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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3;
import static android.view.View.VISIBLE;
import static com.android.launcher3.LauncherState.NORMAL;
import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_FADE;
import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_SCALE;
import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_WORKSPACE_FADE;
import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_WORKSPACE_SCALE;
import static com.android.launcher3.anim.Interpolators.ACCEL;
import static com.android.launcher3.anim.Interpolators.DEACCEL;
import static com.android.launcher3.anim.Interpolators.DEACCEL_1_7;
import static com.android.launcher3.anim.Interpolators.OVERSHOOT_1_2;
import static com.android.launcher3.anim.Interpolators.clampToProgress;
import static com.android.launcher3.anim.PropertySetter.NO_ANIM_PROPERTY_SETTER;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.os.Handler;
import android.os.Looper;
import android.support.annotation.IntDef;
import com.android.launcher3.anim.AnimationSuccessListener;
import com.android.launcher3.anim.AnimatorPlaybackController;
import com.android.launcher3.anim.AnimatorSetBuilder;
import com.android.launcher3.anim.PropertySetter;
import com.android.launcher3.anim.PropertySetter.AnimatedPropertySetter;
import com.android.launcher3.uioverrides.UiFactory;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.ArrayList;
/**
* TODO: figure out what kind of tests we can write for this
*
* Things to test when changing the following class.
* - Home from workspace
* - from center screen
* - from other screens
* - Home from all apps
* - from center screen
* - from other screens
* - Back from all apps
* - from center screen
* - from other screens
* - Launch app from workspace and quit
* - with back
* - with home
* - Launch app from all apps and quit
* - with back
* - with home
* - Go to a screen that's not the default, then all
* apps, and launch and app, and go back
* - with back
* -with home
* - On workspace, long press power and go back
* - with back
* - with home
* - On all apps, long press power and go back
* - with back
* - with home
* - On workspace, power off
* - On all apps, power off
* - Launch an app and turn off the screen while in that app
* - Go back with home key
* - Go back with back key TODO: make this not go to workspace
* - From all apps
* - From workspace
* - Enter and exit car mode (becase it causes an extra configuration changed)
* - From all apps
* - From the center workspace
* - From another workspace
*/
public class LauncherStateManager {
public static final String TAG = "StateManager";
// We separate the state animations into "atomic" and "non-atomic" components. The atomic
// components may be run atomically - that is, all at once, instead of user-controlled. However,
// atomic components are not restricted to this purpose; they can be user-controlled alongside
// non atomic components as well.
@IntDef(flag = true, value = {
NON_ATOMIC_COMPONENT,
ATOMIC_COMPONENT
})
@Retention(RetentionPolicy.SOURCE)
public @interface AnimationComponents {}
public static final int NON_ATOMIC_COMPONENT = 1 << 0;
public static final int ATOMIC_COMPONENT = 1 << 1;
public static final int ANIM_ALL = NON_ATOMIC_COMPONENT | ATOMIC_COMPONENT;
private final AnimationConfig mConfig = new AnimationConfig();
private final Handler mUiHandler;
private final Launcher mLauncher;
private final ArrayList<StateListener> mListeners = new ArrayList<>();
private StateHandler[] mStateHandlers;
private LauncherState mState = NORMAL;
private LauncherState mLastStableState = NORMAL;
private LauncherState mCurrentStableState = NORMAL;
private LauncherState mRestState;
public LauncherStateManager(Launcher l) {
mUiHandler = new Handler(Looper.getMainLooper());
mLauncher = l;
}
public LauncherState getState() {
return mState;
}
public StateHandler[] getStateHandlers() {
if (mStateHandlers == null) {
mStateHandlers = UiFactory.getStateHandler(mLauncher);
}
return mStateHandlers;
}
public void addStateListener(StateListener listener) {
mListeners.add(listener);
}
public void removeStateListener(StateListener listener) {
mListeners.remove(listener);
}
/**
* @see #goToState(LauncherState, boolean, Runnable)
*/
public void goToState(LauncherState state) {
goToState(state, !mLauncher.isForceInvisible() && mLauncher.isStarted() /* animated */);
}
/**
* @see #goToState(LauncherState, boolean, Runnable)
*/
public void goToState(LauncherState state, boolean animated) {
goToState(state, animated, 0, null);
}
/**
* Changes the Launcher state to the provided state.
