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/*
* Copyright (c) 2020, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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*/
#ifndef SHARE_GC_G1_G1UNCOMMITREGIONTASK_HPP
#define SHARE_GC_G1_G1UNCOMMITREGIONTASK_HPP
#include "gc/g1/g1ServiceThread.hpp"
#include "utilities/globalDefinitions.hpp"
#include "utilities/ticks.hpp"
class G1UncommitRegionTask : public G1ServiceTask {
// Each execution of the uncommit task is limited to uncommit at most 256M.
// This limit is small enough to ensure that the duration of each invocation
// is short, while still making reasonable progress.
static const uint UncommitSizeLimit = 256 * M;
static G1UncommitRegionTask* _instance;
static void initialize();
static G1UncommitRegionTask* instance();
// The _active state is used to prevent the task from being enqueued on the
// service thread multiple times. If the task is active, a new requst to
// enqueue it will be ignored.
bool _active;
// Members to keep a summary of the current concurrent uncommit
// work. Used for printing when no more work is available.
Tickspan _summary_duration;
uint _summary_region_count;
G1UncommitRegionTask();
bool is_active();
void set_active(bool state);
void report_execution(Tickspan time, uint regions);
void report_summary();
void clear_summary();
public:
static void enqueue();
virtual void execute();
};
#endif