blob: 58cf20b27b42379d819f40efb4dd680ddcd8e39b [file] [log] [blame]
/*
* This file is part of "JTA - Telnet/SSH for the JAVA(tm) platform".
*
* (c) Matthias L. Jugel, Marcus Mei�ner 1996-2005. All Rights Reserved.
*
* Please visit http://javatelnet.org/ for updates and contact.
*
* --LICENSE NOTICE--
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* --LICENSE NOTICE--
*
*/
package de.mud.terminal;
import java.util.Arrays;
/**
* Implementation of a Video Display Unit (VDU) buffer. This class contains all methods to
* manipulate the buffer that stores characters and their attributes as well as the regions
* displayed.
*
* @author Matthias L. Jugel, Marcus Meißner
* @version $Id: VDUBuffer.java 503 2005-10-24 07:34:13Z marcus $
*/
public class VDUBuffer {
/** The current version id tag */
public final static String ID = "$Id: VDUBuffer.java 503 2005-10-24 07:34:13Z marcus $";
/** Enable debug messages. */
public final static int debug = 0;
public int height, width; /* rows and columns */
public boolean[] update; /* contains the lines that need update */
public char[][] charArray; /* contains the characters */
public int[][] charAttributes; /* contains character attrs */
public int bufSize;
public int maxBufSize; /* buffer sizes */
public int screenBase; /* the actual screen start */
public int windowBase; /* where the start displaying */
public int scrollMarker; /* marks the last line inserted */
private int topMargin; /* top scroll margin */
private int bottomMargin; /* bottom scroll margin */
// cursor variables
protected boolean showcursor = true;
protected int cursorX, cursorY;
/** Scroll up when inserting a line. */
public final static boolean SCROLL_UP = false;
/** Scroll down when inserting a line. */
public final static boolean SCROLL_DOWN = true;
/*
* Attributes bit-field usage:
*
* 8421 8421 8421 8421 8421 8421 8421 8421 |||| |||| |||| |||| |||| |||| |||| |||`- Bold |||| ||||
* |||| |||| |||| |||| |||| ||`-- Underline |||| |||| |||| |||| |||| |||| |||| |`--- Invert ||||
* |||| |||| |||| |||| |||| |||| `---- Low |||| |||| |||| |||| |||| |||| |||`------ Invisible ||||
* |||| |||| |||| ||`+-++++-+++------- Foreground Color |||| |||| |`++-++++-++------------------
* Background Color |||| |||| `----------------------------- Fullwidth character
* `+++-++++------------------------------- Reserved for future use
*/
/** Make character normal. */
public final static int NORMAL = 0x00;
/** Make character bold. */
public final static int BOLD = 0x01;
/** Underline character. */
public final static int UNDERLINE = 0x02;
/** Invert character. */
public final static int INVERT = 0x04;
/** Lower intensity character. */
public final static int LOW = 0x08;
/** Invisible character. */
public final static int INVISIBLE = 0x10;
/** Unicode full-width character (CJK, et al.) */
public final static int FULLWIDTH = 0x8000000;
/** how much to left shift the foreground color */
public final static int COLOR_FG_SHIFT = 5;
/** how much to left shift the background color */
public final static int COLOR_BG_SHIFT = 14;
/** color mask */
public final static int COLOR = 0x7fffe0; /* 0000 0000 0111 1111 1111 1111 1110 0000 */
/** foreground color mask */
public final static int COLOR_FG = 0x3fe0; /* 0000 0000 0000 0000 0011 1111 1110 0000 */
/** background color mask */
public final static int COLOR_BG = 0x7fc000; /* 0000 0000 0111 1111 1100 0000 0000 0000 */
/**
* Create a new video display buffer with the passed width and height in characters.
*
* @param width
* the length of the character lines
* @param height
* the amount of lines on the screen
*/
public VDUBuffer(int width, int height) {
// set the display screen size
setScreenSize(width, height, false);
}
/**
* Create a standard video display buffer with 80 columns and 24 lines.
*/
public VDUBuffer() {
this(80, 24);
}
/**
* Put a character on the screen with normal font and outline. The character previously on that
* position will be overwritten. You need to call redraw() to update the screen.
