blob: 7818da4353f31bb813d054368e7978e1cca1b262 [file] [log] [blame]
/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher2;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.TimeInterpolator;
import android.animation.ValueAnimator;
import android.animation.ValueAnimator.AnimatorUpdateListener;
import android.content.Context;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.NinePatchDrawable;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.util.Log;
import android.util.SparseArray;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewDebug;
import android.view.ViewGroup;
import android.view.animation.Animation;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.LayoutAnimationController;
import com.android.launcher.R;
import com.android.launcher2.FolderIcon.FolderRingAnimator;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Stack;
public class CellLayout extends ViewGroup {
static final String TAG = "CellLayout";
private Launcher mLauncher;
private int mCellWidth;
private int mCellHeight;
private int mCountX;
private int mCountY;
private int mOriginalWidthGap;
private int mOriginalHeightGap;
private int mWidthGap;
private int mHeightGap;
private int mMaxGap;
private boolean mScrollingTransformsDirty = false;
private final Rect mRect = new Rect();
private final CellInfo mCellInfo = new CellInfo();
// These are temporary variables to prevent having to allocate a new object just to
// return an (x, y) value from helper functions. Do NOT use them to maintain other state.
private final int[] mTmpXY = new int[2];
private final int[] mTmpPoint = new int[2];
int[] mTempLocation = new int[2];
boolean[][] mOccupied;
boolean[][] mTmpOccupied;
private boolean mLastDownOnOccupiedCell = false;
private OnTouchListener mInterceptTouchListener;
private ArrayList<FolderRingAnimator> mFolderOuterRings = new ArrayList<FolderRingAnimator>();
private int[] mFolderLeaveBehindCell = {-1, -1};
private int mForegroundAlpha = 0;
private float mBackgroundAlpha;
private float mBackgroundAlphaMultiplier = 1.0f;
private Drawable mNormalBackground;
private Drawable mActiveGlowBackground;
private Drawable mOverScrollForegroundDrawable;
private Drawable mOverScrollLeft;
private Drawable mOverScrollRight;
private Rect mBackgroundRect;
private Rect mForegroundRect;
private int mForegroundPadding;
// If we're actively dragging something over this screen, mIsDragOverlapping is true
private boolean mIsDragOverlapping = false;
private final Point mDragCenter = new Point();
// These arrays are used to implement the drag visualization on x-large screens.
// They are used as circular arrays, indexed by mDragOutlineCurrent.
private Rect[] mDragOutlines = new Rect[4];
private float[] mDragOutlineAlphas = new float[mDragOutlines.length];
private InterruptibleInOutAnimator[] mDragOutlineAnims =
new InterruptibleInOutAnimator[mDragOutlines.length];
// Used as an index into the above 3 arrays; indicates which is the most current value.
private int mDragOutlineCurrent = 0;
private final Paint mDragOutlinePaint = new Paint();
private BubbleTextView mPressedOrFocusedIcon;
private HashMap<CellLayout.LayoutParams, Animator> mReorderAnimators = new
HashMap<CellLayout.LayoutParams, Animator>();
private HashMap<View, ReorderHintAnimation>
mShakeAnimators = new HashMap<View, ReorderHintAnimation>();
private boolean mItemPlacementDirty = false;
// When a drag operation is in progress, holds the nearest cell to the touch point
private final int[] mDragCell = new int[2];
private boolean mDragging = false;
private TimeInterpolator mEaseOutInterpolator;
private ShortcutAndWidgetContainer mShortcutsAndWidgets;
private boolean mIsHotseat = false;
private float mHotseatScale = 1f;
public static final int MODE_DRAG_OVER = 0;
public static final int MODE_ON_DROP = 1;
public static final int MODE_ON_DROP_EXTERNAL = 2;
public static final int MODE_ACCEPT_DROP = 3;
private static final boolean DESTRUCTIVE_REORDER = false;
private static final boolean DEBUG_VISUALIZE_OCCUPIED = false;
static final int LANDSCAPE = 0;
static final int PORTRAIT = 1;
private static final float REORDER_HINT_MAGNITUDE = 0.12f;
private static final int REORDER_ANIMATION_DURATION = 150;
private float mReorderHintAnimationMagnitude;
private ArrayList<View> mIntersectingViews = new ArrayList<View>();
private Rect mOccupiedRect = new Rect();
private int[] mDirectionVector = new int[2];
int[] mPreviousReorderDirection = new int[2];
private static final int INVALID_DIRECTION = -100;
private DropTarget.DragEnforcer mDragEnforcer;
private final static PorterDuffXfermode sAddBlendMode =
new PorterDuffXfermode(PorterDuff.Mode.ADD);
private final static Paint sPaint = new Paint();
public CellLayout(Context context) {
this(context, null);
}
public CellLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CellLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mDragEnforcer = new DropTarget.DragEnforcer(context);
// A ViewGroup usually does not draw, but CellLayout needs to draw a rectangle to show
// the user where a dragged item will land when dropped.
setWillNotDraw(false);
mLauncher = (Launcher) context;
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CellLayout, defStyle, 0);
mCellWidth = a.getDimensionPixelSize(R.styleable.CellLayout_cellWidth, 10);
mCellHeight = a.getDimensionPixelSize(R.styleable.CellLayout_cellHeight, 10);
mWidthGap = mOriginalWidthGap = a.getDimensionPixelSize(R.styleable.CellLayout_widthGap, 0);
mHeightGap = mOriginalHeightGap = a.getDimensionPixelSize(R.styleable.CellLayout_heightGap, 0);
mMaxGap = a.getDimensionPixelSize(R.styleable.CellLayout_maxGap, 0);
mCountX = LauncherModel.getCellCountX();
mCountY = LauncherModel.getCellCountY();
mOccupied = new boolean[mCountX][mCountY];
mTmpOccupied = new boolean[mCountX][mCountY];
mPreviousReorderDirection[0] = INVALID_DIRECTION;
mPreviousReorderDirection[1] = INVALID_DIRECTION;
a.recycle();
setAlwaysDrawnWithCacheEnabled(false);
final Resources res = getResources();
mHotseatScale = (res.getInteger(R.integer.hotseat_item_scale_percentage) / 100f);
mNormalBackground = res.getDrawable(R.drawable.homescreen_blue_normal_holo);
mActiveGlowBackground = res.getDrawable(R.drawable.homescreen_blue_strong_holo);
mOverScrollLeft = res.getDrawable(R.drawable.overscroll_glow_left);
mOverScrollRight = res.getDrawable(R.drawable.overscroll_glow_right);
mForegroundPadding =
res.getDimensionPixelSize(R.dimen.workspace_overscroll_drawable_padding);
mReorderHintAnimationMagnitude = (REORDER_HINT_MAGNITUDE *
res.getDimensionPixelSize(R.dimen.app_icon_size));
mNormalBackground.setFilterBitmap(true);
mActiveGlowBackground.setFilterBitmap(true);
// Initialize the data structures used for the drag visualization.
mEaseOutInterpolator = new DecelerateInterpolator(2.5f); // Quint ease out
mDragCell[0] = mDragCell[1] = -1;
for (int i = 0; i < mDragOutlines.length; i++) {
mDragOutlines[i] = new Rect(-1, -1, -1, -1);
}
// When dragging things around the home screens, we show a green outline of
// where the item will land. The outlines gradually fade out, leaving a trail
// behind the drag path.
// Set up all the animations that are used to implement this fading.
final int duration = res.getInteger(R.integer.config_dragOutlineFadeTime);
final float fromAlphaValue = 0;
final float toAlphaValue = (float)res.getInteger(R.integer.config_dragOutlineMaxAlpha);
Arrays.fill(mDragOutlineAlphas, fromAlphaValue);
for (int i = 0; i < mDragOutlineAnims.length; i++) {
final InterruptibleInOutAnimator anim =
new InterruptibleInOutAnimator(duration, fromAlphaValue, toAlphaValue);
anim.getAnimator().setInterpolator(mEaseOutInterpolator);
final int thisIndex = i;
anim.getAnimator().addUpdateListener(new AnimatorUpdateListener() {
public void onAnimationUpdate(ValueAnimator animation) {
final Bitmap outline = (Bitmap)anim.getTag();
// If an animation is started and then stopped very quickly, we can still
// get spurious updates we've cleared the tag. Guard against this.
if (outline == null) {
@SuppressWarnings("all") // suppress dead code warning
final boolean debug = false;
if (debug) {
Object val = animation.getAnimatedValue();
Log.d(TAG, "anim " + thisIndex + " update: " + val +
", isStopped " + anim.isStopped());
}
// Try to prevent it from continuing to run
animation.cancel();
} else {
mDragOutlineAlphas[thisIndex] = (Float) animation.getAnimatedValue();
CellLayout.this.invalidate(mDragOutlines[thisIndex]);
}
}
});
// The animation holds a reference to the drag outline bitmap as long is it's
// running. This way the bitmap can be GCed when the animations are complete.
anim.getAnimator().addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
if ((Float) ((ValueAnimator) animation).getAnimatedValue() == 0f) {
anim.setTag(null);
}
}
});
mDragOutlineAnims[i] = anim;
}
mBackgroundRect = new Rect();
mForegroundRect = new Rect();
mShortcutsAndWidgets = new ShortcutAndWidgetContainer(context);
mShortcutsAndWidgets.setCellDimensions(mCellWidth, mCellHeight, mWidthGap, mHeightGap);
addView(mShortcutsAndWidgets);
}
static int widthInPortrait(Resources r, int numCells) {
// We use this method from Workspace to figure out how many rows/columns Launcher should
// have. We ignore the left/right padding on CellLayout because it turns out in our design
// the padding extends outside the visible screen size, but it looked fine anyway.
int cellWidth = r.getDimensionPixelSize(R.dimen.workspace_cell_width);
int minGap = Math.min(r.getDimensionPixelSize(R.dimen.workspace_width_gap),
r.getDimensionPixelSize(R.dimen.workspace_height_gap));
return minGap * (numCells - 1) + cellWidth * numCells;
}
static int heightInLandscape(Resources r, int numCells) {
// We use this method from Workspace to figure out how many rows/columns Launcher should
// have. We ignore the left/right padding on CellLayout because it turns out in our design
// the padding extends outside the visible screen size, but it looked fine anyway.
int cellHeight = r.getDimensionPixelSize(R.dimen.workspace_cell_height);
int minGap = Math.min(r.getDimensionPixelSize(R.dimen.workspace_width_gap),
r.getDimensionPixelSize(R.dimen.workspace_height_gap));
return minGap * (numCells - 1) + cellHeight * numCells;
}
public void enableHardwareLayers() {
mShortcutsAndWidgets.setLayerType(LAYER_TYPE_HARDWARE, sPaint);
}
public void disableHardwareLayers() {
mShortcutsAndWidgets.setLayerType(LAYER_TYPE_NONE, sPaint);
}
public void buildHardwareLayer() {
mShortcutsAndWidgets.buildLayer();
}
public float getChildrenScale() {
return mIsHotseat ? mHotseatScale : 1.0f;
}
public void setGridSize(int x, int y) {
mCountX = x;
mCountY = y;
mOccupied = new boolean[mCountX][mCountY];
mTmpOccupied = new boolean[mCountX][mCountY];
mTempRectStack.clear();
requestLayout();
}
private void invalidateBubbleTextView(BubbleTextView icon) {
final int padding = icon.getPressedOrFocusedBackgroundPadding();
invalidate(icon.getLeft() + getPaddingLeft() - padding,
icon.getTop() + getPaddingTop() - padding,
icon.getRight() + getPaddingLeft() + padding,
icon.getBottom() + getPaddingTop() + padding);
}
void setOverScrollAmount(float r, boolean left) {
if (left && mOverScrollForegroundDrawable != mOverScrollLeft) {
mOverScrollForegroundDrawable = mOverScrollLeft;
} else if (!left && mOverScrollForegroundDrawable != mOverScrollRight) {
mOverScrollForegroundDrawable = mOverScrollRight;
}
mForegroundAlpha = (int) Math.round((r * 255));
mOverScrollForegroundDrawable.setAlpha(mForegroundAlpha);
invalidate();
}
void setPressedOrFocusedIcon(BubbleTextView icon) {
// We draw the pressed or focused BubbleTextView's background in CellLayout because it
// requires an expanded clip rect (due to the glow's blur radius)
BubbleTextView oldIcon = mPressedOrFocusedIcon;
mPressedOrFocusedIcon = icon;
if (oldIcon != null) {
invalidateBubbleTextView(oldIcon);
}
if (mPressedOrFocusedIcon != null) {
invalidateBubbleTextView(mPressedOrFocusedIcon);
}
}
void setIsDragOverlapping(boolean isDragOverlapping) {
if (mIsDragOverlapping != isDragOverlapping) {
mIsDragOverlapping = isDragOverlapping;
invalidate();
}
}
boolean getIsDragOverlapping() {
return mIsDragOverlapping;
}
protected void setOverscrollTransformsDirty(boolean dirty) {
mScrollingTransformsDirty = dirty;
}
protected void resetOverscrollTransforms() {
if (mScrollingTransformsDirty) {
setOverscrollTransformsDirty(false);
setTranslationX(0);
setRotationY(0);
// It doesn't matter if we pass true or false here, the important thing is that we
// pass 0, which results in the overscroll drawable not being drawn any more.
