| package com.android.gallery3d.ui; |
| |
| import android.content.Context; |
| import android.graphics.Bitmap; |
| import android.graphics.Canvas; |
| import android.graphics.Rect; |
| import android.graphics.RectF; |
| import android.graphics.Bitmap.Config; |
| import android.util.Log; |
| import android.view.GestureDetector; |
| import android.view.MotionEvent; |
| import android.view.ScaleGestureDetector; |
| |
| import java.util.HashMap; |
| import java.util.Iterator; |
| import java.util.Map; |
| |
| public class ImageViewer extends GLView { |
| private static final String TAG = "ImageViewer"; |
| |
| // TILE_SIZE must be 2^N - 2. We put one pixel border in each side of the |
| // texture to avoid seams between tiles. |
| private static final int TILE_SIZE = 254; |
| private static final int TILE_BORDER = 1; |
| private static final int UPLOAD_LIMIT = 4; |
| |
| private final Bitmap mScaledBitmaps[]; |
| private final BitmapTexture mBackupTexture; |
| private final int mLevelCount; // cache the value of mScaledBitmaps.length |
| |
| private int mCenterX = Integer.MIN_VALUE; // some invalid value |
| private int mCenterY = Integer.MIN_VALUE; |
| |
| private float mScale = -1; // some invalid value; |
| |
| // The mLevel variable indicates which level of bitmap we should use. |
| // Level 0 means the original full-sized bitmap, and a larger value means |
| // a smaller scaled bitmap (The width and height of each scaled bitmap is |
| // half size of the previous one). If the value is in [0, mLevelCount), we |
| // use the bitmap in mScaledBitmaps[mLevel] for display, otherwise the value |
| // is mLevelCount, and that means we use mBackupTexture for display. |
| private int mLevel = 0; |
| |
| // The offsets of the (left, top) of the upper-left tile to the (left, top) |
| // of the view. |
| private int mOffsetX; |
| private int mOffsetY; |
| |
| private int mUploadQuota; |
| private boolean mRenderComplete; |
| |
| private final RectF mSourceRect = new RectF(); |
| private final RectF mTargetRect = new RectF(); |
| |
| private final ScaleGestureDetector mScaleDetector; |
| private final GestureDetector mGestureDetector; |
| |
| private final HashMap<Long, Tile> mActiveTiles = new HashMap<Long, Tile>(); |
| private Iterator<Tile> mUploadIter; |
| |
| private Tile mRecycledHead = null; |
| |
| // The width and height of the full-sized bitmap |
| private final int mImageWidth; |
| private final int mImageHeight; |
| |
| // Temp variables to avoid memory allocation |
| private final Rect mTileRange = new Rect(); |
| private final Rect mActiveRange[] = {new Rect(), new Rect()}; |
| |
| private final Uploader mUploader = new Uploader(); |
| |
| public ImageViewer(Context context, Bitmap scaledBitmaps[], Bitmap backup) { |
| mScaledBitmaps = scaledBitmaps; |
| mLevelCount = mScaledBitmaps.length; |
| mBackupTexture = new BitmapTexture(backup); |
| |
| mImageWidth = scaledBitmaps[0].getWidth(); |
| mImageHeight = scaledBitmaps[0].getHeight(); |
| setPosition(mImageWidth / 2, mImageHeight / 2, 0.5f); |
| |
| mScaleDetector = new ScaleGestureDetector(context, new MyScaleListener()); |
| mGestureDetector = new GestureDetector(context, new MyGestureListener()); |
| } |
| |
| @Override |
| protected boolean onTouch(MotionEvent event) { |
| mGestureDetector.onTouchEvent(event); |
| mScaleDetector.onTouchEvent(event); |
| return true; |
| } |
| |
| private static int ceilLog2(float value) { |
| int i; |
| for (i = 0; i < 30; i++) { |
| if ((1 << i) > value) break; |
| } |
| return i; |
| } |
| |
| @Override |
| protected void onLayout(boolean changeSize, int l, int t, int r, int b) { |
| if (changeSize) layoutTiles(mCenterX, mCenterY, mScale); |
| } |
| |
| // Prepare the tiles we want to use for display. |
| // |
| // 1. Decide the tile level we want to use for display. |
| // 2. Decide the tile levels we want to keep as texture (in addition to |
