blob: 94f41f224e697c2ddaec8cad638ae163852e3159 [file] [log] [blame]
varying float pointSize;
varying float alpha;
void main() {
vec4 pos = vec4(ATTRIB_position.xyz, 1.0);
gl_Position = UNI_MVP * pos;
float pointSize = 1.0 + ATTRIB_speed * UNI_scaleSize * 2500.0;
alpha = ATTRIB_alpha;
gl_PointSize = pointSize;
}