setOverScrollAmount(0, false);
setPivotX(getMeasuredWidth() / 2);
setPivotY(getMeasuredHeight() / 2);
}
}
public void scaleRect(Rect r, float scale) {
if (scale != 1.0f) {
r.left = (int) (r.left * scale + 0.5f);
r.top = (int) (r.top * scale + 0.5f);
r.right = (int) (r.right * scale + 0.5f);
r.bottom = (int) (r.bottom * scale + 0.5f);
}
}
Rect temp = new Rect();
void scaleRectAboutCenter(Rect in, Rect out, float scale) {
int cx = in.centerX();
int cy = in.centerY();
out.set(in);
out.offset(-cx, -cy);
scaleRect(out, scale);
out.offset(cx, cy);
}
@Override
protected void onDraw(Canvas canvas) {
// When we're large, we are either drawn in a "hover" state (ie when dragging an item to
// a neighboring page) or with just a normal background (if backgroundAlpha > 0.0f)
// When we're small, we are either drawn normally or in the "accepts drops" state (during
// a drag). However, we also drag the mini hover background *over* one of those two
// backgrounds
if (mBackgroundAlpha > 0.0f) {
Drawable bg;
if (mIsDragOverlapping) {
// In the mini case, we draw the active_glow bg *over* the active background
bg = mActiveGlowBackground;
} else {
bg = mNormalBackground;
}
bg.setAlpha((int) (mBackgroundAlpha * mBackgroundAlphaMultiplier * 255));
bg.setBounds(mBackgroundRect);
bg.draw(canvas);
}
final Paint paint = mDragOutlinePaint;
for (int i = 0; i < mDragOutlines.length; i++) {
final float alpha = mDragOutlineAlphas[i];
if (alpha > 0) {
final Rect r = mDragOutlines[i];
scaleRectAboutCenter(r, temp, getChildrenScale());
final Bitmap b = (Bitmap) mDragOutlineAnims[i].getTag();
paint.setAlpha((int)(alpha + .5f));
canvas.drawBitmap(b, null, temp, paint);
}
}
// We draw the pressed or focused BubbleTextView's background in CellLayout because it
// requires an expanded clip rect (due to the glow's blur radius)
if (mPressedOrFocusedIcon != null) {
final int padding = mPressedOrFocusedIcon.getPressedOrFocusedBackgroundPadding();
final Bitmap b = mPressedOrFocusedIcon.getPressedOrFocusedBackground();
if (b != null) {
canvas.drawBitmap(b,
mPressedOrFocusedIcon.getLeft() + getPaddingLeft() - padding,
mPressedOrFocusedIcon.getTop() + getPaddingTop() - padding,
null);
}
}
if (DEBUG_VISUALIZE_OCCUPIED) {
int[] pt = new int[2];
ColorDrawable cd = new ColorDrawable(Color.RED);
cd.setBounds(0, 0, mCellWidth, mCellHeight);
for (int i = 0; i < mCountX; i++) {
for (int j = 0; j < mCountY; j++) {
if (mOccupied[i][j]) {
cellToPoint(i, j, pt);
canvas.save();
canvas.translate(pt[0], pt[1]);
cd.draw(canvas);
canvas.restore();
}
}
}
}
int previewOffset = FolderRingAnimator.sPreviewSize;
// The folder outer / inner ring image(s)
for (int i = 0; i < mFolderOuterRings.size(); i++) {
FolderRingAnimator fra = mFolderOuterRings.get(i);
// Draw outer ring
Drawable d = FolderRingAnimator.sSharedOuterRingDrawable;
int width = (int) fra.getOuterRingSize();
int height = width;
cellToPoint(fra.mCellX, fra.mCellY, mTempLocation);
int centerX = mTempLocation[0] + mCellWidth / 2;
int centerY = mTempLocation[1] + previewOffset / 2;
canvas.save();
canvas.translate(centerX - width / 2, centerY - height / 2);
d.setBounds(0, 0, width, height);
d.draw(canvas);
canvas.restore();
// Draw inner ring
d = FolderRingAnimator.sSharedInnerRingDrawable;
width = (int) fra.getInnerRingSize();
height = width;
cellToPoint(fra.mCellX, fra.mCellY, mTempLocation);
centerX = mTempLocation[0] + mCellWidth / 2;
centerY = mTempLocation[1] + previewOffset / 2;
canvas.save();
canvas.translate(centerX - width / 2, centerY - width / 2);
d.setBounds(0, 0, width, height);
d.draw(canvas);
canvas.restore();
}
if (mFolderLeaveBehindCell[0] >= 0 && mFolderLeaveBehindCell[1] >= 0) {
Drawable d = FolderIcon.sSharedFolderLeaveBehind;
int width = d.getIntrinsicWidth();
int height = d.getIntrinsicHeight();
cellToPoint(mFolderLeaveBehindCell[0], mFolderLeaveBehindCell[1], mTempLocation);
int centerX = mTempLocation[0] + mCellWidth / 2;
int centerY = mTempLocation[1] + previewOffset / 2;
canvas.save();
canvas.translate(centerX - width / 2, centerY - width / 2);
d.setBounds(0, 0, width, height);
d.draw(canvas);
canvas.restore();
}
}
@Override
protected void dispatchDraw(Canvas canvas) {
super.dispatchDraw(canvas);
if (mForegroundAlpha > 0) {
mOverScrollForegroundDrawable.setBounds(mForegroundRect);
Paint p = ((NinePatchDrawable) mOverScrollForegroundDrawable).getPaint();
p.setXfermode(sAddBlendMode);
mOverScrollForegroundDrawable.draw(canvas);
p.setXfermode(null);
}
}
public void showFolderAccept(FolderRingAnimator fra) {
mFolderOuterRings.add(fra);
}
public void hideFolderAccept(FolderRingAnimator fra) {
if (mFolderOuterRings.contains(fra)) {
mFolderOuterRings.remove(fra);
}
invalidate();
}
public void setFolderLeaveBehindCell(int x, int y) {
mFolderLeaveBehindCell[0] = x;
mFolderLeaveBehindCell[1] = y;
invalidate();
}
public void clearFolderLeaveBehind() {
mFolderLeaveBehindCell[0] = -1;
mFolderLeaveBehindCell[1] = -1;
invalidate();
}
@Override
public boolean shouldDelayChildPressedState() {
return false;
}
public void restoreInstanceState(SparseArray<Parcelable> states) {
dispatchRestoreInstanceState(states);
}
@Override
public void cancelLongPress() {
super.cancelLongPress();
// Cancel long press for all children
final int count = getChildCount();
for (int i = 0; i < count; i++) {
final View child = getChildAt(i);
child.cancelLongPress();
}
}
public void setOnInterceptTouchListener(View.OnTouchListener listener) {
mInterceptTouchListener = listener;
}
int getCountX() {
return mCountX;
}
int getCountY() {
return mCountY;
}
public void setIsHotseat(boolean isHotseat) {
mIsHotseat = isHotseat;
}
public boolean addViewToCellLayout(View child, int index, int childId, LayoutParams params,
boolean markCells) {
final LayoutParams lp = params;
// Hotseat icons - remove text
if (child instanceof BubbleTextView) {
BubbleTextView bubbleChild = (BubbleTextView) child;
Resources res = getResources();
if (mIsHotseat) {
bubbleChild.setTextColor(res.getColor(android.R.color.transparent));
} else {
bubbleChild.setTextColor(res.getColor(R.color.workspace_icon_text_color));
}
}
child.setScaleX(getChildrenScale());
child.setScaleY(getChildrenScale());
// Generate an id for each view, this assumes we have at most 256x256 cells
// per workspace screen
if (lp.cellX >= 0 && lp.cellX <= mCountX - 1 && lp.cellY >= 0 && lp.cellY <= mCountY - 1) {
// If the horizontal or vertical span is set to -1, it is taken to
// mean that it spans the extent of the CellLayout
if (lp.cellHSpan < 0) lp.cellHSpan = mCountX;
if (lp.cellVSpan < 0) lp.cellVSpan = mCountY;
child.setId(childId);
mShortcutsAndWidgets.addView(child, index, lp);
if (markCells) markCellsAsOccupiedForView(child);
return true;
}
return false;
}
@Override
public void removeAllViews() {
clearOccupiedCells();
mShortcutsAndWidgets.removeAllViews();
}
@Override
public void removeAllViewsInLayout() {
if (mShortcutsAndWidgets.getChildCount() > 0) {
clearOccupiedCells();
mShortcutsAndWidgets.removeAllViewsInLayout();
}
}
public void removeViewWithoutMarkingCells(View view) {
mShortcutsAndWidgets.removeView(view);
}
@Override
public void removeView(View view) {
markCellsAsUnoccupiedForView(view);
mShortcutsAndWidgets.removeView(view);
}
@Override
public void removeViewAt(int index) {
markCellsAsUnoccupiedForView(mShortcutsAndWidgets.getChildAt(index));
mShortcutsAndWidgets.removeViewAt(index);
}
@Override
public void removeViewInLayout(View view) {
markCellsAsUnoccupiedForView(view);
mShortcutsAndWidgets.removeViewInLayout(view);
}
@Override
public void removeViews(int start, int count) {
for (int i = start; i < start + count; i++) {
markCellsAsUnoccupiedForView(mShortcutsAndWidgets.getChildAt(i));
}
mShortcutsAndWidgets.removeViews(start, count);
}
@Override
public void removeViewsInLayout(int start, int count) {
for (int i = start; i < start + count; i++) {
markCellsAsUnoccupiedForView(mShortcutsAndWidgets.getChildAt(i));
}
mShortcutsAndWidgets.removeViewsInLayout(start, count);
}
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
mCellInfo.screen = ((ViewGroup) getParent()).indexOfChild(this);
}
public void setTagToCellInfoForPoint(int touchX, int touchY) {
final CellInfo cellInfo = mCellInfo;
Rect frame = mRect;
final int x = touchX + getScrollX();
final int y = touchY + getScrollY();
final int count = mShortcutsAndWidgets.getChildCount();
boolean found = false;
for (int i = count - 1; i >= 0; i--) {
final View child = mShortcutsAndWidgets.getChildAt(i);
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
if ((child.getVisibility() == VISIBLE || child.getAnimation() != null) &&
lp.isLockedToGrid) {
child.getHitRect(frame);
float scale = child.getScaleX();
frame = new Rect(child.getLeft(), child.getTop(), child.getRight(),
child.getBottom());
// The child hit rect is relative to the CellLayoutChildren parent, so we need to
// offset that by this CellLayout's padding to test an (x,y) point that is relative
// to this view.
frame.offset(getPaddingLeft(), getPaddingTop());
frame.inset((int) (frame.width() * (1f - scale) / 2),
(int) (frame.height() * (1f - scale) / 2));
if (frame.contains(x, y)) {
cellInfo.cell = child;
cellInfo.cellX = lp.cellX;
cellInfo.cellY = lp.cellY;
cellInfo.spanX = lp.cellHSpan;
cellInfo.spanY = lp.cellVSpan;
found = true;
break;
}
}
}
mLastDownOnOccupiedCell = found;
if (!found) {
final int cellXY[] = mTmpXY;
pointToCellExact(x, y, cellXY);
cellInfo.cell = null;
cellInfo.cellX = cellXY[0];
cellInfo.cellY = cellXY[1];
cellInfo.spanX = 1;
cellInfo.spanY = 1;
}
setTag(cellInfo);
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
// First we clear the tag to ensure that on every touch down we start with a fresh slate,
// even in the case where we return early. Not clearing here was causing bugs whereby on
// long-press we'd end up picking up an item from a previous drag operation.