*
* @param c
* x-coordinate (column)
* @param l
* y-coordinate (line)
* @param ch
* the character to show on the screen
* @see #insertChar
* @see #deleteChar
* @see #redraw
*/
public void putChar(int c, int l, char ch) {
putChar(c, l, ch, NORMAL);
}
/**
* Put a character on the screen with specific font and outline. The character previously on that
* position will be overwritten. You need to call redraw() to update the screen.
*
* @param c
* x-coordinate (column)
* @param l
* y-coordinate (line)
* @param ch
* the character to show on the screen
* @param attributes
* the character attributes
* @see #BOLD
* @see #UNDERLINE
* @see #INVERT
* @see #INVISIBLE
* @see #NORMAL
* @see #LOW
* @see #insertChar
* @see #deleteChar
* @see #redraw
*/
public void putChar(int c, int l, char ch, int attributes) {
charArray[screenBase + l][c] = ch;
charAttributes[screenBase + l][c] = attributes;
if (l < height) {
update[l + 1] = true;
}
}
/**
* Get the character at the specified position.
*
* @param c
* x-coordinate (column)
* @param l
* y-coordinate (line)
* @see #putChar
*/
public char getChar(int c, int l) {
return charArray[screenBase + l][c];
}
/**
* Get the attributes for the specified position.
*
* @param c
* x-coordinate (column)
* @param l
* y-coordinate (line)
* @see #putChar
*/
public int getAttributes(int c, int l) {
return charAttributes[screenBase + l][c];
}
/**
* Insert a character at a specific position on the screen. All character right to from this
* position will be moved one to the right. You need to call redraw() to update the screen.
*
* @param c
* x-coordinate (column)
* @param l
* y-coordinate (line)
* @param ch
* the character to insert
* @param attributes
* the character attributes
* @see #BOLD
* @see #UNDERLINE
* @see #INVERT
* @see #INVISIBLE
* @see #NORMAL
* @see #LOW
* @see #putChar
* @see #deleteChar
* @see #redraw
*/
public void insertChar(int c, int l, char ch, int attributes) {
System.arraycopy(charArray[screenBase + l], c, charArray[screenBase + l], c + 1, width - c - 1);
System.arraycopy(charAttributes[screenBase + l], c, charAttributes[screenBase + l], c + 1,
width - c - 1);
putChar(c, l, ch, attributes);
}
/**
* Delete a character at a given position on the screen. All characters right to the position will
* be moved one to the left. You need to call redraw() to update the screen.
*
* @param c
* x-coordinate (column)
* @param l
* y-coordinate (line)
* @see #putChar
* @see #insertChar
* @see #redraw
*/
public void deleteChar(int c, int l) {
if (c < width - 1) {
System.arraycopy(charArray[screenBase + l], c + 1, charArray[screenBase + l], c, width - c
- 1);
System.arraycopy(charAttributes[screenBase + l], c + 1, charAttributes[screenBase + l], c,
width - c - 1);
}
putChar(width - 1, l, (char) 0);
}
/**
* Put a String at a specific position. Any characters previously on that position will be
* overwritten. You need to call redraw() for screen update.
*
* @param c
* x-coordinate (column)
* @param l
* y-coordinate (line)
* @param s
* the string to be shown on the screen
* @see #BOLD
* @see #UNDERLINE
* @see #INVERT
* @see #INVISIBLE
* @see #NORMAL
* @see #LOW
* @see #putChar
* @see #insertLine
* @see #deleteLine
* @see #redraw
*/
public void putString(int c, int l, String s) {
putString(c, l, s, NORMAL);
}
/**
* Put a String at a specific position giving all characters the same attributes. Any characters
* previously on that position will be overwritten. You need to call redraw() to update the
* screen.
