR 1
-#define HAVE_STRRCHR 1
-#define HAVE_STRSTR 1
-/* #undef HAVE_ITOA */
-/* #undef HAVE__LTOA */
-/* #undef HAVE__UITOA */
-/* #undef HAVE__ULTOA */
-#define HAVE_STRTOL 1
-#define HAVE_STRTOUL 1
-/* #undef HAVE__I64TOA */
-/* #undef HAVE__UI64TOA */
-#define HAVE_STRTOLL 1
-#define HAVE_STRTOULL 1
-#define HAVE_STRTOD 1
-#define HAVE_ATOI 1
-#define HAVE_ATOF 1
-#define HAVE_STRCMP 1
-#define HAVE_STRNCMP 1
-/* #undef HAVE__STRICMP */
-#define HAVE_STRCASECMP 1
-/* #undef HAVE__STRNICMP */
-#define HAVE_STRNCASECMP 1
-/* #undef HAVE_SSCANF */
-#define HAVE_VSSCANF 1
-/* #undef HAVE_SNPRINTF */
-#define HAVE_VSNPRINTF 1
-#define HAVE_M_PI /**/
-#define HAVE_ATAN 1
-#define HAVE_ATAN2 1
-#define HAVE_ACOS 1
-#define HAVE_ASIN 1
-#define HAVE_CEIL 1
-#define HAVE_COPYSIGN 1
-#define HAVE_COS 1
-#define HAVE_COSF 1
-#define HAVE_FABS 1
-#define HAVE_FLOOR 1
-#define HAVE_LOG 1
-#define HAVE_POW 1
-#define HAVE_SCALBN 1
-#define HAVE_SIN 1
-#define HAVE_SINF 1
-#define HAVE_SQRT 1
-#define HAVE_FSEEKO 1
-#define HAVE_FSEEKO64 1
-#define HAVE_SIGACTION 1
-#define HAVE_SA_SIGACTION 1
-#define HAVE_SETJMP 1
-#define HAVE_NANOSLEEP 1
-#define HAVE_SYSCONF 1
-/* #undef HAVE_SYSCTLBYNAME */
-#define HAVE_CLOCK_GETTIME 1
-/* #undef HAVE_GETPAGESIZE */
-#define HAVE_MPROTECT 1
-#define HAVE_ICONV 1
-/* #undef HAVE_PTHREAD_SETNAME_NP */
-/* #undef HAVE_PTHREAD_SET_NAME_NP */
-#define HAVE_SEM_TIMEDWAIT 1
-
-#else
-#define HAVE_STDARG_H 1
-#define HAVE_STDDEF_H 1
-#define HAVE_STDINT_H 1
-#endif /* HAVE_LIBC */
-
-/* SDL internal assertion support */
-/* #undef SDL_DEFAULT_ASSERT_LEVEL */
-
-/* Allow disabling of core subsystems */
-/* #undef SDL_ATOMIC_DISABLED */
-/* #undef SDL_AUDIO_DISABLED */
-/* #undef SDL_CPUINFO_DISABLED */
-/* #undef SDL_EVENTS_DISABLED */
-/* #undef SDL_FILE_DISABLED */
-/* #undef SDL_JOYSTICK_DISABLED */
-/* #undef SDL_HAPTIC_DISABLED */
-/* #undef SDL_LOADSO_DISABLED */
-/* #undef SDL_RENDER_DISABLED */
-/* #undef SDL_THREADS_DISABLED */
-/* #undef SDL_TIMERS_DISABLED */
-/* #undef SDL_VIDEO_DISABLED */
-/* #undef SDL_POWER_DISABLED */
-/* #undef SDL_FILESYSTEM_DISABLED */
-
-/* Enable various audio drivers */
-#define SDL_AUDIO_DRIVER_ALSA 1
-#define SDL_AUDIO_DRIVER_ALSA_DYNAMIC "libasound.so.2"
-/* #undef SDL_AUDIO_DRIVER_ARTS */
-/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
-/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */
-/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */
-/* #undef SDL_AUDIO_DRIVER_HAIKU */
-/* #undef SDL_AUDIO_DRIVER_BSD */
-/* #undef SDL_AUDIO_DRIVER_COREAUDIO */
-#define SDL_AUDIO_DRIVER_DISK 1
-#define SDL_AUDIO_DRIVER_DUMMY 1
-/* #undef SDL_AUDIO_DRIVER_XAUDIO2 */
-/* #undef SDL_AUDIO_DRIVER_DSOUND */
-/* #undef SDL_AUDIO_DRIVER_ESD */
-/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */
-/* #undef SDL_AUDIO_DRIVER_NAS */
-/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */
-/* #undef SDL_AUDIO_DRIVER_SNDIO */
-/* #undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */
-#define SDL_AUDIO_DRIVER_OSS 1
-/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */
-/* #undef SDL_AUDIO_DRIVER_PAUDIO */
-/* #undef SDL_AUDIO_DRIVER_QSA */
-/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
-/* #undef SDL_AUDIO_DRIVER_WINMM */
-/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
-/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
-
-/* Enable various input drivers */
-#define SDL_INPUT_LINUXEV 1
-#define SDL_INPUT_LINUXKD 1
-/* #undef SDL_INPUT_TSLIB */
-/* #undef SDL_JOYSTICK_HAIKU */
-/* #undef SDL_JOYSTICK_DINPUT */
-/* #undef SDL_JOYSTICK_DUMMY */
-/* #undef SDL_JOYSTICK_IOKIT */
-#define SDL_JOYSTICK_LINUX 1
-/* #undef SDL_JOYSTICK_WINMM */
-/* #undef SDL_JOYSTICK_USBHID */
-/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
-/* #undef SDL_HAPTIC_DUMMY */
-#define SDL_HAPTIC_LINUX 1
-/* #undef SDL_HAPTIC_IOKIT */
-/* #undef SDL_HAPTIC_DINPUT */
-
-/* Enable various shared object loading systems */
-/* #undef SDL_LOADSO_HAIKU */
-#define SDL_LOADSO_DLOPEN 1
-/* #undef SDL_LOADSO_DUMMY */
-/* #undef SDL_LOADSO_LDG */
-/* #undef SDL_LOADSO_WINDOWS */
-
-/* Enable various threading systems */
-#define SDL_THREAD_PTHREAD 1
-/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX */
-#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
-/* #undef SDL_THREAD_WINDOWS */
-
-/* Enable various timer systems */
-/* #undef SDL_TIMER_HAIKU */
-/* #undef SDL_TIMER_DUMMY */
-#define SDL_TIMER_UNIX 1
-/* #undef SDL_TIMER_WINDOWS */
-
-/* Enable various video drivers */
-/* #undef SDL_VIDEO_DRIVER_HAIKU */
-/* #undef SDL_VIDEO_DRIVER_COCOA */
-/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
-/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
-#define SDL_VIDEO_DRIVER_DUMMY 1
-/* #undef SDL_VIDEO_DRIVER_WINDOWS */
-/* #undef SDL_VIDEO_DRIVER_WAYLAND */
-/* #undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
-/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */
-/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL */
-/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR */
-/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON */
-/* #undef SDL_VIDEO_DRIVER_MIR */
-/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC */
-/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON */
-#define SDL_VIDEO_DRIVER_X11 1
-/* #undef SDL_VIDEO_DRIVER_RPI */
-#define SDL_VIDEO_DRIVER_X11_DYNAMIC "libX11.so.6"
-#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "libXext.so.6"
-/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR */
-/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA */
-/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 */
-/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */
-/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */
-/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE */
-/* #undef SDL_VIDEO_DRIVER_X11_XCURSOR */
-/* #undef SDL_VIDEO_DRIVER_X11_XINERAMA */
-/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2 */
-/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH */
-/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */
-/* #undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER */
-#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
-/* #undef SDL_VIDEO_DRIVER_X11_XVIDMODE */
-#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
-#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 1
-/* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY */
-#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1
-
-/* #undef SDL_VIDEO_RENDER_D3D */
-/* #undef SDL_VIDEO_RENDER_D3D11 */
-#define SDL_VIDEO_RENDER_OGL 1
-/* #undef SDL_VIDEO_RENDER_OGL_ES */
-/* #undef SDL_VIDEO_RENDER_OGL_ES2 */
-/* #undef SDL_VIDEO_RENDER_DIRECTFB */
-
-/* Enable OpenGL support */
-#define SDL_VIDEO_OPENGL 1
-/* #undef SDL_VIDEO_OPENGL_ES */
-/* #undef SDL_VIDEO_OPENGL_ES2 */
-/* #undef SDL_VIDEO_OPENGL_BGL */
-/* #undef SDL_VIDEO_OPENGL_CGL */
-/* #undef SDL_VIDEO_OPENGL_EGL */
-#define SDL_VIDEO_OPENGL_GLX 1
-/* #undef SDL_VIDEO_OPENGL_WGL */
-/* #undef SDL_VIDEO_OPENGL_OSMESA */
-/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
-
-/* Enable system power support */
-#define SDL_POWER_LINUX 1
-/* #undef SDL_POWER_WINDOWS */
-/* #undef SDL_POWER_MACOSX */
-/* #undef SDL_POWER_HAIKU */
-/* #undef SDL_POWER_HARDWIRED */
-
-/* Enable system filesystem support */
-/* #undef SDL_FILESYSTEM_HAIKU */
-/* #undef SDL_FILESYSTEM_COCOA */
-/* #undef SDL_FILESYSTEM_DUMMY */
-#define SDL_FILESYSTEM_UNIX 1
-/* #undef SDL_FILESYSTEM_WINDOWS */
-
-/* Enable assembly routines */
-#define SDL_ASSEMBLY_ROUTINES 1
-/* #undef SDL_ALTIVEC_BLITTERS */
-
-#endif /* _SDL_config_h */
diff --git a/linux-x86/include/SDL2/SDL_cpuinfo.h b/linux-x86/include/SDL2/SDL_cpuinfo.h
deleted file mode 100644
index 1f6efd3..0000000
--- a/linux-x86/include/SDL2/SDL_cpuinfo.h
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_cpuinfo.h
- *
- *  CPU feature detection for SDL.
- */
-
-#ifndef _SDL_cpuinfo_h
-#define _SDL_cpuinfo_h
-
-#include "SDL_stdinc.h"
-
-/* Need to do this here because intrin.h has C++ code in it */
-/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
-#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
-#include <intrin.h>
-#ifndef _WIN64
-#define __MMX__
-#define __3dNOW__
-#endif
-#define __SSE__
-#define __SSE2__
-#elif defined(__MINGW64_VERSION_MAJOR)
-#include <intrin.h>
-#else
-#ifdef __ALTIVEC__
-#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__)
-#include <altivec.h>
-#undef pixel
-#endif
-#endif
-#ifdef __MMX__
-#include <mmintrin.h>
-#endif
-#ifdef __3dNOW__
-#include <mm3dnow.h>
-#endif
-#ifdef __SSE__
-#include <xmmintrin.h>
-#endif
-#ifdef __SSE2__
-#include <emmintrin.h>
-#endif
-#endif
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* This is a guess for the cacheline size used for padding.
- * Most x86 processors have a 64 byte cache line.
- * The 64-bit PowerPC processors have a 128 byte cache line.
- * We'll use the larger value to be generally safe.
- */
-#define SDL_CACHELINE_SIZE  128
-
-/**
- *  This function returns the number of CPU cores available.
- */
-extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
-
-/**
- *  This function returns the L1 cache line size of the CPU
- *
- *  This is useful for determining multi-threaded structure padding
- *  or SIMD prefetch sizes.
- */
-extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
-
-/**
- *  This function returns true if the CPU has the RDTSC instruction.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
-
-/**
- *  This function returns true if the CPU has AltiVec features.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
-
-/**
- *  This function returns true if the CPU has MMX features.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
-
-/**
- *  This function returns true if the CPU has 3DNow! features.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
-
-/**
- *  This function returns true if the CPU has SSE features.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
-
-/**
- *  This function returns true if the CPU has SSE2 features.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
-
-/**
- *  This function returns true if the CPU has SSE3 features.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
-
-/**
- *  This function returns true if the CPU has SSE4.1 features.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
-
-/**
- *  This function returns true if the CPU has SSE4.2 features.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
-
-/**
- *  This function returns true if the CPU has AVX features.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
-
-/**
- *  This function returns the amount of RAM configured in the system, in MB.
- */
-extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_cpuinfo_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_endian.h b/linux-x86/include/SDL2/SDL_endian.h
deleted file mode 100644
index 161c418..0000000
--- a/linux-x86/include/SDL2/SDL_endian.h
+++ /dev/null
@@ -1,239 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_endian.h
- *
- *  Functions for reading and writing endian-specific values
- */
-
-#ifndef _SDL_endian_h
-#define _SDL_endian_h
-
-#include "SDL_stdinc.h"
-
-/**
- *  \name The two types of endianness
- */
-/* @{ */
-#define SDL_LIL_ENDIAN  1234
-#define SDL_BIG_ENDIAN  4321
-/* @} */
-
-#ifndef SDL_BYTEORDER           /* Not defined in SDL_config.h? */
-#ifdef __linux__
-#include <endian.h>
-#define SDL_BYTEORDER  __BYTE_ORDER
-#else /* __linux __ */
-#if defined(__hppa__) || \
-    defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
-    (defined(__MIPS__) && defined(__MISPEB__)) || \
-    defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
-    defined(__sparc__)
-#define SDL_BYTEORDER   SDL_BIG_ENDIAN
-#else
-#define SDL_BYTEORDER   SDL_LIL_ENDIAN
-#endif
-#endif /* __linux __ */
-#endif /* !SDL_BYTEORDER */
-
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- *  \file SDL_endian.h
- */
-#if defined(__GNUC__) && defined(__i386__) && \
-   !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */)
-SDL_FORCE_INLINE Uint16
-SDL_Swap16(Uint16 x)
-{
-  __asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
-    return x;
-}
-#elif defined(__GNUC__) && defined(__x86_64__)
-SDL_FORCE_INLINE Uint16
-SDL_Swap16(Uint16 x)
-{
-  __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
-    return x;
-}
-#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
-SDL_FORCE_INLINE Uint16
-SDL_Swap16(Uint16 x)
-{
-    int result;
-
-  __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
-    return (Uint16)result;
-}
-#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
-SDL_FORCE_INLINE Uint16
-SDL_Swap16(Uint16 x)
-{
-  __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
-    return x;
-}
-#else
-SDL_FORCE_INLINE Uint16
-SDL_Swap16(Uint16 x)
-{
-    return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
-}
-#endif
-
-#if defined(__GNUC__) && defined(__i386__)
-SDL_FORCE_INLINE Uint32
-SDL_Swap32(Uint32 x)
-{
-  __asm__("bswap %0": "=r"(x):"0"(x));
-    return x;
-}
-#elif defined(__GNUC__) && defined(__x86_64__)
-SDL_FORCE_INLINE Uint32
-SDL_Swap32(Uint32 x)
-{
-  __asm__("bswapl %0": "=r"(x):"0"(x));
-    return x;
-}
-#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
-SDL_FORCE_INLINE Uint32
-SDL_Swap32(Uint32 x)
-{
-    Uint32 result;
-
-  __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x));
-  __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x));
-  __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x));
-    return result;
-}
-#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
-SDL_FORCE_INLINE Uint32
-SDL_Swap32(Uint32 x)
-{
-  __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
-    return x;
-}
-#else
-SDL_FORCE_INLINE Uint32
-SDL_Swap32(Uint32 x)
-{
-    return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
-                                    ((x >> 8) & 0x0000FF00) | (x >> 24)));
-}
-#endif
-
-#if defined(__GNUC__) && defined(__i386__)
-SDL_FORCE_INLINE Uint64
-SDL_Swap64(Uint64 x)
-{
-    union
-    {
-        struct
-        {
-            Uint32 a, b;
-        } s;
-        Uint64 u;
-    } v;
-    v.u = x;
-  __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a),
-            "1"(v.s.
-                b));
-    return v.u;
-}
-#elif defined(__GNUC__) && defined(__x86_64__)
-SDL_FORCE_INLINE Uint64
-SDL_Swap64(Uint64 x)
-{
-  __asm__("bswapq %0": "=r"(x):"0"(x));
-    return x;
-}
-#else
-SDL_FORCE_INLINE Uint64
-SDL_Swap64(Uint64 x)
-{
-    Uint32 hi, lo;
-
-    /* Separate into high and low 32-bit values and swap them */
-    lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
-    x >>= 32;
-    hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
-    x = SDL_Swap32(lo);
-    x <<= 32;
-    x |= SDL_Swap32(hi);
-    return (x);
-}
-#endif
-
-
-SDL_FORCE_INLINE float
-SDL_SwapFloat(float x)
-{
-    union
-    {
-        float f;
-        Uint32 ui32;
-    } swapper;
-    swapper.f = x;
-    swapper.ui32 = SDL_Swap32(swapper.ui32);
-    return swapper.f;
-}
-
-
-/**
- *  \name Swap to native
- *  Byteswap item from the specified endianness to the native endianness.
- */
-/* @{ */
-#if SDL_BYTEORDER == SDL_LIL_ENDIAN
-#define SDL_SwapLE16(X) (X)
-#define SDL_SwapLE32(X) (X)
-#define SDL_SwapLE64(X) (X)
-#define SDL_SwapFloatLE(X)  (X)
-#define SDL_SwapBE16(X) SDL_Swap16(X)
-#define SDL_SwapBE32(X) SDL_Swap32(X)
-#define SDL_SwapBE64(X) SDL_Swap64(X)
-#define SDL_SwapFloatBE(X)  SDL_SwapFloat(X)
-#else
-#define SDL_SwapLE16(X) SDL_Swap16(X)
-#define SDL_SwapLE32(X) SDL_Swap32(X)
-#define SDL_SwapLE64(X) SDL_Swap64(X)
-#define SDL_SwapFloatLE(X)  SDL_SwapFloat(X)
-#define SDL_SwapBE16(X) (X)
-#define SDL_SwapBE32(X) (X)
-#define SDL_SwapBE64(X) (X)
-#define SDL_SwapFloatBE(X)  (X)
-#endif
-/* @} *//* Swap to native */
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_endian_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_error.h b/linux-x86/include/SDL2/SDL_error.h
deleted file mode 100644
index 5776cfa..0000000
--- a/linux-x86/include/SDL2/SDL_error.h
+++ /dev/null
@@ -1,76 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_error.h
- *
- *  Simple error message routines for SDL.
- */
-
-#ifndef _SDL_error_h
-#define _SDL_error_h
-
-#include "SDL_stdinc.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Public functions */
-/* SDL_SetError() unconditionally returns -1. */
-extern DECLSPEC int SDLCALL SDL_SetError(const char *fmt, ...);
-extern DECLSPEC const char *SDLCALL SDL_GetError(void);
-extern DECLSPEC void SDLCALL SDL_ClearError(void);
-
-/**
- *  \name Internal error functions
- *
- *  \internal
- *  Private error reporting function - used internally.
- */
-/* @{ */
-#define SDL_OutOfMemory()   SDL_Error(SDL_ENOMEM)
-#define SDL_Unsupported()   SDL_Error(SDL_UNSUPPORTED)
-#define SDL_InvalidParamError(param)    SDL_SetError("Parameter '%s' is invalid", (param))
-typedef enum
-{
-    SDL_ENOMEM,
-    SDL_EFREAD,
-    SDL_EFWRITE,
-    SDL_EFSEEK,
-    SDL_UNSUPPORTED,
-    SDL_LASTERROR
-} SDL_errorcode;
-/* SDL_Error() unconditionally returns -1. */
-extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
-/* @} *//* Internal error functions */
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_error_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_events.h b/linux-x86/include/SDL2/SDL_events.h
deleted file mode 100644
index fc5a145..0000000
--- a/linux-x86/include/SDL2/SDL_events.h
+++ /dev/null
@@ -1,723 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_events.h
- *
- *  Include file for SDL event handling.
- */
-
-#ifndef _SDL_events_h
-#define _SDL_events_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_video.h"
-#include "SDL_keyboard.h"
-#include "SDL_mouse.h"
-#include "SDL_joystick.h"
-#include "SDL_gamecontroller.h"
-#include "SDL_quit.h"
-#include "SDL_gesture.h"
-#include "SDL_touch.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* General keyboard/mouse state definitions */
-#define SDL_RELEASED    0
-#define SDL_PRESSED 1
-
-/**
- * \brief The types of events that can be delivered.
- */
-typedef enum
-{
-    SDL_FIRSTEVENT     = 0,     /**< Unused (do not remove) */
-
-    /* Application events */
-    SDL_QUIT           = 0x100, /**< User-requested quit */
-
-    /* These application events have special meaning on iOS, see README-ios.txt for details */
-    SDL_APP_TERMINATING,        /**< The application is being terminated by the OS
-                                     Called on iOS in applicationWillTerminate()
-                                     Called on Android in onDestroy()
-                                */
-    SDL_APP_LOWMEMORY,          /**< The application is low on memory, free memory if possible.
-                                     Called on iOS in applicationDidReceiveMemoryWarning()
-                                     Called on Android in onLowMemory()
-                                */
-    SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
-                                     Called on iOS in applicationWillResignActive()
-                                     Called on Android in onPause()
-                                */
-    SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
-                                     Called on iOS in applicationDidEnterBackground()
-                                     Called on Android in onPause()
-                                */
-    SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
-                                     Called on iOS in applicationWillEnterForeground()
-                                     Called on Android in onResume()
-                                */
-    SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
-                                     Called on iOS in applicationDidBecomeActive()
-                                     Called on Android in onResume()
-                                */
-
-    /* Window events */
-    SDL_WINDOWEVENT    = 0x200, /**< Window state change */
-    SDL_SYSWMEVENT,             /**< System specific event */
-
-    /* Keyboard events */
-    SDL_KEYDOWN        = 0x300, /**< Key pressed */
-    SDL_KEYUP,                  /**< Key released */
-    SDL_TEXTEDITING,            /**< Keyboard text editing (composition) */
-    SDL_TEXTINPUT,              /**< Keyboard text input */
-
-    /* Mouse events */
-    SDL_MOUSEMOTION    = 0x400, /**< Mouse moved */
-    SDL_MOUSEBUTTONDOWN,        /**< Mouse button pressed */
-    SDL_MOUSEBUTTONUP,          /**< Mouse button released */
-    SDL_MOUSEWHEEL,             /**< Mouse wheel motion */
-
-    /* Joystick events */
-    SDL_JOYAXISMOTION  = 0x600, /**< Joystick axis motion */
-    SDL_JOYBALLMOTION,          /**< Joystick trackball motion */
-    SDL_JOYHATMOTION,           /**< Joystick hat position change */
-    SDL_JOYBUTTONDOWN,          /**< Joystick button pressed */
-    SDL_JOYBUTTONUP,            /**< Joystick button released */
-    SDL_JOYDEVICEADDED,         /**< A new joystick has been inserted into the system */
-    SDL_JOYDEVICEREMOVED,       /**< An opened joystick has been removed */
-
-    /* Game controller events */
-    SDL_CONTROLLERAXISMOTION  = 0x650, /**< Game controller axis motion */
-    SDL_CONTROLLERBUTTONDOWN,          /**< Game controller button pressed */
-    SDL_CONTROLLERBUTTONUP,            /**< Game controller button released */
-    SDL_CONTROLLERDEVICEADDED,         /**< A new Game controller has been inserted into the system */
-    SDL_CONTROLLERDEVICEREMOVED,       /**< An opened Game controller has been removed */
-    SDL_CONTROLLERDEVICEREMAPPED,      /**< The controller mapping was updated */
-
-    /* Touch events */
-    SDL_FINGERDOWN      = 0x700,
-    SDL_FINGERUP,
-    SDL_FINGERMOTION,
-
-    /* Gesture events */
-    SDL_DOLLARGESTURE   = 0x800,
-    SDL_DOLLARRECORD,
-    SDL_MULTIGESTURE,
-
-    /* Clipboard events */
-    SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
-
-    /* Drag and drop events */
-    SDL_DROPFILE        = 0x1000, /**< The system requests a file open */
-
-    /* Render events */
-    SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset */
-
-    /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
-     *  and should be allocated with SDL_RegisterEvents()
-     */
-    SDL_USEREVENT    = 0x8000,
-
-    /**
-     *  This last event is only for bounding internal arrays
-     */
-    SDL_LASTEVENT    = 0xFFFF
-} SDL_EventType;
-
-/**
- *  \brief Fields shared by every event
- */
-typedef struct SDL_CommonEvent
-{
-    Uint32 type;
-    Uint32 timestamp;
-} SDL_CommonEvent;
-
-/**
- *  \brief Window state change event data (event.window.*)
- */
-typedef struct SDL_WindowEvent
-{
-    Uint32 type;        /**< ::SDL_WINDOWEVENT */
-    Uint32 timestamp;
-    Uint32 windowID;    /**< The associated window */
-    Uint8 event;        /**< ::SDL_WindowEventID */
-    Uint8 padding1;
-    Uint8 padding2;
-    Uint8 padding3;
-    Sint32 data1;       /**< event dependent data */
-    Sint32 data2;       /**< event dependent data */
-} SDL_WindowEvent;
-
-/**
- *  \brief Keyboard button event structure (event.key.*)
- */
-typedef struct SDL_KeyboardEvent
-{
-    Uint32 type;        /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
-    Uint32 timestamp;
-    Uint32 windowID;    /**< The window with keyboard focus, if any */
-    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
-    Uint8 repeat;       /**< Non-zero if this is a key repeat */
-    Uint8 padding2;
-    Uint8 padding3;
-    SDL_Keysym keysym;  /**< The key that was pressed or released */
-} SDL_KeyboardEvent;
-
-#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
-/**
- *  \brief Keyboard text editing event structure (event.edit.*)
- */
-typedef struct SDL_TextEditingEvent
-{
-    Uint32 type;                                /**< ::SDL_TEXTEDITING */
-    Uint32 timestamp;
-    Uint32 windowID;                            /**< The window with keyboard focus, if any */
-    char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];  /**< The editing text */
-    Sint32 start;                               /**< The start cursor of selected editing text */
-    Sint32 length;                              /**< The length of selected editing text */
-} SDL_TextEditingEvent;
-
-
-#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
-/**
- *  \brief Keyboard text input event structure (event.text.*)
- */
-typedef struct SDL_TextInputEvent
-{
-    Uint32 type;                              /**< ::SDL_TEXTINPUT */
-    Uint32 timestamp;
-    Uint32 windowID;                          /**< The window with keyboard focus, if any */
-    char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];  /**< The input text */
-} SDL_TextInputEvent;
-
-/**
- *  \brief Mouse motion event structure (event.motion.*)
- */
-typedef struct SDL_MouseMotionEvent
-{
-    Uint32 type;        /**< ::SDL_MOUSEMOTION */
-    Uint32 timestamp;
-    Uint32 windowID;    /**< The window with mouse focus, if any */
-    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
-    Uint32 state;       /**< The current button state */
-    Sint32 x;           /**< X coordinate, relative to window */
-    Sint32 y;           /**< Y coordinate, relative to window */
-    Sint32 xrel;        /**< The relative motion in the X direction */
-    Sint32 yrel;        /**< The relative motion in the Y direction */
-} SDL_MouseMotionEvent;
-
-/**
- *  \brief Mouse button event structure (event.button.*)
- */
-typedef struct SDL_MouseButtonEvent
-{
-    Uint32 type;        /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
-    Uint32 timestamp;
-    Uint32 windowID;    /**< The window with mouse focus, if any */
-    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
-    Uint8 button;       /**< The mouse button index */
-    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
-    Uint8 clicks;       /**< 1 for single-click, 2 for double-click, etc. */
-    Uint8 padding1;
-    Sint32 x;           /**< X coordinate, relative to window */
-    Sint32 y;           /**< Y coordinate, relative to window */
-} SDL_MouseButtonEvent;
-
-/**
- *  \brief Mouse wheel event structure (event.wheel.*)
- */
-typedef struct SDL_MouseWheelEvent
-{
-    Uint32 type;        /**< ::SDL_MOUSEWHEEL */
-    Uint32 timestamp;
-    Uint32 windowID;    /**< The window with mouse focus, if any */
-    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
-    Sint32 x;           /**< The amount scrolled horizontally, positive to the right and negative to the left */
-    Sint32 y;           /**< The amount scrolled vertically, positive away from the user and negative toward the user */
-} SDL_MouseWheelEvent;
-
-/**
- *  \brief Joystick axis motion event structure (event.jaxis.*)
- */
-typedef struct SDL_JoyAxisEvent
-{
-    Uint32 type;        /**< ::SDL_JOYAXISMOTION */
-    Uint32 timestamp;
-    SDL_JoystickID which; /**< The joystick instance id */
-    Uint8 axis;         /**< The joystick axis index */
-    Uint8 padding1;
-    Uint8 padding2;
-    Uint8 padding3;
-    Sint16 value;       /**< The axis value (range: -32768 to 32767) */
-    Uint16 padding4;
-} SDL_JoyAxisEvent;
-
-/**
- *  \brief Joystick trackball motion event structure (event.jball.*)
- */
-typedef struct SDL_JoyBallEvent
-{
-    Uint32 type;        /**< ::SDL_JOYBALLMOTION */
-    Uint32 timestamp;
-    SDL_JoystickID which; /**< The joystick instance id */
-    Uint8 ball;         /**< The joystick trackball index */
-    Uint8 padding1;
-    Uint8 padding2;
-    Uint8 padding3;
-    Sint16 xrel;        /**< The relative motion in the X direction */
-    Sint16 yrel;        /**< The relative motion in the Y direction */
-} SDL_JoyBallEvent;
-
-/**
- *  \brief Joystick hat position change event structure (event.jhat.*)
- */
-typedef struct SDL_JoyHatEvent
-{
-    Uint32 type;        /**< ::SDL_JOYHATMOTION */
-    Uint32 timestamp;
-    SDL_JoystickID which; /**< The joystick instance id */
-    Uint8 hat;          /**< The joystick hat index */
-    Uint8 value;        /**< The hat position value.
-                         *   \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
-                         *   \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
-                         *   \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
-                         *
-                         *   Note that zero means the POV is centered.
-                         */
-    Uint8 padding1;
-    Uint8 padding2;
-} SDL_JoyHatEvent;
-
-/**
- *  \brief Joystick button event structure (event.jbutton.*)
- */
-typedef struct SDL_JoyButtonEvent
-{
-    Uint32 type;        /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
-    Uint32 timestamp;
-    SDL_JoystickID which; /**< The joystick instance id */
-    Uint8 button;       /**< The joystick button index */
-    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
-    Uint8 padding1;
-    Uint8 padding2;
-} SDL_JoyButtonEvent;
-
-/**
- *  \brief Joystick device event structure (event.jdevice.*)
- */
-typedef struct SDL_JoyDeviceEvent
-{
-    Uint32 type;        /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
-    Uint32 timestamp;
-    Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
-} SDL_JoyDeviceEvent;
-
-
-/**
- *  \brief Game controller axis motion event structure (event.caxis.*)
- */
-typedef struct SDL_ControllerAxisEvent
-{
-    Uint32 type;        /**< ::SDL_CONTROLLERAXISMOTION */
-    Uint32 timestamp;
-    SDL_JoystickID which; /**< The joystick instance id */
-    Uint8 axis;         /**< The controller axis (SDL_GameControllerAxis) */
-    Uint8 padding1;
-    Uint8 padding2;
-    Uint8 padding3;
-    Sint16 value;       /**< The axis value (range: -32768 to 32767) */
-    Uint16 padding4;
-} SDL_ControllerAxisEvent;
-
-
-/**
- *  \brief Game controller button event structure (event.cbutton.*)
- */
-typedef struct SDL_ControllerButtonEvent
-{
-    Uint32 type;        /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
-    Uint32 timestamp;
-    SDL_JoystickID which; /**< The joystick instance id */
-    Uint8 button;       /**< The controller button (SDL_GameControllerButton) */
-    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
-    Uint8 padding1;
-    Uint8 padding2;
-} SDL_ControllerButtonEvent;
-
-
-/**
- *  \brief Controller device event structure (event.cdevice.*)
- */
-typedef struct SDL_ControllerDeviceEvent
-{
-    Uint32 type;        /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
-    Uint32 timestamp;
-    Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
-} SDL_ControllerDeviceEvent;
-
-
-/**
- *  \brief Touch finger event structure (event.tfinger.*)
- */
-typedef struct SDL_TouchFingerEvent
-{
-    Uint32 type;        /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
-    Uint32 timestamp;
-    SDL_TouchID touchId; /**< The touch device id */
-    SDL_FingerID fingerId;
-    float x;            /**< Normalized in the range 0...1 */
-    float y;            /**< Normalized in the range 0...1 */
-    float dx;           /**< Normalized in the range 0...1 */
-    float dy;           /**< Normalized in the range 0...1 */
-    float pressure;     /**< Normalized in the range 0...1 */
-} SDL_TouchFingerEvent;
-
-
-/**
- *  \brief Multiple Finger Gesture Event (event.mgesture.*)
- */
-typedef struct SDL_MultiGestureEvent
-{
-    Uint32 type;        /**< ::SDL_MULTIGESTURE */
-    Uint32 timestamp;
-    SDL_TouchID touchId; /**< The touch device index */
-    float dTheta;
-    float dDist;
-    float x;
-    float y;
-    Uint16 numFingers;
-    Uint16 padding;
-} SDL_MultiGestureEvent;
-
-
-/**
- * \brief Dollar Gesture Event (event.dgesture.*)
- */
-typedef struct SDL_DollarGestureEvent
-{
-    Uint32 type;        /**< ::SDL_DOLLARGESTURE */
-    Uint32 timestamp;
-    SDL_TouchID touchId; /**< The touch device id */
-    SDL_GestureID gestureId;
-    Uint32 numFingers;
-    float error;
-    float x;            /**< Normalized center of gesture */
-    float y;            /**< Normalized center of gesture */
-} SDL_DollarGestureEvent;
-
-
-/**
- *  \brief An event used to request a file open by the system (event.drop.*)
- *         This event is disabled by default, you can enable it with SDL_EventState()
- *  \note If you enable this event, you must free the filename in the event.
- */
-typedef struct SDL_DropEvent
-{
-    Uint32 type;        /**< ::SDL_DROPFILE */
-    Uint32 timestamp;
-    char *file;         /**< The file name, which should be freed with SDL_free() */
-} SDL_DropEvent;
-
-
-/**
- *  \brief The "quit requested" event
- */
-typedef struct SDL_QuitEvent
-{
-    Uint32 type;        /**< ::SDL_QUIT */
-    Uint32 timestamp;
-} SDL_QuitEvent;
-
-/**
- *  \brief OS Specific event
- */
-typedef struct SDL_OSEvent
-{
-    Uint32 type;        /**< ::SDL_QUIT */
-    Uint32 timestamp;
-} SDL_OSEvent;
-
-/**
- *  \brief A user-defined event type (event.user.*)
- */
-typedef struct SDL_UserEvent
-{
-    Uint32 type;        /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
-    Uint32 timestamp;
-    Uint32 windowID;    /**< The associated window if any */
-    Sint32 code;        /**< User defined event code */
-    void *data1;        /**< User defined data pointer */
-    void *data2;        /**< User defined data pointer */
-} SDL_UserEvent;
-
-
-struct SDL_SysWMmsg;
-typedef struct SDL_SysWMmsg SDL_SysWMmsg;
-
-/**
- *  \brief A video driver dependent system event (event.syswm.*)
- *         This event is disabled by default, you can enable it with SDL_EventState()
- *
- *  \note If you want to use this event, you should include SDL_syswm.h.
- */
-typedef struct SDL_SysWMEvent
-{
-    Uint32 type;        /**< ::SDL_SYSWMEVENT */
-    Uint32 timestamp;
-    SDL_SysWMmsg *msg;  /**< driver dependent data, defined in SDL_syswm.h */
-} SDL_SysWMEvent;
-
-/**
- *  \brief General event structure
- */
-typedef union SDL_Event
-{
-    Uint32 type;                    /**< Event type, shared with all events */
-    SDL_CommonEvent common;         /**< Common event data */
-    SDL_WindowEvent window;         /**< Window event data */
-    SDL_KeyboardEvent key;          /**< Keyboard event data */
-    SDL_TextEditingEvent edit;      /**< Text editing event data */
-    SDL_TextInputEvent text;        /**< Text input event data */
-    SDL_MouseMotionEvent motion;    /**< Mouse motion event data */
-    SDL_MouseButtonEvent button;    /**< Mouse button event data */
-    SDL_MouseWheelEvent wheel;      /**< Mouse wheel event data */
-    SDL_JoyAxisEvent jaxis;         /**< Joystick axis event data */
-    SDL_JoyBallEvent jball;         /**< Joystick ball event data */
-    SDL_JoyHatEvent jhat;           /**< Joystick hat event data */
-    SDL_JoyButtonEvent jbutton;     /**< Joystick button event data */
-    SDL_JoyDeviceEvent jdevice;     /**< Joystick device change event data */
-    SDL_ControllerAxisEvent caxis;      /**< Game Controller axis event data */
-    SDL_ControllerButtonEvent cbutton;  /**< Game Controller button event data */
-    SDL_ControllerDeviceEvent cdevice;  /**< Game Controller device event data */
-    SDL_QuitEvent quit;             /**< Quit request event data */
-    SDL_UserEvent user;             /**< Custom event data */
-    SDL_SysWMEvent syswm;           /**< System dependent window event data */
-    SDL_TouchFingerEvent tfinger;   /**< Touch finger event data */
-    SDL_MultiGestureEvent mgesture; /**< Gesture event data */
-    SDL_DollarGestureEvent dgesture; /**< Gesture event data */
-    SDL_DropEvent drop;             /**< Drag and drop event data */
-
-    /* This is necessary for ABI compatibility between Visual C++ and GCC
-       Visual C++ will respect the push pack pragma and use 52 bytes for
-       this structure, and GCC will use the alignment of the largest datatype
-       within the union, which is 8 bytes.
