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/*
* Copyright 2020 HIMSA II K/S - www.himsa.com. Represented by EHIMA
* - www.ehima.com
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <map>
#include <memory>
#include <optional>
#include <tuple>
#include <vector>
#include "audio_hal_client/audio_hal_client.h"
#include "bt_types.h"
#include "bta_groups.h"
#include "btm_iso_api_types.h"
#include "gatt_api.h"
#include "le_audio_types.h"
#include "osi/include/alarm.h"
#include "osi/include/properties.h"
#include "raw_address.h"
namespace le_audio {
/* Enums */
enum class DeviceConnectState : uint8_t {
/* Initial state */
DISCONNECTED,
/* When ACL connected, encrypted, CCC registered and initial characteristics
read is completed */
CONNECTED,
/* Used when device is unbonding (RemoveDevice() API is called) */
REMOVING,
/* Disconnecting */
DISCONNECTING,
/* 2 states below are used when user creates connection. Connect API is
called. */
CONNECTING_BY_USER,
/* Always used after CONNECTING_BY_USER */
CONNECTED_BY_USER_GETTING_READY,
/* 2 states are used when autoconnect was used for the connection.*/
CONNECTING_AUTOCONNECT,
/* Always used after CONNECTING_AUTOCONNECT */
CONNECTED_AUTOCONNECT_GETTING_READY,
};
std::ostream& operator<<(std::ostream& os, const DeviceConnectState& state);
/* Class definitions */
/* LeAudioDevice class represents GATT server device with ASCS, PAC services as
* mandatory. Device may contain multiple ASEs, PACs, audio locations. ASEs from
* multiple devices may be formed in group.
*
* Device is created after connection or after storage restoration.
*
* Active device means that device has at least one ASE which will participate
* in any state transition of state machine. ASEs and devices will be activated
* according to requested by upper context type.
*/
class LeAudioDevice {
public:
RawAddress address_;
DeviceConnectState connection_state_;
bool known_service_handles_;
bool notify_connected_after_read_;
bool closing_stream_for_disconnection_;
bool autoconnect_flag_;
uint16_t conn_id_;
uint16_t mtu_;
bool encrypted_;
int group_id_;
bool csis_member_;
std::bitset<16> tmap_role_;
uint8_t audio_directions_;
types::AudioLocations snk_audio_locations_;
types::AudioLocations src_audio_locations_;
types::PublishedAudioCapabilities snk_pacs_;
types::PublishedAudioCapabilities src_pacs_;
struct types::hdl_pair snk_audio_locations_hdls_;
struct types::hdl_pair src_audio_locations_hdls_;
struct types::hdl_pair audio_avail_hdls_;
struct types::hdl_pair audio_supp_cont_hdls_;
std::vector<struct types::ase> ases_;
struct types::hdl_pair ctp_hdls_;
uint16_t tmap_role_hdl_;
alarm_t* link_quality_timer;
uint16_t link_quality_timer_data;
LeAudioDevice(const RawAddress& address_, DeviceConnectState state,
int group_id = bluetooth::groups::kGroupUnknown)
: address_(address_),
connection_state_(state),
known_service_handles_(false),
notify_connected_after_read_(false),
closing_stream_for_disconnection_(false),
autoconnect_flag_(false),
conn_id_(GATT_INVALID_CONN_ID),
mtu_(0),
encrypted_(false),
group_id_(group_id),
csis_member_(false),
audio_directions_(0),
link_quality_timer(nullptr) {}
~LeAudioDevice(void);
void SetConnectionState(DeviceConnectState state);
DeviceConnectState GetConnectionState(void);
void ClearPACs(void);
void RegisterPACs(std::vector<struct types::acs_ac_record>* apr_db,
std::vector<struct types::acs_ac_record>* apr);
struct types::ase* GetAseByValHandle(uint16_t val_hdl);
int GetAseCount(uint8_t direction);
struct types::ase* GetFirstActiveAse(void);
