| /* |
| * Copyright (C) 2006 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.phone; |
| |
| import com.android.internal.telephony.Call; |
| import com.android.internal.telephony.CallerInfo; |
| import com.android.internal.telephony.CallerInfoAsyncQuery; |
| import com.android.internal.telephony.cdma.CdmaCallWaitingNotification; |
| import com.android.internal.telephony.cdma.SignalToneUtil; |
| import com.android.internal.telephony.cdma.CdmaInformationRecords.CdmaDisplayInfoRec; |
| import com.android.internal.telephony.cdma.CdmaInformationRecords.CdmaSignalInfoRec; |
| import com.android.internal.telephony.Connection; |
| import com.android.internal.telephony.Phone; |
| import com.android.internal.telephony.gsm.GSMPhone; |
| |
| import android.content.Context; |
| import android.media.AudioManager; |
| import android.media.ToneGenerator; |
| import android.os.AsyncResult; |
| import android.os.Handler; |
| import android.os.Message; |
| import android.os.SystemClock; |
| import android.os.SystemProperties; |
| import android.provider.CallLog; |
| import android.provider.CallLog.Calls; |
| import android.provider.Checkin; |
| import android.provider.Settings; |
| import android.telephony.PhoneStateListener; |
| import android.telephony.TelephonyManager; |
| import android.util.Log; |
| |
| |
| /** |
| * Stub which listens for phone state changes and decides whether it is worth |
| * telling the user what just happened. |
| */ |
| public class CallNotifier extends Handler |
| implements CallerInfoAsyncQuery.OnQueryCompleteListener { |
| private static final String LOG_TAG = "CallNotifier"; |
| private static final boolean DBG = |
| (PhoneApp.DBG_LEVEL >= 1) && (SystemProperties.getInt("ro.debuggable", 0) == 1); |
| private static final boolean VDBG = (PhoneApp.DBG_LEVEL >= 2); |
| |
| // Strings used with Checkin.logEvent(). |
| private static final String PHONE_UI_EVENT_RINGER_QUERY_ELAPSED = |
| "using default incoming call behavior"; |
| private static final String PHONE_UI_EVENT_MULTIPLE_QUERY = |
| "multiple incoming call queries attempted"; |
| |
| // Maximum time we allow the CallerInfo query to run, |
| // before giving up and falling back to the default ringtone. |
| private static final int RINGTONE_QUERY_WAIT_TIME = 500; // msec |
| |
| // Timers related to CDMA Call Waiting |
| // 1) For displaying Caller Info |
| // 2) For disabling "Add Call" menu option once User selects Ignore or CW Timeout occures |
| private static final int CALLWAITING_CALLERINFO_DISPLAY_TIME = 20000; // msec |
| private static final int CALLWAITING_ADDCALL_DISABLE_TIME = 60000; // msec |
| |
| // Time to display the DisplayInfo Record sent by CDMA network |
| private static final int DISPLAYINFO_NOTIFICATION_TIME = 2000; // msec |
| |
| // Boolean to store information if a Call Waiting timed out |
| private boolean mCallWaitingTimeOut = false; |
| |
| // values used to track the query state |
| private static final int CALLERINFO_QUERY_READY = 0; |
| private static final int CALLERINFO_QUERYING = -1; |
| |
| // the state of the CallerInfo Query. |
| private int mCallerInfoQueryState; |
| |
| // object used to synchronize access to mCallerInfoQueryState |
| private Object mCallerInfoQueryStateGuard = new Object(); |
| |
| // Event used to indicate a query timeout. |
| private static final int RINGER_CUSTOM_RINGTONE_QUERY_TIMEOUT = 100; |
| |
| // Events from the Phone object: |
| private static final int PHONE_STATE_CHANGED = 1; |
| private static final int PHONE_NEW_RINGING_CONNECTION = 2; |
| private static final int PHONE_DISCONNECT = 3; |
| private static final int PHONE_UNKNOWN_CONNECTION_APPEARED = 4; |
| private static final int PHONE_INCOMING_RING = 5; |
| private static final int PHONE_STATE_DISPLAYINFO = 6; |
| private static final int PHONE_STATE_SIGNALINFO = 7; |
| private static final int PHONE_CDMA_CALL_WAITING = 8; |
| // Events generated internally: |
| private static final int PHONE_MWI_CHANGED = 9; |
| private static final int PHONE_BATTERY_LOW = 10; |
| private static final int CALLWAITING_CALLERINFO_DISPLAY_DONE = 11; |
| private static final int CALLWAITING_ADDCALL_DISABLE_TIMEOUT = 12; |
| private static final int DISPLAYINFO_NOTIFICATION_DONE = 13; |
| |
| private PhoneApp mApplication; |
| private Phone mPhone; |
| private Ringer mRinger; |
| private BluetoothHandsfree mBluetoothHandsfree; |
| private boolean mSilentRingerRequested; |
| |
| // ToneGenerator instance for playing SignalInfo tones |
| private ToneGenerator mSignalInfoToneGenerator; |
| |
| // The tone volume relative to other sounds in the stream SignalInfo |
| private static final int TONE_RELATIVE_VOLUME_LOPRI_SIGNALINFO = 50; |
| |
| public CallNotifier(PhoneApp app, Phone phone, Ringer ringer, |
| BluetoothHandsfree btMgr) { |
| mApplication = app; |
| |
| mPhone = phone; |
| mPhone.registerForNewRingingConnection(this, PHONE_NEW_RINGING_CONNECTION, null); |
| mPhone.registerForPhoneStateChanged(this, PHONE_STATE_CHANGED, null); |
| mPhone.registerForDisconnect(this, PHONE_DISCONNECT, null); |
| mPhone.registerForUnknownConnection(this, PHONE_UNKNOWN_CONNECTION_APPEARED, null); |
| mPhone.registerForIncomingRing(this, PHONE_INCOMING_RING, null); |
| |
| if (mPhone.getPhoneName().equals("CDMA")) { |
| if (DBG) log("Registering for Call Waiting, Signal and Display Info."); |
| mPhone.registerForCallWaiting(this, PHONE_CDMA_CALL_WAITING, null); |
| mPhone.registerForDisplayInfo(this, PHONE_STATE_DISPLAYINFO, null); |
| mPhone.registerForSignalInfo(this, PHONE_STATE_SIGNALINFO, null); |
| |
| // Instantiate the ToneGenerator for SignalInfo and CallWaiting |
| // TODO(Moto): We probably dont need the mSignalInfoToneGenerator instance |
