| /* |
| * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. Oracle designates this |
| * particular file as subject to the "Classpath" exception as provided |
| * by Oracle in the LICENSE file that accompanied this code. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
| * or visit www.oracle.com if you need additional information or have any |
| * questions. |
| */ |
| |
| |
| package java.awt; |
| |
| import java.awt.image.ColorModel; |
| |
| import sun.awt.AWTAccessor; |
| import sun.awt.AppContext; |
| import sun.awt.SunToolkit; |
| |
| /** |
| * The <code>GraphicsDevice</code> class describes the graphics devices |
| * that might be available in a particular graphics environment. These |
| * include screen and printer devices. Note that there can be many screens |
| * and many printers in an instance of {@link GraphicsEnvironment}. Each |
| * graphics device has one or more {@link GraphicsConfiguration} objects |
| * associated with it. These objects specify the different configurations |
| * in which the <code>GraphicsDevice</code> can be used. |
| * <p> |
| * In a multi-screen environment, the <code>GraphicsConfiguration</code> |
| * objects can be used to render components on multiple screens. The |
| * following code sample demonstrates how to create a <code>JFrame</code> |
| * object for each <code>GraphicsConfiguration</code> on each screen |
| * device in the <code>GraphicsEnvironment</code>: |
| * <pre>{@code |
| * GraphicsEnvironment ge = GraphicsEnvironment. |
| * getLocalGraphicsEnvironment(); |
| * GraphicsDevice[] gs = ge.getScreenDevices(); |
| * for (int j = 0; j < gs.length; j++) { |
| * GraphicsDevice gd = gs[j]; |
| * GraphicsConfiguration[] gc = |
| * gd.getConfigurations(); |
| * for (int i=0; i < gc.length; i++) { |
| * JFrame f = new |
| * JFrame(gs[j].getDefaultConfiguration()); |
| * Canvas c = new Canvas(gc[i]); |
| * Rectangle gcBounds = gc[i].getBounds(); |
| * int xoffs = gcBounds.x; |
| * int yoffs = gcBounds.y; |
| * f.getContentPane().add(c); |
| * f.setLocation((i*50)+xoffs, (i*60)+yoffs); |
| * f.show(); |
| * } |
| * } |
| * }</pre> |
| * <p> |
| * For more information on full-screen exclusive mode API, see the |
| * <a href="http://docs.oracle.com/javase/tutorial/extra/fullscreen/index.html"> |
| * Full-Screen Exclusive Mode API Tutorial</a>. |
| * |
| * @see GraphicsEnvironment |
| * @see GraphicsConfiguration |
| */ |
| public abstract class GraphicsDevice { |
| |
| private Window fullScreenWindow; |
| private AppContext fullScreenAppContext; // tracks which AppContext |
| // created the FS window |
| // this lock is used for making synchronous changes to the AppContext's |
| // current full screen window |
| private final Object fsAppContextLock = new Object(); |
| |
| private Rectangle windowedModeBounds; |
| |
| /** |
| * This is an abstract class that cannot be instantiated directly. |
| * Instances must be obtained from a suitable factory or query method. |
| * @see GraphicsEnvironment#getScreenDevices |
| * @see GraphicsEnvironment#getDefaultScreenDevice |
| * @see GraphicsConfiguration#getDevice |
| */ |
| protected GraphicsDevice() { |
| } |
| |
| /** |
| * Device is a raster screen. |
| */ |
| public final static int TYPE_RASTER_SCREEN = 0; |
| |
| /** |
| * Device is a printer. |
| */ |
| public final static int TYPE_PRINTER = 1; |
| |
| /** |
| * Device is an image buffer. This buffer can reside in device |
| * or system memory but it is not physically viewable by the user. |
| */ |
| public final static int TYPE_IMAGE_BUFFER = 2; |
| |
| /** |
| * Kinds of translucency supported by the underlying system. |
| * |
| * @see #isWindowTranslucencySupported |
| * |
| * @since 1.7 |
| */ |
| public static enum WindowTranslucency { |
| /** |
| * Represents support in the underlying system for windows each pixel |
| * of which is guaranteed to be either completely opaque, with |
| * an alpha value of 1.0, or completely transparent, with an alpha |
| * value of 0.0. |
| */ |
| PERPIXEL_TRANSPARENT, |
| /** |
| * Represents support in the underlying system for windows all of |
