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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.phone;
import android.view.MotionEvent;
import android.view.View;
/**
* OnTouchListener used to shrink the "hit target" of some onscreen buttons.
*
* We do this for a few specific buttons which are vulnerable to
* "false touches" because either (1) they're near the edge of the
* screen and might be unintentionally touched while holding the
* device in your hand, or (2) they're in the upper corners and might
* be touched by the user's ear before the prox sensor has a chance to
* kick in.
*
* TODO (new ICS layout): not sure which buttons need this yet.
* For now, use it only with the "End call" button (which extends all
* the way to the edges of the screen). But we can consider doing
* this for "Dialpad" and/or "Add call" if those turn out to be a
* problem too.
*/
public class SmallerHitTargetTouchListener implements View.OnTouchListener {
/**
* Width of the allowable "hit target" as a percentage of
* the total width of this button.
*/
private static final int HIT_TARGET_PERCENT_X = 50;
/**
* Height of the allowable "hit target" as a percentage of
* the total height of this button.
*
* This is larger than HIT_TARGET_PERCENT_X because some of
* the onscreen buttons are wide but not very tall and we don't
* want to make the vertical hit target *too* small.
*/
private static final int HIT_TARGET_PERCENT_Y = 80;
// Size (percentage-wise) of the "edge" area that's *not* touch-sensitive.
private static final int X_EDGE = (100 - HIT_TARGET_PERCENT_X) / 2;
private static final int Y_EDGE = (100 - HIT_TARGET_PERCENT_Y) / 2;
// Min/max values (percentage-wise) of the touch-sensitive hit target.
private static final int X_HIT_MIN = X_EDGE;
private static final int X_HIT_MAX = 100 - X_EDGE;
private static final int Y_HIT_MIN = Y_EDGE;
private static final int Y_HIT_MAX = 100 - Y_EDGE;
// True if the most recent DOWN event was a "hit".
boolean mDownEventHit;
/**
* Called when a touch event is dispatched to a view. This allows listeners to
* get a chance to respond before the target view.
*
* @return True if the listener has consumed the event, false otherwise.
* (In other words, we return true when the touch is *outside*
* the "smaller hit target", which will prevent the actual
* button from handling these events.)
*/
@Override
public boolean onTouch(View v, MotionEvent event) {
// if (DBG) log("SmallerHitTargetTouchListener: " + v + ", event " + event);
if (event.getAction() == MotionEvent.ACTION_DOWN) {
// Note that event.getX() and event.getY() are already
// translated into the View's coordinates. (In other words,
// "0,0" is a touch on the upper-left-most corner of the view.)
int touchX = (int) event.getX();
int touchY = (int) event.getY();
int viewWidth = v.getWidth();
int viewHeight = v.getHeight();
// Touch location as a percentage of the total button width or height.
int touchXPercent = (int) ((float) (touchX * 100) / (float) viewWidth);
int touchYPercent = (int) ((float) (touchY * 100) / (float) viewHeight);
// if (DBG) log("- percentage: x = " + touchXPercent + ", y = " + touchYPercent);
// TODO: user research: add event logging here of the actual
// hit location (and button ID), and enable it for dogfooders
// for a few days. That'll give us a good idea of how close
// to the center of the button(s) most touch events are, to
// help us fine-tune the HIT_TARGET_PERCENT_* constants.
if (touchXPercent < X_HIT_MIN || touchXPercent > X_HIT_MAX
|| touchYPercent < Y_HIT_MIN || touchYPercent > Y_HIT_MAX) {
// Missed!
// if (DBG) log(" -> MISSED!");
mDownEventHit = false;
return true; // Consume this event; don't let the button see it
} else {
// Hit!
// if (DBG) log(" -> HIT!");
mDownEventHit = true;
return false; // Let this event through to the actual button
}
} else {
// This is a MOVE, UP or CANCEL event.
//
// We only do the "smaller hit target" check on DOWN events.
// For the subsequent MOVE/UP/CANCEL events, we let them
// through to the actual button IFF the previous DOWN event
// got through to the actual button (i.e. it was a "hit".)
return !mDownEventHit;
}
}
}