| // around forever. Need to change it so as to create a ToneGenerator instance only |
| // when a tone is being played and releases it after its done playing. |
| try { |
| mSignalInfoToneGenerator = new ToneGenerator(AudioManager.STREAM_NOTIFICATION, |
| TONE_RELATIVE_VOLUME_LOPRI_SIGNALINFO); |
| } catch (RuntimeException e) { |
| Log.w(LOG_TAG, "CallNotifier: Exception caught while creating " + |
| "mSignalInfoToneGenerator: " + e); |
| mSignalInfoToneGenerator = null; |
| } |
| } |
| |
| mRinger = ringer; |
| mBluetoothHandsfree = btMgr; |
| |
| TelephonyManager telephonyManager = (TelephonyManager)app.getSystemService( |
| Context.TELEPHONY_SERVICE); |
| telephonyManager.listen(mPhoneStateListener, |
| PhoneStateListener.LISTEN_MESSAGE_WAITING_INDICATOR |
| | PhoneStateListener.LISTEN_CALL_FORWARDING_INDICATOR); |
| } |
| |
| @Override |
| public void handleMessage(Message msg) { |
| switch (msg.what) { |
| case PHONE_NEW_RINGING_CONNECTION: |
| if (DBG) log("RINGING... (new)"); |
| onNewRingingConnection((AsyncResult) msg.obj); |
| mSilentRingerRequested = false; |
| break; |
| |
| case PHONE_INCOMING_RING: |
| // repeat the ring when requested by the RIL, and when the user has NOT |
| // specifically requested silence. |
| if (msg.obj != null && ((AsyncResult) msg.obj).result != null && |
| ((GSMPhone)((AsyncResult) msg.obj).result).getState() == Phone.State.RINGING |
| && mSilentRingerRequested == false) { |
| if (DBG) log("RINGING... (PHONE_INCOMING_RING event)"); |
| mRinger.ring(); |
| } else { |
| if (DBG) log("RING before NEW_RING, skipping"); |
| } |
| break; |
| |
| case PHONE_STATE_CHANGED: |
| onPhoneStateChanged((AsyncResult) msg.obj); |
| break; |
| |
| case PHONE_DISCONNECT: |
| if (DBG) log("DISCONNECT"); |
| onDisconnect((AsyncResult) msg.obj); |
| break; |
| |
| case PHONE_UNKNOWN_CONNECTION_APPEARED: |
| onUnknownConnectionAppeared((AsyncResult) msg.obj); |
| break; |
| |
| case RINGER_CUSTOM_RINGTONE_QUERY_TIMEOUT: |
| // CallerInfo query is taking too long! But we can't wait |
| // any more, so start ringing NOW even if it means we won't |
| // use the correct custom ringtone. |
| Log.w(LOG_TAG, "CallerInfo query took too long; manually starting ringer"); |
| |
| // In this case we call onCustomRingQueryComplete(), just |
| // like if the query had completed normally. (But we're |
| // going to get the default ringtone, since we never got |
| // the chance to call Ringer.setCustomRingtoneUri()). |
| onCustomRingQueryComplete(); |
| break; |
| |
| case PHONE_MWI_CHANGED: |
| onMwiChanged(mPhone.getMessageWaitingIndicator()); |
| break; |
| |
| case PHONE_BATTERY_LOW: |
| onBatteryLow(); |
| break; |
| |
| case PHONE_CDMA_CALL_WAITING: |
| if (DBG) log("Received PHONE_CDMA_CALL_WAITING event"); |
| onCdmaCallWaiting((AsyncResult) msg.obj); |
| break; |
| |
| case CALLWAITING_CALLERINFO_DISPLAY_DONE: |
| if (DBG) log("Received CALLWAITING_CALLERINFO_DISPLAY_DONE event ..."); |
| mCallWaitingTimeOut = true; |
| onCdmaCallWaitingReject(); |
| break; |
| |
| case CALLWAITING_ADDCALL_DISABLE_TIMEOUT: |
| if (DBG) log("Received CALLWAITING_ADDCALL_DISABLE_TIMEOUT event ..."); |
| // Set the mAddCallMenuStateAfterCW state to true |
| mApplication.cdmaPhoneCallState.setAddCallMenuStateAfterCallWaiting(true); |
| break; |
| |
| case PHONE_STATE_DISPLAYINFO: |
| if (DBG) log("Received PHONE_STATE_DISPLAYINFO event"); |
| onDisplayInfo((AsyncResult) msg.obj); |
| break; |
| |
| case PHONE_STATE_SIGNALINFO: |
| if (DBG) log("Received PHONE_STATE_SIGNALINFO event"); |
| onSignalInfo((AsyncResult) msg.obj); |
| break; |
| |
| case DISPLAYINFO_NOTIFICATION_DONE: |
| if (DBG) log("Received Display Info notification done event ..."); |
| CdmaDisplayInfo.dismissDisplayInfoRecord(); |
| break; |
| |
| default: |
| // super.handleMessage(msg); |
| } |
| } |
| |
| PhoneStateListener mPhoneStateListener = new PhoneStateListener() { |
| @Override |
| public void onMessageWaitingIndicatorChanged(boolean mwi) { |
| onMwiChanged(mwi); |
| } |
| |
| @Override |
| public void onCallForwardingIndicatorChanged(boolean cfi) { |
| onCfiChanged(cfi); |
| } |
| }; |
| |
| private void onNewRingingConnection(AsyncResult r) { |
| Connection c = (Connection) r.result; |
| if (DBG) log("onNewRingingConnection(): " + c); |
| |
| // Incoming calls are totally ignored if the device isn't provisioned yet |
| boolean provisioned = Settings.Secure.getInt(mPhone.getContext().getContentResolver(), |
| Settings.Secure.DEVICE_PROVISIONED, 0) != 0; |
| if (!provisioned) { |
| Log.i(LOG_TAG, "CallNotifier: rejecting incoming call: device isn't provisioned"); |
| // Send the caller straight to voicemail, just like |
| // "rejecting" an incoming call. |
| PhoneUtils.hangupRingingCall(mPhone); |
| return; |
| } |
| |
| if (c != null && c.isRinging()) { |
| Call.State state = c.getState(); |
| // State will be either INCOMING or WAITING. |
| if (VDBG) log("- connection is ringing! state = " + state); |
| // if (DBG) PhoneUtils.dumpCallState(mPhone); |
| |
| // No need to do any service state checks here (like for |
| // "emergency mode"), since in those states the SIM won't let |
| // us get incoming connections in the first place. |
| |
| // TODO: Consider sending out a serialized broadcast Intent here |
| // (maybe "ACTION_NEW_INCOMING_CALL"), *before* starting the |
| // ringer and going to the in-call UI. The intent should contain |
| // the caller-id info for the current connection, and say whether |
| // it would be a "call waiting" call or a regular ringing call. |
| // If anybody consumed the broadcast, we'd bail out without |
| // ringing or bringing up the in-call UI. |
| // |
| // This would give 3rd party apps a chance to listen for (and |