struct types::ase* GetFirstActiveAseByDirection(uint8_t direction);
struct types::ase* GetNextActiveAseWithSameDirection(
struct types::ase* base_ase);
struct types::ase* GetNextActiveAseWithDifferentDirection(
struct types::ase* base_ase);
struct types::ase* GetFirstActiveAseByDataPathState(
types::AudioStreamDataPathState state);
struct types::ase* GetFirstInactiveAse(uint8_t direction,
bool reconnect = false);
struct types::ase* GetFirstAseWithState(uint8_t direction,
types::AseState state);
struct types::ase* GetNextActiveAse(struct types::ase* ase);
struct types::ase* GetAseToMatchBidirectionCis(struct types::ase* ase);
types::BidirectAsesPair GetAsesByCisConnHdl(uint16_t conn_hdl);
types::BidirectAsesPair GetAsesByCisId(uint8_t cis_id);
bool HaveActiveAse(void);
bool HaveAllActiveAsesSameState(types::AseState state);
bool HaveAnyUnconfiguredAses(void);
bool IsReadyToCreateStream(void);
bool IsReadyToSuspendStream(void);
bool HaveAllActiveAsesCisEst(void);
bool HaveAllAsesCisDisc(void);
bool HasCisId(uint8_t id);
uint8_t GetMatchingBidirectionCisId(const struct types::ase* base_ase);
const struct types::acs_ac_record* GetCodecConfigurationSupportedPac(
uint8_t direction, const set_configurations::CodecCapabilitySetting&
codec_capability_setting);
uint8_t GetLc3SupportedChannelCount(uint8_t direction);
uint8_t GetPhyBitmask(void);
bool ConfigureAses(const le_audio::set_configurations::SetConfiguration& ent,
types::LeAudioContextType context_type,
uint8_t* number_of_already_active_group_ase,
types::AudioLocations& group_snk_audio_locations,
types::AudioLocations& group_src_audio_locations,
bool reconnect, types::AudioContexts metadata_context_type,
const std::vector<uint8_t>& ccid_list);
void SetSupportedContexts(types::AudioContexts snk_contexts,
types::AudioContexts src_contexts);
types::AudioContexts GetAvailableContexts(void);
types::AudioContexts SetAvailableContexts(types::AudioContexts snk_cont_val,
types::AudioContexts src_cont_val);
void DeactivateAllAses(void);
bool ActivateConfiguredAses(types::LeAudioContextType context_type);
void Dump(int fd);
void DisconnectAcl(void);
std::vector<uint8_t> GetMetadata(types::AudioContexts context_type,
const std::vector<uint8_t>& ccid_list);
bool IsMetadataChanged(types::AudioContexts context_type,
const std::vector<uint8_t>& ccid_list);
private:
types::AudioContexts avail_snk_contexts_;
types::AudioContexts avail_src_contexts_;
types::AudioContexts supp_snk_context_;
types::AudioContexts supp_src_context_;
};
/* LeAudioDevices class represents a wraper helper over all devices in le audio
* implementation. It allows to operate on device from a list (vector container)
* using determinants like address, connection id etc.
*/
class LeAudioDevices {
public:
void Add(const RawAddress& address, le_audio::DeviceConnectState state,
int group_id = bluetooth::groups::kGroupUnknown);
void Remove(const RawAddress& address);
LeAudioDevice* FindByAddress(const RawAddress& address);
std::shared_ptr<LeAudioDevice> GetByAddress(const RawAddress& address);
LeAudioDevice* FindByConnId(uint16_t conn_id);
LeAudioDevice* FindByCisConnHdl(uint8_t cig_id, uint16_t conn_hdl);
size_t Size(void);
void Dump(int fd, int group_id);
void Cleanup(void);
private:
std::vector<std::shared_ptr<LeAudioDevice>> leAudioDevices_;
};
/* LeAudioDeviceGroup class represents group of LeAudioDevices and allows to
* perform operations on them. Group states are ASE states due to nature of
* group which operates finally of ASEs.
*
* Group is created after adding a node to new group id (which is not on list).
