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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gallery3d.ui;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.os.SystemClock;
import com.android.gallery3d.ui.GLRoot.OnGLIdleListener;
import java.util.ArrayDeque;
import java.util.ArrayList;
// This class is similar to BitmapTexture, except the bitmap is
// split into tiles. By doing so, we may increase the time required to
// upload the whole bitmap but we reduce the time of uploading each tile
// so it make the animation more smooth and prevents jank.
public class TiledTexture implements Texture {
private static final int CONTENT_SIZE = 254;
private static final int BORDER_SIZE = 1;
private static final int TILE_SIZE = CONTENT_SIZE + 2 * BORDER_SIZE;
private static final int INIT_CAPACITY = 8;
// We are targeting at 60fps, so we have 16ms for each frame.
// In this 16ms, we use about 4~8 ms to upload tiles.
private static final long UPLOAD_TILE_LIMIT = 4; // ms
private static Tile sFreeTileHead = null;
private static final Object sFreeTileLock = new Object();
private static Bitmap sUploadBitmap;
private static Canvas sCanvas;
private static Paint sBitmapPaint;
private static Paint sPaint;
private int mUploadIndex = 0;
private final Tile[] mTiles; // Can be modified in different threads.
// Should be protected by "synchronized."
private final int mWidth;
private final int mHeight;
private final RectF mSrcRect = new RectF();
private final RectF mDestRect = new RectF();
public static class Uploader implements OnGLIdleListener {
private final ArrayDeque<TiledTexture> mTextures =
new ArrayDeque<TiledTexture>(INIT_CAPACITY);
private final GLRoot mGlRoot;
private boolean mIsQueued = false;
public Uploader(GLRoot glRoot) {
mGlRoot = glRoot;
}
public synchronized void clear() {
mTextures.clear();
}
public synchronized void addTexture(TiledTexture t) {
if (t.isReady()) return;
mTextures.addLast(t);
if (mIsQueued) return;
mIsQueued = true;
mGlRoot.addOnGLIdleListener(this);
}
@Override
public boolean onGLIdle(GLCanvas canvas, boolean renderRequested) {
ArrayDeque<TiledTexture> deque = mTextures;
synchronized (this) {
long now = SystemClock.uptimeMillis();
long dueTime = now + UPLOAD_TILE_LIMIT;
while (now < dueTime && !deque.isEmpty()) {
TiledTexture t = deque.peekFirst();
if (t.uploadNextTile(canvas)) {
deque.removeFirst();
mGlRoot.requestRender();
}
now = SystemClock.uptimeMillis();
}
mIsQueued = !mTextures.isEmpty();
// return true to keep this listener in the queue
return mIsQueued;
}
}
}
private static class Tile extends UploadedTexture {
public int offsetX;
public int offsetY;
public Bitmap bitmap;
public Tile nextFreeTile;
public int contentWidth;
public int contentHeight;
@Override
public void setSize(int width, int height) {
contentWidth = width;
contentHeight = height;
mWidth = width + 2 * BORDER_SIZE;
mHeight = height + 2 * BORDER_SIZE;
mTextureWidth = TILE_SIZE;
mTextureHeight = TILE_SIZE;
}
@Override
protected Bitmap onGetBitmap() {
int x = BORDER_SIZE - offsetX;
int y = BORDER_SIZE - offsetY;
int r = bitmap.getWidth() + x;
int b = bitmap.getHeight() + y;
sCanvas.drawBitmap(bitmap, x, y, sBitmapPaint);
bitmap = null;
// draw borders if need
if (x > 0) sCanvas.drawLine(x - 1, 0, x - 1, TILE_SIZE, sPaint);
if (y > 0) sCanvas.drawLine(0, y - 1, TILE_SIZE, y - 1, sPaint);
if (r < CONTENT_SIZE) sCanvas.drawLine(r, 0, r, TILE_SIZE, sPaint);
if (b < CONTENT_SIZE) sCanvas.drawLine(0, b, TILE_SIZE, b, sPaint);
return sUploadBitmap;
}
@Override
protected void onFreeBitmap(Bitmap bitmap) {
// do nothing
}
}
private static void freeTile(Tile tile) {
tile.invalidateContent();
tile.bitmap = null;
synchronized (sFreeTileLock) {
tile.nextFreeTile = sFreeTileHead;
sFreeTileHead = tile;
}
}
private static Tile obtainTile() {
synchronized (sFreeTileLock) {
Tile result = sFreeTileHead;
if (result == null) return new Tile();
sFreeTileHead = result.nextFreeTile;
result.nextFreeTile = null;
return result;
}
}
private boolean uploadNextTile(GLCanvas canvas) {
if (mUploadIndex == mTiles.length) return true;
synchronized (mTiles) {
Tile next = mTiles[mUploadIndex++];
// Make sure tile has not already been recycled by the time
// this is called (race condition in onGLIdle)
if (next.bitmap != null) {
boolean hasBeenLoad = next.isLoaded();
next.updateContent(canvas);
// It will take some time for a texture to be drawn for the first
// time. When scrolling, we need to draw several tiles on the screen
// at the same time. It may cause a UI jank even these textures has
// been uploaded.