| // intercept) new ringing connections. An app could reject the |
| // incoming call by consuming the broadcast and doing nothing, or |
| // it could "pick up" the call (without any action by the user!) |
| // by firing off an ACTION_ANSWER intent. |
| // |
| // We'd need to protect this with a new "intercept incoming calls" |
| // system permission. |
| |
| // - don't ring for call waiting connections |
| // - do this before showing the incoming call panel |
| if (state == Call.State.INCOMING) { |
| PhoneUtils.setAudioControlState(PhoneUtils.AUDIO_RINGING); |
| startIncomingCallQuery(c); |
| } else { |
| if (VDBG) log("- starting call waiting tone..."); |
| new InCallTonePlayer(InCallTonePlayer.TONE_CALL_WAITING).start(); |
| // The InCallTonePlayer will automatically stop playing (and |
| // clean itself up) after playing the tone. |
| |
| // TODO: alternatively, consider starting an |
| // InCallTonePlayer with an "unlimited" tone length, and |
| // manually stop it later when the ringing call either (a) |
| // gets answered, or (b) gets disconnected. |
| |
| // in this case, just fall through like before, and call |
| // PhoneUtils.showIncomingCallUi |
| PhoneUtils.showIncomingCallUi(); |
| } |
| } |
| |
| // Obtain a partial wake lock to make sure the CPU doesn't go to |
| // sleep before we finish bringing up the InCallScreen. |
| // (This will be upgraded soon to a full wake lock; see |
| // PhoneUtils.showIncomingCallUi().) |
| if (VDBG) log("Holding wake lock on new incoming connection."); |
| mApplication.requestWakeState(PhoneApp.WakeState.PARTIAL); |
| |
| if (VDBG) log("- onNewRingingConnection() done."); |
| } |
| |
| /** |
| * Helper method to manage the start of incoming call queries |
| */ |
| private void startIncomingCallQuery(Connection c) { |
| // TODO: cache the custom ringer object so that subsequent |
| // calls will not need to do this query work. We can keep |
| // the MRU ringtones in memory. We'll still need to hit |
| // the database to get the callerinfo to act as a key, |
| // but at least we can save the time required for the |
| // Media player setup. The only issue with this is that |
| // we may need to keep an eye on the resources the Media |
| // player uses to keep these ringtones around. |
| |
| // make sure we're in a state where we can be ready to |
| // query a ringtone uri. |
| boolean shouldStartQuery = false; |
| synchronized (mCallerInfoQueryStateGuard) { |
| if (mCallerInfoQueryState == CALLERINFO_QUERY_READY) { |
| mCallerInfoQueryState = CALLERINFO_QUERYING; |
| shouldStartQuery = true; |
| } |
| } |
| if (shouldStartQuery) { |
| // create a custom ringer using the default ringer first |
| mRinger.setCustomRingtoneUri(Settings.System.DEFAULT_RINGTONE_URI); |
| |
| // query the callerinfo to try to get the ringer. |
| PhoneUtils.CallerInfoToken cit = PhoneUtils.startGetCallerInfo( |
| mPhone.getContext(), c, this, this); |
| |
| // if this has already been queried then just ring, otherwise |
| // we wait for the alloted time before ringing. |
| if (cit.isFinal) { |
| if (VDBG) log("- CallerInfo already up to date, using available data"); |
| onQueryComplete(0, this, cit.currentInfo); |
| } else { |
| if (VDBG) log("- Starting query, posting timeout message."); |
| sendEmptyMessageDelayed(RINGER_CUSTOM_RINGTONE_QUERY_TIMEOUT, |
| RINGTONE_QUERY_WAIT_TIME); |
| } |
| // calls to PhoneUtils.showIncomingCallUi will come after the |
| // queries are complete (or timeout). |
| } else { |
| // This should never happen; its the case where an incoming call |
| // arrives at the same time that the query is still being run, |
| // and before the timeout window has closed. |
| Checkin.logEvent(mPhone.getContext().getContentResolver(), |
| Checkin.Events.Tag.PHONE_UI, |
| PHONE_UI_EVENT_MULTIPLE_QUERY); |
| |
| // In this case, just log the request and ring. |
| if (VDBG) log("RINGING... (request to ring arrived while query is running)"); |
| mRinger.ring(); |
| |
| // in this case, just fall through like before, and call |
| // PhoneUtils.showIncomingCallUi |
| PhoneUtils.showIncomingCallUi(); |
| } |
| } |
| |
| /** |
| * Performs the final steps of the onNewRingingConnection sequence: |
| * starts the ringer, and launches the InCallScreen to show the |
| * "incoming call" UI. |
| * |
| * Normally, this is called when the CallerInfo query completes (see |
| * onQueryComplete()). In this case, onQueryComplete() has already |
| * configured the Ringer object to use the custom ringtone (if there |
| * is one) for this caller. So we just tell the Ringer to start, and |
| * proceed to the InCallScreen. |
| * |
| * But this method can *also* be called if the |
| * RINGTONE_QUERY_WAIT_TIME timeout expires, which means that the |
| * CallerInfo query is taking too long. In that case, we log a |
| * warning but otherwise we behave the same as in the normal case. |
| * (We still tell the Ringer to start, but it's going to use the |
| * default ringtone.) |
| */ |
| private void onCustomRingQueryComplete() { |
| boolean isQueryExecutionTimeExpired = false; |
| synchronized (mCallerInfoQueryStateGuard) { |
| if (mCallerInfoQueryState == CALLERINFO_QUERYING) { |
| mCallerInfoQueryState = CALLERINFO_QUERY_READY; |
| isQueryExecutionTimeExpired = true; |
| } |
| } |
| if (isQueryExecutionTimeExpired) { |
| // There may be a problem with the query here, since the |
| // default ringtone is playing instead of the custom one. |
| Log.w(LOG_TAG, "CallerInfo query took too long; falling back to default ringtone"); |
| Checkin.logEvent(mPhone.getContext().getContentResolver(), |
| Checkin.Events.Tag.PHONE_UI, |
| PHONE_UI_EVENT_RINGER_QUERY_ELAPSED); |
| } |
| |
| // Make sure we still have an incoming call! |
| // |
