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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.graphics;
import static androidx.core.graphics.ColorUtils.compositeColors;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Path;
import android.graphics.Rect;
import com.android.launcher3.FastBitmapDrawable;
import com.android.launcher3.ItemInfoWithIcon;
import com.android.launcher3.R;
import com.android.launcher3.icons.BitmapInfo;
import com.android.launcher3.util.Themes;
/**
* Subclass which draws a placeholder icon when the actual icon is not yet loaded
*/
public class PlaceHolderIconDrawable extends FastBitmapDrawable {
// Path in [0, 100] bounds.
private final Path mProgressPath;
public PlaceHolderIconDrawable(BitmapInfo info, Path progressPath, Context context) {
this(info.icon, info.color, progressPath, context);
}
public PlaceHolderIconDrawable(ItemInfoWithIcon info, Path progressPath, Context context) {
this(info.iconBitmap, info.iconColor, progressPath, context);
}
protected PlaceHolderIconDrawable(Bitmap b, int iconColor, Path progressPath, Context context) {
super(b, iconColor);
mProgressPath = progressPath;
mPaint.setColor(compositeColors(
Themes.getAttrColor(context, R.attr.loadingIconColor), iconColor));
}
@Override
protected void drawInternal(Canvas canvas, Rect bounds) {
int saveCount = canvas.save();
canvas.translate(bounds.left, bounds.top);
canvas.scale(bounds.width() / 100f, bounds.height() / 100f);
canvas.drawPath(mProgressPath, mPaint);
canvas.restoreToCount(saveCount);
}
}