-
-       So... we'll add padding to force the size to be 56 bytes for both.
-    */
-    Uint8 padding[56];
-} SDL_Event;
-
-
-/* Function prototypes */
-
-/**
- *  Pumps the event loop, gathering events from the input devices.
- *
- *  This function updates the event queue and internal input device state.
- *
- *  This should only be run in the thread that sets the video mode.
- */
-extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
-
-/* @{ */
-typedef enum
-{
-    SDL_ADDEVENT,
-    SDL_PEEKEVENT,
-    SDL_GETEVENT
-} SDL_eventaction;
-
-/**
- *  Checks the event queue for messages and optionally returns them.
- *
- *  If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
- *  the back of the event queue.
- *
- *  If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
- *  of the event queue, within the specified minimum and maximum type,
- *  will be returned and will not be removed from the queue.
- *
- *  If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
- *  of the event queue, within the specified minimum and maximum type,
- *  will be returned and will be removed from the queue.
- *
- *  \return The number of events actually stored, or -1 if there was an error.
- *
- *  This function is thread-safe.
- */
-extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
-                                           SDL_eventaction action,
-                                           Uint32 minType, Uint32 maxType);
-/* @} */
-
-/**
- *  Checks to see if certain event types are in the event queue.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
-extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
-
-/**
- *  This function clears events from the event queue
- */
-extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
-extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
-
-/**
- *  \brief Polls for currently pending events.
- *
- *  \return 1 if there are any pending events, or 0 if there are none available.
- *
- *  \param event If not NULL, the next event is removed from the queue and
- *               stored in that area.
- */
-extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
-
-/**
- *  \brief Waits indefinitely for the next available event.
- *
- *  \return 1, or 0 if there was an error while waiting for events.
- *
- *  \param event If not NULL, the next event is removed from the queue and
- *               stored in that area.
- */
-extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
-
-/**
- *  \brief Waits until the specified timeout (in milliseconds) for the next
- *         available event.
- *
- *  \return 1, or 0 if there was an error while waiting for events.
- *
- *  \param event If not NULL, the next event is removed from the queue and
- *               stored in that area.
- *  \param timeout The timeout (in milliseconds) to wait for next event.
- */
-extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
-                                                 int timeout);
-
-/**
- *  \brief Add an event to the event queue.
- *
- *  \return 1 on success, 0 if the event was filtered, or -1 if the event queue
- *          was full or there was some other error.
- */
-extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
-
-typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
-
-/**
- *  Sets up a filter to process all events before they change internal state and
- *  are posted to the internal event queue.
- *
- *  The filter is prototyped as:
- *  \code
- *      int SDL_EventFilter(void *userdata, SDL_Event * event);
- *  \endcode
- *
- *  If the filter returns 1, then the event will be added to the internal queue.
- *  If it returns 0, then the event will be dropped from the queue, but the
- *  internal state will still be updated.  This allows selective filtering of
- *  dynamically arriving events.
- *
- *  \warning  Be very careful of what you do in the event filter function, as
- *            it may run in a different thread!
- *
- *  There is one caveat when dealing with the ::SDL_QuitEvent event type.  The
- *  event filter is only called when the window manager desires to close the
- *  application window.  If the event filter returns 1, then the window will
- *  be closed, otherwise the window will remain open if possible.
- *
- *  If the quit event is generated by an interrupt signal, it will bypass the
- *  internal queue and be delivered to the application at the next event poll.
- */
-extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
-                                                void *userdata);
-
-/**
- *  Return the current event filter - can be used to "chain" filters.
- *  If there is no event filter set, this function returns SDL_FALSE.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
-                                                    void **userdata);
-
-/**
- *  Add a function which is called when an event is added to the queue.
- */
-extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
-                                               void *userdata);
-
-/**
- *  Remove an event watch function added with SDL_AddEventWatch()
- */
-extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
-                                               void *userdata);
-
-/**
- *  Run the filter function on the current event queue, removing any
- *  events for which the filter returns 0.
- */
-extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
-                                              void *userdata);
-
-/* @{ */
-#define SDL_QUERY   -1
-#define SDL_IGNORE   0
-#define SDL_DISABLE  0
-#define SDL_ENABLE   1
-
-/**
- *  This function allows you to set the state of processing certain events.
- *   - If \c state is set to ::SDL_IGNORE, that event will be automatically
- *     dropped from the event queue and will not event be filtered.
- *   - If \c state is set to ::SDL_ENABLE, that event will be processed
- *     normally.
- *   - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
- *     current processing state of the specified event.
- */
-extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
-/* @} */
-#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
-
-/**
- *  This function allocates a set of user-defined events, and returns
- *  the beginning event number for that set of events.
- *
- *  If there aren't enough user-defined events left, this function
- *  returns (Uint32)-1
- */
-extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_events_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_filesystem.h b/linux-x86/include/SDL2/SDL_filesystem.h
deleted file mode 100644
index de3e227..0000000
--- a/linux-x86/include/SDL2/SDL_filesystem.h
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_filesystem.h
- *
- *  \brief Include file for filesystem SDL API functions
- */
-
-#ifndef _SDL_filesystem_h
-#define _SDL_filesystem_h
-
-#include "SDL_stdinc.h"
-
-#include "begin_code.h"
-
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * \brief Get the path where the application resides.
- *
- * Get the "base path". This is the directory where the application was run
- *  from, which is probably the installation directory, and may or may not
- *  be the process's current working directory.
- *
- * This returns an absolute path in UTF-8 encoding, and is guaranteed to
- *  end with a path separator ('\\' on Windows, '/' most other places).
- *
- * The pointer returned by this function is owned by you. Please call
- *  SDL_free() on the pointer when you are done with it, or it will be a
- *  memory leak. This is not necessarily a fast call, though, so you should
- *  call this once near startup and save the string if you need it.
- *
- * Some platforms can't determine the application's path, and on other
- *  platforms, this might be meaningless. In such cases, this function will
- *  return NULL.
- *
- *  \return String of base dir in UTF-8 encoding, or NULL on error.
- *
- * \sa SDL_GetPrefPath
- */
-extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
-
-/**
- * \brief Get the user-and-app-specific path where files can be written.
- *
- * Get the "pref dir". This is meant to be where users can write personal
- *  files (preferences and save games, etc) that are specific to your
- *  application. This directory is unique per user, per application.
- *
- * This function will decide the appropriate location in the native filesystem,
- *  create the directory if necessary, and return a string of the absolute
- *  path to the directory in UTF-8 encoding.
- *
- * On Windows, the string might look like:
- *  "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
- *
- * On Linux, the string might look like:
- *  "/home/bob/.local/share/My Program Name/"
- *
- * On Mac OS X, the string might look like:
- *  "/Users/bob/Library/Application Support/My Program Name/"
- *
- * (etc.)
- *
- * You specify the name of your organization (if it's not a real organization,
- *  your name or an Internet domain you own might do) and the name of your
- *  application. These should be untranslated proper names.
- *
- * Both the org and app strings may become part of a directory name, so
- *  please follow these rules:
- *
- *    - Try to use the same org string (including case-sensitivity) for
- *      all your applications that use this function.
- *    - Always use a unique app string for each one, and make sure it never
- *      changes for an app once you've decided on it.
- *    - Unicode characters are legal, as long as it's UTF-8 encoded, but...
- *    - ...only use letters, numbers, and spaces. Avoid punctuation like
- *      "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
- *
- * This returns an absolute path in UTF-8 encoding, and is guaranteed to
- *  end with a path separator ('\\' on Windows, '/' most other places).
- *
- * The pointer returned by this function is owned by you. Please call
- *  SDL_free() on the pointer when you are done with it, or it will be a
- *  memory leak. This is not necessarily a fast call, though, so you should
- *  call this once near startup and save the string if you need it.
- *
- * You should assume the path returned by this function is the only safe
- *  place to write files (and that SDL_GetBasePath(), while it might be
- *  writable, or even the parent of the returned path, aren't where you
- *  should be writing things).
- *
- * Some platforms can't determine the pref path, and on other
- *  platforms, this might be meaningless. In such cases, this function will
- *  return NULL.
- *
- *   \param org The name of your organization.
- *   \param app The name of your application.
- *  \return UTF-8 string of user dir in platform-dependent notation. NULL
- *          if there's a problem (creating directory failed, etc).
- *
- * \sa SDL_GetBasePath
- */
-extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_system_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_gamecontroller.h b/linux-x86/include/SDL2/SDL_gamecontroller.h
deleted file mode 100644
index b00ad71..0000000
--- a/linux-x86/include/SDL2/SDL_gamecontroller.h
+++ /dev/null
@@ -1,316 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_gamecontroller.h
- *
- *  Include file for SDL game controller event handling
- */
-
-#ifndef _SDL_gamecontroller_h
-#define _SDL_gamecontroller_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_rwops.h"
-#include "SDL_joystick.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- *  \file SDL_gamecontroller.h
- *
- *  In order to use these functions, SDL_Init() must have been called
- *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
- *  for game controllers, and load appropriate drivers.
- *
- *  If you would like to receive controller updates while the application
- *  is in the background, you should set the following hint before calling
- *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
- */
-
-/* The gamecontroller structure used to identify an SDL game controller */
-struct _SDL_GameController;
-typedef struct _SDL_GameController SDL_GameController;
-
-
-typedef enum
-{
-    SDL_CONTROLLER_BINDTYPE_NONE = 0,
-    SDL_CONTROLLER_BINDTYPE_BUTTON,
-    SDL_CONTROLLER_BINDTYPE_AXIS,
-    SDL_CONTROLLER_BINDTYPE_HAT
-} SDL_GameControllerBindType;
-
-/**
- *  Get the SDL joystick layer binding for this controller button/axis mapping
- */
-typedef struct SDL_GameControllerButtonBind
-{
-    SDL_GameControllerBindType bindType;
-    union
-    {
-        int button;
-        int axis;
-        struct {
-            int hat;
-            int hat_mask;
-        } hat;
-    } value;
-
-} SDL_GameControllerButtonBind;
-
-
-/**
- *  To count the number of game controllers in the system for the following:
- *  int nJoysticks = SDL_NumJoysticks();
- *  int nGameControllers = 0;
- *  for ( int i = 0; i < nJoysticks; i++ ) {
- *      if ( SDL_IsGameController(i) ) {
- *          nGameControllers++;
- *      }
- *  }
- *
- *  Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
- *  guid,name,mappings
- *
- *  Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
- *  Under Windows there is a reserved GUID of "xinput" that covers any XInput devices.
- *  The mapping format for joystick is:
- *      bX - a joystick button, index X
- *      hX.Y - hat X with value Y
- *      aX - axis X of the joystick
- *  Buttons can be used as a controller axis and vice versa.
- *
- *  This string shows an example of a valid mapping for a controller
- *  "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
- *
- */
-
-/**
- *  Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform()
- *  A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
- *
- *  If \c freerw is non-zero, the stream will be closed after being read.
- * 
- * \return number of mappings added, -1 on error
- */
-extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw );
-
-/**
- *  Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
- *
- *  Convenience macro.
- */
-#define SDL_GameControllerAddMappingsFromFile(file)   SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
-
-/**
- *  Add or update an existing mapping configuration
- *
- * \return 1 if mapping is added, 0 if updated, -1 on error
- */
-extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingString );
-
-/**
- *  Get a mapping string for a GUID
- *
- *  \return the mapping string.  Must be freed with SDL_free.  Returns NULL if no mapping is available
- */
-extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid );
-
-/**
- *  Get a mapping string for an open GameController
- *
- *  \return the mapping string.  Must be freed with SDL_free.  Returns NULL if no mapping is available
- */
-extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller );
-
-/**
- *  Is the joystick on this index supported by the game controller interface?
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
-
-
-/**
- *  Get the implementation dependent name of a game controller.
- *  This can be called before any controllers are opened.
- *  If no name can be found, this function returns NULL.
- */
-extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
-
-/**
- *  Open a game controller for use.
- *  The index passed as an argument refers to the N'th game controller on the system.
- *  This index is the value which will identify this controller in future controller
- *  events.
- *
- *  \return A controller identifier, or NULL if an error occurred.
- */
-extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index);
-
-/**
- *  Return the name for this currently opened controller
- */
-extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
-
-/**
- *  Returns SDL_TRUE if the controller has been opened and currently connected,
- *  or SDL_FALSE if it has not.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
-
-/**
- *  Get the underlying joystick object used by a controller
- */
-extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
-
-/**
- *  Enable/disable controller event polling.
- *
- *  If controller events are disabled, you must call SDL_GameControllerUpdate()
- *  yourself and check the state of the controller when you want controller
- *  information.
- *
- *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
- */
-extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state);
-
-/**
- *  Update the current state of the open game controllers.
- *
- *  This is called automatically by the event loop if any game controller
- *  events are enabled.
- */
-extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
-
-
-/**
- *  The list of axes available from a controller
- */
-typedef enum
-{
-    SDL_CONTROLLER_AXIS_INVALID = -1,
-    SDL_CONTROLLER_AXIS_LEFTX,
-    SDL_CONTROLLER_AXIS_LEFTY,
-    SDL_CONTROLLER_AXIS_RIGHTX,
-    SDL_CONTROLLER_AXIS_RIGHTY,
-    SDL_CONTROLLER_AXIS_TRIGGERLEFT,
-    SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
-    SDL_CONTROLLER_AXIS_MAX
-} SDL_GameControllerAxis;
-
-/**
- *  turn this string into a axis mapping
- */
-extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString);
-
-/**
- *  turn this axis enum into a string mapping
- */
-extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
-
-/**
- *  Get the SDL joystick layer binding for this controller button mapping
- */
-extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
-SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
-                                 SDL_GameControllerAxis axis);
-
-/**
- *  Get the current state of an axis control on a game controller.
- *
- *  The state is a value ranging from -32768 to 32767.
- *
- *  The axis indices start at index 0.
- */
-extern DECLSPEC Sint16 SDLCALL
-SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
-                          SDL_GameControllerAxis axis);
-
-/**
- *  The list of buttons available from a controller
- */
-typedef enum
-{
-    SDL_CONTROLLER_BUTTON_INVALID = -1,
-    SDL_CONTROLLER_BUTTON_A,
-    SDL_CONTROLLER_BUTTON_B,
-    SDL_CONTROLLER_BUTTON_X,
-    SDL_CONTROLLER_BUTTON_Y,
-    SDL_CONTROLLER_BUTTON_BACK,
-    SDL_CONTROLLER_BUTTON_GUIDE,
-    SDL_CONTROLLER_BUTTON_START,
-    SDL_CONTROLLER_BUTTON_LEFTSTICK,
-    SDL_CONTROLLER_BUTTON_RIGHTSTICK,
-    SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
-    SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
-    SDL_CONTROLLER_BUTTON_DPAD_UP,
-    SDL_CONTROLLER_BUTTON_DPAD_DOWN,
-    SDL_CONTROLLER_BUTTON_DPAD_LEFT,
-    SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
-    SDL_CONTROLLER_BUTTON_MAX
-} SDL_GameControllerButton;
-
-/**
- *  turn this string into a button mapping
- */
-extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString);
-
-/**
- *  turn this button enum into a string mapping
- */
-extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button);
-
-/**
- *  Get the SDL joystick layer binding for this controller button mapping
- */
-extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
-SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
-                                   SDL_GameControllerButton button);
-
-
-/**
- *  Get the current state of a button on a game controller.
- *
- *  The button indices start at index 0.
- */
-extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
-                                                          SDL_GameControllerButton button);
-
-/**
- *  Close a controller previously opened with SDL_GameControllerOpen().
- */
-extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_gamecontroller_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_gesture.h b/linux-x86/include/SDL2/SDL_gesture.h
deleted file mode 100644
index dbc1692..0000000
--- a/linux-x86/include/SDL2/SDL_gesture.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_gesture.h
- *
- *  Include file for SDL gesture event handling.
- */
-
-#ifndef _SDL_gesture_h
-#define _SDL_gesture_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_video.h"
-
-#include "SDL_touch.h"
-
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef Sint64 SDL_GestureID;
-
-/* Function prototypes */
-
-/**
- *  \brief Begin Recording a gesture on the specified touch, or all touches (-1)
- *
- *
- */
-extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
-
-
-/**
- *  \brief Save all currently loaded Dollar Gesture templates
- *
- *
- */
-extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
-
-/**
- *  \brief Save a currently loaded Dollar Gesture template
- *
- *
- */
-extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
-
-
-/**
- *  \brief Load Dollar Gesture templates from a file
- *
- *
- */
-extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_gesture_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_haptic.h b/linux-x86/include/SDL2/SDL_haptic.h
deleted file mode 100644
index 234975a..0000000
--- a/linux-x86/include/SDL2/SDL_haptic.h
+++ /dev/null
@@ -1,1225 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_haptic.h
- *
- *  \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
- *         devices.
- *
- *  The basic usage is as follows:
- *   - Initialize the Subsystem (::SDL_INIT_HAPTIC).
- *   - Open a Haptic Device.
- *    - SDL_HapticOpen() to open from index.
- *    - SDL_HapticOpenFromJoystick() to open from an existing joystick.
- *   - Create an effect (::SDL_HapticEffect).
- *   - Upload the effect with SDL_HapticNewEffect().
- *   - Run the effect with SDL_HapticRunEffect().
- *   - (optional) Free the effect with SDL_HapticDestroyEffect().
- *   - Close the haptic device with SDL_HapticClose().
- *
- * \par Simple rumble example:
- * \code
- *    SDL_Haptic *haptic;
- *
- *    // Open the device
- *    haptic = SDL_HapticOpen( 0 );
- *    if (haptic == NULL)
- *       return -1;
- *
- *    // Initialize simple rumble
- *    if (SDL_HapticRumbleInit( haptic ) != 0)
- *       return -1;
- *
- *    // Play effect at 50% strength for 2 seconds
- *    if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
- *       return -1;
- *    SDL_Delay( 2000 );
- *
- *    // Clean up
- *    SDL_HapticClose( haptic );
- * \endcode
- *
- * \par Complete example:
- * \code
- * int test_haptic( SDL_Joystick * joystick ) {
- *    SDL_Haptic *haptic;
- *    SDL_HapticEffect effect;
- *    int effect_id;
- *
- *    // Open the device
- *    haptic = SDL_HapticOpenFromJoystick( joystick );
- *    if (haptic == NULL) return -1; // Most likely joystick isn't haptic
- *
- *    // See if it can do sine waves
- *    if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
- *       SDL_HapticClose(haptic); // No sine effect
- *       return -1;
- *    }
- *
- *    // Create the effect
- *    memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
- *    effect.type = SDL_HAPTIC_SINE;
- *    effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
- *    effect.periodic.direction.dir[0] = 18000; // Force comes from south
- *    effect.periodic.period = 1000; // 1000 ms
- *    effect.periodic.magnitude = 20000; // 20000/32767 strength
- *    effect.periodic.length = 5000; // 5 seconds long
- *    effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
- *    effect.periodic.fade_length = 1000; // Takes 1 second to fade away
- *
- *    // Upload the effect
- *    effect_id = SDL_HapticNewEffect( haptic, &effect );
- *
- *    // Test the effect
- *    SDL_HapticRunEffect( haptic, effect_id, 1 );
- *    SDL_Delay( 5000); // Wait for the effect to finish
- *
- *    // We destroy the effect, although closing the device also does this
- *    SDL_HapticDestroyEffect( haptic, effect_id );
- *
- *    // Close the device
- *    SDL_HapticClose(haptic);
- *
- *    return 0; // Success
- * }
- * \endcode
- *
- * You can also find out more information on my blog:
- * http://bobbens.dyndns.org/journal/2010/sdl_haptic/
- *
- * \author Edgar Simo Serra
- */
-
-#ifndef _SDL_haptic_h
-#define _SDL_haptic_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_joystick.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif /* __cplusplus */
-
-/**
- *  \typedef SDL_Haptic
- *
- *  \brief The haptic structure used to identify an SDL haptic.
- *
- *  \sa SDL_HapticOpen
- *  \sa SDL_HapticOpenFromJoystick
- *  \sa SDL_HapticClose
- */
-struct _SDL_Haptic;
-typedef struct _SDL_Haptic SDL_Haptic;
-
-
-/**
- *  \name Haptic features
- *
- *  Different haptic features a device can have.
- */
-/* @{ */
-
-/**
- *  \name Haptic effects
- */
-/* @{ */
-
-/**
- *  \brief Constant effect supported.
- *
- *  Constant haptic effect.
- *
- *  \sa SDL_HapticCondition
- */
-#define SDL_HAPTIC_CONSTANT   (1<<0)
-
-/**
- *  \brief Sine wave effect supported.
- *
- *  Periodic haptic effect that simulates sine waves.
- *
- *  \sa SDL_HapticPeriodic
- */
-#define SDL_HAPTIC_SINE       (1<<1)
-
-/**
- *  \brief Left/Right effect supported.
- *
- *  Haptic effect for direct control over high/low frequency motors.
- *
- *  \sa SDL_HapticLeftRight
- * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry,
- *          we ran out of bits, and this is important for XInput devices.
- */
-#define SDL_HAPTIC_LEFTRIGHT     (1<<2)
-
-/* !!! FIXME: put this back when we have more bits in 2.1 */
-/* #define SDL_HAPTIC_SQUARE     (1<<2) */
-
-/**
- *  \brief Triangle wave effect supported.
- *
- *  Periodic haptic effect that simulates triangular waves.
- *
- *  \sa SDL_HapticPeriodic
- */
-#define SDL_HAPTIC_TRIANGLE   (1<<3)
-
-/**
- *  \brief Sawtoothup wave effect supported.
- *
- *  Periodic haptic effect that simulates saw tooth up waves.
- *
- *  \sa SDL_HapticPeriodic
- */
-#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
-
-/**
- *  \brief Sawtoothdown wave effect supported.
- *
- *  Periodic haptic effect that simulates saw tooth down waves.
- *
- *  \sa SDL_HapticPeriodic
- */
-#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
-
-/**
- *  \brief Ramp effect supported.
- *
- *  Ramp haptic effect.
- *
- *  \sa SDL_HapticRamp
- */
-#define SDL_HAPTIC_RAMP       (1<<6)
-
-/**
- *  \brief Spring effect supported - uses axes position.
- *
- *  Condition haptic effect that simulates a spring.  Effect is based on the
- *  axes position.
- *
- *  \sa SDL_HapticCondition
- */
-#define SDL_HAPTIC_SPRING     (1<<7)
-
-/**
- *  \brief Damper effect supported - uses axes velocity.
- *
- *  Condition haptic effect that simulates dampening.  Effect is based on the
- *  axes velocity.
- *
- *  \sa SDL_HapticCondition
- */
-#define SDL_HAPTIC_DAMPER     (1<<8)
-
-/**
- *  \brief Inertia effect supported - uses axes acceleration.
- *
- *  Condition haptic effect that simulates inertia.  Effect is based on the axes
- *  acceleration.
- *
- *  \sa SDL_HapticCondition
- */
-#define SDL_HAPTIC_INERTIA    (1<<9)
-
-/**
- *  \brief Friction effect supported - uses axes movement.
- *
- *  Condition haptic effect that simulates friction.  Effect is based on the
- *  axes movement.
- *
- *  \sa SDL_HapticCondition
- */
-#define SDL_HAPTIC_FRICTION   (1<<10)
-
-/**
- *  \brief Custom effect is supported.
- *
- *  User defined custom haptic effect.
- */
-#define SDL_HAPTIC_CUSTOM     (1<<11)
-
-/* @} *//* Haptic effects */
-
-/* These last few are features the device has, not effects */
-
-/**
- *  \brief Device can set global gain.
- *
- *  Device supports setting the global gain.
- *
- *  \sa SDL_HapticSetGain
- */
-#define SDL_HAPTIC_GAIN       (1<<12)
-
-/**
- *  \brief Device can set autocenter.
- *
- *  Device supports setting autocenter.
- *
- *  \sa SDL_HapticSetAutocenter
- */
-#define SDL_HAPTIC_AUTOCENTER (1<<13)
-
-/**
- *  \brief Device can be queried for effect status.
- *
- *  Device can be queried for effect status.
- *
- *  \sa SDL_HapticGetEffectStatus
- */
-#define SDL_HAPTIC_STATUS     (1<<14)
-
-/**
- *  \brief Device can be paused.
- *
- *  \sa SDL_HapticPause
- *  \sa SDL_HapticUnpause
- */
-#define SDL_HAPTIC_PAUSE      (1<<15)
-
-
-/**
- * \name Direction encodings
- */
-/* @{ */
-
-/**
- *  \brief Uses polar coordinates for the direction.
- *
- *  \sa SDL_HapticDirection
- */
-#define SDL_HAPTIC_POLAR      0
-
-/**
- *  \brief Uses cartesian coordinates for the direction.
- *
- *  \sa SDL_HapticDirection
- */
-#define SDL_HAPTIC_CARTESIAN  1
-
-/**
- *  \brief Uses spherical coordinates for the direction.
- *
- *  \sa SDL_HapticDirection
- */
-#define SDL_HAPTIC_SPHERICAL  2
-
-/* @} *//* Direction encodings */
-
-/* @} *//* Haptic features */
-
-/*
- * Misc defines.
- */
-
-/**
- * \brief Used to play a device an infinite number of times.
- *
- * \sa SDL_HapticRunEffect
- */
-#define SDL_HAPTIC_INFINITY   4294967295U
-
-
-/**
- *  \brief Structure that represents a haptic direction.
- *
- *  Directions can be specified by:
- *   - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
- *   - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
- *   - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
- *
- *  Cardinal directions of the haptic device are relative to the positioning
- *  of the device.  North is considered to be away from the user.
- *
- *  The following diagram represents the cardinal directions:
- *  \verbatim
-                 .--.
-                 |__| .-------.
-                 |=.| |.-----.|
-                 |--| ||     ||
-                 |  | |'-----'|
-                 |__|~')_____('
-                   [ COMPUTER ]
-
-
-                     North (0,-1)
-                         ^
-                         |
-                         |
-    (1,0)  West <----[ HAPTIC ]----> East (-1,0)
-                         |
-                         |
-                         v
-                      South (0,1)
-
-
-                      [ USER ]
-                        \|||/
-                        (o o)
-                  ---ooO-(_)-Ooo---
-    \endverbatim
- *
- *  If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
- *  degree starting north and turning clockwise.  ::SDL_HAPTIC_POLAR only uses
- *  the first \c dir parameter.  The cardinal directions would be:
- *   - North: 0 (0 degrees)
- *   - East: 9000 (90 degrees)
- *   - South: 18000 (180 degrees)
- *   - West: 27000 (270 degrees)
- *
- *  If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
- *  (X axis, Y axis and Z axis (with 3 axes)).  ::SDL_HAPTIC_CARTESIAN uses
- *  the first three \c dir parameters.  The cardinal directions would be:
- *   - North:  0,-1, 0
- *   - East:  -1, 0, 0
- *   - South:  0, 1, 0
- *   - West:   1, 0, 0
- *
- *  The Z axis represents the height of the effect if supported, otherwise
- *  it's unused.  In cartesian encoding (1, 2) would be the same as (2, 4), you
- *  can use any multiple you want, only the direction matters.
- *
- *  If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
- *  The first two \c dir parameters are used.  The \c dir parameters are as
- *  follows (all values are in hundredths of degrees):
- *   - Degrees from (1, 0) rotated towards (0, 1).
- *   - Degrees towards (0, 0, 1) (device needs at least 3 axes).
- *
- *
- *  Example of force coming from the south with all encodings (force coming
- *  from the south means the user will have to pull the stick to counteract):
- *  \code
- *  SDL_HapticDirection direction;
- *
- *  // Cartesian directions
- *  direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
- *  direction.dir[0] = 0; // X position
- *  direction.dir[1] = 1; // Y position
- *  // Assuming the device has 2 axes, we don't need to specify third parameter.
- *
- *  // Polar directions
- *  direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
- *  direction.dir[0] = 18000; // Polar only uses first parameter
- *
- *  // Spherical coordinates
- *  direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
- *  direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
- *  \endcode
- *
- *  \sa SDL_HAPTIC_POLAR
- *  \sa SDL_HAPTIC_CARTESIAN
- *  \sa SDL_HAPTIC_SPHERICAL
- *  \sa SDL_HapticEffect
- *  \sa SDL_HapticNumAxes
- */
-typedef struct SDL_HapticDirection
-{
-    Uint8 type;         /**< The type of encoding. */
-    Sint32 dir[3];      /**< The encoded direction. */
-} SDL_HapticDirection;
-
-
-/**
- *  \brief A structure containing a template for a Constant effect.
- *
- *  The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
- *
- *  A constant effect applies a constant force in the specified direction
- *  to the joystick.
- *
- *  \sa SDL_HAPTIC_CONSTANT
- *  \sa SDL_HapticEffect
- */
-typedef struct SDL_HapticConstant
-{
-    /* Header */
-    Uint16 type;            /**< ::SDL_HAPTIC_CONSTANT */
-    SDL_HapticDirection direction;  /**< Direction of the effect. */
-
-    /* Replay */
-    Uint32 length;          /**< Duration of the effect. */
-    Uint16 delay;           /**< Delay before starting the effect. */
-
-    /* Trigger */
-    Uint16 button;          /**< Button that triggers the effect. */
-    Uint16 interval;        /**< How soon it can be triggered again after button. */
-
-    /* Constant */
-    Sint16 level;           /**< Strength of the constant effect. */
-
-    /* Envelope */
-    Uint16 attack_length;   /**< Duration of the attack. */
-    Uint16 attack_level;    /**< Level at the start of the attack. */
-    Uint16 fade_length;     /**< Duration of the fade. */
-    Uint16 fade_level;      /**< Level at the end of the fade. */
-} SDL_HapticConstant;
-
-/**
- *  \brief A structure containing a template for a Periodic effect.
- *
- *  The struct handles the following effects:
- *   - ::SDL_HAPTIC_SINE
- *   - ::SDL_HAPTIC_LEFTRIGHT
- *   - ::SDL_HAPTIC_TRIANGLE
- *   - ::SDL_HAPTIC_SAWTOOTHUP
- *   - ::SDL_HAPTIC_SAWTOOTHDOWN
- *
- *  A periodic effect consists in a wave-shaped effect that repeats itself
- *  over time.  The type determines the shape of the wave and the parameters
- *  determine the dimensions of the wave.
- *
- *  Phase is given by hundredth of a cycle meaning that giving the phase a value
- *  of 9000 will displace it 25% of its period.  Here are sample values:
- *   -     0: No phase displacement.
- *   -  9000: Displaced 25% of its period.
- *   - 18000: Displaced 50% of its period.
- *   - 27000: Displaced 75% of its period.
- *   - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
- *
- *  Examples:
- *  \verbatim
-    SDL_HAPTIC_SINE
-      __      __      __      __
-     /  \    /  \    /  \    /
-    /    \__/    \__/    \__/
-
-    SDL_HAPTIC_SQUARE
-     __    __    __    __    __
-    |  |  |  |  |  |  |  |  |  |
-    |  |__|  |__|  |__|  |__|  |
-
-    SDL_HAPTIC_TRIANGLE
-      /\    /\    /\    /\    /\
-     /  \  /  \  /  \  /  \  /
-    /    \/    \/    \/    \/
-
-    SDL_HAPTIC_SAWTOOTHUP
-      /|  /|  /|  /|  /|  /|  /|
-     / | / | / | / | / | / | / |
-    /  |/  |/  |/  |/  |/  |/  |
-
-    SDL_HAPTIC_SAWTOOTHDOWN
-    \  |\  |\  |\  |\  |\  |\  |
-     \ | \ | \ | \ | \ | \ | \ |
-      \|  \|  \|  \|  \|  \|  \|
-    \endverbatim
- *
- *  \sa SDL_HAPTIC_SINE
- *  \sa SDL_HAPTIC_LEFTRIGHT
- *  \sa SDL_HAPTIC_TRIANGLE
- *  \sa SDL_HAPTIC_SAWTOOTHUP
- *  \sa SDL_HAPTIC_SAWTOOTHDOWN
- *  \sa SDL_HapticEffect
- */
-typedef struct SDL_HapticPeriodic
-{
-    /* Header */
-    Uint16 type;        /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
-                             ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
-                             ::SDL_HAPTIC_SAWTOOTHDOWN */
-    SDL_HapticDirection direction;  /**< Direction of the effect. */
-
-    /* Replay */
-    Uint32 length;      /**< Duration of the effect. */
-    Uint16 delay;       /**< Delay before starting the effect. */
-
-    /* Trigger */
-    Uint16 button;      /**< Button that triggers the effect. */
-    Uint16 interval;    /**< How soon it can be triggered again after button. */
-
-    /* Periodic */
-    Uint16 period;      /**< Period of the wave. */
-    Sint16 magnitude;   /**< Peak value. */
-    Sint16 offset;      /**< Mean value of the wave. */
-    Uint16 phase;       /**< Horizontal shift given by hundredth of a cycle. */
-
-    /* Envelope */
-    Uint16 attack_length;   /**< Duration of the attack. */
-    Uint16 attack_level;    /**< Level at the start of the attack. */
-    Uint16 fade_length; /**< Duration of the fade. */
-    Uint16 fade_level;  /**< Level at the end of the fade. */
-} SDL_HapticPeriodic;
-
-/**
- *  \brief A structure containing a template for a Condition effect.
- *
- *  The struct handles the following effects:
- *   - ::SDL_HAPTIC_SPRING: Effect based on axes position.
- *   - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
- *   - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
- *   - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
- *
- *  Direction is handled by condition internals instead of a direction member.
- *  The condition effect specific members have three parameters.  The first
- *  refers to the X axis, the second refers to the Y axis and the third
- *  refers to the Z axis.  The right terms refer to the positive side of the
- *  axis and the left terms refer to the negative side of the axis.  Please
- *  refer to the ::SDL_HapticDirection diagram for which side is positive and
- *  which is negative.
- *
- *  \sa SDL_HapticDirection
- *  \sa SDL_HAPTIC_SPRING
- *  \sa SDL_HAPTIC_DAMPER
- *  \sa SDL_HAPTIC_INERTIA
- *  \sa SDL_HAPTIC_FRICTION
- *  \sa SDL_HapticEffect
- */
-typedef struct SDL_HapticCondition
-{
-    /* Header */
-    Uint16 type;            /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
-                                 ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
-    SDL_HapticDirection direction;  /**< Direction of the effect - Not used ATM. */
-
-    /* Replay */
-    Uint32 length;          /**< Duration of the effect. */
-    Uint16 delay;           /**< Delay before starting the effect. */
-
-    /* Trigger */
-    Uint16 button;          /**< Button that triggers the effect. */
-    Uint16 interval;        /**< How soon it can be triggered again after button. */
-
-    /* Condition */
-    Uint16 right_sat[3];    /**< Level when joystick is to the positive side. */
-    Uint16 left_sat[3];     /**< Level when joystick is to the negative side. */
-    Sint16 right_coeff[3];  /**< How fast to increase the force towards the positive side. */
-    Sint16 left_coeff[3];   /**< How fast to increase the force towards the negative side. */
-    Uint16 deadband[3];     /**< Size of the dead zone. */
-    Sint16 center[3];       /**< Position of the dead zone. */
-} SDL_HapticCondition;
-
-/**
- *  \brief A structure containing a template for a Ramp effect.
- *
- *  This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
- *
- *  The ramp effect starts at start strength and ends at end strength.
- *  It augments in linear fashion.  If you use attack and fade with a ramp
- *  the effects get added to the ramp effect making the effect become
- *  quadratic instead of linear.
- *
- *  \sa SDL_HAPTIC_RAMP
- *  \sa SDL_HapticEffect
- */
-typedef struct SDL_HapticRamp
-{
-    /* Header */
-    Uint16 type;            /**< ::SDL_HAPTIC_RAMP */
-    SDL_HapticDirection direction;  /**< Direction of the effect. */
-
-    /* Replay */
-    Uint32 length;          /**< Duration of the effect. */
-    Uint16 delay;           /**< Delay before starting the effect. */
-
-    /* Trigger */
-    Uint16 button;          /**< Button that triggers the effect. */
-    Uint16 interval;        /**< How soon it can be triggered again after button. */
-
-    /* Ramp */
-    Sint16 start;           /**< Beginning strength level. */
-    Sint16 end;             /**< Ending strength level. */
-
-    /* Envelope */
-    Uint16 attack_length;   /**< Duration of the attack. */
-    Uint16 attack_level;    /**< Level at the start of the attack. */
-    Uint16 fade_length;     /**< Duration of the fade. */
-    Uint16 fade_level;      /**< Level at the end of the fade. */
-} SDL_HapticRamp;
-
-/**
- * \brief A structure containing a template for a Left/Right effect.
- *
- * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
- *
- * The Left/Right effect is used to explicitly control the large and small
- * motors, commonly found in modern game controllers. One motor is high
- * frequency, the other is low frequency.