*
* @param c
* x-coordinate (column)
* @param l
* y-coordinate (line)
* @param s
* the string to be shown on the screen
* @param attributes
* character attributes
* @see #BOLD
* @see #UNDERLINE
* @see #INVERT
* @see #INVISIBLE
* @see #NORMAL
* @see #LOW
* @see #putChar
* @see #insertLine
* @see #deleteLine
* @see #redraw
*/
public void putString(int c, int l, String s, int attributes) {
for (int i = 0; i < s.length() && c + i < width; i++) {
putChar(c + i, l, s.charAt(i), attributes);
}
}
/**
* Insert a blank line at a specific position. The current line and all previous lines are
* scrolled one line up. The top line is lost. You need to call redraw() to update the screen.
*
* @param l
* the y-coordinate to insert the line
* @see #deleteLine
* @see #redraw
*/
public void insertLine(int l) {
insertLine(l, 1, SCROLL_UP);
}
/**
* Insert blank lines at a specific position. You need to call redraw() to update the screen
*
* @param l
* the y-coordinate to insert the line
* @param n
* amount of lines to be inserted
* @see #deleteLine
* @see #redraw
*/
public void insertLine(int l, int n) {
insertLine(l, n, SCROLL_UP);
}
/**
* Insert a blank line at a specific position. Scroll text according to the argument. You need to
* call redraw() to update the screen
*
* @param l
* the y-coordinate to insert the line
* @param scrollDown
* scroll down
* @see #deleteLine
* @see #SCROLL_UP
* @see #SCROLL_DOWN
* @see #redraw
*/
public void insertLine(int l, boolean scrollDown) {
insertLine(l, 1, scrollDown);
}
/**
* Insert blank lines at a specific position. The current line and all previous lines are scrolled
* one line up. The top line is lost. You need to call redraw() to update the screen.
*
* @param l
* the y-coordinate to insert the line
* @param n
* number of lines to be inserted
* @param scrollDown
* scroll down
* @see #deleteLine
* @see #SCROLL_UP
* @see #SCROLL_DOWN
* @see #redraw
*/
public synchronized void insertLine(int l, int n, boolean scrollDown) {
char cbuf[][] = null;
int abuf[][] = null;
int offset = 0;
int oldBase = screenBase;
int newScreenBase = screenBase;
int newWindowBase = windowBase;
int newBufSize = bufSize;
if (l > bottomMargin) {
return;
}
int top =
(l < topMargin ? 0 : (l > bottomMargin ? (bottomMargin + 1 < height ? bottomMargin + 1
: height - 1) : topMargin));
int bottom =
(l > bottomMargin ? height - 1 : (l < topMargin ? (topMargin > 0 ? topMargin - 1 : 0)
: bottomMargin));
// System.out.println("l is "+l+", top is "+top+", bottom is "+bottom+", bottomargin is "+bottomMargin+", topMargin is "+topMargin);
if (scrollDown) {
if (n > (bottom - top)) {
n = (bottom - top);
}
int size = bottom - l - (n - 1);
if (size < 0) {
size = 0;
}
cbuf = new char[size][];
abuf = new int[size][];
System.arraycopy(charArray, oldBase + l, cbuf, 0, bottom - l - (n - 1));
System.arraycopy(charAttributes, oldBase + l, abuf, 0, bottom - l - (n - 1));
System.arraycopy(cbuf, 0, charArray, oldBase + l + n, bottom - l - (n - 1));
System.arraycopy(abuf, 0, charAttributes, oldBase + l + n, bottom - l - (n - 1));
cbuf = charArray;
abuf = charAttributes;
} else {
try {
if (n > (bottom - top) + 1) {
n = (bottom - top) + 1;
}
if (bufSize < maxBufSize) {
if (bufSize + n > maxBufSize) {
offset = n - (maxBufSize - bufSize);
scrollMarker += offset;
newBufSize = maxBufSize;
newScreenBase = maxBufSize - height - 1;
newWindowBase = screenBase;
} else {
scrollMarker += n;
newScreenBase += n;
newWindowBase += n;
newBufSize += n;
}
cbuf = new char[newBufSize][];
abuf = new int[newBufSize][];
} else {
offset = n;
cbuf = charArray;
abuf = charAttributes;
}
// copy anything from the top of the buffer (+offset) to the new top
// up to the screenBase.
