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/******************************************************************************
*
* Copyright 2022 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
******************************************************************************/
#if __ARM_NEON && __ARM_ARCH_ISA_A64
#ifndef TEST_NEON
#include <arm_neon.h>
#endif /* TEST_NEON */
/**
* FFT 5 Points
* The number of interleaved transform `n` assumed to be even
*/
#ifndef fft_5
#define fft_5 neon_fft_5
LC3_HOT static inline void neon_fft_5(
const struct lc3_complex *x, struct lc3_complex *y, int n)
{
static const union { float f[2]; uint64_t u64; }
__cos1 = { { 0.3090169944, 0.3090169944 } },
__cos2 = { { -0.8090169944, -0.8090169944 } },
__sin1 = { { 0.9510565163, -0.9510565163 } },
__sin2 = { { 0.5877852523, -0.5877852523 } };
float32x2_t sin1 = vcreate_f32(__sin1.u64);
float32x2_t sin2 = vcreate_f32(__sin2.u64);
float32x2_t cos1 = vcreate_f32(__cos1.u64);
float32x2_t cos2 = vcreate_f32(__cos2.u64);
float32x4_t sin1q = vcombine_f32(sin1, sin1);
float32x4_t sin2q = vcombine_f32(sin2, sin2);
float32x4_t cos1q = vcombine_f32(cos1, cos1);
float32x4_t cos2q = vcombine_f32(cos2, cos2);
for (int i = 0; i < n; i += 2, x += 2, y += 10) {
float32x4_t y0, y1, y2, y3, y4;
float32x4_t x0 = vld1q_f32( (float *)(x + 0*n) );
float32x4_t x1 = vld1q_f32( (float *)(x + 1*n) );
float32x4_t x2 = vld1q_f32( (float *)(x + 2*n) );
float32x4_t x3 = vld1q_f32( (float *)(x + 3*n) );
float32x4_t x4 = vld1q_f32( (float *)(x + 4*n) );
float32x4_t s14 = vaddq_f32(x1, x4);
float32x4_t s23 = vaddq_f32(x2, x3);
float32x4_t d14 = vrev64q_f32( vsubq_f32(x1, x4) );
float32x4_t d23 = vrev64q_f32( vsubq_f32(x2, x3) );
y0 = vaddq_f32( x0, vaddq_f32(s14, s23) );
y4 = vfmaq_f32( x0, s14, cos1q );
y4 = vfmaq_f32( y4, s23, cos2q );
y1 = vfmaq_f32( y4, d14, sin1q );
y1 = vfmaq_f32( y1, d23, sin2q );
y4 = vfmsq_f32( y4, d14, sin1q );
y4 = vfmsq_f32( y4, d23, sin2q );
y3 = vfmaq_f32( x0, s14, cos2q );
y3 = vfmaq_f32( y3, s23, cos1q );
y2 = vfmaq_f32( y3, d14, sin2q );
y2 = vfmsq_f32( y2, d23, sin1q );
y3 = vfmsq_f32( y3, d14, sin2q );
y3 = vfmaq_f32( y3, d23, sin1q );
vst1_f32( (float *)(y + 0), vget_low_f32(y0) );
vst1_f32( (float *)(y + 1), vget_low_f32(y1) );
vst1_f32( (float *)(y + 2), vget_low_f32(y2) );
vst1_f32( (float *)(y + 3), vget_low_f32(y3) );
vst1_f32( (float *)(y + 4), vget_low_f32(y4) );
vst1_f32( (float *)(y + 5), vget_high_f32(y0) );
vst1_f32( (float *)(y + 6), vget_high_f32(y1) );
vst1_f32( (float *)(y + 7), vget_high_f32(y2) );
vst1_f32( (float *)(y + 8), vget_high_f32(y3) );
vst1_f32( (float *)(y + 9), vget_high_f32(y4) );
