blob: 266e05fee16ed33905f3cebad49fe7f690528f25 [file] [log] [blame]
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.touch;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.drawable.ShapeDrawable;
import android.util.FloatProperty;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.accessibility.AccessibilityEvent;
import android.widget.LinearLayout;
import com.android.launcher3.DeviceProfile;
import com.android.launcher3.util.SplitConfigurationOptions.SplitPositionOption;
import com.android.launcher3.util.SplitConfigurationOptions.StagePosition;
import java.util.List;
/**
* Abstraction layer to separate horizontal and vertical specific implementations
* for {@link com.android.launcher3.PagedView}. Majority of these implementations are (should be) as
* simple as choosing the correct X and Y analogous methods.
*/
public interface PagedOrientationHandler {
int SPLIT_TRANSLATE_PRIMARY_POSITIVE = 0;
int SPLIT_TRANSLATE_PRIMARY_NEGATIVE = 1;
int SPLIT_TRANSLATE_SECONDARY_NEGATIVE = 2;
PagedOrientationHandler PORTRAIT = new PortraitPagedViewHandler();
PagedOrientationHandler LANDSCAPE = new LandscapePagedViewHandler();
PagedOrientationHandler SEASCAPE = new SeascapePagedViewHandler();
interface Int2DAction<T> {
void call(T target, int x, int y);
}
interface Float2DAction<T> {
void call(T target, float x, float y);
}
Int2DAction<View> VIEW_SCROLL_BY = View::scrollBy;
Int2DAction<View> VIEW_SCROLL_TO = View::scrollTo;
Float2DAction<Canvas> CANVAS_TRANSLATE = Canvas::translate;
Float2DAction<Matrix> MATRIX_POST_TRANSLATE = Matrix::postTranslate;
<T> void set(T target, Int2DAction<T> action, int param);
<T> void set(T target, Float2DAction<T> action, float param);
<T> void setSecondary(T target, Float2DAction<T> action, float param);
float getPrimaryDirection(MotionEvent event, int pointerIndex);
float getPrimaryVelocity(VelocityTracker velocityTracker, int pointerId);
int getMeasuredSize(View view);
int getPrimarySize(View view);
float getPrimarySize(RectF rect);
float getStart(RectF rect);
float getEnd(RectF rect);
int getClearAllSidePadding(View view, boolean isRtl);
int getSecondaryDimension(View view);
FloatProperty<View> getPrimaryViewTranslate();
FloatProperty<View> getSecondaryViewTranslate();
/**
* @param splitPosition The position where the view to be split will go
* @return {@link #SPLIT_TRANSLATE_*} constants to indicate which direction the
* dismissal should happen
*/
int getSplitTaskViewDismissDirection(SplitPositionOption splitPosition, DeviceProfile dp);
int getPrimaryScroll(View view);
float getPrimaryScale(View view);
int getChildStart(View view);
float getChildStartWithTranslation(View view);
int getCenterForPage(View view, Rect insets);
int getScrollOffsetStart(View view, Rect insets);
int getScrollOffsetEnd(View view, Rect insets);
int getPrimaryTranslationDirectionFactor();
int getSecondaryTranslationDirectionFactor();
int getSplitTranslationDirectionFactor(@StagePosition int stagePosition);
int getSplitAnimationTranslation(int translationOffset, DeviceProfile dp);
ChildBounds getChildBounds(View child, int childStart, int pageCenter, boolean layoutChild);
void setMaxScroll(AccessibilityEvent event, int maxScroll);
boolean getRecentsRtlSetting(Resources resources);
float getDegreesRotated();
int getRotation();
<T> T getPrimaryValue(T x, T y);
<T> T getSecondaryValue(T x, T y);
int getPrimaryValue(int x, int y);
int getSecondaryValue(int x, int y);
float getPrimaryValue(float x, float y);
float getSecondaryValue(float x, float y);
boolean isLayoutNaturalToLauncher();
FloatProperty getSplitSelectTaskOffset(FloatProperty primary, FloatProperty secondary,
DeviceProfile deviceProfile);
int getDistanceToBottomOfRect(DeviceProfile dp, Rect rect);
List<SplitPositionOption> getSplitPositionOptions(DeviceProfile dp);
// Overview TaskMenuView methods
float getTaskMenuX(float x, View thumbnailView, int overScroll);
float getTaskMenuY(float y, View thumbnailView, int overScroll);
int getTaskMenuWidth(View view);
/**
* Sets linear layout orientation for {@link com.android.launcher3.popup.SystemShortcut} items
* inside task menu view.
*/
void setTaskOptionsMenuLayoutOrientation(DeviceProfile deviceProfile,
LinearLayout taskMenuLayout, int dividerSpacing,
ShapeDrawable dividerDrawable);
/**
* Sets layout param attributes for {@link com.android.launcher3.popup.SystemShortcut} child
* views inside task menu view.
*/
void setLayoutParamsForTaskMenuOptionItem(LinearLayout.LayoutParams lp,
LinearLayout viewGroup, DeviceProfile deviceProfile);
/**
* Adjusts margins for the entire task menu view itself, which comprises of both app title and
* shortcut options.
*/
void setTaskMenuAroundTaskView(LinearLayout taskView, float margin);
/**
* Since the task menu layout is manually positioned on top of recents view, this method returns
* additional adjustments to the positioning based on fake land/seascape
*/
PointF getAdditionalInsetForTaskMenu(float margin);
// The following are only used by TaskViewTouchHandler.
/** @return Either VERTICAL or HORIZONTAL. */
SingleAxisSwipeDetector.Direction getUpDownSwipeDirection();
/** @return Given {@link #getUpDownSwipeDirection()}, whether POSITIVE or NEGATIVE is up. */
int getUpDirection(boolean isRtl);
/** @return Whether the displacement is going towards the top of the screen. */
boolean isGoingUp(float displacement, boolean isRtl);
/** @return Either 1 or -1, a factor to multiply by so the animation goes the correct way. */
int getTaskDragDisplacementFactor(boolean isRtl);
/**
* Maps the velocity from the coordinate plane of the foreground app to that
* of Launcher's (which now will always be portrait)
*/
void adjustFloatingIconStartVelocity(PointF velocity);
class ChildBounds {
public final int primaryDimension;
public final int secondaryDimension;
public final int childPrimaryEnd;
public final int childSecondaryEnd;
ChildBounds(int primaryDimension, int secondaryDimension, int childPrimaryEnd,
int childSecondaryEnd) {
this.primaryDimension = primaryDimension;
this.secondaryDimension = secondaryDimension;
this.childPrimaryEnd = childPrimaryEnd;
this.childSecondaryEnd = childSecondaryEnd;
}
}
}