blob: 4cc921c3340822d71689cce6da2930df34205492 [file] [log] [blame]
package com.android.launcher3.allapps;
import android.content.Context;
import android.util.Log;
import android.view.MotionEvent;
import android.view.ViewConfiguration;
/**
* One dimensional scroll gesture detector for all apps container pull up interaction.
*/
public class VerticalPullDetector {
private static final String TAG = "ScrollGesture";
private static final boolean DBG = false;
private float mTouchSlop;
private boolean mAllAppsVisible;
private boolean mAllAppsScrollAtTop;
/**
* The minimum release velocity in pixels per millisecond that triggers fling..
*/
private static final float RELEASE_VELOCITY_PX_MS = 1.7f;
/**
* The time constant used to calculate dampening in the low-pass filter of scroll velocity.
* Cutoff frequency is set at 10 Hz.
*/
public static final float SCROLL_VELOCITY_DAMPENING_RC = 1000f / (2f * (float) Math.PI * 10);
/* Scroll state, this is set to true during dragging and animation. */
boolean mScrolling;
float mDownY;
float mDownMillis;
float mLastY;
float mLastMillis;
float mVelocity;
float mLastDisplacement;
float mDisplacement;
/* scroll started during previous animation */
boolean mSubtractSlop = true;
/* Client of this gesture detector can register a callback. */
Listener mListener;
public void setListener(Listener l) {
mListener = l;
}
interface Listener{
/**
* @param start when should
*/
void onScrollStart(boolean start);
boolean onScroll(float displacement, float velocity);
void onScrollEnd(float velocity, boolean fling);
}
public VerticalPullDetector(Context context) {
mTouchSlop = ViewConfiguration.get(context).getScaledTouchSlop();
}
public void setAllAppsState(boolean allAppsVisible, boolean scrollAtTop) {
mAllAppsVisible = allAppsVisible;
mAllAppsScrollAtTop = scrollAtTop;
}
private boolean shouldScrollStart() {
if (mAllAppsVisible && mDisplacement > mTouchSlop && mAllAppsScrollAtTop) {
return true;
}
if (!mAllAppsVisible && mDisplacement < -mTouchSlop) {
return true;
}
return false;
}
public boolean onTouchEvent(MotionEvent ev) {
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
mDownMillis = ev.getDownTime();
mDownY = ev.getY();
mLastDisplacement = 0;
mVelocity = 0;
if (mScrolling) {
reportScrollStart(true /* recatch */);
}
break;
case MotionEvent.ACTION_MOVE:
mDisplacement = computeDisplacement(ev);
mVelocity = computeVelocity(ev, mVelocity);
if (!mScrolling && shouldScrollStart()) {
mScrolling = true;
reportScrollStart(false /* recatch */);
}
if (mScrolling && mListener != null) {
reportScroll();
}
break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
// These are synthetic events and there is no need to update internal values.
if (mScrolling && mListener != null) {
reportScrollEnd();
}
break;
default:
//TODO: add multi finger tracking by tracking active pointer.
break;
}
// Do house keeping.
mLastDisplacement = mDisplacement;
mLastY = ev.getY();
mLastMillis = ev.getEventTime();
return true;
}
public void finishedScrolling() {
mScrolling = false;
}
private boolean reportScrollStart(boolean recatch) {
mListener.onScrollStart(!recatch);
if (DBG) {
Log.d(TAG, "onScrollStart recatch:" + recatch);
}
return true;
}
private boolean reportScroll() {
float delta = mDisplacement - mLastDisplacement;
if (delta != 0) {
if (DBG) {
Log.d(TAG, String.format("onScroll disp=%.1f, velocity=%.1f",
mDisplacement, mVelocity));
}
return mListener.onScroll(mDisplacement - (mSubtractSlop? mTouchSlop : 0), mVelocity);
}
return true;
}
private void reportScrollEnd() {
if (DBG) {
Log.d(TAG, String.format("onScrolEnd disp=%.1f, velocity=%.1f",
mDisplacement, mVelocity));
}
mListener.onScrollEnd(mVelocity, Math.abs(mVelocity) > RELEASE_VELOCITY_PX_MS);
}
/**
* Computes the damped velocity using the two motion events and the previous velocity.
*/
private float computeVelocity(MotionEvent to, float previousVelocity) {
float delta = computeDelta(to);
float deltaTimeMillis = to.getEventTime() - mLastMillis;
float velocity = (deltaTimeMillis > 0) ? (delta / deltaTimeMillis) : 0;
if (Math.abs(previousVelocity) < 0.001f) {
return velocity;
}
float alpha = computeDampeningFactor(deltaTimeMillis);
return interpolate(previousVelocity, velocity, alpha);
}
private float computeDisplacement(MotionEvent to) {
return to.getY() - mDownY;
}
private float computeDelta(MotionEvent to) {
return to.getY() - mLastY;
}
/**
* Returns a time-dependent dampening factor using delta time.
*/
private static float computeDampeningFactor(float deltaTime) {
return deltaTime / (SCROLL_VELOCITY_DAMPENING_RC + deltaTime);
}
/**
* Returns the linear interpolation between two values
*/
private static float interpolate(float from, float to, float alpha) {
return (1.0f - alpha) * from + alpha * to;
}
}