- *
- * \sa SDL_HAPTIC_LEFTRIGHT
- * \sa SDL_HapticEffect
- */
-typedef struct SDL_HapticLeftRight
-{
-    /* Header */
-    Uint16 type;            /**< ::SDL_HAPTIC_LEFTRIGHT */
-
-    /* Replay */
-    Uint32 length;          /**< Duration of the effect. */
-
-    /* Rumble */
-    Uint16 large_magnitude; /**< Control of the large controller motor. */
-    Uint16 small_magnitude; /**< Control of the small controller motor. */
-} SDL_HapticLeftRight;
-
-/**
- *  \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
- *
- *  A custom force feedback effect is much like a periodic effect, where the
- *  application can define its exact shape.  You will have to allocate the
- *  data yourself.  Data should consist of channels * samples Uint16 samples.
- *
- *  If channels is one, the effect is rotated using the defined direction.
- *  Otherwise it uses the samples in data for the different axes.
- *
- *  \sa SDL_HAPTIC_CUSTOM
- *  \sa SDL_HapticEffect
- */
-typedef struct SDL_HapticCustom
-{
-    /* Header */
-    Uint16 type;            /**< ::SDL_HAPTIC_CUSTOM */
-    SDL_HapticDirection direction;  /**< Direction of the effect. */
-
-    /* Replay */
-    Uint32 length;          /**< Duration of the effect. */
-    Uint16 delay;           /**< Delay before starting the effect. */
-
-    /* Trigger */
-    Uint16 button;          /**< Button that triggers the effect. */
-    Uint16 interval;        /**< How soon it can be triggered again after button. */
-
-    /* Custom */
-    Uint8 channels;         /**< Axes to use, minimum of one. */
-    Uint16 period;          /**< Sample periods. */
-    Uint16 samples;         /**< Amount of samples. */
-    Uint16 *data;           /**< Should contain channels*samples items. */
-
-    /* Envelope */
-    Uint16 attack_length;   /**< Duration of the attack. */
-    Uint16 attack_level;    /**< Level at the start of the attack. */
-    Uint16 fade_length;     /**< Duration of the fade. */
-    Uint16 fade_level;      /**< Level at the end of the fade. */
-} SDL_HapticCustom;
-
-/**
- *  \brief The generic template for any haptic effect.
- *
- *  All values max at 32767 (0x7FFF).  Signed values also can be negative.
- *  Time values unless specified otherwise are in milliseconds.
- *
- *  You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
- *  value.  Neither delay, interval, attack_length nor fade_length support
- *  ::SDL_HAPTIC_INFINITY.  Fade will also not be used since effect never ends.
- *
- *  Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
- *  ::SDL_HAPTIC_INFINITY.
- *
- *  Button triggers may not be supported on all devices, it is advised to not
- *  use them if possible.  Buttons start at index 1 instead of index 0 like
- *  the joystick.
- *
- *  If both attack_length and fade_level are 0, the envelope is not used,
- *  otherwise both values are used.
- *
- *  Common parts:
- *  \code
- *  // Replay - All effects have this
- *  Uint32 length;        // Duration of effect (ms).
- *  Uint16 delay;         // Delay before starting effect.
- *
- *  // Trigger - All effects have this
- *  Uint16 button;        // Button that triggers effect.
- *  Uint16 interval;      // How soon before effect can be triggered again.
- *
- *  // Envelope - All effects except condition effects have this
- *  Uint16 attack_length; // Duration of the attack (ms).
- *  Uint16 attack_level;  // Level at the start of the attack.
- *  Uint16 fade_length;   // Duration of the fade out (ms).
- *  Uint16 fade_level;    // Level at the end of the fade.
- *  \endcode
- *
- *
- *  Here we have an example of a constant effect evolution in time:
- *  \verbatim
-    Strength
-    ^
-    |
-    |    effect level -->  _________________
-    |                     /                 \
-    |                    /                   \
-    |                   /                     \
-    |                  /                       \
-    | attack_level --> |                        \
-    |                  |                        |  <---  fade_level
-    |
-    +--------------------------------------------------> Time
-                       [--]                 [---]
-                       attack_length        fade_length
-
-    [------------------][-----------------------]
-    delay               length
-    \endverbatim
- *
- *  Note either the attack_level or the fade_level may be above the actual
- *  effect level.
- *
- *  \sa SDL_HapticConstant
- *  \sa SDL_HapticPeriodic
- *  \sa SDL_HapticCondition
- *  \sa SDL_HapticRamp
- *  \sa SDL_HapticLeftRight
- *  \sa SDL_HapticCustom
- */
-typedef union SDL_HapticEffect
-{
-    /* Common for all force feedback effects */
-    Uint16 type;                    /**< Effect type. */
-    SDL_HapticConstant constant;    /**< Constant effect. */
-    SDL_HapticPeriodic periodic;    /**< Periodic effect. */
-    SDL_HapticCondition condition;  /**< Condition effect. */
-    SDL_HapticRamp ramp;            /**< Ramp effect. */
-    SDL_HapticLeftRight leftright;  /**< Left/Right effect. */
-    SDL_HapticCustom custom;        /**< Custom effect. */
-} SDL_HapticEffect;
-
-
-/* Function prototypes */
-/**
- *  \brief Count the number of haptic devices attached to the system.
- *
- *  \return Number of haptic devices detected on the system.
- */
-extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
-
-/**
- *  \brief Get the implementation dependent name of a Haptic device.
- *
- *  This can be called before any joysticks are opened.
- *  If no name can be found, this function returns NULL.
- *
- *  \param device_index Index of the device to get its name.
- *  \return Name of the device or NULL on error.
- *
- *  \sa SDL_NumHaptics
- */
-extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
-
-/**
- *  \brief Opens a Haptic device for usage.
- *
- *  The index passed as an argument refers to the N'th Haptic device on this
- *  system.
- *
- *  When opening a haptic device, its gain will be set to maximum and
- *  autocenter will be disabled.  To modify these values use
- *  SDL_HapticSetGain() and SDL_HapticSetAutocenter().
- *
- *  \param device_index Index of the device to open.
- *  \return Device identifier or NULL on error.
- *
- *  \sa SDL_HapticIndex
- *  \sa SDL_HapticOpenFromMouse
- *  \sa SDL_HapticOpenFromJoystick
- *  \sa SDL_HapticClose
- *  \sa SDL_HapticSetGain
- *  \sa SDL_HapticSetAutocenter
- *  \sa SDL_HapticPause
- *  \sa SDL_HapticStopAll
- */
-extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
-
-/**
- *  \brief Checks if the haptic device at index has been opened.
- *
- *  \param device_index Index to check to see if it has been opened.
- *  \return 1 if it has been opened or 0 if it hasn't.
- *
- *  \sa SDL_HapticOpen
- *  \sa SDL_HapticIndex
- */
-extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
-
-/**
- *  \brief Gets the index of a haptic device.
- *
- *  \param haptic Haptic device to get the index of.
- *  \return The index of the haptic device or -1 on error.
- *
- *  \sa SDL_HapticOpen
- *  \sa SDL_HapticOpened
- */
-extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
-
-/**
- *  \brief Gets whether or not the current mouse has haptic capabilities.
- *
- *  \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
- *
- *  \sa SDL_HapticOpenFromMouse
- */
-extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
-
-/**
- *  \brief Tries to open a haptic device from the current mouse.
- *
- *  \return The haptic device identifier or NULL on error.
- *
- *  \sa SDL_MouseIsHaptic
- *  \sa SDL_HapticOpen
- */
-extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
-
-/**
- *  \brief Checks to see if a joystick has haptic features.
- *
- *  \param joystick Joystick to test for haptic capabilities.
- *  \return 1 if the joystick is haptic, 0 if it isn't
- *          or -1 if an error ocurred.
- *
- *  \sa SDL_HapticOpenFromJoystick
- */
-extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
-
-/**
- *  \brief Opens a Haptic device for usage from a Joystick device.
- *
- *  You must still close the haptic device seperately.  It will not be closed
- *  with the joystick.
- *
- *  When opening from a joystick you should first close the haptic device before
- *  closing the joystick device.  If not, on some implementations the haptic
- *  device will also get unallocated and you'll be unable to use force feedback
- *  on that device.
- *
- *  \param joystick Joystick to create a haptic device from.
- *  \return A valid haptic device identifier on success or NULL on error.
- *
- *  \sa SDL_HapticOpen
- *  \sa SDL_HapticClose
- */
-extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
-                                                               joystick);
-
-/**
- *  \brief Closes a Haptic device previously opened with SDL_HapticOpen().
- *
- *  \param haptic Haptic device to close.
- */
-extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
-
-/**
- *  \brief Returns the number of effects a haptic device can store.
- *
- *  On some platforms this isn't fully supported, and therefore is an
- *  approximation.  Always check to see if your created effect was actually
- *  created and do not rely solely on SDL_HapticNumEffects().
- *
- *  \param haptic The haptic device to query effect max.
- *  \return The number of effects the haptic device can store or
- *          -1 on error.
- *
- *  \sa SDL_HapticNumEffectsPlaying
- *  \sa SDL_HapticQuery
- */
-extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
-
-/**
- *  \brief Returns the number of effects a haptic device can play at the same
- *         time.
- *
- *  This is not supported on all platforms, but will always return a value.
- *  Added here for the sake of completeness.
- *
- *  \param haptic The haptic device to query maximum playing effects.
- *  \return The number of effects the haptic device can play at the same time
- *          or -1 on error.
- *
- *  \sa SDL_HapticNumEffects
- *  \sa SDL_HapticQuery
- */
-extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
-
-/**
- *  \brief Gets the haptic devices supported features in bitwise matter.
- *
- *  Example:
- *  \code
- *  if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
- *      printf("We have constant haptic effect!");
- *  }
- *  \endcode
- *
- *  \param haptic The haptic device to query.
- *  \return Haptic features in bitwise manner (OR'd).
- *
- *  \sa SDL_HapticNumEffects
- *  \sa SDL_HapticEffectSupported
- */
-extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
-
-
-/**
- *  \brief Gets the number of haptic axes the device has.
- *
- *  \sa SDL_HapticDirection
- */
-extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
-
-/**
- *  \brief Checks to see if effect is supported by haptic.
- *
- *  \param haptic Haptic device to check on.
- *  \param effect Effect to check to see if it is supported.
- *  \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
- *
- *  \sa SDL_HapticQuery
- *  \sa SDL_HapticNewEffect
- */
-extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
-                                                      SDL_HapticEffect *
-                                                      effect);
-
-/**
- *  \brief Creates a new haptic effect on the device.
- *
- *  \param haptic Haptic device to create the effect on.
- *  \param effect Properties of the effect to create.
- *  \return The id of the effect on success or -1 on error.
- *
- *  \sa SDL_HapticUpdateEffect
- *  \sa SDL_HapticRunEffect
- *  \sa SDL_HapticDestroyEffect
- */
-extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
-                                                SDL_HapticEffect * effect);
-
-/**
- *  \brief Updates the properties of an effect.
- *
- *  Can be used dynamically, although behaviour when dynamically changing
- *  direction may be strange.  Specifically the effect may reupload itself
- *  and start playing from the start.  You cannot change the type either when
- *  running SDL_HapticUpdateEffect().
- *
- *  \param haptic Haptic device that has the effect.
- *  \param effect Effect to update.
- *  \param data New effect properties to use.
- *  \return 0 on success or -1 on error.
- *
- *  \sa SDL_HapticNewEffect
- *  \sa SDL_HapticRunEffect
- *  \sa SDL_HapticDestroyEffect
- */
-extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
-                                                   int effect,
-                                                   SDL_HapticEffect * data);
-
-/**
- *  \brief Runs the haptic effect on its associated haptic device.
- *
- *  If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
- *  repeating the envelope (attack and fade) every time.  If you only want the
- *  effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
- *  parameter.
- *
- *  \param haptic Haptic device to run the effect on.
- *  \param effect Identifier of the haptic effect to run.
- *  \param iterations Number of iterations to run the effect. Use
- *         ::SDL_HAPTIC_INFINITY for infinity.
- *  \return 0 on success or -1 on error.
- *
- *  \sa SDL_HapticStopEffect
- *  \sa SDL_HapticDestroyEffect
- *  \sa SDL_HapticGetEffectStatus
- */
-extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
-                                                int effect,
-                                                Uint32 iterations);
-
-/**
- *  \brief Stops the haptic effect on its associated haptic device.
- *
- *  \param haptic Haptic device to stop the effect on.
- *  \param effect Identifier of the effect to stop.
- *  \return 0 on success or -1 on error.
- *
- *  \sa SDL_HapticRunEffect
- *  \sa SDL_HapticDestroyEffect
- */
-extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
-                                                 int effect);
-
-/**
- *  \brief Destroys a haptic effect on the device.
- *
- *  This will stop the effect if it's running.  Effects are automatically
- *  destroyed when the device is closed.
- *
- *  \param haptic Device to destroy the effect on.
- *  \param effect Identifier of the effect to destroy.
- *
- *  \sa SDL_HapticNewEffect
- */
-extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
-                                                     int effect);
-
-/**
- *  \brief Gets the status of the current effect on the haptic device.
- *
- *  Device must support the ::SDL_HAPTIC_STATUS feature.
- *
- *  \param haptic Haptic device to query the effect status on.
- *  \param effect Identifier of the effect to query its status.
- *  \return 0 if it isn't playing, 1 if it is playing or -1 on error.
- *
- *  \sa SDL_HapticRunEffect
- *  \sa SDL_HapticStopEffect
- */
-extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
-                                                      int effect);
-
-/**
- *  \brief Sets the global gain of the device.
- *
- *  Device must support the ::SDL_HAPTIC_GAIN feature.
- *
- *  The user may specify the maximum gain by setting the environment variable
- *  SDL_HAPTIC_GAIN_MAX which should be between 0 and 100.  All calls to
- *  SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the
- *  maximum.
- *
- *  \param haptic Haptic device to set the gain on.
- *  \param gain Value to set the gain to, should be between 0 and 100.
- *  \return 0 on success or -1 on error.
- *
- *  \sa SDL_HapticQuery
- */
-extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
-
-/**
- *  \brief Sets the global autocenter of the device.
- *
- *  Autocenter should be between 0 and 100.  Setting it to 0 will disable
- *  autocentering.
- *
- *  Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
- *
- *  \param haptic Haptic device to set autocentering on.
- *  \param autocenter Value to set autocenter to, 0 disables autocentering.
- *  \return 0 on success or -1 on error.
- *
- *  \sa SDL_HapticQuery
- */
-extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
-                                                    int autocenter);
-
-/**
- *  \brief Pauses a haptic device.
- *
- *  Device must support the ::SDL_HAPTIC_PAUSE feature.  Call
- *  SDL_HapticUnpause() to resume playback.
- *
- *  Do not modify the effects nor add new ones while the device is paused.
- *  That can cause all sorts of weird errors.
- *
- *  \param haptic Haptic device to pause.
- *  \return 0 on success or -1 on error.
- *
- *  \sa SDL_HapticUnpause
- */
-extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
-
-/**
- *  \brief Unpauses a haptic device.
- *
- *  Call to unpause after SDL_HapticPause().
- *
- *  \param haptic Haptic device to pause.
- *  \return 0 on success or -1 on error.
- *
- *  \sa SDL_HapticPause
- */
-extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
-
-/**
- *  \brief Stops all the currently playing effects on a haptic device.
- *
- *  \param haptic Haptic device to stop.
- *  \return 0 on success or -1 on error.
- */
-extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
-
-/**
- *  \brief Checks to see if rumble is supported on a haptic device.
- *
- *  \param haptic Haptic device to check to see if it supports rumble.
- *  \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
- *
- *  \sa SDL_HapticRumbleInit
- *  \sa SDL_HapticRumblePlay
- *  \sa SDL_HapticRumbleStop
- */
-extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
-
-/**
- *  \brief Initializes the haptic device for simple rumble playback.
- *
- *  \param haptic Haptic device to initialize for simple rumble playback.
- *  \return 0 on success or -1 on error.
- *
- *  \sa SDL_HapticOpen
- *  \sa SDL_HapticRumbleSupported
- *  \sa SDL_HapticRumblePlay
- *  \sa SDL_HapticRumbleStop
- */
-extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
-
-/**
- *  \brief Runs simple rumble on a haptic device
- *
- *  \param haptic Haptic device to play rumble effect on.
- *  \param strength Strength of the rumble to play as a 0-1 float value.
- *  \param length Length of the rumble to play in milliseconds.
- *  \return 0 on success or -1 on error.
- *
- *  \sa SDL_HapticRumbleSupported
- *  \sa SDL_HapticRumbleInit
- *  \sa SDL_HapticRumbleStop
- */
-extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
-
-/**
- *  \brief Stops the simple rumble on a haptic device.
- *
- *  \param haptic Haptic to stop the rumble on.
- *  \return 0 on success or -1 on error.
- *
- *  \sa SDL_HapticRumbleSupported
- *  \sa SDL_HapticRumbleInit
- *  \sa SDL_HapticRumblePlay
- */
-extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_haptic_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_hints.h b/linux-x86/include/SDL2/SDL_hints.h
deleted file mode 100644
index b98ce68..0000000
--- a/linux-x86/include/SDL2/SDL_hints.h
+++ /dev/null
@@ -1,517 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_hints.h
- *
- *  Official documentation for SDL configuration variables
- *
- *  This file contains functions to set and get configuration hints,
- *  as well as listing each of them alphabetically.
- *
- *  The convention for naming hints is SDL_HINT_X, where "SDL_X" is
- *  the environment variable that can be used to override the default.
- *
- *  In general these hints are just that - they may or may not be
- *  supported or applicable on any given platform, but they provide
- *  a way for an application or user to give the library a hint as
- *  to how they would like the library to work.
- */
-
-#ifndef _SDL_hints_h
-#define _SDL_hints_h
-
-#include "SDL_stdinc.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- *  \brief  A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
- *
- *  SDL can try to accelerate the SDL screen surface by using streaming
- *  textures with a 3D rendering engine.  This variable controls whether and
- *  how this is done.
- *
- *  This variable can be set to the following values:
- *    "0"       - Disable 3D acceleration
- *    "1"       - Enable 3D acceleration, using the default renderer.
- *    "X"       - Enable 3D acceleration, using X where X is one of the valid rendering drivers.  (e.g. "direct3d", "opengl", etc.)
- *
- *  By default SDL tries to make a best guess for each platform whether
- *  to use acceleration or not.
- */
-#define SDL_HINT_FRAMEBUFFER_ACCELERATION   "SDL_FRAMEBUFFER_ACCELERATION"
-
-/**
- *  \brief  A variable specifying which render driver to use.
- *
- *  If the application doesn't pick a specific renderer to use, this variable
- *  specifies the name of the preferred renderer.  If the preferred renderer
- *  can't be initialized, the normal default renderer is used.
- *
- *  This variable is case insensitive and can be set to the following values:
- *    "direct3d"
- *    "opengl"
- *    "opengles2"
- *    "opengles"
- *    "software"
- *
- *  The default varies by platform, but it's the first one in the list that
- *  is available on the current platform.
- */
-#define SDL_HINT_RENDER_DRIVER              "SDL_RENDER_DRIVER"
-
-/**
- *  \brief  A variable controlling whether the OpenGL render driver uses shaders if they are available.
- *
- *  This variable can be set to the following values:
- *    "0"       - Disable shaders
- *    "1"       - Enable shaders
- *
- *  By default shaders are used if OpenGL supports them.
- */
-#define SDL_HINT_RENDER_OPENGL_SHADERS      "SDL_RENDER_OPENGL_SHADERS"
-
-/**
- *  \brief  A variable controlling whether the Direct3D device is initialized for thread-safe operations.
- *
- *  This variable can be set to the following values:
- *    "0"       - Thread-safety is not enabled (faster)
- *    "1"       - Thread-safety is enabled
- *
- *  By default the Direct3D device is created with thread-safety disabled.
- */
-#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
-
-/**
- *  \brief  A variable controlling whether to enable Direct3D 11+'s Debug Layer.
- *
- *  This variable does not have any effect on the Direct3D 9 based renderer.
- *
- *  This variable can be set to the following values:
- *    "0"       - Disable Debug Layer use
- *    "1"       - Enable Debug Layer use
- *
- *  By default, SDL does not use Direct3D Debug Layer.
- */
-#define SDL_HINT_RENDER_DIRECT3D11_DEBUG    "SDL_HINT_RENDER_DIRECT3D11_DEBUG"
-
-/**
- *  \brief  A variable controlling the scaling quality
- *
- *  This variable can be set to the following values:
- *    "0" or "nearest" - Nearest pixel sampling
- *    "1" or "linear"  - Linear filtering (supported by OpenGL and Direct3D)
- *    "2" or "best"    - Currently this is the same as "linear"
- *
- *  By default nearest pixel sampling is used
- */
-#define SDL_HINT_RENDER_SCALE_QUALITY       "SDL_RENDER_SCALE_QUALITY"
-
-/**
- *  \brief  A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
- *
- *  This variable can be set to the following values:
- *    "0"       - Disable vsync
- *    "1"       - Enable vsync
- *
- *  By default SDL does not sync screen surface updates with vertical refresh.
- */
-#define SDL_HINT_RENDER_VSYNC               "SDL_RENDER_VSYNC"
-
-/**
- *  \brief  A variable controlling whether the screensaver is enabled. 
- *
- *  This variable can be set to the following values:
- *    "0"       - Disable screensaver
- *    "1"       - Enable screensaver
- *
- *  By default SDL will disable the screensaver.
- */
-#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER    "SDL_VIDEO_ALLOW_SCREENSAVER"
-
-/**
- *  \brief  A variable controlling whether the X11 VidMode extension should be used.
- *
- *  This variable can be set to the following values:
- *    "0"       - Disable XVidMode
- *    "1"       - Enable XVidMode
- *
- *  By default SDL will use XVidMode if it is available.
- */
-#define SDL_HINT_VIDEO_X11_XVIDMODE         "SDL_VIDEO_X11_XVIDMODE"
-
-/**
- *  \brief  A variable controlling whether the X11 Xinerama extension should be used.
- *
- *  This variable can be set to the following values:
- *    "0"       - Disable Xinerama
- *    "1"       - Enable Xinerama
- *
- *  By default SDL will use Xinerama if it is available.
- */
-#define SDL_HINT_VIDEO_X11_XINERAMA         "SDL_VIDEO_X11_XINERAMA"
-
-/**
- *  \brief  A variable controlling whether the X11 XRandR extension should be used.
- *
- *  This variable can be set to the following values:
- *    "0"       - Disable XRandR
- *    "1"       - Enable XRandR
- *
- *  By default SDL will not use XRandR because of window manager issues.
- */
-#define SDL_HINT_VIDEO_X11_XRANDR           "SDL_VIDEO_X11_XRANDR"
-
-/**
- *  \brief  A variable controlling whether grabbing input grabs the keyboard
- *
- *  This variable can be set to the following values:
- *    "0"       - Grab will affect only the mouse
- *    "1"       - Grab will affect mouse and keyboard
- *
- *  By default SDL will not grab the keyboard so system shortcuts still work.
- */
-#define SDL_HINT_GRAB_KEYBOARD              "SDL_GRAB_KEYBOARD"
-
-/**
-*  \brief  A variable controlling whether relative mouse mode is implemented using mouse warping
-*
-*  This variable can be set to the following values:
-*    "0"       - Relative mouse mode uses raw input
-*    "1"       - Relative mouse mode uses mouse warping
-*
-*  By default SDL will use raw input for relative mouse mode
-*/
-#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP    "SDL_MOUSE_RELATIVE_MODE_WARP"
-
-/**
- *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
- *
- */
-#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS   "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
-
-/**
- *  \brief  A variable controlling whether the idle timer is disabled on iOS.
- *
- *  When an iOS app does not receive touches for some time, the screen is
- *  dimmed automatically. For games where the accelerometer is the only input
- *  this is problematic. This functionality can be disabled by setting this
- *  hint.
- *
- *  This variable can be set to the following values:
- *    "0"       - Enable idle timer
- *    "1"       - Disable idle timer
- */
-#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
-
-/**
- *  \brief  A variable controlling which orientations are allowed on iOS.
- *
- *  In some circumstances it is necessary to be able to explicitly control
- *  which UI orientations are allowed.
- *
- *  This variable is a space delimited list of the following values:
- *    "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
- */
-#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
-    
-/**
- *  \brief  A variable controlling whether an Android built-in accelerometer should be
- *  listed as a joystick device, rather than listing actual joysticks only.
- *
- *  This variable can be set to the following values:
- *    "0"       - List only real joysticks and accept input from them
- *    "1"       - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
- */
-#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
-
-
-/**
- *  \brief  A variable that lets you disable the detection and use of Xinput gamepad devices
- *
- *  The variable can be set to the following values:
- *    "0"       - Disable XInput detection (only uses direct input)
- *    "1"       - Enable XInput detection (the default)
- */
-#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
-
-
-/**
- *  \brief  A variable that lets you manually hint extra gamecontroller db entries
- *
- *  The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
- *
- *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
- *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
- */
-#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
-
-
-/**
- *  \brief  A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
- *
- *  The variable can be set to the following values:
- *    "0"       - Disable joystick & gamecontroller input events when the
- *                application is in the background.
- *    "1"       - Enable joystick & gamecontroller input events when the
- *                application is in the background.
- *
- *  The default value is "0".  This hint may be set at any time.
- */
-#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
-
-
-/**
- *  \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
- *      This is a debugging aid for developers and not expected to be used by end users. The default is "1"
- *
- *  This variable can be set to the following values:
- *    "0"       - don't allow topmost
- *    "1"       - allow topmost
- */
-#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
-
-
-/**
- *  \brief A variable that controls the timer resolution, in milliseconds.
- *
- *  The higher resolution the timer, the more frequently the CPU services
- *  timer interrupts, and the more precise delays are, but this takes up
- *  power and CPU time.  This hint is only used on Windows 7 and earlier.
- *
- *  See this blog post for more information:
- *  http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
- *
- *  If this variable is set to "0", the system timer resolution is not set.
- *
- *  The default value is "1". This hint may be set at any time.
- */
-#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
-
-
-/**
- *  \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
- */
-#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
-
-/**
- *  \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
- *  
- *  If present, holding ctrl while left clicking will generate a right click
- *  event when on Mac.
- */
-#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
-
-/**
-*  \brief  A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
-*
-*  SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
-*  can use two different sets of binaries, those compiled by the user from source
-*  or those provided by the Chrome browser. In the later case, these binaries require
-*  that SDL loads a DLL providing the shader compiler.
-*
-*  This variable can be set to the following values:
-*    "d3dcompiler_46.dll" - default, best for Vista or later.
-*    "d3dcompiler_43.dll" - for XP support.
-*    "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
-*
-*/
-#define SDL_HINT_VIDEO_WIN_D3DCOMPILER              "SDL_VIDEO_WIN_D3DCOMPILER"
-
-/**
-*  \brief  A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
-*  
-*  If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
-*  SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly 
-*  created SDL_Window:
-*
-*  1. Its pixel format will be set to the same pixel format as this SDL_Window.  This is
-*  needed for example when sharing an OpenGL context across multiple windows.
-*
-*  2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
-*  OpenGL rendering.
-*
-*  This variable can be set to the following values:
-*    The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
-*    share a pixel format with.
-*/
-#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT    "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
-
-/*
- *  \brief A URL to a WinRT app's privacy policy
- *
- *  All network-enabled WinRT apps must make a privacy policy available to its
- *  users.  On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
- *  be available in the Windows Settings charm, as accessed from within the app.
- *  SDL provides code to add a URL-based link there, which can point to the app's
- *  privacy policy.
- *
- *  To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
- *  before calling any SDL_Init functions.  The contents of the hint should
- *  be a valid URL.  For example, "http://www.example.com".
- *
- *  The default value is "", which will prevent SDL from adding a privacy policy
- *  link to the Settings charm.  This hint should only be set during app init.
- *
- *  The label text of an app's "Privacy Policy" link may be customized via another
- *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
- *
- *  Please note that on Windows Phone, Microsoft does not provide standard UI
- *  for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
- *  will not get used on that platform.  Network-enabled phone apps should display
- *  their privacy policy through some other, in-app means.
- */
-#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_HINT_WINRT_PRIVACY_POLICY_URL"
-
-/** \brief Label text for a WinRT app's privacy policy link
- *
- *  Network-enabled WinRT apps must include a privacy policy.  On Windows 8, 8.1, and RT,
- *  Microsoft mandates that this policy be available via the Windows Settings charm.
- *  SDL provides code to add a link there, with it's label text being set via the
- *  optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
- *
- *  Please note that a privacy policy's contents are not set via this hint.  A separate
- *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
- *  policy.
- *
- *  The contents of this hint should be encoded as a UTF8 string.
- *
- *  The default value is "Privacy Policy".  This hint should only be set during app
- *  initialization, preferably before any calls to SDL_Init.
- *
- *  For additional information on linking to a privacy policy, see the documentation for
- *  SDL_HINT_WINRT_PRIVACY_POLICY_URL.
- */
-#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_HINT_WINRT_PRIVACY_POLICY_LABEL"
-
-/** \brief If set to 1, back button press events on Windows Phone 8+ will be marked as handled.
- *
- *  TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use
- *  For now, more details on why this is needed can be found at the
- *  beginning of the following web page:
- *  http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
- */
-#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_HINT_WINRT_HANDLE_BACK_BUTTON"
-
-/**
- *  \brief  A variable that dictates policy for fullscreen Spaces on Mac OS X.
- *
- *  This hint only applies to Mac OS X.
- *
- *  The variable can be set to the following values:
- *    "0"       - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
- *                SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
- *                button on their titlebars).
- *    "1"       - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
- *                SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
- *                button on their titlebars.
- *
- *  The default value is "1". Spaces are disabled regardless of this hint if
- *   the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
- *   any windows are created.
- */
-#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES    "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
-
-
-/**
- *  \brief  An enumeration of hint priorities
- */
-typedef enum
-{
-    SDL_HINT_DEFAULT,
-    SDL_HINT_NORMAL,
-    SDL_HINT_OVERRIDE
-} SDL_HintPriority;
-
-
-/**
- *  \brief Set a hint with a specific priority
- *
- *  The priority controls the behavior when setting a hint that already
- *  has a value.  Hints will replace existing hints of their priority and
- *  lower.  Environment variables are considered to have override priority.
- *
- *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
-                                                         const char *value,
-                                                         SDL_HintPriority priority);
-
-/**
- *  \brief Set a hint with normal priority
- *
- *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
-                                             const char *value);
-
-/**
- *  \brief Get a hint
- *
- *  \return The string value of a hint variable.
- */
-extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
-
-/**
- *  \brief Add a function to watch a particular hint
- *
- *  \param name The hint to watch
- *  \param callback The function to call when the hint value changes
- *  \param userdata A pointer to pass to the callback function
- */
-typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
-extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
-                                                 SDL_HintCallback callback,
-                                                 void *userdata);
-
-/**
- *  \brief Remove a function watching a particular hint
- *
- *  \param name The hint being watched
- *  \param callback The function being called when the hint value changes
- *  \param userdata A pointer being passed to the callback function
- */
-extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
-                                                 SDL_HintCallback callback,
-                                                 void *userdata);
-
-/**
- *  \brief  Clear all hints
- *
- *  This function is called during SDL_Quit() to free stored hints.
- */
-extern DECLSPEC void SDLCALL SDL_ClearHints(void);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_hints_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_joystick.h b/linux-x86/include/SDL2/SDL_joystick.h
deleted file mode 100644
index b0b1c66..0000000
--- a/linux-x86/include/SDL2/SDL_joystick.h
+++ /dev/null
@@ -1,253 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_joystick.h
- *
- *  Include file for SDL joystick event handling
- *
- * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick
- *   behind a device_index changing as joysticks are plugged and unplugged.
- *
- * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
- *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
- *
- * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
- *   the device (a X360 wired controller for example). This identifier is platform dependent.
- *
- *
- */
-
-#ifndef _SDL_joystick_h
-#define _SDL_joystick_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- *  \file SDL_joystick.h
- *
- *  In order to use these functions, SDL_Init() must have been called
- *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
- *  for joysticks, and load appropriate drivers.
- *
- *  If you would like to receive joystick updates while the application
- *  is in the background, you should set the following hint before calling
- *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
- */
-
-/* The joystick structure used to identify an SDL joystick */
-struct _SDL_Joystick;
-typedef struct _SDL_Joystick SDL_Joystick;
-
-/* A structure that encodes the stable unique id for a joystick device */
-typedef struct {
-    Uint8 data[16];
-} SDL_JoystickGUID;
-
-typedef Sint32 SDL_JoystickID;
-
-
-/* Function prototypes */
-/**
- *  Count the number of joysticks attached to the system right now
- */
-extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
-
-/**
- *  Get the implementation dependent name of a joystick.
- *  This can be called before any joysticks are opened.
- *  If no name can be found, this function returns NULL.
- */
-extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
-
-/**
- *  Open a joystick for use.
- *  The index passed as an argument refers tothe N'th joystick on the system.
- *  This index is the value which will identify this joystick in future joystick
- *  events.
- *
- *  \return A joystick identifier, or NULL if an error occurred.
- */
-extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
-
-/**
- *  Return the name for this currently opened joystick.
- *  If no name can be found, this function returns NULL.
- */
-extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
-
-/**
- *  Return the GUID for the joystick at this index
- */
-extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
-
-/**
- *  Return the GUID for this opened joystick
- */
-extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
-
-/**
- *  Return a string representation for this guid. pszGUID must point to at least 33 bytes
- *  (32 for the string plus a NULL terminator).
- */
-extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
-
-/**
- *  convert a string into a joystick formatted guid
- */
-extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
-
-/**
- *  Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
-
-/**
- *  Get the instance ID of an opened joystick or -1 if the joystick is invalid.
- */
-extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
-
-/**
- *  Get the number of general axis controls on a joystick.
- */
-extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
-
-/**
- *  Get the number of trackballs on a joystick.
- *
- *  Joystick trackballs have only relative motion events associated
- *  with them and their state cannot be polled.
- */
-extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
-
-/**
- *  Get the number of POV hats on a joystick.
- */
-extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
-
-/**
- *  Get the number of buttons on a joystick.
- */
-extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
-
-/**
- *  Update the current state of the open joysticks.
- *
- *  This is called automatically by the event loop if any joystick
- *  events are enabled.
- */
-extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
-
-/**
- *  Enable/disable joystick event polling.
- *
- *  If joystick events are disabled, you must call SDL_JoystickUpdate()
- *  yourself and check the state of the joystick when you want joystick
- *  information.
- *
- *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
- */
-extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
-
-/**
- *  Get the current state of an axis control on a joystick.
- *
- *  The state is a value ranging from -32768 to 32767.
- *
- *  The axis indices start at index 0.
- */
-extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
-                                                   int axis);
-
-/**
- *  \name Hat positions
- */
-/* @{ */
-#define SDL_HAT_CENTERED    0x00
-#define SDL_HAT_UP      0x01
-#define SDL_HAT_RIGHT       0x02
-#define SDL_HAT_DOWN        0x04
-#define SDL_HAT_LEFT        0x08
-#define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP)
-#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
-#define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP)
-#define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN)
-/* @} */
-
-/**
- *  Get the current state of a POV hat on a joystick.
- *
- *  The hat indices start at index 0.
- *
- *  \return The return value is one of the following positions:
- *           - ::SDL_HAT_CENTERED
- *           - ::SDL_HAT_UP
- *           - ::SDL_HAT_RIGHT
- *           - ::SDL_HAT_DOWN
- *           - ::SDL_HAT_LEFT
- *           - ::SDL_HAT_RIGHTUP
- *           - ::SDL_HAT_RIGHTDOWN
- *           - ::SDL_HAT_LEFTUP
- *           - ::SDL_HAT_LEFTDOWN
- */
-extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
-                                                 int hat);
-
-/**
- *  Get the ball axis change since the last poll.
- *
- *  \return 0, or -1 if you passed it invalid parameters.
- *
- *  The ball indices start at index 0.
- */
-extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
-                                                int ball, int *dx, int *dy);
-
-/**
- *  Get the current state of a button on a joystick.
- *
- *  The button indices start at index 0.
- */
-extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
-                                                    int button);
-
-/**
- *  Close a joystick previously opened with SDL_JoystickOpen().
- */
-extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_joystick_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_keyboard.h b/linux-x86/include/SDL2/SDL_keyboard.h
deleted file mode 100644
index 586a26c..0000000
--- a/linux-x86/include/SDL2/SDL_keyboard.h
+++ /dev/null
@@ -1,217 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_keyboard.h
- *
- *  Include file for SDL keyboard event handling
- */
-
-#ifndef _SDL_keyboard_h
-#define _SDL_keyboard_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_keycode.h"
-#include "SDL_video.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- *  \brief The SDL keysym structure, used in key events.
- *
- *  \note  If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
- */
-typedef struct SDL_Keysym
-{
-    SDL_Scancode scancode;      /**< SDL physical key code - see ::SDL_Scancode for details */
-    SDL_Keycode sym;            /**< SDL virtual key code - see ::SDL_Keycode for details */
-    Uint16 mod;                 /**< current key modifiers */
-    Uint32 unused;
-} SDL_Keysym;
-
-/* Function prototypes */
-
-/**
- *  \brief Get the window which currently has keyboard focus.
