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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LATINIME_CORRECTION_STATE_H
#define LATINIME_CORRECTION_STATE_H
#include <stdint.h>
#include "defines.h"
namespace latinime {
struct CorrectionState {
int mParentIndex;
int mSiblingPos;
uint16_t mChildCount;
uint8_t mInputIndex;
uint8_t mEquivalentCharCount;
uint8_t mProximityCount;
uint8_t mTransposedCount;
uint8_t mExcessiveCount;
uint8_t mSkippedCount;
int8_t mTransposedPos;
int8_t mExcessivePos;
int8_t mSkipPos; // should be signed
// TODO: int?
bool mLastCharExceeded;
bool mMatching;
bool mTransposing;
bool mExceeding;
bool mSkipping;
bool mProximityMatching;
bool mAdditionalProximityMatching;
bool mNeedsToTraverseAllNodes;
};
inline static void initCorrectionState(CorrectionState *state, const int rootPos,
const uint16_t childCount, const bool traverseAll) {
state->mParentIndex = -1;
state->mChildCount = childCount;
state->mInputIndex = 0;
state->mSiblingPos = rootPos;
state->mNeedsToTraverseAllNodes = traverseAll;
state->mTransposedPos = -1;
state->mExcessivePos = -1;
state->mSkipPos = -1;
state->mEquivalentCharCount = 0;
state->mProximityCount = 0;
state->mTransposedCount = 0;
state->mExcessiveCount = 0;
state->mSkippedCount = 0;
state->mLastCharExceeded = false;
state->mMatching = false;
state->mProximityMatching = false;
state->mTransposing = false;
state->mExceeding = false;
state->mSkipping = false;
state->mAdditionalProximityMatching = false;
}
} // namespace latinime
#endif // LATINIME_CORRECTION_STATE_H