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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.camera.ui;
import android.animation.Animator;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.View;
import com.android.camera.app.CameraAppUI;
import com.android.camera.debug.Log;
import com.android.camera.util.Gusterpolator;
import com.android.camera2.R;
/**
* This view is designed to handle all the animations during camera mode transition.
* It should only be visible during mode switch.
*/
public class ModeTransitionView extends View {
private static final Log.Tag TAG = new Log.Tag("ModeTransView");
private static final int PEEP_HOLE_ANIMATION_DURATION_MS = 300;
private static final int ICON_FADE_OUT_DURATION_MS = 850;
private static final int FADE_OUT_DURATION_MS = 250;
private static final int IDLE = 0;
private static final int PULL_UP_SHADE = 1;
private static final int PULL_DOWN_SHADE = 2;
private static final int PEEP_HOLE_ANIMATION = 3;
private static final int FADE_OUT = 4;
private static final int SHOW_STATIC_IMAGE = 5;
private static final float SCROLL_DISTANCE_MULTIPLY_FACTOR = 2f;
private static final int ALPHA_FULLY_TRANSPARENT = 0;
private static final int ALPHA_FULLY_OPAQUE = 255;
private static final int ALPHA_HALF_TRANSPARENT = 127;
private final GestureDetector mGestureDetector;
private final Paint mMaskPaint = new Paint();
private final Rect mIconRect = new Rect();
/** An empty drawable to fall back to when mIconDrawable set to null. */
private final Drawable mDefaultDrawable = new ColorDrawable();
private Drawable mIconDrawable;
private int mBackgroundColor;
private int mWidth = 0;
private int mHeight = 0;
private int mPeepHoleCenterX = 0;
private int mPeepHoleCenterY = 0;
private float mRadius = 0f;
private int mIconSize;
private AnimatorSet mPeepHoleAnimator;
private int mAnimationType = PEEP_HOLE_ANIMATION;
private float mScrollDistance = 0;
private final Path mShadePath = new Path();
private final Paint mShadePaint = new Paint();
private CameraAppUI.AnimationFinishedListener mAnimationFinishedListener;
private float mScrollTrend;
private Bitmap mBackgroundBitmap;
public ModeTransitionView(Context context, AttributeSet attrs) {
super(context, attrs);
mMaskPaint.setAlpha(0);
mMaskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
mBackgroundColor = getResources().getColor(R.color.video_mode_color);
mGestureDetector = new GestureDetector(getContext(),
new GestureDetector.SimpleOnGestureListener() {
@Override
public boolean onDown(MotionEvent ev) {
setScrollDistance(0f);
mScrollTrend = 0f;
return true;
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2,
float distanceX, float distanceY) {
setScrollDistance(getScrollDistance()
+ SCROLL_DISTANCE_MULTIPLY_FACTOR * distanceY);
mScrollTrend = 0.3f * mScrollTrend + 0.7f * distanceY;
return false;
}
});
mIconSize = getResources().getDimensionPixelSize(R.dimen.mode_transition_view_icon_size);
setIconDrawable(mDefaultDrawable);
}
/**
* Updates the size and shape of the shade
*/
private void updateShade() {
if (mAnimationType == PULL_UP_SHADE || mAnimationType == PULL_DOWN_SHADE) {
mShadePath.reset();
float shadeHeight;
if (mAnimationType == PULL_UP_SHADE) {
// Scroll distance > 0.
mShadePath.addRect(0, mHeight - getScrollDistance(), mWidth, mHeight,
Path.Direction.CW);
shadeHeight = getScrollDistance();
} else {
// Scroll distance < 0.
mShadePath.addRect(0, 0, mWidth, - getScrollDistance(), Path.Direction.CW);
shadeHeight = getScrollDistance() * (-1);
}
if (mIconDrawable != null) {
if (shadeHeight < mHeight / 2 || mHeight == 0) {
mIconDrawable.setAlpha(ALPHA_FULLY_TRANSPARENT);
} else {
int alpha = ((int) shadeHeight - mHeight / 2) * ALPHA_FULLY_OPAQUE
/ (mHeight / 2);
mIconDrawable.setAlpha(alpha);
}
}
invalidate();
}
}
/**
* Sets the scroll distance. Note this function gets called in every
* frame during animation. It should be very light weight.