- */
-extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
-
-/**
- *  \brief Get a snapshot of the current state of the keyboard.
- *
- *  \param numkeys if non-NULL, receives the length of the returned array.
- *
- *  \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
- *
- *  \b Example:
- *  \code
- *  const Uint8 *state = SDL_GetKeyboardState(NULL);
- *  if ( state[SDL_SCANCODE_RETURN] )   {
- *      printf("<RETURN> is pressed.\n");
- *  }
- *  \endcode
- */
-extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
-
-/**
- *  \brief Get the current key modifier state for the keyboard.
- */
-extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
-
-/**
- *  \brief Set the current key modifier state for the keyboard.
- *
- *  \note This does not change the keyboard state, only the key modifier flags.
- */
-extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
-
-/**
- *  \brief Get the key code corresponding to the given scancode according
- *         to the current keyboard layout.
- *
- *  See ::SDL_Keycode for details.
- *
- *  \sa SDL_GetKeyName()
- */
-extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
-
-/**
- *  \brief Get the scancode corresponding to the given key code according to the
- *         current keyboard layout.
- *
- *  See ::SDL_Scancode for details.
- *
- *  \sa SDL_GetScancodeName()
- */
-extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
-
-/**
- *  \brief Get a human-readable name for a scancode.
- *
- *  \return A pointer to the name for the scancode.
- *          If the scancode doesn't have a name, this function returns
- *          an empty string ("").
- *
- *  \sa SDL_Scancode
- */
-extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
-
-/**
- *  \brief Get a scancode from a human-readable name
- *
- *  \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
- *
- *  \sa SDL_Scancode
- */
-extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
-
-/**
- *  \brief Get a human-readable name for a key.
- *
- *  \return A pointer to a UTF-8 string that stays valid at least until the next
- *          call to this function. If you need it around any longer, you must
- *          copy it.  If the key doesn't have a name, this function returns an
- *          empty string ("").
- *
- *  \sa SDL_Key
- */
-extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
-
-/**
- *  \brief Get a key code from a human-readable name
- *
- *  \return key code, or SDLK_UNKNOWN if the name wasn't recognized
- *
- *  \sa SDL_Keycode
- */
-extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
-
-/**
- *  \brief Start accepting Unicode text input events.
- *         This function will show the on-screen keyboard if supported.
- *
- *  \sa SDL_StopTextInput()
- *  \sa SDL_SetTextInputRect()
- *  \sa SDL_HasScreenKeyboardSupport()
- */
-extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
-
-/**
- *  \brief Return whether or not Unicode text input events are enabled.
- *
- *  \sa SDL_StartTextInput()
- *  \sa SDL_StopTextInput()
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
-
-/**
- *  \brief Stop receiving any text input events.
- *         This function will hide the on-screen keyboard if supported.
- *
- *  \sa SDL_StartTextInput()
- *  \sa SDL_HasScreenKeyboardSupport()
- */
-extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
-
-/**
- *  \brief Set the rectangle used to type Unicode text inputs.
- *         This is used as a hint for IME and on-screen keyboard placement.
- *
- *  \sa SDL_StartTextInput()
- */
-extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
-
-/**
- *  \brief Returns whether the platform has some screen keyboard support.
- *
- *  \return SDL_TRUE if some keyboard support is available else SDL_FALSE.
- *
- *  \note Not all screen keyboard functions are supported on all platforms.
- *
- *  \sa SDL_IsScreenKeyboardShown()
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
-
-/**
- *  \brief Returns whether the screen keyboard is shown for given window.
- *
- *  \param window The window for which screen keyboard should be queried.
- *
- *  \return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
- *
- *  \sa SDL_HasScreenKeyboardSupport()
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_keyboard_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_keycode.h b/linux-x86/include/SDL2/SDL_keycode.h
deleted file mode 100644
index d5f5dd0..0000000
--- a/linux-x86/include/SDL2/SDL_keycode.h
+++ /dev/null
@@ -1,341 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_keycode.h
- *
- *  Defines constants which identify keyboard keys and modifiers.
- */
-
-#ifndef _SDL_keycode_h
-#define _SDL_keycode_h
-
-#include "SDL_stdinc.h"
-#include "SDL_scancode.h"
-
-/**
- *  \brief The SDL virtual key representation.
- *
- *  Values of this type are used to represent keyboard keys using the current
- *  layout of the keyboard.  These values include Unicode values representing
- *  the unmodified character that would be generated by pressing the key, or
- *  an SDLK_* constant for those keys that do not generate characters.
- */
-typedef Sint32 SDL_Keycode;
-
-#define SDLK_SCANCODE_MASK (1<<30)
-#define SDL_SCANCODE_TO_KEYCODE(X)  (X | SDLK_SCANCODE_MASK)
-
-enum
-{
-    SDLK_UNKNOWN = 0,
-
-    SDLK_RETURN = '\r',
-    SDLK_ESCAPE = '\033',
-    SDLK_BACKSPACE = '\b',
-    SDLK_TAB = '\t',
-    SDLK_SPACE = ' ',
-    SDLK_EXCLAIM = '!',
-    SDLK_QUOTEDBL = '"',
-    SDLK_HASH = '#',
-    SDLK_PERCENT = '%',
-    SDLK_DOLLAR = '$',
-    SDLK_AMPERSAND = '&',
-    SDLK_QUOTE = '\'',
-    SDLK_LEFTPAREN = '(',
-    SDLK_RIGHTPAREN = ')',
-    SDLK_ASTERISK = '*',
-    SDLK_PLUS = '+',
-    SDLK_COMMA = ',',
-    SDLK_MINUS = '-',
-    SDLK_PERIOD = '.',
-    SDLK_SLASH = '/',
-    SDLK_0 = '0',
-    SDLK_1 = '1',
-    SDLK_2 = '2',
-    SDLK_3 = '3',
-    SDLK_4 = '4',
-    SDLK_5 = '5',
-    SDLK_6 = '6',
-    SDLK_7 = '7',
-    SDLK_8 = '8',
-    SDLK_9 = '9',
-    SDLK_COLON = ':',
-    SDLK_SEMICOLON = ';',
-    SDLK_LESS = '<',
-    SDLK_EQUALS = '=',
-    SDLK_GREATER = '>',
-    SDLK_QUESTION = '?',
-    SDLK_AT = '@',
-    /*
-       Skip uppercase letters
-     */
-    SDLK_LEFTBRACKET = '[',
-    SDLK_BACKSLASH = '\\',
-    SDLK_RIGHTBRACKET = ']',
-    SDLK_CARET = '^',
-    SDLK_UNDERSCORE = '_',
-    SDLK_BACKQUOTE = '`',
-    SDLK_a = 'a',
-    SDLK_b = 'b',
-    SDLK_c = 'c',
-    SDLK_d = 'd',
-    SDLK_e = 'e',
-    SDLK_f = 'f',
-    SDLK_g = 'g',
-    SDLK_h = 'h',
-    SDLK_i = 'i',
-    SDLK_j = 'j',
-    SDLK_k = 'k',
-    SDLK_l = 'l',
-    SDLK_m = 'm',
-    SDLK_n = 'n',
-    SDLK_o = 'o',
-    SDLK_p = 'p',
-    SDLK_q = 'q',
-    SDLK_r = 'r',
-    SDLK_s = 's',
-    SDLK_t = 't',
-    SDLK_u = 'u',
-    SDLK_v = 'v',
-    SDLK_w = 'w',
-    SDLK_x = 'x',
-    SDLK_y = 'y',
-    SDLK_z = 'z',
-
-    SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK),
-
-    SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1),
-    SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2),
-    SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3),
-    SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4),
-    SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5),
-    SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6),
-    SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7),
-    SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8),
-    SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9),
-    SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10),
-    SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11),
-    SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12),
-
-    SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN),
-    SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK),
-    SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE),
-    SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT),
-    SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME),
-    SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP),
-    SDLK_DELETE = '\177',
-    SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END),
-    SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN),
-    SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT),
-    SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT),
-    SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN),
-    SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP),
-
-    SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR),
-    SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE),
-    SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY),
-    SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS),
-    SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS),
-    SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER),
-    SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1),
-    SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2),
-    SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3),
-    SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4),
-    SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5),
-    SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6),
-    SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7),
-    SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8),
-    SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9),
-    SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0),
-    SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD),
-
-    SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION),
-    SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER),
-    SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS),
-    SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13),
-    SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14),
-    SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15),
-    SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16),
-    SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17),
-    SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18),
-    SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19),
-    SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20),
-    SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21),
-    SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22),
-    SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23),
-    SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24),
-    SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE),
-    SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP),
-    SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU),
-    SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT),
-    SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP),
-    SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN),
-    SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO),
-    SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT),
-    SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY),
-    SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE),
-    SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND),
-    SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE),
-    SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP),
-    SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN),
-    SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA),
-    SDLK_KP_EQUALSAS400 =
-        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400),
-
-    SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE),
-    SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ),
-    SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL),
-    SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR),
-    SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR),
-    SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2),
-    SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR),
-    SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT),
-    SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER),
-    SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN),
-    SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL),
-    SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL),
-
-    SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00),
-    SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000),
-    SDLK_THOUSANDSSEPARATOR =
-        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR),
-    SDLK_DECIMALSEPARATOR =
-        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR),
-    SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT),
-    SDLK_CURRENCYSUBUNIT =
-        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT),
-    SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN),
-    SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN),
-    SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE),
-    SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE),
-    SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB),
-    SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE),
-    SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A),
-    SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B),
-    SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C),
-    SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D),
-    SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E),
-    SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F),
-    SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR),
-    SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER),
-    SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT),
-    SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS),
-    SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER),
-    SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND),
-    SDLK_KP_DBLAMPERSAND =
-        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND),
-    SDLK_KP_VERTICALBAR =
-        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR),
-    SDLK_KP_DBLVERTICALBAR =
-        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR),
-    SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON),
-    SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH),
-    SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE),
-    SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT),
-    SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM),
-    SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE),
-    SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL),
-    SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR),
-    SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD),
-    SDLK_KP_MEMSUBTRACT =
-        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT),
-    SDLK_KP_MEMMULTIPLY =
-        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY),
-    SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE),
-    SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS),
-    SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR),
-    SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY),
-    SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY),
-    SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL),
-    SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL),
-    SDLK_KP_HEXADECIMAL =
-        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL),
-
-    SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL),
-    SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT),
-    SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT),
-    SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI),
-    SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL),
-    SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT),
-    SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT),
-    SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI),
-
-    SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE),
-
-    SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT),
-    SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV),
-    SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP),
-    SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY),
-    SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE),
-    SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT),
-    SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW),
-    SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL),
-    SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR),
-    SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER),
-    SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH),
-    SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME),
-    SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK),
-    SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD),
-    SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP),
-    SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH),
-    SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS),
-
-    SDLK_BRIGHTNESSDOWN =
-        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN),
-    SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP),
-    SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH),
-    SDLK_KBDILLUMTOGGLE =
-        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE),
-    SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN),
-    SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP),
-    SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT),
-    SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP)
-};
-
-/**
- * \brief Enumeration of valid key mods (possibly OR'd together).
- */
-typedef enum
-{
-    KMOD_NONE = 0x0000,
-    KMOD_LSHIFT = 0x0001,
-    KMOD_RSHIFT = 0x0002,
-    KMOD_LCTRL = 0x0040,
-    KMOD_RCTRL = 0x0080,
-    KMOD_LALT = 0x0100,
-    KMOD_RALT = 0x0200,
-    KMOD_LGUI = 0x0400,
-    KMOD_RGUI = 0x0800,
-    KMOD_NUM = 0x1000,
-    KMOD_CAPS = 0x2000,
-    KMOD_MODE = 0x4000,
-    KMOD_RESERVED = 0x8000
-} SDL_Keymod;
-
-#define KMOD_CTRL   (KMOD_LCTRL|KMOD_RCTRL)
-#define KMOD_SHIFT  (KMOD_LSHIFT|KMOD_RSHIFT)
-#define KMOD_ALT    (KMOD_LALT|KMOD_RALT)
-#define KMOD_GUI    (KMOD_LGUI|KMOD_RGUI)
-
-#endif /* _SDL_keycode_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_loadso.h b/linux-x86/include/SDL2/SDL_loadso.h
deleted file mode 100644
index 0359eae..0000000
--- a/linux-x86/include/SDL2/SDL_loadso.h
+++ /dev/null
@@ -1,81 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_loadso.h
- *
- *  System dependent library loading routines
- *
- *  Some things to keep in mind:
- *  \li These functions only work on C function names.  Other languages may
- *      have name mangling and intrinsic language support that varies from
- *      compiler to compiler.
- *  \li Make sure you declare your function pointers with the same calling
- *      convention as the actual library function.  Your code will crash
- *      mysteriously if you do not do this.
- *  \li Avoid namespace collisions.  If you load a symbol from the library,
- *      it is not defined whether or not it goes into the global symbol
- *      namespace for the application.  If it does and it conflicts with
- *      symbols in your code or other shared libraries, you will not get
- *      the results you expect. :)
- */
-
-#ifndef _SDL_loadso_h
-#define _SDL_loadso_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- *  This function dynamically loads a shared object and returns a pointer
- *  to the object handle (or NULL if there was an error).
- *  The 'sofile' parameter is a system dependent name of the object file.
- */
-extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
-
-/**
- *  Given an object handle, this function looks up the address of the
- *  named function in the shared object and returns it.  This address
- *  is no longer valid after calling SDL_UnloadObject().
- */
-extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
-                                               const char *name);
-
-/**
- *  Unload a shared object from memory.
- */
-extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_loadso_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_log.h b/linux-x86/include/SDL2/SDL_log.h
deleted file mode 100644
index 5c2bca5..0000000
--- a/linux-x86/include/SDL2/SDL_log.h
+++ /dev/null
@@ -1,211 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_log.h
- *
- *  Simple log messages with categories and priorities.
- *
- *  By default logs are quiet, but if you're debugging SDL you might want:
- *
- *      SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
- *
- *  Here's where the messages go on different platforms:
- *      Windows: debug output stream
- *      Android: log output
- *      Others: standard error output (stderr)
- */
-
-#ifndef _SDL_log_h
-#define _SDL_log_h
-
-#include "SDL_stdinc.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/**
- *  \brief The maximum size of a log message
- *
- *  Messages longer than the maximum size will be truncated
- */
-#define SDL_MAX_LOG_MESSAGE 4096
-
-/**
- *  \brief The predefined log categories
- *
- *  By default the application category is enabled at the INFO level,
- *  the assert category is enabled at the WARN level, test is enabled
- *  at the VERBOSE level and all other categories are enabled at the
- *  CRITICAL level.
- */
-enum
-{
-    SDL_LOG_CATEGORY_APPLICATION,
-    SDL_LOG_CATEGORY_ERROR,
-    SDL_LOG_CATEGORY_ASSERT,
-    SDL_LOG_CATEGORY_SYSTEM,
-    SDL_LOG_CATEGORY_AUDIO,
-    SDL_LOG_CATEGORY_VIDEO,
-    SDL_LOG_CATEGORY_RENDER,
-    SDL_LOG_CATEGORY_INPUT,
-    SDL_LOG_CATEGORY_TEST,
-
-    /* Reserved for future SDL library use */
-    SDL_LOG_CATEGORY_RESERVED1,
-    SDL_LOG_CATEGORY_RESERVED2,
-    SDL_LOG_CATEGORY_RESERVED3,
-    SDL_LOG_CATEGORY_RESERVED4,
-    SDL_LOG_CATEGORY_RESERVED5,
-    SDL_LOG_CATEGORY_RESERVED6,
-    SDL_LOG_CATEGORY_RESERVED7,
-    SDL_LOG_CATEGORY_RESERVED8,
-    SDL_LOG_CATEGORY_RESERVED9,
-    SDL_LOG_CATEGORY_RESERVED10,
-
-    /* Beyond this point is reserved for application use, e.g.
-       enum {
-           MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
-           MYAPP_CATEGORY_AWESOME2,
-           MYAPP_CATEGORY_AWESOME3,
-           ...
-       };
-     */
-    SDL_LOG_CATEGORY_CUSTOM
-};
-
-/**
- *  \brief The predefined log priorities
- */
-typedef enum
-{
-    SDL_LOG_PRIORITY_VERBOSE = 1,
-    SDL_LOG_PRIORITY_DEBUG,
-    SDL_LOG_PRIORITY_INFO,
-    SDL_LOG_PRIORITY_WARN,
-    SDL_LOG_PRIORITY_ERROR,
-    SDL_LOG_PRIORITY_CRITICAL,
-    SDL_NUM_LOG_PRIORITIES
-} SDL_LogPriority;
-
-
-/**
- *  \brief Set the priority of all log categories
- */
-extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
-
-/**
- *  \brief Set the priority of a particular log category
- */
-extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
-                                                SDL_LogPriority priority);
-
-/**
- *  \brief Get the priority of a particular log category
- */
-extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
-
-/**
- *  \brief Reset all priorities to default.
- *
- *  \note This is called in SDL_Quit().
- */
-extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
-
-/**
- *  \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
- */
-extern DECLSPEC void SDLCALL SDL_Log(const char *fmt, ...);
-
-/**
- *  \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
- */
-extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, const char *fmt, ...);
-
-/**
- *  \brief Log a message with SDL_LOG_PRIORITY_DEBUG
- */
-extern DECLSPEC void SDLCALL SDL_LogDebug(int category, const char *fmt, ...);
-
-/**
- *  \brief Log a message with SDL_LOG_PRIORITY_INFO
- */
-extern DECLSPEC void SDLCALL SDL_LogInfo(int category, const char *fmt, ...);
-
-/**
- *  \brief Log a message with SDL_LOG_PRIORITY_WARN
- */
-extern DECLSPEC void SDLCALL SDL_LogWarn(int category, const char *fmt, ...);
-
-/**
- *  \brief Log a message with SDL_LOG_PRIORITY_ERROR
- */
-extern DECLSPEC void SDLCALL SDL_LogError(int category, const char *fmt, ...);
-
-/**
- *  \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
- */
-extern DECLSPEC void SDLCALL SDL_LogCritical(int category, const char *fmt, ...);
-
-/**
- *  \brief Log a message with the specified category and priority.
- */
-extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
-                                            SDL_LogPriority priority,
-                                            const char *fmt, ...);
-
-/**
- *  \brief Log a message with the specified category and priority.
- */
-extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
-                                             SDL_LogPriority priority,
-                                             const char *fmt, va_list ap);
-
-/**
- *  \brief The prototype for the log output function
- */
-typedef void (*SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
-
-/**
- *  \brief Get the current log output function.
- */
-extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
-
-/**
- *  \brief This function allows you to replace the default log output
- *         function with one of your own.
- */
-extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_log_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_main.h b/linux-x86/include/SDL2/SDL_main.h
deleted file mode 100644
index 2e8fae9..0000000
--- a/linux-x86/include/SDL2/SDL_main.h
+++ /dev/null
@@ -1,155 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef _SDL_main_h
-#define _SDL_main_h
-
-#include "SDL_stdinc.h"
-
-/**
- *  \file SDL_main.h
- *
- *  Redefine main() on some platforms so that it is called by SDL.
- */
-
-#ifndef SDL_MAIN_HANDLED
-#if defined(__WIN32__)
-/* On Windows SDL provides WinMain(), which parses the command line and passes
-   the arguments to your main function.
-
-   If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
- */
-#define SDL_MAIN_AVAILABLE
-
-#elif defined(__WINRT__)
-/* On WinRT, SDL provides a main function that initializes CoreApplication,
-   creating an instance of IFrameworkView in the process.
-
-   Please note that #include'ing SDL_main.h is not enough to get a main()
-   function working.  In non-XAML apps, the file,
-   src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
-   into the app itself.  In XAML apps, the function, SDL_WinRTRunApp must be
-   called, with a pointer to the Direct3D-hosted XAML control passed in.
-*/
-#define SDL_MAIN_NEEDED
-
-#elif defined(__IPHONEOS__)
-/* On iOS SDL provides a main function that creates an application delegate
-   and starts the iOS application run loop.
-
-   See src/video/uikit/SDL_uikitappdelegate.m for more details.
- */
-#define SDL_MAIN_NEEDED
-
-#elif defined(__ANDROID__)
-/* On Android SDL provides a Java class in SDLActivity.java that is the
-   main activity entry point.
-
-   See README-android.txt for more details on extending that class.
- */
-#define SDL_MAIN_NEEDED
-
-#endif
-#endif /* SDL_MAIN_HANDLED */
-
-#ifdef __cplusplus
-#define C_LINKAGE   "C"
-#else
-#define C_LINKAGE
-#endif /* __cplusplus */
-
-/**
- *  \file SDL_main.h
- *
- *  The application's main() function must be called with C linkage,
- *  and should be declared like this:
- *  \code
- *  #ifdef __cplusplus
- *  extern "C"
- *  #endif
- *  int main(int argc, char *argv[])
- *  {
- *  }
- *  \endcode
- */
-
-#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
-#define main    SDL_main
-#endif
-
-/**
- *  The prototype for the application's main() function
- */
-extern C_LINKAGE int SDL_main(int argc, char *argv[]);
-
-
-#include "begin_code.h"
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- *  This is called by the real SDL main function to let the rest of the
- *  library know that initialization was done properly.
- *
- *  Calling this yourself without knowing what you're doing can cause
- *  crashes and hard to diagnose problems with your application.
- */
-extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
-
-#ifdef __WIN32__
-
-/**
- *  This can be called to set the application class at startup
- */
-extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
-                                            void *hInst);
-extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
-
-#endif /* __WIN32__ */
-
-
-#ifdef __WINRT__
-
-/**
- *  \brief Initializes and launches an SDL/WinRT application.
- *
- *  \param mainFunction The SDL app's C-style main().
- *  \param xamlBackgroundPanel An optional, XAML-based, background panel.
- *     For Non-XAML apps, this value must be set to NULL.  For XAML apps,
- *     pass in a pointer to a SwapChainBackgroundPanel, casted to an
- *     IInspectable (via reinterpret_cast).
- *  \ret 0 on success, -1 on failure.  On failure, use SDL_GetError to retrieve more
- *      information on the failure.
- */
-extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel);
-
-#endif /* __WINRT__ */
-
-
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_main_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_messagebox.h b/linux-x86/include/SDL2/SDL_messagebox.h
deleted file mode 100644
index 6004da0..0000000
--- a/linux-x86/include/SDL2/SDL_messagebox.h
+++ /dev/null
@@ -1,144 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef _SDL_messagebox_h
-#define _SDL_messagebox_h
-
-#include "SDL_stdinc.h"
-#include "SDL_video.h"      /* For SDL_Window */
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * \brief SDL_MessageBox flags. If supported will display warning icon, etc.
- */
-typedef enum
-{
-    SDL_MESSAGEBOX_ERROR        = 0x00000010,   /**< error dialog */
-    SDL_MESSAGEBOX_WARNING      = 0x00000020,   /**< warning dialog */
-    SDL_MESSAGEBOX_INFORMATION  = 0x00000040    /**< informational dialog */
-} SDL_MessageBoxFlags;
-
-/**
- * \brief Flags for SDL_MessageBoxButtonData.
- */
-typedef enum
-{
-    SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001,  /**< Marks the default button when return is hit */
-    SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002   /**< Marks the default button when escape is hit */
-} SDL_MessageBoxButtonFlags;
-
-/**
- *  \brief Individual button data.
- */
-typedef struct
-{
-    Uint32 flags;       /**< ::SDL_MessageBoxButtonFlags */
-    int buttonid;       /**< User defined button id (value returned via SDL_ShowMessageBox) */
-    const char * text;  /**< The UTF-8 button text */
-} SDL_MessageBoxButtonData;
-
-/**
- * \brief RGB value used in a message box color scheme
- */
-typedef struct
-{
-    Uint8 r, g, b;
-} SDL_MessageBoxColor;
-
-typedef enum
-{
-    SDL_MESSAGEBOX_COLOR_BACKGROUND,
-    SDL_MESSAGEBOX_COLOR_TEXT,
-    SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
-    SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
-    SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
-    SDL_MESSAGEBOX_COLOR_MAX
-} SDL_MessageBoxColorType;
-
-/**
- * \brief A set of colors to use for message box dialogs
- */
-typedef struct
-{
-    SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
-} SDL_MessageBoxColorScheme;
-
-/**
- *  \brief MessageBox structure containing title, text, window, etc.
- */
-typedef struct
-{
-    Uint32 flags;                       /**< ::SDL_MessageBoxFlags */
-    SDL_Window *window;                 /**< Parent window, can be NULL */
-    const char *title;                  /**< UTF-8 title */
-    const char *message;                /**< UTF-8 message text */
-
-    int numbuttons;
-    const SDL_MessageBoxButtonData *buttons;
-
-    const SDL_MessageBoxColorScheme *colorScheme;   /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
-} SDL_MessageBoxData;
-
-/**
- *  \brief Create a modal message box.
- *
- *  \param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
- *  \param buttonid The pointer to which user id of hit button should be copied.
- *
- *  \return -1 on error, otherwise 0 and buttonid contains user id of button
- *          hit or -1 if dialog was closed.
- *
- *  \note This function should be called on the thread that created the parent
- *        window, or on the main thread if the messagebox has no parent.  It will
- *        block execution of that thread until the user clicks a button or
- *        closes the messagebox.
- */
-extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
-
-/**
- *  \brief Create a simple modal message box
- *
- *  \param flags    ::SDL_MessageBoxFlags
- *  \param title    UTF-8 title text
- *  \param message  UTF-8 message text
- *  \param window   The parent window, or NULL for no parent
- *
- *  \return 0 on success, -1 on error
- *
- *  \sa SDL_ShowMessageBox
- */
-extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_messagebox_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_mouse.h b/linux-x86/include/SDL2/SDL_mouse.h
deleted file mode 100644
index ebfd18f..0000000
--- a/linux-x86/include/SDL2/SDL_mouse.h
+++ /dev/null
@@ -1,224 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_mouse.h
- *
- *  Include file for SDL mouse event handling.
- */
-
-#ifndef _SDL_mouse_h
-#define _SDL_mouse_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_video.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct SDL_Cursor SDL_Cursor;   /* Implementation dependent */
-
-/**
- * \brief Cursor types for SDL_CreateSystemCursor.
- */
-typedef enum
-{
-    SDL_SYSTEM_CURSOR_ARROW,     /**< Arrow */
-    SDL_SYSTEM_CURSOR_IBEAM,     /**< I-beam */
-    SDL_SYSTEM_CURSOR_WAIT,      /**< Wait */
-    SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */
-    SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */
-    SDL_SYSTEM_CURSOR_SIZENWSE,  /**< Double arrow pointing northwest and southeast */
-    SDL_SYSTEM_CURSOR_SIZENESW,  /**< Double arrow pointing northeast and southwest */
-    SDL_SYSTEM_CURSOR_SIZEWE,    /**< Double arrow pointing west and east */
-    SDL_SYSTEM_CURSOR_SIZENS,    /**< Double arrow pointing north and south */
-    SDL_SYSTEM_CURSOR_SIZEALL,   /**< Four pointed arrow pointing north, south, east, and west */
-    SDL_SYSTEM_CURSOR_NO,        /**< Slashed circle or crossbones */
-    SDL_SYSTEM_CURSOR_HAND,      /**< Hand */
-    SDL_NUM_SYSTEM_CURSORS
-} SDL_SystemCursor;
-
-/* Function prototypes */
-
-/**
- *  \brief Get the window which currently has mouse focus.
- */
-extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
-
-/**
- *  \brief Retrieve the current state of the mouse.
- *
- *  The current button state is returned as a button bitmask, which can
- *  be tested using the SDL_BUTTON(X) macros, and x and y are set to the
- *  mouse cursor position relative to the focus window for the currently
- *  selected mouse.  You can pass NULL for either x or y.
- */
-extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
-
-/**
- *  \brief Retrieve the relative state of the mouse.
- *
- *  The current button state is returned as a button bitmask, which can
- *  be tested using the SDL_BUTTON(X) macros, and x and y are set to the
- *  mouse deltas since the last call to SDL_GetRelativeMouseState().
- */
-extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
-
-/**
- *  \brief Moves the mouse to the given position within the window.
- *
- *  \param window The window to move the mouse into, or NULL for the current mouse focus
- *  \param x The x coordinate within the window
- *  \param y The y coordinate within the window
- *
- *  \note This function generates a mouse motion event
- */
-extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
-                                                   int x, int y);
-
-/**
- *  \brief Set relative mouse mode.
- *
- *  \param enabled Whether or not to enable relative mode
- *
- *  \return 0 on success, or -1 if relative mode is not supported.
- *
- *  While the mouse is in relative mode, the cursor is hidden, and the
- *  driver will try to report continuous motion in the current window.
- *  Only relative motion events will be delivered, the mouse position
- *  will not change.
- *
- *  \note This function will flush any pending mouse motion.
- *
- *  \sa SDL_GetRelativeMouseMode()
- */
-extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
-
-/**
- *  \brief Query whether relative mouse mode is enabled.
- *
- *  \sa SDL_SetRelativeMouseMode()
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
-
-/**
- *  \brief Create a cursor, using the specified bitmap data and
- *         mask (in MSB format).
- *
- *  The cursor width must be a multiple of 8 bits.
- *
- *  The cursor is created in black and white according to the following:
- *  <table>
- *  <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
- *  <tr><td>  0   </td><td>  1   </td><td> White </td></tr>
- *  <tr><td>  1   </td><td>  1   </td><td> Black </td></tr>
- *  <tr><td>  0   </td><td>  0   </td><td> Transparent </td></tr>
- *  <tr><td>  1   </td><td>  0   </td><td> Inverted color if possible, black
- *                                         if not. </td></tr>
- *  </table>
- *
- *  \sa SDL_FreeCursor()
- */
-extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
-                                                     const Uint8 * mask,
-                                                     int w, int h, int hot_x,
-                                                     int hot_y);
-
-/**
- *  \brief Create a color cursor.
- *
- *  \sa SDL_FreeCursor()
- */
-extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
-                                                          int hot_x,
-                                                          int hot_y);
-
-/**
- *  \brief Create a system cursor.
- *
- *  \sa SDL_FreeCursor()
- */
-extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
-
-/**
- *  \brief Set the active cursor.
- */
-extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
-
-/**
- *  \brief Return the active cursor.
- */
-extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
-
-/**
- *  \brief Return the default cursor.
- */
-extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
-
-/**
- *  \brief Frees a cursor created with SDL_CreateCursor().
- *
- *  \sa SDL_CreateCursor()
- */
-extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
-
-/**
- *  \brief Toggle whether or not the cursor is shown.
- *
- *  \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
- *                state.
- *
- *  \return 1 if the cursor is shown, or 0 if the cursor is hidden.
- */
-extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
-
-/**
- *  Used as a mask when testing buttons in buttonstate.
- *   - Button 1:  Left mouse button
- *   - Button 2:  Middle mouse button
- *   - Button 3:  Right mouse button
- */
-#define SDL_BUTTON(X)       (1 << ((X)-1))
-#define SDL_BUTTON_LEFT     1
-#define SDL_BUTTON_MIDDLE   2
-#define SDL_BUTTON_RIGHT    3
-#define SDL_BUTTON_X1       4
-#define SDL_BUTTON_X2       5
-#define SDL_BUTTON_LMASK    SDL_BUTTON(SDL_BUTTON_LEFT)
-#define SDL_BUTTON_MMASK    SDL_BUTTON(SDL_BUTTON_MIDDLE)
-#define SDL_BUTTON_RMASK    SDL_BUTTON(SDL_BUTTON_RIGHT)
-#define SDL_BUTTON_X1MASK   SDL_BUTTON(SDL_BUTTON_X1)
-#define SDL_BUTTON_X2MASK   SDL_BUTTON(SDL_BUTTON_X2)
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_mouse_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_mutex.h b/linux-x86/include/SDL2/SDL_mutex.h
deleted file mode 100644
index 3e8b4db..0000000
--- a/linux-x86/include/SDL2/SDL_mutex.h
+++ /dev/null
@@ -1,251 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef _SDL_mutex_h
-#define _SDL_mutex_h
-
-/**
- *  \file SDL_mutex.h
- *
- *  Functions to provide thread synchronization primitives.
- */
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- *  Synchronization functions which can time out return this value
- *  if they time out.
- */
-#define SDL_MUTEX_TIMEDOUT  1
-
-/**
- *  This is the timeout value which corresponds to never time out.
- */
-#define SDL_MUTEX_MAXWAIT   (~(Uint32)0)
-
-
-/**
- *  \name Mutex functions
- */
-/* @{ */
-
-/* The SDL mutex structure, defined in SDL_sysmutex.c */
-struct SDL_mutex;
-typedef struct SDL_mutex SDL_mutex;
-
-/**
- *  Create a mutex, initialized unlocked.
- */
-extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
-
-/**
- *  Lock the mutex.
- *
- *  \return 0, or -1 on error.
- */
-#define SDL_mutexP(m)   SDL_LockMutex(m)
-extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
-
-/**
- *  Try to lock the mutex
- *
- *  \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error
- */
-extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
-
-/**
- *  Unlock the mutex.
- *
- *  \return 0, or -1 on error.
- *
- *  \warning It is an error to unlock a mutex that has not been locked by
- *           the current thread, and doing so results in undefined behavior.
- */
-#define SDL_mutexV(m)   SDL_UnlockMutex(m)
-extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
-
-/**
- *  Destroy a mutex.
- */
-extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
-
-/* @} *//* Mutex functions */
-
-
-/**
- *  \name Semaphore functions
- */
-/* @{ */
-
-/* The SDL semaphore structure, defined in SDL_syssem.c */
-struct SDL_semaphore;
-typedef struct SDL_semaphore SDL_sem;
-
-/**
- *  Create a semaphore, initialized with value, returns NULL on failure.
- */
-extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
-
-/**
- *  Destroy a semaphore.
- */
-extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
-
-/**
- *  This function suspends the calling thread until the semaphore pointed
- *  to by \c sem has a positive count. It then atomically decreases the
- *  semaphore count.
- */
-extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
-
-/**
- *  Non-blocking variant of SDL_SemWait().
- *
- *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
- *          block, and -1 on error.
- */
-extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
-
-/**
- *  Variant of SDL_SemWait() with a timeout in milliseconds.
- *
- *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
- *          succeed in the allotted time, and -1 on error.
- *
- *  \warning On some platforms this function is implemented by looping with a
- *           delay of 1 ms, and so should be avoided if possible.
- */
-extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
-
-/**
- *  Atomically increases the semaphore's count (not blocking).
- *
- *  \return 0, or -1 on error.
- */
-extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
-
-/**
- *  Returns the current count of the semaphore.
- */
-extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
-
-/* @} *//* Semaphore functions */
-
-
-/**
- *  \name Condition variable functions
- */
-/* @{ */
-
-/* The SDL condition variable structure, defined in SDL_syscond.c */
-struct SDL_cond;
-typedef struct SDL_cond SDL_cond;
-
-/**
- *  Create a condition variable.
- *
- *  Typical use of condition variables:
- *
- *  Thread A:
- *    SDL_LockMutex(lock);
- *    while ( ! condition ) {
- *        SDL_CondWait(cond, lock);
- *    }
- *    SDL_UnlockMutex(lock);
- *
- *  Thread B:
- *    SDL_LockMutex(lock);
- *    ...
- *    condition = true;
- *    ...
- *    SDL_CondSignal(cond);
- *    SDL_UnlockMutex(lock);
- *
- *  There is some discussion whether to signal the condition variable
- *  with the mutex locked or not.  There is some potential performance
- *  benefit to unlocking first on some platforms, but there are some
- *  potential race conditions depending on how your code is structured.
- *
- *  In general it's safer to signal the condition variable while the
- *  mutex is locked.
- */
-extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
-
-/**
- *  Destroy a condition variable.
- */
-extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
-
-/**
- *  Restart one of the threads that are waiting on the condition variable.
- *
- *  \return 0 or -1 on error.
- */
-extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
-
-/**
- *  Restart all threads that are waiting on the condition variable.
- *
- *  \return 0 or -1 on error.
- */
-extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
-
-/**
- *  Wait on the condition variable, unlocking the provided mutex.
- *
- *  \warning The mutex must be locked before entering this function!
- *
- *  The mutex is re-locked once the condition variable is signaled.
- *
- *  \return 0 when it is signaled, or -1 on error.
- */
-extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
-
-/**
- *  Waits for at most \c ms milliseconds, and returns 0 if the condition
- *  variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
- *  signaled in the allotted time, and -1 on error.
- *
- *  \warning On some platforms this function is implemented by looping with a
- *           delay of 1 ms, and so should be avoided if possible.
- */
-extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
-                                                SDL_mutex * mutex, Uint32 ms);
-
-/* @} *//* Condition variable functions */
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_mutex_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_name.h b/linux-x86/include/SDL2/SDL_name.h
deleted file mode 100644
index 719666f..0000000
--- a/linux-x86/include/SDL2/SDL_name.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef _SDLname_h_
-#define _SDLname_h_
-
-#if defined(__STDC__) || defined(__cplusplus)
-#define NeedFunctionPrototypes 1
-#endif
-
-#define SDL_NAME(X) SDL_##X
-
-#endif /* _SDLname_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/linux-x86/include/SDL2/SDL_opengl.h b/linux-x86/include/SDL2/SDL_opengl.h
deleted file mode 100644
index b48ea7a..0000000
--- a/linux-x86/include/SDL2/SDL_opengl.h
+++ /dev/null
@@ -1,11126 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_opengl.h
- *
- *  This is a simple file to encapsulate the OpenGL API headers.
