Merge "Improve reliability of focus clearing" into rvc-qpr-dev
diff --git a/src/com/android/car/rotary/RotaryService.java b/src/com/android/car/rotary/RotaryService.java
index f10d2ce..be15728 100644
--- a/src/com/android/car/rotary/RotaryService.java
+++ b/src/com/android/car/rotary/RotaryService.java
@@ -303,6 +303,8 @@
*/
private int mCenterButtonRepeatCount;
+ private Context mWindowContext;
+
private static final Map<Integer, Integer> TEST_TO_REAL_KEYCODE_MAP;
private static final Map<Integer, Integer> DIRECTION_TO_KEYCODE_MAP;
@@ -440,12 +442,7 @@
// Guarantee that we always return the same WindowManager instance.
if (WINDOW_SERVICE.equals(name)) {
if (mWindowManager == null) {
- // We need to set the display before creating the WindowContext.
- DisplayManager displayManager = getSystemService(DisplayManager.class);
- Display primaryDisplay = displayManager.getDisplay(DEFAULT_DISPLAY);
- updateDisplay(primaryDisplay.getDisplayId());
-
- Context windowContext = createWindowContext(TYPE_APPLICATION_OVERLAY, null);
+ Context windowContext = getWindowContext();
mWindowManager = (WindowManager) windowContext.getSystemService(WINDOW_SERVICE);
}
return mWindowManager;
@@ -601,6 +598,18 @@
// Do nothing.
}
+ private Context getWindowContext() {
+ if (mWindowContext == null) {
+ // We need to set the display before creating the WindowContext.
+ DisplayManager displayManager = getSystemService(DisplayManager.class);
+ Display primaryDisplay = displayManager.getDisplay(DEFAULT_DISPLAY);
+ updateDisplay(primaryDisplay.getDisplayId());
+
+ mWindowContext = createWindowContext(TYPE_APPLICATION_OVERLAY, null);
+ }
+ return mWindowContext;
+ }
+
/**
* Adds an overlay to capture touch events. The overlay has zero width and height so
* it doesn't prevent other windows from receiving touch events. It sets
@@ -610,7 +619,10 @@
* isn't considered a click.
*/
private void addTouchOverlay() {
- FrameLayout frameLayout = new FrameLayout(this);
+ // Only views with a visual context, such as a window context, can be added by
+ // WindowManager.
+ FrameLayout frameLayout = new FrameLayout(getWindowContext());
+
FrameLayout.LayoutParams frameLayoutParams =
new FrameLayout.LayoutParams(/* width= */ 0, /* height= */ 0);
frameLayout.setLayoutParams(frameLayoutParams);
@@ -1129,9 +1141,6 @@
if (!isValidAction(action)) {
return;
}
- if (initFocus()) {
- return;
- }
// If the focused node is in direct manipulation mode, manipulate it directly.
if (mInDirectManipulationMode) {
@@ -1149,6 +1158,14 @@
return;
}
+ // Don't call initFocus() when handling ACTION_UP nudge events as this event will typically
+ // arrive before the TYPE_VIEW_FOCUSED event when we delegate focusing to a FocusArea, and
+ // will cause us to focus a nearby view when we discover that mFocusedNode is no longer
+ // focused.
+ if (initFocus()) {
+ return;
+ }
+
// If the focused node is not in direct manipulation mode, try to move the focus to another
// node.
List<AccessibilityWindowInfo> windows = getWindows();