*
* @param animated false if the state should change immediately without any animation,
* true otherwise
* @paras onCompleteRunnable any action to perform at the end of the transition, of null.
*/
public void goToState(LauncherState state, boolean animated, Runnable onCompleteRunnable) {
goToState(state, animated, 0, onCompleteRunnable);
}
/**
* Changes the Launcher state to the provided state after the given delay.
*/
public void goToState(LauncherState state, long delay, Runnable onCompleteRunnable) {
goToState(state, true, delay, onCompleteRunnable);
}
/**
* Changes the Launcher state to the provided state after the given delay.
*/
public void goToState(LauncherState state, long delay) {
goToState(state, true, delay, null);
}
public void reapplyState() {
reapplyState(false);
}
public void reapplyState(boolean cancelCurrentAnimation) {
if (cancelCurrentAnimation) {
cancelAnimation();
}
if (mConfig.mCurrentAnimation == null) {
for (StateHandler handler : getStateHandlers()) {
handler.setState(mState);
}
}
}
private void goToState(LauncherState state, boolean animated, long delay,
final Runnable onCompleteRunnable) {
if (mLauncher.isInState(state)) {
if (mConfig.mCurrentAnimation == null) {
// Run any queued runnable
if (onCompleteRunnable != null) {
onCompleteRunnable.run();
}
return;
} else if (!mConfig.userControlled && animated && mConfig.mTargetState == state) {
// We are running the same animation as requested
if (onCompleteRunnable != null) {
mConfig.mCurrentAnimation.addListener(new AnimationSuccessListener() {
@Override
public void onAnimationSuccess(Animator animator) {
onCompleteRunnable.run();
}
});
}
return;
}
}
// Cancel the current animation
mConfig.reset();
if (!animated) {
onStateTransitionStart(state);
for (StateHandler handler : getStateHandlers()) {
handler.setState(state);
}
for (int i = mListeners.size() - 1; i >= 0; i--) {
mListeners.get(i).onStateSetImmediately(state);
}
onStateTransitionEnd(state);
// Run any queued runnable
if (onCompleteRunnable != null) {
onCompleteRunnable.run();
}
return;
}
// Since state NORMAL can be reached from multiple states, just assume that the
// transition plays in reverse and use the same duration as previous state.
mConfig.duration = state == NORMAL ? mState.transitionDuration : state.transitionDuration;
AnimatorSetBuilder builder = new AnimatorSetBuilder();
prepareForAtomicAnimation(mState, state, builder);
AnimatorSet animation = createAnimationToNewWorkspaceInternal(
state, builder, onCompleteRunnable);
Runnable runnable = new StartAnimRunnable(animation);
if (delay > 0) {
mUiHandler.postDelayed(runnable, delay);
} else {
mUiHandler.post(runnable);
}
}
/**
* Prepares for a non-user controlled animation from fromState to toState. Preparations include:
* - Setting interpolators for various animations included in the state transition.
* - Setting some start values (e.g. scale) for views that are hidden but about to be shown.
*/
public void prepareForAtomicAnimation(LauncherState fromState, LauncherState toState,
AnimatorSetBuilder builder) {
if (fromState == NORMAL && toState.overviewUi) {
builder.setInterpolator(ANIM_WORKSPACE_SCALE, OVERSHOOT_1_2);
builder.setInterpolator(ANIM_WORKSPACE_FADE, OVERSHOOT_1_2);
builder.setInterpolator(ANIM_OVERVIEW_SCALE, OVERSHOOT_1_2);
builder.setInterpolator(ANIM_OVERVIEW_FADE, OVERSHOOT_1_2);
// Start from a higher overview scale, but only if we're invisible so we don't jump.
