blob: 35cb62fe92042baf572923ab09ee3daf73b0dcca [file]
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.settings.accessibility
import android.app.settings.SettingsEnums
import android.content.Context
import android.provider.Settings.System.APPLY_RAMPING_RINGER
import android.provider.Settings.System.KEYBOARD_VIBRATION_ENABLED
import android.provider.Settings.System.RING_VIBRATION_INTENSITY
import android.provider.Settings.System.VIBRATE_ON
import androidx.fragment.app.Fragment
import com.android.settings.R
import com.android.settings.Settings.VibrationIntensitySettingsActivity
import com.android.settings.core.PreferenceScreenMixin
import com.android.settings.utils.makeLaunchIntent
import com.android.settingslib.metadata.PreferenceAvailabilityProvider
import com.android.settingslib.metadata.preferencesapi.preconditions.PreconditionStability
import com.android.settingslib.metadata.PreferenceMetadata
import com.android.settingslib.metadata.ProvidePreferenceScreen
import com.android.settingslib.metadata.preferenceHierarchy
import kotlinx.coroutines.CoroutineScope
import com.android.settings.appfunctions.DeviceStateAppFunctionType
import com.android.settingslib.metadata.preferencesapi.PreferencesApiScreen.Companion.APP_FUNCTION_UNCATEGORIZED
/** Accessibility settings for vibration intensities. */
// TODO(b/368360218): investigate if we still need this screen once we finish the migration.
// We might be able to consolidate this into VibrationScreen with PreferenceHierarchy choosing
// between toggle or slider preferences based on device config, depending on how overlays are done.
// LINT.IfChange
@ProvidePreferenceScreen(VibrationIntensityScreen.KEY)
open class VibrationIntensityScreen : PreferenceScreenMixin, PreferenceAvailabilityProvider {
override fun tags(context: Context) = arrayOf(APP_FUNCTION_UNCATEGORIZED)
override val key: String
get() = KEY
override val purpose: Int
get() = R.string.vibration_intensity_screen_purpose
override val title: Int
get() = R.string.accessibility_vibration_settings_title
override val keywords: Int
get() = R.string.keywords_vibration
override fun getMetricsCategory() = SettingsEnums.ACCESSIBILITY_VIBRATION
override val availabilityDescription =
"The device must have a vibrator and support at least two vibration intensity levels."
override fun getAvailabilityStability() = PreconditionStability.STABLE_UNTIL_APK_UPDATE
override fun isAvailable(context: Context) =
context.hasVibrator && context.getSupportedVibrationIntensityLevels() > 1
override val highlightMenuKey
get() = R.string.menu_key_accessibility
override fun hasCompleteHierarchy() = false
override fun fragmentClass(): Class<out Fragment>? =
VibrationIntensitySettingsFragment::class.java
override fun getPreferenceHierarchy(context: Context, coroutineScope: CoroutineScope) =
preferenceHierarchy(context) {
+VibrationMainSwitchPreference(VIBRATE_ON, purpose = R.string.vibrate_on_purpose)
+CallVibrationPreferenceCategory() += {
+RingVibrationIntensitySliderPreference(context)
+RampingRingerVibrationSwitchPreference(
context,
key = APPLY_RAMPING_RINGER,
purpose = R.string.apply_ramping_ringer_purpose,
ringPreferenceKey = RING_VIBRATION_INTENSITY,
)
}
+NotificationAlarmVibrationPreferenceCategory() += {
+NotificationVibrationIntensitySliderPreference(context)
+AlarmVibrationIntensitySliderPreference(context)
}
+InteractiveHapticsPreferenceCategory() += {
+TouchVibrationIntensitySliderPreference(context)
+MediaVibrationIntensitySliderPreference(context)
+KeyboardVibrationSwitchPreference(
context,
KEYBOARD_VIBRATION_ENABLED,
R.string.keyboard_vibration_enabled_purpose,
)
+KeyboardVibrationIntensitySliderPreference(context)
}
}
override fun getLaunchIntent(context: Context, metadata: PreferenceMetadata?) =
makeLaunchIntent(context, VibrationIntensitySettingsActivity::class.java, metadata?.key)
companion object {
const val KEY = "vibration_intensity_screen"
}
}
// LINT.ThenChange(VibrationPreferenceController.java)