blob: bf728457f6bb511e4e1ab6c91c49f6d8a6e1e249 [file] [log] [blame]
package com.android.gallery3d.ui;
import android.graphics.Rect;
import android.graphics.RectF;
import javax.microedition.khronos.opengles.GL11;
//
// GLCanvas gives a convenient interface to draw using OpenGL.
//
// When a rectangle is specified in this interface, it means the region
// [x, x+width) * [y, y+height)
//
public interface GLCanvas {
// Tells GLCanvas the size of the underlying GL surface. This should be
// called before first drawing and when the size of GL surface is changed.
// This is called by GLRootView and should not be called by the clients
// who only want to draw on the GLCanvas. Both width and height must be
// nonnegative.
public void setSize(int width, int height);
// Clear the drawing buffers. This should only be used by GLRootView.
public void clearBuffer();
// This is the time value used to calculate the animation in the current
// frame. The "set" function should only called by GLRootView, and the
// "time" parameter must be nonnegative.
public void setCurrentAnimationTimeMillis(long time);
public long currentAnimationTimeMillis();
// Sets and gets the current alpha, alpha must be in [0, 1].
public void setAlpha(float alpha);
public float getAlpha();
// (current alpha) = (current alpha) * alpha
public void multiplyAlpha(float alpha);
// Change the current transform matrix.
public void translate(float x, float y, float z);
public void scale(float sx, float sy, float sz);
public void rotate(float angle, float x, float y, float z);
// Modifies the current clip with the specified rectangle.
// (current clip) = (current clip) intersect (specified rectangle).
// Returns true if the result clip is non-empty.
public boolean clipRect(int left, int top, int right, int bottom);
// Pushes the configuration state (matrix, alpha, and clip) onto
// a private stack.
public int save();
// Same as save(), but only save those specified in saveFlags.
public int save(int saveFlags);
public static final int SAVE_FLAG_ALL = 0xFFFFFFFF;
public static final int SAVE_FLAG_CLIP = 0x01;
public static final int SAVE_FLAG_ALPHA = 0x02;
public static final int SAVE_FLAG_MATRIX = 0x04;
// Pops from the top of the stack as current configuration state (matrix,
// alpha, and clip). This call balances a previous call to save(), and is
// used to remove all modifications to the configuration state since the
// last save call.
public void restore();
// Draws a line using the specified color from (x1, y1) to (x2, y2).
// (Both end points are included).
public void drawLine(int x1, int y1, int x2, int y2, int color);
// Fills the specified rectange with the specified color.
public void fillRect(float x, float y, float width, float height, int color);
// Draws a texture to the specified rectangle.
public void drawTexture(
BasicTexture texture, int x, int y, int width, int height);
public void drawNinePatch(
NinePatchTexture tex, int x, int y, int width, int height);
// Draws a texture to the specified rectangle. The "alpha" parameter
// overrides the current drawing alpha value.
public void drawTexture(BasicTexture texture,
int x, int y, int width, int height, float alpha);
// Draws a the source rectangle part of the texture to the target rectangle.
public void drawTexture(BasicTexture texture, RectF source, RectF target);
// Draw two textures to the specified rectange. The actual texture used is
// from * (1 - ratio) + to * ratio
public void drawMixed(BasicTexture from, BasicTexture to,
float ratio, int x, int y, int w, int h);
public void drawMixed(BasicTexture from, BasicTexture to,
float ratio, int x, int y, int width, int height, float alpha);
// Return a texture copied from the specified rectangle.
public BasicTexture copyTexture(int x, int y, int width, int height);
// Gets the underlying GL instance. This is used only when direct access to
// GL is needed.
public GL11 getGLInstance();
// Unloads the specified texture from the canvas. The resource allocated
// to draw the texture will be released. The specified texture will return
// to the unloaded state.
public boolean unloadTexture(BasicTexture texture);
// Delete the textures in GL side. This function should only be called in
// GL thread.
public void deleteRecycledTextures();
}