- */
-
-#ifndef _SDL_opengl_h
-#define _SDL_opengl_h
-
-#include "SDL_config.h"
-
-#ifndef __IPHONEOS__
-
-#ifdef __WIN32__
-#define WIN32_LEAN_AND_MEAN
-#ifndef NOMINMAX
-#define NOMINMAX                /* Don't defined min() and max() */
-#endif
-#include <windows.h>
-#endif
-
-#ifdef __glext_h_
-/* Someone has already included glext.h */
-#define NO_SDL_GLEXT
-#endif
-#ifndef NO_SDL_GLEXT
-#define __glext_h_              /* Don't let gl.h include glext.h */
-#endif
-#if defined(__MACOSX__)
-#include <OpenGL/gl.h>          /* Header File For The OpenGL Library */
-#define __X_GL_H
-#else
-#include <GL/gl.h>              /* Header File For The OpenGL Library */
-#endif
-#ifndef NO_SDL_GLEXT
-#undef __glext_h_
-#endif
-
-/**
- *  \file SDL_opengl.h
- *
- *  This file is included because glext.h is not available on some systems.
- *  If you don't want this version included, simply define ::NO_SDL_GLEXT.
- *
- *  The latest version is available from:
- *      http://www.opengl.org/registry/
- */
-
-/**
- *  \def NO_SDL_GLEXT
- *
- *  Define this if you have your own version of glext.h and want to disable the
- *  version included in SDL_opengl.h.
- */
-
-#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
-#ifndef __glext_h_
-#define __glext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright (c) 2007-2010 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-/* Header file version number, required by OpenGL ABI for Linux */
-/* glext.h last updated $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ */
-/* Current version at http://www.opengl.org/registry/ */
-#define GL_GLEXT_VERSION 64
-/* Function declaration macros - to move into glplatform.h */
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-/*************************************************************/
-
-#ifndef GL_VERSION_1_2
-#define GL_UNSIGNED_BYTE_3_3_2            0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
-#define GL_UNSIGNED_INT_8_8_8_8           0x8035
-#define GL_UNSIGNED_INT_10_10_10_2        0x8036
-#define GL_TEXTURE_BINDING_3D             0x806A
-#define GL_PACK_SKIP_IMAGES               0x806B
-#define GL_PACK_IMAGE_HEIGHT              0x806C
-#define GL_UNPACK_SKIP_IMAGES             0x806D
-#define GL_UNPACK_IMAGE_HEIGHT            0x806E
-#define GL_TEXTURE_3D                     0x806F
-#define GL_PROXY_TEXTURE_3D               0x8070
-#define GL_TEXTURE_DEPTH                  0x8071
-#define GL_TEXTURE_WRAP_R                 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE            0x8073
-#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
-#define GL_UNSIGNED_SHORT_5_6_5           0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
-#define GL_BGR                            0x80E0
-#define GL_BGRA                           0x80E1
-#define GL_MAX_ELEMENTS_VERTICES          0x80E8
-#define GL_MAX_ELEMENTS_INDICES           0x80E9
-#define GL_CLAMP_TO_EDGE                  0x812F
-#define GL_TEXTURE_MIN_LOD                0x813A
-#define GL_TEXTURE_MAX_LOD                0x813B
-#define GL_TEXTURE_BASE_LEVEL             0x813C
-#define GL_TEXTURE_MAX_LEVEL              0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
-#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
-#endif
-
-#ifndef GL_VERSION_1_2_DEPRECATED
-#define GL_RESCALE_NORMAL                 0x803A
-#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
-#define GL_SINGLE_COLOR                   0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
-#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
-#endif
-
-#ifndef GL_ARB_imaging
-#define GL_CONSTANT_COLOR                 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
-#define GL_CONSTANT_ALPHA                 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
-#define GL_BLEND_COLOR                    0x8005
-#define GL_FUNC_ADD                       0x8006
-#define GL_MIN                            0x8007
-#define GL_MAX                            0x8008
-#define GL_BLEND_EQUATION                 0x8009
-#define GL_FUNC_SUBTRACT                  0x800A
-#define GL_FUNC_REVERSE_SUBTRACT          0x800B
-#endif
-
-#ifndef GL_ARB_imaging_DEPRECATED
-#define GL_CONVOLUTION_1D                 0x8010
-#define GL_CONVOLUTION_2D                 0x8011
-#define GL_SEPARABLE_2D                   0x8012
-#define GL_CONVOLUTION_BORDER_MODE        0x8013
-#define GL_CONVOLUTION_FILTER_SCALE       0x8014
-#define GL_CONVOLUTION_FILTER_BIAS        0x8015
-#define GL_REDUCE                         0x8016
-#define GL_CONVOLUTION_FORMAT             0x8017
-#define GL_CONVOLUTION_WIDTH              0x8018
-#define GL_CONVOLUTION_HEIGHT             0x8019
-#define GL_MAX_CONVOLUTION_WIDTH          0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
-#define GL_HISTOGRAM                      0x8024
-#define GL_PROXY_HISTOGRAM                0x8025
-#define GL_HISTOGRAM_WIDTH                0x8026
-#define GL_HISTOGRAM_FORMAT               0x8027
-#define GL_HISTOGRAM_RED_SIZE             0x8028
-#define GL_HISTOGRAM_GREEN_SIZE           0x8029
-#define GL_HISTOGRAM_BLUE_SIZE            0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
-#define GL_HISTOGRAM_SINK                 0x802D
-#define GL_MINMAX                         0x802E
-#define GL_MINMAX_FORMAT                  0x802F
-#define GL_MINMAX_SINK                    0x8030
-#define GL_TABLE_TOO_LARGE                0x8031
-#define GL_COLOR_MATRIX                   0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
-#define GL_COLOR_TABLE                    0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
-#define GL_PROXY_COLOR_TABLE              0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE              0x80D6
-#define GL_COLOR_TABLE_BIAS               0x80D7
-#define GL_COLOR_TABLE_FORMAT             0x80D8
-#define GL_COLOR_TABLE_WIDTH              0x80D9
-#define GL_COLOR_TABLE_RED_SIZE           0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
-#define GL_CONSTANT_BORDER                0x8151
-#define GL_REPLICATE_BORDER               0x8153
-#define GL_CONVOLUTION_BORDER_COLOR       0x8154
-#endif
-
-#ifndef GL_VERSION_1_3
-#define GL_TEXTURE0                       0x84C0
-#define GL_TEXTURE1                       0x84C1
-#define GL_TEXTURE2                       0x84C2
-#define GL_TEXTURE3                       0x84C3
-#define GL_TEXTURE4                       0x84C4
-#define GL_TEXTURE5                       0x84C5
-#define GL_TEXTURE6                       0x84C6
-#define GL_TEXTURE7                       0x84C7
-#define GL_TEXTURE8                       0x84C8
-#define GL_TEXTURE9                       0x84C9
-#define GL_TEXTURE10                      0x84CA
-#define GL_TEXTURE11                      0x84CB
-#define GL_TEXTURE12                      0x84CC
-#define GL_TEXTURE13                      0x84CD
-#define GL_TEXTURE14                      0x84CE
-#define GL_TEXTURE15                      0x84CF
-#define GL_TEXTURE16                      0x84D0
-#define GL_TEXTURE17                      0x84D1
-#define GL_TEXTURE18                      0x84D2
-#define GL_TEXTURE19                      0x84D3
-#define GL_TEXTURE20                      0x84D4
-#define GL_TEXTURE21                      0x84D5
-#define GL_TEXTURE22                      0x84D6
-#define GL_TEXTURE23                      0x84D7
-#define GL_TEXTURE24                      0x84D8
-#define GL_TEXTURE25                      0x84D9
-#define GL_TEXTURE26                      0x84DA
-#define GL_TEXTURE27                      0x84DB
-#define GL_TEXTURE28                      0x84DC
-#define GL_TEXTURE29                      0x84DD
-#define GL_TEXTURE30                      0x84DE
-#define GL_TEXTURE31                      0x84DF
-#define GL_ACTIVE_TEXTURE                 0x84E0
-#define GL_MULTISAMPLE                    0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
-#define GL_SAMPLE_COVERAGE                0x80A0
-#define GL_SAMPLE_BUFFERS                 0x80A8
-#define GL_SAMPLES                        0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
-#define GL_TEXTURE_CUBE_MAP               0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
-#define GL_COMPRESSED_RGB                 0x84ED
-#define GL_COMPRESSED_RGBA                0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
-#define GL_TEXTURE_COMPRESSED             0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
-#define GL_CLAMP_TO_BORDER                0x812D
-#endif
-
-#ifndef GL_VERSION_1_3_DEPRECATED
-#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
-#define GL_MAX_TEXTURE_UNITS              0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
-#define GL_MULTISAMPLE_BIT                0x20000000
-#define GL_NORMAL_MAP                     0x8511
-#define GL_REFLECTION_MAP                 0x8512
-#define GL_COMPRESSED_ALPHA               0x84E9
-#define GL_COMPRESSED_LUMINANCE           0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
-#define GL_COMPRESSED_INTENSITY           0x84EC
-#define GL_COMBINE                        0x8570
-#define GL_COMBINE_RGB                    0x8571
-#define GL_COMBINE_ALPHA                  0x8572
-#define GL_SOURCE0_RGB                    0x8580
-#define GL_SOURCE1_RGB                    0x8581
-#define GL_SOURCE2_RGB                    0x8582
-#define GL_SOURCE0_ALPHA                  0x8588
-#define GL_SOURCE1_ALPHA                  0x8589
-#define GL_SOURCE2_ALPHA                  0x858A
-#define GL_OPERAND0_RGB                   0x8590
-#define GL_OPERAND1_RGB                   0x8591
-#define GL_OPERAND2_RGB                   0x8592
-#define GL_OPERAND0_ALPHA                 0x8598
-#define GL_OPERAND1_ALPHA                 0x8599
-#define GL_OPERAND2_ALPHA                 0x859A
-#define GL_RGB_SCALE                      0x8573
-#define GL_ADD_SIGNED                     0x8574
-#define GL_INTERPOLATE                    0x8575
-#define GL_SUBTRACT                       0x84E7
-#define GL_CONSTANT                       0x8576
-#define GL_PRIMARY_COLOR                  0x8577
-#define GL_PREVIOUS                       0x8578
-#define GL_DOT3_RGB                       0x86AE
-#define GL_DOT3_RGBA                      0x86AF
-#endif
-
-#ifndef GL_VERSION_1_4
-#define GL_BLEND_DST_RGB                  0x80C8
-#define GL_BLEND_SRC_RGB                  0x80C9
-#define GL_BLEND_DST_ALPHA                0x80CA
-#define GL_BLEND_SRC_ALPHA                0x80CB
-#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
-#define GL_DEPTH_COMPONENT16              0x81A5
-#define GL_DEPTH_COMPONENT24              0x81A6
-#define GL_DEPTH_COMPONENT32              0x81A7
-#define GL_MIRRORED_REPEAT                0x8370
-#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
-#define GL_TEXTURE_LOD_BIAS               0x8501
-#define GL_INCR_WRAP                      0x8507
-#define GL_DECR_WRAP                      0x8508
-#define GL_TEXTURE_DEPTH_SIZE             0x884A
-#define GL_TEXTURE_COMPARE_MODE           0x884C
-#define GL_TEXTURE_COMPARE_FUNC           0x884D
-#endif
-
-#ifndef GL_VERSION_1_4_DEPRECATED
-#define GL_POINT_SIZE_MIN                 0x8126
-#define GL_POINT_SIZE_MAX                 0x8127
-#define GL_POINT_DISTANCE_ATTENUATION     0x8129
-#define GL_GENERATE_MIPMAP                0x8191
-#define GL_GENERATE_MIPMAP_HINT           0x8192
-#define GL_FOG_COORDINATE_SOURCE          0x8450
-#define GL_FOG_COORDINATE                 0x8451
-#define GL_FRAGMENT_DEPTH                 0x8452
-#define GL_CURRENT_FOG_COORDINATE         0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
-#define GL_FOG_COORDINATE_ARRAY           0x8457
-#define GL_COLOR_SUM                      0x8458
-#define GL_CURRENT_SECONDARY_COLOR        0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
-#define GL_SECONDARY_COLOR_ARRAY          0x845E
-#define GL_TEXTURE_FILTER_CONTROL         0x8500
-#define GL_DEPTH_TEXTURE_MODE             0x884B
-#define GL_COMPARE_R_TO_TEXTURE           0x884E
-#endif
-
-#ifndef GL_VERSION_1_5
-#define GL_BUFFER_SIZE                    0x8764
-#define GL_BUFFER_USAGE                   0x8765
-#define GL_QUERY_COUNTER_BITS             0x8864
-#define GL_CURRENT_QUERY                  0x8865
-#define GL_QUERY_RESULT                   0x8866
-#define GL_QUERY_RESULT_AVAILABLE         0x8867
-#define GL_ARRAY_BUFFER                   0x8892
-#define GL_ELEMENT_ARRAY_BUFFER           0x8893
-#define GL_ARRAY_BUFFER_BINDING           0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY                      0x88B8
-#define GL_WRITE_ONLY                     0x88B9
-#define GL_READ_WRITE                     0x88BA
-#define GL_BUFFER_ACCESS                  0x88BB
-#define GL_BUFFER_MAPPED                  0x88BC
-#define GL_BUFFER_MAP_POINTER             0x88BD
-#define GL_STREAM_DRAW                    0x88E0
-#define GL_STREAM_READ                    0x88E1
-#define GL_STREAM_COPY                    0x88E2
-#define GL_STATIC_DRAW                    0x88E4
-#define GL_STATIC_READ                    0x88E5
-#define GL_STATIC_COPY                    0x88E6
-#define GL_DYNAMIC_DRAW                   0x88E8
-#define GL_DYNAMIC_READ                   0x88E9
-#define GL_DYNAMIC_COPY                   0x88EA
-#define GL_SAMPLES_PASSED                 0x8914
-#endif
-
-#ifndef GL_VERSION_1_5_DEPRECATED
-#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
-#define GL_FOG_COORD_SRC                  0x8450
-#define GL_FOG_COORD                      0x8451
-#define GL_CURRENT_FOG_COORD              0x8453
-#define GL_FOG_COORD_ARRAY_TYPE           0x8454
-#define GL_FOG_COORD_ARRAY_STRIDE         0x8455
-#define GL_FOG_COORD_ARRAY_POINTER        0x8456
-#define GL_FOG_COORD_ARRAY                0x8457
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
-#define GL_SRC0_RGB                       0x8580
-#define GL_SRC1_RGB                       0x8581
-#define GL_SRC2_RGB                       0x8582
-#define GL_SRC0_ALPHA                     0x8588
-#define GL_SRC1_ALPHA                     0x8589
-#define GL_SRC2_ALPHA                     0x858A
-#endif
-
-#ifndef GL_VERSION_2_0
-#define GL_BLEND_EQUATION_RGB             0x8009
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
-#define GL_CURRENT_VERTEX_ATTRIB          0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
-#define GL_STENCIL_BACK_FUNC              0x8800
-#define GL_STENCIL_BACK_FAIL              0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
-#define GL_MAX_DRAW_BUFFERS               0x8824
-#define GL_DRAW_BUFFER0                   0x8825
-#define GL_DRAW_BUFFER1                   0x8826
-#define GL_DRAW_BUFFER2                   0x8827
-#define GL_DRAW_BUFFER3                   0x8828
-#define GL_DRAW_BUFFER4                   0x8829
-#define GL_DRAW_BUFFER5                   0x882A
-#define GL_DRAW_BUFFER6                   0x882B
-#define GL_DRAW_BUFFER7                   0x882C
-#define GL_DRAW_BUFFER8                   0x882D
-#define GL_DRAW_BUFFER9                   0x882E
-#define GL_DRAW_BUFFER10                  0x882F
-#define GL_DRAW_BUFFER11                  0x8830
-#define GL_DRAW_BUFFER12                  0x8831
-#define GL_DRAW_BUFFER13                  0x8832
-#define GL_DRAW_BUFFER14                  0x8833
-#define GL_DRAW_BUFFER15                  0x8834
-#define GL_BLEND_EQUATION_ALPHA           0x883D
-#define GL_MAX_VERTEX_ATTRIBS             0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
-#define GL_FRAGMENT_SHADER                0x8B30
-#define GL_VERTEX_SHADER                  0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
-#define GL_MAX_VARYING_FLOATS             0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE                    0x8B4F
-#define GL_FLOAT_VEC2                     0x8B50
-#define GL_FLOAT_VEC3                     0x8B51
-#define GL_FLOAT_VEC4                     0x8B52
-#define GL_INT_VEC2                       0x8B53
-#define GL_INT_VEC3                       0x8B54
-#define GL_INT_VEC4                       0x8B55
-#define GL_BOOL                           0x8B56
-#define GL_BOOL_VEC2                      0x8B57
-#define GL_BOOL_VEC3                      0x8B58
-#define GL_BOOL_VEC4                      0x8B59
-#define GL_FLOAT_MAT2                     0x8B5A
-#define GL_FLOAT_MAT3                     0x8B5B
-#define GL_FLOAT_MAT4                     0x8B5C
-#define GL_SAMPLER_1D                     0x8B5D
-#define GL_SAMPLER_2D                     0x8B5E
-#define GL_SAMPLER_3D                     0x8B5F
-#define GL_SAMPLER_CUBE                   0x8B60
-#define GL_SAMPLER_1D_SHADOW              0x8B61
-#define GL_SAMPLER_2D_SHADOW              0x8B62
-#define GL_DELETE_STATUS                  0x8B80
-#define GL_COMPILE_STATUS                 0x8B81
-#define GL_LINK_STATUS                    0x8B82
-#define GL_VALIDATE_STATUS                0x8B83
-#define GL_INFO_LOG_LENGTH                0x8B84
-#define GL_ATTACHED_SHADERS               0x8B85
-#define GL_ACTIVE_UNIFORMS                0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
-#define GL_SHADER_SOURCE_LENGTH           0x8B88
-#define GL_ACTIVE_ATTRIBUTES              0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
-#define GL_CURRENT_PROGRAM                0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
-#define GL_LOWER_LEFT                     0x8CA1
-#define GL_UPPER_LEFT                     0x8CA2
-#define GL_STENCIL_BACK_REF               0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
-#endif
-
-#ifndef GL_VERSION_2_0_DEPRECATED
-#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
-#define GL_POINT_SPRITE                   0x8861
-#define GL_COORD_REPLACE                  0x8862
-#define GL_MAX_TEXTURE_COORDS             0x8871
-#endif
-
-#ifndef GL_VERSION_2_1
-#define GL_PIXEL_PACK_BUFFER              0x88EB
-#define GL_PIXEL_UNPACK_BUFFER            0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
-#define GL_FLOAT_MAT2x3                   0x8B65
-#define GL_FLOAT_MAT2x4                   0x8B66
-#define GL_FLOAT_MAT3x2                   0x8B67
-#define GL_FLOAT_MAT3x4                   0x8B68
-#define GL_FLOAT_MAT4x2                   0x8B69
-#define GL_FLOAT_MAT4x3                   0x8B6A
-#define GL_SRGB                           0x8C40
-#define GL_SRGB8                          0x8C41
-#define GL_SRGB_ALPHA                     0x8C42
-#define GL_SRGB8_ALPHA8                   0x8C43
-#define GL_COMPRESSED_SRGB                0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA          0x8C49
-#endif
-
-#ifndef GL_VERSION_2_1_DEPRECATED
-#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
-#define GL_SLUMINANCE_ALPHA               0x8C44
-#define GL_SLUMINANCE8_ALPHA8             0x8C45
-#define GL_SLUMINANCE                     0x8C46
-#define GL_SLUMINANCE8                    0x8C47
-#define GL_COMPRESSED_SLUMINANCE          0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA    0x8C4B
-#endif
-
-#ifndef GL_VERSION_3_0
-#define GL_COMPARE_REF_TO_TEXTURE         0x884E
-#define GL_CLIP_DISTANCE0                 0x3000
-#define GL_CLIP_DISTANCE1                 0x3001
-#define GL_CLIP_DISTANCE2                 0x3002
-#define GL_CLIP_DISTANCE3                 0x3003
-#define GL_CLIP_DISTANCE4                 0x3004
-#define GL_CLIP_DISTANCE5                 0x3005
-#define GL_CLIP_DISTANCE6                 0x3006
-#define GL_CLIP_DISTANCE7                 0x3007
-#define GL_MAX_CLIP_DISTANCES             0x0D32
-#define GL_MAJOR_VERSION                  0x821B
-#define GL_MINOR_VERSION                  0x821C
-#define GL_NUM_EXTENSIONS                 0x821D
-#define GL_CONTEXT_FLAGS                  0x821E
-#define GL_DEPTH_BUFFER                   0x8223
-#define GL_STENCIL_BUFFER                 0x8224
-#define GL_COMPRESSED_RED                 0x8225
-#define GL_COMPRESSED_RG                  0x8226
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
-#define GL_RGBA32F                        0x8814
-#define GL_RGB32F                         0x8815
-#define GL_RGBA16F                        0x881A
-#define GL_RGB16F                         0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
-#define GL_CLAMP_READ_COLOR               0x891C
-#define GL_FIXED_ONLY                     0x891D
-#define GL_MAX_VARYING_COMPONENTS         0x8B4B
-#define GL_TEXTURE_1D_ARRAY               0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY         0x8C19
-#define GL_TEXTURE_2D_ARRAY               0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY         0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY       0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
-#define GL_R11F_G11F_B10F                 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
-#define GL_RGB9_E5                        0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
-#define GL_TEXTURE_SHARED_SIZE            0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED           0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD             0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS            0x8C8C
-#define GL_SEPARATE_ATTRIBS               0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI                       0x8D70
-#define GL_RGB32UI                        0x8D71
-#define GL_RGBA16UI                       0x8D76
-#define GL_RGB16UI                        0x8D77
-#define GL_RGBA8UI                        0x8D7C
-#define GL_RGB8UI                         0x8D7D
-#define GL_RGBA32I                        0x8D82
-#define GL_RGB32I                         0x8D83
-#define GL_RGBA16I                        0x8D88
-#define GL_RGB16I                         0x8D89
-#define GL_RGBA8I                         0x8D8E
-#define GL_RGB8I                          0x8D8F
-#define GL_RED_INTEGER                    0x8D94
-#define GL_GREEN_INTEGER                  0x8D95
-#define GL_BLUE_INTEGER                   0x8D96
-#define GL_RGB_INTEGER                    0x8D98
-#define GL_RGBA_INTEGER                   0x8D99
-#define GL_BGR_INTEGER                    0x8D9A
-#define GL_BGRA_INTEGER                   0x8D9B
-#define GL_SAMPLER_1D_ARRAY               0x8DC0
-#define GL_SAMPLER_2D_ARRAY               0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
-#define GL_UNSIGNED_INT_VEC2              0x8DC6
-#define GL_UNSIGNED_INT_VEC3              0x8DC7
-#define GL_UNSIGNED_INT_VEC4              0x8DC8
-#define GL_INT_SAMPLER_1D                 0x8DC9
-#define GL_INT_SAMPLER_2D                 0x8DCA
-#define GL_INT_SAMPLER_3D                 0x8DCB
-#define GL_INT_SAMPLER_CUBE               0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY           0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
-#define GL_QUERY_WAIT                     0x8E13
-#define GL_QUERY_NO_WAIT                  0x8E14
-#define GL_QUERY_BY_REGION_WAIT           0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT        0x8E16
-#define GL_BUFFER_ACCESS_FLAGS            0x911F
-#define GL_BUFFER_MAP_LENGTH              0x9120
-#define GL_BUFFER_MAP_OFFSET              0x9121
-/* Reuse tokens from ARB_depth_buffer_float */
-/* reuse GL_DEPTH_COMPONENT32F */
-/* reuse GL_DEPTH32F_STENCIL8 */
-/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
-/* Reuse tokens from ARB_framebuffer_object */
-/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
-/* reuse GL_FRAMEBUFFER_DEFAULT */
-/* reuse GL_FRAMEBUFFER_UNDEFINED */
-/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
-/* reuse GL_INDEX */
-/* reuse GL_MAX_RENDERBUFFER_SIZE */
-/* reuse GL_DEPTH_STENCIL */
-/* reuse GL_UNSIGNED_INT_24_8 */
-/* reuse GL_DEPTH24_STENCIL8 */
-/* reuse GL_TEXTURE_STENCIL_SIZE */
-/* reuse GL_TEXTURE_RED_TYPE */
-/* reuse GL_TEXTURE_GREEN_TYPE */
-/* reuse GL_TEXTURE_BLUE_TYPE */
-/* reuse GL_TEXTURE_ALPHA_TYPE */
-/* reuse GL_TEXTURE_DEPTH_TYPE */
-/* reuse GL_UNSIGNED_NORMALIZED */
-/* reuse GL_FRAMEBUFFER_BINDING */
-/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
-/* reuse GL_RENDERBUFFER_BINDING */
-/* reuse GL_READ_FRAMEBUFFER */
-/* reuse GL_DRAW_FRAMEBUFFER */
-/* reuse GL_READ_FRAMEBUFFER_BINDING */
-/* reuse GL_RENDERBUFFER_SAMPLES */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
-/* reuse GL_FRAMEBUFFER_COMPLETE */
-/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
-/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
-/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
-/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
-/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
-/* reuse GL_MAX_COLOR_ATTACHMENTS */
-/* reuse GL_COLOR_ATTACHMENT0 */
-/* reuse GL_COLOR_ATTACHMENT1 */
-/* reuse GL_COLOR_ATTACHMENT2 */
-/* reuse GL_COLOR_ATTACHMENT3 */
-/* reuse GL_COLOR_ATTACHMENT4 */
-/* reuse GL_COLOR_ATTACHMENT5 */
-/* reuse GL_COLOR_ATTACHMENT6 */
-/* reuse GL_COLOR_ATTACHMENT7 */
-/* reuse GL_COLOR_ATTACHMENT8 */
-/* reuse GL_COLOR_ATTACHMENT9 */
-/* reuse GL_COLOR_ATTACHMENT10 */
-/* reuse GL_COLOR_ATTACHMENT11 */
-/* reuse GL_COLOR_ATTACHMENT12 */
-/* reuse GL_COLOR_ATTACHMENT13 */
-/* reuse GL_COLOR_ATTACHMENT14 */
-/* reuse GL_COLOR_ATTACHMENT15 */
-/* reuse GL_DEPTH_ATTACHMENT */
-/* reuse GL_STENCIL_ATTACHMENT */
-/* reuse GL_FRAMEBUFFER */
-/* reuse GL_RENDERBUFFER */
-/* reuse GL_RENDERBUFFER_WIDTH */
-/* reuse GL_RENDERBUFFER_HEIGHT */
-/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
-/* reuse GL_STENCIL_INDEX1 */
-/* reuse GL_STENCIL_INDEX4 */
-/* reuse GL_STENCIL_INDEX8 */
-/* reuse GL_STENCIL_INDEX16 */
-/* reuse GL_RENDERBUFFER_RED_SIZE */
-/* reuse GL_RENDERBUFFER_GREEN_SIZE */
-/* reuse GL_RENDERBUFFER_BLUE_SIZE */
-/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
-/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
-/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
-/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
-/* reuse GL_MAX_SAMPLES */
-/* Reuse tokens from ARB_framebuffer_sRGB */
-/* reuse GL_FRAMEBUFFER_SRGB */
-/* Reuse tokens from ARB_half_float_vertex */
-/* reuse GL_HALF_FLOAT */
-/* Reuse tokens from ARB_map_buffer_range */
-/* reuse GL_MAP_READ_BIT */
-/* reuse GL_MAP_WRITE_BIT */
-/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
-/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
-/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
-/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
-/* Reuse tokens from ARB_texture_compression_rgtc */
-/* reuse GL_COMPRESSED_RED_RGTC1 */
-/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
-/* reuse GL_COMPRESSED_RG_RGTC2 */
-/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
-/* Reuse tokens from ARB_texture_rg */
-/* reuse GL_RG */
-/* reuse GL_RG_INTEGER */
-/* reuse GL_R8 */
-/* reuse GL_R16 */
-/* reuse GL_RG8 */
-/* reuse GL_RG16 */
-/* reuse GL_R16F */
-/* reuse GL_R32F */
-/* reuse GL_RG16F */
-/* reuse GL_RG32F */
-/* reuse GL_R8I */
-/* reuse GL_R8UI */
-/* reuse GL_R16I */
-/* reuse GL_R16UI */
-/* reuse GL_R32I */
-/* reuse GL_R32UI */
-/* reuse GL_RG8I */
-/* reuse GL_RG8UI */
-/* reuse GL_RG16I */
-/* reuse GL_RG16UI */
-/* reuse GL_RG32I */
-/* reuse GL_RG32UI */
-/* Reuse tokens from ARB_vertex_array_object */
-/* reuse GL_VERTEX_ARRAY_BINDING */
-#endif
-
-#ifndef GL_VERSION_3_0_DEPRECATED
-#define GL_CLAMP_VERTEX_COLOR             0x891A
-#define GL_CLAMP_FRAGMENT_COLOR           0x891B
-#define GL_ALPHA_INTEGER                  0x8D97
-/* Reuse tokens from ARB_framebuffer_object */
-/* reuse GL_TEXTURE_LUMINANCE_TYPE */
-/* reuse GL_TEXTURE_INTENSITY_TYPE */
-#endif
-
-#ifndef GL_VERSION_3_1
-#define GL_SAMPLER_2D_RECT                0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW         0x8B64
-#define GL_SAMPLER_BUFFER                 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT            0x8DCD
-#define GL_INT_SAMPLER_BUFFER             0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8
-#define GL_TEXTURE_BUFFER                 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER         0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT          0x8C2E
-#define GL_TEXTURE_RECTANGLE              0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE      0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE        0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE     0x84F8
-#define GL_RED_SNORM                      0x8F90
-#define GL_RG_SNORM                       0x8F91
-#define GL_RGB_SNORM                      0x8F92
-#define GL_RGBA_SNORM                     0x8F93
-#define GL_R8_SNORM                       0x8F94
-#define GL_RG8_SNORM                      0x8F95
-#define GL_RGB8_SNORM                     0x8F96
-#define GL_RGBA8_SNORM                    0x8F97
-#define GL_R16_SNORM                      0x8F98
-#define GL_RG16_SNORM                     0x8F99
-#define GL_RGB16_SNORM                    0x8F9A
-#define GL_RGBA16_SNORM                   0x8F9B
-#define GL_SIGNED_NORMALIZED              0x8F9C
-#define GL_PRIMITIVE_RESTART              0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX        0x8F9E
-/* Reuse tokens from ARB_copy_buffer */
-/* reuse GL_COPY_READ_BUFFER */
-/* reuse GL_COPY_WRITE_BUFFER */
-/* Reuse tokens from ARB_draw_instanced (none) */
-/* Reuse tokens from ARB_uniform_buffer_object */
-/* reuse GL_UNIFORM_BUFFER */
-/* reuse GL_UNIFORM_BUFFER_BINDING */
-/* reuse GL_UNIFORM_BUFFER_START */
-/* reuse GL_UNIFORM_BUFFER_SIZE */
-/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
-/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
-/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
-/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
-/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
-/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
-/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
-/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
-/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
-/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
-/* reuse GL_UNIFORM_TYPE */
-/* reuse GL_UNIFORM_SIZE */
-/* reuse GL_UNIFORM_NAME_LENGTH */
-/* reuse GL_UNIFORM_BLOCK_INDEX */
-/* reuse GL_UNIFORM_OFFSET */
-/* reuse GL_UNIFORM_ARRAY_STRIDE */
-/* reuse GL_UNIFORM_MATRIX_STRIDE */
-/* reuse GL_UNIFORM_IS_ROW_MAJOR */
-/* reuse GL_UNIFORM_BLOCK_BINDING */
-/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
-/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
-/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
-/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
-/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
-/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
-/* reuse GL_INVALID_INDEX */
-#endif
-
-#ifndef GL_VERSION_3_2
-#define GL_CONTEXT_CORE_PROFILE_BIT       0x00000001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define GL_LINES_ADJACENCY                0x000A
-#define GL_LINE_STRIP_ADJACENCY           0x000B
-#define GL_TRIANGLES_ADJACENCY            0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY       0x000D
-#define GL_PROGRAM_POINT_SIZE             0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#define GL_GEOMETRY_SHADER                0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT          0x8916
-#define GL_GEOMETRY_INPUT_TYPE            0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE           0x8918
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS  0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
-#define GL_CONTEXT_PROFILE_MASK           0x9126
-/* reuse GL_MAX_VARYING_COMPONENTS */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
-/* Reuse tokens from ARB_depth_clamp */
-/* reuse GL_DEPTH_CLAMP */
-/* Reuse tokens from ARB_draw_elements_base_vertex (none) */
-/* Reuse tokens from ARB_fragment_coord_conventions (none) */
-/* Reuse tokens from ARB_provoking_vertex */
-/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
-/* reuse GL_FIRST_VERTEX_CONVENTION */
-/* reuse GL_LAST_VERTEX_CONVENTION */
-/* reuse GL_PROVOKING_VERTEX */
-/* Reuse tokens from ARB_seamless_cube_map */
-/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
-/* Reuse tokens from ARB_sync */
-/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
-/* reuse GL_OBJECT_TYPE */
-/* reuse GL_SYNC_CONDITION */
-/* reuse GL_SYNC_STATUS */
-/* reuse GL_SYNC_FLAGS */
-/* reuse GL_SYNC_FENCE */
-/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
-/* reuse GL_UNSIGNALED */
-/* reuse GL_SIGNALED */
-/* reuse GL_ALREADY_SIGNALED */
-/* reuse GL_TIMEOUT_EXPIRED */
-/* reuse GL_CONDITION_SATISFIED */
-/* reuse GL_WAIT_FAILED */
-/* reuse GL_TIMEOUT_IGNORED */
-/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
-/* reuse GL_TIMEOUT_IGNORED */
-/* Reuse tokens from ARB_texture_multisample */
-/* reuse GL_SAMPLE_POSITION */
-/* reuse GL_SAMPLE_MASK */
-/* reuse GL_SAMPLE_MASK_VALUE */
-/* reuse GL_MAX_SAMPLE_MASK_WORDS */
-/* reuse GL_TEXTURE_2D_MULTISAMPLE */
-/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
-/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
-/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
-/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
-/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
-/* reuse GL_TEXTURE_SAMPLES */
-/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
-/* reuse GL_SAMPLER_2D_MULTISAMPLE */
-/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
-/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
-/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
-/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
-/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
-/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
-/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
-/* reuse GL_MAX_INTEGER_SAMPLES */
-/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
-#endif
-
-#ifndef GL_VERSION_3_3
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
-/* Reuse tokens from ARB_blend_func_extended */
-/* reuse GL_SRC1_COLOR */
-/* reuse GL_ONE_MINUS_SRC1_COLOR */
-/* reuse GL_ONE_MINUS_SRC1_ALPHA */
-/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
-/* Reuse tokens from ARB_explicit_attrib_location (none) */
-/* Reuse tokens from ARB_occlusion_query2 */
-/* reuse GL_ANY_SAMPLES_PASSED */
-/* Reuse tokens from ARB_sampler_objects */
-/* reuse GL_SAMPLER_BINDING */
-/* Reuse tokens from ARB_shader_bit_encoding (none) */
-/* Reuse tokens from ARB_texture_rgb10_a2ui */
-/* reuse GL_RGB10_A2UI */
-/* Reuse tokens from ARB_texture_swizzle */
-/* reuse GL_TEXTURE_SWIZZLE_R */
-/* reuse GL_TEXTURE_SWIZZLE_G */
-/* reuse GL_TEXTURE_SWIZZLE_B */
-/* reuse GL_TEXTURE_SWIZZLE_A */
-/* reuse GL_TEXTURE_SWIZZLE_RGBA */
-/* Reuse tokens from ARB_timer_query */
-/* reuse GL_TIME_ELAPSED */
-/* reuse GL_TIMESTAMP */
-/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
-/* reuse GL_INT_2_10_10_10_REV */
-#endif
-
-#ifndef GL_VERSION_4_0
-#define GL_SAMPLE_SHADING                 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE       0x8C37
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
-#define GL_TEXTURE_CUBE_MAP_ARRAY         0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY         0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY     0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
-/* Reuse tokens from ARB_texture_query_lod (none) */
-/* Reuse tokens from ARB_draw_buffers_blend (none) */
-/* Reuse tokens from ARB_draw_indirect */
-/* reuse GL_DRAW_INDIRECT_BUFFER */
-/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
-/* Reuse tokens from ARB_gpu_shader5 */
-/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
-/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
-/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
-/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
-/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
-/* reuse GL_MAX_VERTEX_STREAMS */
-/* Reuse tokens from ARB_gpu_shader_fp64 */
-/* reuse GL_DOUBLE_VEC2 */
-/* reuse GL_DOUBLE_VEC3 */
-/* reuse GL_DOUBLE_VEC4 */
-/* reuse GL_DOUBLE_MAT2 */
-/* reuse GL_DOUBLE_MAT3 */
-/* reuse GL_DOUBLE_MAT4 */
-/* reuse GL_DOUBLE_MAT2x3 */
-/* reuse GL_DOUBLE_MAT2x4 */
-/* reuse GL_DOUBLE_MAT3x2 */
-/* reuse GL_DOUBLE_MAT3x4 */
-/* reuse GL_DOUBLE_MAT4x2 */
-/* reuse GL_DOUBLE_MAT4x3 */
-/* Reuse tokens from ARB_shader_subroutine */
-/* reuse GL_ACTIVE_SUBROUTINES */
-/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
-/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
-/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
