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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.touch;
import static com.android.launcher3.LauncherAnimUtils.MIN_PROGRESS_TO_ALL_APPS;
import static com.android.launcher3.LauncherState.ALL_APPS;
import static com.android.launcher3.LauncherState.NORMAL;
import static com.android.launcher3.LauncherState.OVERVIEW;
import static com.android.launcher3.LauncherStateManager.ANIM_ALL;
import static com.android.launcher3.LauncherStateManager.ATOMIC_OVERVIEW_SCALE_COMPONENT;
import static com.android.launcher3.LauncherStateManager.NON_ATOMIC_COMPONENT;
import static com.android.launcher3.anim.Interpolators.scrollInterpolatorForVelocity;
import static com.android.launcher3.config.FeatureFlags.QUICKSTEP_SPRINGS;
import static com.android.launcher3.util.DefaultDisplay.getSingleFrameMs;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ValueAnimator;
import android.os.SystemClock;
import android.view.HapticFeedbackConstants;
import android.view.MotionEvent;
import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherAnimUtils;
import com.android.launcher3.LauncherState;
import com.android.launcher3.LauncherStateManager.AnimationComponents;
import com.android.launcher3.Utilities;
import com.android.launcher3.anim.AnimationSuccessListener;
import com.android.launcher3.anim.AnimatorPlaybackController;
import com.android.launcher3.anim.AnimatorSetBuilder;
import com.android.launcher3.userevent.nano.LauncherLogProto;
import com.android.launcher3.userevent.nano.LauncherLogProto.Action.Direction;
import com.android.launcher3.userevent.nano.LauncherLogProto.Action.Touch;
import com.android.launcher3.util.FlingBlockCheck;
import com.android.launcher3.util.PendingAnimation;
import com.android.launcher3.util.TouchController;
/**
* TouchController for handling state changes
*/
public abstract class AbstractStateChangeTouchController
implements TouchController, SwipeDetector.Listener {
// Progress after which the transition is assumed to be a success in case user does not fling
public static final float SUCCESS_TRANSITION_PROGRESS = 0.5f;
/**
* Play an atomic recents animation when the progress from NORMAL to OVERVIEW reaches this.
*/
public static final float ATOMIC_OVERVIEW_ANIM_THRESHOLD = 0.5f;
protected final long ATOMIC_DURATION = getAtomicDuration();
protected final Launcher mLauncher;
protected final SwipeDetector mDetector;
protected final SwipeDetector.Direction mSwipeDirection;
private boolean mNoIntercept;
protected int mStartContainerType;
protected LauncherState mStartState;
protected LauncherState mFromState;
protected LauncherState mToState;
protected AnimatorPlaybackController mCurrentAnimation;
protected PendingAnimation mPendingAnimation;
private float mStartProgress;
// Ratio of transition process [0, 1] to drag displacement (px)
private float mProgressMultiplier;
private float mDisplacementShift;
private boolean mCanBlockFling;
private FlingBlockCheck mFlingBlockCheck = new FlingBlockCheck();
protected AnimatorSet mAtomicAnim;
// True if we want to resume playing atomic components when mAtomicAnim completes.
private boolean mScheduleResumeAtomicComponent;
private AutoPlayAtomicAnimationInfo mAtomicAnimAutoPlayInfo;
private boolean mPassedOverviewAtomicThreshold;
// mAtomicAnim plays the atomic components of the state animations when we pass the threshold.
// However, if we reinit to transition to a new state (e.g. OVERVIEW -> ALL_APPS) before the
// atomic animation finishes, we only control the non-atomic components so that we don't
// interfere with the atomic animation. When the atomic animation ends, we start controlling
// the atomic components as well, using this controller.
private AnimatorPlaybackController mAtomicComponentsController;
private LauncherState mAtomicComponentsTargetState = NORMAL;
private float mAtomicComponentsStartProgress;
public AbstractStateChangeTouchController(Launcher l, SwipeDetector.Direction dir) {
mLauncher = l;
mDetector = new SwipeDetector(l, this, dir);
mSwipeDirection = dir;
}
protected long getAtomicDuration() {
return 200;
}
protected abstract boolean canInterceptTouch(MotionEvent ev);
@Override
public final boolean onControllerInterceptTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
mNoIntercept = !canInterceptTouch(ev);
if (mNoIntercept) {
return false;
}
// Now figure out which direction scroll events the controller will start
// calling the callbacks.