*
* @param scrollDistance the scaled distance that user has scrolled
*/
public void setScrollDistance(float scrollDistance) {
// First make sure scroll distance is clamped to the valid range.
if (mAnimationType == PULL_UP_SHADE) {
scrollDistance = Math.min(scrollDistance, mHeight);
scrollDistance = Math.max(scrollDistance, 0);
} else if (mAnimationType == PULL_DOWN_SHADE) {
scrollDistance = Math.min(scrollDistance, 0);
scrollDistance = Math.max(scrollDistance, -mHeight);
}
mScrollDistance = scrollDistance;
updateShade();
}
public float getScrollDistance() {
return mScrollDistance;
}
@Override
public void onDraw(Canvas canvas) {
if (mAnimationType == PEEP_HOLE_ANIMATION) {
canvas.drawColor(mBackgroundColor);
if (mPeepHoleAnimator != null) {
// Draw a transparent circle using clear mode
canvas.drawCircle(mPeepHoleCenterX, mPeepHoleCenterY, mRadius, mMaskPaint);
}
} else if (mAnimationType == PULL_UP_SHADE || mAnimationType == PULL_DOWN_SHADE) {
canvas.drawPath(mShadePath, mShadePaint);
} else if (mAnimationType == IDLE || mAnimationType == FADE_OUT) {
canvas.drawColor(mBackgroundColor);
} else if (mAnimationType == SHOW_STATIC_IMAGE) {
// TODO: These different animation types need to be refactored into
// different animation effects.
canvas.drawBitmap(mBackgroundBitmap, 0, 0, null);
super.onDraw(canvas);
return;
}
super.onDraw(canvas);
mIconDrawable.draw(canvas);
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
mWidth = right - left;
mHeight = bottom - top;
// Center the icon in the view.
mIconRect.set(mWidth / 2 - mIconSize / 2, mHeight / 2 - mIconSize / 2,
mWidth / 2 + mIconSize / 2, mHeight / 2 + mIconSize / 2);
mIconDrawable.setBounds(mIconRect);
}
/**
* This is an overloaded function. When no position is provided for the animation,
* the peep hole will start at the default position (i.e. center of the view).
*/
public void startPeepHoleAnimation() {
float x = mWidth / 2;
float y = mHeight / 2;
startPeepHoleAnimation(x, y);
}
/**
* Starts the peep hole animation where the circle is centered at position (x, y).
*/
private void startPeepHoleAnimation(float x, float y) {
if (mPeepHoleAnimator != null && mPeepHoleAnimator.isRunning()) {
return;
}
mAnimationType = PEEP_HOLE_ANIMATION;
mPeepHoleCenterX = (int) x;
mPeepHoleCenterY = (int) y;
int horizontalDistanceToFarEdge = Math.max(mPeepHoleCenterX, mWidth - mPeepHoleCenterX);
int verticalDistanceToFarEdge = Math.max(mPeepHoleCenterY, mHeight - mPeepHoleCenterY);
int endRadius = (int) (Math.sqrt(horizontalDistanceToFarEdge * horizontalDistanceToFarEdge
+ verticalDistanceToFarEdge * verticalDistanceToFarEdge));
final ValueAnimator radiusAnimator = ValueAnimator.ofFloat(0, endRadius);
radiusAnimator.setDuration(PEEP_HOLE_ANIMATION_DURATION_MS);
final ValueAnimator iconScaleAnimator = ValueAnimator.ofFloat(1f, 0.5f);
iconScaleAnimator.setDuration(ICON_FADE_OUT_DURATION_MS);
final ValueAnimator iconAlphaAnimator = ValueAnimator.ofInt(ALPHA_HALF_TRANSPARENT,
ALPHA_FULLY_TRANSPARENT);
iconAlphaAnimator.setDuration(ICON_FADE_OUT_DURATION_MS);
mPeepHoleAnimator = new AnimatorSet();
mPeepHoleAnimator.playTogether(radiusAnimator, iconAlphaAnimator, iconScaleAnimator);
mPeepHoleAnimator.setInterpolator(Gusterpolator.INSTANCE);
iconAlphaAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// Modify mask by enlarging the hole
mRadius = (Float) radiusAnimator.getAnimatedValue();
mIconDrawable.setAlpha((Integer) iconAlphaAnimator.getAnimatedValue());
float scale = (Float) iconScaleAnimator.getAnimatedValue();
int size = (int) (scale * (float) mIconSize);
mIconDrawable.setBounds(mPeepHoleCenterX - size / 2,
mPeepHoleCenterY - size / 2,
mPeepHoleCenterX + size / 2,
mPeepHoleCenterY + size / 2);
invalidate();
}
});
mPeepHoleAnimator.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
// Sets a HW layer on the view for the animation.
setLayerType(LAYER_TYPE_HARDWARE, null);
}
@Override
public void onAnimationEnd(Animator animation) {
// Sets the layer type back to NONE as a workaround for b/12594617.
