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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.calendar
import android.content.Context
import android.graphics.Canvas
import android.graphics.drawable.Drawable
import android.util.AttributeSet
import android.util.Log
import android.view.Gravity
import android.widget.Button
/**
* A button with more than two states. When the button is pressed
* or clicked, the state transitions automatically.
*
* **XML attributes**
* See [ MultiStateButton Attributes][R.styleable.MultiStateButton],
* [Button][android.R.styleable.Button], [TextView Attributes][android.R.styleable.TextView],
* [ ][android.R.styleable.View]
*
*/
class MultiStateButton(context: Context?, attrs: AttributeSet?, defStyle: Int) :
Button(context, attrs, defStyle) {
//The current state for this button, ranging from 0 to maxState-1
var mState = 0
private set
//The maximum number of states allowed for this button.
private var mMaxStates = 1
//The currently displaying resource ID. This gets set to a default on creation and remains
//on the last set if the resources get set to null.
private var mButtonResource = 0
//A list of all drawable resources used by this button in the order it uses them.
private var mButtonResources: IntArray
private var mButtonDrawable: Drawable? = null
constructor(context: Context?) : this(context, null) {}
constructor(context: Context?, attrs: AttributeSet?) : this(context, attrs, 0) {}
override fun performClick(): Boolean {
/* When clicked, toggle the state */
transitionState()
return super.performClick()
}
fun transitionState() {
mState = (mState + 1) % mMaxStates
setButtonDrawable(mButtonResources[mState])
}
/**
* Allows for a new set of drawable resource ids to be set.
*
* This sets the maximum states allowed to the length of the resources array. It will also
* set the current state to the maximum allowed if it's greater than the new max.
*/
//@Throws(IllegalArgumentException::class)
fun setButtonResources(resources: IntArray?) {
if (resources == null) {
throw IllegalArgumentException("Button resources cannot be null")
}
mMaxStates = resources.size
if (mState >= mMaxStates) {
mState = mMaxStates - 1
}
mButtonResources = resources
}
/**
* Attempts to set the state. Returns true if successful, false otherwise.
*/
fun setState(state: Int): Boolean {
if (state >= mMaxStates || state < 0) {
//When moved out of Calendar the tag should be changed.
Log.w("Cal", "MultiStateButton state set to value greater than maxState or < 0")
return false
}
mState = state
setButtonDrawable(mButtonResources[mState])
return true
}
/**
* Set the background to a given Drawable, identified by its resource id.
*
* @param resid the resource id of the drawable to use as the background
*/
fun setButtonDrawable(resid: Int) {
if (resid != 0 && resid == mButtonResource) {
return
}
mButtonResource = resid
var d: Drawable? = null
if (mButtonResource != 0) {
d = getResources().getDrawable(mButtonResource)
}
setButtonDrawable(d)
}
/**
* Set the background to a given Drawable
*
* @param d The Drawable to use as the background
*/
fun setButtonDrawable(d: Drawable?) {
if (d != null) {
if (mButtonDrawable != null) {
mButtonDrawable?.setCallback(null)
unscheduleDrawable(mButtonDrawable)
}
d.setCallback(this)
d.setState(getDrawableState())
d.setVisible(getVisibility() === VISIBLE, false)
mButtonDrawable = d
mButtonDrawable?.setState(getDrawableState())
setMinHeight(mButtonDrawable?.getIntrinsicHeight() ?: 0)
setWidth(mButtonDrawable?.getIntrinsicWidth() ?: 0)
}
refreshDrawableState()
}
protected override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
if (mButtonDrawable != null) {
val verticalGravity: Int = getGravity() and Gravity.VERTICAL_GRAVITY_MASK
val horizontalGravity: Int = getGravity() and Gravity.HORIZONTAL_GRAVITY_MASK
val height: Int = mButtonDrawable?.getIntrinsicHeight() ?: 0
val width: Int = mButtonDrawable?.getIntrinsicWidth() ?: 0
var y = 0
var x = 0
when (verticalGravity) {
Gravity.BOTTOM -> y = getHeight() - height
Gravity.CENTER_VERTICAL -> y = (getHeight() - height) / 2
}
when (horizontalGravity) {
Gravity.RIGHT -> x = getWidth() - width
Gravity.CENTER_HORIZONTAL -> x = (getWidth() - width) / 2
}
mButtonDrawable?.setBounds(x, y, x + width, y + height)
mButtonDrawable?.draw(canvas)
}
}
init {
//Currently using the standard buttonStyle, will update when new resources are added.
//TODO add a more generic default button
mButtonResources = intArrayOf(R.drawable.widget_show)
setButtonDrawable(mButtonResources[mState])
}
}