| // (It's possible for the incoming call to have been disconnected |
| // while we were running the query. In that case we better not |
| // start the ringer here, since there won't be any future |
| // DISCONNECT event to stop it!) |
| // |
| // Note we don't have to worry about the incoming call going away |
| // *after* this check but before we call mRinger.ring() below, |
| // since in that case we *will* still get a DISCONNECT message sent |
| // to our handler. (And we will correctly stop the ringer when we |
| // process that event.) |
| if (mPhone.getState() != Phone.State.RINGING) { |
| Log.i(LOG_TAG, "onCustomRingQueryComplete: No incoming call! Bailing out..."); |
| // Don't start the ringer *or* bring up the "incoming call" UI. |
| // Just bail out. |
| return; |
| } |
| |
| // Ring, either with the queried ringtone or default one. |
| if (VDBG) log("RINGING... (onCustomRingQueryComplete)"); |
| mRinger.ring(); |
| |
| // ...and show the InCallScreen. |
| PhoneUtils.showIncomingCallUi(); |
| } |
| |
| private void onUnknownConnectionAppeared(AsyncResult r) { |
| Phone.State state = mPhone.getState(); |
| |
| if (state == Phone.State.OFFHOOK) { |
| // basically do onPhoneStateChanged + displayCallScreen |
| onPhoneStateChanged(r); |
| PhoneUtils.showIncomingCallUi(); |
| } |
| } |
| |
| private void onPhoneStateChanged(AsyncResult r) { |
| Phone.State state = mPhone.getState(); |
| |
| // Turn status bar notifications on or off depending upon the state |
| // of the phone. Notification Alerts (audible or vibrating) should |
| // be on if and only if the phone is IDLE. |
| NotificationMgr.getDefault().getStatusBarMgr() |
| .enableNotificationAlerts(state == Phone.State.IDLE); |
| |
| // Have the PhoneApp recompute its mShowBluetoothIndication |
| // flag based on the (new) telephony state. |
| // There's no need to force a UI update since we update the |
| // in-call notification ourselves (below), and the InCallScreen |
| // listens for phone state changes itself. |
| mApplication.updateBluetoothIndication(false); |
| |
| if (state == Phone.State.OFFHOOK) { |
| PhoneUtils.setAudioControlState(PhoneUtils.AUDIO_OFFHOOK); |
| if (VDBG) log("onPhoneStateChanged: OFF HOOK"); |
| |
| // if the call screen is showing, let it handle the event, |
| // otherwise handle it here. |
| if (!mApplication.isShowingCallScreen()) { |
| mApplication.setScreenTimeout(PhoneApp.ScreenTimeoutDuration.DEFAULT); |
| mApplication.requestWakeState(PhoneApp.WakeState.SLEEP); |
| } |
| |
| // Since we're now in-call, the Ringer should definitely *not* |
| // be ringing any more. (This is just a sanity-check; we |
| // already stopped the ringer explicitly back in |
| // PhoneUtils.answerCall(), before the call to phone.acceptCall().) |
| // TODO: Confirm that this call really *is* unnecessary, and if so, |
| // remove it! |
| if (DBG) log("stopRing()... (OFFHOOK state)"); |
| mRinger.stopRing(); |
| |
| // put a icon in the status bar |
| NotificationMgr.getDefault().updateInCallNotification(); |
| } |
| } |
| |
| void updateCallNotifierRegistrationsAfterRadioTechnologyChange() { |
| if (DBG) Log.d(LOG_TAG, "updateCallNotifierRegistrationsAfterRadioTechnologyChange..."); |
| // Unregister all events from the old obsolete phone |
| mPhone.unregisterForNewRingingConnection(this); |
| mPhone.unregisterForPhoneStateChanged(this); |
| mPhone.unregisterForDisconnect(this); |
| mPhone.unregisterForUnknownConnection(this); |
| mPhone.unregisterForIncomingRing(this); |
| mPhone.unregisterForCallWaiting(this); |
| mPhone.unregisterForDisplayInfo(this); |
| mPhone.unregisterForSignalInfo(this); |
| |
| // Release the ToneGenerator used for playing SignalInfo and CallWaiting |
| if (mSignalInfoToneGenerator != null) { |
| mSignalInfoToneGenerator.release(); |
| } |
| |
| // Register all events new to the new active phone |
| mPhone.registerForNewRingingConnection(this, PHONE_NEW_RINGING_CONNECTION, null); |
| mPhone.registerForPhoneStateChanged(this, PHONE_STATE_CHANGED, null); |
| mPhone.registerForDisconnect(this, PHONE_DISCONNECT, null); |
| mPhone.registerForUnknownConnection(this, PHONE_UNKNOWN_CONNECTION_APPEARED, null); |
| mPhone.registerForIncomingRing(this, PHONE_INCOMING_RING, null); |
| if (mPhone.getPhoneName().equals("CDMA")) { |
| if (DBG) log("Registering for Call Waiting, Signal and Display Info."); |
| mPhone.registerForCallWaiting(this, PHONE_CDMA_CALL_WAITING, null); |
| mPhone.registerForDisplayInfo(this, PHONE_STATE_DISPLAYINFO, null); |
| mPhone.registerForSignalInfo(this, PHONE_STATE_SIGNALINFO, null); |
| |
| // Instantiate the ToneGenerator for SignalInfo |
| try { |
| mSignalInfoToneGenerator = new ToneGenerator(AudioManager.STREAM_NOTIFICATION, |
| TONE_RELATIVE_VOLUME_LOPRI_SIGNALINFO); |
| } catch (RuntimeException e) { |
| Log.w(LOG_TAG, "CallNotifier: Exception caught while creating " + |
| "mSignalInfoToneGenerator: " + e); |
| mSignalInfoToneGenerator = null; |
| } |
| } |
| } |
| |
| /** |
| * Implemented for CallerInfoAsyncQuery.OnQueryCompleteListener interface. |
| * refreshes the CallCard data when it called. If called with this |
| * class itself, it is assumed that we have been waiting for the ringtone |
| * and direct to voicemail settings to update. |
| */ |
| public void onQueryComplete(int token, Object cookie, CallerInfo ci){ |
| if (cookie instanceof Long) { |
| if (VDBG) log("CallerInfo query complete, posting missed call notification"); |
| |
| NotificationMgr.getDefault().notifyMissedCall(ci.name, ci.phoneNumber, |
| ci.phoneLabel, ((Long) cookie).longValue()); |
| } else if (cookie instanceof CallNotifier){ |
| if (VDBG) log("CallerInfo query complete, updating data"); |
| |
| // get rid of the timeout messages |
| removeMessages(RINGER_CUSTOM_RINGTONE_QUERY_TIMEOUT); |