}
}
#endif /* fft_5 */
/**
* FFT Butterfly 3 Points
*/
#ifndef fft_bf3
#define fft_bf3 neon_fft_bf3
LC3_HOT static inline void neon_fft_bf3(
const struct lc3_fft_bf3_twiddles *twiddles,
const struct lc3_complex *x, struct lc3_complex *y, int n)
{
int n3 = twiddles->n3;
const struct lc3_complex (*w0_ptr)[2] = twiddles->t;
const struct lc3_complex (*w1_ptr)[2] = w0_ptr + n3;
const struct lc3_complex (*w2_ptr)[2] = w1_ptr + n3;
const struct lc3_complex *x0_ptr = x;
const struct lc3_complex *x1_ptr = x0_ptr + n*n3;
const struct lc3_complex *x2_ptr = x1_ptr + n*n3;
struct lc3_complex *y0_ptr = y;
struct lc3_complex *y1_ptr = y0_ptr + n3;
struct lc3_complex *y2_ptr = y1_ptr + n3;
for (int j, i = 0; i < n; i++,
y0_ptr += 3*n3, y1_ptr += 3*n3, y2_ptr += 3*n3) {
/* --- Process by pair --- */
for (j = 0; j < (n3 >> 1); j++,
x0_ptr += 2, x1_ptr += 2, x2_ptr += 2) {
float32x4_t x0 = vld1q_f32( (float *)x0_ptr );
float32x4_t x1 = vld1q_f32( (float *)x1_ptr );
float32x4_t x2 = vld1q_f32( (float *)x2_ptr );
float32x4_t x1r = vtrn1q_f32( vrev64q_f32(vnegq_f32(x1)), x1 );
float32x4_t x2r = vtrn1q_f32( vrev64q_f32(vnegq_f32(x2)), x2 );
float32x4x2_t wn;
float32x4_t yn;
wn = vld2q_f32( (float *)(w0_ptr + 2*j) );
yn = vfmaq_f32( x0, x1 , vtrn1q_f32(wn.val[0], wn.val[0]) );
yn = vfmaq_f32( yn, x1r, vtrn1q_f32(wn.val[1], wn.val[1]) );
yn = vfmaq_f32( yn, x2 , vtrn2q_f32(wn.val[0], wn.val[0]) );
yn = vfmaq_f32( yn, x2r, vtrn2q_f32(wn.val[1], wn.val[1]) );
vst1q_f32( (float *)(y0_ptr + 2*j), yn );
wn = vld2q_f32( (float *)(w1_ptr + 2*j) );
yn = vfmaq_f32( x0, x1 , vtrn1q_f32(wn.val[0], wn.val[0]) );
yn = vfmaq_f32( yn, x1r, vtrn1q_f32(wn.val[1], wn.val[1]) );
yn = vfmaq_f32( yn, x2 , vtrn2q_f32(wn.val[0], wn.val[0]) );
yn = vfmaq_f32( yn, x2r, vtrn2q_f32(wn.val[1], wn.val[1]) );
vst1q_f32( (float *)(y1_ptr + 2*j), yn );
wn = vld2q_f32( (float *)(w2_ptr + 2*j) );
yn = vfmaq_f32( x0, x1 , vtrn1q_f32(wn.val[0], wn.val[0]) );
yn = vfmaq_f32( yn, x1r, vtrn1q_f32(wn.val[1], wn.val[1]) );
yn = vfmaq_f32( yn, x2 , vtrn2q_f32(wn.val[0], wn.val[0]) );
yn = vfmaq_f32( yn, x2r, vtrn2q_f32(wn.val[1], wn.val[1]) );
vst1q_f32( (float *)(y2_ptr + 2*j), yn );
}
/* --- Last iteration --- */
if (n3 & 1) {
float32x2x2_t wn;
float32x2_t yn;
float32x2_t x0 = vld1_f32( (float *)(x0_ptr++) );
float32x2_t x1 = vld1_f32( (float *)(x1_ptr++) );
float32x2_t x2 = vld1_f32( (float *)(x2_ptr++) );
float32x2_t x1r = vtrn1_f32( vrev64_f32(vneg_f32(x1)), x1 );
float32x2_t x2r = vtrn1_f32( vrev64_f32(vneg_f32(x2)), x2 );
wn = vld2_f32( (float *)(w0_ptr + 2*j) );
yn = vfma_f32( x0, x1 , vtrn1_f32(wn.val[0], wn.val[0]) );
