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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.anim;
import android.graphics.Path;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import android.view.animation.OvershootInterpolator;
import android.view.animation.PathInterpolator;
import com.android.launcher3.Utilities;
/**
* Common interpolators used in Launcher
*/
public class Interpolators {
public static final Interpolator LINEAR = new LinearInterpolator();
public static final Interpolator ACCEL = new AccelerateInterpolator();
public static final Interpolator ACCEL_0_5 = new AccelerateInterpolator(0.5f);
public static final Interpolator ACCEL_0_75 = new AccelerateInterpolator(0.75f);
public static final Interpolator ACCEL_1_5 = new AccelerateInterpolator(1.5f);
public static final Interpolator ACCEL_2 = new AccelerateInterpolator(2);
public static final Interpolator DEACCEL = new DecelerateInterpolator();
public static final Interpolator DEACCEL_1_5 = new DecelerateInterpolator(1.5f);
public static final Interpolator DEACCEL_1_7 = new DecelerateInterpolator(1.7f);
public static final Interpolator DEACCEL_2 = new DecelerateInterpolator(2);
public static final Interpolator DEACCEL_2_5 = new DecelerateInterpolator(2.5f);
public static final Interpolator DEACCEL_3 = new DecelerateInterpolator(3f);
public static final Interpolator ACCEL_DEACCEL = new AccelerateDecelerateInterpolator();
public static final Interpolator FAST_OUT_SLOW_IN = new PathInterpolator(0.4f, 0f, 0.2f, 1f);
public static final Interpolator AGGRESSIVE_EASE = new PathInterpolator(0.2f, 0f, 0f, 1f);
public static final Interpolator AGGRESSIVE_EASE_IN_OUT = new PathInterpolator(0.6f,0, 0.4f, 1);
public static final Interpolator DECELERATED_EASE = new PathInterpolator(0, 0, .2f, 1f);
public static final Interpolator ACCELERATED_EASE = new PathInterpolator(0.4f, 0, 1f, 1f);
public static final Interpolator EXAGGERATED_EASE;
public static final Interpolator INSTANT = t -> 1;
/**
* All values of t map to 0 until t == 1. This is primarily useful for setting view visibility,
* which should only happen at the very end of the animation (when it's already hidden).
*/
public static final Interpolator FINAL_FRAME = t -> t < 1 ? 0 : 1;
static {
Path exaggeratedEase = new Path();
exaggeratedEase.moveTo(0, 0);
exaggeratedEase.cubicTo(0.05f, 0f, 0.133333f, 0.08f, 0.166666f, 0.4f);
exaggeratedEase.cubicTo(0.225f, 0.94f, 0.5f, 1f, 1f, 1f);
EXAGGERATED_EASE = new PathInterpolator(exaggeratedEase);
}
public static final Interpolator OVERSHOOT_1_2 = new OvershootInterpolator(1.2f);
public static final Interpolator OVERSHOOT_1_7 = new OvershootInterpolator(1.7f);
public static final Interpolator TOUCH_RESPONSE_INTERPOLATOR =
new PathInterpolator(0.3f, 0f, 0.1f, 1f);
public static final Interpolator TOUCH_RESPONSE_INTERPOLATOR_ACCEL_DEACCEL =
v -> ACCEL_DEACCEL.getInterpolation(TOUCH_RESPONSE_INTERPOLATOR.getInterpolation(v));
/**
* Inversion of ZOOM_OUT, compounded with an ease-out.
*/
public static final Interpolator ZOOM_IN = new Interpolator() {
@Override
public float getInterpolation(float v) {
return DEACCEL_3.getInterpolation(1 - ZOOM_OUT.getInterpolation(1 - v));
}
};
public static final Interpolator ZOOM_OUT = new Interpolator() {
private static final float FOCAL_LENGTH = 0.35f;
@Override
public float getInterpolation(float v) {
return zInterpolate(v);
}
/**
* This interpolator emulates the rate at which the perceived scale of an object changes
* as its distance from a camera increases. When this interpolator is applied to a scale
* animation on a view, it evokes the sense that the object is shrinking due to moving away
* from the camera.
*/
private float zInterpolate(float input) {
return (1.0f - FOCAL_LENGTH / (FOCAL_LENGTH + input)) /
(1.0f - FOCAL_LENGTH / (FOCAL_LENGTH + 1.0f));
}
};
public static final Interpolator SCROLL = new Interpolator() {
@Override
public float getInterpolation(float t) {
t -= 1.0f;
return t*t*t*t*t + 1;
}
};
public static final Interpolator SCROLL_CUBIC = new Interpolator() {
@Override
public float getInterpolation(float t) {
t -= 1.0f;
return t*t*t + 1;
}
};
private static final float FAST_FLING_PX_MS = 10;
public static Interpolator scrollInterpolatorForVelocity(float velocity) {
return Math.abs(velocity) > FAST_FLING_PX_MS ? SCROLL : SCROLL_CUBIC;
}
/**
* Create an OvershootInterpolator with tension directly related to the velocity (in px/ms).
* @param velocity The start velocity of the animation we want to overshoot.
*/
public static Interpolator overshootInterpolatorForVelocity(float velocity) {
return new OvershootInterpolator(Math.min(Math.abs(velocity), 3f));
}
/**
* Runs the given interpolator such that the entire progress is set between the given bounds.
* That is, we set the interpolation to 0 until lowerBound and reach 1 by upperBound.
*/
public static Interpolator clampToProgress(Interpolator interpolator, float lowerBound,
float upperBound) {
if (upperBound < lowerBound) {
throw new IllegalArgumentException(
String.format("upperBound (%f) must be greater than lowerBound (%f)",
upperBound, lowerBound));
}
return t -> {
if (t == lowerBound && t == upperBound) {
return t == 0f ? 0 : 1;
}
if (t < lowerBound) {
return 0;
}
if (t > upperBound) {
return 1;
}
return interpolator.getInterpolation((t - lowerBound) / (upperBound - lowerBound));
};
}
/**
* Runs the given interpolator such that the interpolated value is mapped to the given range.
* This is useful, for example, if we only use this interpolator for part of the animation,
* such as to take over a user-controlled animation when they let go.
*/
public static Interpolator mapToProgress(Interpolator interpolator, float lowerBound,
float upperBound) {
return t -> Utilities.mapRange(interpolator.getInterpolation(t), lowerBound, upperBound);
}
}