final int action = ev.getAction();
if (action == MotionEvent.ACTION_DOWN) {
clearTagCellInfo();
}
if (mInterceptTouchListener != null && mInterceptTouchListener.onTouch(this, ev)) {
return true;
}
if (action == MotionEvent.ACTION_DOWN) {
setTagToCellInfoForPoint((int) ev.getX(), (int) ev.getY());
}
return false;
}
private void clearTagCellInfo() {
final CellInfo cellInfo = mCellInfo;
cellInfo.cell = null;
cellInfo.cellX = -1;
cellInfo.cellY = -1;
cellInfo.spanX = 0;
cellInfo.spanY = 0;
setTag(cellInfo);
}
public CellInfo getTag() {
return (CellInfo) super.getTag();
}
/**
* Given a point, return the cell that strictly encloses that point
* @param x X coordinate of the point
* @param y Y coordinate of the point
* @param result Array of 2 ints to hold the x and y coordinate of the cell
*/
void pointToCellExact(int x, int y, int[] result) {
final int hStartPadding = getPaddingLeft();
final int vStartPadding = getPaddingTop();
result[0] = (x - hStartPadding) / (mCellWidth + mWidthGap);
result[1] = (y - vStartPadding) / (mCellHeight + mHeightGap);
final int xAxis = mCountX;
final int yAxis = mCountY;
if (result[0] < 0) result[0] = 0;
if (result[0] >= xAxis) result[0] = xAxis - 1;
if (result[1] < 0) result[1] = 0;
if (result[1] >= yAxis) result[1] = yAxis - 1;
}
/**
* Given a point, return the cell that most closely encloses that point
* @param x X coordinate of the point
* @param y Y coordinate of the point
* @param result Array of 2 ints to hold the x and y coordinate of the cell
*/
void pointToCellRounded(int x, int y, int[] result) {
pointToCellExact(x + (mCellWidth / 2), y + (mCellHeight / 2), result);
}
/**
* Given a cell coordinate, return the point that represents the upper left corner of that cell
*
* @param cellX X coordinate of the cell
* @param cellY Y coordinate of the cell
*
* @param result Array of 2 ints to hold the x and y coordinate of the point
*/
void cellToPoint(int cellX, int cellY, int[] result) {
final int hStartPadding = getPaddingLeft();
final int vStartPadding = getPaddingTop();
result[0] = hStartPadding + cellX * (mCellWidth + mWidthGap);
result[1] = vStartPadding + cellY * (mCellHeight + mHeightGap);
}
/**
* Given a cell coordinate, return the point that represents the center of the cell
*
* @param cellX X coordinate of the cell
* @param cellY Y coordinate of the cell
*
* @param result Array of 2 ints to hold the x and y coordinate of the point
*/
void cellToCenterPoint(int cellX, int cellY, int[] result) {
regionToCenterPoint(cellX, cellY, 1, 1, result);
}
/**
* Given a cell coordinate and span return the point that represents the center of the regio
*
* @param cellX X coordinate of the cell
* @param cellY Y coordinate of the cell
*
* @param result Array of 2 ints to hold the x and y coordinate of the point
*/
void regionToCenterPoint(int cellX, int cellY, int spanX, int spanY, int[] result) {
final int hStartPadding = getPaddingLeft();
final int vStartPadding = getPaddingTop();
result[0] = hStartPadding + cellX * (mCellWidth + mWidthGap) +
(spanX * mCellWidth + (spanX - 1) * mWidthGap) / 2;
result[1] = vStartPadding + cellY * (mCellHeight + mHeightGap) +
(spanY * mCellHeight + (spanY - 1) * mHeightGap) / 2;
}
/**
* Given a cell coordinate and span fills out a corresponding pixel rect
*
* @param cellX X coordinate of the cell
* @param cellY Y coordinate of the cell
* @param result Rect in which to write the result
*/
void regionToRect(int cellX, int cellY, int spanX, int spanY, Rect result) {
final int hStartPadding = getPaddingLeft();
final int vStartPadding = getPaddingTop();
final int left = hStartPadding + cellX * (mCellWidth + mWidthGap);
final int top = vStartPadding + cellY * (mCellHeight + mHeightGap);
result.set(left, top, left + (spanX * mCellWidth + (spanX - 1) * mWidthGap),
top + (spanY * mCellHeight + (spanY - 1) * mHeightGap));
}
public float getDistanceFromCell(float x, float y, int[] cell) {
cellToCenterPoint(cell[0], cell[1], mTmpPoint);
float distance = (float) Math.sqrt( Math.pow(x - mTmpPoint[0], 2) +
Math.pow(y - mTmpPoint[1], 2));
return distance;
}
int getCellWidth() {
return mCellWidth;
}
int getCellHeight() {
return mCellHeight;
}
int getWidthGap() {
return mWidthGap;
}
int getHeightGap() {
return mHeightGap;
}
Rect getContentRect(Rect r) {
if (r == null) {
r = new Rect();
}
int left = getPaddingLeft();
int top = getPaddingTop();
int right = left + getWidth() - getPaddingLeft() - getPaddingRight();
int bottom = top + getHeight() - getPaddingTop() - getPaddingBottom();
r.set(left, top, right, bottom);
return r;
}
static void getMetrics(Rect metrics, Resources res, int measureWidth, int measureHeight,
int countX, int countY, int orientation) {
int numWidthGaps = countX - 1;
int numHeightGaps = countY - 1;
int widthGap;
int heightGap;
int cellWidth;
int cellHeight;
int paddingLeft;
int paddingRight;
int paddingTop;
int paddingBottom;
int maxGap = res.getDimensionPixelSize(R.dimen.workspace_max_gap);
if (orientation == LANDSCAPE) {
cellWidth = res.getDimensionPixelSize(R.dimen.workspace_cell_width_land);
cellHeight = res.getDimensionPixelSize(R.dimen.workspace_cell_height_land);
widthGap = res.getDimensionPixelSize(R.dimen.workspace_width_gap_land);
heightGap = res.getDimensionPixelSize(R.dimen.workspace_height_gap_land);
paddingLeft = res.getDimensionPixelSize(R.dimen.cell_layout_left_padding_land);
paddingRight = res.getDimensionPixelSize(R.dimen.cell_layout_right_padding_land);
paddingTop = res.getDimensionPixelSize(R.dimen.cell_layout_top_padding_land);
paddingBottom = res.getDimensionPixelSize(R.dimen.cell_layout_bottom_padding_land);
} else {
// PORTRAIT
cellWidth = res.getDimensionPixelSize(R.dimen.workspace_cell_width_port);
cellHeight = res.getDimensionPixelSize(R.dimen.workspace_cell_height_port);
widthGap = res.getDimensionPixelSize(R.dimen.workspace_width_gap_port);
heightGap = res.getDimensionPixelSize(R.dimen.workspace_height_gap_port);
paddingLeft = res.getDimensionPixelSize(R.dimen.cell_layout_left_padding_port);
paddingRight = res.getDimensionPixelSize(R.dimen.cell_layout_right_padding_port);
paddingTop = res.getDimensionPixelSize(R.dimen.cell_layout_top_padding_port);
paddingBottom = res.getDimensionPixelSize(R.dimen.cell_layout_bottom_padding_port);
}
if (widthGap < 0 || heightGap < 0) {
int hSpace = measureWidth - paddingLeft - paddingRight;
int vSpace = measureHeight - paddingTop - paddingBottom;
int hFreeSpace = hSpace - (countX * cellWidth);
int vFreeSpace = vSpace - (countY * cellHeight);
widthGap = Math.min(maxGap, numWidthGaps > 0 ? (hFreeSpace / numWidthGaps) : 0);
heightGap = Math.min(maxGap, numHeightGaps > 0 ? (vFreeSpace / numHeightGaps) : 0);
}
metrics.set(cellWidth, cellHeight, widthGap, heightGap);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int widthSpecMode = MeasureSpec.getMode(widthMeasureSpec);
int widthSpecSize = MeasureSpec.getSize(widthMeasureSpec);
int heightSpecMode = MeasureSpec.getMode(heightMeasureSpec);
int heightSpecSize = MeasureSpec.getSize(heightMeasureSpec);
if (widthSpecMode == MeasureSpec.UNSPECIFIED || heightSpecMode == MeasureSpec.UNSPECIFIED) {
throw new RuntimeException("CellLayout cannot have UNSPECIFIED dimensions");
}
int numWidthGaps = mCountX - 1;
int numHeightGaps = mCountY - 1;
if (mOriginalWidthGap < 0 || mOriginalHeightGap < 0) {
int hSpace = widthSpecSize - getPaddingLeft() - getPaddingRight();
int vSpace = heightSpecSize - getPaddingTop() - getPaddingBottom();
int hFreeSpace = hSpace - (mCountX * mCellWidth);
int vFreeSpace = vSpace - (mCountY * mCellHeight);
mWidthGap = Math.min(mMaxGap, numWidthGaps > 0 ? (hFreeSpace / numWidthGaps) : 0);
mHeightGap = Math.min(mMaxGap,numHeightGaps > 0 ? (vFreeSpace / numHeightGaps) : 0);
mShortcutsAndWidgets.setCellDimensions(mCellWidth, mCellHeight, mWidthGap, mHeightGap);
} else {
mWidthGap = mOriginalWidthGap;
mHeightGap = mOriginalHeightGap;
}
// Initial values correspond to widthSpecMode == MeasureSpec.EXACTLY
int newWidth = widthSpecSize;
int newHeight = heightSpecSize;
if (widthSpecMode == MeasureSpec.AT_MOST) {
newWidth = getPaddingLeft() + getPaddingRight() + (mCountX * mCellWidth) +
((mCountX - 1) * mWidthGap);
newHeight = getPaddingTop() + getPaddingBottom() + (mCountY * mCellHeight) +
((mCountY - 1) * mHeightGap);
setMeasuredDimension(newWidth, newHeight);
}
int count = getChildCount();
for (int i = 0; i < count; i++) {
View child = getChildAt(i);
int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(newWidth - getPaddingLeft() -
getPaddingRight(), MeasureSpec.EXACTLY);
int childheightMeasureSpec = MeasureSpec.makeMeasureSpec(newHeight - getPaddingTop() -
getPaddingBottom(), MeasureSpec.EXACTLY);
child.measure(childWidthMeasureSpec, childheightMeasureSpec);
}
setMeasuredDimension(newWidth, newHeight);
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
int count = getChildCount();
for (int i = 0; i < count; i++) {
View child = getChildAt(i);
child.layout(getPaddingLeft(), getPaddingTop(),
r - l - getPaddingRight(), b - t - getPaddingBottom());
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBackgroundRect.set(0, 0, w, h);
mForegroundRect.set(mForegroundPadding, mForegroundPadding,
w - mForegroundPadding, h - mForegroundPadding);
}
@Override
protected void setChildrenDrawingCacheEnabled(boolean enabled) {
mShortcutsAndWidgets.setChildrenDrawingCacheEnabled(enabled);
}
@Override
protected void setChildrenDrawnWithCacheEnabled(boolean enabled) {
mShortcutsAndWidgets.setChildrenDrawnWithCacheEnabled(enabled);
}
public float getBackgroundAlpha() {
return mBackgroundAlpha;
}
public void setBackgroundAlphaMultiplier(float multiplier) {
if (mBackgroundAlphaMultiplier != multiplier) {
mBackgroundAlphaMultiplier = multiplier;
invalidate();
}
}
public float getBackgroundAlphaMultiplier() {
return mBackgroundAlphaMultiplier;
}
public void setBackgroundAlpha(float alpha) {
if (mBackgroundAlpha != alpha) {
mBackgroundAlpha = alpha;
invalidate();
}
}
public void setShortcutAndWidgetAlpha(float alpha) {
final int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
getChildAt(i).setAlpha(alpha);
}
}
public ShortcutAndWidgetContainer getShortcutsAndWidgets() {
if (getChildCount() > 0) {
return (ShortcutAndWidgetContainer) getChildAt(0);
}
return null;
}
public View getChildAt(int x, int y) {
return mShortcutsAndWidgets.getChildAt(x, y);
}
public boolean animateChildToPosition(final View child, int cellX, int cellY, int duration,
int delay, boolean permanent, boolean adjustOccupied) {
ShortcutAndWidgetContainer clc = getShortcutsAndWidgets();
boolean[][] occupied = mOccupied;
if (!permanent) {
occupied = mTmpOccupied;
}
if (clc.indexOfChild(child) != -1) {
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
final ItemInfo info = (ItemInfo) child.getTag();
// We cancel any existing animations
if (mReorderAnimators.containsKey(lp)) {
mReorderAnimators.get(lp).cancel();
mReorderAnimators.remove(lp);
}
final int oldX = lp.x;
final int oldY = lp.y;
if (adjustOccupied) {
occupied[lp.cellX][lp.cellY] = false;
occupied[cellX][cellY] = true;
}
lp.isLockedToGrid = true;
if (permanent) {
lp.cellX = info.cellX = cellX;
lp.cellY = info.cellY = cellY;
} else {
lp.tmpCellX = cellX;
lp.tmpCellY = cellY;
}
clc.setupLp(lp);
lp.isLockedToGrid = false;
final int newX = lp.x;
final int newY = lp.y;
lp.x = oldX;
lp.y = oldY;
// Exit early if we're not actually moving the view
if (oldX == newX && oldY == newY) {
lp.isLockedToGrid = true;
return true;
}
ValueAnimator va = LauncherAnimUtils.ofFloat(0f, 1f);
va.setDuration(duration);
mReorderAnimators.put(lp, va);
va.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float r = ((Float) animation.getAnimatedValue()).floatValue();
lp.x = (int) ((1 - r) * oldX + r * newX);
lp.y = (int) ((1 - r) * oldY + r * newY);
child.requestLayout();
}
});
va.addListener(new AnimatorListenerAdapter() {
boolean cancelled = false;
public void onAnimationEnd(Animator animation) {
// If the animation was cancelled, it means that another animation
// has interrupted this one, and we don't want to lock the item into
// place just yet.
if (!cancelled) {
lp.isLockedToGrid = true;
child.requestLayout();
}
if (mReorderAnimators.containsKey(lp)) {
mReorderAnimators.remove(lp);
}
}
public void onAnimationCancel(Animator animation) {
cancelled = true;
}
});
va.setStartDelay(delay);
va.start();
return true;
}
return false;
}
/**
* Estimate where the top left cell of the dragged item will land if it is dropped.
*
* @param originX The X value of the top left corner of the item
* @param originY The Y value of the top left corner of the item
* @param spanX The number of horizontal cells that the item spans
* @param spanY The number of vertical cells that the item spans
* @param result The estimated drop cell X and Y.
*/
void estimateDropCell(int originX, int originY, int spanX, int spanY, int[] result) {
final int countX = mCountX;
final int countY = mCountY;
// pointToCellRounded takes the top left of a cell but will pad that with
// cellWidth/2 and cellHeight/2 when finding the matching cell
pointToCellRounded(originX, originY, result);
// If the item isn't fully on this screen, snap to the edges
int rightOverhang = result[0] + spanX - countX;
if (rightOverhang > 0) {
result[0] -= rightOverhang; // Snap to right
}
result[0] = Math.max(0, result[0]); // Snap to left
int bottomOverhang = result[1] + spanY - countY;
if (bottomOverhang > 0) {
result[1] -= bottomOverhang; // Snap to bottom
}
result[1] = Math.max(0, result[1]); // Snap to top
}
void visualizeDropLocation(View v, Bitmap dragOutline, int originX, int originY, int cellX,
int cellY, int spanX, int spanY, boolean resize, Point dragOffset, Rect dragRegion) {
final int oldDragCellX = mDragCell[0];
final int oldDragCellY = mDragCell[1];
if (v != null && dragOffset == null) {
mDragCenter.set(originX + (v.getWidth() / 2), originY + (v.getHeight() / 2));
} else {
mDragCenter.set(originX, originY);
}
if (dragOutline == null && v == null) {
return;
}
if (cellX != oldDragCellX || cellY != oldDragCellY) {
mDragCell[0] = cellX;
mDragCell[1] = cellY;
// Find the top left corner of the rect the object will occupy
final int[] topLeft = mTmpPoint;
cellToPoint(cellX, cellY, topLeft);
int left = topLeft[0];
int top = topLeft[1];
if (v != null && dragOffset == null) {
// When drawing the drag outline, it did not account for margin offsets
// added by the view's parent.