setLayerType(LAYER_TYPE_NONE, null);
mPeepHoleAnimator = null;
mRadius = 0;
mIconDrawable.setAlpha(ALPHA_FULLY_OPAQUE);
mIconDrawable.setBounds(mIconRect);
setVisibility(GONE);
mAnimationType = IDLE;
if (mAnimationFinishedListener != null) {
mAnimationFinishedListener.onAnimationFinished(true);
mAnimationFinishedListener = null;
}
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
mPeepHoleAnimator.start();
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
boolean touchHandled = mGestureDetector.onTouchEvent(ev);
if (ev.getActionMasked() == MotionEvent.ACTION_UP) {
// TODO: Take into account fling
snap();
}
return touchHandled;
}
/**
* Snaps the shade to position at the end of a gesture.
*/
private void snap() {
if (mScrollTrend >= 0 && mAnimationType == PULL_UP_SHADE) {
// Snap to full screen.
snapShadeTo(mHeight, ALPHA_FULLY_OPAQUE);
} else if (mScrollTrend <= 0 && mAnimationType == PULL_DOWN_SHADE) {
// Snap to full screen.
snapShadeTo(-mHeight, ALPHA_FULLY_OPAQUE);
} else if (mScrollTrend < 0 && mAnimationType == PULL_UP_SHADE) {
// Snap back.
snapShadeTo(0, ALPHA_FULLY_TRANSPARENT, false);
} else if (mScrollTrend > 0 && mAnimationType == PULL_DOWN_SHADE) {
// Snap back.
snapShadeTo(0, ALPHA_FULLY_TRANSPARENT, false);
}
}
private void snapShadeTo(int scrollDistance, int alpha) {
snapShadeTo(scrollDistance, alpha, true);
}
/**
* Snaps the shade to a given scroll distance and sets the icon alpha. If the shade
* is to snap back out, then hide the view after the animation.
*
* @param scrollDistance scaled user scroll distance
* @param alpha ending alpha of the icon drawable
* @param snapToFullScreen whether this snap animation snaps the shade to full screen
*/
private void snapShadeTo(final int scrollDistance, final int alpha,
final boolean snapToFullScreen) {
if (mAnimationType == PULL_UP_SHADE || mAnimationType == PULL_DOWN_SHADE) {
ObjectAnimator scrollAnimator = ObjectAnimator.ofFloat(this, "scrollDistance",
scrollDistance);
scrollAnimator.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationEnd(Animator animation) {
setScrollDistance(scrollDistance);
mIconDrawable.setAlpha(alpha);
mAnimationType = IDLE;
if (!snapToFullScreen) {
setVisibility(GONE);
}
if (mAnimationFinishedListener != null) {
mAnimationFinishedListener.onAnimationFinished(snapToFullScreen);
mAnimationFinishedListener = null;
}
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
scrollAnimator.setInterpolator(Gusterpolator.INSTANCE);
scrollAnimator.start();
}
}
/**
* Set the states for the animation that pulls up a shade with given shade color.
*
* @param shadeColorId color id of the shade that will be pulled up
* @param iconId id of the icon that will appear on top the shade
* @param listener a listener that will get notified when the animation
* is finished. Could be <code>null</code>.
*/
public void prepareToPullUpShade(int shadeColorId, int iconId,
CameraAppUI.AnimationFinishedListener listener) {
prepareShadeAnimation(PULL_UP_SHADE, shadeColorId, iconId, listener);
}
/**
* Set the states for the animation that pulls down a shade with given shade color.
*
* @param shadeColorId color id of the shade that will be pulled down
* @param modeIconResourceId id of the icon that will appear on top the shade
* @param listener a listener that will get notified when the animation
* is finished. Could be <code>null</code>.
*/
public void prepareToPullDownShade(int shadeColorId, int modeIconResourceId,
CameraAppUI.AnimationFinishedListener listener) {;
prepareShadeAnimation(PULL_DOWN_SHADE, shadeColorId, modeIconResourceId, listener);
}
/**
* Set the states for the animation that involves a shade.
*
* @param animationType type of animation that will happen to the shade
* @param shadeColorId color id of the shade that will be animated
* @param iconResId id of the icon that will appear on top the shade
* @param listener a listener that will get notified when the animation
* is finished. Could be <code>null</code>.
*/
private void prepareShadeAnimation(int animationType, int shadeColorId, int iconResId,
CameraAppUI.AnimationFinishedListener listener) {
mAnimationFinishedListener = listener;
if (mPeepHoleAnimator != null && mPeepHoleAnimator.isRunning()) {
mPeepHoleAnimator.end();
}
mAnimationType = animationType;
resetShade(shadeColorId, iconResId);
}
/**
* Reset the shade with the given shade color and icon drawable.