*/
class LeAudioDeviceGroup {
public:
const int group_id_;
types::CigState cig_state_;
struct stream_configuration stream_conf;
uint8_t audio_directions_;
types::AudioLocations snk_audio_locations_;
types::AudioLocations src_audio_locations_;
std::vector<struct types::cis> cises_;
explicit LeAudioDeviceGroup(const int group_id)
: group_id_(group_id),
cig_state_(types::CigState::NONE),
stream_conf({}),
audio_directions_(0),
transport_latency_mtos_us_(0),
transport_latency_stom_us_(0),
configuration_context_type_(types::LeAudioContextType::UNINITIALIZED),
metadata_context_type_(types::LeAudioContextType::UNINITIALIZED),
group_available_contexts_(types::LeAudioContextType::UNINITIALIZED),
pending_group_available_contexts_change_(
types::LeAudioContextType::UNINITIALIZED),
target_state_(types::AseState::BTA_LE_AUDIO_ASE_STATE_IDLE),
current_state_(types::AseState::BTA_LE_AUDIO_ASE_STATE_IDLE) {}
~LeAudioDeviceGroup(void);
void AddNode(const std::shared_ptr<LeAudioDevice>& leAudioDevice);
void RemoveNode(const std::shared_ptr<LeAudioDevice>& leAudioDevice);
bool IsEmpty(void);
bool IsAnyDeviceConnected(void);
int Size(void);
int NumOfConnected(
types::LeAudioContextType context_type = types::LeAudioContextType::RFU);
bool Activate(types::LeAudioContextType context_type);
void Deactivate(void);
types::CigState GetCigState(void);
void SetCigState(le_audio::types::CigState state);
void CigClearCis(void);
void ClearSinksFromConfiguration(void);
void ClearSourcesFromConfiguration(void);
void Cleanup(void);
LeAudioDevice* GetFirstDevice(void);
LeAudioDevice* GetFirstDeviceWithActiveContext(
types::LeAudioContextType context_type);
le_audio::types::LeAudioConfigurationStrategy GetGroupStrategy(void);
int GetAseCount(uint8_t direction);
LeAudioDevice* GetNextDevice(LeAudioDevice* leAudioDevice);
LeAudioDevice* GetNextDeviceWithActiveContext(
LeAudioDevice* leAudioDevice, types::LeAudioContextType context_type);
LeAudioDevice* GetFirstActiveDevice(void);
LeAudioDevice* GetNextActiveDevice(LeAudioDevice* leAudioDevice);
LeAudioDevice* GetFirstActiveDeviceByDataPathState(
types::AudioStreamDataPathState data_path_state);
LeAudioDevice* GetNextActiveDeviceByDataPathState(
LeAudioDevice* leAudioDevice,
types::AudioStreamDataPathState data_path_state);
bool IsDeviceInTheGroup(LeAudioDevice* leAudioDevice);
bool HaveAllActiveDevicesAsesTheSameState(types::AseState state);
bool IsGroupStreamReady(void);
bool HaveAllActiveDevicesCisDisc(void);
uint8_t GetFirstFreeCisId(void);
uint8_t GetFirstFreeCisId(types::CisType cis_type);
void CigGenerateCisIds(types::LeAudioContextType context_type);
bool CigAssignCisIds(LeAudioDevice* leAudioDevice);
void CigAssignCisConnHandles(const std::vector<uint16_t>& conn_handles);
void CigAssignCisConnHandlesToAses(LeAudioDevice* leAudioDevice);
void CigAssignCisConnHandlesToAses(void);
void CigUnassignCis(LeAudioDevice* leAudioDevice);
bool Configure(types::LeAudioContextType context_type,
types::AudioContexts metadata_context_type,
std::vector<uint8_t> ccid_list = {});
uint32_t GetSduInterval(uint8_t direction);
uint8_t GetSCA(void);
uint8_t GetPacking(void);
uint8_t GetFraming(void);
uint16_t GetMaxTransportLatencyStom(void);
uint16_t GetMaxTransportLatencyMtos(void);
void SetTransportLatency(uint8_t direction, uint32_t transport_latency_us);
uint8_t GetRtn(uint8_t direction, uint8_t cis_id);
uint16_t GetMaxSduSize(uint8_t direction, uint8_t cis_id);
uint8_t GetPhyBitmask(uint8_t direction);
uint8_t GetTargetPhy(uint8_t direction);
bool GetPresentationDelay(uint32_t* delay, uint8_t direction);
uint16_t GetRemoteDelay(uint8_t direction);
bool UpdateAudioContextTypeAvailability(types::AudioContexts contexts);
void UpdateAudioContextTypeAvailability(void);
bool ReloadAudioLocations(void);
bool ReloadAudioDirections(void);
const set_configurations::AudioSetConfiguration* GetActiveConfiguration(void);
bool IsPendingConfiguration(void);
void SetPendingConfiguration(void);
void ClearPendingConfiguration(void);
bool IsConfigurationSupported(
LeAudioDevice* leAudioDevice,