if (!hasBeenLoad) next.draw(canvas, 0, 0);
}
}
return mUploadIndex == mTiles.length;
}
public TiledTexture(Bitmap bitmap) {
mWidth = bitmap.getWidth();
mHeight = bitmap.getHeight();
ArrayList<Tile> list = new ArrayList<Tile>();
for (int x = 0, w = mWidth; x < w; x += CONTENT_SIZE) {
for (int y = 0, h = mHeight; y < h; y += CONTENT_SIZE) {
Tile tile = obtainTile();
tile.offsetX = x;
tile.offsetY = y;
tile.bitmap = bitmap;
tile.setSize(
Math.min(CONTENT_SIZE, mWidth - x),
Math.min(CONTENT_SIZE, mHeight - y));
list.add(tile);
}
}
mTiles = list.toArray(new Tile[list.size()]);
}
public boolean isReady() {
return mUploadIndex == mTiles.length;
}
// Can be called in UI thread.
public void recycle() {
synchronized (mTiles) {
for (int i = 0, n = mTiles.length; i < n; ++i) {
freeTile(mTiles[i]);
}
}
}
public static void freeResources() {
sUploadBitmap = null;
sCanvas = null;
sBitmapPaint = null;
sPaint = null;
}
public static void prepareResources() {
sUploadBitmap = Bitmap.createBitmap(TILE_SIZE, TILE_SIZE, Config.ARGB_8888);
sCanvas = new Canvas(sUploadBitmap);
sBitmapPaint = new Paint(Paint.FILTER_BITMAP_FLAG);
sBitmapPaint.setXfermode(new PorterDuffXfermode(Mode.SRC));
sPaint = new Paint();
sPaint.setXfermode(new PorterDuffXfermode(Mode.SRC));
sPaint.setColor(Color.TRANSPARENT);
}
// We want to draw the "source" on the "target".
// This method is to find the "output" rectangle which is
// the corresponding area of the "src".
// (x,y) target
// (x0,y0) source +---------------+
// +----------+ | |
// | src | | output |
// | +--+ | linear map | +----+ |
// | +--+ | ----------> | | | |
// | | by (scaleX, scaleY) | +----+ |
// +----------+ | |
// Texture +---------------+
// Canvas
private static void mapRect(RectF output,
RectF src, float x0, float y0, float x, float y, float scaleX,
float scaleY) {
output.set(x + (src.left - x0) * scaleX,
y + (src.top - y0) * scaleY,
x + (src.right - x0) * scaleX,
y + (src.bottom - y0) * scaleY);
}
// Draws a mixed color of this texture and a specified color onto the
// a rectangle. The used color is: from * (1 - ratio) + to * ratio.
public void drawMixed(GLCanvas canvas, int color, float ratio,
int x, int y, int width, int height) {
RectF src = mSrcRect;
RectF dest = mDestRect;
float scaleX = (float) width / mWidth;
float scaleY = (float) height / mHeight;
synchronized (mTiles) {
for (int i = 0, n = mTiles.length; i < n; ++i) {
Tile t = mTiles[i];
src.set(0, 0, t.contentWidth, t.contentHeight);
src.offset(t.offsetX, t.offsetY);
mapRect(dest, src, 0, 0, x, y, scaleX, scaleY);
src.offset(BORDER_SIZE - t.offsetX, BORDER_SIZE - t.offsetY);
canvas.drawMixed(t, color, ratio, mSrcRect, mDestRect);
}
}
}
// Draws the texture on to the specified rectangle.
@Override
public void draw(GLCanvas canvas, int x, int y, int width, int height) {
RectF src = mSrcRect;
RectF dest = mDestRect;
float scaleX = (float) width / mWidth;
float scaleY = (float) height / mHeight;
synchronized (mTiles) {
for (int i = 0, n = mTiles.length; i < n; ++i) {
Tile t = mTiles[i];
src.set(0, 0, t.contentWidth, t.contentHeight);
src.offset(t.offsetX, t.offsetY);
mapRect(dest, src, 0, 0, x, y, scaleX, scaleY);
src.offset(BORDER_SIZE - t.offsetX, BORDER_SIZE - t.offsetY);
canvas.drawTexture(t, mSrcRect, mDestRect);
}
}
}
// Draws a sub region of this texture on to the specified rectangle.
public void draw(GLCanvas canvas, RectF source, RectF target) {
RectF src = mSrcRect;
RectF dest = mDestRect;
float x0 = source.left;
float y0 = source.top;
float x = target.left;
float y = target.top;
float scaleX = target.width() / source.width();
float scaleY = target.height() / source.height();
synchronized (mTiles) {
for (int i = 0, n = mTiles.length; i < n; ++i) {
Tile t = mTiles[i];
src.set(0, 0, t.contentWidth, t.contentHeight);
src.offset(t.offsetX, t.offsetY);
if (!src.intersect(source)) continue;
mapRect(dest, src, x0, y0, x, y, scaleX, scaleY);
src.offset(BORDER_SIZE - t.offsetX, BORDER_SIZE - t.offsetY);
canvas.drawTexture(t, src, dest);
}
}
}
@Override
public int getWidth() {
return mWidth;
}
@Override
public int getHeight() {
return mHeight;
}
@Override
public void draw(GLCanvas canvas, int x, int y) {
draw(canvas, x, y, mWidth, mHeight);
}
@Override
public boolean isOpaque() {
return false;
}
}