final int directionsToDetectScroll;
boolean ignoreSlopWhenSettling = false;
if (mCurrentAnimation != null) {
directionsToDetectScroll = SwipeDetector.DIRECTION_BOTH;
ignoreSlopWhenSettling = true;
} else {
directionsToDetectScroll = getSwipeDirection();
if (directionsToDetectScroll == 0) {
mNoIntercept = true;
return false;
}
}
mDetector.setDetectableScrollConditions(
directionsToDetectScroll, ignoreSlopWhenSettling);
}
if (mNoIntercept) {
return false;
}
onControllerTouchEvent(ev);
return mDetector.isDraggingOrSettling();
}
private int getSwipeDirection() {
LauncherState fromState = mLauncher.getStateManager().getState();
int swipeDirection = 0;
if (getTargetState(fromState, true /* isDragTowardPositive */) != fromState) {
swipeDirection |= SwipeDetector.DIRECTION_POSITIVE;
}
if (getTargetState(fromState, false /* isDragTowardPositive */) != fromState) {
swipeDirection |= SwipeDetector.DIRECTION_NEGATIVE;
}
return swipeDirection;
}
@Override
public final boolean onControllerTouchEvent(MotionEvent ev) {
return mDetector.onTouchEvent(ev);
}
protected float getShiftRange() {
return mLauncher.getAllAppsController().getShiftRange();
}
/**
* Returns the state to go to from fromState given the drag direction. If there is no state in
* that direction, returns fromState.
*/
protected abstract LauncherState getTargetState(LauncherState fromState,
boolean isDragTowardPositive);
protected abstract float initCurrentAnimation(@AnimationComponents int animComponents);
/**
* Returns the container that the touch started from when leaving NORMAL state.
*/
protected abstract int getLogContainerTypeForNormalState();
private boolean reinitCurrentAnimation(boolean reachedToState, boolean isDragTowardPositive) {
LauncherState newFromState = mFromState == null ? mLauncher.getStateManager().getState()
: reachedToState ? mToState : mFromState;
LauncherState newToState = getTargetState(newFromState, isDragTowardPositive);
if (newFromState == mFromState && newToState == mToState || (newFromState == newToState)) {
return false;
}
mFromState = newFromState;
mToState = newToState;
mStartProgress = 0;
mPassedOverviewAtomicThreshold = false;
if (mCurrentAnimation != null) {
mCurrentAnimation.setOnCancelRunnable(null);
}
int animComponents = goingBetweenNormalAndOverview(mFromState, mToState)
? NON_ATOMIC_COMPONENT : ANIM_ALL;
mScheduleResumeAtomicComponent = false;
if (mAtomicAnim != null) {
animComponents = NON_ATOMIC_COMPONENT;
// Control the non-atomic components until the atomic animation finishes, then control
// the atomic components as well.