| // the one we use for display). |
| // 3. Recycle unused tiles. |
| // 4. Activate the tiles we want. |
| private void layoutTiles(int centerX, int centerY, float scale) { |
| |
| // The width and height of this view. |
| int width = getWidth(); |
| int height = getHeight(); |
| |
| // The tile levels we want to keep as texture is in the range |
| // [fromLevel, endLevel). |
| int fromLevel; |
| int endLevel; |
| |
| // We want to use a texture smaller than the display size to avoid |
| // displaying artifacts. |
| mLevel = Util.clamp(ceilLog2(1f / scale), 0, mLevelCount); |
| |
| // We want to keep one more tile level as texture in addition to what |
| // we use for display. So it can be faster when the scale moves to the |
| // next level. We choose a level closer to the current scale. |
| if (mLevel != mLevelCount) { |
| Rect range = mTileRange; |
| getRange(range, centerX, centerY, mLevel, scale); |
| mOffsetX = Math.round(width / 2f + (range.left - centerX) * scale); |
| mOffsetY = Math.round(height / 2f + (range.top - centerY) * scale); |
| fromLevel = scale * (1 << mLevel) > 1.5f ? mLevel - 1 : mLevel; |
| } else { |
| mOffsetX = Math.round(width / 2f - centerX * scale); |
| mOffsetY = Math.round(height / 2f - centerY * scale); |
| // If mLevel == mLevelCount, we will use the backup texture for |
| // display, so keep two smallest levels of tiles. |
| fromLevel = mLevel - 2; |
| } |
| |
| fromLevel = Math.max(fromLevel, 0); |
| endLevel = Math.min(fromLevel + 2, mLevelCount); |
| Rect range[] = mActiveRange; |
| for (int i = fromLevel; i < endLevel; ++i) { |
| getRange(range[i - fromLevel], centerX, centerY, i); |
| } |
| |
| // Recycle unused tiles: if the level of the active tile is outside the |
| // range [fromLevel, endLevel) or not in the visible range. |
| Iterator<Map.Entry<Long, Tile>> |
| iter = mActiveTiles.entrySet().iterator(); |
| while (iter.hasNext()) { |
| Tile tile = iter.next().getValue(); |
| int level = tile.mTileLevel; |
| if (level < fromLevel || level >= endLevel |
| || !range[level - fromLevel].contains(tile.mX, tile.mY)) { |
| iter.remove(); |
| recycleTile(tile); |
| } |
| } |
| |
| for (int i = fromLevel; i < endLevel; ++i) { |
| int size = TILE_SIZE << i; |
| Rect r = range[i - fromLevel]; |
| for (int y = r.top, bottom = r.bottom; y < bottom; y += size) { |
| for (int x = r.left, right = r.right; x < right; x += size) { |
| activateTile(x, y, i); |
| } |
| } |
| } |
| mUploadIter = mActiveTiles.values().iterator(); |
| } |
| |
| private void getRange(Rect out, int cX, int cY, int level) { |
| getRange(out, cX, cY, level, 1f / (1 << (level + 1))); |
| } |
| |
| // If the bitmap is scaled by the given factor "scale", return the |
| // rectangle containing visible range. The left-top coordinate returned is |
| // aligned to the tile boundary. |
| // |
| // (cX, cY) is the point on the original bitmap which will be put in the |
| // center of the ImageViewer. |
| private void getRange(Rect out, int cX, int cY, int level, float scale) { |
| int width = getWidth(); |
| int height = getHeight(); |
| |
| int left = Math.round(cX - width / (2f * scale)); |
| int top = Math.round(cY - height / (2f * scale)); |
| int right = (int) Math.ceil(left + width / scale); |
| int bottom = (int) Math.ceil(top + height / scale); |
| |
| // align the rectangle to tile boundary |
| int size = TILE_SIZE << level; |
| left = Math.max(0, size * (left / size)); |
| top = Math.max(0, size * (top / size)); |
| right = Math.min(mImageWidth, right); |
| bottom = Math.min(mImageHeight, bottom); |
| |
| out.set(left, top, right, bottom); |
| } |
| |
| public void setPosition(int centerX, int centerY, float scale) { |
| if (centerX == mCenterX && centerY == mCenterY && scale == mScale) { |
| return; |
| } |
| |
| mCenterX = centerX; |
| mCenterY = centerY; |
| mScale = scale; |
| |
| layoutTiles(centerX, centerY, scale); |
| invalidate(); |
