blob: bd6ea502e4597dafaa398234ae0b9a11ed9b99b8 [file] [log] [blame]
package com.android.launcher3.uioverrides;
import static com.android.launcher3.LauncherState.ALL_APPS;
import static com.android.launcher3.LauncherState.NORMAL;
import android.view.MotionEvent;
import com.android.launcher3.AbstractFloatingView;
import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherState;
import com.android.launcher3.LauncherStateManager.AnimationComponents;
import com.android.launcher3.touch.AbstractStateChangeTouchController;
import com.android.launcher3.touch.SwipeDetector;
import com.android.launcher3.userevent.nano.LauncherLogProto.ContainerType;
/**
* TouchController to switch between NORMAL and ALL_APPS state.
*/
public class AllAppsSwipeController extends AbstractStateChangeTouchController {
private MotionEvent mTouchDownEvent;
public AllAppsSwipeController(Launcher l) {
super(l, SwipeDetector.VERTICAL);
}
@Override
protected boolean canInterceptTouch(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
mTouchDownEvent = ev;
}
if (mCurrentAnimation != null) {
// If we are already animating from a previous state, we can intercept.
return true;
}
if (AbstractFloatingView.getTopOpenView(mLauncher) != null) {
return false;
}
if (!mLauncher.isInState(NORMAL) && !mLauncher.isInState(ALL_APPS)) {
// Don't listen for the swipe gesture if we are already in some other state.
return false;
}
if (mLauncher.isInState(ALL_APPS) && !mLauncher.getAppsView().shouldContainerScroll(ev)) {
return false;
}
return true;
}
@Override
protected LauncherState getTargetState(LauncherState fromState, boolean isDragTowardPositive) {
if (fromState == NORMAL && isDragTowardPositive) {
return ALL_APPS;
} else if (fromState == ALL_APPS && !isDragTowardPositive) {
return NORMAL;
}
return fromState;
}
@Override
protected int getLogContainerTypeForNormalState(MotionEvent ev) {
return mLauncher.getDragLayer().isEventOverView(mLauncher.getHotseat(), mTouchDownEvent) ?
ContainerType.HOTSEAT : ContainerType.WORKSPACE;
}
@Override
protected float initCurrentAnimation(@AnimationComponents int animComponents) {
float range = getShiftRange();
long maxAccuracy = (long) (2 * range);
mCurrentAnimation = mLauncher.getStateManager()
.createAnimationToNewWorkspace(mToState, maxAccuracy, animComponents);
float startVerticalShift = mFromState.getVerticalProgress(mLauncher) * range;
float endVerticalShift = mToState.getVerticalProgress(mLauncher) * range;
float totalShift = endVerticalShift - startVerticalShift;
return 1 / totalShift;
}
}