| * the pixels of which have the same alpha value between or including |
| * 0.0 and 1.0. |
| */ |
| TRANSLUCENT, |
| /** |
| * Represents support in the underlying system for windows that |
| * contain or might contain pixels with arbitrary alpha values |
| * between and including 0.0 and 1.0. |
| */ |
| PERPIXEL_TRANSLUCENT; |
| } |
| |
| /** |
| * Returns the type of this <code>GraphicsDevice</code>. |
| * @return the type of this <code>GraphicsDevice</code>, which can |
| * either be TYPE_RASTER_SCREEN, TYPE_PRINTER or TYPE_IMAGE_BUFFER. |
| * @see #TYPE_RASTER_SCREEN |
| * @see #TYPE_PRINTER |
| * @see #TYPE_IMAGE_BUFFER |
| */ |
| public abstract int getType(); |
| |
| /** |
| * Returns the identification string associated with this |
| * <code>GraphicsDevice</code>. |
| * <p> |
| * A particular program might use more than one |
| * <code>GraphicsDevice</code> in a <code>GraphicsEnvironment</code>. |
| * This method returns a <code>String</code> identifying a |
| * particular <code>GraphicsDevice</code> in the local |
| * <code>GraphicsEnvironment</code>. Although there is |
| * no public method to set this <code>String</code>, a programmer can |
| * use the <code>String</code> for debugging purposes. Vendors of |
| * the Java™ Runtime Environment can |
| * format the return value of the <code>String</code>. To determine |
| * how to interpret the value of the <code>String</code>, contact the |
| * vendor of your Java Runtime. To find out who the vendor is, from |
| * your program, call the |
| * {@link System#getProperty(String) getProperty} method of the |
| * System class with "java.vendor". |
| * @return a <code>String</code> that is the identification |
| * of this <code>GraphicsDevice</code>. |
| */ |
| public abstract String getIDstring(); |
| |
| /** |
| * Returns all of the <code>GraphicsConfiguration</code> |
| * objects associated with this <code>GraphicsDevice</code>. |
| * @return an array of <code>GraphicsConfiguration</code> |
| * objects that are associated with this |
| * <code>GraphicsDevice</code>. |
| */ |
| public abstract GraphicsConfiguration[] getConfigurations(); |
| |
| /** |
| * Returns the default <code>GraphicsConfiguration</code> |
| * associated with this <code>GraphicsDevice</code>. |
| * @return the default <code>GraphicsConfiguration</code> |
| * of this <code>GraphicsDevice</code>. |
| */ |
| public abstract GraphicsConfiguration getDefaultConfiguration(); |
| |
| /** |
| * Returns the "best" configuration possible that passes the |
| * criteria defined in the {@link GraphicsConfigTemplate}. |
| * @param gct the <code>GraphicsConfigTemplate</code> object |
| * used to obtain a valid <code>GraphicsConfiguration</code> |
| * @return a <code>GraphicsConfiguration</code> that passes |
| * the criteria defined in the specified |
| * <code>GraphicsConfigTemplate</code>. |
| * @see GraphicsConfigTemplate |
| */ |
| public GraphicsConfiguration |
| getBestConfiguration(GraphicsConfigTemplate gct) { |
| GraphicsConfiguration[] configs = getConfigurations(); |
| return gct.getBestConfiguration(configs); |
| } |
| |
| /** |
| * Returns <code>true</code> if this <code>GraphicsDevice</code> |
| * supports full-screen exclusive mode. |
| * If a SecurityManager is installed, its |
| * <code>checkPermission</code> method will be called |
| * with <code>AWTPermission("fullScreenExclusive")</code>. |
| * <code>isFullScreenSupported</code> returns true only if |
| * that permission is granted. |
| * @return whether full-screen exclusive mode is available for |
| * this graphics device |
| * @see java.awt.AWTPermission |
| * @since 1.4 |
| */ |
| public boolean isFullScreenSupported() { |
| return false; |
| } |
| |
| /** |
| * Enter full-screen mode, or return to windowed mode. The entered |
| * full-screen mode may be either exclusive or simulated. Exclusive |
| * mode is only available if <code>isFullScreenSupported</code> |
| * returns <code>true</code>. |
| * <p> |
| * Exclusive mode implies: |
| * <ul> |
| * <li>Windows cannot overlap the full-screen window. All other application |
| * windows will always appear beneath the full-screen window in the Z-order. |