MarginLayoutParams lp = (MarginLayoutParams) v.getLayoutParams();
left += lp.leftMargin;
top += lp.topMargin;
// Offsets due to the size difference between the View and the dragOutline.
// There is a size difference to account for the outer blur, which may lie
// outside the bounds of the view.
top += (v.getHeight() - dragOutline.getHeight()) / 2;
// We center about the x axis
left += ((mCellWidth * spanX) + ((spanX - 1) * mWidthGap)
- dragOutline.getWidth()) / 2;
} else {
if (dragOffset != null && dragRegion != null) {
// Center the drag region *horizontally* in the cell and apply a drag
// outline offset
left += dragOffset.x + ((mCellWidth * spanX) + ((spanX - 1) * mWidthGap)
- dragRegion.width()) / 2;
top += dragOffset.y;
} else {
// Center the drag outline in the cell
left += ((mCellWidth * spanX) + ((spanX - 1) * mWidthGap)
- dragOutline.getWidth()) / 2;
top += ((mCellHeight * spanY) + ((spanY - 1) * mHeightGap)
- dragOutline.getHeight()) / 2;
}
}
final int oldIndex = mDragOutlineCurrent;
mDragOutlineAnims[oldIndex].animateOut();
mDragOutlineCurrent = (oldIndex + 1) % mDragOutlines.length;
Rect r = mDragOutlines[mDragOutlineCurrent];
r.set(left, top, left + dragOutline.getWidth(), top + dragOutline.getHeight());
if (resize) {
cellToRect(cellX, cellY, spanX, spanY, r);
}
mDragOutlineAnims[mDragOutlineCurrent].setTag(dragOutline);
mDragOutlineAnims[mDragOutlineCurrent].animateIn();
}
}
public void clearDragOutlines() {
final int oldIndex = mDragOutlineCurrent;
mDragOutlineAnims[oldIndex].animateOut();
mDragCell[0] = mDragCell[1] = -1;
}
/**
* Find a vacant area that will fit the given bounds nearest the requested
* cell location. Uses Euclidean distance to score multiple vacant areas.
*
* @param pixelX The X location at which you want to search for a vacant area.
* @param pixelY The Y location at which you want to search for a vacant area.
* @param spanX Horizontal span of the object.
* @param spanY Vertical span of the object.
* @param result Array in which to place the result, or null (in which case a new array will
* be allocated)
* @return The X, Y cell of a vacant area that can contain this object,
* nearest the requested location.
*/
int[] findNearestVacantArea(int pixelX, int pixelY, int spanX, int spanY,
int[] result) {
return findNearestVacantArea(pixelX, pixelY, spanX, spanY, null, result);
}
/**
* Find a vacant area that will fit the given bounds nearest the requested
* cell location. Uses Euclidean distance to score multiple vacant areas.
*
* @param pixelX The X location at which you want to search for a vacant area.
* @param pixelY The Y location at which you want to search for a vacant area.
* @param minSpanX The minimum horizontal span required
* @param minSpanY The minimum vertical span required
* @param spanX Horizontal span of the object.
* @param spanY Vertical span of the object.
* @param result Array in which to place the result, or null (in which case a new array will
* be allocated)
* @return The X, Y cell of a vacant area that can contain this object,
* nearest the requested location.
*/
int[] findNearestVacantArea(int pixelX, int pixelY, int minSpanX, int minSpanY, int spanX,
int spanY, int[] result, int[] resultSpan) {
return findNearestVacantArea(pixelX, pixelY, minSpanX, minSpanY, spanX, spanY, null,
result, resultSpan);
}
/**
* Find a vacant area that will fit the given bounds nearest the requested
* cell location. Uses Euclidean distance to score multiple vacant areas.
*
* @param pixelX The X location at which you want to search for a vacant area.
* @param pixelY The Y location at which you want to search for a vacant area.
* @param spanX Horizontal span of the object.
* @param spanY Vertical span of the object.
* @param ignoreOccupied If true, the result can be an occupied cell
* @param result Array in which to place the result, or null (in which case a new array will
* be allocated)
* @return The X, Y cell of a vacant area that can contain this object,
* nearest the requested location.
*/
int[] findNearestArea(int pixelX, int pixelY, int spanX, int spanY, View ignoreView,
boolean ignoreOccupied, int[] result) {
return findNearestArea(pixelX, pixelY, spanX, spanY,
spanX, spanY, ignoreView, ignoreOccupied, result, null, mOccupied);
}
private final Stack<Rect> mTempRectStack = new Stack<Rect>();
private void lazyInitTempRectStack() {
if (mTempRectStack.isEmpty()) {
for (int i = 0; i < mCountX * mCountY; i++) {
mTempRectStack.push(new Rect());
}
}
}
private void recycleTempRects(Stack<Rect> used) {
while (!used.isEmpty()) {
mTempRectStack.push(used.pop());
}
}
/**
* Find a vacant area that will fit the given bounds nearest the requested
* cell location. Uses Euclidean distance to score multiple vacant areas.
*
* @param pixelX The X location at which you want to search for a vacant area.
* @param pixelY The Y location at which you want to search for a vacant area.
* @param minSpanX The minimum horizontal span required
* @param minSpanY The minimum vertical span required
* @param spanX Horizontal span of the object.
* @param spanY Vertical span of the object.
* @param ignoreOccupied If true, the result can be an occupied cell
* @param result Array in which to place the result, or null (in which case a new array will
* be allocated)
* @return The X, Y cell of a vacant area that can contain this object,
* nearest the requested location.
*/
int[] findNearestArea(int pixelX, int pixelY, int minSpanX, int minSpanY, int spanX, int spanY,
View ignoreView, boolean ignoreOccupied, int[] result, int[] resultSpan,
boolean[][] occupied) {
lazyInitTempRectStack();
// mark space take by ignoreView as available (method checks if ignoreView is null)
markCellsAsUnoccupiedForView(ignoreView, occupied);
// For items with a spanX / spanY > 1, the passed in point (pixelX, pixelY) corresponds
// to the center of the item, but we are searching based on the top-left cell, so
// we translate the point over to correspond to the top-left.
pixelX -= (mCellWidth + mWidthGap) * (spanX - 1) / 2f;
pixelY -= (mCellHeight + mHeightGap) * (spanY - 1) / 2f;
// Keep track of best-scoring drop area
final int[] bestXY = result != null ? result : new int[2];
double bestDistance = Double.MAX_VALUE;
final Rect bestRect = new Rect(-1, -1, -1, -1);
final Stack<Rect> validRegions = new Stack<Rect>();
final int countX = mCountX;
final int countY = mCountY;
if (minSpanX <= 0 || minSpanY <= 0 || spanX <= 0 || spanY <= 0 ||
spanX < minSpanX || spanY < minSpanY) {
return bestXY;
}
for (int y = 0; y < countY - (minSpanY - 1); y++) {
inner:
for (int x = 0; x < countX - (minSpanX - 1); x++) {
int ySize = -1;
int xSize = -1;
if (ignoreOccupied) {
// First, let's see if this thing fits anywhere
for (int i = 0; i < minSpanX; i++) {
for (int j = 0; j < minSpanY; j++) {
if (occupied[x + i][y + j]) {
continue inner;
}
}
}
xSize = minSpanX;
ySize = minSpanY;
// We know that the item will fit at _some_ acceptable size, now let's see
// how big we can make it. We'll alternate between incrementing x and y spans
// until we hit a limit.
boolean incX = true;
boolean hitMaxX = xSize >= spanX;
boolean hitMaxY = ySize >= spanY;
while (!(hitMaxX && hitMaxY)) {
if (incX && !hitMaxX) {
for (int j = 0; j < ySize; j++) {
if (x + xSize > countX -1 || occupied[x + xSize][y + j]) {
// We can't move out horizontally
hitMaxX = true;
}
}
if (!hitMaxX) {
xSize++;
}
} else if (!hitMaxY) {
for (int i = 0; i < xSize; i++) {
if (y + ySize > countY - 1 || occupied[x + i][y + ySize]) {
// We can't move out vertically
hitMaxY = true;
}
}
if (!hitMaxY) {
ySize++;
}
}
hitMaxX |= xSize >= spanX;
hitMaxY |= ySize >= spanY;
incX = !incX;
}
incX = true;
hitMaxX = xSize >= spanX;
hitMaxY = ySize >= spanY;
}
final int[] cellXY = mTmpXY;
cellToCenterPoint(x, y, cellXY);
// We verify that the current rect is not a sub-rect of any of our previous
// candidates. In this case, the current rect is disqualified in favour of the
// containing rect.
Rect currentRect = mTempRectStack.pop();
currentRect.set(x, y, x + xSize, y + ySize);
boolean contained = false;
for (Rect r : validRegions) {
if (r.contains(currentRect)) {
contained = true;
break;
}
}
validRegions.push(currentRect);
double distance = Math.sqrt(Math.pow(cellXY[0] - pixelX, 2)
+ Math.pow(cellXY[1] - pixelY, 2));
if ((distance <= bestDistance && !contained) ||
currentRect.contains(bestRect)) {
bestDistance = distance;
bestXY[0] = x;
bestXY[1] = y;
if (resultSpan != null) {
resultSpan[0] = xSize;
resultSpan[1] = ySize;
}
bestRect.set(currentRect);
}
}
}
// re-mark space taken by ignoreView as occupied
markCellsAsOccupiedForView(ignoreView, occupied);
// Return -1, -1 if no suitable location found
if (bestDistance == Double.MAX_VALUE) {
bestXY[0] = -1;
bestXY[1] = -1;
}
recycleTempRects(validRegions);
return bestXY;
}
/**
* Find a vacant area that will fit the given bounds nearest the requested
* cell location, and will also weigh in a suggested direction vector of the
* desired location. This method computers distance based on unit grid distances,
* not pixel distances.
*
* @param cellX The X cell nearest to which you want to search for a vacant area.
* @param cellY The Y cell nearest which you want to search for a vacant area.
* @param spanX Horizontal span of the object.
* @param spanY Vertical span of the object.
* @param direction The favored direction in which the views should move from x, y
* @param exactDirectionOnly If this parameter is true, then only solutions where the direction
* matches exactly. Otherwise we find the best matching direction.
* @param occoupied The array which represents which cells in the CellLayout are occupied
* @param blockOccupied The array which represents which cells in the specified block (cellX,
* cellY, spanX, spanY) are occupied. This is used when try to move a group of views.
* @param result Array in which to place the result, or null (in which case a new array will
* be allocated)
* @return The X, Y cell of a vacant area that can contain this object,
* nearest the requested location.
*/
private int[] findNearestArea(int cellX, int cellY, int spanX, int spanY, int[] direction,
boolean[][] occupied, boolean blockOccupied[][], int[] result) {
// Keep track of best-scoring drop area
final int[] bestXY = result != null ? result : new int[2];
float bestDistance = Float.MAX_VALUE;
int bestDirectionScore = Integer.MIN_VALUE;
final int countX = mCountX;
final int countY = mCountY;
for (int y = 0; y < countY - (spanY - 1); y++) {
inner:
for (int x = 0; x < countX - (spanX - 1); x++) {
// First, let's see if this thing fits anywhere
for (int i = 0; i < spanX; i++) {
for (int j = 0; j < spanY; j++) {
if (occupied[x + i][y + j] && (blockOccupied == null || blockOccupied[i][j])) {
continue inner;
}
}
}
float distance = (float)
Math.sqrt((x - cellX) * (x - cellX) + (y - cellY) * (y - cellY));
int[] curDirection = mTmpPoint;
computeDirectionVector(x - cellX, y - cellY, curDirection);
// The direction score is just the dot product of the two candidate direction
// and that passed in.
int curDirectionScore = direction[0] * curDirection[0] +
direction[1] * curDirection[1];
boolean exactDirectionOnly = false;
boolean directionMatches = direction[0] == curDirection[0] &&
direction[0] == curDirection[0];
if ((directionMatches || !exactDirectionOnly) &&
Float.compare(distance, bestDistance) < 0 || (Float.compare(distance,
bestDistance) == 0 && curDirectionScore > bestDirectionScore)) {
bestDistance = distance;
bestDirectionScore = curDirectionScore;
bestXY[0] = x;
bestXY[1] = y;
}
}
}
// Return -1, -1 if no suitable location found
if (bestDistance == Float.MAX_VALUE) {
bestXY[0] = -1;
bestXY[1] = -1;
}
return bestXY;
}
private boolean addViewToTempLocation(View v, Rect rectOccupiedByPotentialDrop,
int[] direction, ItemConfiguration currentState) {
CellAndSpan c = currentState.map.get(v);
boolean success = false;
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, false);
markCellsForRect(rectOccupiedByPotentialDrop, mTmpOccupied, true);
findNearestArea(c.x, c.y, c.spanX, c.spanY, direction, mTmpOccupied, null, mTempLocation);
if (mTempLocation[0] >= 0 && mTempLocation[1] >= 0) {
c.x = mTempLocation[0];
c.y = mTempLocation[1];
success = true;
}
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, true);
return success;
}
/**
* This helper class defines a cluster of views. It helps with defining complex edges
* of the cluster and determining how those edges interact with other views. The edges
* essentially define a fine-grained boundary around the cluster of views -- like a more
* precise version of a bounding box.
