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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gallery3d.app;
import android.app.Activity;
import android.content.ContentResolver;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.content.res.Configuration;
import android.provider.Settings;
import android.view.OrientationEventListener;
import android.view.Surface;
import android.view.ViewConfiguration;
import com.android.gallery3d.ui.OrientationSource;
import java.util.ArrayList;
public class OrientationManager implements OrientationSource {
private static final String TAG = "OrientationManager";
public interface Listener {
public void onOrientationCompensationChanged();
}
// Orientation hysteresis amount used in rounding, in degrees
private static final int ORIENTATION_HYSTERESIS = 5;
private Activity mActivity;
private ArrayList<Listener> mListeners;
private MyOrientationEventListener mOrientationListener;
// The degrees of the device rotated clockwise from its natural orientation.
private int mOrientation = OrientationEventListener.ORIENTATION_UNKNOWN;
// If the framework orientation is locked.
private boolean mOrientationLocked = false;
// The orientation compensation: if the framwork orientation is locked, the
// device orientation and the framework orientation may be different, so we
// need to rotate the UI. For example, if this value is 90, the UI
// components should be rotated 90 degrees counter-clockwise.
private int mOrientationCompensation = 0;
// This is true if "Settings -> Display -> Rotation Lock" is checked. We
// don't allow the orientation to be unlocked if the value is true.
private boolean mRotationLockedSetting = false;
public OrientationManager(Activity activity) {
mActivity = activity;
mListeners = new ArrayList<Listener>();
mOrientationListener = new MyOrientationEventListener(activity);
}
public void resume() {
ContentResolver resolver = mActivity.getContentResolver();
mRotationLockedSetting = Settings.System.getInt(
resolver, Settings.System.ACCELEROMETER_ROTATION, 0) != 1;
mOrientationListener.enable();
}
public void pause() {
mOrientationListener.disable();
}
public void addListener(Listener listener) {
synchronized (mListeners) {
mListeners.add(listener);
}
}
public void removeListener(Listener listener) {
synchronized (mListeners) {
mListeners.remove(listener);
}
}
////////////////////////////////////////////////////////////////////////////
// Orientation handling
//
// We can choose to lock the framework orientation or not. If we lock the
// framework orientation, we calculate a a compensation value according to
// current device orientation and send it to listeners. If we don't lock
// the framework orientation, we always set the compensation value to 0.
////////////////////////////////////////////////////////////////////////////
// Lock the framework orientation to the current device orientation
public void lockOrientation() {
if (mOrientationLocked) return;
mOrientationLocked = true;
if (mActivity.getResources().getConfiguration().orientation
== Configuration.ORIENTATION_LANDSCAPE) {
Log.d(TAG, "lock orientation to landscape");
mActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
} else {
Log.d(TAG, "lock orientation to portrait");
mActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
}
updateCompensation();
}
// Unlock the framework orientation, so it can change when the device
// rotates.
public void unlockOrientation() {
if (!mOrientationLocked) return;
if (mRotationLockedSetting) return;
mOrientationLocked = false;
Log.d(TAG, "unlock orientation");
mActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED);
disableCompensation();
}
// Calculate the compensation value and send it to listeners.
private void updateCompensation() {
if (mOrientation == OrientationEventListener.ORIENTATION_UNKNOWN) {
return;
}
int orientationCompensation =
(mOrientation + getDisplayRotation(mActivity)) % 360;
if (mOrientationCompensation != orientationCompensation) {
mOrientationCompensation = orientationCompensation;
notifyListeners();
}
}
// Make the compensation value 0 and send it to listeners.
private void disableCompensation() {
if (mOrientationCompensation != 0) {
mOrientationCompensation = 0;
notifyListeners();
}
}
private void notifyListeners() {
synchronized (mListeners) {
for (int i = 0, n = mListeners.size(); i < n; i++) {
mListeners.get(i).onOrientationCompensationChanged();
}
}
}
// This listens to the device orientation, so we can update the compensation.
private class MyOrientationEventListener extends OrientationEventListener {
public MyOrientationEventListener(Context context) {
super(context);
}
@Override
public void onOrientationChanged(int orientation) {
// We keep the last known orientation. So if the user first orient
// the camera then point the camera to floor or sky, we still have
// the correct orientation.
if (orientation == ORIENTATION_UNKNOWN) return;
mOrientation = roundOrientation(orientation, mOrientation);
// If the framework orientation is locked, we update the
// compensation value and notify the listeners.
if (mOrientationLocked) updateCompensation();
}
}
@Override
public int getDisplayRotation() {
return getDisplayRotation(mActivity);
}
@Override
public int getCompensation() {
return mOrientationCompensation;
}
private static int roundOrientation(int orientation, int orientationHistory) {
boolean changeOrientation = false;
if (orientationHistory == OrientationEventListener.ORIENTATION_UNKNOWN) {
changeOrientation = true;
} else {
int dist = Math.abs(orientation - orientationHistory);
dist = Math.min(dist, 360 - dist);
changeOrientation = (dist >= 45 + ORIENTATION_HYSTERESIS);
}
if (changeOrientation) {
return ((orientation + 45) / 90 * 90) % 360;
}
return orientationHistory;
}
private static int getDisplayRotation(Activity activity) {
int rotation = activity.getWindowManager().getDefaultDisplay()
.getRotation();
switch (rotation) {
case Surface.ROTATION_0: return 0;
case Surface.ROTATION_90: return 90;
case Surface.ROTATION_180: return 180;
case Surface.ROTATION_270: return 270;
}
return 0;
}
}