| * <li>There can be only one full-screen window on a device at any time, |
| * so calling this method while there is an existing full-screen Window |
| * will cause the existing full-screen window to |
| * return to windowed mode. |
| * <li>Input method windows are disabled. It is advisable to call |
| * <code>Component.enableInputMethods(false)</code> to make a component |
| * a non-client of the input method framework. |
| * </ul> |
| * <p> |
| * The simulated full-screen mode places and resizes the window to the maximum |
| * possible visible area of the screen. However, the native windowing system |
| * may modify the requested geometry-related data, so that the {@code Window} object |
| * is placed and sized in a way that corresponds closely to the desktop settings. |
| * <p> |
| * When entering full-screen mode, if the window to be used as a |
| * full-screen window is not visible, this method will make it visible. |
| * It will remain visible when returning to windowed mode. |
| * <p> |
| * When entering full-screen mode, all the translucency effects are reset for |
| * the window. Its shape is set to {@code null}, the opacity value is set to |
| * 1.0f, and the background color alpha is set to 255 (completely opaque). |
| * These values are not restored when returning to windowed mode. |
| * <p> |
| * It is unspecified and platform-dependent how decorated windows operate |
| * in full-screen mode. For this reason, it is recommended to turn off |
| * the decorations in a {@code Frame} or {@code Dialog} object by using the |
| * {@code setUndecorated} method. |
| * <p> |
| * When returning to windowed mode from an exclusive full-screen window, |
| * any display changes made by calling {@code setDisplayMode} are |
| * automatically restored to their original state. |
| * |
| * @param w a window to use as the full-screen window; {@code null} |
| * if returning to windowed mode. Some platforms expect the |
| * fullscreen window to be a top-level component (i.e., a {@code Frame}); |
| * therefore it is preferable to use a {@code Frame} here rather than a |
| * {@code Window}. |
| * |
| * @see #isFullScreenSupported |
| * @see #getFullScreenWindow |
| * @see #setDisplayMode |
| * @see Component#enableInputMethods |
| * @see Component#setVisible |
| * @see Frame#setUndecorated |
| * @see Dialog#setUndecorated |
| * |
| * @since 1.4 |
| */ |
| public void setFullScreenWindow(Window w) { |
| if (w != null) { |
| if (w.getShape() != null) { |
| w.setShape(null); |
| } |
| if (w.getOpacity() < 1.0f) { |
| w.setOpacity(1.0f); |
| } |
| if (!w.isOpaque()) { |
| Color bgColor = w.getBackground(); |
| bgColor = new Color(bgColor.getRed(), bgColor.getGreen(), |
| bgColor.getBlue(), 255); |
| w.setBackground(bgColor); |
| } |
| // Check if this window is in fullscreen mode on another device. |
| final GraphicsConfiguration gc = w.getGraphicsConfiguration(); |
| if (gc != null && gc.getDevice() != this |
| && gc.getDevice().getFullScreenWindow() == w) { |
| gc.getDevice().setFullScreenWindow(null); |
| } |
| } |
| if (fullScreenWindow != null && windowedModeBounds != null) { |
| // if the window went into fs mode before it was realized it may |
| // have (0,0) dimensions |
| if (windowedModeBounds.width == 0) windowedModeBounds.width = 1; |
| if (windowedModeBounds.height == 0) windowedModeBounds.height = 1; |
| fullScreenWindow.setBounds(windowedModeBounds); |
| } |
| // Set the full screen window |
| synchronized (fsAppContextLock) { |
| // Associate fullscreen window with current AppContext |
| if (w == null) { |
| fullScreenAppContext = null; |
| } else { |
| fullScreenAppContext = AppContext.getAppContext(); |
| } |
| fullScreenWindow = w; |
| } |
| if (fullScreenWindow != null) { |
| windowedModeBounds = fullScreenWindow.getBounds(); |
| // Note that we use the graphics configuration of the device, |
| // not the window's, because we're setting the fs window for |
| // this device. |
| final GraphicsConfiguration gc = getDefaultConfiguration(); |
| final Rectangle screenBounds = gc.getBounds(); |