yn = vfma_f32( yn, x1r, vtrn1_f32(wn.val[1], wn.val[1]) );
yn = vfma_f32( yn, x2 , vtrn2_f32(wn.val[0], wn.val[0]) );
yn = vfma_f32( yn, x2r, vtrn2_f32(wn.val[1], wn.val[1]) );
vst1_f32( (float *)(y0_ptr + 2*j), yn );
wn = vld2_f32( (float *)(w1_ptr + 2*j) );
yn = vfma_f32( x0, x1 , vtrn1_f32(wn.val[0], wn.val[0]) );
yn = vfma_f32( yn, x1r, vtrn1_f32(wn.val[1], wn.val[1]) );
yn = vfma_f32( yn, x2 , vtrn2_f32(wn.val[0], wn.val[0]) );
yn = vfma_f32( yn, x2r, vtrn2_f32(wn.val[1], wn.val[1]) );
vst1_f32( (float *)(y1_ptr + 2*j), yn );
wn = vld2_f32( (float *)(w2_ptr + 2*j) );
yn = vfma_f32( x0, x1 , vtrn1_f32(wn.val[0], wn.val[0]) );
yn = vfma_f32( yn, x1r, vtrn1_f32(wn.val[1], wn.val[1]) );
yn = vfma_f32( yn, x2 , vtrn2_f32(wn.val[0], wn.val[0]) );
yn = vfma_f32( yn, x2r, vtrn2_f32(wn.val[1], wn.val[1]) );
vst1_f32( (float *)(y2_ptr + 2*j), yn );
}
}
}
#endif /* fft_bf3 */
/**
* FFT Butterfly 2 Points
*/
#ifndef fft_bf2
#define fft_bf2 neon_fft_bf2
LC3_HOT static inline void neon_fft_bf2(
const struct lc3_fft_bf2_twiddles *twiddles,
const struct lc3_complex *x, struct lc3_complex *y, int n)
{
int n2 = twiddles->n2;
const struct lc3_complex *w_ptr = twiddles->t;
const struct lc3_complex *x0_ptr = x;
const struct lc3_complex *x1_ptr = x0_ptr + n*n2;
struct lc3_complex *y0_ptr = y;
struct lc3_complex *y1_ptr = y0_ptr + n2;
for (int j, i = 0; i < n; i++, y0_ptr += 2*n2, y1_ptr += 2*n2) {
/* --- Process by pair --- */
for (j = 0; j < (n2 >> 1); j++, x0_ptr += 2, x1_ptr += 2) {
float32x4_t x0 = vld1q_f32( (float *)x0_ptr );
float32x4_t x1 = vld1q_f32( (float *)x1_ptr );
float32x4_t y0, y1;
float32x4_t x1r = vtrn1q_f32( vrev64q_f32(vnegq_f32(x1)), x1 );
float32x4_t w = vld1q_f32( (float *)(w_ptr + 2*j) );
float32x4_t w_re = vtrn1q_f32(w, w);
float32x4_t w_im = vtrn2q_f32(w, w);
y0 = vfmaq_f32( x0, x1 , w_re );
y0 = vfmaq_f32( y0, x1r, w_im );
vst1q_f32( (float *)(y0_ptr + 2*j), y0 );
y1 = vfmsq_f32( x0, x1 , w_re );
y1 = vfmsq_f32( y1, x1r, w_im );
vst1q_f32( (float *)(y1_ptr + 2*j), y1 );
}
/* --- Last iteration --- */
if (n2 & 1) {
float32x2_t x0 = vld1_f32( (float *)(x0_ptr++) );
float32x2_t x1 = vld1_f32( (float *)(x1_ptr++) );
float32x2_t y0, y1;
float32x2_t x1r = vtrn1_f32( vrev64_f32(vneg_f32(x1)), x1 );
float32x2_t w = vld1_f32( (float *)(w_ptr + 2*j) );
float32x2_t w_re = vtrn1_f32(w, w);
float32x2_t w_im = vtrn2_f32(w, w);
y0 = vfma_f32( x0, x1 , w_re );
y0 = vfma_f32( y0, x1r, w_im );
vst1_f32( (float *)(y0_ptr + 2*j), y0 );
y1 = vfms_f32( x0, x1 , w_re );
y1 = vfms_f32( y1, x1r, w_im );
vst1_f32( (float *)(y1_ptr + 2*j), y1 );
}
}
}
#endif /* fft_bf2 */
#endif /* __ARM_NEON && __ARM_ARCH_ISA_A64 */