mScheduleResumeAtomicComponent = true;
}
if (goingBetweenNormalAndOverview(mFromState, mToState)
|| mAtomicComponentsTargetState != mToState) {
cancelAtomicComponentsController();
}
if (mAtomicComponentsController != null) {
animComponents &= ~ATOMIC_OVERVIEW_SCALE_COMPONENT;
}
mProgressMultiplier = initCurrentAnimation(animComponents);
mCurrentAnimation.dispatchOnStart();
return true;
}
protected boolean goingBetweenNormalAndOverview(LauncherState fromState,
LauncherState toState) {
return (fromState == NORMAL || fromState == OVERVIEW)
&& (toState == NORMAL || toState == OVERVIEW)
&& mPendingAnimation == null;
}
@Override
public void onDragStart(boolean start) {
mStartState = mLauncher.getStateManager().getState();
if (mStartState == ALL_APPS) {
mStartContainerType = LauncherLogProto.ContainerType.ALLAPPS;
} else if (mStartState == NORMAL) {
mStartContainerType = getLogContainerTypeForNormalState();
} else if (mStartState == OVERVIEW){
mStartContainerType = LauncherLogProto.ContainerType.TASKSWITCHER;
}
if (mCurrentAnimation == null) {
mFromState = mStartState;
mToState = null;
cancelAnimationControllers();
reinitCurrentAnimation(false, mDetector.wasInitialTouchPositive());
mDisplacementShift = 0;
} else {
mCurrentAnimation.pause();
mStartProgress = mCurrentAnimation.getProgressFraction();
mAtomicAnimAutoPlayInfo = null;
if (mAtomicComponentsController != null) {
mAtomicComponentsController.pause();
}
}
mCanBlockFling = mFromState == NORMAL;
mFlingBlockCheck.unblockFling();
}
@Override
public boolean onDrag(float displacement) {
float deltaProgress = mProgressMultiplier * (displacement - mDisplacementShift);
float progress = deltaProgress + mStartProgress;
updateProgress(progress);
boolean isDragTowardPositive = mSwipeDirection.isPositive(
displacement - mDisplacementShift);
if (progress <= 0) {
if (reinitCurrentAnimation(false, isDragTowardPositive)) {
mDisplacementShift = displacement;
if (mCanBlockFling) {
mFlingBlockCheck.blockFling();
}
}
} else if (progress >= 1) {
if (reinitCurrentAnimation(true, isDragTowardPositive)) {
mDisplacementShift = displacement;
if (mCanBlockFling) {
mFlingBlockCheck.blockFling();
}
}
} else {
mFlingBlockCheck.onEvent();
}
return true;
}
protected void updateProgress(float fraction) {
mCurrentAnimation.setPlayFraction(fraction);
if (mAtomicComponentsController != null) {
// Make sure we don't divide by 0, and have at least a small runway.
float start = Math.min(mAtomicComponentsStartProgress, 0.9f);
mAtomicComponentsController.setPlayFraction((fraction - start) / (1 - start));
}
maybeUpdateAtomicAnim(mFromState, mToState, fraction);
}
/**
* When going between normal and overview states, see if we passed the overview threshold and
* play the appropriate atomic animation if so.
*/
private void maybeUpdateAtomicAnim(LauncherState fromState, LauncherState toState,
float progress) {
if (!goingBetweenNormalAndOverview(fromState, toState)) {
return;
}
float threshold = toState == OVERVIEW ? ATOMIC_OVERVIEW_ANIM_THRESHOLD
: 1f - ATOMIC_OVERVIEW_ANIM_THRESHOLD;
boolean passedThreshold = progress >= threshold;
if (passedThreshold != mPassedOverviewAtomicThreshold) {
LauncherState atomicFromState = passedThreshold ? fromState: toState;
LauncherState atomicToState = passedThreshold ? toState : fromState;
mPassedOverviewAtomicThreshold = passedThreshold;
if (mAtomicAnim != null) {
mAtomicAnim.cancel();
}
mAtomicAnim = createAtomicAnimForState(atomicFromState, atomicToState, ATOMIC_DURATION);
mAtomicAnim.addListener(new AnimationSuccessListener() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
mAtomicAnim = null;
mScheduleResumeAtomicComponent = false;
}
@Override
public void onAnimationSuccess(Animator animator) {
if (!mScheduleResumeAtomicComponent) {
return;
}
cancelAtomicComponentsController();
if (mCurrentAnimation != null) {
mAtomicComponentsStartProgress = mCurrentAnimation.getProgressFraction();
long duration = (long) (getShiftRange() * 2);
mAtomicComponentsController = AnimatorPlaybackController.wrap(