| if (SunToolkit.isDispatchThreadForAppContext(fullScreenWindow)) { |
| // Update graphics configuration here directly and do not wait |
| // asynchronous notification from the peer. Note that |
| // setBounds() will reset a GC, if it was set incorrectly. |
| fullScreenWindow.setGraphicsConfiguration(gc); |
| } |
| fullScreenWindow.setBounds(screenBounds.x, screenBounds.y, |
| screenBounds.width, screenBounds.height); |
| fullScreenWindow.setVisible(true); |
| fullScreenWindow.toFront(); |
| } |
| } |
| |
| /** |
| * Returns the <code>Window</code> object representing the |
| * full-screen window if the device is in full-screen mode. |
| * |
| * @return the full-screen window, or <code>null</code> if the device is |
| * not in full-screen mode. |
| * @see #setFullScreenWindow(Window) |
| * @since 1.4 |
| */ |
| public Window getFullScreenWindow() { |
| Window returnWindow = null; |
| synchronized (fsAppContextLock) { |
| // Only return a handle to the current fs window if we are in the |
| // same AppContext that set the fs window |
| if (fullScreenAppContext == AppContext.getAppContext()) { |
| returnWindow = fullScreenWindow; |
| } |
| } |
| return returnWindow; |
| } |
| |
| /** |
| * Returns <code>true</code> if this <code>GraphicsDevice</code> |
| * supports low-level display changes. |
| * On some platforms low-level display changes may only be allowed in |
| * full-screen exclusive mode (i.e., if {@link #isFullScreenSupported()} |
| * returns {@code true} and the application has already entered |
| * full-screen mode using {@link #setFullScreenWindow}). |
| * @return whether low-level display changes are supported for this |
| * graphics device. |
| * @see #isFullScreenSupported |
| * @see #setDisplayMode |
| * @see #setFullScreenWindow |
| * @since 1.4 |
| */ |
| public boolean isDisplayChangeSupported() { |
| return false; |
| } |
| |
| /** |
| * Sets the display mode of this graphics device. This is only allowed |
| * if {@link #isDisplayChangeSupported()} returns {@code true} and may |
| * require first entering full-screen exclusive mode using |
| * {@link #setFullScreenWindow} providing that full-screen exclusive mode is |
| * supported (i.e., {@link #isFullScreenSupported()} returns |
| * {@code true}). |
| * <p> |
| * |
| * The display mode must be one of the display modes returned by |
| * {@link #getDisplayModes()}, with one exception: passing a display mode |
| * with {@link DisplayMode#REFRESH_RATE_UNKNOWN} refresh rate will result in |
| * selecting a display mode from the list of available display modes with |
| * matching width, height and bit depth. |
| * However, passing a display mode with {@link DisplayMode#BIT_DEPTH_MULTI} |
| * for bit depth is only allowed if such mode exists in the list returned by |
| * {@link #getDisplayModes()}. |
| * <p> |
| * Example code: |
| * <pre><code> |
| * Frame frame; |
| * DisplayMode newDisplayMode; |
| * GraphicsDevice gd; |
| * // create a Frame, select desired DisplayMode from the list of modes |
| * // returned by gd.getDisplayModes() ... |
| * |
| * if (gd.isFullScreenSupported()) { |
| * gd.setFullScreenWindow(frame); |
| * } else { |
| * // proceed in non-full-screen mode |
| * frame.setSize(...); |
| * frame.setLocation(...); |
| * frame.setVisible(true); |
| * } |
| * |
| * if (gd.isDisplayChangeSupported()) { |
| * gd.setDisplayMode(newDisplayMode); |
| * } |
| * </code></pre> |
| * |
| * @param dm The new display mode of this graphics device. |
| * @exception IllegalArgumentException if the <code>DisplayMode</code> |
| * supplied is <code>null</code>, or is not available in the array returned |
| * by <code>getDisplayModes</code> |
| * @exception UnsupportedOperationException if |
| * <code>isDisplayChangeSupported</code> returns <code>false</code> |
| * @see #getDisplayMode |
| * @see #getDisplayModes |
| * @see #isDisplayChangeSupported |
| * @since 1.4 |
| */ |
| public void setDisplayMode(DisplayMode dm) { |
| throw new UnsupportedOperationException("Cannot change display mode"); |
| } |
| |
| /** |
| * Returns the current display mode of this |
| * <code>GraphicsDevice</code>. |
