blob: 6a848b8fd297fd1e6c1c34193296ce08daaae405 [file] [log] [blame]
/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.car.ui.preference;
import android.app.AlertDialog;
import android.app.Dialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.Bitmap;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.text.TextUtils;
import android.view.LayoutInflater;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.widget.TextView;
import androidx.annotation.CallSuper;
import androidx.annotation.LayoutRes;
import androidx.annotation.NonNull;
import androidx.fragment.app.DialogFragment;
import androidx.preference.DialogPreference;
/**
* Abstract base class which presents a dialog associated with a {@link
* androidx.preference.DialogPreference}. Since the preference object may not be available during
* fragment re-creation, the necessary information for displaying the dialog is read once during
* the initial call to {@link #onCreate(Bundle)} and saved/restored in the saved instance state.
* Custom subclasses should also follow this pattern.
*
* <p>Note: this is borrowed as-is from {@link androidx.preference.PreferenceDialogFragmentCompat}
* with updates to formatting to match the project style and the removal of the {@link
* DialogPreference.TargetFragment} interface requirement. See {@link PreferenceDialogFragment}
* for a version of this class with the check preserved. Automotive applications should use
* children of this fragment in order to launch the system themed platform {@link AlertDialog}
* instead of the one in the support library.
*/
public abstract class CarUiDialogFragment extends DialogFragment implements
DialogInterface.OnClickListener {
private static final String SAVE_STATE_TITLE = "CarUiDialogFragment.title";
private static final String SAVE_STATE_POSITIVE_TEXT = "CarUiDialogFragment.positiveText";
private static final String SAVE_STATE_NEGATIVE_TEXT = "CarUiDialogFragment.negativeText";
private static final String SAVE_STATE_MESSAGE = "CarUiDialogFragment.message";
private static final String SAVE_STATE_LAYOUT = "CarUiDialogFragment.layout";
private static final String SAVE_STATE_ICON = "CarUiDialogFragment.icon";
protected CharSequence mDialogTitle;
protected CharSequence mPositiveButtonText;
protected CharSequence mNegativeButtonText;
protected CharSequence mDialogMessage;
@LayoutRes
protected int mDialogLayoutRes;
protected BitmapDrawable mDialogIcon;
/** Which button was clicked. */
private int mWhichButtonClicked;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (savedInstanceState != null) {
mDialogTitle = savedInstanceState.getCharSequence(SAVE_STATE_TITLE);
mPositiveButtonText = savedInstanceState.getCharSequence(SAVE_STATE_POSITIVE_TEXT);
mNegativeButtonText = savedInstanceState.getCharSequence(SAVE_STATE_NEGATIVE_TEXT);
mDialogMessage = savedInstanceState.getCharSequence(SAVE_STATE_MESSAGE);
mDialogLayoutRes = savedInstanceState.getInt(SAVE_STATE_LAYOUT, 0);
Bitmap bitmap = savedInstanceState.getParcelable(SAVE_STATE_ICON);
if (bitmap != null) {
mDialogIcon = new BitmapDrawable(getResources(), bitmap);
}
}
}
@Override
public void onSaveInstanceState(@NonNull Bundle outState) {
super.onSaveInstanceState(outState);
outState.putCharSequence(SAVE_STATE_TITLE, mDialogTitle);
outState.putCharSequence(SAVE_STATE_POSITIVE_TEXT, mPositiveButtonText);
outState.putCharSequence(SAVE_STATE_NEGATIVE_TEXT, mNegativeButtonText);
outState.putCharSequence(SAVE_STATE_MESSAGE, mDialogMessage);
outState.putInt(SAVE_STATE_LAYOUT, mDialogLayoutRes);
if (mDialogIcon != null) {
outState.putParcelable(SAVE_STATE_ICON, mDialogIcon.getBitmap());
}
}
@Override
@NonNull
public Dialog onCreateDialog(Bundle savedInstanceState) {
Context context = getActivity();
mWhichButtonClicked = DialogInterface.BUTTON_NEGATIVE;
AlertDialog.Builder builder = new AlertDialog.Builder(context)
.setTitle(mDialogTitle)
.setIcon(mDialogIcon)
.setPositiveButton(mPositiveButtonText, this)
.setNegativeButton(mNegativeButtonText, this);
View contentView = onCreateDialogView(context);
if (contentView != null) {
onBindDialogView(contentView);
builder.setView(contentView);
} else {
builder.setMessage(mDialogMessage);
}
onPrepareDialogBuilder(builder);
// Create the dialog
Dialog dialog = builder.create();
if (needInputMethod()) {
// Request input only after the dialog is shown. This is to prevent an issue where the
// dialog view collapsed the content on small displays.
dialog.setOnShowListener(d -> requestInputMethod(dialog));
}
return dialog;
}
/**
* Prepares the dialog builder to be shown when the preference is clicked. Use this to set
* custom properties on the dialog.
*
* <p>Do not {@link AlertDialog.Builder#create()} or {@link AlertDialog.Builder#show()}.
*/
protected void onPrepareDialogBuilder(AlertDialog.Builder builder) {
}
/**
* Returns whether the preference needs to display a soft input method when the dialog is
* displayed. Default is false. Subclasses should override this method if they need the soft
* input method brought up automatically.
*
* <p>Note: Ensure your subclass manually requests focus (ideally in {@link
* #onBindDialogView(View)}) for the input field in order to
* correctly attach the input method to the field.
*/
protected boolean needInputMethod() {
return false;
}
/**
* Sets the required flags on the dialog window to enable input method window to show up.
*/
private void requestInputMethod(Dialog dialog) {
Window window = dialog.getWindow();
window.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_VISIBLE);
}
/**
* Creates the content view for the dialog (if a custom content view is required). By default,
* it inflates the dialog layout resource if it is set.
*
* @return the content View for the dialog.
* @see DialogPreference#setLayoutResource(int)
*/
protected View onCreateDialogView(Context context) {
int resId = mDialogLayoutRes;
if (resId == 0) {
return null;
}
LayoutInflater inflater = LayoutInflater.from(context);
return inflater.inflate(resId, null);
}
/**
* Binds views in the content View of the dialog to data.
*
* <p>Make sure to call through to the superclass implementation.
*
* @param view the content View of the dialog, if it is custom.
*/
@CallSuper
protected void onBindDialogView(View view) {
View dialogMessageView = view.findViewById(android.R.id.message);
if (dialogMessageView != null) {
CharSequence message = mDialogMessage;
int newVisibility = View.GONE;
if (!TextUtils.isEmpty(message)) {
if (dialogMessageView instanceof TextView) {
((TextView) dialogMessageView).setText(message);
}
newVisibility = View.VISIBLE;
}
if (dialogMessageView.getVisibility() != newVisibility) {
dialogMessageView.setVisibility(newVisibility);
}
}
}
@Override
public void onClick(DialogInterface dialog, int which) {
mWhichButtonClicked = which;
}
@Override
public void onDismiss(DialogInterface dialog) {
super.onDismiss(dialog);
onDialogClosed(mWhichButtonClicked == DialogInterface.BUTTON_POSITIVE);
}
/**
* Called when the dialog is dismissed.
*
* @param positiveResult {@code true} if the dialog was dismissed with {@link
* DialogInterface#BUTTON_POSITIVE}.
*/
protected abstract void onDialogClosed(boolean positiveResult);
}