-/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
-/* reuse GL_MAX_SUBROUTINES */
-/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
-/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
-/* reuse GL_COMPATIBLE_SUBROUTINES */
-/* Reuse tokens from ARB_tessellation_shader */
-/* reuse GL_PATCHES */
-/* reuse GL_PATCH_VERTICES */
-/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
-/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
-/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
-/* reuse GL_TESS_GEN_MODE */
-/* reuse GL_TESS_GEN_SPACING */
-/* reuse GL_TESS_GEN_VERTEX_ORDER */
-/* reuse GL_TESS_GEN_POINT_MODE */
-/* reuse GL_ISOLINES */
-/* reuse GL_FRACTIONAL_ODD */
-/* reuse GL_FRACTIONAL_EVEN */
-/* reuse GL_MAX_PATCH_VERTICES */
-/* reuse GL_MAX_TESS_GEN_LEVEL */
-/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
-/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
-/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
-/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
-/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
-/* reuse GL_MAX_TESS_PATCH_COMPONENTS */
-/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
-/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
-/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
-/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
-/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
-/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
-/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
-/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
-/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
-/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
-/* reuse GL_TESS_EVALUATION_SHADER */
-/* reuse GL_TESS_CONTROL_SHADER */
-/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
-/* Reuse tokens from ARB_transform_feedback2 */
-/* reuse GL_TRANSFORM_FEEDBACK */
-/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
-/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
-/* reuse GL_TRANSFORM_FEEDBACK_BINDING */
-/* Reuse tokens from ARB_transform_feedback3 */
-/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
-/* reuse GL_MAX_VERTEX_STREAMS */
-#endif
-
-#ifndef GL_VERSION_4_1
-/* Reuse tokens from ARB_ES2_compatibility */
-/* reuse GL_FIXED */
-/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
-/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
-/* reuse GL_LOW_FLOAT */
-/* reuse GL_MEDIUM_FLOAT */
-/* reuse GL_HIGH_FLOAT */
-/* reuse GL_LOW_INT */
-/* reuse GL_MEDIUM_INT */
-/* reuse GL_HIGH_INT */
-/* reuse GL_SHADER_COMPILER */
-/* reuse GL_NUM_SHADER_BINARY_FORMATS */
-/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
-/* reuse GL_MAX_VARYING_VECTORS */
-/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
-/* Reuse tokens from ARB_get_program_binary */
-/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
-/* reuse GL_PROGRAM_BINARY_LENGTH */
-/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
-/* reuse GL_PROGRAM_BINARY_FORMATS */
-/* Reuse tokens from ARB_separate_shader_objects */
-/* reuse GL_VERTEX_SHADER_BIT */
-/* reuse GL_FRAGMENT_SHADER_BIT */
-/* reuse GL_GEOMETRY_SHADER_BIT */
-/* reuse GL_TESS_CONTROL_SHADER_BIT */
-/* reuse GL_TESS_EVALUATION_SHADER_BIT */
-/* reuse GL_ALL_SHADER_BITS */
-/* reuse GL_PROGRAM_SEPARABLE */
-/* reuse GL_ACTIVE_PROGRAM */
-/* reuse GL_PROGRAM_PIPELINE_BINDING */
-/* Reuse tokens from ARB_shader_precision (none) */
-/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
-/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
-/* reuse GL_MAX_VIEWPORTS */
-/* reuse GL_VIEWPORT_SUBPIXEL_BITS */
-/* reuse GL_VIEWPORT_BOUNDS_RANGE */
-/* reuse GL_LAYER_PROVOKING_VERTEX */
-/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
-/* reuse GL_UNDEFINED_VERTEX */
-#endif
-
-#ifndef GL_ARB_multitexture
-#define GL_TEXTURE0_ARB                   0x84C0
-#define GL_TEXTURE1_ARB                   0x84C1
-#define GL_TEXTURE2_ARB                   0x84C2
-#define GL_TEXTURE3_ARB                   0x84C3
-#define GL_TEXTURE4_ARB                   0x84C4
-#define GL_TEXTURE5_ARB                   0x84C5
-#define GL_TEXTURE6_ARB                   0x84C6
-#define GL_TEXTURE7_ARB                   0x84C7
-#define GL_TEXTURE8_ARB                   0x84C8
-#define GL_TEXTURE9_ARB                   0x84C9
-#define GL_TEXTURE10_ARB                  0x84CA
-#define GL_TEXTURE11_ARB                  0x84CB
-#define GL_TEXTURE12_ARB                  0x84CC
-#define GL_TEXTURE13_ARB                  0x84CD
-#define GL_TEXTURE14_ARB                  0x84CE
-#define GL_TEXTURE15_ARB                  0x84CF
-#define GL_TEXTURE16_ARB                  0x84D0
-#define GL_TEXTURE17_ARB                  0x84D1
-#define GL_TEXTURE18_ARB                  0x84D2
-#define GL_TEXTURE19_ARB                  0x84D3
-#define GL_TEXTURE20_ARB                  0x84D4
-#define GL_TEXTURE21_ARB                  0x84D5
-#define GL_TEXTURE22_ARB                  0x84D6
-#define GL_TEXTURE23_ARB                  0x84D7
-#define GL_TEXTURE24_ARB                  0x84D8
-#define GL_TEXTURE25_ARB                  0x84D9
-#define GL_TEXTURE26_ARB                  0x84DA
-#define GL_TEXTURE27_ARB                  0x84DB
-#define GL_TEXTURE28_ARB                  0x84DC
-#define GL_TEXTURE29_ARB                  0x84DD
-#define GL_TEXTURE30_ARB                  0x84DE
-#define GL_TEXTURE31_ARB                  0x84DF
-#define GL_ACTIVE_TEXTURE_ARB             0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
-#endif
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
-#endif
-
-#ifndef GL_ARB_multisample
-#define GL_MULTISAMPLE_ARB                0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
-#define GL_SAMPLE_COVERAGE_ARB            0x80A0
-#define GL_SAMPLE_BUFFERS_ARB             0x80A8
-#define GL_SAMPLES_ARB                    0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
-#define GL_MULTISAMPLE_BIT_ARB            0x20000000
-#endif
-
-#ifndef GL_ARB_texture_env_add
-#endif
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_NORMAL_MAP_ARB                 0x8511
-#define GL_REFLECTION_MAP_ARB             0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB           0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
-#endif
-
-#ifndef GL_ARB_texture_compression
-#define GL_COMPRESSED_ALPHA_ARB           0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB       0x84EC
-#define GL_COMPRESSED_RGB_ARB             0x84ED
-#define GL_COMPRESSED_RGBA_ARB            0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB         0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#endif
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_ARB            0x812D
-#endif
-
-#ifndef GL_ARB_point_parameters
-#define GL_POINT_SIZE_MIN_ARB             0x8126
-#define GL_POINT_SIZE_MAX_ARB             0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-#endif
-
-#ifndef GL_ARB_vertex_blend
-#define GL_MAX_VERTEX_UNITS_ARB           0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
-#define GL_VERTEX_BLEND_ARB               0x86A7
-#define GL_CURRENT_WEIGHT_ARB             0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
-#define GL_WEIGHT_ARRAY_ARB               0x86AD
-#define GL_MODELVIEW0_ARB                 0x1700
-#define GL_MODELVIEW1_ARB                 0x850A
-#define GL_MODELVIEW2_ARB                 0x8722
-#define GL_MODELVIEW3_ARB                 0x8723
-#define GL_MODELVIEW4_ARB                 0x8724
-#define GL_MODELVIEW5_ARB                 0x8725
-#define GL_MODELVIEW6_ARB                 0x8726
-#define GL_MODELVIEW7_ARB                 0x8727
-#define GL_MODELVIEW8_ARB                 0x8728
-#define GL_MODELVIEW9_ARB                 0x8729
-#define GL_MODELVIEW10_ARB                0x872A
-#define GL_MODELVIEW11_ARB                0x872B
-#define GL_MODELVIEW12_ARB                0x872C
-#define GL_MODELVIEW13_ARB                0x872D
-#define GL_MODELVIEW14_ARB                0x872E
-#define GL_MODELVIEW15_ARB                0x872F
-#define GL_MODELVIEW16_ARB                0x8730
-#define GL_MODELVIEW17_ARB                0x8731
-#define GL_MODELVIEW18_ARB                0x8732
-#define GL_MODELVIEW19_ARB                0x8733
-#define GL_MODELVIEW20_ARB                0x8734
-#define GL_MODELVIEW21_ARB                0x8735
-#define GL_MODELVIEW22_ARB                0x8736
-#define GL_MODELVIEW23_ARB                0x8737
-#define GL_MODELVIEW24_ARB                0x8738
-#define GL_MODELVIEW25_ARB                0x8739
-#define GL_MODELVIEW26_ARB                0x873A
-#define GL_MODELVIEW27_ARB                0x873B
-#define GL_MODELVIEW28_ARB                0x873C
-#define GL_MODELVIEW29_ARB                0x873D
-#define GL_MODELVIEW30_ARB                0x873E
-#define GL_MODELVIEW31_ARB                0x873F
-#endif
-
-#ifndef GL_ARB_matrix_palette
-#define GL_MATRIX_PALETTE_ARB             0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB       0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-#endif
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_COMBINE_ARB                    0x8570
-#define GL_COMBINE_RGB_ARB                0x8571
-#define GL_COMBINE_ALPHA_ARB              0x8572
-#define GL_SOURCE0_RGB_ARB                0x8580
-#define GL_SOURCE1_RGB_ARB                0x8581
-#define GL_SOURCE2_RGB_ARB                0x8582
-#define GL_SOURCE0_ALPHA_ARB              0x8588
-#define GL_SOURCE1_ALPHA_ARB              0x8589
-#define GL_SOURCE2_ALPHA_ARB              0x858A
-#define GL_OPERAND0_RGB_ARB               0x8590
-#define GL_OPERAND1_RGB_ARB               0x8591
-#define GL_OPERAND2_RGB_ARB               0x8592
-#define GL_OPERAND0_ALPHA_ARB             0x8598
-#define GL_OPERAND1_ALPHA_ARB             0x8599
-#define GL_OPERAND2_ALPHA_ARB             0x859A
-#define GL_RGB_SCALE_ARB                  0x8573
-#define GL_ADD_SIGNED_ARB                 0x8574
-#define GL_INTERPOLATE_ARB                0x8575
-#define GL_SUBTRACT_ARB                   0x84E7
-#define GL_CONSTANT_ARB                   0x8576
-#define GL_PRIMARY_COLOR_ARB              0x8577
-#define GL_PREVIOUS_ARB                   0x8578
-#endif
-
-#ifndef GL_ARB_texture_env_crossbar
-#endif
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_DOT3_RGB_ARB                   0x86AE
-#define GL_DOT3_RGBA_ARB                  0x86AF
-#endif
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_ARB            0x8370
-#endif
-
-#ifndef GL_ARB_depth_texture
-#define GL_DEPTH_COMPONENT16_ARB          0x81A5
-#define GL_DEPTH_COMPONENT24_ARB          0x81A6
-#define GL_DEPTH_COMPONENT32_ARB          0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
-#endif
-
-#ifndef GL_ARB_shadow
-#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
-#endif
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-#endif
-
-#ifndef GL_ARB_window_pos
-#endif
-
-#ifndef GL_ARB_vertex_program
-#define GL_COLOR_SUM_ARB                  0x8458
-#define GL_VERTEX_PROGRAM_ARB             0x8620
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
-#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
-#define GL_PROGRAM_LENGTH_ARB             0x8627
-#define GL_PROGRAM_STRING_ARB             0x8628
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_CURRENT_MATRIX_ARB             0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
-#define GL_PROGRAM_BINDING_ARB            0x8677
-#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_PROGRAM_ERROR_STRING_ARB       0x8874
-#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
-#define GL_PROGRAM_FORMAT_ARB             0x8876
-#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB         0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB            0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
-#define GL_MATRIX0_ARB                    0x88C0
-#define GL_MATRIX1_ARB                    0x88C1
-#define GL_MATRIX2_ARB                    0x88C2
-#define GL_MATRIX3_ARB                    0x88C3
-#define GL_MATRIX4_ARB                    0x88C4
-#define GL_MATRIX5_ARB                    0x88C5
-#define GL_MATRIX6_ARB                    0x88C6
-#define GL_MATRIX7_ARB                    0x88C7
-#define GL_MATRIX8_ARB                    0x88C8
-#define GL_MATRIX9_ARB                    0x88C9
-#define GL_MATRIX10_ARB                   0x88CA
-#define GL_MATRIX11_ARB                   0x88CB
-#define GL_MATRIX12_ARB                   0x88CC
-#define GL_MATRIX13_ARB                   0x88CD
-#define GL_MATRIX14_ARB                   0x88CE
-#define GL_MATRIX15_ARB                   0x88CF
-#define GL_MATRIX16_ARB                   0x88D0
-#define GL_MATRIX17_ARB                   0x88D1
-#define GL_MATRIX18_ARB                   0x88D2
-#define GL_MATRIX19_ARB                   0x88D3
-#define GL_MATRIX20_ARB                   0x88D4
-#define GL_MATRIX21_ARB                   0x88D5
-#define GL_MATRIX22_ARB                   0x88D6
-#define GL_MATRIX23_ARB                   0x88D7
-#define GL_MATRIX24_ARB                   0x88D8
-#define GL_MATRIX25_ARB                   0x88D9
-#define GL_MATRIX26_ARB                   0x88DA
-#define GL_MATRIX27_ARB                   0x88DB
-#define GL_MATRIX28_ARB                   0x88DC
-#define GL_MATRIX29_ARB                   0x88DD
-#define GL_MATRIX30_ARB                   0x88DE
-#define GL_MATRIX31_ARB                   0x88DF
-#endif
-
-#ifndef GL_ARB_fragment_program
-#define GL_FRAGMENT_PROGRAM_ARB           0x8804
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_MAX_TEXTURE_COORDS_ARB         0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_BUFFER_SIZE_ARB                0x8764
-#define GL_BUFFER_USAGE_ARB               0x8765
-#define GL_ARRAY_BUFFER_ARB               0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB                  0x88B8
-#define GL_WRITE_ONLY_ARB                 0x88B9
-#define GL_READ_WRITE_ARB                 0x88BA
-#define GL_BUFFER_ACCESS_ARB              0x88BB
-#define GL_BUFFER_MAPPED_ARB              0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
-#define GL_STREAM_DRAW_ARB                0x88E0
-#define GL_STREAM_READ_ARB                0x88E1
-#define GL_STREAM_COPY_ARB                0x88E2
-#define GL_STATIC_DRAW_ARB                0x88E4
-#define GL_STATIC_READ_ARB                0x88E5
-#define GL_STATIC_COPY_ARB                0x88E6
-#define GL_DYNAMIC_DRAW_ARB               0x88E8
-#define GL_DYNAMIC_READ_ARB               0x88E9
-#define GL_DYNAMIC_COPY_ARB               0x88EA
-#endif
-
-#ifndef GL_ARB_occlusion_query
-#define GL_QUERY_COUNTER_BITS_ARB         0x8864
-#define GL_CURRENT_QUERY_ARB              0x8865
-#define GL_QUERY_RESULT_ARB               0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
-#define GL_SAMPLES_PASSED_ARB             0x8914
-#endif
-
-#ifndef GL_ARB_shader_objects
-#define GL_PROGRAM_OBJECT_ARB             0x8B40
-#define GL_SHADER_OBJECT_ARB              0x8B48
-#define GL_OBJECT_TYPE_ARB                0x8B4E
-#define GL_OBJECT_SUBTYPE_ARB             0x8B4F
-#define GL_FLOAT_VEC2_ARB                 0x8B50
-#define GL_FLOAT_VEC3_ARB                 0x8B51
-#define GL_FLOAT_VEC4_ARB                 0x8B52
-#define GL_INT_VEC2_ARB                   0x8B53
-#define GL_INT_VEC3_ARB                   0x8B54
-#define GL_INT_VEC4_ARB                   0x8B55
-#define GL_BOOL_ARB                       0x8B56
-#define GL_BOOL_VEC2_ARB                  0x8B57
-#define GL_BOOL_VEC3_ARB                  0x8B58
-#define GL_BOOL_VEC4_ARB                  0x8B59
-#define GL_FLOAT_MAT2_ARB                 0x8B5A
-#define GL_FLOAT_MAT3_ARB                 0x8B5B
-#define GL_FLOAT_MAT4_ARB                 0x8B5C
-#define GL_SAMPLER_1D_ARB                 0x8B5D
-#define GL_SAMPLER_2D_ARB                 0x8B5E
-#define GL_SAMPLER_3D_ARB                 0x8B5F
-#define GL_SAMPLER_CUBE_ARB               0x8B60
-#define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
-#define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
-#define GL_SAMPLER_2D_RECT_ARB            0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
-#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
-#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB         0x8B82
-#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
-#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-#endif
-
-#ifndef GL_ARB_vertex_shader
-#define GL_VERTEX_SHADER_ARB              0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-#endif
-
-#ifndef GL_ARB_fragment_shader
-#define GL_FRAGMENT_SHADER_ARB            0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-#endif
-
-#ifndef GL_ARB_shading_language_100
-#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
-#endif
-
-#ifndef GL_ARB_texture_non_power_of_two
-#endif
-
-#ifndef GL_ARB_point_sprite
-#define GL_POINT_SPRITE_ARB               0x8861
-#define GL_COORD_REPLACE_ARB              0x8862
-#endif
-
-#ifndef GL_ARB_fragment_program_shadow
-#endif
-
-#ifndef GL_ARB_draw_buffers
-#define GL_MAX_DRAW_BUFFERS_ARB           0x8824
-#define GL_DRAW_BUFFER0_ARB               0x8825
-#define GL_DRAW_BUFFER1_ARB               0x8826
-#define GL_DRAW_BUFFER2_ARB               0x8827
-#define GL_DRAW_BUFFER3_ARB               0x8828
-#define GL_DRAW_BUFFER4_ARB               0x8829
-#define GL_DRAW_BUFFER5_ARB               0x882A
-#define GL_DRAW_BUFFER6_ARB               0x882B
-#define GL_DRAW_BUFFER7_ARB               0x882C
-#define GL_DRAW_BUFFER8_ARB               0x882D
-#define GL_DRAW_BUFFER9_ARB               0x882E
-#define GL_DRAW_BUFFER10_ARB              0x882F
-#define GL_DRAW_BUFFER11_ARB              0x8830
-#define GL_DRAW_BUFFER12_ARB              0x8831
-#define GL_DRAW_BUFFER13_ARB              0x8832
-#define GL_DRAW_BUFFER14_ARB              0x8833
-#define GL_DRAW_BUFFER15_ARB              0x8834
-#endif
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_ARB          0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#endif
-
-#ifndef GL_ARB_color_buffer_float
-#define GL_RGBA_FLOAT_MODE_ARB            0x8820
-#define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
-#define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
-#define GL_CLAMP_READ_COLOR_ARB           0x891C
-#define GL_FIXED_ONLY_ARB                 0x891D
-#endif
-
-#ifndef GL_ARB_half_float_pixel
-#define GL_HALF_FLOAT_ARB                 0x140B
-#endif
-
-#ifndef GL_ARB_texture_float
-#define GL_TEXTURE_RED_TYPE_ARB           0x8C10
-#define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11
-#define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12
-#define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
-#define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16
-#define GL_UNSIGNED_NORMALIZED_ARB        0x8C17
-#define GL_RGBA32F_ARB                    0x8814
-#define GL_RGB32F_ARB                     0x8815
-#define GL_ALPHA32F_ARB                   0x8816
-#define GL_INTENSITY32F_ARB               0x8817
-#define GL_LUMINANCE32F_ARB               0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB         0x8819
-#define GL_RGBA16F_ARB                    0x881A
-#define GL_RGB16F_ARB                     0x881B
-#define GL_ALPHA16F_ARB                   0x881C
-#define GL_INTENSITY16F_ARB               0x881D
-#define GL_LUMINANCE16F_ARB               0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB         0x881F
-#endif
-
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-#endif
-
-#ifndef GL_ARB_depth_buffer_float
-#define GL_DEPTH_COMPONENT32F             0x8CAC
-#define GL_DEPTH32F_STENCIL8              0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#endif
-
-#ifndef GL_ARB_draw_instanced
-#endif
-
-#ifndef GL_ARB_framebuffer_object
-#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT            0x8218
-#define GL_FRAMEBUFFER_UNDEFINED          0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
-#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
-#define GL_DEPTH_STENCIL                  0x84F9
-#define GL_UNSIGNED_INT_24_8              0x84FA
-#define GL_DEPTH24_STENCIL8               0x88F0
-#define GL_TEXTURE_STENCIL_SIZE           0x88F1
-#define GL_TEXTURE_RED_TYPE               0x8C10
-#define GL_TEXTURE_GREEN_TYPE             0x8C11
-#define GL_TEXTURE_BLUE_TYPE              0x8C12
-#define GL_TEXTURE_ALPHA_TYPE             0x8C13
-#define GL_TEXTURE_DEPTH_TYPE             0x8C16
-#define GL_UNSIGNED_NORMALIZED            0x8C17
-#define GL_FRAMEBUFFER_BINDING            0x8CA6
-#define GL_DRAW_FRAMEBUFFER_BINDING       GL_FRAMEBUFFER_BINDING
-#define GL_RENDERBUFFER_BINDING           0x8CA7
-#define GL_READ_FRAMEBUFFER               0x8CA8
-#define GL_DRAW_FRAMEBUFFER               0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
-#define GL_RENDERBUFFER_SAMPLES           0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
-#define GL_COLOR_ATTACHMENT0              0x8CE0
-#define GL_COLOR_ATTACHMENT1              0x8CE1
-#define GL_COLOR_ATTACHMENT2              0x8CE2
-#define GL_COLOR_ATTACHMENT3              0x8CE3
-#define GL_COLOR_ATTACHMENT4              0x8CE4
-#define GL_COLOR_ATTACHMENT5              0x8CE5
-#define GL_COLOR_ATTACHMENT6              0x8CE6
-#define GL_COLOR_ATTACHMENT7              0x8CE7
-#define GL_COLOR_ATTACHMENT8              0x8CE8
-#define GL_COLOR_ATTACHMENT9              0x8CE9
-#define GL_COLOR_ATTACHMENT10             0x8CEA
-#define GL_COLOR_ATTACHMENT11             0x8CEB
-#define GL_COLOR_ATTACHMENT12             0x8CEC
-#define GL_COLOR_ATTACHMENT13             0x8CED
-#define GL_COLOR_ATTACHMENT14             0x8CEE
-#define GL_COLOR_ATTACHMENT15             0x8CEF
-#define GL_DEPTH_ATTACHMENT               0x8D00
-#define GL_STENCIL_ATTACHMENT             0x8D20
-#define GL_FRAMEBUFFER                    0x8D40
-#define GL_RENDERBUFFER                   0x8D41
-#define GL_RENDERBUFFER_WIDTH             0x8D42
-#define GL_RENDERBUFFER_HEIGHT            0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
-#define GL_STENCIL_INDEX1                 0x8D46
-#define GL_STENCIL_INDEX4                 0x8D47
-#define GL_STENCIL_INDEX8                 0x8D48
-#define GL_STENCIL_INDEX16                0x8D49
-#define GL_RENDERBUFFER_RED_SIZE          0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES                    0x8D57
-#endif
-
-#ifndef GL_ARB_framebuffer_object_DEPRECATED
-#define GL_INDEX                          0x8222
-#define GL_TEXTURE_LUMINANCE_TYPE         0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE         0x8C15
-#endif
-
-#ifndef GL_ARB_framebuffer_sRGB
-#define GL_FRAMEBUFFER_SRGB               0x8DB9
-#endif
-
-#ifndef GL_ARB_geometry_shader4
-#define GL_LINES_ADJACENCY_ARB            0x000A
-#define GL_LINE_STRIP_ADJACENCY_ARB       0x000B
-#define GL_TRIANGLES_ADJACENCY_ARB        0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D
-#define GL_PROGRAM_POINT_SIZE_ARB         0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
-#define GL_GEOMETRY_SHADER_ARB            0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_ARB      0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_ARB        0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_ARB       0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
-/* reuse GL_MAX_VARYING_COMPONENTS */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
-#endif
-
-#ifndef GL_ARB_half_float_vertex
-#define GL_HALF_FLOAT                     0x140B
-#endif
-
-#ifndef GL_ARB_instanced_arrays
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
-#endif
-
-#ifndef GL_ARB_map_buffer_range
-#define GL_MAP_READ_BIT                   0x0001
-#define GL_MAP_WRITE_BIT                  0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
-#endif
-
-#ifndef GL_ARB_texture_buffer_object
-#define GL_TEXTURE_BUFFER_ARB             0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB    0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_ARB     0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_ARB      0x8C2E
-#endif
-
-#ifndef GL_ARB_texture_compression_rgtc
-#define GL_COMPRESSED_RED_RGTC1           0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1    0x8DBC
-#define GL_COMPRESSED_RG_RGTC2            0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2     0x8DBE
-#endif
-
-#ifndef GL_ARB_texture_rg
-#define GL_RG                             0x8227
-#define GL_RG_INTEGER                     0x8228
-#define GL_R8                             0x8229
-#define GL_R16                            0x822A
-#define GL_RG8                            0x822B
-#define GL_RG16                           0x822C
-#define GL_R16F                           0x822D
-#define GL_R32F                           0x822E
-#define GL_RG16F                          0x822F
-#define GL_RG32F                          0x8230
-#define GL_R8I                            0x8231
-#define GL_R8UI                           0x8232
-#define GL_R16I                           0x8233
-#define GL_R16UI                          0x8234
-#define GL_R32I                           0x8235
-#define GL_R32UI                          0x8236
-#define GL_RG8I                           0x8237
-#define GL_RG8UI                          0x8238
-#define GL_RG16I                          0x8239
-#define GL_RG16UI                         0x823A
-#define GL_RG32I                          0x823B
-#define GL_RG32UI                         0x823C
-#endif
-
-#ifndef GL_ARB_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING           0x85B5
-#endif
-
-#ifndef GL_ARB_uniform_buffer_object
-#define GL_UNIFORM_BUFFER                 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING         0x8A28
-#define GL_UNIFORM_BUFFER_START           0x8A29
-#define GL_UNIFORM_BUFFER_SIZE            0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
-#define GL_UNIFORM_TYPE                   0x8A37
-#define GL_UNIFORM_SIZE                   0x8A38
-#define GL_UNIFORM_NAME_LENGTH            0x8A39
-#define GL_UNIFORM_BLOCK_INDEX            0x8A3A
-#define GL_UNIFORM_OFFSET                 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING          0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX                  0xFFFFFFFFu
-#endif
-
-#ifndef GL_ARB_compatibility
-/* ARB_compatibility just defines tokens from core 3.0 */
-#endif
-
-#ifndef GL_ARB_copy_buffer
-#define GL_COPY_READ_BUFFER               0x8F36
-#define GL_COPY_WRITE_BUFFER              0x8F37
-#endif
-
-#ifndef GL_ARB_shader_texture_lod
-#endif
-
-#ifndef GL_ARB_depth_clamp
-#define GL_DEPTH_CLAMP                    0x864F
-#endif
-
-#ifndef GL_ARB_draw_elements_base_vertex
-#endif
-
-#ifndef GL_ARB_fragment_coord_conventions
-#endif
-
-#ifndef GL_ARB_provoking_vertex
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION        0x8E4D
-#define GL_LAST_VERTEX_CONVENTION         0x8E4E
-#define GL_PROVOKING_VERTEX               0x8E4F
-#endif
-
-#ifndef GL_ARB_seamless_cube_map
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS      0x884F
-#endif
-
-#ifndef GL_ARB_sync
-#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
-#define GL_OBJECT_TYPE                    0x9112
-#define GL_SYNC_CONDITION                 0x9113
-#define GL_SYNC_STATUS                    0x9114
-#define GL_SYNC_FLAGS                     0x9115
-#define GL_SYNC_FENCE                     0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
-#define GL_UNSIGNALED                     0x9118
-#define GL_SIGNALED                       0x9119
-#define GL_ALREADY_SIGNALED               0x911A
-#define GL_TIMEOUT_EXPIRED                0x911B
-#define GL_CONDITION_SATISFIED            0x911C
-#define GL_WAIT_FAILED                    0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
-#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
-#endif
-
-#ifndef GL_ARB_texture_multisample
-#define GL_SAMPLE_POSITION                0x8E50
-#define GL_SAMPLE_MASK                    0x8E51
-#define GL_SAMPLE_MASK_VALUE              0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
-#define GL_TEXTURE_2D_MULTISAMPLE         0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES                0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE         0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
-#define GL_MAX_INTEGER_SAMPLES            0x9110
-#endif
-
-#ifndef GL_ARB_vertex_array_bgra
-/* reuse GL_BGRA */
-#endif
-
-#ifndef GL_ARB_draw_buffers_blend
-#endif
-
-#ifndef GL_ARB_sample_shading
-#define GL_SAMPLE_SHADING_ARB             0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE_ARB   0x8C37
-#endif
-
-#ifndef GL_ARB_texture_cube_map_array
-#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB     0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB     0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
-#endif
-
-#ifndef GL_ARB_texture_gather
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
-#endif
-
-#ifndef GL_ARB_texture_query_lod
-#endif
-
-#ifndef GL_ARB_shading_language_include
-#define GL_SHADER_INCLUDE_ARB             0x8DAE
-#define GL_NAMED_STRING_LENGTH_ARB        0x8DE9
-#define GL_NAMED_STRING_TYPE_ARB          0x8DEA
-#endif
-
-#ifndef GL_ARB_texture_compression_bptc
-#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
-#endif
-
-#ifndef GL_ARB_blend_func_extended
-#define GL_SRC1_COLOR                     0x88F9
-/* reuse GL_SRC1_ALPHA */
-#define GL_ONE_MINUS_SRC1_COLOR           0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA           0x88FB
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
-#endif
-
-#ifndef GL_ARB_explicit_attrib_location
-#endif
-
-#ifndef GL_ARB_occlusion_query2
-#define GL_ANY_SAMPLES_PASSED             0x8C2F
-#endif
-
-#ifndef GL_ARB_sampler_objects
-#define GL_SAMPLER_BINDING                0x8919
-#endif
-
-#ifndef GL_ARB_shader_bit_encoding
-#endif
-
-#ifndef GL_ARB_texture_rgb10_a2ui
-#define GL_RGB10_A2UI                     0x906F
-#endif
-
-#ifndef GL_ARB_texture_swizzle
-#define GL_TEXTURE_SWIZZLE_R              0x8E42
-#define GL_TEXTURE_SWIZZLE_G              0x8E43
-#define GL_TEXTURE_SWIZZLE_B              0x8E44
-#define GL_TEXTURE_SWIZZLE_A              0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA           0x8E46
-#endif
-
-#ifndef GL_ARB_timer_query
-#define GL_TIME_ELAPSED                   0x88BF
-#define GL_TIMESTAMP                      0x8E28
-#endif
-
-#ifndef GL_ARB_vertex_type_2_10_10_10_rev
-/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
-#define GL_INT_2_10_10_10_REV             0x8D9F
-#endif
-
-#ifndef GL_ARB_draw_indirect
-#define GL_DRAW_INDIRECT_BUFFER           0x8F3F
-#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
-#endif
-
-#ifndef GL_ARB_gpu_shader5
-#define GL_GEOMETRY_SHADER_INVOCATIONS    0x887F
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
-/* reuse GL_MAX_VERTEX_STREAMS */
-#endif
-
-#ifndef GL_ARB_gpu_shader_fp64
-/* reuse GL_DOUBLE */
-#define GL_DOUBLE_VEC2                    0x8FFC
-#define GL_DOUBLE_VEC3                    0x8FFD
-#define GL_DOUBLE_VEC4                    0x8FFE
-#define GL_DOUBLE_MAT2                    0x8F46
-#define GL_DOUBLE_MAT3                    0x8F47
-#define GL_DOUBLE_MAT4                    0x8F48
-#define GL_DOUBLE_MAT2x3                  0x8F49
-#define GL_DOUBLE_MAT2x4                  0x8F4A
-#define GL_DOUBLE_MAT3x2                  0x8F4B
-#define GL_DOUBLE_MAT3x4                  0x8F4C
-#define GL_DOUBLE_MAT4x2                  0x8F4D
-#define GL_DOUBLE_MAT4x3                  0x8F4E
-#endif
-
-#ifndef GL_ARB_shader_subroutine
-#define GL_ACTIVE_SUBROUTINES             0x8DE5
-#define GL_ACTIVE_SUBROUTINE_UNIFORMS     0x8DE6
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
-#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
-#define GL_MAX_SUBROUTINES                0x8DE7
-#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
-#define GL_NUM_COMPATIBLE_SUBROUTINES     0x8E4A
-#define GL_COMPATIBLE_SUBROUTINES         0x8E4B
-/* reuse GL_UNIFORM_SIZE */
-/* reuse GL_UNIFORM_NAME_LENGTH */
-#endif
-
-#ifndef GL_ARB_tessellation_shader
-#define GL_PATCHES                        0x000E
-#define GL_PATCH_VERTICES                 0x8E72
-#define GL_PATCH_DEFAULT_INNER_LEVEL      0x8E73
-#define GL_PATCH_DEFAULT_OUTER_LEVEL      0x8E74
-#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
-#define GL_TESS_GEN_MODE                  0x8E76
-#define GL_TESS_GEN_SPACING               0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER          0x8E78
-#define GL_TESS_GEN_POINT_MODE            0x8E79
-/* reuse GL_TRIANGLES */
-/* reuse GL_QUADS */
-#define GL_ISOLINES                       0x8E7A
-/* reuse GL_EQUAL */
-#define GL_FRACTIONAL_ODD                 0x8E7B
-#define GL_FRACTIONAL_EVEN                0x8E7C
-/* reuse GL_CCW */
-/* reuse GL_CW */
-#define GL_MAX_PATCH_VERTICES             0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL             0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS      0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
-#define GL_TESS_EVALUATION_SHADER         0x8E87
-#define GL_TESS_CONTROL_SHADER            0x8E88
-#endif
-
-#ifndef GL_ARB_texture_buffer_object_rgb32
-/* reuse GL_RGB32F */
-/* reuse GL_RGB32UI */
-/* reuse GL_RGB32I */
-#endif
-
-#ifndef GL_ARB_transform_feedback2
-#define GL_TRANSFORM_FEEDBACK             0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
-#endif
-
-#ifndef GL_ARB_transform_feedback3
-#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
-#define GL_MAX_VERTEX_STREAMS             0x8E71
-#endif
-
-#ifndef GL_ARB_ES2_compatibility
-#define GL_FIXED                          0x140C
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_LOW_FLOAT                      0x8DF0
-#define GL_MEDIUM_FLOAT                   0x8DF1
-#define GL_HIGH_FLOAT                     0x8DF2
-#define GL_LOW_INT                        0x8DF3
-#define GL_MEDIUM_INT                     0x8DF4
-#define GL_HIGH_INT                       0x8DF5
-#define GL_SHADER_COMPILER                0x8DFA
-#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
-#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
-#define GL_MAX_VARYING_VECTORS            0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
-#endif
-
-#ifndef GL_ARB_get_program_binary
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH          0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
-#define GL_PROGRAM_BINARY_FORMATS         0x87FF
-#endif
-
-#ifndef GL_ARB_separate_shader_objects
-#define GL_VERTEX_SHADER_BIT              0x00000001
-#define GL_FRAGMENT_SHADER_BIT            0x00000002
-#define GL_GEOMETRY_SHADER_BIT            0x00000004
-#define GL_TESS_CONTROL_SHADER_BIT        0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT     0x00000010
-#define GL_ALL_SHADER_BITS                0xFFFFFFFF
-#define GL_PROGRAM_SEPARABLE              0x8258
-#define GL_ACTIVE_PROGRAM                 0x8259
-#define GL_PROGRAM_PIPELINE_BINDING       0x825A
-#endif
-
-#ifndef GL_ARB_shader_precision
-#endif
-
-#ifndef GL_ARB_vertex_attrib_64bit
-/* reuse GL_RGB32I */
-/* reuse GL_DOUBLE_VEC2 */
-/* reuse GL_DOUBLE_VEC3 */
-/* reuse GL_DOUBLE_VEC4 */
-/* reuse GL_DOUBLE_MAT2 */
-/* reuse GL_DOUBLE_MAT3 */
-/* reuse GL_DOUBLE_MAT4 */
-/* reuse GL_DOUBLE_MAT2x3 */
-/* reuse GL_DOUBLE_MAT2x4 */
-/* reuse GL_DOUBLE_MAT3x2 */
-/* reuse GL_DOUBLE_MAT3x4 */
-/* reuse GL_DOUBLE_MAT4x2 */
-/* reuse GL_DOUBLE_MAT4x3 */
-#endif
-
-#ifndef GL_ARB_viewport_array
-/* reuse GL_SCISSOR_BOX */
-/* reuse GL_VIEWPORT */
-/* reuse GL_DEPTH_RANGE */
-/* reuse GL_SCISSOR_TEST */
-#define GL_MAX_VIEWPORTS                  0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS         0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE          0x825D
-#define GL_LAYER_PROVOKING_VERTEX         0x825E
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
-#define GL_UNDEFINED_VERTEX               0x8260
-/* reuse GL_FIRST_VERTEX_CONVENTION */
-/* reuse GL_LAST_VERTEX_CONVENTION */
-/* reuse GL_PROVOKING_VERTEX */
-#endif
-
-#ifndef GL_ARB_cl_event
-#define GL_SYNC_CL_EVENT_ARB              0x8240
-#define GL_SYNC_CL_EVENT_COMPLETE_ARB     0x8241
-#endif
-
-#ifndef GL_ARB_debug_output
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB   0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION_ARB    0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM_ARB  0x8245
-#define GL_DEBUG_SOURCE_API_ARB           0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB   0x8249
