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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specic language governing permissions and
* limitations under the License.
*/
#ifndef MEDIA_PROVIDER_JNI_NODE_INL_H_
#define MEDIA_PROVIDER_JNI_NODE_INL_H_
#include <android-base/logging.h>
#include <list>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include "libfuse_jni/ReaddirHelper.h"
#include "libfuse_jni/RedactionInfo.h"
class NodeTest;
namespace mediaprovider {
namespace fuse {
struct handle {
explicit handle(const std::string& path, int fd, const RedactionInfo* ri, bool cached,
bool is_new_file)
: path(path), fd(fd), ri(ri), cached(cached), is_new_file(is_new_file) {
CHECK(ri != nullptr);
}
const std::string path;
const int fd;
const std::unique_ptr<const RedactionInfo> ri;
const bool cached;
const bool is_new_file;
~handle() { close(fd); }
};
struct dirhandle {
explicit dirhandle(DIR* dir) : d(dir), next_off(0) { CHECK(dir != nullptr); }
DIR* const d;
off_t next_off;
// Fuse readdir() is called multiple times based on the size of the buffer and
// number of directory entries in the given directory. 'de' holds the list
// of directory entries for the directory handle and this list is available
// across subsequent readdir() calls for the same directory handle.
std::vector<std::shared_ptr<DirectoryEntry>> de;
~dirhandle() { closedir(d); }
};
class node {
public:
// Creates a new node with the specified parent, name and lock.
static node* Create(node* parent, const std::string& name, std::recursive_mutex* lock) {
return new node(parent, name, lock);
}
// Creates a new root node. Root nodes have no parents by definition
// and their "name" must signify an absolute path.
static node* CreateRoot(const std::string& path, std::recursive_mutex* lock) {
node* root = new node(nullptr, path, lock);
// The root always has one extra reference to avoid it being
// accidentally collected.
root->Acquire();
return root;
}
// Maps an inode to its associated node.
static inline node* FromInode(__u64 ino) {
return reinterpret_cast<node*>(static_cast<uintptr_t>(ino));
}
// Maps a node to its associated inode.
static __u64 ToInode(node* node) {
return static_cast<__u64>(reinterpret_cast<uintptr_t>(node));
}
// Releases a reference to a node. Returns true iff the refcount dropped to
// zero as a result of this call to Release, meaning that it's no longer
// safe to perform any operations on references to this node.
bool Release(uint32_t count) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
if (refcount_ >= count) {
refcount_ -= count;
if (refcount_ == 0) {
delete this;
return true;
}
} else {
LOG(ERROR) << "Mismatched reference count: refcount_ = " << this->refcount_
<< " ,count = " << count;
}
return false;
}
// Builds the full path associated with this node, including all path segments
// associated with its descendants.
std::string BuildPath() const;
// Looks up a direct descendant of this node by name. If |acquire| is true,
// also Acquire the node before returning a reference to it.
node* LookupChildByName(const std::string& name, bool acquire) const {
std::lock_guard<std::recursive_mutex> guard(*lock_);
for (node* child : children_) {
// Use exact string comparison, nodes that differ by case
// must be considered distinct even if they refer to the same
// underlying file as otherwise operations such as "mv x x"
// will not work because the source and target nodes are the same.
if ((name == child->name_) && !child->deleted_) {
if (acquire) {
child->Acquire();
}
return child;
}
}
return nullptr;
}
// Marks this node as deleted. It is still associated with its parent, and
// all open handles etc. to this node are preserved until its refcount goes
// to zero.