*/
private class ViewCluster {
final static int LEFT = 0;
final static int TOP = 1;
final static int RIGHT = 2;
final static int BOTTOM = 3;
ArrayList<View> views;
ItemConfiguration config;
Rect boundingRect = new Rect();
int[] leftEdge = new int[mCountY];
int[] rightEdge = new int[mCountY];
int[] topEdge = new int[mCountX];
int[] bottomEdge = new int[mCountX];
boolean leftEdgeDirty, rightEdgeDirty, topEdgeDirty, bottomEdgeDirty, boundingRectDirty;
@SuppressWarnings("unchecked")
public ViewCluster(ArrayList<View> views, ItemConfiguration config) {
this.views = (ArrayList<View>) views.clone();
this.config = config;
resetEdges();
}
void resetEdges() {
for (int i = 0; i < mCountX; i++) {
topEdge[i] = -1;
bottomEdge[i] = -1;
}
for (int i = 0; i < mCountY; i++) {
leftEdge[i] = -1;
rightEdge[i] = -1;
}
leftEdgeDirty = true;
rightEdgeDirty = true;
bottomEdgeDirty = true;
topEdgeDirty = true;
boundingRectDirty = true;
}
void computeEdge(int which, int[] edge) {
int count = views.size();
for (int i = 0; i < count; i++) {
CellAndSpan cs = config.map.get(views.get(i));
switch (which) {
case LEFT:
int left = cs.x;
for (int j = cs.y; j < cs.y + cs.spanY; j++) {
if (left < edge[j] || edge[j] < 0) {
edge[j] = left;
}
}
break;
case RIGHT:
int right = cs.x + cs.spanX;
for (int j = cs.y; j < cs.y + cs.spanY; j++) {
if (right > edge[j]) {
edge[j] = right;
}
}
break;
case TOP:
int top = cs.y;
for (int j = cs.x; j < cs.x + cs.spanX; j++) {
if (top < edge[j] || edge[j] < 0) {
edge[j] = top;
}
}
break;
case BOTTOM:
int bottom = cs.y + cs.spanY;
for (int j = cs.x; j < cs.x + cs.spanX; j++) {
if (bottom > edge[j]) {
edge[j] = bottom;
}
}
break;
}
}
}
boolean isViewTouchingEdge(View v, int whichEdge) {
CellAndSpan cs = config.map.get(v);
int[] edge = getEdge(whichEdge);
switch (whichEdge) {
case LEFT:
for (int i = cs.y; i < cs.y + cs.spanY; i++) {
if (edge[i] == cs.x + cs.spanX) {
return true;
}
}
break;
case RIGHT:
for (int i = cs.y; i < cs.y + cs.spanY; i++) {
if (edge[i] == cs.x) {
return true;
}
}
break;
case TOP:
for (int i = cs.x; i < cs.x + cs.spanX; i++) {
if (edge[i] == cs.y + cs.spanY) {
return true;
}
}
break;
case BOTTOM:
for (int i = cs.x; i < cs.x + cs.spanX; i++) {
if (edge[i] == cs.y) {
return true;
}
}
break;
}
return false;
}
void shift(int whichEdge, int delta) {
for (View v: views) {
CellAndSpan c = config.map.get(v);
switch (whichEdge) {
case LEFT:
c.x -= delta;
break;
case RIGHT:
c.x += delta;
break;
case TOP:
c.y -= delta;
break;
case BOTTOM:
default:
c.y += delta;
break;
}
}
resetEdges();
}
public void addView(View v) {
views.add(v);
resetEdges();
}
public Rect getBoundingRect() {
if (boundingRectDirty) {
boolean first = true;
for (View v: views) {
CellAndSpan c = config.map.get(v);
if (first) {
boundingRect.set(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
first = false;
} else {
boundingRect.union(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
}
}
}
return boundingRect;
}
public int[] getEdge(int which) {
switch (which) {
case LEFT:
return getLeftEdge();
case RIGHT:
return getRightEdge();
case TOP:
return getTopEdge();
case BOTTOM:
default:
return getBottomEdge();
}
}
public int[] getLeftEdge() {
if (leftEdgeDirty) {
computeEdge(LEFT, leftEdge);
}
return leftEdge;
}
public int[] getRightEdge() {
if (rightEdgeDirty) {
computeEdge(RIGHT, rightEdge);
}
return rightEdge;
}
public int[] getTopEdge() {
if (topEdgeDirty) {
computeEdge(TOP, topEdge);
}
return topEdge;
}
public int[] getBottomEdge() {
if (bottomEdgeDirty) {
computeEdge(BOTTOM, bottomEdge);
}
return bottomEdge;
}
PositionComparator comparator = new PositionComparator();
class PositionComparator implements Comparator<View> {
int whichEdge = 0;
public int compare(View left, View right) {
CellAndSpan l = config.map.get(left);
CellAndSpan r = config.map.get(right);
switch (whichEdge) {
case LEFT:
return (r.x + r.spanX) - (l.x + l.spanX);
case RIGHT:
return l.x - r.x;
case TOP:
return (r.y + r.spanY) - (l.y + l.spanY);
case BOTTOM:
default:
return l.y - r.y;
}
}
}
public void sortConfigurationForEdgePush(int edge) {
comparator.whichEdge = edge;
Collections.sort(config.sortedViews, comparator);
}
}
private boolean pushViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop,
int[] direction, View dragView, ItemConfiguration currentState) {
ViewCluster cluster = new ViewCluster(views, currentState);
Rect clusterRect = cluster.getBoundingRect();
int whichEdge;
int pushDistance;
boolean fail = false;
// Determine the edge of the cluster that will be leading the push and how far
// the cluster must be shifted.
if (direction[0] < 0) {
whichEdge = ViewCluster.LEFT;
pushDistance = clusterRect.right - rectOccupiedByPotentialDrop.left;
} else if (direction[0] > 0) {
whichEdge = ViewCluster.RIGHT;
pushDistance = rectOccupiedByPotentialDrop.right - clusterRect.left;
} else if (direction[1] < 0) {
whichEdge = ViewCluster.TOP;
pushDistance = clusterRect.bottom - rectOccupiedByPotentialDrop.top;
} else {
whichEdge = ViewCluster.BOTTOM;
pushDistance = rectOccupiedByPotentialDrop.bottom - clusterRect.top;
}
// Break early for invalid push distance.
if (pushDistance <= 0) {
return false;
}
// Mark the occupied state as false for the group of views we want to move.
for (View v: views) {
CellAndSpan c = currentState.map.get(v);
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, false);
}
// We save the current configuration -- if we fail to find a solution we will revert
// to the initial state. The process of finding a solution modifies the configuration
// in place, hence the need for revert in the failure case.
currentState.save();
// The pushing algorithm is simplified by considering the views in the order in which
// they would be pushed by the cluster. For example, if the cluster is leading with its
// left edge, we consider sort the views by their right edge, from right to left.
cluster.sortConfigurationForEdgePush(whichEdge);
while (pushDistance > 0 && !fail) {
for (View v: currentState.sortedViews) {
// For each view that isn't in the cluster, we see if the leading edge of the
// cluster is contacting the edge of that view. If so, we add that view to the
// cluster.
if (!cluster.views.contains(v) && v != dragView) {
if (cluster.isViewTouchingEdge(v, whichEdge)) {
LayoutParams lp = (LayoutParams) v.getLayoutParams();
if (!lp.canReorder) {
// The push solution includes the all apps button, this is not viable.
fail = true;
break;
}
cluster.addView(v);
CellAndSpan c = currentState.map.get(v);
// Adding view to cluster, mark it as not occupied.
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, false);
}
}
}
pushDistance--;
// The cluster has been completed, now we move the whole thing over in the appropriate
// direction.
cluster.shift(whichEdge, 1);
}
boolean foundSolution = false;
clusterRect = cluster.getBoundingRect();
// Due to the nature of the algorithm, the only check required to verify a valid solution
// is to ensure that completed shifted cluster lies completely within the cell layout.
if (!fail && clusterRect.left >= 0 && clusterRect.right <= mCountX && clusterRect.top >= 0 &&
clusterRect.bottom <= mCountY) {
foundSolution = true;
} else {
currentState.restore();
}
// In either case, we set the occupied array as marked for the location of the views
for (View v: cluster.views) {
CellAndSpan c = currentState.map.get(v);
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, true);
}
return foundSolution;
}
private boolean addViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop,
int[] direction, View dragView, ItemConfiguration currentState) {
if (views.size() == 0) return true;
boolean success = false;
Rect boundingRect = null;
// We construct a rect which represents the entire group of views passed in
for (View v: views) {
CellAndSpan c = currentState.map.get(v);
if (boundingRect == null) {
boundingRect = new Rect(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
} else {
boundingRect.union(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
}
}
// Mark the occupied state as false for the group of views we want to move.
for (View v: views) {
CellAndSpan c = currentState.map.get(v);
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, false);
}
boolean[][] blockOccupied = new boolean[boundingRect.width()][boundingRect.height()];
int top = boundingRect.top;
int left = boundingRect.left;
// We mark more precisely which parts of the bounding rect are truly occupied, allowing
// for interlocking.
for (View v: views) {
CellAndSpan c = currentState.map.get(v);
markCellsForView(c.x - left, c.y - top, c.spanX, c.spanY, blockOccupied, true);
}
markCellsForRect(rectOccupiedByPotentialDrop, mTmpOccupied, true);
findNearestArea(boundingRect.left, boundingRect.top, boundingRect.width(),
boundingRect.height(), direction, mTmpOccupied, blockOccupied, mTempLocation);
// If we successfuly found a location by pushing the block of views, we commit it
if (mTempLocation[0] >= 0 && mTempLocation[1] >= 0) {
int deltaX = mTempLocation[0] - boundingRect.left;
int deltaY = mTempLocation[1] - boundingRect.top;
for (View v: views) {
CellAndSpan c = currentState.map.get(v);
c.x += deltaX;
c.y += deltaY;
}
success = true;
}
// In either case, we set the occupied array as marked for the location of the views
for (View v: views) {
CellAndSpan c = currentState.map.get(v);
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, true);
}
return success;
}
private void markCellsForRect(Rect r, boolean[][] occupied, boolean value) {
markCellsForView(r.left, r.top, r.width(), r.height(), occupied, value);
}
// This method tries to find a reordering solution which satisfies the push mechanic by trying
// to push items in each of the cardinal directions, in an order based on the direction vector
// passed.
private boolean attemptPushInDirection(ArrayList<View> intersectingViews, Rect occupied,
int[] direction, View ignoreView, ItemConfiguration solution) {
if ((Math.abs(direction[0]) + Math.abs(direction[1])) > 1) {
// If the direction vector has two non-zero components, we try pushing
// separately in each of the components.
int temp = direction[1];
direction[1] = 0;
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
direction[1] = temp;
temp = direction[0];
direction[0] = 0;
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
// Revert the direction
direction[0] = temp;
// Now we try pushing in each component of the opposite direction
direction[0] *= -1;
direction[1] *= -1;
temp = direction[1];
direction[1] = 0;
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
direction[1] = temp;
temp = direction[0];
direction[0] = 0;
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
// revert the direction
direction[0] = temp;
direction[0] *= -1;
direction[1] *= -1;
} else {
// If the direction vector has a single non-zero component, we push first in the
// direction of the vector
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
// Then we try the opposite direction
direction[0] *= -1;
direction[1] *= -1;
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
// Switch the direction back
direction[0] *= -1;
direction[1] *= -1;
// If we have failed to find a push solution with the above, then we try
// to find a solution by pushing along the perpendicular axis.
// Swap the components
int temp = direction[1];
direction[1] = direction[0];
direction[0] = temp;
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
// Then we try the opposite direction
direction[0] *= -1;
direction[1] *= -1;
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
// Switch the direction back
direction[0] *= -1;
direction[1] *= -1;
// Swap the components back
temp = direction[1];
direction[1] = direction[0];
direction[0] = temp;
}
return false;
}
private boolean rearrangementExists(int cellX, int cellY, int spanX, int spanY, int[] direction,
View ignoreView, ItemConfiguration solution) {
// Return early if get invalid cell positions
if (cellX < 0 || cellY < 0) return false;
mIntersectingViews.clear();
mOccupiedRect.set(cellX, cellY, cellX + spanX, cellY + spanY);
// Mark the desired location of the view currently being dragged.
if (ignoreView != null) {
CellAndSpan c = solution.map.get(ignoreView);
if (c != null) {
c.x = cellX;
c.y = cellY;
}
}
Rect r0 = new Rect(cellX, cellY, cellX + spanX, cellY + spanY);
Rect r1 = new Rect();
for (View child: solution.map.keySet()) {
if (child == ignoreView) continue;
CellAndSpan c = solution.map.get(child);
LayoutParams lp = (LayoutParams) child.getLayoutParams();
r1.set(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
if (Rect.intersects(r0, r1)) {
if (!lp.canReorder) {
return false;
}
mIntersectingViews.add(child);
}
}
// First we try to find a solution which respects the push mechanic. That is,
// we try to find a solution such that no displaced item travels through another item
// without also displacing that item.
if (attemptPushInDirection(mIntersectingViews, mOccupiedRect, direction, ignoreView,
solution)) {
return true;
}
// Next we try moving the views as a block, but without requiring the push mechanic.