*
* @param shadeColorId id of the shade color
* @param modeIconResourceId resource id of the icon drawable
*/
private void resetShade(int shadeColorId, int modeIconResourceId) {
// Sets color for the shade.
int shadeColor = getResources().getColor(shadeColorId);
mBackgroundColor = shadeColor;
mShadePaint.setColor(shadeColor);
// Reset scroll distance.
setScrollDistance(0f);
// Sets new drawable.
updateIconDrawableByResourceId(modeIconResourceId);
mIconDrawable.setAlpha(0);
setVisibility(VISIBLE);
}
/**
* By default, all drawables instances loaded from the same resource share a
* common state; if you modify the state of one instance, all the other
* instances will receive the same modification. So here we need to make sure
* we mutate the drawable loaded from resource.
*
* @param modeIconResourceId resource id of the icon drawable
*/
private void updateIconDrawableByResourceId(int modeIconResourceId) {
Drawable iconDrawable = getResources().getDrawable(modeIconResourceId);
if (iconDrawable == null) {
// Resource id not found
Log.e(TAG, "Invalid resource id for icon drawable. Setting icon drawable to null.");
setIconDrawable(null);
return;
}
// Mutate the drawable loaded from resource so modifying its states does
// not affect other drawable instances loaded from the same resource.
setIconDrawable(iconDrawable.mutate());
}
/**
* In order to make sure icon drawable is never set to null. Fall back to an
* empty drawable when icon needs to get reset.
*
* @param iconDrawable new drawable for icon. A value of <code>null</code> sets
* the icon drawable to the default drawable.
*/
private void setIconDrawable(Drawable iconDrawable) {
if (iconDrawable == null) {
mIconDrawable = mDefaultDrawable;
} else {
mIconDrawable = iconDrawable;
}
}
/**
* Initialize the mode cover with a mode theme color and a mode icon.
*
* @param colorId resource id of the mode theme color
* @param modeIconResourceId resource id of the icon drawable
*/
public void setupModeCover(int colorId, int modeIconResourceId) {
mBackgroundBitmap = null;
// Stop ongoing animation.
if (mPeepHoleAnimator != null && mPeepHoleAnimator.isRunning()) {
mPeepHoleAnimator.cancel();
}
mAnimationType = IDLE;
mBackgroundColor = getResources().getColor(colorId);
// Sets new drawable.
updateIconDrawableByResourceId(modeIconResourceId);
mIconDrawable.setAlpha(ALPHA_FULLY_OPAQUE);
setVisibility(VISIBLE);
}
/**
* Hides the cover view and notifies the
* {@link com.android.camera.app.CameraAppUI.AnimationFinishedListener} of whether
* the hide animation is successfully finished.
*
* @param animationFinishedListener a listener that will get notified when the
* animation is finished. Could be <code>null</code>.
*/
public void hideModeCover(
final CameraAppUI.AnimationFinishedListener animationFinishedListener) {
if (mAnimationType != IDLE) {
// Nothing to hide.
if (animationFinishedListener != null) {
// Animation not successful.
animationFinishedListener.onAnimationFinished(false);
}
} else {
// Start fade out animation.
mAnimationType = FADE_OUT;
ObjectAnimator alphaAnimator = ObjectAnimator.ofFloat(this, "alpha", 1f, 0f);
alphaAnimator.setDuration(FADE_OUT_DURATION_MS);
// Linear interpolation.
alphaAnimator.setInterpolator(null);
alphaAnimator.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationEnd(Animator animation) {
setVisibility(GONE);
setAlpha(1f);
if (animationFinishedListener != null) {
animationFinishedListener.onAnimationFinished(true);
mAnimationType = IDLE;
}
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
alphaAnimator.start();
}
}
@Override
public void setAlpha(float alpha) {
super.setAlpha(alpha);
int alphaScaled = (int) (255f * getAlpha());
mBackgroundColor = (mBackgroundColor & 0xFFFFFF) | (alphaScaled << 24);
mIconDrawable.setAlpha(alphaScaled);
}
/**
* Setup the mode cover with a screenshot.
*/
public void setupModeCover(Bitmap screenShot) {
mBackgroundBitmap = screenShot;
setVisibility(VISIBLE);
mAnimationType = SHOW_STATIC_IMAGE;
}
/**
* Hide the mode cover without animation.
*/
// TODO: Refactor this and define how cover should be hidden during cover setup
public void hideImageCover() {
mBackgroundBitmap = null;
setVisibility(GONE);
mAnimationType = IDLE;
}
}