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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gallery3d.ui;
import android.content.Context;
import android.graphics.Matrix;
import android.graphics.PixelFormat;
import android.opengl.GLSurfaceView;
import android.os.Process;
import android.os.SystemClock;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.View;
import com.android.gallery3d.R;
import com.android.gallery3d.anim.CanvasAnimation;
import com.android.gallery3d.common.Utils;
import com.android.gallery3d.util.GalleryUtils;
import com.android.gallery3d.util.Profile;
import java.util.ArrayDeque;
import java.util.ArrayList;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
// The root component of all <code>GLView</code>s. The rendering is done in GL
// thread while the event handling is done in the main thread. To synchronize
// the two threads, the entry points of this package need to synchronize on the
// <code>GLRootView</code> instance unless it can be proved that the rendering
// thread won't access the same thing as the method. The entry points include:
// (1) The public methods of HeadUpDisplay
// (2) The public methods of CameraHeadUpDisplay
// (3) The overridden methods in GLRootView.
public class GLRootView extends GLSurfaceView
implements GLSurfaceView.Renderer, GLRoot {
private static final String TAG = "GLRootView";
private static final boolean DEBUG_FPS = false;
private int mFrameCount = 0;
private long mFrameCountingStart = 0;
private static final boolean DEBUG_INVALIDATE = false;
private int mInvalidateColor = 0;
private static final boolean DEBUG_DRAWING_STAT = false;
private static final boolean DEBUG_PROFILE = false;
private static final boolean DEBUG_PROFILE_SLOW_ONLY = false;
private static final int FLAG_INITIALIZED = 1;
private static final int FLAG_NEED_LAYOUT = 2;
private GL11 mGL;
private GLCanvas mCanvas;
private GLView mContentView;
private OrientationSource mOrientationSource;
// mCompensation is the difference between the UI orientation on GLCanvas
// and the framework orientation. See OrientationManager for details.
private int mCompensation;
// mCompensationMatrix maps the coordinates of touch events. It is kept sync
// with mCompensation.
private Matrix mCompensationMatrix = new Matrix();
private int mDisplayRotation;
// The value which will become mCompensation in next layout.
private int mPendingCompensation;
private int mFlags = FLAG_NEED_LAYOUT;
private volatile boolean mRenderRequested = false;
private final GalleryEGLConfigChooser mEglConfigChooser =
new GalleryEGLConfigChooser();
private final ArrayList<CanvasAnimation> mAnimations =
new ArrayList<CanvasAnimation>();
private final ArrayDeque<OnGLIdleListener> mIdleListeners =
new ArrayDeque<OnGLIdleListener>();
private final IdleRunner mIdleRunner = new IdleRunner();
private final ReentrantLock mRenderLock = new ReentrantLock();
private final Condition mFreezeCondition =
mRenderLock.newCondition();
private boolean mFreeze;
private long mLastDrawFinishTime;
private boolean mInDownState = false;
private boolean mFirstDraw = true;
public GLRootView(Context context) {
this(context, null);
}
public GLRootView(Context context, AttributeSet attrs) {
super(context, attrs);
mFlags |= FLAG_INITIALIZED;
setBackgroundDrawable(null);
setEGLConfigChooser(mEglConfigChooser);
setRenderer(this);
getHolder().setFormat(PixelFormat.RGB_565);
// Uncomment this to enable gl error check.
// setDebugFlags(DEBUG_CHECK_GL_ERROR);
}
@Override
public void registerLaunchedAnimation(CanvasAnimation animation) {
// Register the newly launched animation so that we can set the start
// time more precisely. (Usually, it takes much longer for first
// rendering, so we set the animation start time as the time we
// complete rendering)
mAnimations.add(animation);
}
@Override
public void addOnGLIdleListener(OnGLIdleListener listener) {
synchronized (mIdleListeners) {
mIdleListeners.addLast(listener);
mIdleRunner.enable();
}
}
@Override
public void setContentPane(GLView content) {
if (mContentView == content) return;
if (mContentView != null) {
if (mInDownState) {
long now = SystemClock.uptimeMillis();
MotionEvent cancelEvent = MotionEvent.obtain(
now, now, MotionEvent.ACTION_CANCEL, 0, 0, 0);
mContentView.dispatchTouchEvent(cancelEvent);
cancelEvent.recycle();
mInDownState = false;
}
mContentView.detachFromRoot();
BasicTexture.yieldAllTextures();
}
mContentView = content;
if (content != null) {
content.attachToRoot(this);
requestLayoutContentPane();
}
}
@Override
public void requestRender() {
if (DEBUG_INVALIDATE) {
StackTraceElement e = Thread.currentThread().getStackTrace()[4];
String caller = e.getFileName() + ":" + e.getLineNumber() + " ";
Log.d(TAG, "invalidate: " + caller);
}
if (mRenderRequested) return;
mRenderRequested = true;
super.requestRender();
}
@Override
public void requestLayoutContentPane() {
mRenderLock.lock();
try {
if (mContentView == null || (mFlags & FLAG_NEED_LAYOUT) != 0) return;
// "View" system will invoke onLayout() for initialization(bug ?), we
// have to ignore it since the GLThread is not ready yet.