UiFactory.prepareToShowOverview(mLauncher);
} else if (fromState.overviewUi && toState == NORMAL) {
builder.setInterpolator(ANIM_WORKSPACE_SCALE, DEACCEL);
builder.setInterpolator(ANIM_WORKSPACE_FADE, ACCEL);
builder.setInterpolator(ANIM_OVERVIEW_SCALE, clampToProgress(ACCEL, 0, 0.9f));
builder.setInterpolator(ANIM_OVERVIEW_FADE, DEACCEL_1_7);
Workspace workspace = mLauncher.getWorkspace();
// Start from a higher workspace scale, but only if we're invisible so we don't jump.
boolean isWorkspaceVisible = workspace.getVisibility() == VISIBLE;
if (isWorkspaceVisible) {
CellLayout currentChild = (CellLayout) workspace.getChildAt(
workspace.getCurrentPage());
isWorkspaceVisible = currentChild.getVisibility() == VISIBLE
&& currentChild.getShortcutsAndWidgets().getAlpha() > 0;
}
if (!isWorkspaceVisible) {
workspace.setScaleX(0.92f);
workspace.setScaleY(0.92f);
}
}
}
/**
* Creates a {@link AnimatorPlaybackController} that can be used for a controlled
* state transition.
* @param state the final state for the transition.
* @param duration intended duration for normal playback. Use higher duration for better
* accuracy.
*/
public AnimatorPlaybackController createAnimationToNewWorkspace(
LauncherState state, long duration) {
return createAnimationToNewWorkspace(state, duration, LauncherStateManager.ANIM_ALL);
}
public AnimatorPlaybackController createAnimationToNewWorkspace(
LauncherState state, long duration, @AnimationComponents int animComponents) {
return createAnimationToNewWorkspace(state, new AnimatorSetBuilder(), duration, null,
animComponents);
}
public AnimatorPlaybackController createAnimationToNewWorkspace(LauncherState state,
AnimatorSetBuilder builder, long duration, Runnable onCancelRunnable,
@AnimationComponents int animComponents) {
mConfig.reset();
mConfig.userControlled = true;
mConfig.animComponents = animComponents;
mConfig.duration = duration;
mConfig.playbackController = AnimatorPlaybackController.wrap(
createAnimationToNewWorkspaceInternal(state, builder, null), duration,
onCancelRunnable);
return mConfig.playbackController;
}
protected AnimatorSet createAnimationToNewWorkspaceInternal(final LauncherState state,
AnimatorSetBuilder builder, final Runnable onCompleteRunnable) {
for (StateHandler handler : getStateHandlers()) {
builder.startTag(handler);
handler.setStateWithAnimation(state, builder, mConfig);
}
final AnimatorSet animation = builder.build();
animation.addListener(new AnimationSuccessListener() {
@Override
public void onAnimationStart(Animator animation) {
// Change the internal state only when the transition actually starts
onStateTransitionStart(state);
for (int i = mListeners.size() - 1; i >= 0; i--) {
mListeners.get(i).onStateTransitionStart(state);
}
}
@Override
public void onAnimationCancel(Animator animation) {
super.onAnimationCancel(animation);
mState = mCurrentStableState;
}
@Override
public void onAnimationSuccess(Animator animator) {
// Run any queued runnables
if (onCompleteRunnable != null) {
onCompleteRunnable.run();
}
onStateTransitionEnd(state);
for (int i = mListeners.size() - 1; i >= 0; i--) {
mListeners.get(i).onStateTransitionComplete(state);
}
}
});
mConfig.setAnimation(animation, state);
return mConfig.mCurrentAnimation;
}
private void onStateTransitionStart(LauncherState state) {
mState.onStateDisabled(mLauncher);
mState = state;
mState.onStateEnabled(mLauncher);
mLauncher.getAppWidgetHost().setResumed(state == LauncherState.NORMAL);
if (state.disablePageClipping) {
// Only disable clipping if needed, otherwise leave it as previous value.
mLauncher.getWorkspace().setClipChildren(false);
}
UiFactory.onLauncherStateOrResumeChanged(mLauncher);
}
private void onStateTransitionEnd(LauncherState state) {
// Only change the stable states after the transitions have finished
if (state != mCurrentStableState) {
mLastStableState = state.getHistoryForState(mCurrentStableState);
mCurrentStableState = state;
}
state.onStateTransitionEnd(mLauncher);
mLauncher.getWorkspace().setClipChildren(!state.disablePageClipping);
mLauncher.finishAutoCancelActionMode();
if (state == NORMAL) {
setRestState(null);
}
UiFactory.onLauncherStateOrResumeChanged(mLauncher);
mLauncher.getDragLayer().requestFocus();
}
public void onWindowFocusChanged() {
UiFactory.onLauncherStateOrFocusChanged(mLauncher);
}
public LauncherState getLastState() {
return mLastStableState;
}
public void moveToRestState() {
if (mConfig.mCurrentAnimation != null && mConfig.userControlled) {
// The user is doing something. Lets not mess it up
return;
}
if (mState.disableRestore) {
goToState(getRestState());
// Reset history
mLastStableState = NORMAL;
}
}
public LauncherState getRestState() {
return mRestState == null ? NORMAL : mRestState;
}
public void setRestState(LauncherState restState) {
mRestState = restState;
}
/**
* Cancels the current animation.
