blob: eb65dc6cc92ef8eaf338db6ba3a8e7aae4c4a5b4 [file] [log] [blame]
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.messaging.ui;
import android.app.Fragment;
import android.app.FragmentManager;
import android.content.res.Configuration;
import android.view.View;
/**
* Helper class that extends Bugle.ui.ActivityInstrumentationTestCase to provide common behavior
* across fragment tests.
*/
public abstract class FragmentTestCase<T extends Fragment>
extends BugleActivityInstrumentationTestCase<TestActivity> {
protected T mFragment;
protected Class<T> mFragmentClass;
public FragmentTestCase(final Class<T> fragmentClass) {
super(TestActivity.class);
mFragmentClass = fragmentClass;
}
@Override
protected void setUp() throws Exception {
super.setUp();
}
protected T getFragment() {
// Fragment creation deferred (typically until test time) so that factory/appcontext is
// ready.
if (mFragment == null) {
try {
mFragment = mFragmentClass.newInstance();
} catch (final InstantiationException e) {
throw new IllegalStateException("Failed to instantiate fragment");
} catch (final IllegalAccessException e) {
throw new IllegalStateException("Failed to instantiate fragment");
}
}
return mFragment;
}
protected void attachFragment() {
getActivity().runOnUiThread(new Runnable() {
@Override
public void run() {
final FragmentManager fragmentManager = getActivity().getFragmentManager();
fragmentManager.beginTransaction().add(mFragment, null /* tag */).commit();
}
});
getInstrumentation().waitForIdleSync();
}
@Override
protected void tearDown() throws Exception {
// In landscape mode, sleep for a second first.
// The reason is: our UI tests don't wait for the UI thread to finish settling down
// before exiting (because they can't know when the UI thread is done). In portrait mode,
// things generally work fine here -- the UI thread is done by the time the test is done.
// In landscape mode, though, since the launcher is in portrait mode, there is a lot of
// extra work that happens in our UI when the app launches into landscape mode, and the
// UI is often not done by the time the test finishes running. So then our teardown
// nulls out the Factory, and then the UI keeps running and derefs the null factory,
// and things blow up.
// So ... as a cheap hack, sleep for one second before finishing the teardown of UI
// tests, but only do it in landscape mode (so that developers running it in portrait
// mode can still run the tests faster).
if (this.getInstrumentation().getTargetContext().getResources().
getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
super.tearDown();
}
protected void clickButton(final View view) {
getActivity().runOnUiThread(new Runnable() {
@Override
public void run() {
view.performClick();
}
});
getInstrumentation().waitForIdleSync();
}
protected void setFocus(final View view, final boolean focused) {
getActivity().runOnUiThread(new Runnable() {
@Override
public void run() {
if (focused) {
view.requestFocus();
} else {
view.clearFocus();
}
}
});
getInstrumentation().waitForIdleSync();
}
}