if (addViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction, ignoreView,
solution)) {
return true;
}
// Ok, they couldn't move as a block, let's move them individually
for (View v : mIntersectingViews) {
if (!addViewToTempLocation(v, mOccupiedRect, direction, solution)) {
return false;
}
}
return true;
}
/*
* Returns a pair (x, y), where x,y are in {-1, 0, 1} corresponding to vector between
* the provided point and the provided cell
*/
private void computeDirectionVector(float deltaX, float deltaY, int[] result) {
double angle = Math.atan(((float) deltaY) / deltaX);
result[0] = 0;
result[1] = 0;
if (Math.abs(Math.cos(angle)) > 0.5f) {
result[0] = (int) Math.signum(deltaX);
}
if (Math.abs(Math.sin(angle)) > 0.5f) {
result[1] = (int) Math.signum(deltaY);
}
}
private void copyOccupiedArray(boolean[][] occupied) {
for (int i = 0; i < mCountX; i++) {
for (int j = 0; j < mCountY; j++) {
occupied[i][j] = mOccupied[i][j];
}
}
}
ItemConfiguration simpleSwap(int pixelX, int pixelY, int minSpanX, int minSpanY, int spanX,
int spanY, int[] direction, View dragView, boolean decX, ItemConfiguration solution) {
// Copy the current state into the solution. This solution will be manipulated as necessary.
copyCurrentStateToSolution(solution, false);
// Copy the current occupied array into the temporary occupied array. This array will be
// manipulated as necessary to find a solution.
copyOccupiedArray(mTmpOccupied);
// We find the nearest cell into which we would place the dragged item, assuming there's
// nothing in its way.
int result[] = new int[2];
result = findNearestArea(pixelX, pixelY, spanX, spanY, result);
boolean success = false;
// First we try the exact nearest position of the item being dragged,
// we will then want to try to move this around to other neighbouring positions
success = rearrangementExists(result[0], result[1], spanX, spanY, direction, dragView,
solution);
if (!success) {
// We try shrinking the widget down to size in an alternating pattern, shrink 1 in
// x, then 1 in y etc.
if (spanX > minSpanX && (minSpanY == spanY || decX)) {
return simpleSwap(pixelX, pixelY, minSpanX, minSpanY, spanX - 1, spanY, direction,
dragView, false, solution);
} else if (spanY > minSpanY) {
return simpleSwap(pixelX, pixelY, minSpanX, minSpanY, spanX, spanY - 1, direction,
dragView, true, solution);
}
solution.isSolution = false;
} else {
solution.isSolution = true;
solution.dragViewX = result[0];
solution.dragViewY = result[1];
solution.dragViewSpanX = spanX;
solution.dragViewSpanY = spanY;
}
return solution;
}
private void copyCurrentStateToSolution(ItemConfiguration solution, boolean temp) {
int childCount = mShortcutsAndWidgets.getChildCount();
for (int i = 0; i < childCount; i++) {
View child = mShortcutsAndWidgets.getChildAt(i);
LayoutParams lp = (LayoutParams) child.getLayoutParams();
CellAndSpan c;
if (temp) {
c = new CellAndSpan(lp.tmpCellX, lp.tmpCellY, lp.cellHSpan, lp.cellVSpan);
} else {
c = new CellAndSpan(lp.cellX, lp.cellY, lp.cellHSpan, lp.cellVSpan);
}
solution.add(child, c);
}
}
private void copySolutionToTempState(ItemConfiguration solution, View dragView) {
for (int i = 0; i < mCountX; i++) {
for (int j = 0; j < mCountY; j++) {
mTmpOccupied[i][j] = false;
}
}
int childCount = mShortcutsAndWidgets.getChildCount();
for (int i = 0; i < childCount; i++) {
View child = mShortcutsAndWidgets.getChildAt(i);
if (child == dragView) continue;
LayoutParams lp = (LayoutParams) child.getLayoutParams();
CellAndSpan c = solution.map.get(child);
if (c != null) {
lp.tmpCellX = c.x;
lp.tmpCellY = c.y;
lp.cellHSpan = c.spanX;
lp.cellVSpan = c.spanY;
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, true);
}
}
markCellsForView(solution.dragViewX, solution.dragViewY, solution.dragViewSpanX,
solution.dragViewSpanY, mTmpOccupied, true);
}
private void animateItemsToSolution(ItemConfiguration solution, View dragView, boolean
commitDragView) {
boolean[][] occupied = DESTRUCTIVE_REORDER ? mOccupied : mTmpOccupied;
for (int i = 0; i < mCountX; i++) {
for (int j = 0; j < mCountY; j++) {
occupied[i][j] = false;
}
}
int childCount = mShortcutsAndWidgets.getChildCount();
for (int i = 0; i < childCount; i++) {
View child = mShortcutsAndWidgets.getChildAt(i);
if (child == dragView) continue;
CellAndSpan c = solution.map.get(child);
if (c != null) {
animateChildToPosition(child, c.x, c.y, REORDER_ANIMATION_DURATION, 0,
DESTRUCTIVE_REORDER, false);
markCellsForView(c.x, c.y, c.spanX, c.spanY, occupied, true);
}
}
if (commitDragView) {
markCellsForView(solution.dragViewX, solution.dragViewY, solution.dragViewSpanX,
solution.dragViewSpanY, occupied, true);
}
}
// This method starts or changes the reorder hint animations
private void beginOrAdjustHintAnimations(ItemConfiguration solution, View dragView, int delay) {
int childCount = mShortcutsAndWidgets.getChildCount();
for (int i = 0; i < childCount; i++) {
View child = mShortcutsAndWidgets.getChildAt(i);
if (child == dragView) continue;
CellAndSpan c = solution.map.get(child);
LayoutParams lp = (LayoutParams) child.getLayoutParams();
if (c != null) {
ReorderHintAnimation rha = new ReorderHintAnimation(child, lp.cellX, lp.cellY,
c.x, c.y, c.spanX, c.spanY);
rha.animate();
}
}
}
// Class which represents the reorder hint animations. These animations show that an item is
// in a temporary state, and hint at where the item will return to.
class ReorderHintAnimation {
View child;
float finalDeltaX;
float finalDeltaY;
float initDeltaX;
float initDeltaY;
float finalScale;
float initScale;
private static final int DURATION = 300;
Animator a;
public ReorderHintAnimation(View child, int cellX0, int cellY0, int cellX1, int cellY1,
int spanX, int spanY) {
regionToCenterPoint(cellX0, cellY0, spanX, spanY, mTmpPoint);
final int x0 = mTmpPoint[0];
final int y0 = mTmpPoint[1];
regionToCenterPoint(cellX1, cellY1, spanX, spanY, mTmpPoint);
final int x1 = mTmpPoint[0];
final int y1 = mTmpPoint[1];
final int dX = x1 - x0;
final int dY = y1 - y0;
finalDeltaX = 0;
finalDeltaY = 0;
if (dX == dY && dX == 0) {
} else {
if (dY == 0) {
finalDeltaX = - Math.signum(dX) * mReorderHintAnimationMagnitude;
} else if (dX == 0) {
finalDeltaY = - Math.signum(dY) * mReorderHintAnimationMagnitude;
} else {
double angle = Math.atan( (float) (dY) / dX);
finalDeltaX = (int) (- Math.signum(dX) *
Math.abs(Math.cos(angle) * mReorderHintAnimationMagnitude));
finalDeltaY = (int) (- Math.signum(dY) *
Math.abs(Math.sin(angle) * mReorderHintAnimationMagnitude));
}
}
initDeltaX = child.getTranslationX();
initDeltaY = child.getTranslationY();
finalScale = getChildrenScale() - 4.0f / child.getWidth();
initScale = child.getScaleX();
this.child = child;
}
void animate() {
if (mShakeAnimators.containsKey(child)) {
ReorderHintAnimation oldAnimation = mShakeAnimators.get(child);
oldAnimation.cancel();
mShakeAnimators.remove(child);
if (finalDeltaX == 0 && finalDeltaY == 0) {
completeAnimationImmediately();
return;
}
}
if (finalDeltaX == 0 && finalDeltaY == 0) {
return;
}
ValueAnimator va = LauncherAnimUtils.ofFloat(0f, 1f);
a = va;
va.setRepeatMode(ValueAnimator.REVERSE);
va.setRepeatCount(ValueAnimator.INFINITE);
va.setDuration(DURATION);
va.setStartDelay((int) (Math.random() * 60));
va.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float r = ((Float) animation.getAnimatedValue()).floatValue();
float x = r * finalDeltaX + (1 - r) * initDeltaX;
float y = r * finalDeltaY + (1 - r) * initDeltaY;
child.setTranslationX(x);
child.setTranslationY(y);
float s = r * finalScale + (1 - r) * initScale;
child.setScaleX(s);
child.setScaleY(s);
}
});
va.addListener(new AnimatorListenerAdapter() {
public void onAnimationRepeat(Animator animation) {
// We make sure to end only after a full period
initDeltaX = 0;
initDeltaY = 0;
initScale = getChildrenScale();
}
});
mShakeAnimators.put(child, this);
va.start();
}
private void cancel() {
if (a != null) {
a.cancel();
}
}
private void completeAnimationImmediately() {
if (a != null) {
a.cancel();
}
AnimatorSet s = LauncherAnimUtils.createAnimatorSet();
a = s;
s.playTogether(
LauncherAnimUtils.ofFloat(child, "scaleX", getChildrenScale()),
LauncherAnimUtils.ofFloat(child, "scaleY", getChildrenScale()),
LauncherAnimUtils.ofFloat(child, "translationX", 0f),
LauncherAnimUtils.ofFloat(child, "translationY", 0f)
);
s.setDuration(REORDER_ANIMATION_DURATION);
s.setInterpolator(new android.view.animation.DecelerateInterpolator(1.5f));
s.start();
}
}
private void completeAndClearReorderHintAnimations() {
for (ReorderHintAnimation a: mShakeAnimators.values()) {
a.completeAnimationImmediately();
}
mShakeAnimators.clear();
}
private void commitTempPlacement() {
for (int i = 0; i < mCountX; i++) {
for (int j = 0; j < mCountY; j++) {
mOccupied[i][j] = mTmpOccupied[i][j];
}
}
int childCount = mShortcutsAndWidgets.getChildCount();
for (int i = 0; i < childCount; i++) {
View child = mShortcutsAndWidgets.getChildAt(i);
LayoutParams lp = (LayoutParams) child.getLayoutParams();
ItemInfo info = (ItemInfo) child.getTag();
// We do a null check here because the item info can be null in the case of the
// AllApps button in the hotseat.
if (info != null) {
if (info.cellX != lp.tmpCellX || info.cellY != lp.tmpCellY ||
info.spanX != lp.cellHSpan || info.spanY != lp.cellVSpan) {
info.requiresDbUpdate = true;
}
info.cellX = lp.cellX = lp.tmpCellX;
info.cellY = lp.cellY = lp.tmpCellY;
info.spanX = lp.cellHSpan;
info.spanY = lp.cellVSpan;
}
}
mLauncher.getWorkspace().updateItemLocationsInDatabase(this);
}
public void setUseTempCoords(boolean useTempCoords) {
int childCount = mShortcutsAndWidgets.getChildCount();
for (int i = 0; i < childCount; i++) {
LayoutParams lp = (LayoutParams) mShortcutsAndWidgets.getChildAt(i).getLayoutParams();
lp.useTmpCoords = useTempCoords;
}
}
ItemConfiguration findConfigurationNoShuffle(int pixelX, int pixelY, int minSpanX, int minSpanY,
int spanX, int spanY, View dragView, ItemConfiguration solution) {
int[] result = new int[2];
int[] resultSpan = new int[2];
findNearestVacantArea(pixelX, pixelY, minSpanX, minSpanY, spanX, spanY, null, result,
resultSpan);
if (result[0] >= 0 && result[1] >= 0) {
copyCurrentStateToSolution(solution, false);
solution.dragViewX = result[0];
solution.dragViewY = result[1];
solution.dragViewSpanX = resultSpan[0];
solution.dragViewSpanY = resultSpan[1];
solution.isSolution = true;
} else {
solution.isSolution = false;
}
return solution;
}
public void prepareChildForDrag(View child) {
markCellsAsUnoccupiedForView(child);
}
/* This seems like it should be obvious and straight-forward, but when the direction vector
needs to match with the notion of the dragView pushing other views, we have to employ
a slightly more subtle notion of the direction vector. The question is what two points is
the vector between? The center of the dragView and its desired destination? Not quite, as
this doesn't necessarily coincide with the interaction of the dragView and items occupying
those cells. Instead we use some heuristics to often lock the vector to up, down, left
or right, which helps make pushing feel right.