*/
public void cancelAnimation() {
mConfig.reset();
}
public void setCurrentUserControlledAnimation(AnimatorPlaybackController controller) {
setCurrentAnimation(controller.getTarget());
mConfig.userControlled = true;
mConfig.playbackController = controller;
}
/**
* Sets the animation as the current state animation, i.e., canceled when
* starting another animation and may block some launcher interactions while running.
*
* @param childAnimations Set of animations with the new target is controlling.
*/
public void setCurrentAnimation(AnimatorSet anim, Animator... childAnimations) {
for (Animator childAnim : childAnimations) {
if (childAnim == null) {
continue;
}
if (mConfig.playbackController != null
&& mConfig.playbackController.getTarget() == childAnim) {
clearCurrentAnimation();
break;
} else if (mConfig.mCurrentAnimation == childAnim) {
clearCurrentAnimation();
break;
}
}
boolean reapplyNeeded = mConfig.mCurrentAnimation != null;
cancelAnimation();
if (reapplyNeeded) {
reapplyState();
}
mConfig.setAnimation(anim, null);
}
private void clearCurrentAnimation() {
if (mConfig.mCurrentAnimation != null) {
mConfig.mCurrentAnimation.removeListener(mConfig);
mConfig.mCurrentAnimation = null;
}
mConfig.playbackController = null;
}
private class StartAnimRunnable implements Runnable {
private final AnimatorSet mAnim;
public StartAnimRunnable(AnimatorSet anim) {
mAnim = anim;
}
@Override
public void run() {
if (mConfig.mCurrentAnimation != mAnim) {
return;
}
mAnim.start();
}
}
public static class AnimationConfig extends AnimatorListenerAdapter {
public long duration;
public boolean userControlled;
public AnimatorPlaybackController playbackController;
public @AnimationComponents int animComponents = ANIM_ALL;
private PropertySetter mPropertySetter;
private AnimatorSet mCurrentAnimation;
private LauncherState mTargetState;
/**
* Cancels the current animation and resets config variables.
*/
public void reset() {
duration = 0;
userControlled = false;
animComponents = ANIM_ALL;
mPropertySetter = null;
mTargetState = null;
if (playbackController != null) {
playbackController.getAnimationPlayer().cancel();
playbackController.dispatchOnCancel();
} else if (mCurrentAnimation != null) {
mCurrentAnimation.setDuration(0);
mCurrentAnimation.cancel();
}
mCurrentAnimation = null;
playbackController = null;
}
public PropertySetter getPropertySetter(AnimatorSetBuilder builder) {
if (mPropertySetter == null) {
mPropertySetter = duration == 0 ? NO_ANIM_PROPERTY_SETTER
: new AnimatedPropertySetter(duration, builder);
}
return mPropertySetter;
}
@Override
public void onAnimationEnd(Animator animation) {
if (mCurrentAnimation == animation) {
mCurrentAnimation = null;
}
}
public void setAnimation(AnimatorSet animation, LauncherState targetState) {
mCurrentAnimation = animation;
mTargetState = targetState;
mCurrentAnimation.addListener(this);
}
public boolean playAtomicComponent() {
return (animComponents & ATOMIC_COMPONENT) != 0;
}
public boolean playNonAtomicComponent() {
return (animComponents & NON_ATOMIC_COMPONENT) != 0;
}
}
public interface StateHandler {
/**
* Updates the UI to {@param state} without any animations
*/
void setState(LauncherState state);
/**
* Sets the UI to {@param state} by animating any changes.
*/
void setStateWithAnimation(LauncherState toState,
AnimatorSetBuilder builder, AnimationConfig config);
}
public interface StateListener {
/**
* Called when the state is set without an animation.
*/
void onStateSetImmediately(LauncherState state);
void onStateTransitionStart(LauncherState toState);
void onStateTransitionComplete(LauncherState finalState);
}
}