| |
| boolean isQueryExecutionTimeOK = false; |
| synchronized (mCallerInfoQueryStateGuard) { |
| if (mCallerInfoQueryState == CALLERINFO_QUERYING) { |
| mCallerInfoQueryState = CALLERINFO_QUERY_READY; |
| isQueryExecutionTimeOK = true; |
| } |
| } |
| //if we're in the right state |
| if (isQueryExecutionTimeOK) { |
| |
| // send directly to voicemail. |
| if (ci.shouldSendToVoicemail) { |
| if (DBG) log("send to voicemail flag detected. hanging up."); |
| PhoneUtils.hangupRingingCall(mPhone); |
| return; |
| } |
| |
| // set the ringtone uri to prepare for the ring. |
| if (ci.contactRingtoneUri != null) { |
| if (DBG) log("custom ringtone found, setting up ringer."); |
| Ringer r = ((CallNotifier) cookie).mRinger; |
| r.setCustomRingtoneUri(ci.contactRingtoneUri); |
| } |
| // ring, and other post-ring actions. |
| onCustomRingQueryComplete(); |
| } |
| } |
| } |
| |
| private void onDisconnect(AsyncResult r) { |
| if (VDBG) log("onDisconnect()... phone state: " + mPhone.getState()); |
| if (mPhone.getState() == Phone.State.IDLE) { |
| PhoneUtils.setAudioControlState(PhoneUtils.AUDIO_IDLE); |
| } |
| |
| if (mPhone.getPhoneName().equals("CDMA")) { |
| // Create the SignalInfo tone player to stop any signalInfo tone being played. |
| new SignalInfoTonePlayer(ToneGenerator.TONE_CDMA_SIGNAL_OFF).start(); |
| } |
| |
| Connection c = (Connection) r.result; |
| if (DBG && c != null) { |
| log("- onDisconnect: cause = " + c.getDisconnectCause() |
| + ", incoming = " + c.isIncoming() |
| + ", date = " + c.getCreateTime()); |
| } |
| |
| // Stop the ringer if it was ringing (for an incoming call that |
| // either disconnected by itself, or was rejected by the user.) |
| // |
| // TODO: We technically *shouldn't* stop the ringer if the |
| // foreground or background call disconnects while an incoming call |
| // is still ringing, but that's a really rare corner case. |
| // It's safest to just unconditionally stop the ringer here. |
| if (DBG) log("stopRing()... (onDisconnect)"); |
| mRinger.stopRing(); |
| |
| // Check for the various tones we might need to play (thru the |
| // earpiece) after a call disconnects. |
| int toneToPlay = InCallTonePlayer.TONE_NONE; |
| |
| // The "Busy" or "Congestion" tone is the highest priority: |
| if (c != null) { |
| Connection.DisconnectCause cause = c.getDisconnectCause(); |
| if (cause == Connection.DisconnectCause.BUSY) { |
| if (DBG) log("- need to play BUSY tone!"); |
| toneToPlay = InCallTonePlayer.TONE_BUSY; |
| } else if (cause == Connection.DisconnectCause.CONGESTION) { |
| if (DBG) log("- need to play CONGESTION tone!"); |
| toneToPlay = InCallTonePlayer.TONE_CONGESTION; |
| } |
| } |
| |
| // If we don't need to play BUSY or CONGESTION, then play the |
| // "call ended" tone if this was a "regular disconnect" (i.e. a |
| // normal call where one end or the other hung up) *and* this |
| // disconnect event caused the phone to become idle. (In other |
| // words, we *don't* play the sound if one call hangs up but |
| // there's still an active call on the other line.) |
| // TODO: We may eventually want to disable this via a preference. |
| if ((toneToPlay == InCallTonePlayer.TONE_NONE) |
| && (mPhone.getState() == Phone.State.IDLE) |
| && (c != null)) { |
| Connection.DisconnectCause cause = c.getDisconnectCause(); |
| if ((cause == Connection.DisconnectCause.NORMAL) // remote hangup |
| || (cause == Connection.DisconnectCause.LOCAL)) { // local hangup |
| if (VDBG) log("- need to play CALL_ENDED tone!"); |
| toneToPlay = InCallTonePlayer.TONE_CALL_ENDED; |
| } |
| } |
| |
| if (mPhone.getState() == Phone.State.IDLE) { |
| // Don't reset the audio mode or bluetooth/speakerphone state |
| // if we still need to let the user hear a tone through the earpiece. |
| if (toneToPlay == InCallTonePlayer.TONE_NONE) { |
| resetAudioStateAfterDisconnect(); |
| } |
| |
| NotificationMgr.getDefault().cancelCallInProgressNotification(); |
| |
| // If the InCallScreen is *not* in the foreground, forcibly |
| // dismiss it to make sure it won't still be in the activity |
| // history. (But if it *is* in the foreground, don't mess |
| // with it; it needs to be visible, displaying the "Call |
| // ended" state.) |
| if (!mApplication.isShowingCallScreen()) { |
| if (VDBG) log("onDisconnect: force InCallScreen to finish()"); |
| mApplication.dismissCallScreen(); |
| } |
| } |
| |
| if (c != null) { |
| final String number = c.getAddress(); |
| final int presentation = c.getNumberPresentation(); |
| if (DBG) log("- onDisconnect: presentation=" + presentation); |
| final long date = c.getCreateTime(); |
| final long duration = c.getDurationMillis(); |
| final Connection.DisconnectCause cause = c.getDisconnectCause(); |
| |
| // Set the "type" to be displayed in the call log (see constants in CallLog.Calls) |
| final int callLogType; |
| if (c.isIncoming()) { |
| callLogType = (cause == Connection.DisconnectCause.INCOMING_MISSED ? |
| CallLog.Calls.MISSED_TYPE : |
| CallLog.Calls.INCOMING_TYPE); |
| } else { |
| callLogType = CallLog.Calls.OUTGOING_TYPE; |
| } |
| if (VDBG) log("- callLogType: " + callLogType + ", UserData: " + c.getUserData()); |
| |
| // Get the CallerInfo object and then log the call with it. |
| { |
| Object o = c.getUserData(); |
| final CallerInfo ci; |
| if ((o == null) || (o instanceof CallerInfo)){ |
| ci = (CallerInfo) o; |
| } else { |
| ci = ((PhoneUtils.CallerInfoToken) o).currentInfo; |
| } |
| |
| // Watch out: Calls.addCall() hits the Contacts database, |
| // so we shouldn't call it from the main thread. |
| Thread t = new Thread() { |
| public void run() { |
| Calls.addCall(ci, mApplication, number, presentation, |
| callLogType, date, (int) duration / 1000); |
