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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.incallui;
import com.google.common.base.Objects;
import android.content.Context;
import android.content.res.Configuration;
import android.hardware.display.DisplayManager;
import android.hardware.display.DisplayManager.DisplayListener;
import android.os.PowerManager;
import android.telecom.CallAudioState;
import android.view.Display;
import com.android.incallui.AudioModeProvider.AudioModeListener;
import com.android.incallui.InCallPresenter.InCallState;
import com.android.incallui.InCallPresenter.InCallStateListener;
/**
* Class manages the proximity sensor for the in-call UI.
* We enable the proximity sensor while the user in a phone call. The Proximity sensor turns off
* the touchscreen and display when the user is close to the screen to prevent user's cheek from
* causing touch events.
* The class requires special knowledge of the activity and device state to know when the proximity
* sensor should be enabled and disabled. Most of that state is fed into this class through
* public methods.
*/
public class ProximitySensor implements AccelerometerListener.OrientationListener,
InCallStateListener, AudioModeListener {
private static final String TAG = ProximitySensor.class.getSimpleName();
private final PowerManager mPowerManager;
private final PowerManager.WakeLock mProximityWakeLock;
private final AudioModeProvider mAudioModeProvider;
private final AccelerometerListener mAccelerometerListener;
private final ProximityDisplayListener mDisplayListener;
private int mOrientation = AccelerometerListener.ORIENTATION_UNKNOWN;
private boolean mUiShowing = false;
private boolean mIsPhoneOffhook = false;
private boolean mDialpadVisible;
// True if the keyboard is currently *not* hidden
// Gets updated whenever there is a Configuration change
private boolean mIsHardKeyboardOpen;
public ProximitySensor(Context context, AudioModeProvider audioModeProvider,
AccelerometerListener accelerometerListener) {
mPowerManager = (PowerManager) context.getSystemService(Context.POWER_SERVICE);
if (mPowerManager.isWakeLockLevelSupported(PowerManager.PROXIMITY_SCREEN_OFF_WAKE_LOCK)) {
mProximityWakeLock = mPowerManager.newWakeLock(
PowerManager.PROXIMITY_SCREEN_OFF_WAKE_LOCK, TAG);
} else {
Log.w(TAG, "Device does not support proximity wake lock.");
mProximityWakeLock = null;
}
mAccelerometerListener = accelerometerListener;
mAccelerometerListener.setListener(this);
mDisplayListener = new ProximityDisplayListener(
(DisplayManager) context.getSystemService(Context.DISPLAY_SERVICE));
mDisplayListener.register();
mAudioModeProvider = audioModeProvider;
mAudioModeProvider.addListener(this);
}
public void tearDown() {
mAudioModeProvider.removeListener(this);
mAccelerometerListener.enable(false);
mDisplayListener.unregister();
turnOffProximitySensor(true);
}
/**
* Called to identify when the device is laid down flat.
*/
@Override
public void orientationChanged(int orientation) {
mOrientation = orientation;
updateProximitySensorMode();
}
/**
* Called to keep track of the overall UI state.
*/
@Override
public void onStateChange(InCallState oldState, InCallState newState, CallList callList) {
// We ignore incoming state because we do not want to enable proximity
// sensor during incoming call screen. We check hasLiveCall() because a disconnected call
// can also put the in-call screen in the INCALL state.
boolean hasOngoingCall = InCallState.INCALL == newState && callList.hasLiveCall();
boolean isOffhook = (InCallState.OUTGOING == newState) || hasOngoingCall;
if (isOffhook != mIsPhoneOffhook) {
mIsPhoneOffhook = isOffhook;
mOrientation = AccelerometerListener.ORIENTATION_UNKNOWN;
mAccelerometerListener.enable(mIsPhoneOffhook);
updateProximitySensorMode();
}
}
@Override
public void onSupportedAudioMode(int modeMask) {
}
@Override
public void onMute(boolean muted) {
}
/**
* Called when the audio mode changes during a call.
*/
@Override
public void onAudioMode(int mode) {
updateProximitySensorMode();
}
public void onDialpadVisible(boolean visible) {
mDialpadVisible = visible;
updateProximitySensorMode();
}
/**
* Called by InCallActivity to listen for hard keyboard events.
*/
public void onConfigurationChanged(Configuration newConfig) {
mIsHardKeyboardOpen = newConfig.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_NO;
// Update the Proximity sensor based on keyboard state
updateProximitySensorMode();
}
/**
* Used to save when the UI goes in and out of the foreground.
*/
public void onInCallShowing(boolean showing) {
if (showing) {
mUiShowing = true;
// We only consider the UI not showing for instances where another app took the foreground.
// If we stopped showing because the screen is off, we still consider that showing.
} else if (mPowerManager.isScreenOn()) {
mUiShowing = false;
}
updateProximitySensorMode();
}
void onDisplayStateChanged(boolean isDisplayOn) {
Log.i(this, "isDisplayOn: " + isDisplayOn);
mAccelerometerListener.enable(isDisplayOn);
}
/**
* TODO: There is no way to determine if a screen is off due to proximity or if it is
* legitimately off, but if ever we can do that in the future, it would be useful here.
