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package javax.sound.midi;
/**
* A {@code Soundbank} contains a set of {@code Instruments} that can be loaded
* into a {@code Synthesizer}. Note that a Java Sound {@code Soundbank} is
* different from a MIDI bank. MIDI permits up to 16383 banks, each containing
* up to 128 instruments (also sometimes called programs, patches, or timbres).
* However, a {@code Soundbank} can contain 16383 times 128 instruments, because
* the instruments within a {@code Soundbank} are indexed by both a MIDI program
* number and a MIDI bank number (via a {@code Patch} object). Thus, a
* {@code Soundbank} can be thought of as a collection of MIDI banks.
* <p>
* {@code Soundbank} includes methods that return {@code String} objects
* containing the sound bank's name, manufacturer, version number, and
* description. The precise content and format of these strings is left to the
* implementor.
* <p>
* Different synthesizers use a variety of synthesis techniques. A common one is
* wavetable synthesis, in which a segment of recorded sound is played back,
* often with looping and pitch change. The Downloadable Sound (DLS) format uses
* segments of recorded sound, as does the Headspace Engine. {@code Soundbanks}
* and {@code Instruments} that are based on wavetable synthesis (or other uses
* of stored sound recordings) should typically implement the
* {@code getResources()} method to provide access to these recorded segments.
* This is optional, however; the method can return an zero-length array if the
* synthesis technique doesn't use sampled sound (FM synthesis and physical
* modeling are examples of such techniques), or if it does but the implementor
* chooses not to make the samples accessible.
*
* @author David Rivas
* @author Kara Kytle
* @see Synthesizer#getDefaultSoundbank
* @see Synthesizer#isSoundbankSupported
* @see Synthesizer#loadInstruments(Soundbank, Patch[])
* @see Patch
* @see Instrument
* @see SoundbankResource
*/
public interface Soundbank {
/**
* Obtains the name of the sound bank.
*
* @return a {@code String} naming the sound bank
*/
String getName();
/**
* Obtains the version string for the sound bank.
*
* @return a {@code String} that indicates the sound bank's version
*/
String getVersion();
/**
* Obtains a {@code string} naming the company that provides the sound bank.
*
* @return the vendor string
*/
String getVendor();
/**
* Obtains a textual description of the sound bank, suitable for display.
*
* @return a {@code String} that describes the sound bank
*/
String getDescription();
/**
* Extracts a list of non-Instrument resources contained in the sound bank.
*
* @return an array of resources, excluding instruments. If the sound bank
* contains no resources (other than instruments), returns an array
* of length 0.
*/
SoundbankResource[] getResources();
/**
* Obtains a list of instruments contained in this sound bank.
*
* @return an array of the {@code Instruments} in this {@code SoundBank}. If
* the sound bank contains no instruments, returns an array of
* length 0.
* @see Synthesizer#getLoadedInstruments
* @see #getInstrument(Patch)
*/
Instrument[] getInstruments();
/**
* Obtains an {@code Instrument} from the given {@code Patch}.
*
* @param patch a {@code Patch} object specifying the bank index and
* program change number
* @return the requested instrument, or {@code null} if the sound bank
* doesn't contain that instrument
* @see #getInstruments
* @see Synthesizer#loadInstruments(Soundbank, Patch[])
*/
Instrument getInstrument(Patch patch);
}