| // if (DBG) log("onDisconnect helper thread: Calls.addCall() done."); |
| } |
| }; |
| t.start(); |
| } |
| |
| if (callLogType == CallLog.Calls.MISSED_TYPE) { |
| // Show the "Missed call" notification. |
| // (Note we *don't* do this if this was an incoming call that |
| // the user deliberately rejected.) |
| showMissedCallNotification(c, date); |
| } |
| |
| // Possibly play a "post-disconnect tone" thru the earpiece. |
| // We do this here, rather than from the InCallScreen |
| // activity, since we need to do this even if you're not in |
| // the Phone UI at the moment the connection ends. |
| if (toneToPlay != InCallTonePlayer.TONE_NONE) { |
| if (VDBG) log("- starting post-disconnect tone (" + toneToPlay + ")..."); |
| new InCallTonePlayer(toneToPlay).start(); |
| // The InCallTonePlayer will automatically stop playing (and |
| // clean itself up) after a few seconds. |
| |
| // TODO: alternatively, we could start an InCallTonePlayer |
| // here with an "unlimited" tone length, |
| // and manually stop it later when this connection truly goes |
| // away. (The real connection over the network was closed as soon |
| // as we got the BUSY message. But our telephony layer keeps the |
| // connection open for a few extra seconds so we can show the |
| // "busy" indication to the user. We could stop the busy tone |
| // when *that* connection's "disconnect" event comes in.) |
| } |
| |
| if (mPhone.getState() == Phone.State.IDLE) { |
| // Release screen wake locks if the in-call screen is not |
| // showing. Otherwise, let the in-call screen handle this because |
| // it needs to show the call ended screen for a couple of |
| // seconds. |
| if (!mApplication.isShowingCallScreen()) { |
| if (VDBG) log("- NOT showing in-call screen; releasing wake locks!"); |
| mApplication.setScreenTimeout(PhoneApp.ScreenTimeoutDuration.DEFAULT); |
| mApplication.requestWakeState(PhoneApp.WakeState.SLEEP); |
| } else { |
| if (VDBG) log("- still showing in-call screen; not releasing wake locks."); |
| } |
| } else { |
| if (VDBG) log("- phone still in use; not releasing wake locks."); |
| } |
| } |
| |
| if (mPhone.getPhoneName().equals("CDMA")) { |
| // Resetting the CdmaPhoneCallState members |
| mApplication.cdmaPhoneCallState.resetCdmaPhoneCallState(); |
| |
| // Remove Call waiting timers |
| removeMessages(CALLWAITING_CALLERINFO_DISPLAY_DONE); |
| removeMessages(CALLWAITING_ADDCALL_DISABLE_TIMEOUT); |
| } |
| } |
| |
| /** |
| * Resets the audio mode and speaker state when a call ends. |
| */ |
| private void resetAudioStateAfterDisconnect() { |
| if (VDBG) log("resetAudioStateAfterDisconnect()..."); |
| |
| if (mBluetoothHandsfree != null) { |
| mBluetoothHandsfree.audioOff(); |
| } |
| |
| if (PhoneUtils.isSpeakerOn(mPhone.getContext())) { |
| PhoneUtils.turnOnSpeaker(mPhone.getContext(), false); |
| } |
| |
| PhoneUtils.setAudioMode(mPhone.getContext(), AudioManager.MODE_NORMAL); |
| } |
| |
| private void onMwiChanged(boolean visible) { |
| if (VDBG) log("onMwiChanged(): " + visible); |
| NotificationMgr.getDefault().updateMwi(visible); |
| } |
| |
| /** |
| * Posts a delayed PHONE_MWI_CHANGED event, to schedule a "retry" for a |
| * failed NotificationMgr.updateMwi() call. |
| */ |
| /* package */ void sendMwiChangedDelayed(long delayMillis) { |
| Message message = Message.obtain(this, PHONE_MWI_CHANGED); |
| sendMessageDelayed(message, delayMillis); |
| } |
| |
| private void onCfiChanged(boolean visible) { |
| if (VDBG) log("onCfiChanged(): " + visible); |
| NotificationMgr.getDefault().updateCfi(visible); |
| } |
| |
| /** |
| * Indicates whether or not this ringer is ringing. |
| */ |
| boolean isRinging() { |
| return mRinger.isRinging(); |
| } |
| |
| /** |
| * Stops the current ring, and tells the notifier that future |
| * ring requests should be ignored. |
| */ |
| void silenceRinger() { |
| mSilentRingerRequested = true; |
| if (DBG) log("stopRing()... (silenceRinger)"); |
| mRinger.stopRing(); |
| } |
| |
| /** |
| * Posts a PHONE_BATTERY_LOW event, causing us to play a warning |
| * tone if the user is in-call. |
| */ |
| /* package */ void sendBatteryLow() { |
| Message message = Message.obtain(this, PHONE_BATTERY_LOW); |
| sendMessage(message); |
| } |
| |
| private void onBatteryLow() { |
| if (DBG) log("onBatteryLow()..."); |
| |
| // Play the "low battery" warning tone, only if the user is |
| // in-call. (The test here is exactly the opposite of the test in |
| // StatusBarPolicy.updateBattery(), where we bring up the "low |
| // battery warning" dialog only if the user is NOT in-call.) |
| if (mPhone.getState() != Phone.State.IDLE) { |
| new InCallTonePlayer(InCallTonePlayer.TONE_BATTERY_LOW).start(); |
| } |
| } |
| |
| |
| /** |
| * Helper class to play tones through the earpiece (or speaker / BT) |
| * during a call, using the ToneGenerator. |
| * |
| * To use, just instantiate a new InCallTonePlayer |
| * (passing in the TONE_* constant for the tone you want) |
| * and start() it. |
| * |
| * When we're done playing the tone, if the phone is idle at that |
| * point, we'll reset the audio routing and speaker state. |
| * (That means that for tones that get played *after* a call |
| * disconnects, like "busy" or "congestion" or "call ended", you |
| * should NOT call resetAudioStateAfterDisconnect() yourself. |
| * Instead, just start the InCallTonePlayer, which will automatically |
| * defer the resetAudioStateAfterDisconnect() call until the tone |
| * finishes playing.) |
| */ |
| private class InCallTonePlayer extends Thread { |
| private int mToneId; |
| |
| // The possible tones we can play. |
| public static final int TONE_NONE = 0; |
| public static final int TONE_CALL_WAITING = 1; |