createAtomicAnimForState(mFromState, mToState, duration), duration);
mAtomicComponentsController.dispatchOnStart();
mAtomicComponentsTargetState = mToState;
maybeAutoPlayAtomicComponentsAnim();
}
}
});
mAtomicAnim.start();
mLauncher.getDragLayer().performHapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY);
}
}
private AnimatorSet createAtomicAnimForState(LauncherState fromState, LauncherState targetState,
long duration) {
AnimatorSetBuilder builder = getAnimatorSetBuilderForStates(fromState, targetState);
return mLauncher.getStateManager().createAtomicAnimation(fromState, targetState, builder,
ATOMIC_OVERVIEW_SCALE_COMPONENT, duration);
}
protected AnimatorSetBuilder getAnimatorSetBuilderForStates(LauncherState fromState,
LauncherState toState) {
return new AnimatorSetBuilder();
}
@Override
public void onDragEnd(float velocity, boolean fling) {
final int logAction = fling ? Touch.FLING : Touch.SWIPE;
boolean blockedFling = fling && mFlingBlockCheck.isBlocked();
if (blockedFling) {
fling = false;
}
final LauncherState targetState;
final float progress = mCurrentAnimation.getProgressFraction();
final float interpolatedProgress = mCurrentAnimation.getInterpolatedProgress();
if (fling) {
targetState =
Float.compare(Math.signum(velocity), Math.signum(mProgressMultiplier)) == 0
? mToState : mFromState;
// snap to top or bottom using the release velocity
} else {
float successProgress = mToState == ALL_APPS
? MIN_PROGRESS_TO_ALL_APPS : SUCCESS_TRANSITION_PROGRESS;
targetState = (interpolatedProgress > successProgress) ? mToState : mFromState;
}
final float endProgress;
final float startProgress;
final long duration;
// Increase the duration if we prevented the fling, as we are going against a high velocity.
final int durationMultiplier = blockedFling && targetState == mFromState
? LauncherAnimUtils.blockedFlingDurationFactor(velocity) : 1;
if (targetState == mToState) {
endProgress = 1;
if (progress >= 1) {
duration = 0;
startProgress = 1;
} else {
startProgress = Utilities.boundToRange(progress
+ velocity * getSingleFrameMs(mLauncher) * mProgressMultiplier, 0f, 1f);
duration = SwipeDetector.calculateDuration(velocity,
endProgress - Math.max(progress, 0)) * durationMultiplier;
}
} else {
// Let the state manager know that the animation didn't go to the target state,
// but don't cancel ourselves (we already clean up when the animation completes).
Runnable onCancel = mCurrentAnimation.getOnCancelRunnable();
mCurrentAnimation.setOnCancelRunnable(null);
mCurrentAnimation.dispatchOnCancel();
mCurrentAnimation.setOnCancelRunnable(onCancel);
endProgress = 0;
if (progress <= 0) {
duration = 0;
startProgress = 0;
} else {
startProgress = Utilities.boundToRange(progress
+ velocity * getSingleFrameMs(mLauncher) * mProgressMultiplier, 0f, 1f);
duration = SwipeDetector.calculateDuration(velocity,
Math.min(progress, 1) - endProgress) * durationMultiplier;
}
}
mCurrentAnimation.setEndAction(() -> onSwipeInteractionCompleted(targetState, logAction));
ValueAnimator anim = mCurrentAnimation.getAnimationPlayer();
anim.setFloatValues(startProgress, endProgress);
maybeUpdateAtomicAnim(mFromState, targetState, targetState == mToState ? 1f : 0f);
updateSwipeCompleteAnimation(anim, Math.max(duration, getRemainingAtomicDuration()),
targetState, velocity, fling);
mCurrentAnimation.dispatchOnStartWithVelocity(endProgress, velocity);
if (fling && targetState == LauncherState.ALL_APPS && !QUICKSTEP_SPRINGS.get()) {
mLauncher.getAppsView().addSpringFromFlingUpdateListener(anim, velocity);
}
anim.start();
mAtomicAnimAutoPlayInfo = new AutoPlayAtomicAnimationInfo(endProgress, anim.getDuration());
maybeAutoPlayAtomicComponentsAnim();
}
/**
* Animates the atomic components from the current progress to the final progress.
*
* Note that this only applies when we are controlling the atomic components separately from
* the non-atomic components, which only happens if we reinit before the atomic animation
* finishes.
