Move the home button down slightly.
diff --git a/res/raw/rollo3.c b/res/raw/rollo3.c
index af186ff..ffd59d0 100644
--- a/res/raw/rollo3.c
+++ b/res/raw/rollo3.c
@@ -289,16 +289,11 @@
{
setColor(1.0f, 1.0f, 1.0f, 1.0f);
bindTexture(NAMED_PFTexLinear, 0, state->homeButtonId);
+ float x = (SCREEN_WIDTH_PX - params->homeButtonTextureWidth) / 2;
+ float y = (g_Zoom - 1.f) * params->homeButtonTextureHeight;
- float scale = 2.0f / SCREEN_WIDTH_PX;
-
- float x = 0.0f;
-
- float y = -(SCREEN_HEIGHT_PX / (float)SCREEN_WIDTH_PX);
- y += g_Zoom * (scale * params->homeButtonTextureHeight / 2);
-
- float z = 0.0f;
- drawSprite(x, y, z, params->homeButtonTextureWidth, params->homeButtonTextureHeight);
+ y -= 36; // move the house to the edge of the screen as it doesn't fill the texture.
+ drawSpriteScreenspace(x, y, 0, params->homeButtonTextureWidth, params->homeButtonTextureHeight);
}
void drawFrontGrid(float rowOffset, float p)