void SetDeleted() {
std::lock_guard<std::recursive_mutex> guard(*lock_);
deleted_ = true;
}
void Rename(const std::string& name, node* new_parent) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
name_ = name;
if (new_parent != parent_) {
RemoveFromParent();
AddToParent(new_parent);
}
}
const std::string& GetName() const {
std::lock_guard<std::recursive_mutex> guard(*lock_);
return name_;
}
node* GetParent() const {
std::lock_guard<std::recursive_mutex> guard(*lock_);
return parent_;
}
inline void AddHandle(handle* h) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
handles_.emplace_back(std::unique_ptr<handle>(h));
}
void DestroyHandle(handle* h) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
auto comp = [h](const std::unique_ptr<handle>& ptr) { return ptr.get() == h; };
auto it = std::find_if(handles_.begin(), handles_.end(), comp);
CHECK(it != handles_.end());
handles_.erase(it);
}
bool HasCachedHandle() const {
std::lock_guard<std::recursive_mutex> guard(*lock_);
for (const auto& handle : handles_) {
if (handle->cached) {
return true;
}
}
return false;
}
inline void AddDirHandle(dirhandle* d) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
dirhandles_.emplace_back(std::unique_ptr<dirhandle>(d));
}
void DestroyDirHandle(dirhandle* d) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
auto comp = [d](const std::unique_ptr<dirhandle>& ptr) { return ptr.get() == d; };
auto it = std::find_if(dirhandles_.begin(), dirhandles_.end(), comp);
CHECK(it != dirhandles_.end());
dirhandles_.erase(it);
}
// Deletes the tree of nodes rooted at |tree|.
static void DeleteTree(node* tree);
// Looks up an absolute path rooted at |root|, or nullptr if no such path
// through the hierarchy exists.
static const node* LookupAbsolutePath(const node* root, const std::string& absolute_path);
private:
node(node* parent, const std::string& name, std::recursive_mutex* lock)
: name_(name), refcount_(0), parent_(nullptr), deleted_(false), lock_(lock) {
Acquire();
// This is a special case for the root node. All other nodes will have a
// non-null parent.
if (parent != nullptr) {
AddToParent(parent);
}
}
// Acquires a reference to a node. This maps to the "lookup count" specified
// by the FUSE documentation and must only happen under the circumstances
// documented in libfuse/include/fuse_lowlevel.h.
inline void Acquire() {
std::lock_guard<std::recursive_mutex> guard(*lock_);
refcount_++;
}
// Adds this node to a specified parent.
void AddToParent(node* parent) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
// This method assumes this node is currently unparented.
CHECK(parent_ == nullptr);
// Check that the new parent isn't nullptr either.
CHECK(parent != nullptr);
parent_ = parent;
parent_->children_.push_back(this);
// TODO(narayan, zezeozue): It's unclear why we need to call Acquire on the
// parent node when we're adding a child to it.
parent_->Acquire();
}
// Removes this node from its current parent, and set its parent to nullptr.
void RemoveFromParent() {
std::lock_guard<std::recursive_mutex> guard(*lock_);
if (parent_ != nullptr) {
std::list<node*>& children = parent_->children_;
std::list<node*>::iterator it = std::find(children.begin(), children.end(), this);
CHECK(it != children.end());
children.erase(it);
parent_->Release(1);
parent_ = nullptr;
}
}
// A helper function to recursively construct the absolute path of a given
// node.
static void BuildPathForNodeRecursive(node* node, std::string* path);
// The name of this node. Non-const because it can change during renames.
std::string name_;
// The reference count for this node. Guarded by |lock_|.
uint32_t refcount_;
// List of children of this node. All of them contain a back reference
// to their parent. Guarded by |lock_|.
std::list<node*> children_;
// Containing directory for this node. Guarded by |lock_|.
node* parent_;
// List of file handles associated with this node. Guarded by |lock_|.
std::vector<std::unique_ptr<handle>> handles_;
// List of directory handles associated with this node. Guarded by |lock_|.
std::vector<std::unique_ptr<dirhandle>> dirhandles_;
bool deleted_;
std::recursive_mutex* lock_;
~node() {
RemoveFromParent();
handles_.clear();
dirhandles_.clear();
}
friend class ::NodeTest;
};
} // namespace fuse
} // namespace mediaprovider
#endif // MEDIA_PROVIDER_JNI_MODE_INL_H_