*/
private void maybeAutoPlayAtomicComponentsAnim() {
if (mAtomicComponentsController == null || mAtomicAnimAutoPlayInfo == null) {
return;
}
final AnimatorPlaybackController controller = mAtomicComponentsController;
ValueAnimator atomicAnim = controller.getAnimationPlayer();
atomicAnim.setFloatValues(controller.getProgressFraction(),
mAtomicAnimAutoPlayInfo.toProgress);
long duration = mAtomicAnimAutoPlayInfo.endTime - SystemClock.elapsedRealtime();
mAtomicAnimAutoPlayInfo = null;
if (duration <= 0) {
atomicAnim.start();
atomicAnim.end();
mAtomicComponentsController = null;
} else {
atomicAnim.setDuration(duration);
atomicAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
if (mAtomicComponentsController == controller) {
mAtomicComponentsController = null;
}
}
});
atomicAnim.start();
}
}
private long getRemainingAtomicDuration() {
if (mAtomicAnim == null) {
return 0;
}
if (Utilities.ATLEAST_OREO) {
return mAtomicAnim.getTotalDuration() - mAtomicAnim.getCurrentPlayTime();
} else {
long remainingDuration = 0;
for (Animator anim : mAtomicAnim.getChildAnimations()) {
remainingDuration = Math.max(remainingDuration, anim.getDuration());
}
return remainingDuration;
}
}
protected void updateSwipeCompleteAnimation(ValueAnimator animator, long expectedDuration,
LauncherState targetState, float velocity, boolean isFling) {
animator.setDuration(expectedDuration)
.setInterpolator(scrollInterpolatorForVelocity(velocity));
}
protected int getDirectionForLog() {
return mToState.ordinal > mFromState.ordinal ? Direction.UP : Direction.DOWN;
}
protected void onSwipeInteractionCompleted(LauncherState targetState, int logAction) {
if (mAtomicComponentsController != null) {
mAtomicComponentsController.getAnimationPlayer().end();
mAtomicComponentsController = null;
}
cancelAnimationControllers();
boolean shouldGoToTargetState = true;
if (mPendingAnimation != null) {
boolean reachedTarget = mToState == targetState;
mPendingAnimation.finish(reachedTarget, logAction);
mPendingAnimation = null;
shouldGoToTargetState = !reachedTarget;
}
if (shouldGoToTargetState) {
goToTargetState(targetState, logAction);
}
}
protected void goToTargetState(LauncherState targetState, int logAction) {
if (targetState != mStartState) {
logReachedState(logAction, targetState);
}
mLauncher.getStateManager().goToState(targetState, false /* animated */);
mLauncher.getDragLayer().getScrim().animateToSysuiMultiplier(1, 0, 0);
}
private void logReachedState(int logAction, LauncherState targetState) {
// Transition complete. log the action
mLauncher.getUserEventDispatcher().logStateChangeAction(logAction,
getDirectionForLog(), mDetector.getDownX(), mDetector.getDownY(),
mStartContainerType,
mStartState.containerType,
targetState.containerType,
mLauncher.getWorkspace().getCurrentPage());
}
protected void clearState() {
cancelAnimationControllers();
if (mAtomicAnim != null) {
mAtomicAnim.cancel();
mAtomicAnim = null;
}
mScheduleResumeAtomicComponent = false;
}
private void cancelAnimationControllers() {
mCurrentAnimation = null;
cancelAtomicComponentsController();
mDetector.finishedScrolling();
mDetector.setDetectableScrollConditions(0, false);
}
private void cancelAtomicComponentsController() {
if (mAtomicComponentsController != null) {
mAtomicComponentsController.getAnimationPlayer().cancel();
mAtomicComponentsController = null;
}
mAtomicAnimAutoPlayInfo = null;
}
private static class AutoPlayAtomicAnimationInfo {
public final float toProgress;
public final long endTime;
AutoPlayAtomicAnimationInfo(float toProgress, long duration) {
this.toProgress = toProgress;
this.endTime = duration + SystemClock.elapsedRealtime();
}
}
}