blob: 778b32a863cb85878cfae72356f5cebd43965ff1 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.graphics;
import android.app.Notification;
import android.content.Context;
import android.graphics.Color;
import android.util.Log;
import androidx.core.graphics.ColorUtils;
import com.android.launcher3.R;
import com.android.launcher3.util.Themes;
/**
* Contains colors based on the dominant color of an icon.
*/
public class IconPalette {
private static final boolean DEBUG = false;
private static final String TAG = "IconPalette";
private static final float MIN_PRELOAD_COLOR_SATURATION = 0.2f;
private static final float MIN_PRELOAD_COLOR_LIGHTNESS = 0.6f;
/**
* Returns a color suitable for the progress bar color of preload icon.
*/
public static int getPreloadProgressColor(Context context, int dominantColor) {
int result = dominantColor;
// Make sure that the dominant color has enough saturation to be visible properly.
float[] hsv = new float[3];
Color.colorToHSV(result, hsv);
if (hsv[1] < MIN_PRELOAD_COLOR_SATURATION) {
result = Themes.getColorAccent(context);
} else {
hsv[2] = Math.max(MIN_PRELOAD_COLOR_LIGHTNESS, hsv[2]);
result = Color.HSVToColor(hsv);
}
return result;
}
/**
* Resolves a color such that it has enough contrast to be used as the
* color of an icon or text on the given background color.
*
* @return a color of the same hue with enough contrast against the background.
*
* This was copied from com.android.internal.util.NotificationColorUtil.
*/
public static int resolveContrastColor(Context context, int color, int background) {
final int resolvedColor = resolveColor(context, color);
int contrastingColor = ensureTextContrast(resolvedColor, background);
if (contrastingColor != resolvedColor) {
if (DEBUG){
Log.w(TAG, String.format(
"Enhanced contrast of notification for %s " +
"%s (over background) by changing #%s to %s",
context.getPackageName(),
contrastChange(resolvedColor, contrastingColor, background),
Integer.toHexString(resolvedColor), Integer.toHexString(contrastingColor)));
}
}
return contrastingColor;
}
/**
* Resolves {@param color} to an actual color if it is {@link Notification#COLOR_DEFAULT}
*
* This was copied from com.android.internal.util.NotificationColorUtil.
*/
private static int resolveColor(Context context, int color) {
if (color == Notification.COLOR_DEFAULT) {
return context.getColor(R.color.notification_icon_default_color);
}
return color;
}
/** For debugging. This was copied from com.android.internal.util.NotificationColorUtil. */
private static String contrastChange(int colorOld, int colorNew, int bg) {
return String.format("from %.2f:1 to %.2f:1",
ColorUtils.calculateContrast(colorOld, bg),
ColorUtils.calculateContrast(colorNew, bg));
}
/**
* Finds a text color with sufficient contrast over bg that has the same hue as the original
* color.
*
* This was copied from com.android.internal.util.NotificationColorUtil.
*/
private static int ensureTextContrast(int color, int bg) {
return findContrastColor(color, bg, 4.5);
}
/**
* Finds a suitable color such that there's enough contrast.
*
* @param fg the color to start searching from.
* @param bg the color to ensure contrast against.
* @param minRatio the minimum contrast ratio required.
* @return a color with the same hue as {@param color}, potentially darkened to meet the
* contrast ratio.
*
* This was copied from com.android.internal.util.NotificationColorUtil.
*/
private static int findContrastColor(int fg, int bg, double minRatio) {
if (ColorUtils.calculateContrast(fg, bg) >= minRatio) {
return fg;
}
double[] lab = new double[3];
ColorUtils.colorToLAB(bg, lab);
double bgL = lab[0];
ColorUtils.colorToLAB(fg, lab);
double fgL = lab[0];
boolean isBgDark = bgL < 50;
double low = isBgDark ? fgL : 0, high = isBgDark ? 100 : fgL;
final double a = lab[1], b = lab[2];
for (int i = 0; i < 15 && high - low > 0.00001; i++) {
final double l = (low + high) / 2;
fg = ColorUtils.LABToColor(l, a, b);
if (ColorUtils.calculateContrast(fg, bg) > minRatio) {
if (isBgDark) high = l; else low = l;
} else {
if (isBgDark) low = l; else high = l;
}
}
return ColorUtils.LABToColor(low, a, b);
}
}