* Until then, this function will simply return true of the screen is off.
* TODO: Investigate whether this can be replaced with the ProximityDisplayListener.
*/
public boolean isScreenReallyOff() {
return !mPowerManager.isScreenOn();
}
private void turnOnProximitySensor() {
if (mProximityWakeLock != null) {
if (!mProximityWakeLock.isHeld()) {
Log.i(this, "Acquiring proximity wake lock");
mProximityWakeLock.acquire();
} else {
Log.i(this, "Proximity wake lock already acquired");
}
}
}
private void turnOffProximitySensor(boolean screenOnImmediately) {
if (mProximityWakeLock != null) {
if (mProximityWakeLock.isHeld()) {
Log.i(this, "Releasing proximity wake lock");
int flags =
(screenOnImmediately ? 0 : PowerManager.RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY);
mProximityWakeLock.release(flags);
} else {
Log.i(this, "Proximity wake lock already released");
}
}
}
/**
* Updates the wake lock used to control proximity sensor behavior,
* based on the current state of the phone.
*
* On devices that have a proximity sensor, to avoid false touches
* during a call, we hold a PROXIMITY_SCREEN_OFF_WAKE_LOCK wake lock
* whenever the phone is off hook. (When held, that wake lock causes
* the screen to turn off automatically when the sensor detects an
* object close to the screen.)
*
* This method is a no-op for devices that don't have a proximity
* sensor.
*
* Proximity wake lock will *not* be held if any one of the
* conditions is true while on a call:
* 1) If the audio is routed via Bluetooth
* 2) If a wired headset is connected
* 3) if the speaker is ON
* 4) If the slider is open(i.e. the hardkeyboard is *not* hidden)
*/
private synchronized void updateProximitySensorMode() {
final int audioMode = mAudioModeProvider.getAudioMode();
// turn proximity sensor off and turn screen on immediately if
// we are using a headset, the keyboard is open, or the device
// is being held in a horizontal position.
boolean screenOnImmediately = (CallAudioState.ROUTE_WIRED_HEADSET == audioMode
|| CallAudioState.ROUTE_SPEAKER == audioMode
|| CallAudioState.ROUTE_BLUETOOTH == audioMode
|| mIsHardKeyboardOpen);
// We do not keep the screen off when the user is outside in-call screen and we are
// horizontal, but we do not force it on when we become horizontal until the
// proximity sensor goes negative.
final boolean horizontal =
(mOrientation == AccelerometerListener.ORIENTATION_HORIZONTAL);
screenOnImmediately |= !mUiShowing && horizontal;
// We do not keep the screen off when dialpad is visible, we are horizontal, and
// the in-call screen is being shown.
// At that moment we're pretty sure users want to use it, instead of letting the
// proximity sensor turn off the screen by their hands.
screenOnImmediately |= mDialpadVisible && horizontal;
Log.v(this, "screenonImmediately: ", screenOnImmediately);
Log.i(this, Objects.toStringHelper(this)
.add("keybrd", mIsHardKeyboardOpen ? 1 : 0)
.add("dpad", mDialpadVisible ? 1 : 0)
.add("offhook", mIsPhoneOffhook ? 1 : 0)
.add("hor", horizontal ? 1 : 0)
.add("ui", mUiShowing ? 1 : 0)
.add("aud", CallAudioState.audioRouteToString(audioMode))
.toString());
if (mIsPhoneOffhook && !screenOnImmediately) {
Log.d(this, "Turning on proximity sensor");
// Phone is in use! Arrange for the screen to turn off
// automatically when the sensor detects a close object.
turnOnProximitySensor();
} else {
Log.d(this, "Turning off proximity sensor");
// Phone is either idle, or ringing. We don't want any special proximity sensor
// behavior in either case.
turnOffProximitySensor(screenOnImmediately);
}
}
/**
* Implementation of a {@link DisplayListener} that maintains a binary state:
* Screen on vs screen off. Used by the proximity sensor manager to decide whether or not
* it needs to listen to accelerometer events.
*/
public class ProximityDisplayListener implements DisplayListener {
private DisplayManager mDisplayManager;
private boolean mIsDisplayOn = true;
ProximityDisplayListener(DisplayManager displayManager) {
mDisplayManager = displayManager;
}
void register() {
mDisplayManager.registerDisplayListener(this, null);
}
void unregister() {
mDisplayManager.unregisterDisplayListener(this);
}
@Override
public void onDisplayRemoved(int displayId) {
}
@Override
public void onDisplayChanged(int displayId) {
if (displayId == Display.DEFAULT_DISPLAY) {
final Display display = mDisplayManager.getDisplay(displayId);
final boolean isDisplayOn = display.getState() != Display.STATE_OFF;
// For call purposes, we assume that as long as the screen is not truly off, it is
// considered on, even if it is in an unknown or low power idle state.
if (isDisplayOn != mIsDisplayOn) {
mIsDisplayOn = isDisplayOn;
onDisplayStateChanged(mIsDisplayOn);
}
}
}
@Override
public void onDisplayAdded(int displayId) {
}
}
}