| public static final int TONE_BUSY = 2; |
| public static final int TONE_CONGESTION = 3; |
| public static final int TONE_BATTERY_LOW = 4; |
| public static final int TONE_CALL_ENDED = 5; |
| |
| // The tone volume relative to other sounds in the stream |
| private static final int TONE_RELATIVE_VOLUME_HIPRI = 80; |
| private static final int TONE_RELATIVE_VOLUME_LOPRI = 50; |
| |
| InCallTonePlayer(int toneId) { |
| super(); |
| mToneId = toneId; |
| } |
| |
| @Override |
| public void run() { |
| if (VDBG) log("InCallTonePlayer.run(toneId = " + mToneId + ")..."); |
| |
| int toneType; // passed to ToneGenerator.startTone() |
| int toneVolume; // passed to the ToneGenerator constructor |
| int toneLengthMillis; |
| switch (mToneId) { |
| case TONE_CALL_WAITING: |
| toneType = ToneGenerator.TONE_SUP_CALL_WAITING; |
| toneVolume = TONE_RELATIVE_VOLUME_HIPRI; |
| toneLengthMillis = 5000; |
| break; |
| case TONE_BUSY: |
| toneType = ToneGenerator.TONE_SUP_BUSY; |
| toneVolume = TONE_RELATIVE_VOLUME_HIPRI; |
| toneLengthMillis = 4000; |
| break; |
| case TONE_CONGESTION: |
| toneType = ToneGenerator.TONE_SUP_CONGESTION; |
| toneVolume = TONE_RELATIVE_VOLUME_HIPRI; |
| toneLengthMillis = 4000; |
| break; |
| case TONE_BATTERY_LOW: |
| // For now, use ToneGenerator.TONE_PROP_ACK (two quick |
| // beeps). TODO: is there some other ToneGenerator |
| // tone that would be more appropriate here? Or |
| // should we consider adding a new custom tone? |
| toneType = ToneGenerator.TONE_PROP_ACK; |
| toneVolume = TONE_RELATIVE_VOLUME_HIPRI; |
| toneLengthMillis = 1000; |
| break; |
| case TONE_CALL_ENDED: |
| toneType = ToneGenerator.TONE_PROP_PROMPT; |
| toneVolume = TONE_RELATIVE_VOLUME_LOPRI; |
| toneLengthMillis = 2000; |
| break; |
| default: |
| throw new IllegalArgumentException("Bad toneId: " + mToneId); |
| } |
| |
| // If the mToneGenerator creation fails, just continue without it. It is |
| // a local audio signal, and is not as important. |
| ToneGenerator toneGenerator; |
| try { |
| int stream; |
| if (mBluetoothHandsfree != null) { |
| stream = mBluetoothHandsfree.isAudioOn() ? AudioManager.STREAM_BLUETOOTH_SCO: |
| AudioManager.STREAM_VOICE_CALL; |
| } else { |
| stream = AudioManager.STREAM_VOICE_CALL; |
| } |
| toneGenerator = new ToneGenerator(stream, toneVolume); |
| // if (DBG) log("- created toneGenerator: " + toneGenerator); |
| } catch (RuntimeException e) { |
| Log.w(LOG_TAG, |
| "InCallTonePlayer: Exception caught while creating ToneGenerator: " + e); |
| toneGenerator = null; |
| } |
| |
| // Using the ToneGenerator (with the CALL_WAITING / BUSY / |
| // CONGESTION tones at least), the ToneGenerator itself knows |
| // the right pattern of tones to play; we do NOT need to |
| // manually start/stop each individual tone, or manually |
| // insert the correct delay between tones. (We just start it |
| // and let it run for however long we want the tone pattern to |
| // continue.) |
| // |
| // TODO: When we stop the ToneGenerator in the middle of a |
| // "tone pattern", it sounds bad if we cut if off while the |
| // tone is actually playing. Consider adding API to the |
| // ToneGenerator to say "stop at the next silent part of the |
| // pattern", or simply "play the pattern N times and then |
| // stop." |
| |
| if (toneGenerator != null) { |
| toneGenerator.startTone(toneType); |
| SystemClock.sleep(toneLengthMillis); |
| toneGenerator.stopTone(); |
| |
| // if (DBG) log("- InCallTonePlayer: done playing."); |
| toneGenerator.release(); |
| } |
| |
| // Finally, do the same cleanup we otherwise would have done |
| // in onDisconnect(). |
| // |
| // (But watch out: do NOT do this if the phone is in use, |
| // since some of our tones get played *during* a call (like |
| // CALL_WAITING and BATTERY_LOW) and we definitely *don't* |
| // want to reset the audio mode / speaker / bluetooth after |
| // playing those! |
| // This call is really here for use with tones that get played |
| // *after* a call disconnects, like "busy" or "congestion" or |
| // "call ended", where the phone has already become idle but |
| // we need to defer the resetAudioStateAfterDisconnect() call |
| // till the tone finishes playing.) |
| if (mPhone.getState() == Phone.State.IDLE) { |
| resetAudioStateAfterDisconnect(); |
| } |
| } |
| } |
| |
| /** |
| * Displays a notification when the phone receives a DisplayInfo record. |
| */ |
| private void onDisplayInfo(AsyncResult r) { |
| // Extract the DisplayInfo String from the message |
| CdmaDisplayInfoRec displayInfoRec = (CdmaDisplayInfoRec)(r.result); |
| |
| if (displayInfoRec != null) { |
| String displayInfo = displayInfoRec.alpha; |
| if (DBG) log("onDisplayInfo: displayInfo=" + displayInfo); |
| CdmaDisplayInfo.displayInfoRecord(mApplication, displayInfo); |
| |
| // start a 2 second timer |
| sendEmptyMessageDelayed(DISPLAYINFO_NOTIFICATION_DONE, |
| DISPLAYINFO_NOTIFICATION_TIME); |
| } |
| } |
| |
| /** |
| * Helper class to play SignalInfo tones using the ToneGenerator. |
| * |
| * To use, just instantiate a new SignalInfoTonePlayer |
| * (passing in the ToneID constant for the tone you want) |
| * and start() it. |
| */ |
| private class SignalInfoTonePlayer extends Thread { |
| private int mToneId; |
| |
| SignalInfoTonePlayer(int toneId) { |
| super(); |
| mToneId = toneId; |
| } |
| |
| @Override |
| public void run() { |
| if (DBG) log("SignalInfoTonePlayer.run(toneId = " + mToneId + ")..."); |
| |
| if (mSignalInfoToneGenerator != null) { |
| //First stop any ongoing SignalInfo tone |
| mSignalInfoToneGenerator.stopTone(); |
| |
| //Start playing the new tone if its a valid tone |
| mSignalInfoToneGenerator.startTone(mToneId); |
| } |
| } |
| } |
| |
| /** |