*/
private void getDirectionVectorForDrop(int dragViewCenterX, int dragViewCenterY, int spanX,
int spanY, View dragView, int[] resultDirection) {
int[] targetDestination = new int[2];
findNearestArea(dragViewCenterX, dragViewCenterY, spanX, spanY, targetDestination);
Rect dragRect = new Rect();
regionToRect(targetDestination[0], targetDestination[1], spanX, spanY, dragRect);
dragRect.offset(dragViewCenterX - dragRect.centerX(), dragViewCenterY - dragRect.centerY());
Rect dropRegionRect = new Rect();
getViewsIntersectingRegion(targetDestination[0], targetDestination[1], spanX, spanY,
dragView, dropRegionRect, mIntersectingViews);
int dropRegionSpanX = dropRegionRect.width();
int dropRegionSpanY = dropRegionRect.height();
regionToRect(dropRegionRect.left, dropRegionRect.top, dropRegionRect.width(),
dropRegionRect.height(), dropRegionRect);
int deltaX = (dropRegionRect.centerX() - dragViewCenterX) / spanX;
int deltaY = (dropRegionRect.centerY() - dragViewCenterY) / spanY;
if (dropRegionSpanX == mCountX || spanX == mCountX) {
deltaX = 0;
}
if (dropRegionSpanY == mCountY || spanY == mCountY) {
deltaY = 0;
}
if (deltaX == 0 && deltaY == 0) {
// No idea what to do, give a random direction.
resultDirection[0] = 1;
resultDirection[1] = 0;
} else {
computeDirectionVector(deltaX, deltaY, resultDirection);
}
}
// For a given cell and span, fetch the set of views intersecting the region.
private void getViewsIntersectingRegion(int cellX, int cellY, int spanX, int spanY,
View dragView, Rect boundingRect, ArrayList<View> intersectingViews) {
if (boundingRect != null) {
boundingRect.set(cellX, cellY, cellX + spanX, cellY + spanY);
}
intersectingViews.clear();
Rect r0 = new Rect(cellX, cellY, cellX + spanX, cellY + spanY);
Rect r1 = new Rect();
final int count = mShortcutsAndWidgets.getChildCount();
for (int i = 0; i < count; i++) {
View child = mShortcutsAndWidgets.getChildAt(i);
if (child == dragView) continue;
LayoutParams lp = (LayoutParams) child.getLayoutParams();
r1.set(lp.cellX, lp.cellY, lp.cellX + lp.cellHSpan, lp.cellY + lp.cellVSpan);
if (Rect.intersects(r0, r1)) {
mIntersectingViews.add(child);
if (boundingRect != null) {
boundingRect.union(r1);
}
}
}
}
boolean isNearestDropLocationOccupied(int pixelX, int pixelY, int spanX, int spanY,
View dragView, int[] result) {
result = findNearestArea(pixelX, pixelY, spanX, spanY, result);
getViewsIntersectingRegion(result[0], result[1], spanX, spanY, dragView, null,
mIntersectingViews);
return !mIntersectingViews.isEmpty();
}
void revertTempState() {
if (!isItemPlacementDirty() || DESTRUCTIVE_REORDER) return;
final int count = mShortcutsAndWidgets.getChildCount();
for (int i = 0; i < count; i++) {
View child = mShortcutsAndWidgets.getChildAt(i);
LayoutParams lp = (LayoutParams) child.getLayoutParams();
if (lp.tmpCellX != lp.cellX || lp.tmpCellY != lp.cellY) {
lp.tmpCellX = lp.cellX;
lp.tmpCellY = lp.cellY;
animateChildToPosition(child, lp.cellX, lp.cellY, REORDER_ANIMATION_DURATION,
0, false, false);
}
}
completeAndClearReorderHintAnimations();
setItemPlacementDirty(false);
}
boolean createAreaForResize(int cellX, int cellY, int spanX, int spanY,
View dragView, int[] direction, boolean commit) {
int[] pixelXY = new int[2];
regionToCenterPoint(cellX, cellY, spanX, spanY, pixelXY);
// First we determine if things have moved enough to cause a different layout
ItemConfiguration swapSolution = simpleSwap(pixelXY[0], pixelXY[1], spanX, spanY,
spanX, spanY, direction, dragView, true, new ItemConfiguration());
setUseTempCoords(true);
if (swapSolution != null && swapSolution.isSolution) {
// If we're just testing for a possible location (MODE_ACCEPT_DROP), we don't bother
// committing anything or animating anything as we just want to determine if a solution
// exists
copySolutionToTempState(swapSolution, dragView);
setItemPlacementDirty(true);
animateItemsToSolution(swapSolution, dragView, commit);
if (commit) {
commitTempPlacement();
completeAndClearReorderHintAnimations();
setItemPlacementDirty(false);
} else {
beginOrAdjustHintAnimations(swapSolution, dragView,
REORDER_ANIMATION_DURATION);
}
mShortcutsAndWidgets.requestLayout();
}
return swapSolution.isSolution;
}
int[] createArea(int pixelX, int pixelY, int minSpanX, int minSpanY, int spanX, int spanY,
View dragView, int[] result, int resultSpan[], int mode) {
// First we determine if things have moved enough to cause a different layout
result = findNearestArea(pixelX, pixelY, spanX, spanY, result);
if (resultSpan == null) {
resultSpan = new int[2];
}
// When we are checking drop validity or actually dropping, we don't recompute the
// direction vector, since we want the solution to match the preview, and it's possible
// that the exact position of the item has changed to result in a new reordering outcome.
if ((mode == MODE_ON_DROP || mode == MODE_ON_DROP_EXTERNAL || mode == MODE_ACCEPT_DROP)
&& mPreviousReorderDirection[0] != INVALID_DIRECTION) {
mDirectionVector[0] = mPreviousReorderDirection[0];
mDirectionVector[1] = mPreviousReorderDirection[1];
// We reset this vector after drop
if (mode == MODE_ON_DROP || mode == MODE_ON_DROP_EXTERNAL) {
mPreviousReorderDirection[0] = INVALID_DIRECTION;
mPreviousReorderDirection[1] = INVALID_DIRECTION;
}
} else {
getDirectionVectorForDrop(pixelX, pixelY, spanX, spanY, dragView, mDirectionVector);
mPreviousReorderDirection[0] = mDirectionVector[0];
mPreviousReorderDirection[1] = mDirectionVector[1];
}
ItemConfiguration swapSolution = simpleSwap(pixelX, pixelY, minSpanX, minSpanY,
spanX, spanY, mDirectionVector, dragView, true, new ItemConfiguration());
// We attempt the approach which doesn't shuffle views at all
ItemConfiguration noShuffleSolution = findConfigurationNoShuffle(pixelX, pixelY, minSpanX,
minSpanY, spanX, spanY, dragView, new ItemConfiguration());
ItemConfiguration finalSolution = null;
if (swapSolution.isSolution && swapSolution.area() >= noShuffleSolution.area()) {
finalSolution = swapSolution;
} else if (noShuffleSolution.isSolution) {
finalSolution = noShuffleSolution;
}
boolean foundSolution = true;
if (!DESTRUCTIVE_REORDER) {
setUseTempCoords(true);
}
if (finalSolution != null) {
result[0] = finalSolution.dragViewX;
result[1] = finalSolution.dragViewY;
resultSpan[0] = finalSolution.dragViewSpanX;
resultSpan[1] = finalSolution.dragViewSpanY;
// If we're just testing for a possible location (MODE_ACCEPT_DROP), we don't bother
// committing anything or animating anything as we just want to determine if a solution
// exists
if (mode == MODE_DRAG_OVER || mode == MODE_ON_DROP || mode == MODE_ON_DROP_EXTERNAL) {
if (!DESTRUCTIVE_REORDER) {
copySolutionToTempState(finalSolution, dragView);
}
setItemPlacementDirty(true);
animateItemsToSolution(finalSolution, dragView, mode == MODE_ON_DROP);
if (!DESTRUCTIVE_REORDER &&
(mode == MODE_ON_DROP || mode == MODE_ON_DROP_EXTERNAL)) {
commitTempPlacement();
completeAndClearReorderHintAnimations();
setItemPlacementDirty(false);
} else {
beginOrAdjustHintAnimations(finalSolution, dragView,
REORDER_ANIMATION_DURATION);
}
}
} else {
foundSolution = false;
result[0] = result[1] = resultSpan[0] = resultSpan[1] = -1;
}
if ((mode == MODE_ON_DROP || !foundSolution) && !DESTRUCTIVE_REORDER) {
setUseTempCoords(false);
}
mShortcutsAndWidgets.requestLayout();
return result;
}
void setItemPlacementDirty(boolean dirty) {
mItemPlacementDirty = dirty;
}
boolean isItemPlacementDirty() {
return mItemPlacementDirty;
}
private class ItemConfiguration {
HashMap<View, CellAndSpan> map = new HashMap<View, CellAndSpan>();
private HashMap<View, CellAndSpan> savedMap = new HashMap<View, CellAndSpan>();
ArrayList<View> sortedViews = new ArrayList<View>();
boolean isSolution = false;
int dragViewX, dragViewY, dragViewSpanX, dragViewSpanY;
void save() {
// Copy current state into savedMap
for (View v: map.keySet()) {
map.get(v).copy(savedMap.get(v));
}
}
void restore() {
// Restore current state from savedMap
for (View v: savedMap.keySet()) {
savedMap.get(v).copy(map.get(v));
}
}
void add(View v, CellAndSpan cs) {
map.put(v, cs);
savedMap.put(v, new CellAndSpan());
sortedViews.add(v);
}
int area() {
return dragViewSpanX * dragViewSpanY;
}
}
private class CellAndSpan {
int x, y;
int spanX, spanY;
public CellAndSpan() {
}
public void copy(CellAndSpan copy) {
copy.x = x;
copy.y = y;
copy.spanX = spanX;
copy.spanY = spanY;
}
public CellAndSpan(int x, int y, int spanX, int spanY) {
this.x = x;
this.y = y;
this.spanX = spanX;
this.spanY = spanY;
}
public String toString() {
return "(" + x + ", " + y + ": " + spanX + ", " + spanY + ")";
}
}
/**
* Find a vacant area that will fit the given bounds nearest the requested
* cell location. Uses Euclidean distance to score multiple vacant areas.
*
* @param pixelX The X location at which you want to search for a vacant area.
* @param pixelY The Y location at which you want to search for a vacant area.
* @param spanX Horizontal span of the object.
* @param spanY Vertical span of the object.
* @param ignoreView Considers space occupied by this view as unoccupied
* @param result Previously returned value to possibly recycle.
* @return The X, Y cell of a vacant area that can contain this object,
* nearest the requested location.
*/
int[] findNearestVacantArea(
int pixelX, int pixelY, int spanX, int spanY, View ignoreView, int[] result) {
return findNearestArea(pixelX, pixelY, spanX, spanY, ignoreView, true, result);
}
/**
* Find a vacant area that will fit the given bounds nearest the requested
* cell location. Uses Euclidean distance to score multiple vacant areas.
*
* @param pixelX The X location at which you want to search for a vacant area.
* @param pixelY The Y location at which you want to search for a vacant area.
* @param minSpanX The minimum horizontal span required
* @param minSpanY The minimum vertical span required
* @param spanX Horizontal span of the object.
* @param spanY Vertical span of the object.
* @param ignoreView Considers space occupied by this view as unoccupied
* @param result Previously returned value to possibly recycle.
* @return The X, Y cell of a vacant area that can contain this object,
* nearest the requested location.
*/
int[] findNearestVacantArea(int pixelX, int pixelY, int minSpanX, int minSpanY,
int spanX, int spanY, View ignoreView, int[] result, int[] resultSpan) {
return findNearestArea(pixelX, pixelY, minSpanX, minSpanY, spanX, spanY, ignoreView, true,
result, resultSpan, mOccupied);
}
/**
* Find a starting cell position that will fit the given bounds nearest the requested
* cell location. Uses Euclidean distance to score multiple vacant areas.
*
* @param pixelX The X location at which you want to search for a vacant area.
* @param pixelY The Y location at which you want to search for a vacant area.
* @param spanX Horizontal span of the object.
* @param spanY Vertical span of the object.
* @param ignoreView Considers space occupied by this view as unoccupied
* @param result Previously returned value to possibly recycle.
* @return The X, Y cell of a vacant area that can contain this object,
* nearest the requested location.
*/
int[] findNearestArea(
int pixelX, int pixelY, int spanX, int spanY, int[] result) {
return findNearestArea(pixelX, pixelY, spanX, spanY, null, false, result);
}
boolean existsEmptyCell() {
return findCellForSpan(null, 1, 1);
}
/**
* Finds the upper-left coordinate of the first rectangle in the grid that can
* hold a cell of the specified dimensions. If intersectX and intersectY are not -1,
* then this method will only return coordinates for rectangles that contain the cell
* (intersectX, intersectY)
*
* @param cellXY The array that will contain the position of a vacant cell if such a cell
* can be found.
* @param spanX The horizontal span of the cell we want to find.
* @param spanY The vertical span of the cell we want to find.
*
* @return True if a vacant cell of the specified dimension was found, false otherwise.
*/
boolean findCellForSpan(int[] cellXY, int spanX, int spanY) {
return findCellForSpanThatIntersectsIgnoring(cellXY, spanX, spanY, -1, -1, null, mOccupied);
}
/**
* Like above, but ignores any cells occupied by the item "ignoreView"
*
* @param cellXY The array that will contain the position of a vacant cell if such a cell
* can be found.
* @param spanX The horizontal span of the cell we want to find.
* @param spanY The vertical span of the cell we want to find.
* @param ignoreView The home screen item we should treat as not occupying any space
* @return
*/
boolean findCellForSpanIgnoring(int[] cellXY, int spanX, int spanY, View ignoreView) {
return findCellForSpanThatIntersectsIgnoring(cellXY, spanX, spanY, -1, -1,
ignoreView, mOccupied);
}
/**
* Like above, but if intersectX and intersectY are not -1, then this method will try to
* return coordinates for rectangles that contain the cell [intersectX, intersectY]
*
* @param spanX The horizontal span of the cell we want to find.
* @param spanY The vertical span of the cell we want to find.
* @param ignoreView The home screen item we should treat as not occupying any space
* @param intersectX The X coordinate of the cell that we should try to overlap
* @param intersectX The Y coordinate of the cell that we should try to overlap
*
* @return True if a vacant cell of the specified dimension was found, false otherwise.