| } |
| |
| public void close() { |
| mUploadIter = null; |
| GLCanvas canvas = getGLRootView().getCanvas(); |
| for (Tile texture : mActiveTiles.values()) { |
| canvas.unloadTexture(texture); |
| texture.recycle(); |
| } |
| mActiveTiles.clear(); |
| freeRecycledTile(canvas); |
| } |
| |
| @Override |
| protected void render(GLCanvas canvas) { |
| mUploadQuota = UPLOAD_LIMIT; |
| mRenderComplete = true; |
| |
| int level = mLevel; |
| if (level == mLevelCount) { |
| mBackupTexture.draw(canvas, mOffsetX, mOffsetY, |
| (int) (mImageWidth * mScale), (int) (mImageHeight * mScale)); |
| } else { |
| int size = (TILE_SIZE << level); |
| float length = size * mScale; |
| Rect r = mTileRange; |
| |
| for (int ty = r.top, i = 0; ty < r.bottom; ty += size, i++) { |
| float y = mOffsetY + i * length; |
| for (int tx = r.left, j = 0; tx < r.right; tx += size, j++) { |
| float x = mOffsetX + j * length; |
| Tile tile = getTile(tx, ty, level); |
| tile.drawTile(canvas, x, y, length); |
| } |
| } |
| } |
| if (mRenderComplete) { |
| if (mUploadIter.hasNext() && !mUploader.mActive) { |
| mUploader.mActive = true; |
| getGLRootView().addOnGLIdleListener(mUploader); |
| } |
| } else { |
| invalidate(); |
| } |
| } |
| |
| private Tile obtainTile(int x, int y, int level) { |
| Tile tile; |
| if (mRecycledHead != null) { |
| tile = mRecycledHead; |
| mRecycledHead = tile.mNextFree; |
| tile.update(x, y, level); |
| } else { |
| tile = new Tile(x, y, level); |
| } |
| return tile; |
| } |
| |
| private void recycleTile(Tile tile) { |
| tile.mNextFree = mRecycledHead; |
| mRecycledHead = tile; |
| } |
| |
| private void freeRecycledTile(GLCanvas canvas) { |
| Tile tile = mRecycledHead; |
| while (tile != null) { |
| canvas.unloadTexture(tile); |
| tile.recycle(); |
| tile = tile.mNextFree; |
| } |
| mRecycledHead = null; |
| } |
| |
| private void activateTile(int x, int y, int level) { |
| Long key = makeTileKey(x, y, level); |
| Tile tile = mActiveTiles.get(key); |
| if (tile != null) return; |
| tile = obtainTile(x, y, level); |
| mActiveTiles.put(key, tile); |
| } |
| |
| private Tile getTile(int x, int y, int level) { |
| return mActiveTiles.get(makeTileKey(x, y, level)); |
| } |
| |
| public static Long makeTileKey(int x, int y, int level) { |
| long result = x; |
| result = (result << 16) | y; |
| result = (result << 16) | level; |
| return Long.valueOf(result); |
| } |
| |
| // TODO: avoid drawing the unused part of the textures. |
| static boolean drawTile( |
| Tile tile, GLCanvas canvas, RectF source, RectF target) { |
| while (true) { |
| if (tile.isContentValid(canvas)) { |
| // offset source rectangle for the texture border. |
| source.offset(TILE_BORDER, TILE_BORDER); |
| canvas.drawTexture(tile, source, target); |
| return true; |
| } |
| |
| // Parent can be divided to four quads and tile is one of the four. |
| Tile parent = tile.getParentTile(); |
| if (parent == null) return false; |
| if (tile.mX == parent.mX) { |
| source.left /= 2f; |
| source.right /= 2f; |
| } else { |
| source.left = (TILE_SIZE + source.left) / 2f; |
| source.right = (TILE_SIZE + source.right) / 2f; |
| } |
| if (tile.mY == parent.mY) { |
| source.top /= 2f; |
| source.bottom /= 2f; |
| } else { |
| source.top = (TILE_SIZE + source.top) / 2f; |
| source.bottom = (TILE_SIZE + source.bottom) / 2f; |
| } |
| tile = parent; |
| } |
| } |
| |
| private class Uploader implements GLRootView.OnGLIdleListener { |
| |
| protected boolean mActive; |
| |
| public boolean onGLIdle(GLRootView root) { |
| int quota = UPLOAD_LIMIT; |
| GLCanvas canvas = root.getCanvas(); |
| |
| if (mUploadIter == null) return false; |
| Iterator<Tile> iter = mUploadIter; |
| while (iter.hasNext() && quota > 0) { |
| Tile tile = iter.next(); |
| if (!tile.isContentValid(canvas)) { |
| tile.updateContent(canvas); |
| Log.v(TAG, String.format( |
| "update tile in background: %s %s %s", |