if (oldBase > 0) {
System.arraycopy(charArray, offset, cbuf, 0, oldBase - offset);
System.arraycopy(charAttributes, offset, abuf, 0, oldBase - offset);
}
// copy anything from the top of the screen (screenBase) up to the
// topMargin to the new screen
if (top > 0) {
System.arraycopy(charArray, oldBase, cbuf, newScreenBase, top);
System.arraycopy(charAttributes, oldBase, abuf, newScreenBase, top);
}
// copy anything from the topMargin up to the amount of lines inserted
// to the gap left over between scrollback buffer and screenBase
if (oldBase >= 0) {
System.arraycopy(charArray, oldBase + top, cbuf, oldBase - offset, n);
System.arraycopy(charAttributes, oldBase + top, abuf, oldBase - offset, n);
}
// copy anything from topMargin + n up to the line linserted to the
// topMargin
System
.arraycopy(charArray, oldBase + top + n, cbuf, newScreenBase + top, l - top - (n - 1));
System.arraycopy(charAttributes, oldBase + top + n, abuf, newScreenBase + top, l - top
- (n - 1));
//
// copy the all lines next to the inserted to the new buffer
if (l < height - 1) {
System.arraycopy(charArray, oldBase + l + 1, cbuf, newScreenBase + l + 1, (height - 1)
- l);
System.arraycopy(charAttributes, oldBase + l + 1, abuf, newScreenBase + l + 1,
(height - 1) - l);
}
} catch (ArrayIndexOutOfBoundsException e) {
// this should not happen anymore, but I will leave the code
// here in case something happens anyway. That code above is
// so complex I always have a hard time understanding what
// I did, even though there are comments
System.err.println("*** Error while scrolling up:");
System.err.println("--- BEGIN STACK TRACE ---");
e.printStackTrace();
System.err.println("--- END STACK TRACE ---");
System.err.println("bufSize=" + bufSize + ", maxBufSize=" + maxBufSize);
System.err.println("top=" + top + ", bottom=" + bottom);
System.err.println("n=" + n + ", l=" + l);
System.err.println("screenBase=" + screenBase + ", windowBase=" + windowBase);
System.err.println("newScreenBase=" + newScreenBase + ", newWindowBase=" + newWindowBase);
System.err.println("oldBase=" + oldBase);
System.err.println("size.width=" + width + ", size.height=" + height);
System.err.println("abuf.length=" + abuf.length + ", cbuf.length=" + cbuf.length);
System.err.println("*** done dumping debug information");
}
}
// this is a little helper to mark the scrolling
scrollMarker -= n;
for (int i = 0; i < n; i++) {
cbuf[(newScreenBase + l) + (scrollDown ? i : -i)] = new char[width];
Arrays.fill(cbuf[(newScreenBase + l) + (scrollDown ? i : -i)], ' ');
abuf[(newScreenBase + l) + (scrollDown ? i : -i)] = new int[width];
}
charArray = cbuf;
charAttributes = abuf;
screenBase = newScreenBase;
windowBase = newWindowBase;
bufSize = newBufSize;
if (scrollDown) {
markLine(l, bottom - l + 1);
} else {
markLine(top, l - top + 1);
}
display.updateScrollBar();
}
/**
* Delete a line at a specific position. Subsequent lines will be scrolled up to fill the space
* and a blank line is inserted at the end of the screen.
*
* @param l
* the y-coordinate to insert the line
* @see #deleteLine
*/
public void deleteLine(int l) {
int bottom = (l > bottomMargin ? height - 1 : (l < topMargin ? topMargin : bottomMargin + 1));
int numRows = bottom - l - 1;
char[] discardedChars = charArray[screenBase + l];
int[] discardedAttributes = charAttributes[screenBase + l];
if (numRows > 0) {
System.arraycopy(charArray, screenBase + l + 1, charArray, screenBase + l, numRows);
System.arraycopy(charAttributes, screenBase + l + 1, charAttributes, screenBase + l, numRows);
}
int newBottomRow = screenBase + bottom - 1;
charArray[newBottomRow] = discardedChars;
charAttributes[newBottomRow] = discardedAttributes;
Arrays.fill(charArray[newBottomRow], ' ');
Arrays.fill(charAttributes[newBottomRow], 0);
markLine(l, bottom - l);
}
/**
* Delete a rectangular portion of the screen. You need to call redraw() to update the screen.
