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/*
* Copyright (c) 1997, 2003, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package javax.accessibility;
import java.awt.*;
import java.awt.event.*;
/**
* The AccessibleComponent interface should be supported by any object
* that is rendered on the screen. This interface provides the standard
* mechanism for an assistive technology to determine and set the
* graphical representation of an object. Applications can determine
* if an object supports the AccessibleComponent interface by first
* obtaining its AccessibleContext
* and then calling the
* {@link AccessibleContext#getAccessibleComponent} method.
* If the return value is not null, the object supports this interface.
*
* @see Accessible
* @see Accessible#getAccessibleContext
* @see AccessibleContext
* @see AccessibleContext#getAccessibleComponent
*
* @author Peter Korn
* @author Hans Muller
* @author Willie Walker
*/
public interface AccessibleComponent {
/**
* Gets the background color of this object.
*
* @return the background color, if supported, of the object;
* otherwise, null
* @see #setBackground
*/
public Color getBackground();
/**
* Sets the background color of this object.
*
* @param c the new Color for the background
* @see #setBackground
*/
public void setBackground(Color c);
/**
* Gets the foreground color of this object.
*
* @return the foreground color, if supported, of the object;
* otherwise, null
* @see #setForeground
*/
public Color getForeground();
/**
* Sets the foreground color of this object.
*
* @param c the new Color for the foreground
* @see #getForeground
*/
public void setForeground(Color c);
/**
* Gets the Cursor of this object.
*
* @return the Cursor, if supported, of the object; otherwise, null
* @see #setCursor
*/
public Cursor getCursor();
/**
* Sets the Cursor of this object.
*
* @param cursor the new Cursor for the object
* @see #getCursor
*/
public void setCursor(Cursor cursor);
/**
* Gets the Font of this object.
*
* @return the Font,if supported, for the object; otherwise, null
* @see #setFont
*/
public Font getFont();
/**
* Sets the Font of this object.
*
* @param f the new Font for the object
* @see #getFont
*/
public void setFont(Font f);
/**
* Gets the FontMetrics of this object.
*
* @param f the Font
* @return the FontMetrics, if supported, the object; otherwise, null
* @see #getFont
*/
public FontMetrics getFontMetrics(Font f);
/**
* Determines if the object is enabled. Objects that are enabled
* will also have the AccessibleState.ENABLED state set in their
* AccessibleStateSets.
*
* @return true if object is enabled; otherwise, false
* @see #setEnabled
* @see AccessibleContext#getAccessibleStateSet
* @see AccessibleState#ENABLED
* @see AccessibleStateSet
*/
public boolean isEnabled();
/**
* Sets the enabled state of the object.
*
* @param b if true, enables this object; otherwise, disables it
* @see #isEnabled
*/
public void setEnabled(boolean b);
/**
* Determines if the object is visible. Note: this means that the
* object intends to be visible; however, it may not be
* showing on the screen because one of the objects that this object
* is contained by is currently not visible. To determine if an object is
* showing on the screen, use isShowing().
* <p>Objects that are visible will also have the
* AccessibleState.VISIBLE state set in their AccessibleStateSets.
*
* @return true if object is visible; otherwise, false
* @see #setVisible
* @see AccessibleContext#getAccessibleStateSet
* @see AccessibleState#VISIBLE
* @see AccessibleStateSet
*/
public boolean isVisible();
/**
* Sets the visible state of the object.
*
* @param b if true, shows this object; otherwise, hides it
* @see #isVisible
*/
public void setVisible(boolean b);
/**
* Determines if the object is showing. This is determined by checking
* the visibility of the object and its ancestors.
* Note: this
* will return true even if the object is obscured by another (for example,
* it is underneath a menu that was pulled down).
*
* @return true if object is showing; otherwise, false
*/
public boolean isShowing();
/**
* Checks whether the specified point is within this object's bounds,
* where the point's x and y coordinates are defined to be relative to the
* coordinate system of the object.
*
* @param p the Point relative to the coordinate system of the object
* @return true if object contains Point; otherwise false
* @see #getBounds
*/
public boolean contains(Point p);
/**
* Returns the location of the object on the screen.
*
* @return the location of the object on screen; null if this object
* is not on the screen
* @see #getBounds
* @see #getLocation
*/
public Point getLocationOnScreen();
/**
* Gets the location of the object relative to the parent in the form
* of a point specifying the object's top-left corner in the screen's
* coordinate space.
*
* @return An instance of Point representing the top-left corner of the
* object's bounds in the coordinate space of the screen; null if
* this object or its parent are not on the screen
* @see #getBounds
* @see #getLocationOnScreen
*/
public Point getLocation();
/**
* Sets the location of the object relative to the parent.
* @param p the new position for the top-left corner
* @see #getLocation
*/
public void setLocation(Point p);
/**
* Gets the bounds of this object in the form of a Rectangle object.
* The bounds specify this object's width, height, and location
* relative to its parent.
*
* @return A rectangle indicating this component's bounds; null if
* this object is not on the screen.
* @see #contains
*/
public Rectangle getBounds();
/**
* Sets the bounds of this object in the form of a Rectangle object.
* The bounds specify this object's width, height, and location
* relative to its parent.
*
* @param r rectangle indicating this component's bounds
* @see #getBounds
*/
public void setBounds(Rectangle r);
/**
* Returns the size of this object in the form of a Dimension object.
* The height field of the Dimension object contains this object's
* height, and the width field of the Dimension object contains this
* object's width.
*
* @return A Dimension object that indicates the size of this component;
* null if this object is not on the screen
* @see #setSize
*/
public Dimension getSize();
/**
* Resizes this object so that it has width and height.
*
* @param d The dimension specifying the new size of the object.
* @see #getSize
*/
public void setSize(Dimension d);
/**
* Returns the Accessible child, if one exists, contained at the local
* coordinate Point.
*
* @param p The point relative to the coordinate system of this object.
* @return the Accessible, if it exists, at the specified location;
* otherwise null
*/
public Accessible getAccessibleAt(Point p);
/**
* Returns whether this object can accept focus or not. Objects that
* can accept focus will also have the AccessibleState.FOCUSABLE state
* set in their AccessibleStateSets.
*
* @return true if object can accept focus; otherwise false
* @see AccessibleContext#getAccessibleStateSet
* @see AccessibleState#FOCUSABLE
* @see AccessibleState#FOCUSED
* @see AccessibleStateSet
*/
public boolean isFocusTraversable();
/**
* Requests focus for this object. If this object cannot accept focus,
* nothing will happen. Otherwise, the object will attempt to take
* focus.
* @see #isFocusTraversable
*/
public void requestFocus();
/**
* Adds the specified focus listener to receive focus events from this
* component.
*
* @param l the focus listener
* @see #removeFocusListener
*/
public void addFocusListener(FocusListener l);
/**
* Removes the specified focus listener so it no longer receives focus
* events from this component.
*
* @param l the focus listener
* @see #addFocusListener
*/
public void removeFocusListener(FocusListener l);
}