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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.TimeInterpolator;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffColorFilter;
import android.graphics.drawable.Drawable;
import android.util.SparseArray;
import android.view.animation.DecelerateInterpolator;
public class FastBitmapDrawable extends Drawable {
/**
* The possible states that a FastBitmapDrawable can be in.
*/
public enum State {
NORMAL (0f, 0f, 1f, new DecelerateInterpolator()),
PRESSED (0f, 100f / 255f, 1f, CLICK_FEEDBACK_INTERPOLATOR),
FAST_SCROLL_HIGHLIGHTED (0f, 0f, 1.15f, new DecelerateInterpolator()),
FAST_SCROLL_UNHIGHLIGHTED (0f, 0f, 1f, new DecelerateInterpolator()),
DISABLED (1f, 0.5f, 1f, new DecelerateInterpolator());
public final float desaturation;
public final float brightness;
/**
* Used specifically by the view drawing this FastBitmapDrawable.
*/
public final float viewScale;
public final TimeInterpolator interpolator;
State(float desaturation, float brightness, float viewScale, TimeInterpolator interpolator) {
this.desaturation = desaturation;
this.brightness = brightness;
this.viewScale = viewScale;
this.interpolator = interpolator;
}
}
public static final TimeInterpolator CLICK_FEEDBACK_INTERPOLATOR = new TimeInterpolator() {
@Override
public float getInterpolation(float input) {
if (input < 0.05f) {
return input / 0.05f;
} else if (input < 0.3f){
return 1;
} else {
return (1 - input) / 0.7f;
}
}
};
public static final int CLICK_FEEDBACK_DURATION = 2000;
public static final int FAST_SCROLL_HIGHLIGHT_DURATION = 225;
public static final int FAST_SCROLL_UNHIGHLIGHT_DURATION = 150;
public static final int FAST_SCROLL_UNHIGHLIGHT_FROM_NORMAL_DURATION = 225;
public static final int FAST_SCROLL_INACTIVE_DURATION = 275;
// Since we don't need 256^2 values for combinations of both the brightness and saturation, we
// reduce the value space to a smaller value V, which reduces the number of cached
// ColorMatrixColorFilters that we need to keep to V^2
private static final int REDUCED_FILTER_VALUE_SPACE = 48;
// A cache of ColorFilters for optimizing brightness and saturation animations
private static final SparseArray<ColorFilter> sCachedFilter = new SparseArray<>();
// Temporary matrices used for calculation
private static final ColorMatrix sTempBrightnessMatrix = new ColorMatrix();
private static final ColorMatrix sTempFilterMatrix = new ColorMatrix();
private final Paint mPaint = new Paint(Paint.FILTER_BITMAP_FLAG | Paint.ANTI_ALIAS_FLAG);
private final Bitmap mBitmap;
private State mState = State.NORMAL;
// The saturation and brightness are values that are mapped to REDUCED_FILTER_VALUE_SPACE and
// as a result, can be used to compose the key for the cached ColorMatrixColorFilters
private int mDesaturation = 0;
private int mBrightness = 0;
private int mAlpha = 255;
private int mPrevUpdateKey = Integer.MAX_VALUE;
// Animators for the fast bitmap drawable's properties
private AnimatorSet mPropertyAnimator;
public FastBitmapDrawable(Bitmap b) {
mBitmap = b;
setBounds(0, 0, b.getWidth(), b.getHeight());
}
@Override
public void draw(Canvas canvas) {
canvas.drawBitmap(mBitmap, null, getBounds(), mPaint);
}
@Override
public void setColorFilter(ColorFilter cf) {
// No op
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
@Override
public void setAlpha(int alpha) {
mAlpha = alpha;
mPaint.setAlpha(alpha);
}
@Override
public void setFilterBitmap(boolean filterBitmap) {
mPaint.setFilterBitmap(filterBitmap);
mPaint.setAntiAlias(filterBitmap);
}
public int getAlpha() {
return mAlpha;
}
@Override
public int getIntrinsicWidth() {
return mBitmap.getWidth();
}
@Override
public int getIntrinsicHeight() {
return mBitmap.getHeight();
}
@Override
public int getMinimumWidth() {
return getBounds().width();
}
@Override
public int getMinimumHeight() {
return getBounds().height();
}
public Bitmap getBitmap() {
return mBitmap;
}
/**
* Animates this drawable to a new state.
*
* @return whether the state has changed.
*/
public boolean animateState(State newState) {
State prevState = mState;
if (mState != newState) {
mState = newState;
mPropertyAnimator = cancelAnimator(mPropertyAnimator);
mPropertyAnimator = new AnimatorSet();
mPropertyAnimator.playTogether(
ObjectAnimator
.ofFloat(this, "desaturation", newState.desaturation),
ObjectAnimator
.ofFloat(this, "brightness", newState.brightness));
mPropertyAnimator.setInterpolator(newState.interpolator);
mPropertyAnimator.setDuration(getDurationForStateChange(prevState, newState));
mPropertyAnimator.setStartDelay(getStartDelayForStateChange(prevState, newState));
mPropertyAnimator.start();
return true;
}
return false;
}
/**
* Immediately sets this drawable to a new state.