*
* @param c
* x-coordinate (column)
* @param l
* y-coordinate (row)
* @param w
* with of the area in characters
* @param h
* height of the area in characters
* @param curAttr
* attribute to fill
* @see #deleteChar
* @see #deleteLine
* @see #redraw
*/
public void deleteArea(int c, int l, int w, int h, int curAttr) {
int endColumn = c + w;
int targetRow = screenBase + l;
for (int i = 0; i < h && l + i < height; i++) {
Arrays.fill(charAttributes[targetRow], c, endColumn, curAttr);
Arrays.fill(charArray[targetRow], c, endColumn, ' ');
targetRow++;
}
markLine(l, h);
}
/**
* Delete a rectangular portion of the screen. You need to call redraw() to update the screen.
*
* @param c
* x-coordinate (column)
* @param l
* y-coordinate (row)
* @param w
* with of the area in characters
* @param h
* height of the area in characters
* @see #deleteChar
* @see #deleteLine
* @see #redraw
*/
public void deleteArea(int c, int l, int w, int h) {
deleteArea(c, l, w, h, 0);
}
/**
* Sets whether the cursor is visible or not.
*
* @param doshow
*/
public void showCursor(boolean doshow) {
showcursor = doshow;
}
/**
* Check whether the cursor is currently visible.
*
* @return visibility
*/
public boolean isCursorVisible() {
return showcursor;
}
/**
* Puts the cursor at the specified position.
*
* @param c
* column
* @param l
* line
*/
public void setCursorPosition(int c, int l) {
cursorX = c;
cursorY = l;
}
/**
* Get the current column of the cursor position.
*/
public int getCursorColumn() {
return cursorX;
}
/**
* Get the current line of the cursor position.
*/
public int getCursorRow() {
return cursorY;
}
/**
* Set the current window base. This allows to view the scrollback buffer.
*
* @param line
* the line where the screen window starts
* @see #setBufferSize
* @see #getBufferSize
*/
public void setWindowBase(int line) {
if (line > screenBase) {
line = screenBase;
} else if (line < 0) {
line = 0;
}
windowBase = line;
update[0] = true;
redraw();
}
/**
* Get the current window base.
*
* @see #setWindowBase
*/
public int getWindowBase() {
return windowBase;
}
/**
* Set the scroll margins simultaneously. If they're out of bounds, trim them.
*
* @param l1
* line that is the top
* @param l2
* line that is the bottom
*/
public void setMargins(int l1, int l2) {
if (l1 > l2) {
return;
}
if (l1 < 0) {
l1 = 0;
}
if (l2 >= height) {
l2 = height - 1;
}
topMargin = l1;
bottomMargin = l2;
}
/**
* Set the top scroll margin for the screen. If the current bottom margin is smaller it will
* become the top margin and the line will become the bottom margin.
*
* @param l
* line that is the margin
*/
public void setTopMargin(int l) {
if (l > bottomMargin) {
topMargin = bottomMargin;
bottomMargin = l;
} else {
topMargin = l;
}
if (topMargin < 0) {
topMargin = 0;
}
if (bottomMargin >= height) {
bottomMargin = height - 1;
}
}
/**
* Get the top scroll margin.
*/
public int getTopMargin() {
return topMargin;
}
/**
* Set the bottom scroll margin for the screen. If the current top margin is bigger it will become
* the bottom margin and the line will become the top margin.
*
* @param l
* line that is the margin
*/
public void setBottomMargin(int l) {
if (l < topMargin) {
bottomMargin = topMargin;
topMargin = l;
} else {
bottomMargin = l;
}
if (topMargin < 0) {
topMargin = 0;
}
if (bottomMargin >= height) {
bottomMargin = height - 1;
}
}
/**
* Get the bottom scroll margin.
*/
public int getBottomMargin() {
return bottomMargin;
}
/**
* Set scrollback buffer size.
