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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.allapps;
import static com.android.launcher3.LauncherState.ALL_APPS;
import static com.android.launcher3.LauncherState.ALL_APPS_CONTENT;
import static com.android.launcher3.anim.Interpolators.DEACCEL_1_7;
import static com.android.launcher3.anim.Interpolators.LINEAR;
import static com.android.launcher3.anim.PropertySetter.NO_ANIM_PROPERTY_SETTER;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_APPS_FADE;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_VERTICAL_PROGRESS;
import static com.android.launcher3.util.SystemUiController.UI_STATE_ALLAPPS;
import android.animation.Animator;
import android.animation.Animator.AnimatorListener;
import android.animation.ObjectAnimator;
import android.util.FloatProperty;
import android.view.View;
import android.view.animation.Interpolator;
import com.android.launcher3.DeviceProfile;
import com.android.launcher3.DeviceProfile.OnDeviceProfileChangeListener;
import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherState;
import com.android.launcher3.Utilities;
import com.android.launcher3.anim.AnimatorListeners;
import com.android.launcher3.anim.Interpolators;
import com.android.launcher3.anim.PendingAnimation;
import com.android.launcher3.anim.PropertySetter;
import com.android.launcher3.config.FeatureFlags;
import com.android.launcher3.statemanager.StateManager.StateHandler;
import com.android.launcher3.states.StateAnimationConfig;
import com.android.launcher3.views.ScrimView;
/**
* Handles AllApps view transition.
* 1) Slides all apps view using direct manipulation
* 2) When finger is released, animate to either top or bottom accordingly.
* <p/>
* Algorithm:
* If release velocity > THRES1, snap according to the direction of movement.
* If release velocity < THRES1, snap according to either top or bottom depending on whether it's
* closer to top or closer to the page indicator.
*/
public class AllAppsTransitionController
implements StateHandler<LauncherState>, OnDeviceProfileChangeListener {
// This constant should match the second derivative of the animator interpolator.
public static final float INTERP_COEFF = 1.7f;
private static final float CONTENT_VISIBLE_MAX_THRESHOLD = 0.5f;
public static final FloatProperty<AllAppsTransitionController> ALL_APPS_PROGRESS =
new FloatProperty<AllAppsTransitionController>("allAppsProgress") {
@Override
public Float get(AllAppsTransitionController controller) {
return controller.mProgress;
}
@Override
public void setValue(AllAppsTransitionController controller, float progress) {
controller.setProgress(progress);
}
};
private AllAppsContainerView mAppsView;
private final Launcher mLauncher;
private boolean mIsVerticalLayout;
// Animation in this class is controlled by a single variable {@link mProgress}.
// Visually, it represents top y coordinate of the all apps container if multiplied with
// {@link mShiftRange}.
// When {@link mProgress} is 0, all apps container is pulled up.
// When {@link mProgress} is 1, all apps container is pulled down.
private float mShiftRange; // changes depending on the orientation
private float mProgress; // [0, 1], mShiftRange * mProgress = shiftCurrent
private float mScrollRangeDelta = 0;
private ScrimView mScrimView;
public AllAppsTransitionController(Launcher l) {
mLauncher = l;
mShiftRange = mLauncher.getDeviceProfile().heightPx;
mProgress = 1f;
mIsVerticalLayout = mLauncher.getDeviceProfile().isVerticalBarLayout();
mLauncher.addOnDeviceProfileChangeListener(this);
}
public float getShiftRange() {
return mShiftRange;
}
@Override
public void onDeviceProfileChanged(DeviceProfile dp) {
mIsVerticalLayout = dp.isVerticalBarLayout();
setScrollRangeDelta(mScrollRangeDelta);
if (mIsVerticalLayout) {
mLauncher.getHotseat().setTranslationY(0);
mLauncher.getWorkspace().getPageIndicator().setTranslationY(0);
}
}
/**
* Note this method should not be called outside this class. This is public because it is used
* in xml-based animations which also handle updating the appropriate UI.