const set_configurations::AudioSetConfiguration* audio_set_conf);
std::optional<LeAudioCodecConfiguration> GetCodecConfigurationByDirection(
types::LeAudioContextType group_context_type, uint8_t direction);
bool IsContextSupported(types::LeAudioContextType group_context_type);
bool IsMetadataChanged(types::AudioContexts group_context_type,
const std::vector<uint8_t>& ccid_list);
void CreateStreamVectorForOffloader(uint8_t direction);
void StreamOffloaderUpdated(uint8_t direction);
inline types::AseState GetState(void) const { return current_state_; }
void SetState(types::AseState state) {
LOG(INFO) << __func__ << " current state: " << current_state_
<< " new state: " << state;
current_state_ = state;
}
inline types::AseState GetTargetState(void) const { return target_state_; }
void SetTargetState(types::AseState state) {
LOG(INFO) << __func__ << " target state: " << target_state_
<< " new target state: " << state;
target_state_ = state;
}
/* Returns context types for which support was recently added or removed */
inline types::AudioContexts GetPendingAvailableContextsChange() const {
return pending_group_available_contexts_change_;
}
/* Set which context types were recently added or removed */
inline void SetPendingAvailableContextsChange(
types::AudioContexts audio_contexts) {
pending_group_available_contexts_change_ = audio_contexts;
}
inline void ClearPendingAvailableContextsChange() {
pending_group_available_contexts_change_.clear();
}
inline types::LeAudioContextType GetConfigurationContextType(void) const {
return configuration_context_type_;
}
inline types::AudioContexts GetMetadataContexts(void) const {
return metadata_context_type_;
}
inline types::AudioContexts GetAvailableContexts(void) {
return group_available_contexts_;
}
bool IsInTransition(void);
bool IsReleasingOrIdle(void);
void Dump(int fd, int active_group_id);
private:
uint32_t transport_latency_mtos_us_;
uint32_t transport_latency_stom_us_;
const set_configurations::AudioSetConfiguration*
FindFirstSupportedConfiguration(types::LeAudioContextType context_type);
bool ConfigureAses(
const set_configurations::AudioSetConfiguration* audio_set_conf,
types::LeAudioContextType context_type,
types::AudioContexts metadata_context_type,
const std::vector<uint8_t>& ccid_list);
bool IsConfigurationSupported(
const set_configurations::AudioSetConfiguration* audio_set_configuration,
types::LeAudioContextType context_type);
uint32_t GetTransportLatencyUs(uint8_t direction);
/* Current configuration and metadata context types */
types::LeAudioContextType configuration_context_type_;
types::AudioContexts metadata_context_type_;
/* Mask of contexts that the whole group can handle at it's current state
* It's being updated each time group members connect, disconnect or their
* individual available audio contexts are changed.
*/
types::AudioContexts group_available_contexts_;
/* A temporary mask for bits which were either added or removed when the
* group available context type changes. It usually means we should refresh
* our group configuration capabilities to clear this.
*/
types::AudioContexts pending_group_available_contexts_change_;
/* Possible configuration cache - refreshed on each group context availability
* change
*/
std::map<types::LeAudioContextType,
const set_configurations::AudioSetConfiguration*>
available_context_to_configuration_map;
types::AseState target_state_;
types::AseState current_state_;
std::vector<std::weak_ptr<LeAudioDevice>> leAudioDevices_;
};
/* LeAudioDeviceGroup class represents a wraper helper over all device groups in
* le audio implementation. It allows to operate on device group from a list
* (vector container) using determinants like id.
*/
class LeAudioDeviceGroups {
public:
LeAudioDeviceGroup* Add(int group_id);
void Remove(const int group_id);
LeAudioDeviceGroup* FindById(int group_id);
std::vector<int> GetGroupsIds(void);
size_t Size();
bool IsAnyInTransition();
void Cleanup(void);
void Dump(int fd, int active_group_id);
private:
std::vector<std::unique_ptr<LeAudioDeviceGroup>> groups_;
};
} // namespace le_audio