*
* @param amount
* new size of the buffer
*/
public void setBufferSize(int amount) {
if (amount < height) {
amount = height;
}
if (amount < maxBufSize) {
char cbuf[][] = new char[amount][width];
int abuf[][] = new int[amount][width];
int copyStart = bufSize - amount < 0 ? 0 : bufSize - amount;
int copyCount = bufSize - amount < 0 ? bufSize : amount;
if (charArray != null) {
System.arraycopy(charArray, copyStart, cbuf, 0, copyCount);
}
if (charAttributes != null) {
System.arraycopy(charAttributes, copyStart, abuf, 0, copyCount);
}
charArray = cbuf;
charAttributes = abuf;
bufSize = copyCount;
screenBase = bufSize - height;
windowBase = screenBase;
}
maxBufSize = amount;
update[0] = true;
redraw();
}
/**
* Retrieve current scrollback buffer size.
*
* @see #setBufferSize
*/
public int getBufferSize() {
return bufSize;
}
/**
* Retrieve maximum buffer Size.
*
* @see #getBufferSize
*/
public int getMaxBufferSize() {
return maxBufSize;
}
/**
* Change the size of the screen. This will include adjustment of the scrollback buffer.
*
* @param w
* of the screen
* @param h
* of the screen
*/
@SuppressWarnings("unused")
public void setScreenSize(int w, int h, boolean broadcast) {
char cbuf[][];
int abuf[][];
int maxSize = bufSize;
if (w < 1 || h < 1) {
return;
}
if (debug > 0) {
System.err.println("VDU: screen size [" + w + "," + h + "]");
}
if (h > maxBufSize) {
maxBufSize = h;
}
if (h > bufSize) {
bufSize = h;
screenBase = 0;
windowBase = 0;
}
if (windowBase + h >= bufSize) {
windowBase = bufSize - h;
}
if (screenBase + h >= bufSize) {
screenBase = bufSize - h;
}
cbuf = new char[bufSize][w];
abuf = new int[bufSize][w];
for (int i = 0; i < bufSize; i++) {
Arrays.fill(cbuf[i], ' ');
}
if (bufSize < maxSize) {
maxSize = bufSize;
}
int rowLength;
if (charArray != null && charAttributes != null) {
for (int i = 0; i < maxSize && charArray[i] != null; i++) {
rowLength = charArray[i].length;
System.arraycopy(charArray[i], 0, cbuf[i], 0, w < rowLength ? w : rowLength);
System.arraycopy(charAttributes[i], 0, abuf[i], 0, w < rowLength ? w : rowLength);
}
}
int C = getCursorColumn();
if (C < 0) {
C = 0;
} else if (C >= width) {
C = width - 1;
}
int R = getCursorRow();
if (R < 0) {
R = 0;
} else if (R >= height) {
R = height - 1;
}
setCursorPosition(C, R);
charArray = cbuf;
charAttributes = abuf;
width = w;
height = h;
topMargin = 0;
bottomMargin = h - 1;
update = new boolean[h + 1];
update[0] = true;
/*
* FIXME: ??? if(resizeStrategy == RESIZE_FONT) setBounds(getBounds());
*/
}
/**
* Get amount of rows on the screen.
*/
public int getRows() {
return height;
}
/**
* Get amount of columns on the screen.
*/
public int getColumns() {
return width;
}
/**
* Mark lines to be updated with redraw().
*
* @param l
* starting line
* @param n
* amount of lines to be updated
* @see #redraw
*/
public void markLine(int l, int n) {
for (int i = 0; (i < n) && (l + i < height); i++) {
update[l + i + 1] = true;
}
}
// private static int checkBounds(int value, int lower, int upper) {
// if (value < lower)
// return lower;
// else if (value > upper)
// return upper;
// else
// return value;
// }
/** a generic display that should redraw on demand */
protected VDUDisplay display;
public void setDisplay(VDUDisplay display) {
this.display = display;
}
/**
* Trigger a redraw on the display.
*/
protected void redraw() {
if (display != null) {
display.redraw();
}
}
}