if ((mFlags & FLAG_INITIALIZED) == 0) return;
mFlags |= FLAG_NEED_LAYOUT;
requestRender();
} finally {
mRenderLock.unlock();
}
}
private void layoutContentPane() {
mFlags &= ~FLAG_NEED_LAYOUT;
int w = getWidth();
int h = getHeight();
int displayRotation = 0;
int compensation = 0;
// Get the new orientation values
if (mOrientationSource != null) {
displayRotation = mOrientationSource.getDisplayRotation();
compensation = mOrientationSource.getCompensation();
} else {
displayRotation = 0;
compensation = 0;
}
if (mCompensation != compensation) {
mCompensation = compensation;
if (mCompensation % 180 != 0) {
mCompensationMatrix.setRotate(mCompensation);
// move center to origin before rotation
mCompensationMatrix.preTranslate(-w / 2, -h / 2);
// align with the new origin after rotation
mCompensationMatrix.postTranslate(h / 2, w / 2);
} else {
mCompensationMatrix.setRotate(mCompensation, w / 2, h / 2);
}
}
mDisplayRotation = displayRotation;
// Do the actual layout.
if (mCompensation % 180 != 0) {
int tmp = w;
w = h;
h = tmp;
}
Log.i(TAG, "layout content pane " + w + "x" + h
+ " (compensation " + mCompensation + ")");
if (mContentView != null && w != 0 && h != 0) {
mContentView.layout(0, 0, w, h);
}
// Uncomment this to dump the view hierarchy.
//mContentView.dumpTree("");
}
@Override
protected void onLayout(
boolean changed, int left, int top, int right, int bottom) {
if (changed) requestLayoutContentPane();
}
/**
* Called when the context is created, possibly after automatic destruction.
*/
// This is a GLSurfaceView.Renderer callback
@Override
public void onSurfaceCreated(GL10 gl1, EGLConfig config) {
GL11 gl = (GL11) gl1;
if (mGL != null) {
// The GL Object has changed
Log.i(TAG, "GLObject has changed from " + mGL + " to " + gl);
}
mRenderLock.lock();
try {
mGL = gl;
mCanvas = new GLCanvasImpl(gl);
BasicTexture.invalidateAllTextures();
} finally {
mRenderLock.unlock();
}
if (DEBUG_FPS || DEBUG_PROFILE) {
setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
} else {
setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
}
}
/**
* Called when the OpenGL surface is recreated without destroying the
* context.
*/
// This is a GLSurfaceView.Renderer callback
@Override
public void onSurfaceChanged(GL10 gl1, int width, int height) {
Log.i(TAG, "onSurfaceChanged: " + width + "x" + height
+ ", gl10: " + gl1.toString());
Process.setThreadPriority(Process.THREAD_PRIORITY_DISPLAY);
GalleryUtils.setRenderThread();
if (DEBUG_PROFILE) {
Log.d(TAG, "Start profiling");
Profile.enable(20); // take a sample every 20ms
}
GL11 gl = (GL11) gl1;
Utils.assertTrue(mGL == gl);
mCanvas.setSize(width, height);
}
private void outputFps() {
long now = System.nanoTime();
if (mFrameCountingStart == 0) {
mFrameCountingStart = now;
} else if ((now - mFrameCountingStart) > 1000000000) {
Log.d(TAG, "fps: " + (double) mFrameCount
* 1000000000 / (now - mFrameCountingStart));
mFrameCountingStart = now;
mFrameCount = 0;
}
++mFrameCount;
}
@Override
public void onDrawFrame(GL10 gl) {
AnimationTime.update();
long t0;
if (DEBUG_PROFILE_SLOW_ONLY) {
Profile.hold();
t0 = System.nanoTime();
}
mRenderLock.lock();
while (mFreeze) {
mFreezeCondition.awaitUninterruptibly();
}
try {
onDrawFrameLocked(gl);
} finally {
mRenderLock.unlock();
}
// We put a black cover View in front of the SurfaceView and hide it
// after the first draw. This prevents the SurfaceView being transparent
// before the first draw.
if (mFirstDraw) {
mFirstDraw = false;
post(new Runnable() {
public void run() {
View root = getRootView();
View cover = root.findViewById(R.id.gl_root_cover);
cover.setVisibility(GONE);
}
});
}
if (DEBUG_PROFILE_SLOW_ONLY) {
long t = System.nanoTime();
long durationInMs = (t - mLastDrawFinishTime) / 1000000;
long durationDrawInMs = (t - t0) / 1000000;
mLastDrawFinishTime = t;
if (durationInMs > 34) { // 34ms -> we skipped at least 2 frames
Log.v(TAG, "----- SLOW (" + durationDrawInMs + "/" +
durationInMs + ") -----");
Profile.commit();
} else {
Profile.drop();
}
}
}
private void onDrawFrameLocked(GL10 gl) {
if (DEBUG_FPS) outputFps();
// release the unbound textures and deleted buffers.