*
* @return whether the state has changed.
*/
public boolean setState(State newState) {
if (mState != newState) {
mState = newState;
mPropertyAnimator = cancelAnimator(mPropertyAnimator);
setDesaturation(newState.desaturation);
setBrightness(newState.brightness);
return true;
}
return false;
}
/**
* Returns the current state.
*/
public State getCurrentState() {
return mState;
}
/**
* Returns the duration for the state change animation.
*/
public static int getDurationForStateChange(State fromState, State toState) {
switch (toState) {
case NORMAL:
switch (fromState) {
case PRESSED:
return 0;
case FAST_SCROLL_HIGHLIGHTED:
case FAST_SCROLL_UNHIGHLIGHTED:
return FAST_SCROLL_INACTIVE_DURATION;
}
case PRESSED:
return CLICK_FEEDBACK_DURATION;
case FAST_SCROLL_HIGHLIGHTED:
return FAST_SCROLL_HIGHLIGHT_DURATION;
case FAST_SCROLL_UNHIGHLIGHTED:
switch (fromState) {
case NORMAL:
// When animating from normal state, take a little longer
return FAST_SCROLL_UNHIGHLIGHT_FROM_NORMAL_DURATION;
default:
return FAST_SCROLL_UNHIGHLIGHT_DURATION;
}
}
return 0;
}
/**
* Returns the start delay when animating between certain fast scroll states.
*/
public static int getStartDelayForStateChange(State fromState, State toState) {
switch (toState) {
case FAST_SCROLL_UNHIGHLIGHTED:
switch (fromState) {
case NORMAL:
return FAST_SCROLL_UNHIGHLIGHT_DURATION / 4;
}
}
return 0;
}
/**
* Sets the saturation of this icon, 0 [full color] -> 1 [desaturated]
*/
public void setDesaturation(float desaturation) {
int newDesaturation = (int) Math.floor(desaturation * REDUCED_FILTER_VALUE_SPACE);
if (mDesaturation != newDesaturation) {
mDesaturation = newDesaturation;
updateFilter();
}
}
public float getDesaturation() {
return (float) mDesaturation / REDUCED_FILTER_VALUE_SPACE;
}
/**
* Sets the brightness of this icon, 0 [no add. brightness] -> 1 [2bright2furious]
*/
public void setBrightness(float brightness) {
int newBrightness = (int) Math.floor(brightness * REDUCED_FILTER_VALUE_SPACE);
if (mBrightness != newBrightness) {
mBrightness = newBrightness;
updateFilter();
}
}
public float getBrightness() {
return (float) mBrightness / REDUCED_FILTER_VALUE_SPACE;
}
/**
* Updates the paint to reflect the current brightness and saturation.
*/
private void updateFilter() {
boolean usePorterDuffFilter = false;
int key = -1;
if (mDesaturation > 0) {
key = (mDesaturation << 16) | mBrightness;
} else if (mBrightness > 0) {
// Compose a key with a fully saturated icon if we are just animating brightness
key = (1 << 16) | mBrightness;
// We found that in L, ColorFilters cause drawing artifacts with shadows baked into
// icons, so just use a PorterDuff filter when we aren't animating saturation
usePorterDuffFilter = true;
}
// Debounce multiple updates on the same frame
if (key == mPrevUpdateKey) {
return;
}
mPrevUpdateKey = key;
if (key != -1) {
ColorFilter filter = sCachedFilter.get(key);
if (filter == null) {
float brightnessF = getBrightness();
int brightnessI = (int) (255 * brightnessF);
if (usePorterDuffFilter) {
filter = new PorterDuffColorFilter(Color.argb(brightnessI, 255, 255, 255),
PorterDuff.Mode.SRC_ATOP);
} else {
float saturationF = 1f - getDesaturation();
sTempFilterMatrix.setSaturation(saturationF);
if (mBrightness > 0) {
// Brightness: C-new = C-old*(1-amount) + amount
float scale = 1f - brightnessF;
float[] mat = sTempBrightnessMatrix.getArray();
mat[0] = scale;
mat[6] = scale;
mat[12] = scale;
mat[4] = brightnessI;
mat[9] = brightnessI;
mat[14] = brightnessI;
sTempFilterMatrix.preConcat(sTempBrightnessMatrix);
}
filter = new ColorMatrixColorFilter(sTempFilterMatrix);
}
sCachedFilter.append(key, filter);
}
mPaint.setColorFilter(filter);
} else {
mPaint.setColorFilter(null);
}
invalidateSelf();
}
private AnimatorSet cancelAnimator(AnimatorSet animator) {
if (animator != null) {
animator.removeAllListeners();
animator.cancel();
}
return null;
}
}