| tile.mX / TILE_SIZE, tile.mY / TILE_SIZE, |
| tile.mTileLevel)); |
| --quota; |
| } |
| } |
| mActive = iter.hasNext(); |
| return mActive; |
| } |
| } |
| |
| private class Tile extends UploadedTexture { |
| int mX; |
| int mY; |
| int mTileLevel; |
| Tile mNextFree; |
| |
| public Tile(int x, int y, int level) { |
| mX = x; |
| mY = y; |
| mTileLevel = level; |
| } |
| |
| @Override |
| protected void onFreeBitmap(Bitmap bitmap) { |
| bitmap.recycle(); |
| } |
| |
| @Override |
| protected Bitmap onGetBitmap() { |
| int level = mTileLevel; |
| Bitmap source = mScaledBitmaps[level]; |
| Bitmap bitmap = Bitmap.createBitmap(TILE_SIZE + 2 * TILE_BORDER, |
| TILE_SIZE + 2 * TILE_BORDER, |
| source.hasAlpha() ? Config.ARGB_8888 : Config.RGB_565); |
| Canvas canvas = new Canvas(bitmap); |
| canvas.drawBitmap(source, -(mX >> level) + TILE_BORDER, |
| -(mY >> level) + TILE_BORDER, null); |
| return bitmap; |
| } |
| |
| public void update(int x, int y, int level) { |
| mX = x; |
| mY = y; |
| mTileLevel = level; |
| invalidateContent(); |
| } |
| |
| public void drawTile(GLCanvas canvas, float x, float y, float length) { |
| RectF source = mSourceRect; |
| RectF target = mTargetRect; |
| target.set(x, y, x + length, y + length); |
| source.set(0, 0, TILE_SIZE, TILE_SIZE); |
| drawTile(canvas, source, target); |
| } |
| |
| public Tile getParentTile() { |
| if (mTileLevel + 1 == mLevelCount) return null; |
| int size = TILE_SIZE << (mTileLevel + 1); |
| int x = size * (mX / size); |
| int y = size * (mY / size); |
| return getTile(x, y, mTileLevel + 1); |
| } |
| |
| public void drawTile(GLCanvas canvas, RectF source, RectF target) { |
| if (!isContentValid(canvas)) { |
| if (mUploadQuota > 0) { |
| --mUploadQuota; |
| updateContent(canvas); |
| } else { |
| mRenderComplete = false; |
| } |
| } |
| if (!ImageViewer.drawTile(this, canvas, source, target)) { |
| BitmapTexture backup = mBackupTexture; |
| int width = mImageWidth; |
| int height = mImageHeight; |
| float scaleX = (float) backup.getWidth() / width; |
| float scaleY = (float) backup.getHeight() / height; |
| int size = TILE_SIZE << mTileLevel; |
| |
| source.set(mX * scaleX, mY * scaleY, (mX + size) * scaleX, |
| (mY + size) * scaleY); |
| |
| canvas.drawTexture(backup, source, target); |
| } |
| } |
| } |
| |
| private class MyGestureListener |
| extends GestureDetector.SimpleOnGestureListener { |
| @Override |
| public boolean onScroll( |
| MotionEvent e1, MotionEvent e2, float dx, float dy) { |
| setPosition((int) (mCenterX + dx / mScale), |
| (int) (mCenterY + dy / mScale), mScale); |
| return true; |
| } |
| } |
| |
| private class MyScaleListener |
| extends ScaleGestureDetector.SimpleOnScaleGestureListener { |
| |
| // The offsets of the focus point to the center of the image on the |
| // image domain. |
| private float mPrevOffsetX; |
| private float mPrevOffsetY; |
| |
| @Override |
| public boolean onScale(ScaleGestureDetector detector) { |
| float scale = detector.getScaleFactor(); |
| if (Float.isNaN(scale) || Float.isInfinite(scale)) return true; |
| scale = Util.clamp(scale * mScale, 0.02f, 2); |
| |
| // The focus point should keep this position on the ImageView. |
| // So, mCenterX + mPrevOffsetX = mCenterX' + offsetX. |
| // mCenterY + mPrevOffsetY = mCenterY' + offsetY. |
| float offsetX = (detector.getFocusX() - getWidth() / 2) / scale; |
| float offsetY = (detector.getFocusY() - getHeight() / 2) / scale; |
| setPosition((int) (mCenterX - (offsetX - mPrevOffsetX) + 0.5), |
| (int) (mCenterY - (offsetY - mPrevOffsetY) + 0.5), scale); |
| mPrevOffsetX = offsetX; |
| mPrevOffsetY = offsetY; |
| |
| return true; |
| } |
| |
| @Override |
| public boolean onScaleBegin(ScaleGestureDetector detector) { |
| mPrevOffsetX = (detector.getFocusX() - getWidth() / 2) / mScale; |
| mPrevOffsetY = (detector.getFocusY() - getHeight() / 2) / mScale; |
| return true; |
| } |
| } |
| } |