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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gallery3d.glrenderer;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import com.android.gallery3d.common.Utils;
// ResourceTexture is a texture whose Bitmap is decoded from a resource.
// By default ResourceTexture is not opaque.
public class ResourceTexture extends UploadedTexture {
protected final Context mContext;
protected final int mResId;
public ResourceTexture(Context context, int resId) {
Utils.checkNotNull(context);
mContext = context;
mResId = resId;
setOpaque(false);
}
@Override
protected Bitmap onGetBitmap() {
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
return BitmapFactory.decodeResource(
mContext.getResources(), mResId, options);
}
@Override
protected void onFreeBitmap(Bitmap bitmap) {
if (!inFinalizer()) {
bitmap.recycle();
}
}
}