*
* @param progress value between 0 and 1, 0 shows all apps and 1 shows workspace
* @see #setState(LauncherState)
* @see #setStateWithAnimation(LauncherState, StateAnimationConfig, PendingAnimation)
*/
public void setProgress(float progress) {
mProgress = progress;
mAppsView.setTranslationY(mProgress * mShiftRange);
}
public float getProgress() {
return mProgress;
}
/**
* Sets the vertical transition progress to {@param state} and updates all the dependent UI
* accordingly.
*/
@Override
public void setState(LauncherState state) {
setProgress(state.getVerticalProgress(mLauncher));
setAlphas(state, new StateAnimationConfig(), NO_ANIM_PROPERTY_SETTER);
onProgressAnimationEnd();
}
/**
* Creates an animation which updates the vertical transition progress and updates all the
* dependent UI using various animation events
*/
@Override
public void setStateWithAnimation(LauncherState toState,
StateAnimationConfig config, PendingAnimation builder) {
float targetProgress = toState.getVerticalProgress(mLauncher);
if (Float.compare(mProgress, targetProgress) == 0) {
setAlphas(toState, config, builder);
// Fail fast
onProgressAnimationEnd();
return;
}
// need to decide depending on the release velocity
Interpolator interpolator = (config.userControlled ? LINEAR : DEACCEL_1_7);
Animator anim = createSpringAnimation(mProgress, targetProgress);
anim.setInterpolator(config.getInterpolator(ANIM_VERTICAL_PROGRESS, interpolator));
anim.addListener(getProgressAnimatorListener());
builder.add(anim);
setAlphas(toState, config, builder);
}
public Animator createSpringAnimation(float... progressValues) {
return ObjectAnimator.ofFloat(this, ALL_APPS_PROGRESS, progressValues);
}
/**
* Updates the property for the provided state
*/
public void setAlphas(LauncherState state, StateAnimationConfig config, PropertySetter setter) {
int visibleElements = state.getVisibleElements(mLauncher);
boolean hasAllAppsContent = (visibleElements & ALL_APPS_CONTENT) != 0;
Interpolator allAppsFade = config.getInterpolator(ANIM_ALL_APPS_FADE,
Interpolators.clampToProgress(LINEAR, 0, CONTENT_VISIBLE_MAX_THRESHOLD));
setter.setViewAlpha(mAppsView, hasAllAppsContent ? 1 : 0, allAppsFade);
boolean shouldProtectHeader =
ALL_APPS == state || mLauncher.getStateManager().getState() == ALL_APPS;
mScrimView.setDrawingController(shouldProtectHeader ? mAppsView : null);
}
public AnimatorListener getProgressAnimatorListener() {
return AnimatorListeners.forSuccessCallback(this::onProgressAnimationEnd);
}
/**
* see Launcher#setupViews
*/
public void setupViews(ScrimView scrimView, AllAppsContainerView appsView) {
mScrimView = scrimView;
mAppsView = appsView;
if (FeatureFlags.ENABLE_DEVICE_SEARCH.get() && Utilities.ATLEAST_R) {
mLauncher.getSystemUiController().updateUiState(UI_STATE_ALLAPPS,
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_LAYOUT_STABLE);
}
mAppsView.setScrimView(scrimView);
}
/**
* Updates the total scroll range but does not update the UI.
*/
public void setScrollRangeDelta(float delta) {
mScrollRangeDelta = delta;
mShiftRange = mLauncher.getDeviceProfile().heightPx - mScrollRangeDelta;
}
/**
* Set the final view states based on the progress.
* TODO: This logic should go in {@link LauncherState}
*/
private void onProgressAnimationEnd() {
if (FeatureFlags.ENABLE_DEVICE_SEARCH.get()) return;
if (Float.compare(mProgress, 1f) == 0) {
mAppsView.reset(false /* animate */);
}
}
}