| * Plays a tone when the phone receives a SignalInfo record. |
| */ |
| private void onSignalInfo(AsyncResult r) { |
| // Extract the SignalInfo String from the message |
| CdmaSignalInfoRec signalInfoRec = (CdmaSignalInfoRec)(r.result); |
| // Only proceed if a Signal info is present. |
| if (signalInfoRec != null) { |
| boolean isPresent = signalInfoRec.isPresent; |
| if (DBG) log("onSignalInfo: isPresent=" + isPresent); |
| if (isPresent) {// if tone is valid |
| int uSignalType = signalInfoRec.signalType; |
| int uAlertPitch = signalInfoRec.alertPitch; |
| int uSignal = signalInfoRec.signal; |
| |
| if (DBG) log("onSignalInfo: uSignalType=" + uSignalType + ", uAlertPitch=" + |
| uAlertPitch + ", uSignal=" + uSignal); |
| //Map the Signal to a ToneGenerator ToneID only if Signal info is present |
| int toneID = |
| SignalToneUtil.getAudioToneFromSignalInfo(uSignalType, uAlertPitch, uSignal); |
| |
| //Create the SignalInfo tone player and pass the ToneID |
| new SignalInfoTonePlayer(toneID).start(); |
| } |
| } |
| } |
| |
| /** |
| * Plays a Call waiting tone if it is present in the second incoming call. |
| */ |
| private void onCdmaCallWaiting(AsyncResult r) { |
| // Start the InCallScreen Activity if its not on foreground |
| if (!mApplication.isShowingCallScreen()) { |
| PhoneUtils.showIncomingCallUi(); |
| } |
| |
| // Start timer for CW display |
| mCallWaitingTimeOut = false; |
| sendEmptyMessageDelayed(CALLWAITING_CALLERINFO_DISPLAY_DONE, |
| CALLWAITING_CALLERINFO_DISPLAY_TIME); |
| |
| // Set the mAddCallMenuStateAfterCW state to false |
| mApplication.cdmaPhoneCallState.setAddCallMenuStateAfterCallWaiting(false); |
| |
| // Start the timer for disabling "Add Call" menu option |
| sendEmptyMessageDelayed(CALLWAITING_ADDCALL_DISABLE_TIMEOUT, |
| CALLWAITING_ADDCALL_DISABLE_TIME); |
| |
| // Extract the Call waiting information |
| CdmaCallWaitingNotification infoCW = (CdmaCallWaitingNotification) r.result; |
| int isPresent = infoCW.isPresent; |
| if (DBG) log("onCdmaCallWaiting: isPresent=" + isPresent); |
| if (isPresent == 1 ) {//'1' if tone is valid |
| int uSignalType = infoCW.signalType; |
| int uAlertPitch = infoCW.alertPitch; |
| int uSignal = infoCW.signal; |
| if (DBG) log("onCdmaCallWaiting: uSignalType=" + uSignalType + ", uAlertPitch=" |
| + uAlertPitch + ", uSignal=" + uSignal); |
| //Map the Signal to a ToneGenerator ToneID only if Signal info is present |
| int toneID = |
| SignalToneUtil.getAudioToneFromSignalInfo(uSignalType, uAlertPitch, uSignal); |
| |
| //Create the SignalInfo tone player and pass the ToneID |
| new SignalInfoTonePlayer(toneID).start(); |
| } |
| } |
| |
| /** |
| * Performs Call logging based on Timeout or Ignore Call Waiting Call for CDMA, |
| * and finally calls Hangup on the Call Waiting connection. |
| */ |
| /* package */ void onCdmaCallWaitingReject() { |
| final Call ringingCall = mPhone.getRingingCall(); |
| |
| // Call waiting timeout scenario |
| if (ringingCall.getState() == Call.State.WAITING) { |
| // Code for perform Call logging and missed call notification |
| Connection c = ringingCall.getLatestConnection(); |
| |
| if (c != null) { |
| final String number = c.getAddress(); |
| final int presentation = c.getNumberPresentation(); |
| final long date = c.getCreateTime(); |
| final long duration = c.getDurationMillis(); |
| final int callLogType = mCallWaitingTimeOut ? |
| CallLog.Calls.MISSED_TYPE : CallLog.Calls.INCOMING_TYPE; |
| |
| // get the callerinfo object and then log the call with it. |
| Object o = c.getUserData(); |
| final CallerInfo ci; |
| if ((o == null) || (o instanceof CallerInfo)) { |
| ci = (CallerInfo) o; |
| } else { |
| ci = ((PhoneUtils.CallerInfoToken) o).currentInfo; |
| } |
| |
| // Watch out: Calls.addCall() hits the Contacts database, |
| // so we shouldn't call it from the main thread. |
| Thread t = new Thread() { |
| public void run() { |
| Calls.addCall(ci, mApplication, number, presentation, |
| callLogType, date, (int) duration / 1000); |
| if (DBG) log("onCdmaCallWaitingReject helper thread: Calls.addCall() done."); |
| } |
| }; |
| t.start(); |
| |
| if (callLogType == CallLog.Calls.MISSED_TYPE) { |
| // Add missed call notification |
| showMissedCallNotification(c, date); |
| } |
| |
| // Set the Phone Call State to SINGLE_ACTIVE as there is only one connection |
| mApplication.cdmaPhoneCallState.setCurrentCallState( |
| CdmaPhoneCallState.PhoneCallState.SINGLE_ACTIVE); |
| |
| // Hangup the RingingCall connection for CW |
| PhoneUtils.hangup(c); |
| } |
| |
| //Reset the mCallWaitingTimeOut boolean |
| mCallWaitingTimeOut = false; |
| } |
| } |
| |
| /** |
| * Helper function used to show a missed call notification. |
| */ |
| private void showMissedCallNotification(Connection c, final long date) { |
| PhoneUtils.CallerInfoToken info = |
| PhoneUtils.startGetCallerInfo(mApplication, c, this, Long.valueOf(date)); |
| if (info != null) { |
| // at this point, we've requested to start a query, but it makes no |
| // sense to log this missed call until the query comes back. |
| if (VDBG) log("showMissedCallNotification: Querying for CallerInfo on missed call..."); |
| if (info.isFinal) { |
| // it seems that the query we have actually is up to date. |
| // send the notification then. |
| CallerInfo ci = info.currentInfo; |
| NotificationMgr.getDefault().notifyMissedCall(ci.name, ci.phoneNumber, |
| ci.phoneLabel, date); |
| } |
| } else { |
| // getCallerInfo() can return null in rare cases, like if we weren't |
| // able to get a valid phone number out of the specified Connection. |
| Log.w(LOG_TAG, "showMissedCallNotification: got null CallerInfo for Connection " + c); |
| } |
| } |
| |
| private void log(String msg) { |
| Log.d(LOG_TAG, msg); |
| } |
| } |