-#define GL_DEBUG_SOURCE_APPLICATION_ARB   0x824A
-#define GL_DEBUG_SOURCE_OTHER_ARB         0x824B
-#define GL_DEBUG_TYPE_ERROR_ARB           0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY_ARB     0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE_ARB     0x8250
-#define GL_DEBUG_TYPE_OTHER_ARB           0x8251
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB   0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB  0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_ARB      0x9145
-#define GL_DEBUG_SEVERITY_HIGH_ARB        0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_ARB      0x9147
-#define GL_DEBUG_SEVERITY_LOW_ARB         0x9148
-#endif
-
-#ifndef GL_ARB_robustness
-/* reuse GL_NO_ERROR */
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define GL_LOSE_CONTEXT_ON_RESET_ARB      0x8252
-#define GL_GUILTY_CONTEXT_RESET_ARB       0x8253
-#define GL_INNOCENT_CONTEXT_RESET_ARB     0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_ARB      0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define GL_NO_RESET_NOTIFICATION_ARB      0x8261
-#endif
-
-#ifndef GL_ARB_shader_stencil_export
-#endif
-
-#ifndef GL_EXT_abgr
-#define GL_ABGR_EXT                       0x8000
-#endif
-
-#ifndef GL_EXT_blend_color
-#define GL_CONSTANT_COLOR_EXT             0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
-#define GL_CONSTANT_ALPHA_EXT             0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
-#define GL_BLEND_COLOR_EXT                0x8005
-#endif
-
-#ifndef GL_EXT_polygon_offset
-#define GL_POLYGON_OFFSET_EXT             0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
-#endif
-
-#ifndef GL_EXT_texture
-#define GL_ALPHA4_EXT                     0x803B
-#define GL_ALPHA8_EXT                     0x803C
-#define GL_ALPHA12_EXT                    0x803D
-#define GL_ALPHA16_EXT                    0x803E
-#define GL_LUMINANCE4_EXT                 0x803F
-#define GL_LUMINANCE8_EXT                 0x8040
-#define GL_LUMINANCE12_EXT                0x8041
-#define GL_LUMINANCE16_EXT                0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT          0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT          0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT          0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT         0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT        0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT        0x8048
-#define GL_INTENSITY_EXT                  0x8049
-#define GL_INTENSITY4_EXT                 0x804A
-#define GL_INTENSITY8_EXT                 0x804B
-#define GL_INTENSITY12_EXT                0x804C
-#define GL_INTENSITY16_EXT                0x804D
-#define GL_RGB2_EXT                       0x804E
-#define GL_RGB4_EXT                       0x804F
-#define GL_RGB5_EXT                       0x8050
-#define GL_RGB8_EXT                       0x8051
-#define GL_RGB10_EXT                      0x8052
-#define GL_RGB12_EXT                      0x8053
-#define GL_RGB16_EXT                      0x8054
-#define GL_RGBA2_EXT                      0x8055
-#define GL_RGBA4_EXT                      0x8056
-#define GL_RGB5_A1_EXT                    0x8057
-#define GL_RGBA8_EXT                      0x8058
-#define GL_RGB10_A2_EXT                   0x8059
-#define GL_RGBA12_EXT                     0x805A
-#define GL_RGBA16_EXT                     0x805B
-#define GL_TEXTURE_RED_SIZE_EXT           0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
-#define GL_REPLACE_EXT                    0x8062
-#define GL_PROXY_TEXTURE_1D_EXT           0x8063
-#define GL_PROXY_TEXTURE_2D_EXT           0x8064
-#define GL_TEXTURE_TOO_LARGE_EXT          0x8065
-#endif
-
-#ifndef GL_EXT_texture3D
-#define GL_PACK_SKIP_IMAGES_EXT           0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
-#define GL_TEXTURE_3D_EXT                 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT           0x8070
-#define GL_TEXTURE_DEPTH_EXT              0x8071
-#define GL_TEXTURE_WRAP_R_EXT             0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
-#endif
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_FILTER4_SGIS                   0x8146
-#define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
-#endif
-
-#ifndef GL_EXT_subtexture
-#endif
-
-#ifndef GL_EXT_copy_texture
-#endif
-
-#ifndef GL_EXT_histogram
-#define GL_HISTOGRAM_EXT                  0x8024
-#define GL_PROXY_HISTOGRAM_EXT            0x8025
-#define GL_HISTOGRAM_WIDTH_EXT            0x8026
-#define GL_HISTOGRAM_FORMAT_EXT           0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
-#define GL_HISTOGRAM_SINK_EXT             0x802D
-#define GL_MINMAX_EXT                     0x802E
-#define GL_MINMAX_FORMAT_EXT              0x802F
-#define GL_MINMAX_SINK_EXT                0x8030
-#define GL_TABLE_TOO_LARGE_EXT            0x8031
-#endif
-
-#ifndef GL_EXT_convolution
-#define GL_CONVOLUTION_1D_EXT             0x8010
-#define GL_CONVOLUTION_2D_EXT             0x8011
-#define GL_SEPARABLE_2D_EXT               0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
-#define GL_REDUCE_EXT                     0x8016
-#define GL_CONVOLUTION_FORMAT_EXT         0x8017
-#define GL_CONVOLUTION_WIDTH_EXT          0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT         0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-#endif
-
-#ifndef GL_SGI_color_matrix
-#define GL_COLOR_MATRIX_SGI               0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-#endif
-
-#ifndef GL_SGI_color_table
-#define GL_COLOR_TABLE_SGI                0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI          0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI          0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI           0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI         0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI          0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-#endif
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_PIXEL_TEXTURE_SGIS             0x8353
-#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
-#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
-#define GL_PIXEL_GROUP_COLOR_SGIS         0x8356
-#endif
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_PIXEL_TEX_GEN_SGIX             0x8139
-#define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
-#endif
-
-#ifndef GL_SGIS_texture4D
-#define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
-#define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
-#define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
-#define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
-#define GL_TEXTURE_4D_SGIS                0x8134
-#define GL_PROXY_TEXTURE_4D_SGIS          0x8135
-#define GL_TEXTURE_4DSIZE_SGIS            0x8136
-#define GL_TEXTURE_WRAP_Q_SGIS            0x8137
-#define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
-#define GL_TEXTURE_4D_BINDING_SGIS        0x814F
-#endif
-
-#ifndef GL_SGI_texture_color_table
-#define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
-#endif
-
-#ifndef GL_EXT_cmyka
-#define GL_CMYK_EXT                       0x800C
-#define GL_CMYKA_EXT                      0x800D
-#define GL_PACK_CMYK_HINT_EXT             0x800E
-#define GL_UNPACK_CMYK_HINT_EXT           0x800F
-#endif
-
-#ifndef GL_EXT_texture_object
-#define GL_TEXTURE_PRIORITY_EXT           0x8066
-#define GL_TEXTURE_RESIDENT_EXT           0x8067
-#define GL_TEXTURE_1D_BINDING_EXT         0x8068
-#define GL_TEXTURE_2D_BINDING_EXT         0x8069
-#define GL_TEXTURE_3D_BINDING_EXT         0x806A
-#endif
-
-#ifndef GL_SGIS_detail_texture
-#define GL_DETAIL_TEXTURE_2D_SGIS         0x8095
-#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
-#define GL_LINEAR_DETAIL_SGIS             0x8097
-#define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098
-#define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099
-#define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A
-#define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B
-#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
-#endif
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_LINEAR_SHARPEN_SGIS            0x80AD
-#define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE
-#define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF
-#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
-#endif
-
-#ifndef GL_EXT_packed_pixels
-#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
-#endif
-
-#ifndef GL_SGIS_texture_lod
-#define GL_TEXTURE_MIN_LOD_SGIS           0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS           0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
-#endif
-
-#ifndef GL_SGIS_multisample
-#define GL_MULTISAMPLE_SGIS               0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
-#define GL_SAMPLE_MASK_SGIS               0x80A0
-#define GL_1PASS_SGIS                     0x80A1
-#define GL_2PASS_0_SGIS                   0x80A2
-#define GL_2PASS_1_SGIS                   0x80A3
-#define GL_4PASS_0_SGIS                   0x80A4
-#define GL_4PASS_1_SGIS                   0x80A5
-#define GL_4PASS_2_SGIS                   0x80A6
-#define GL_4PASS_3_SGIS                   0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS            0x80A8
-#define GL_SAMPLES_SGIS                   0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
-#define GL_SAMPLE_PATTERN_SGIS            0x80AC
-#endif
-
-#ifndef GL_EXT_rescale_normal
-#define GL_RESCALE_NORMAL_EXT             0x803A
-#endif
-
-#ifndef GL_EXT_vertex_array
-#define GL_VERTEX_ARRAY_EXT               0x8074
-#define GL_NORMAL_ARRAY_EXT               0x8075
-#define GL_COLOR_ARRAY_EXT                0x8076
-#define GL_INDEX_ARRAY_EXT                0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT            0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT           0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT           0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT          0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT           0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT          0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT        0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT        0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
-#endif
-
-#ifndef GL_EXT_misc_attribute
-#endif
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_GENERATE_MIPMAP_SGIS           0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
-#endif
-
-#ifndef GL_SGIX_clipmap
-#define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
-#define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
-#define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
-#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
-#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
-#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
-#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
-#define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
-#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
-#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
-#define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
-#define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
-#endif
-
-#ifndef GL_SGIX_shadow
-#define GL_TEXTURE_COMPARE_SGIX           0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
-#endif
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_CLAMP_TO_EDGE_SGIS             0x812F
-#endif
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_SGIS           0x812D
-#endif
-
-#ifndef GL_EXT_blend_minmax
-#define GL_FUNC_ADD_EXT                   0x8006
-#define GL_MIN_EXT                        0x8007
-#define GL_MAX_EXT                        0x8008
-#define GL_BLEND_EQUATION_EXT             0x8009
-#endif
-
-#ifndef GL_EXT_blend_subtract
-#define GL_FUNC_SUBTRACT_EXT              0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
-#endif
-
-#ifndef GL_EXT_blend_logic_op
-#endif
-
-#ifndef GL_SGIX_interlace
-#define GL_INTERLACE_SGIX                 0x8094
-#endif
-
-#ifndef GL_SGIX_pixel_tiles
-#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
-#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
-#define GL_PIXEL_TILE_WIDTH_SGIX          0x8140
-#define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141
-#define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142
-#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143
-#define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144
-#define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145
-#endif
-
-#ifndef GL_SGIS_texture_select
-#define GL_DUAL_ALPHA4_SGIS               0x8110
-#define GL_DUAL_ALPHA8_SGIS               0x8111
-#define GL_DUAL_ALPHA12_SGIS              0x8112
-#define GL_DUAL_ALPHA16_SGIS              0x8113
-#define GL_DUAL_LUMINANCE4_SGIS           0x8114
-#define GL_DUAL_LUMINANCE8_SGIS           0x8115
-#define GL_DUAL_LUMINANCE12_SGIS          0x8116
-#define GL_DUAL_LUMINANCE16_SGIS          0x8117
-#define GL_DUAL_INTENSITY4_SGIS           0x8118
-#define GL_DUAL_INTENSITY8_SGIS           0x8119
-#define GL_DUAL_INTENSITY12_SGIS          0x811A
-#define GL_DUAL_INTENSITY16_SGIS          0x811B
-#define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
-#define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
-#define GL_QUAD_ALPHA4_SGIS               0x811E
-#define GL_QUAD_ALPHA8_SGIS               0x811F
-#define GL_QUAD_LUMINANCE4_SGIS           0x8120
-#define GL_QUAD_LUMINANCE8_SGIS           0x8121
-#define GL_QUAD_INTENSITY4_SGIS           0x8122
-#define GL_QUAD_INTENSITY8_SGIS           0x8123
-#define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
-#define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
-#endif
-
-#ifndef GL_SGIX_sprite
-#define GL_SPRITE_SGIX                    0x8148
-#define GL_SPRITE_MODE_SGIX               0x8149
-#define GL_SPRITE_AXIS_SGIX               0x814A
-#define GL_SPRITE_TRANSLATION_SGIX        0x814B
-#define GL_SPRITE_AXIAL_SGIX              0x814C
-#define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
-#define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
-#endif
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-#endif
-
-#ifndef GL_EXT_point_parameters
-#define GL_POINT_SIZE_MIN_EXT             0x8126
-#define GL_POINT_SIZE_MAX_EXT             0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
-#define GL_DISTANCE_ATTENUATION_EXT       0x8129
-#endif
-
-#ifndef GL_SGIS_point_parameters
-#define GL_POINT_SIZE_MIN_SGIS            0x8126
-#define GL_POINT_SIZE_MAX_SGIS            0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
-#define GL_DISTANCE_ATTENUATION_SGIS      0x8129
-#endif
-
-#ifndef GL_SGIX_instruments
-#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
-#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
-#endif
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-#endif
-
-#ifndef GL_SGIX_framezoom
-#define GL_FRAMEZOOM_SGIX                 0x818B
-#define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
-#define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
-#endif
-
-#ifndef GL_SGIX_tag_sample_buffer
-#endif
-
-#ifndef GL_FfdMaskSGIX
-#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
-#define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002
-#endif
-
-#ifndef GL_SGIX_polynomial_ffd
-#define GL_GEOMETRY_DEFORMATION_SGIX      0x8194
-#define GL_TEXTURE_DEFORMATION_SGIX       0x8195
-#define GL_DEFORMATIONS_MASK_SGIX         0x8196
-#define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197
-#endif
-
-#ifndef GL_SGIX_reference_plane
-#define GL_REFERENCE_PLANE_SGIX           0x817D
-#define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E
-#endif
-
-#ifndef GL_SGIX_flush_raster
-#endif
-
-#ifndef GL_SGIX_depth_texture
-#define GL_DEPTH_COMPONENT16_SGIX         0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX         0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX         0x81A7
-#endif
-
-#ifndef GL_SGIS_fog_function
-#define GL_FOG_FUNC_SGIS                  0x812A
-#define GL_FOG_FUNC_POINTS_SGIS           0x812B
-#define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C
-#endif
-
-#ifndef GL_SGIX_fog_offset
-#define GL_FOG_OFFSET_SGIX                0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX          0x8199
-#endif
-
-#ifndef GL_HP_image_transform
-#define GL_IMAGE_SCALE_X_HP               0x8155
-#define GL_IMAGE_SCALE_Y_HP               0x8156
-#define GL_IMAGE_TRANSLATE_X_HP           0x8157
-#define GL_IMAGE_TRANSLATE_Y_HP           0x8158
-#define GL_IMAGE_ROTATE_ANGLE_HP          0x8159
-#define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A
-#define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B
-#define GL_IMAGE_MAG_FILTER_HP            0x815C
-#define GL_IMAGE_MIN_FILTER_HP            0x815D
-#define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E
-#define GL_CUBIC_HP                       0x815F
-#define GL_AVERAGE_HP                     0x8160
-#define GL_IMAGE_TRANSFORM_2D_HP          0x8161
-#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
-#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
-#endif
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_IGNORE_BORDER_HP               0x8150
-#define GL_CONSTANT_BORDER_HP             0x8151
-#define GL_REPLICATE_BORDER_HP            0x8153
-#define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154
-#endif
-
-#ifndef GL_INGR_palette_buffer
-#endif
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE
-#endif
-
-#ifndef GL_EXT_color_subtable
-#endif
-
-#ifndef GL_PGI_vertex_hints
-#define GL_VERTEX_DATA_HINT_PGI           0x1A22A
-#define GL_VERTEX_CONSISTENT_HINT_PGI     0x1A22B
-#define GL_MATERIAL_SIDE_HINT_PGI         0x1A22C
-#define GL_MAX_VERTEX_HINT_PGI            0x1A22D
-#define GL_COLOR3_BIT_PGI                 0x00010000
-#define GL_COLOR4_BIT_PGI                 0x00020000
-#define GL_EDGEFLAG_BIT_PGI               0x00040000
-#define GL_INDEX_BIT_PGI                  0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI            0x00100000
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI            0x00400000
-#define GL_MAT_EMISSION_BIT_PGI           0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI      0x01000000
-#define GL_MAT_SHININESS_BIT_PGI          0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI           0x04000000
-#define GL_NORMAL_BIT_PGI                 0x08000000
-#define GL_TEXCOORD1_BIT_PGI              0x10000000
-#define GL_TEXCOORD2_BIT_PGI              0x20000000
-#define GL_TEXCOORD3_BIT_PGI              0x40000000
-#define GL_TEXCOORD4_BIT_PGI              0x80000000
-#define GL_VERTEX23_BIT_PGI               0x00000004
-#define GL_VERTEX4_BIT_PGI                0x00000008
-#endif
-
-#ifndef GL_PGI_misc_hints
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
-#define GL_CONSERVE_MEMORY_HINT_PGI       0x1A1FD
-#define GL_RECLAIM_MEMORY_HINT_PGI        0x1A1FE
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI     0x1A202
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
-#define GL_ALWAYS_FAST_HINT_PGI           0x1A20C
-#define GL_ALWAYS_SOFT_HINT_PGI           0x1A20D
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E
-#define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F
-#define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210
-#define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211
-#define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216
-#define GL_STRICT_LIGHTING_HINT_PGI       0x1A217
-#define GL_STRICT_SCISSOR_HINT_PGI        0x1A218
-#define GL_FULL_STIPPLE_HINT_PGI          0x1A219
-#define GL_CLIP_NEAR_HINT_PGI             0x1A220
-#define GL_CLIP_FAR_HINT_PGI              0x1A221
-#define GL_WIDE_LINE_HINT_PGI             0x1A222
-#define GL_BACK_NORMALS_HINT_PGI          0x1A223
-#endif
-
-#ifndef GL_EXT_paletted_texture
-#define GL_COLOR_INDEX1_EXT               0x80E2
-#define GL_COLOR_INDEX2_EXT               0x80E3
-#define GL_COLOR_INDEX4_EXT               0x80E4
-#define GL_COLOR_INDEX8_EXT               0x80E5
-#define GL_COLOR_INDEX12_EXT              0x80E6
-#define GL_COLOR_INDEX16_EXT              0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED
-#endif
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0
-#endif
-
-#ifndef GL_SGIX_list_priority
-#define GL_LIST_PRIORITY_SGIX             0x8182
-#endif
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_IR_INSTRUMENT1_SGIX            0x817F
-#endif
-
-#ifndef GL_SGIX_calligraphic_fragment
-#define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183
-#endif
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E
-#define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F
-#define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190
-#endif
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SHADOW_AMBIENT_SGIX            0x80BF
-#endif
-
-#ifndef GL_EXT_index_texture
-#endif
-
-#ifndef GL_EXT_index_material
-#define GL_INDEX_MATERIAL_EXT             0x81B8
-#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
-#define GL_INDEX_MATERIAL_FACE_EXT        0x81BA
-#endif
-
-#ifndef GL_EXT_index_func
-#define GL_INDEX_TEST_EXT                 0x81B5
-#define GL_INDEX_TEST_FUNC_EXT            0x81B6
-#define GL_INDEX_TEST_REF_EXT             0x81B7
-#endif
-
-#ifndef GL_EXT_index_array_formats
-#define GL_IUI_V2F_EXT                    0x81AD
-#define GL_IUI_V3F_EXT                    0x81AE
-#define GL_IUI_N3F_V2F_EXT                0x81AF
-#define GL_IUI_N3F_V3F_EXT                0x81B0
-#define GL_T2F_IUI_V2F_EXT                0x81B1
-#define GL_T2F_IUI_V3F_EXT                0x81B2
-#define GL_T2F_IUI_N3F_V2F_EXT            0x81B3
-#define GL_T2F_IUI_N3F_V3F_EXT            0x81B4
-#endif
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
-#endif
-
-#ifndef GL_EXT_cull_vertex
-#define GL_CULL_VERTEX_EXT                0x81AA
-#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
-#endif
-
-#ifndef GL_SGIX_ycrcb
-#define GL_YCRCB_422_SGIX                 0x81BB
-#define GL_YCRCB_444_SGIX                 0x81BC
-#endif
-
-#ifndef GL_SGIX_fragment_lighting
-#define GL_FRAGMENT_LIGHTING_SGIX         0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_SGIX       0x8404
-#define GL_MAX_ACTIVE_LIGHTS_SGIX         0x8405
-#define GL_CURRENT_RASTER_NORMAL_SGIX     0x8406
-#define GL_LIGHT_ENV_MODE_SGIX            0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
-#define GL_FRAGMENT_LIGHT0_SGIX           0x840C
-#define GL_FRAGMENT_LIGHT1_SGIX           0x840D
-#define GL_FRAGMENT_LIGHT2_SGIX           0x840E
-#define GL_FRAGMENT_LIGHT3_SGIX           0x840F
-#define GL_FRAGMENT_LIGHT4_SGIX           0x8410
-#define GL_FRAGMENT_LIGHT5_SGIX           0x8411
-#define GL_FRAGMENT_LIGHT6_SGIX           0x8412
-#define GL_FRAGMENT_LIGHT7_SGIX           0x8413
-#endif
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262
-#endif
-
-#ifndef GL_HP_texture_lighting
-#define GL_TEXTURE_LIGHTING_MODE_HP       0x8167
-#define GL_TEXTURE_POST_SPECULAR_HP       0x8168
-#define GL_TEXTURE_PRE_SPECULAR_HP        0x8169
-#endif
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9
-#endif
-
-#ifndef GL_WIN_phong_shading
-#define GL_PHONG_WIN                      0x80EA
-#define GL_PHONG_HINT_WIN                 0x80EB
-#endif
-
-#ifndef GL_WIN_specular_fog
-#define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC
-#endif
-
-#ifndef GL_EXT_light_texture
-#define GL_FRAGMENT_MATERIAL_EXT          0x8349
-#define GL_FRAGMENT_NORMAL_EXT            0x834A
-#define GL_FRAGMENT_COLOR_EXT             0x834C
-#define GL_ATTENUATION_EXT                0x834D
-#define GL_SHADOW_ATTENUATION_EXT         0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
-#define GL_TEXTURE_LIGHT_EXT              0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-/* reuse GL_FRAGMENT_DEPTH_EXT */
-#endif
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_ALPHA_MIN_SGIX                 0x8320
-#define GL_ALPHA_MAX_SGIX                 0x8321
-#endif
-
-#ifndef GL_SGIX_impact_pixel_texture
-#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184
-#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX     0x8185
-#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX     0x8186
-#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
-#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
-#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX    0x8189
-#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX    0x818A
-#endif
-
-#ifndef GL_EXT_bgra
-#define GL_BGR_EXT                        0x80E0
-#define GL_BGRA_EXT                       0x80E1
-#endif
-
-#ifndef GL_SGIX_async
-#define GL_ASYNC_MARKER_SGIX              0x8329
-#endif
-
-#ifndef GL_SGIX_async_pixel
-#define GL_ASYNC_TEX_IMAGE_SGIX           0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX         0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX         0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX       0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX     0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX     0x8361
-#endif
-
-#ifndef GL_SGIX_async_histogram
-#define GL_ASYNC_HISTOGRAM_SGIX           0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX       0x832D
-#endif
-
-#ifndef GL_INTEL_texture_scissor
-#endif
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_PARALLEL_ARRAYS_INTEL          0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-#endif
-
-#ifndef GL_HP_occlusion_test
-#define GL_OCCLUSION_TEST_HP              0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP       0x8166
-#endif
-
-#ifndef GL_EXT_pixel_transform
-#define GL_PIXEL_TRANSFORM_2D_EXT         0x8330
-#define GL_PIXEL_MAG_FILTER_EXT           0x8331
-#define GL_PIXEL_MIN_FILTER_EXT           0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333
-#define GL_CUBIC_EXT                      0x8334
-#define GL_AVERAGE_EXT                    0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338
-#endif
-
-#ifndef GL_EXT_pixel_transform_color_table
-#endif
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
-#endif
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8
-#define GL_SINGLE_COLOR_EXT               0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA
-#endif
-
-#ifndef GL_EXT_secondary_color
-#define GL_COLOR_SUM_EXT                  0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT    0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT      0x845E
-#endif
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_PERTURB_EXT                    0x85AE
-#define GL_TEXTURE_NORMAL_EXT             0x85AF
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#endif
-
-#ifndef GL_EXT_fog_coord
-#define GL_FOG_COORDINATE_SOURCE_EXT      0x8450
-#define GL_FOG_COORDINATE_EXT             0x8451
-#define GL_FRAGMENT_DEPTH_EXT             0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT     0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT       0x8457
-#endif
-
-#ifndef GL_REND_screen_coordinates
-#define GL_SCREEN_COORDINATES_REND        0x8490
-#define GL_INVERTED_SCREEN_W_REND         0x8491
-#endif
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_TANGENT_ARRAY_EXT              0x8439
-#define GL_BINORMAL_ARRAY_EXT             0x843A
-#define GL_CURRENT_TANGENT_EXT            0x843B
-#define GL_CURRENT_BINORMAL_EXT           0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT         0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT      0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443
-#define GL_MAP1_TANGENT_EXT               0x8444
-#define GL_MAP2_TANGENT_EXT               0x8445
-#define GL_MAP1_BINORMAL_EXT              0x8446
-#define GL_MAP2_BINORMAL_EXT              0x8447
-#endif
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_COMBINE_EXT                    0x8570
-#define GL_COMBINE_RGB_EXT                0x8571
-#define GL_COMBINE_ALPHA_EXT              0x8572
-#define GL_RGB_SCALE_EXT                  0x8573
-#define GL_ADD_SIGNED_EXT                 0x8574
-#define GL_INTERPOLATE_EXT                0x8575
-#define GL_CONSTANT_EXT                   0x8576
-#define GL_PRIMARY_COLOR_EXT              0x8577
-#define GL_PREVIOUS_EXT                   0x8578
-#define GL_SOURCE0_RGB_EXT                0x8580
-#define GL_SOURCE1_RGB_EXT                0x8581
-#define GL_SOURCE2_RGB_EXT                0x8582
-#define GL_SOURCE0_ALPHA_EXT              0x8588
-#define GL_SOURCE1_ALPHA_EXT              0x8589
-#define GL_SOURCE2_ALPHA_EXT              0x858A
-#define GL_OPERAND0_RGB_EXT               0x8590
-#define GL_OPERAND1_RGB_EXT               0x8591
-#define GL_OPERAND2_RGB_EXT               0x8592
-#define GL_OPERAND0_ALPHA_EXT             0x8598
-#define GL_OPERAND1_ALPHA_EXT             0x8599
-#define GL_OPERAND2_ALPHA_EXT             0x859A
-#endif
-
-#ifndef GL_APPLE_specular_vector
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-#endif
-
-#ifndef GL_APPLE_transform_hint
-#define GL_TRANSFORM_HINT_APPLE           0x85B1
-#endif
-
-#ifndef GL_SGIX_fog_scale
-#define GL_FOG_SCALE_SGIX                 0x81FC
-#define GL_FOG_SCALE_VALUE_SGIX           0x81FD
-#endif
-
-#ifndef GL_SUNX_constant_data
-#define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6
-#endif
-
-#ifndef GL_SUN_global_alpha
-#define GL_GLOBAL_ALPHA_SUN               0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA
-#endif
-
-#ifndef GL_SUN_triangle_list
-#define GL_RESTART_SUN                    0x0001
-#define GL_REPLACE_MIDDLE_SUN             0x0002
-#define GL_REPLACE_OLDEST_SUN             0x0003
-#define GL_TRIANGLE_LIST_SUN              0x81D7
-#define GL_REPLACEMENT_CODE_SUN           0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN     0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define GL_R1UI_V3F_SUN                   0x85C4
-#define GL_R1UI_C4UB_V3F_SUN              0x85C5
-#define GL_R1UI_C3F_V3F_SUN               0x85C6
-#define GL_R1UI_N3F_V3F_SUN               0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN           0x85C8
-#define GL_R1UI_T2F_V3F_SUN               0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN           0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN       0x85CB
-#endif
-
-#ifndef GL_SUN_vertex
-#endif
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_BLEND_DST_RGB_EXT              0x80C8
-#define GL_BLEND_SRC_RGB_EXT              0x80C9
-#define GL_BLEND_DST_ALPHA_EXT            0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT            0x80CB
-#endif
-
-#ifndef GL_INGR_color_clamp
-#define GL_RED_MIN_CLAMP_INGR             0x8560
-#define GL_GREEN_MIN_CLAMP_INGR           0x8561
-#define GL_BLUE_MIN_CLAMP_INGR            0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR           0x8563
-#define GL_RED_MAX_CLAMP_INGR             0x8564
-#define GL_GREEN_MAX_CLAMP_INGR           0x8565
-#define GL_BLUE_MAX_CLAMP_INGR            0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR           0x8567
-#endif
-
-#ifndef GL_INGR_interlace_read
-#define GL_INTERLACE_READ_INGR            0x8568
-#endif
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_INCR_WRAP_EXT                  0x8507
-#define GL_DECR_WRAP_EXT                  0x8508
-#endif
-
-#ifndef GL_EXT_422_pixels
-#define GL_422_EXT                        0x80CC
-#define GL_422_REV_EXT                    0x80CD
-#define GL_422_AVERAGE_EXT                0x80CE
-#define GL_422_REV_AVERAGE_EXT            0x80CF
-#endif
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NORMAL_MAP_NV                  0x8511
-#define GL_REFLECTION_MAP_NV              0x8512
-#endif
-
-#ifndef GL_EXT_texture_cube_map
-#define GL_NORMAL_MAP_EXT                 0x8511
-#define GL_REFLECTION_MAP_EXT             0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT           0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT     0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  0x851C
-#endif
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_WRAP_BORDER_SUN                0x81D4
-#endif
-
-#ifndef GL_EXT_texture_env_add
-#endif
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT           0x8501
-#endif
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_MODELVIEW0_STACK_DEPTH_EXT     GL_MODELVIEW_STACK_DEPTH
-#define GL_MODELVIEW1_STACK_DEPTH_EXT     0x8502
-#define GL_MODELVIEW0_MATRIX_EXT          GL_MODELVIEW_MATRIX
-#define GL_MODELVIEW1_MATRIX_EXT          0x8506
-#define GL_VERTEX_WEIGHTING_EXT           0x8509
-#define GL_MODELVIEW0_EXT                 GL_MODELVIEW
-#define GL_MODELVIEW1_EXT                 0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT      0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT        0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-#endif
-
-#ifndef GL_NV_light_max_exponent
-#define GL_MAX_SHININESS_NV               0x8504
-#define GL_MAX_SPOT_EXPONENT_NV           0x8505
-#endif
-
-#ifndef GL_NV_vertex_array_range
-#define GL_VERTEX_ARRAY_RANGE_NV          0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521
-#endif
-
-#ifndef GL_NV_register_combiners
-#define GL_REGISTER_COMBINERS_NV          0x8522
-#define GL_VARIABLE_A_NV                  0x8523
-#define GL_VARIABLE_B_NV                  0x8524
-#define GL_VARIABLE_C_NV                  0x8525
-#define GL_VARIABLE_D_NV                  0x8526
-#define GL_VARIABLE_E_NV                  0x8527
-#define GL_VARIABLE_F_NV                  0x8528
-#define GL_VARIABLE_G_NV                  0x8529
-#define GL_CONSTANT_COLOR0_NV             0x852A
-#define GL_CONSTANT_COLOR1_NV             0x852B
-#define GL_PRIMARY_COLOR_NV               0x852C
-#define GL_SECONDARY_COLOR_NV             0x852D
-#define GL_SPARE0_NV                      0x852E
-#define GL_SPARE1_NV                      0x852F
-#define GL_DISCARD_NV                     0x8530
-#define GL_E_TIMES_F_NV                   0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV           0x8536
-#define GL_UNSIGNED_INVERT_NV             0x8537
-#define GL_EXPAND_NORMAL_NV               0x8538
-#define GL_EXPAND_NEGATE_NV               0x8539
-#define GL_HALF_BIAS_NORMAL_NV            0x853A
-#define GL_HALF_BIAS_NEGATE_NV            0x853B
-#define GL_SIGNED_IDENTITY_NV             0x853C
-#define GL_SIGNED_NEGATE_NV               0x853D
-#define GL_SCALE_BY_TWO_NV                0x853E
-#define GL_SCALE_BY_FOUR_NV               0x853F
-#define GL_SCALE_BY_ONE_HALF_NV           0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
-#define GL_COMBINER_INPUT_NV              0x8542
-#define GL_COMBINER_MAPPING_NV            0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
-#define GL_COMBINER_MUX_SUM_NV            0x8547
-#define GL_COMBINER_SCALE_NV              0x8548
-#define GL_COMBINER_BIAS_NV               0x8549
-#define GL_COMBINER_AB_OUTPUT_NV          0x854A
-#define GL_COMBINER_CD_OUTPUT_NV          0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV         0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV       0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV       0x854E
-#define GL_COLOR_SUM_CLAMP_NV             0x854F
-#define GL_COMBINER0_NV                   0x8550
-#define GL_COMBINER1_NV                   0x8551
-#define GL_COMBINER2_NV                   0x8552
-#define GL_COMBINER3_NV                   0x8553
-#define GL_COMBINER4_NV                   0x8554
-#define GL_COMBINER5_NV                   0x8555
-#define GL_COMBINER6_NV                   0x8556
-#define GL_COMBINER7_NV                   0x8557
-/* reuse GL_TEXTURE0_ARB */
-/* reuse GL_TEXTURE1_ARB */
-/* reuse GL_ZERO */
-/* reuse GL_NONE */
-/* reuse GL_FOG */
-#endif
-
-#ifndef GL_NV_fog_distance
-#define GL_FOG_DISTANCE_MODE_NV           0x855A
-#define GL_EYE_RADIAL_NV                  0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV          0x855C
-/* reuse GL_EYE_PLANE */
-#endif
-
-#ifndef GL_NV_texgen_emboss
-#define GL_EMBOSS_LIGHT_NV                0x855D
-#define GL_EMBOSS_CONSTANT_NV             0x855E
-#define GL_EMBOSS_MAP_NV                  0x855F
-#endif
-
-#ifndef GL_NV_blend_square
-#endif
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_COMBINE4_NV                    0x8503
-#define GL_SOURCE3_RGB_NV                 0x8583
-#define GL_SOURCE3_ALPHA_NV               0x858B
-#define GL_OPERAND3_RGB_NV                0x8593
