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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.camera;
import android.view.View;
import com.android.camera.ShutterButton.OnShutterButtonListener;
public interface PhotoController extends OnShutterButtonListener {
public static final int PREVIEW_STOPPED = 0;
public static final int IDLE = 1; // preview is active
// Focus is in progress. The exact focus state is in Focus.java.
public static final int FOCUSING = 2;
public static final int SNAPSHOT_IN_PROGRESS = 3;
// Switching between cameras.
public static final int SWITCHING_CAMERA = 4;
// returns the actual set zoom value
public int onZoomChanged(int requestedZoom);
public boolean isImageCaptureIntent();
public boolean isCameraIdle();
public void onCaptureDone();
public void onCaptureCancelled();
public void onCaptureRetake();
public void cancelAutoFocus();
public void stopPreview();
public int getCameraState();
public void onSingleTapUp(View view, int x, int y);
public void onCountDownFinished();
public void onScreenSizeChanged(int width, int height);
public void updateCameraOrientation();
public void enableRecordingLocation(boolean enable);
/**
* This is the callback when the UI or buffer holder for camera preview,
* such as {@link android.graphics.SurfaceTexture}, is ready to be used.
* The controller can start the camera preview after or in this callback.
*/
public void onPreviewUIReady();
/**
* This is the callback when the UI or buffer holder for camera preview,
* such as {@link android.graphics.SurfaceTexture}, is being destroyed.
* The controller should try to stop the preview in this callback.
*/
public void onPreviewUIDestroyed();
}