mCanvas.deleteRecycledResources();
// reset texture upload limit
UploadedTexture.resetUploadLimit();
mRenderRequested = false;
if ((mFlags & FLAG_NEED_LAYOUT) != 0) layoutContentPane();
mCanvas.save(GLCanvas.SAVE_FLAG_ALL);
rotateCanvas(-mCompensation);
if (mContentView != null) {
mContentView.render(mCanvas);
}
mCanvas.restore();
if (!mAnimations.isEmpty()) {
long now = AnimationTime.get();
for (int i = 0, n = mAnimations.size(); i < n; i++) {
mAnimations.get(i).setStartTime(now);
}
mAnimations.clear();
}
if (UploadedTexture.uploadLimitReached()) {
requestRender();
}
synchronized (mIdleListeners) {
if (!mIdleListeners.isEmpty()) mIdleRunner.enable();
}
if (DEBUG_INVALIDATE) {
mCanvas.fillRect(10, 10, 5, 5, mInvalidateColor);
mInvalidateColor = ~mInvalidateColor;
}
if (DEBUG_DRAWING_STAT) {
mCanvas.dumpStatisticsAndClear();
}
}
private void rotateCanvas(int degrees) {
if (degrees == 0) return;
int w = getWidth();
int h = getHeight();
int cx = w / 2;
int cy = h / 2;
mCanvas.translate(cx, cy);
mCanvas.rotate(degrees, 0, 0, 1);
if (degrees % 180 != 0) {
mCanvas.translate(-cy, -cx);
} else {
mCanvas.translate(-cx, -cy);
}
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
if (!isEnabled()) return false;
int action = event.getAction();
if (action == MotionEvent.ACTION_CANCEL
|| action == MotionEvent.ACTION_UP) {
mInDownState = false;
} else if (!mInDownState && action != MotionEvent.ACTION_DOWN) {
return false;
}
if (mCompensation != 0) {
event.transform(mCompensationMatrix);
}
mRenderLock.lock();
try {
// If this has been detached from root, we don't need to handle event
boolean handled = mContentView != null
&& mContentView.dispatchTouchEvent(event);
if (action == MotionEvent.ACTION_DOWN && handled) {
mInDownState = true;
}
return handled;
} finally {
mRenderLock.unlock();
}
}
private class IdleRunner implements Runnable {
// true if the idle runner is in the queue
private boolean mActive = false;
@Override
public void run() {
OnGLIdleListener listener;
synchronized (mIdleListeners) {
mActive = false;
if (mIdleListeners.isEmpty()) return;
listener = mIdleListeners.removeFirst();
}
mRenderLock.lock();
try {
if (!listener.onGLIdle(mCanvas, mRenderRequested)) return;
} finally {
mRenderLock.unlock();
}
synchronized (mIdleListeners) {
mIdleListeners.addLast(listener);
if (!mRenderRequested) enable();
}
}
public void enable() {
// Who gets the flag can add it to the queue
if (mActive) return;
mActive = true;
queueEvent(this);
}
}
@Override
public void lockRenderThread() {
mRenderLock.lock();
}
@Override
public void unlockRenderThread() {
mRenderLock.unlock();
}
@Override
public void onPause() {
unfreeze();
super.onPause();
if (DEBUG_PROFILE) {
Log.d(TAG, "Stop profiling");
Profile.disableAll();
Profile.dumpToFile("/sdcard/gallery.prof");
Profile.reset();
}
}
@Override
public void setOrientationSource(OrientationSource source) {
mOrientationSource = source;
}
@Override
public int getDisplayRotation() {
return mDisplayRotation;
}
@Override
public int getCompensation() {
return mCompensation;
}
@Override
public Matrix getCompensationMatrix() {
return mCompensationMatrix;
}
@Override
public void freeze() {
mRenderLock.lock();
mFreeze = true;
mRenderLock.unlock();
}
@Override
public void unfreeze() {
mRenderLock.lock();
mFreeze = false;
mFreezeCondition.signalAll();
mRenderLock.unlock();
}
@Override
public void setLightsOutMode(boolean enabled) {
int flags = enabled
? SYSTEM_UI_FLAG_LOW_PROFILE
| SYSTEM_UI_FLAG_FULLSCREEN
| SYSTEM_UI_FLAG_LAYOUT_STABLE
: 0;
setSystemUiVisibility(flags);
}
// We need to unfreeze in the following methods and in onPause().
// These methods will wait on GLThread. If we have freezed the GLRootView,
// the GLThread will wait on main thread to call unfreeze and cause dead
// lock.
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
unfreeze();
super.surfaceChanged(holder, format, w, h);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
unfreeze();
super.surfaceCreated(holder);
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
unfreeze();
super.surfaceDestroyed(holder);
}
@Override
protected void onDetachedFromWindow() {
unfreeze();
super.onDetachedFromWindow();
}
@Override
protected void finalize() throws Throwable {
try {
unfreeze();
} finally {
super.finalize();
}
}
}