-#define GL_OPERAND3_ALPHA_NV              0x859B
-#endif
-
-#ifndef GL_MESA_resize_buffers
-#endif
-
-#ifndef GL_MESA_window_pos
-#endif
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
-#endif
-
-#ifndef GL_IBM_cull_vertex
-#define GL_CULL_VERTEX_IBM                103050
-#endif
-
-#ifndef GL_IBM_multimode_draw_arrays
-#endif
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_VERTEX_ARRAY_LIST_IBM          103070
-#define GL_NORMAL_ARRAY_LIST_IBM          103071
-#define GL_COLOR_ARRAY_LIST_IBM           103072
-#define GL_INDEX_ARRAY_LIST_IBM           103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM       103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM  103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM    103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM    103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-#endif
-
-#ifndef GL_SGIX_subsample
-#define GL_PACK_SUBSAMPLE_RATE_SGIX       0x85A0
-#define GL_UNPACK_SUBSAMPLE_RATE_SGIX     0x85A1
-#define GL_PIXEL_SUBSAMPLE_4444_SGIX      0x85A2
-#define GL_PIXEL_SUBSAMPLE_2424_SGIX      0x85A3
-#define GL_PIXEL_SUBSAMPLE_4242_SGIX      0x85A4
-#endif
-
-#ifndef GL_SGIX_ycrcb_subsample
-#endif
-
-#ifndef GL_SGIX_ycrcba
-#define GL_YCRCB_SGIX                     0x8318
-#define GL_YCRCBA_SGIX                    0x8319
-#endif
-
-#ifndef GL_SGI_depth_pass_instrument
-#define GL_DEPTH_PASS_INSTRUMENT_SGIX     0x8310
-#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
-#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
-#endif
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_COMPRESSED_RGB_FXT1_3DFX       0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX      0x86B1
-#endif
-
-#ifndef GL_3DFX_multisample
-#define GL_MULTISAMPLE_3DFX               0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX            0x86B3
-#define GL_SAMPLES_3DFX                   0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX           0x20000000
-#endif
-
-#ifndef GL_3DFX_tbuffer
-#endif
-
-#ifndef GL_EXT_multisample
-#define GL_MULTISAMPLE_EXT                0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT       0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F
-#define GL_SAMPLE_MASK_EXT                0x80A0
-#define GL_1PASS_EXT                      0x80A1
-#define GL_2PASS_0_EXT                    0x80A2
-#define GL_2PASS_1_EXT                    0x80A3
-#define GL_4PASS_0_EXT                    0x80A4
-#define GL_4PASS_1_EXT                    0x80A5
-#define GL_4PASS_2_EXT                    0x80A6
-#define GL_4PASS_3_EXT                    0x80A7
-#define GL_SAMPLE_BUFFERS_EXT             0x80A8
-#define GL_SAMPLES_EXT                    0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT          0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT         0x80AB
-#define GL_SAMPLE_PATTERN_EXT             0x80AC
-#define GL_MULTISAMPLE_BIT_EXT            0x20000000
-#endif
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_VERTEX_PRECLIP_SGIX            0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX       0x83EF
-#endif
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_CONVOLUTION_HINT_SGIX          0x8316
-#endif
-
-#ifndef GL_SGIX_resample
-#define GL_PACK_RESAMPLE_SGIX             0x842C
-#define GL_UNPACK_RESAMPLE_SGIX           0x842D
-#define GL_RESAMPLE_REPLICATE_SGIX        0x842E
-#define GL_RESAMPLE_ZERO_FILL_SGIX        0x842F
-#define GL_RESAMPLE_DECIMATE_SGIX         0x8430
-#endif
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_EYE_DISTANCE_TO_POINT_SGIS     0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS  0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS      0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3
-#define GL_EYE_POINT_SGIS                 0x81F4
-#define GL_OBJECT_POINT_SGIS              0x81F5
-#define GL_EYE_LINE_SGIS                  0x81F6
-#define GL_OBJECT_LINE_SGIS               0x81F7
-#endif
-
-#ifndef GL_SGIS_texture_color_mask
-#define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
-#endif
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_DOT3_RGB_EXT                   0x8740
-#define GL_DOT3_RGBA_EXT                  0x8741
-#endif
-
-#ifndef GL_ATI_texture_mirror_once
-#define GL_MIRROR_CLAMP_ATI               0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI       0x8743
-#endif
-
-#ifndef GL_NV_fence
-#define GL_ALL_COMPLETED_NV               0x84F2
-#define GL_FENCE_STATUS_NV                0x84F3
-#define GL_FENCE_CONDITION_NV             0x84F4
-#endif
-
-#ifndef GL_IBM_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_IBM            0x8370
-#endif
-
-#ifndef GL_NV_evaluators
-#define GL_EVAL_2D_NV                     0x86C0
-#define GL_EVAL_TRIANGULAR_2D_NV          0x86C1
-#define GL_MAP_TESSELLATION_NV            0x86C2
-#define GL_MAP_ATTRIB_U_ORDER_NV          0x86C3
-#define GL_MAP_ATTRIB_V_ORDER_NV          0x86C4
-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
-#define GL_EVAL_VERTEX_ATTRIB0_NV         0x86C6
-#define GL_EVAL_VERTEX_ATTRIB1_NV         0x86C7
-#define GL_EVAL_VERTEX_ATTRIB2_NV         0x86C8
-#define GL_EVAL_VERTEX_ATTRIB3_NV         0x86C9
-#define GL_EVAL_VERTEX_ATTRIB4_NV         0x86CA
-#define GL_EVAL_VERTEX_ATTRIB5_NV         0x86CB
-#define GL_EVAL_VERTEX_ATTRIB6_NV         0x86CC
-#define GL_EVAL_VERTEX_ATTRIB7_NV         0x86CD
-#define GL_EVAL_VERTEX_ATTRIB8_NV         0x86CE
-#define GL_EVAL_VERTEX_ATTRIB9_NV         0x86CF
-#define GL_EVAL_VERTEX_ATTRIB10_NV        0x86D0
-#define GL_EVAL_VERTEX_ATTRIB11_NV        0x86D1
-#define GL_EVAL_VERTEX_ATTRIB12_NV        0x86D2
-#define GL_EVAL_VERTEX_ATTRIB13_NV        0x86D3
-#define GL_EVAL_VERTEX_ATTRIB14_NV        0x86D4
-#define GL_EVAL_VERTEX_ATTRIB15_NV        0x86D5
-#define GL_MAX_MAP_TESSELLATION_NV        0x86D6
-#define GL_MAX_RATIONAL_EVAL_ORDER_NV     0x86D7
-#endif
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_DEPTH_STENCIL_NV               0x84F9
-#define GL_UNSIGNED_INT_24_8_NV           0x84FA
-#endif
-
-#ifndef GL_NV_register_combiners2
-#define GL_PER_STAGE_CONSTANTS_NV         0x8535
-#endif
-
-#ifndef GL_NV_texture_compression_vtc
-#endif
-
-#ifndef GL_NV_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_NV           0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV     0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV  0x84F8
-#endif
-
-#ifndef GL_NV_texture_shader
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV      0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV          0x86DC
-#define GL_SHADER_CONSISTENT_NV           0x86DD
-#define GL_TEXTURE_SHADER_NV              0x86DE
-#define GL_SHADER_OPERATION_NV            0x86DF
-#define GL_CULL_MODES_NV                  0x86E0
-#define GL_OFFSET_TEXTURE_MATRIX_NV       0x86E1
-#define GL_OFFSET_TEXTURE_SCALE_NV        0x86E2
-#define GL_OFFSET_TEXTURE_BIAS_NV         0x86E3
-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV    GL_OFFSET_TEXTURE_MATRIX_NV
-#define GL_OFFSET_TEXTURE_2D_SCALE_NV     GL_OFFSET_TEXTURE_SCALE_NV
-#define GL_OFFSET_TEXTURE_2D_BIAS_NV      GL_OFFSET_TEXTURE_BIAS_NV
-#define GL_PREVIOUS_TEXTURE_INPUT_NV      0x86E4
-#define GL_CONST_EYE_NV                   0x86E5
-#define GL_PASS_THROUGH_NV                0x86E6
-#define GL_CULL_FRAGMENT_NV               0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV           0x86E8
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV     0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV     0x86EA
-#define GL_DOT_PRODUCT_NV                 0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV      0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
-#define GL_HILO_NV                        0x86F4
-#define GL_DSDT_NV                        0x86F5
-#define GL_DSDT_MAG_NV                    0x86F6
-#define GL_DSDT_MAG_VIB_NV                0x86F7
-#define GL_HILO16_NV                      0x86F8
-#define GL_SIGNED_HILO_NV                 0x86F9
-#define GL_SIGNED_HILO16_NV               0x86FA
-#define GL_SIGNED_RGBA_NV                 0x86FB
-#define GL_SIGNED_RGBA8_NV                0x86FC
-#define GL_SIGNED_RGB_NV                  0x86FE
-#define GL_SIGNED_RGB8_NV                 0x86FF
-#define GL_SIGNED_LUMINANCE_NV            0x8701
-#define GL_SIGNED_LUMINANCE8_NV           0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV      0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV    0x8704
-#define GL_SIGNED_ALPHA_NV                0x8705
-#define GL_SIGNED_ALPHA8_NV               0x8706
-#define GL_SIGNED_INTENSITY_NV            0x8707
-#define GL_SIGNED_INTENSITY8_NV           0x8708
-#define GL_DSDT8_NV                       0x8709
-#define GL_DSDT8_MAG8_NV                  0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV       0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define GL_HI_SCALE_NV                    0x870E
-#define GL_LO_SCALE_NV                    0x870F
-#define GL_DS_SCALE_NV                    0x8710
-#define GL_DT_SCALE_NV                    0x8711
-#define GL_MAGNITUDE_SCALE_NV             0x8712
-#define GL_VIBRANCE_SCALE_NV              0x8713
-#define GL_HI_BIAS_NV                     0x8714
-#define GL_LO_BIAS_NV                     0x8715
-#define GL_DS_BIAS_NV                     0x8716
-#define GL_DT_BIAS_NV                     0x8717
-#define GL_MAGNITUDE_BIAS_NV              0x8718
-#define GL_VIBRANCE_BIAS_NV               0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV       0x871A
-#define GL_TEXTURE_HI_SIZE_NV             0x871B
-#define GL_TEXTURE_LO_SIZE_NV             0x871C
-#define GL_TEXTURE_DS_SIZE_NV             0x871D
-#define GL_TEXTURE_DT_SIZE_NV             0x871E
-#define GL_TEXTURE_MAG_SIZE_NV            0x871F
-#endif
-
-#ifndef GL_NV_texture_shader2
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF
-#endif
-
-#ifndef GL_NV_vertex_array_range2
-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
-#endif
-
-#ifndef GL_NV_vertex_program
-#define GL_VERTEX_PROGRAM_NV              0x8620
-#define GL_VERTEX_STATE_PROGRAM_NV        0x8621
-#define GL_ATTRIB_ARRAY_SIZE_NV           0x8623
-#define GL_ATTRIB_ARRAY_STRIDE_NV         0x8624
-#define GL_ATTRIB_ARRAY_TYPE_NV           0x8625
-#define GL_CURRENT_ATTRIB_NV              0x8626
-#define GL_PROGRAM_LENGTH_NV              0x8627
-#define GL_PROGRAM_STRING_NV              0x8628
-#define GL_MODELVIEW_PROJECTION_NV        0x8629
-#define GL_IDENTITY_NV                    0x862A
-#define GL_INVERSE_NV                     0x862B
-#define GL_TRANSPOSE_NV                   0x862C
-#define GL_INVERSE_TRANSPOSE_NV           0x862D
-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
-#define GL_MAX_TRACK_MATRICES_NV          0x862F
-#define GL_MATRIX0_NV                     0x8630
-#define GL_MATRIX1_NV                     0x8631
-#define GL_MATRIX2_NV                     0x8632
-#define GL_MATRIX3_NV                     0x8633
-#define GL_MATRIX4_NV                     0x8634
-#define GL_MATRIX5_NV                     0x8635
-#define GL_MATRIX6_NV                     0x8636
-#define GL_MATRIX7_NV                     0x8637
-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV  0x8640
-#define GL_CURRENT_MATRIX_NV              0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV     0x8643
-#define GL_PROGRAM_PARAMETER_NV           0x8644
-#define GL_ATTRIB_ARRAY_POINTER_NV        0x8645
-#define GL_PROGRAM_TARGET_NV              0x8646
-#define GL_PROGRAM_RESIDENT_NV            0x8647
-#define GL_TRACK_MATRIX_NV                0x8648
-#define GL_TRACK_MATRIX_TRANSFORM_NV      0x8649
-#define GL_VERTEX_PROGRAM_BINDING_NV      0x864A
-#define GL_PROGRAM_ERROR_POSITION_NV      0x864B
-#define GL_VERTEX_ATTRIB_ARRAY0_NV        0x8650
-#define GL_VERTEX_ATTRIB_ARRAY1_NV        0x8651
-#define GL_VERTEX_ATTRIB_ARRAY2_NV        0x8652
-#define GL_VERTEX_ATTRIB_ARRAY3_NV        0x8653
-#define GL_VERTEX_ATTRIB_ARRAY4_NV        0x8654
-#define GL_VERTEX_ATTRIB_ARRAY5_NV        0x8655
-#define GL_VERTEX_ATTRIB_ARRAY6_NV        0x8656
-#define GL_VERTEX_ATTRIB_ARRAY7_NV        0x8657
-#define GL_VERTEX_ATTRIB_ARRAY8_NV        0x8658
-#define GL_VERTEX_ATTRIB_ARRAY9_NV        0x8659
-#define GL_VERTEX_ATTRIB_ARRAY10_NV       0x865A
-#define GL_VERTEX_ATTRIB_ARRAY11_NV       0x865B
-#define GL_VERTEX_ATTRIB_ARRAY12_NV       0x865C
-#define GL_VERTEX_ATTRIB_ARRAY13_NV       0x865D
-#define GL_VERTEX_ATTRIB_ARRAY14_NV       0x865E
-#define GL_VERTEX_ATTRIB_ARRAY15_NV       0x865F
-#define GL_MAP1_VERTEX_ATTRIB0_4_NV       0x8660
-#define GL_MAP1_VERTEX_ATTRIB1_4_NV       0x8661
-#define GL_MAP1_VERTEX_ATTRIB2_4_NV       0x8662
-#define GL_MAP1_VERTEX_ATTRIB3_4_NV       0x8663
-#define GL_MAP1_VERTEX_ATTRIB4_4_NV       0x8664
-#define GL_MAP1_VERTEX_ATTRIB5_4_NV       0x8665
-#define GL_MAP1_VERTEX_ATTRIB6_4_NV       0x8666
-#define GL_MAP1_VERTEX_ATTRIB7_4_NV       0x8667
-#define GL_MAP1_VERTEX_ATTRIB8_4_NV       0x8668
-#define GL_MAP1_VERTEX_ATTRIB9_4_NV       0x8669
-#define GL_MAP1_VERTEX_ATTRIB10_4_NV      0x866A
-#define GL_MAP1_VERTEX_ATTRIB11_4_NV      0x866B
-#define GL_MAP1_VERTEX_ATTRIB12_4_NV      0x866C
-#define GL_MAP1_VERTEX_ATTRIB13_4_NV      0x866D
-#define GL_MAP1_VERTEX_ATTRIB14_4_NV      0x866E
-#define GL_MAP1_VERTEX_ATTRIB15_4_NV      0x866F
-#define GL_MAP2_VERTEX_ATTRIB0_4_NV       0x8670
-#define GL_MAP2_VERTEX_ATTRIB1_4_NV       0x8671
-#define GL_MAP2_VERTEX_ATTRIB2_4_NV       0x8672
-#define GL_MAP2_VERTEX_ATTRIB3_4_NV       0x8673
-#define GL_MAP2_VERTEX_ATTRIB4_4_NV       0x8674
-#define GL_MAP2_VERTEX_ATTRIB5_4_NV       0x8675
-#define GL_MAP2_VERTEX_ATTRIB6_4_NV       0x8676
-#define GL_MAP2_VERTEX_ATTRIB7_4_NV       0x8677
-#define GL_MAP2_VERTEX_ATTRIB8_4_NV       0x8678
-#define GL_MAP2_VERTEX_ATTRIB9_4_NV       0x8679
-#define GL_MAP2_VERTEX_ATTRIB10_4_NV      0x867A
-#define GL_MAP2_VERTEX_ATTRIB11_4_NV      0x867B
-#define GL_MAP2_VERTEX_ATTRIB12_4_NV      0x867C
-#define GL_MAP2_VERTEX_ATTRIB13_4_NV      0x867D
-#define GL_MAP2_VERTEX_ATTRIB14_4_NV      0x867E
-#define GL_MAP2_VERTEX_ATTRIB15_4_NV      0x867F
-#endif
-
-#ifndef GL_SGIX_texture_coordinate_clamp
-#define GL_TEXTURE_MAX_CLAMP_S_SGIX       0x8369
-#define GL_TEXTURE_MAX_CLAMP_T_SGIX       0x836A
-#define GL_TEXTURE_MAX_CLAMP_R_SGIX       0x836B
-#endif
-
-#ifndef GL_SGIX_scalebias_hint
-#define GL_SCALEBIAS_HINT_SGIX            0x8322
-#endif
-
-#ifndef GL_OML_interlace
-#define GL_INTERLACE_OML                  0x8980
-#define GL_INTERLACE_READ_OML             0x8981
-#endif
-
-#ifndef GL_OML_subsample
-#define GL_FORMAT_SUBSAMPLE_24_24_OML     0x8982
-#define GL_FORMAT_SUBSAMPLE_244_244_OML   0x8983
-#endif
-
-#ifndef GL_OML_resample
-#define GL_PACK_RESAMPLE_OML              0x8984
-#define GL_UNPACK_RESAMPLE_OML            0x8985
-#define GL_RESAMPLE_REPLICATE_OML         0x8986
-#define GL_RESAMPLE_ZERO_FILL_OML         0x8987
-#define GL_RESAMPLE_AVERAGE_OML           0x8988
-#define GL_RESAMPLE_DECIMATE_OML          0x8989
-#endif
-
-#ifndef GL_NV_copy_depth_to_color
-#define GL_DEPTH_STENCIL_TO_RGBA_NV       0x886E
-#define GL_DEPTH_STENCIL_TO_BGRA_NV       0x886F
-#endif
-
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_BUMP_ROT_MATRIX_ATI            0x8775
-#define GL_BUMP_ROT_MATRIX_SIZE_ATI       0x8776
-#define GL_BUMP_NUM_TEX_UNITS_ATI         0x8777
-#define GL_BUMP_TEX_UNITS_ATI             0x8778
-#define GL_DUDV_ATI                       0x8779
-#define GL_DU8DV8_ATI                     0x877A
-#define GL_BUMP_ENVMAP_ATI                0x877B
-#define GL_BUMP_TARGET_ATI                0x877C
-#endif
-
-#ifndef GL_ATI_fragment_shader
-#define GL_FRAGMENT_SHADER_ATI            0x8920
-#define GL_REG_0_ATI                      0x8921
-#define GL_REG_1_ATI                      0x8922
-#define GL_REG_2_ATI                      0x8923
-#define GL_REG_3_ATI                      0x8924
-#define GL_REG_4_ATI                      0x8925
-#define GL_REG_5_ATI                      0x8926
-#define GL_REG_6_ATI                      0x8927
-#define GL_REG_7_ATI                      0x8928
-#define GL_REG_8_ATI                      0x8929
-#define GL_REG_9_ATI                      0x892A
-#define GL_REG_10_ATI                     0x892B
-#define GL_REG_11_ATI                     0x892C
-#define GL_REG_12_ATI                     0x892D
-#define GL_REG_13_ATI                     0x892E
-#define GL_REG_14_ATI                     0x892F
-#define GL_REG_15_ATI                     0x8930
-#define GL_REG_16_ATI                     0x8931
-#define GL_REG_17_ATI                     0x8932
-#define GL_REG_18_ATI                     0x8933
-#define GL_REG_19_ATI                     0x8934
-#define GL_REG_20_ATI                     0x8935
-#define GL_REG_21_ATI                     0x8936
-#define GL_REG_22_ATI                     0x8937
-#define GL_REG_23_ATI                     0x8938
-#define GL_REG_24_ATI                     0x8939
-#define GL_REG_25_ATI                     0x893A
-#define GL_REG_26_ATI                     0x893B
-#define GL_REG_27_ATI                     0x893C
-#define GL_REG_28_ATI                     0x893D
-#define GL_REG_29_ATI                     0x893E
-#define GL_REG_30_ATI                     0x893F
-#define GL_REG_31_ATI                     0x8940
-#define GL_CON_0_ATI                      0x8941
-#define GL_CON_1_ATI                      0x8942
-#define GL_CON_2_ATI                      0x8943
-#define GL_CON_3_ATI                      0x8944
-#define GL_CON_4_ATI                      0x8945
-#define GL_CON_5_ATI                      0x8946
-#define GL_CON_6_ATI                      0x8947
-#define GL_CON_7_ATI                      0x8948
-#define GL_CON_8_ATI                      0x8949
-#define GL_CON_9_ATI                      0x894A
-#define GL_CON_10_ATI                     0x894B
-#define GL_CON_11_ATI                     0x894C
-#define GL_CON_12_ATI                     0x894D
-#define GL_CON_13_ATI                     0x894E
-#define GL_CON_14_ATI                     0x894F
-#define GL_CON_15_ATI                     0x8950
-#define GL_CON_16_ATI                     0x8951
-#define GL_CON_17_ATI                     0x8952
-#define GL_CON_18_ATI                     0x8953
-#define GL_CON_19_ATI                     0x8954
-#define GL_CON_20_ATI                     0x8955
-#define GL_CON_21_ATI                     0x8956
-#define GL_CON_22_ATI                     0x8957
-#define GL_CON_23_ATI                     0x8958
-#define GL_CON_24_ATI                     0x8959
-#define GL_CON_25_ATI                     0x895A
-#define GL_CON_26_ATI                     0x895B
-#define GL_CON_27_ATI                     0x895C
-#define GL_CON_28_ATI                     0x895D
-#define GL_CON_29_ATI                     0x895E
-#define GL_CON_30_ATI                     0x895F
-#define GL_CON_31_ATI                     0x8960
-#define GL_MOV_ATI                        0x8961
-#define GL_ADD_ATI                        0x8963
-#define GL_MUL_ATI                        0x8964
-#define GL_SUB_ATI                        0x8965
-#define GL_DOT3_ATI                       0x8966
-#define GL_DOT4_ATI                       0x8967
-#define GL_MAD_ATI                        0x8968
-#define GL_LERP_ATI                       0x8969
-#define GL_CND_ATI                        0x896A
-#define GL_CND0_ATI                       0x896B
-#define GL_DOT2_ADD_ATI                   0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI     0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_ATI     0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_ATI     0x896F
-#define GL_NUM_PASSES_ATI                 0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI  0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI     0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_ATI    0x8974
-#define GL_COLOR_ALPHA_PAIRING_ATI        0x8975
-#define GL_SWIZZLE_STR_ATI                0x8976
-#define GL_SWIZZLE_STQ_ATI                0x8977
-#define GL_SWIZZLE_STR_DR_ATI             0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI             0x8979
-#define GL_SWIZZLE_STRQ_ATI               0x897A
-#define GL_SWIZZLE_STRQ_DQ_ATI            0x897B
-#define GL_RED_BIT_ATI                    0x00000001
-#define GL_GREEN_BIT_ATI                  0x00000002
-#define GL_BLUE_BIT_ATI                   0x00000004
-#define GL_2X_BIT_ATI                     0x00000001
-#define GL_4X_BIT_ATI                     0x00000002
-#define GL_8X_BIT_ATI                     0x00000004
-#define GL_HALF_BIT_ATI                   0x00000008
-#define GL_QUARTER_BIT_ATI                0x00000010
-#define GL_EIGHTH_BIT_ATI                 0x00000020
-#define GL_SATURATE_BIT_ATI               0x00000040
-#define GL_COMP_BIT_ATI                   0x00000002
-#define GL_NEGATE_BIT_ATI                 0x00000004
-#define GL_BIAS_BIT_ATI                   0x00000008
-#endif
-
-#ifndef GL_ATI_pn_triangles
-#define GL_PN_TRIANGLES_ATI               0x87F0
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
-#define GL_PN_TRIANGLES_POINT_MODE_ATI    0x87F2
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI   0x87F3
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
-#endif
-
-#ifndef GL_ATI_vertex_array_object
-#define GL_STATIC_ATI                     0x8760
-#define GL_DYNAMIC_ATI                    0x8761
-#define GL_PRESERVE_ATI                   0x8762
-#define GL_DISCARD_ATI                    0x8763
-#define GL_OBJECT_BUFFER_SIZE_ATI         0x8764
-#define GL_OBJECT_BUFFER_USAGE_ATI        0x8765
-#define GL_ARRAY_OBJECT_BUFFER_ATI        0x8766
-#define GL_ARRAY_OBJECT_OFFSET_ATI        0x8767
-#endif
-
-#ifndef GL_EXT_vertex_shader
-#define GL_VERTEX_SHADER_EXT              0x8780
-#define GL_VERTEX_SHADER_BINDING_EXT      0x8781
-#define GL_OP_INDEX_EXT                   0x8782
-#define GL_OP_NEGATE_EXT                  0x8783
-#define GL_OP_DOT3_EXT                    0x8784
-#define GL_OP_DOT4_EXT                    0x8785
-#define GL_OP_MUL_EXT                     0x8786
-#define GL_OP_ADD_EXT                     0x8787
-#define GL_OP_MADD_EXT                    0x8788
-#define GL_OP_FRAC_EXT                    0x8789
-#define GL_OP_MAX_EXT                     0x878A
-#define GL_OP_MIN_EXT                     0x878B
-#define GL_OP_SET_GE_EXT                  0x878C
-#define GL_OP_SET_LT_EXT                  0x878D
-#define GL_OP_CLAMP_EXT                   0x878E
-#define GL_OP_FLOOR_EXT                   0x878F
-#define GL_OP_ROUND_EXT                   0x8790
-#define GL_OP_EXP_BASE_2_EXT              0x8791
-#define GL_OP_LOG_BASE_2_EXT              0x8792
-#define GL_OP_POWER_EXT                   0x8793
-#define GL_OP_RECIP_EXT                   0x8794
-#define GL_OP_RECIP_SQRT_EXT              0x8795
-#define GL_OP_SUB_EXT                     0x8796
-#define GL_OP_CROSS_PRODUCT_EXT           0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT         0x8798
-#define GL_OP_MOV_EXT                     0x8799
-#define GL_OUTPUT_VERTEX_EXT              0x879A
-#define GL_OUTPUT_COLOR0_EXT              0x879B
-#define GL_OUTPUT_COLOR1_EXT              0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT      0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT      0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT      0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT      0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT      0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT      0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT      0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT      0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT      0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT      0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT     0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT     0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT     0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT     0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT     0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT     0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT     0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT     0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT     0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT     0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT     0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT     0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT     0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT     0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT     0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT     0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT     0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT     0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT     0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT     0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT     0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT     0x87BC
-#define GL_OUTPUT_FOG_EXT                 0x87BD
-#define GL_SCALAR_EXT                     0x87BE
-#define GL_VECTOR_EXT                     0x87BF
-#define GL_MATRIX_EXT                     0x87C0
-#define GL_VARIANT_EXT                    0x87C1
-#define GL_INVARIANT_EXT                  0x87C2
-#define GL_LOCAL_CONSTANT_EXT             0x87C3
-#define GL_LOCAL_EXT                      0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT     0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT       0x87D3
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT    0x87D4
-#define GL_X_EXT                          0x87D5
-#define GL_Y_EXT                          0x87D6
-#define GL_Z_EXT                          0x87D7
-#define GL_W_EXT                          0x87D8
-#define GL_NEGATIVE_X_EXT                 0x87D9
-#define GL_NEGATIVE_Y_EXT                 0x87DA
-#define GL_NEGATIVE_Z_EXT                 0x87DB
-#define GL_NEGATIVE_W_EXT                 0x87DC
-#define GL_ZERO_EXT                       0x87DD
-#define GL_ONE_EXT                        0x87DE
-#define GL_NEGATIVE_ONE_EXT               0x87DF
-#define GL_NORMALIZED_RANGE_EXT           0x87E0
-#define GL_FULL_RANGE_EXT                 0x87E1
-#define GL_CURRENT_VERTEX_EXT             0x87E2
-#define GL_MVP_MATRIX_EXT                 0x87E3
-#define GL_VARIANT_VALUE_EXT              0x87E4
-#define GL_VARIANT_DATATYPE_EXT           0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT       0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT         0x87E7
-#define GL_VARIANT_ARRAY_EXT              0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT      0x87E9
-#define GL_INVARIANT_VALUE_EXT            0x87EA
-#define GL_INVARIANT_DATATYPE_EXT         0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT       0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT    0x87ED
-#endif
-
-#ifndef GL_ATI_vertex_streams
-#define GL_MAX_VERTEX_STREAMS_ATI         0x876B
-#define GL_VERTEX_STREAM0_ATI             0x876C
-#define GL_VERTEX_STREAM1_ATI             0x876D
-#define GL_VERTEX_STREAM2_ATI             0x876E
-#define GL_VERTEX_STREAM3_ATI             0x876F
-#define GL_VERTEX_STREAM4_ATI             0x8770
-#define GL_VERTEX_STREAM5_ATI             0x8771
-#define GL_VERTEX_STREAM6_ATI             0x8772
-#define GL_VERTEX_STREAM7_ATI             0x8773
-#define GL_VERTEX_SOURCE_ATI              0x8774
-#endif
-
-#ifndef GL_ATI_element_array
-#define GL_ELEMENT_ARRAY_ATI              0x8768
-#define GL_ELEMENT_ARRAY_TYPE_ATI         0x8769
-#define GL_ELEMENT_ARRAY_POINTER_ATI      0x876A
-#endif
-
-#ifndef GL_SUN_mesh_array
-#define GL_QUAD_MESH_SUN                  0x8614
-#define GL_TRIANGLE_MESH_SUN              0x8615
-#endif
-
-#ifndef GL_SUN_slice_accum
-#define GL_SLICE_ACCUM_SUN                0x85CC
-#endif
-
-#ifndef GL_NV_multisample_filter_hint
-#define GL_MULTISAMPLE_FILTER_HINT_NV     0x8534
-#endif
-
-#ifndef GL_NV_depth_clamp
-#define GL_DEPTH_CLAMP_NV                 0x864F
-#endif
-
-#ifndef GL_NV_occlusion_query
-#define GL_PIXEL_COUNTER_BITS_NV          0x8864
-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV  0x8865
-#define GL_PIXEL_COUNT_NV                 0x8866
-#define GL_PIXEL_COUNT_AVAILABLE_NV       0x8867
-#endif
-
-#ifndef GL_NV_point_sprite
-#define GL_POINT_SPRITE_NV                0x8861
-#define GL_COORD_REPLACE_NV               0x8862
-#define GL_POINT_SPRITE_R_MODE_NV         0x8863
-#endif
-
-#ifndef GL_NV_texture_shader3
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV      0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV    0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV    0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV      0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
-#define GL_HILO8_NV                       0x885E
-#define GL_SIGNED_HILO8_NV                0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV           0x8860
-#endif
-
-#ifndef GL_NV_vertex_program1_1
-#endif
-
-#ifndef GL_EXT_shadow_funcs
-#endif
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
-#endif
-
-#ifndef GL_ATI_text_fragment_shader
-#define GL_TEXT_FRAGMENT_SHADER_ATI       0x8200
-#endif
-
-#ifndef GL_APPLE_client_storage
-#define GL_UNPACK_CLIENT_STORAGE_APPLE    0x85B2
-#endif
-
-#ifndef GL_APPLE_element_array
-#define GL_ELEMENT_ARRAY_APPLE            0x8A0C
-#define GL_ELEMENT_ARRAY_TYPE_APPLE       0x8A0D
-#define GL_ELEMENT_ARRAY_POINTER_APPLE    0x8A0E
-#endif
-
-#ifndef GL_APPLE_fence
-#define GL_DRAW_PIXELS_APPLE              0x8A0A
-#define GL_FENCE_APPLE                    0x8A0B
-#endif
-
-#ifndef GL_APPLE_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_APPLE     0x85B5
-#endif
-
-#ifndef GL_APPLE_vertex_array_range
-#define GL_VERTEX_ARRAY_RANGE_APPLE       0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
-#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
-#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
-#define GL_STORAGE_CLIENT_APPLE           0x85B4
-#define GL_STORAGE_CACHED_APPLE           0x85BE
-#define GL_STORAGE_SHARED_APPLE           0x85BF
-#endif
-
-#ifndef GL_APPLE_ycbcr_422
-#define GL_YCBCR_422_APPLE                0x85B9
-#define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
-#endif
-
-#ifndef GL_S3_s3tc
-#define GL_RGB_S3TC                       0x83A0
-#define GL_RGB4_S3TC                      0x83A1
-#define GL_RGBA_S3TC                      0x83A2
-#define GL_RGBA4_S3TC                     0x83A3
-#endif
-
-#ifndef GL_ATI_draw_buffers
-#define GL_MAX_DRAW_BUFFERS_ATI           0x8824
-#define GL_DRAW_BUFFER0_ATI               0x8825
-#define GL_DRAW_BUFFER1_ATI               0x8826
-#define GL_DRAW_BUFFER2_ATI               0x8827
-#define GL_DRAW_BUFFER3_ATI               0x8828
-#define GL_DRAW_BUFFER4_ATI               0x8829
-#define GL_DRAW_BUFFER5_ATI               0x882A
-#define GL_DRAW_BUFFER6_ATI               0x882B
-#define GL_DRAW_BUFFER7_ATI               0x882C
-#define GL_DRAW_BUFFER8_ATI               0x882D
-#define GL_DRAW_BUFFER9_ATI               0x882E
-#define GL_DRAW_BUFFER10_ATI              0x882F
-#define GL_DRAW_BUFFER11_ATI              0x8830
-#define GL_DRAW_BUFFER12_ATI              0x8831
-#define GL_DRAW_BUFFER13_ATI              0x8832
-#define GL_DRAW_BUFFER14_ATI              0x8833
-#define GL_DRAW_BUFFER15_ATI              0x8834
-#endif
-
-#ifndef GL_ATI_pixel_format_float
-#define GL_TYPE_RGBA_FLOAT_ATI            0x8820
-#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
-#endif
-
-#ifndef GL_ATI_texture_env_combine3
-#define GL_MODULATE_ADD_ATI               0x8744
-#define GL_MODULATE_SIGNED_ADD_ATI        0x8745
-#define GL_MODULATE_SUBTRACT_ATI          0x8746
-#endif
-
-#ifndef GL_ATI_texture_float
-#define GL_RGBA_FLOAT32_ATI               0x8814
-#define GL_RGB_FLOAT32_ATI                0x8815
-#define GL_ALPHA_FLOAT32_ATI              0x8816
-#define GL_INTENSITY_FLOAT32_ATI          0x8817
-#define GL_LUMINANCE_FLOAT32_ATI          0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_ATI    0x8819
-#define GL_RGBA_FLOAT16_ATI               0x881A
-#define GL_RGB_FLOAT16_ATI                0x881B
-#define GL_ALPHA_FLOAT16_ATI              0x881C
-#define GL_INTENSITY_FLOAT16_ATI          0x881D
-#define GL_LUMINANCE_FLOAT16_ATI          0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_ATI    0x881F
-#endif
-
-#ifndef GL_NV_float_buffer
-#define GL_FLOAT_R_NV                     0x8880
-#define GL_FLOAT_RG_NV                    0x8881
-#define GL_FLOAT_RGB_NV                   0x8882
-#define GL_FLOAT_RGBA_NV                  0x8883
-#define GL_FLOAT_R16_NV                   0x8884
-#define GL_FLOAT_R32_NV                   0x8885
-#define GL_FLOAT_RG16_NV                  0x8886
-#define GL_FLOAT_RG32_NV                  0x8887
-#define GL_FLOAT_RGB16_NV                 0x8888
-#define GL_FLOAT_RGB32_NV                 0x8889
-#define GL_FLOAT_RGBA16_NV                0x888A
-#define GL_FLOAT_RGBA32_NV                0x888B
-#define GL_TEXTURE_FLOAT_COMPONENTS_NV    0x888C
-#define GL_FLOAT_CLEAR_COLOR_VALUE_NV     0x888D
-#define GL_FLOAT_RGBA_MODE_NV             0x888E
-#endif
-
-#ifndef GL_NV_fragment_program
-#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
-#define GL_FRAGMENT_PROGRAM_NV            0x8870
-#define GL_MAX_TEXTURE_COORDS_NV          0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_NV     0x8872
-#define GL_FRAGMENT_PROGRAM_BINDING_NV    0x8873
-#define GL_PROGRAM_ERROR_STRING_NV        0x8874
-#endif
-
-#ifndef GL_NV_half_float
-#define GL_HALF_FLOAT_NV                  0x140B
-#endif
-
-#ifndef GL_NV_pixel_data_range
-#define GL_WRITE_PIXEL_DATA_RANGE_NV      0x8878
-#define GL_READ_PIXEL_DATA_RANGE_NV       0x8879
-#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
-#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
-#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
-#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
-#endif
-
-#ifndef GL_NV_primitive_restart
-#define GL_PRIMITIVE_RESTART_NV           0x8558
-#define GL_PRIMITIVE_RESTART_INDEX_NV     0x8559
-#endif
-
-#ifndef GL_NV_texture_expand_normal
-#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
-#endif
-
-#ifndef GL_NV_vertex_program2
-#endif
-
-#ifndef GL_ATI_map_object_buffer
-#endif
-
-#ifndef GL_ATI_separate_stencil
-#define GL_STENCIL_BACK_FUNC_ATI          0x8800
-#define GL_STENCIL_BACK_FAIL_ATI          0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
-#endif
-
-#ifndef GL_ATI_vertex_attrib_array_object
-#endif
-
-#ifndef GL_OES_read_format
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-#endif
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_DEPTH_BOUNDS_TEST_EXT          0x8890
-#define GL_DEPTH_BOUNDS_EXT               0x8891
-#endif
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_MIRROR_CLAMP_EXT               0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT       0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT     0x8912
-#endif
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_BLEND_EQUATION_RGB_EXT         0x8009
-#define GL_BLEND_EQUATION_ALPHA_EXT       0x883D
-#endif
-
-#ifndef GL_MESA_pack_invert
-#define GL_PACK_INVERT_MESA               0x8758
-#endif
-
-#ifndef GL_MESA_ycbcr_texture
-#define GL_UNSIGNED_SHORT_8_8_MESA        0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_MESA    0x85BB
-#define GL_YCBCR_MESA                     0x8757
-#endif
-
-#ifndef GL_EXT_pixel_buffer_object
-#define GL_PIXEL_PACK_BUFFER_EXT          0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_EXT        0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_EXT  0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
-#endif
-
-#ifndef GL_NV_fragment_program_option
-#endif
-
-#ifndef GL_NV_fragment_program2
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV      0x88F5
-#define GL_MAX_PROGRAM_IF_DEPTH_NV        0x88F6
-#define GL_MAX_PROGRAM_LOOP_DEPTH_NV      0x88F7
-#define GL_MAX_PROGRAM_LOOP_COUNT_NV      0x88F8
-#endif
-
-#ifndef GL_NV_vertex_program2_option
-/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
-/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
-#endif
-
-#ifndef GL_NV_vertex_program3
-/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
-#endif
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#define GL_MAX_RENDERBUFFER_SIZE_EXT      0x84E8