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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef JNI_INVOCATION_H_included
#define JNI_INVOCATION_H_included
#include <jni.h>
#include "module_api.h"
struct JniInvocationImpl;
MODULE_API struct JniInvocationImpl* JniInvocationCreate();
MODULE_API void JniInvocationDestroy(struct JniInvocationImpl* instance);
MODULE_API int JniInvocationInit(struct JniInvocationImpl* instance, const char* library);
MODULE_API const char* JniInvocationGetLibrary(const char* library, char* buffer);
#ifdef __cplusplus
// JniInvocation adds a layer of indirection for applications using
// the JNI invocation API to allow the JNI implementation to be
// selected dynamically. Apps can specify a specific implementation to
// be used by calling InitJniInvocation. If this is not done, the
// library will chosen based on the value of Android system property
// persist.sys.dalvik.vm.lib on the device, and otherwise fall back to
// a hard-coded default implementation.
class JniInvocation final {
public:
JniInvocation() {
impl_ = JniInvocationCreate();
}
~JniInvocation() {
JniInvocationDestroy(impl_);
}
// Initialize JNI invocation API. library should specifiy a valid
// shared library for opening via dlopen providing a JNI invocation
// implementation, or null to allow defaulting via
// persist.sys.dalvik.vm.lib.
bool Init(const char* library) {
return JniInvocationInit(impl_, library) != 0;
}
// Exposes which library is actually loaded from the given name. The
// buffer of size PROPERTY_VALUE_MAX will be used to load the system
// property for the default library, if necessary. If no buffer is
// provided, the fallback value will be used.
static const char* GetLibrary(const char* library, char* buffer) {
return JniInvocationGetLibrary(library, buffer);
}
private:
JniInvocation(const JniInvocation&) = delete;
JniInvocation& operator=(const JniInvocation&) = delete;
static const char* GetLibrary(const char* library, char* buffer, bool (*is_debuggable)(),
int (*get_library_system_property)(char* buffer));
JniInvocationImpl* impl_;
friend class JNIInvocation_Debuggable_Test;
friend class JNIInvocation_NonDebuggable_Test;
};
#endif // __cplusplus
#endif // JNI_INVOCATION_H_included