*/
boolean findCellForSpanThatIntersects(int[] cellXY, int spanX, int spanY,
int intersectX, int intersectY) {
return findCellForSpanThatIntersectsIgnoring(
cellXY, spanX, spanY, intersectX, intersectY, null, mOccupied);
}
/**
* The superset of the above two methods
*/
boolean findCellForSpanThatIntersectsIgnoring(int[] cellXY, int spanX, int spanY,
int intersectX, int intersectY, View ignoreView, boolean occupied[][]) {
// mark space take by ignoreView as available (method checks if ignoreView is null)
markCellsAsUnoccupiedForView(ignoreView, occupied);
boolean foundCell = false;
while (true) {
int startX = 0;
if (intersectX >= 0) {
startX = Math.max(startX, intersectX - (spanX - 1));
}
int endX = mCountX - (spanX - 1);
if (intersectX >= 0) {
endX = Math.min(endX, intersectX + (spanX - 1) + (spanX == 1 ? 1 : 0));
}
int startY = 0;
if (intersectY >= 0) {
startY = Math.max(startY, intersectY - (spanY - 1));
}
int endY = mCountY - (spanY - 1);
if (intersectY >= 0) {
endY = Math.min(endY, intersectY + (spanY - 1) + (spanY == 1 ? 1 : 0));
}
for (int y = startY; y < endY && !foundCell; y++) {
inner:
for (int x = startX; x < endX; x++) {
for (int i = 0; i < spanX; i++) {
for (int j = 0; j < spanY; j++) {
if (occupied[x + i][y + j]) {
// small optimization: we can skip to after the column we just found
// an occupied cell
x += i;
continue inner;
}
}
}
if (cellXY != null) {
cellXY[0] = x;
cellXY[1] = y;
}
foundCell = true;
break;
}
}
if (intersectX == -1 && intersectY == -1) {
break;
} else {
// if we failed to find anything, try again but without any requirements of
// intersecting
intersectX = -1;
intersectY = -1;
continue;
}
}
// re-mark space taken by ignoreView as occupied
markCellsAsOccupiedForView(ignoreView, occupied);
return foundCell;
}
/**
* A drag event has begun over this layout.
* It may have begun over this layout (in which case onDragChild is called first),
* or it may have begun on another layout.
*/
void onDragEnter() {
mDragEnforcer.onDragEnter();
mDragging = true;
}
/**
* Called when drag has left this CellLayout or has been completed (successfully or not)
*/
void onDragExit() {
mDragEnforcer.onDragExit();
// This can actually be called when we aren't in a drag, e.g. when adding a new
// item to this layout via the customize drawer.
// Guard against that case.
if (mDragging) {
mDragging = false;
}
// Invalidate the drag data
mDragCell[0] = mDragCell[1] = -1;
mDragOutlineAnims[mDragOutlineCurrent].animateOut();
mDragOutlineCurrent = (mDragOutlineCurrent + 1) % mDragOutlineAnims.length;
revertTempState();
setIsDragOverlapping(false);
}
/**
* Mark a child as having been dropped.
* At the beginning of the drag operation, the child may have been on another
* screen, but it is re-parented before this method is called.
*
* @param child The child that is being dropped
*/
void onDropChild(View child) {
if (child != null) {
LayoutParams lp = (LayoutParams) child.getLayoutParams();
lp.dropped = true;
child.requestLayout();
}
}
/**
* Computes a bounding rectangle for a range of cells
*
* @param cellX X coordinate of upper left corner expressed as a cell position
* @param cellY Y coordinate of upper left corner expressed as a cell position
* @param cellHSpan Width in cells
* @param cellVSpan Height in cells
* @param resultRect Rect into which to put the results
*/
public void cellToRect(int cellX, int cellY, int cellHSpan, int cellVSpan, Rect resultRect) {
final int cellWidth = mCellWidth;
final int cellHeight = mCellHeight;
final int widthGap = mWidthGap;
final int heightGap = mHeightGap;
final int hStartPadding = getPaddingLeft();
final int vStartPadding = getPaddingTop();
int width = cellHSpan * cellWidth + ((cellHSpan - 1) * widthGap);
int height = cellVSpan * cellHeight + ((cellVSpan - 1) * heightGap);
int x = hStartPadding + cellX * (cellWidth + widthGap);
int y = vStartPadding + cellY * (cellHeight + heightGap);
resultRect.set(x, y, x + width, y + height);
}
/**
* Computes the required horizontal and vertical cell spans to always
* fit the given rectangle.
*
* @param width Width in pixels
* @param height Height in pixels
* @param result An array of length 2 in which to store the result (may be null).
*/
public int[] rectToCell(int width, int height, int[] result) {
return rectToCell(getResources(), width, height, result);
}
public static int[] rectToCell(Resources resources, int width, int height, int[] result) {
// Always assume we're working with the smallest span to make sure we
// reserve enough space in both orientations.
int actualWidth = resources.getDimensionPixelSize(R.dimen.workspace_cell_width);
int actualHeight = resources.getDimensionPixelSize(R.dimen.workspace_cell_height);
int smallerSize = Math.min(actualWidth, actualHeight);
// Always round up to next largest cell
int spanX = (int) Math.ceil(width / (float) smallerSize);
int spanY = (int) Math.ceil(height / (float) smallerSize);
if (result == null) {
return new int[] { spanX, spanY };
}
result[0] = spanX;
result[1] = spanY;
return result;
}
public int[] cellSpansToSize(int hSpans, int vSpans) {
int[] size = new int[2];
size[0] = hSpans * mCellWidth + (hSpans - 1) * mWidthGap;
size[1] = vSpans * mCellHeight + (vSpans - 1) * mHeightGap;
return size;
}
/**
* Calculate the grid spans needed to fit given item
*/
public void calculateSpans(ItemInfo info) {
final int minWidth;
final int minHeight;
if (info instanceof LauncherAppWidgetInfo) {
minWidth = ((LauncherAppWidgetInfo) info).minWidth;
minHeight = ((LauncherAppWidgetInfo) info).minHeight;
} else if (info instanceof PendingAddWidgetInfo) {
minWidth = ((PendingAddWidgetInfo) info).minWidth;
minHeight = ((PendingAddWidgetInfo) info).minHeight;
} else {
// It's not a widget, so it must be 1x1
info.spanX = info.spanY = 1;
return;
}
int[] spans = rectToCell(minWidth, minHeight, null);
info.spanX = spans[0];
info.spanY = spans[1];
}
/**
* Find the first vacant cell, if there is one.
*
* @param vacant Holds the x and y coordinate of the vacant cell
* @param spanX Horizontal cell span.
* @param spanY Vertical cell span.
*
* @return True if a vacant cell was found
*/
public boolean getVacantCell(int[] vacant, int spanX, int spanY) {
return findVacantCell(vacant, spanX, spanY, mCountX, mCountY, mOccupied);
}
static boolean findVacantCell(int[] vacant, int spanX, int spanY,
int xCount, int yCount, boolean[][] occupied) {
for (int y = 0; y < yCount; y++) {
for (int x = 0; x < xCount; x++) {
boolean available = !occupied[x][y];
out: for (int i = x; i < x + spanX - 1 && x < xCount; i++) {
for (int j = y; j < y + spanY - 1 && y < yCount; j++) {
available = available && !occupied[i][j];
if (!available) break out;
}
}
if (available) {
vacant[0] = x;
vacant[1] = y;
return true;
}
}
}
return false;
}
private void clearOccupiedCells() {
for (int x = 0; x < mCountX; x++) {
for (int y = 0; y < mCountY; y++) {
mOccupied[x][y] = false;
}
}
}
public void onMove(View view, int newCellX, int newCellY, int newSpanX, int newSpanY) {
markCellsAsUnoccupiedForView(view);
markCellsForView(newCellX, newCellY, newSpanX, newSpanY, mOccupied, true);
}
public void markCellsAsOccupiedForView(View view) {
markCellsAsOccupiedForView(view, mOccupied);
}
public void markCellsAsOccupiedForView(View view, boolean[][] occupied) {
if (view == null || view.getParent() != mShortcutsAndWidgets) return;
LayoutParams lp = (LayoutParams) view.getLayoutParams();
markCellsForView(lp.cellX, lp.cellY, lp.cellHSpan, lp.cellVSpan, occupied, true);
}
public void markCellsAsUnoccupiedForView(View view) {
markCellsAsUnoccupiedForView(view, mOccupied);
}
public void markCellsAsUnoccupiedForView(View view, boolean occupied[][]) {
if (view == null || view.getParent() != mShortcutsAndWidgets) return;
LayoutParams lp = (LayoutParams) view.getLayoutParams();
markCellsForView(lp.cellX, lp.cellY, lp.cellHSpan, lp.cellVSpan, occupied, false);
}
private void markCellsForView(int cellX, int cellY, int spanX, int spanY, boolean[][] occupied,
boolean value) {
if (cellX < 0 || cellY < 0) return;
for (int x = cellX; x < cellX + spanX && x < mCountX; x++) {
for (int y = cellY; y < cellY + spanY && y < mCountY; y++) {
occupied[x][y] = value;
}
}
}
public int getDesiredWidth() {
return getPaddingLeft() + getPaddingRight() + (mCountX * mCellWidth) +
(Math.max((mCountX - 1), 0) * mWidthGap);
}
public int getDesiredHeight() {
return getPaddingTop() + getPaddingBottom() + (mCountY * mCellHeight) +
(Math.max((mCountY - 1), 0) * mHeightGap);
}
public boolean isOccupied(int x, int y) {
if (x < mCountX && y < mCountY) {
return mOccupied[x][y];
} else {
throw new RuntimeException("Position exceeds the bound of this CellLayout");
}
}
@Override
public ViewGroup.LayoutParams generateLayoutParams(AttributeSet attrs) {
return new CellLayout.LayoutParams(getContext(), attrs);
}
@Override
protected boolean checkLayoutParams(ViewGroup.LayoutParams p) {
return p instanceof CellLayout.LayoutParams;
}
@Override
protected ViewGroup.LayoutParams generateLayoutParams(ViewGroup.LayoutParams p) {
return new CellLayout.LayoutParams(p);
}
public static class CellLayoutAnimationController extends LayoutAnimationController {
public CellLayoutAnimationController(Animation animation, float delay) {
super(animation, delay);
}
@Override
protected long getDelayForView(View view) {
return (int) (Math.random() * 150);
}
}
public static class LayoutParams extends ViewGroup.MarginLayoutParams {
/**
* Horizontal location of the item in the grid.
*/
@ViewDebug.ExportedProperty
public int cellX;
/**
* Vertical location of the item in the grid.
*/
@ViewDebug.ExportedProperty
public int cellY;
/**
* Temporary horizontal location of the item in the grid during reorder
*/
public int tmpCellX;
/**
* Temporary vertical location of the item in the grid during reorder
*/
public int tmpCellY;
/**
* Indicates that the temporary coordinates should be used to layout the items
*/
public boolean useTmpCoords;
/**
* Number of cells spanned horizontally by the item.
*/
@ViewDebug.ExportedProperty
public int cellHSpan;
/**
* Number of cells spanned vertically by the item.
*/
@ViewDebug.ExportedProperty
public int cellVSpan;
/**
* Indicates whether the item will set its x, y, width and height parameters freely,
* or whether these will be computed based on cellX, cellY, cellHSpan and cellVSpan.
*/
public boolean isLockedToGrid = true;
/**
* Indicates whether this item can be reordered. Always true except in the case of the
* the AllApps button.
*/
public boolean canReorder = true;
// X coordinate of the view in the layout.
@ViewDebug.ExportedProperty
int x;
// Y coordinate of the view in the layout.
@ViewDebug.ExportedProperty
int y;
boolean dropped;
public LayoutParams(Context c, AttributeSet attrs) {
super(c, attrs);
cellHSpan = 1;
cellVSpan = 1;
}
public LayoutParams(ViewGroup.LayoutParams source) {
super(source);
cellHSpan = 1;
cellVSpan = 1;
}
public LayoutParams(LayoutParams source) {
super(source);
this.cellX = source.cellX;
this.cellY = source.cellY;
this.cellHSpan = source.cellHSpan;
this.cellVSpan = source.cellVSpan;
}
public LayoutParams(int cellX, int cellY, int cellHSpan, int cellVSpan) {
super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
this.cellX = cellX;
this.cellY = cellY;
this.cellHSpan = cellHSpan;
this.cellVSpan = cellVSpan;
}
public void setup(int cellWidth, int cellHeight, int widthGap, int heightGap) {
if (isLockedToGrid) {
final int myCellHSpan = cellHSpan;
final int myCellVSpan = cellVSpan;
final int myCellX = useTmpCoords ? tmpCellX : cellX;
final int myCellY = useTmpCoords ? tmpCellY : cellY;
width = myCellHSpan * cellWidth + ((myCellHSpan - 1) * widthGap) -
leftMargin - rightMargin;
height = myCellVSpan * cellHeight + ((myCellVSpan - 1) * heightGap) -
topMargin - bottomMargin;
x = (int) (myCellX * (cellWidth + widthGap) + leftMargin);
y = (int) (myCellY * (cellHeight + heightGap) + topMargin);
}
}
public String toString() {
return "(" + this.cellX + ", " + this.cellY + ")";
}
public void setWidth(int width) {
this.width = width;
}
public int getWidth() {
return width;
}
public void setHeight(int height) {
this.height = height;
}
public int getHeight() {
return height;
}
public void setX(int x) {
this.x = x;
}
public int getX() {
return x;
}
public void setY(int y) {
this.y = y;
}
public int getY() {
return y;
}
}
// This class stores info for two purposes:
// 1. When dragging items (mDragInfo in Workspace), we store the View, its cellX & cellY,
// its spanX, spanY, and the screen it is on
// 2. When long clicking on an empty cell in a CellLayout, we save information about the
// cellX and cellY coordinates and which page was clicked. We then set this as a tag on
// the CellLayout that was long clicked
static final class CellInfo {
View cell;
int cellX = -1;
int cellY = -1;
int spanX;
int spanY;
int screen;
long container;
@Override
public String toString() {
return "Cell[view=" + (cell == null ? "null" : cell.getClass())
+ ", x=" + cellX + ", y=" + cellY + "]";
}
}
public boolean lastDownOnOccupiedCell() {
return mLastDownOnOccupiedCell;
}
}