| * The returned display mode is allowed to have a refresh rate |
| * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate. |
| * Likewise, the returned display mode is allowed to have a bit depth |
| * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple |
| * bit depths are supported. |
| * @return the current display mode of this graphics device. |
| * @see #setDisplayMode(DisplayMode) |
| * @since 1.4 |
| */ |
| public DisplayMode getDisplayMode() { |
| GraphicsConfiguration gc = getDefaultConfiguration(); |
| Rectangle r = gc.getBounds(); |
| ColorModel cm = gc.getColorModel(); |
| return new DisplayMode(r.width, r.height, cm.getPixelSize(), 0); |
| } |
| |
| /** |
| * Returns all display modes available for this |
| * <code>GraphicsDevice</code>. |
| * The returned display modes are allowed to have a refresh rate |
| * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate. |
| * Likewise, the returned display modes are allowed to have a bit depth |
| * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple |
| * bit depths are supported. |
| * @return all of the display modes available for this graphics device. |
| * @since 1.4 |
| */ |
| public DisplayMode[] getDisplayModes() { |
| return new DisplayMode[] { getDisplayMode() }; |
| } |
| |
| /** |
| * This method returns the number of bytes available in |
| * accelerated memory on this device. |
| * Some images are created or cached |
| * in accelerated memory on a first-come, |
| * first-served basis. On some operating systems, |
| * this memory is a finite resource. Calling this method |
| * and scheduling the creation and flushing of images carefully may |
| * enable applications to make the most efficient use of |
| * that finite resource. |
| * <br> |
| * Note that the number returned is a snapshot of how much |
| * memory is available; some images may still have problems |
| * being allocated into that memory. For example, depending |
| * on operating system, driver, memory configuration, and |
| * thread situations, the full extent of the size reported |
| * may not be available for a given image. There are further |
| * inquiry methods on the {@link ImageCapabilities} object |
| * associated with a VolatileImage that can be used to determine |
| * whether a particular VolatileImage has been created in accelerated |
| * memory. |
| * @return number of bytes available in accelerated memory. |
| * A negative return value indicates that the amount of accelerated memory |
| * on this GraphicsDevice is indeterminate. |
| * @see java.awt.image.VolatileImage#flush |
| * @see ImageCapabilities#isAccelerated |
| * @since 1.4 |
| */ |
| public int getAvailableAcceleratedMemory() { |
| return -1; |
| } |
| |
| /** |
| * Returns whether the given level of translucency is supported by |
| * this graphics device. |
| * |
| * @param translucencyKind a kind of translucency support |
| * @return whether the given translucency kind is supported |
| * |
| * @since 1.7 |
| */ |
| public boolean isWindowTranslucencySupported(WindowTranslucency translucencyKind) { |
| switch (translucencyKind) { |
| case PERPIXEL_TRANSPARENT: |
| return isWindowShapingSupported(); |
| case TRANSLUCENT: |
| return isWindowOpacitySupported(); |
| case PERPIXEL_TRANSLUCENT: |
| return isWindowPerpixelTranslucencySupported(); |
| } |
| return false; |
| } |
| |
| /** |
| * Returns whether the windowing system supports changing the shape |
| * of top-level windows. |
| * Note that this method may sometimes return true, but the native |
| * windowing system may still not support the concept of |
| * shaping (due to the bugs in the windowing system). |
| */ |
| static boolean isWindowShapingSupported() { |
| Toolkit curToolkit = Toolkit.getDefaultToolkit(); |
| if (!(curToolkit instanceof SunToolkit)) { |
| return false; |
| } |
| return ((SunToolkit)curToolkit).isWindowShapingSupported(); |
| } |
| |
| /** |
| * Returns whether the windowing system supports changing the opacity |
| * value of top-level windows. |
| * Note that this method may sometimes return true, but the native |
| * windowing system may still not support the concept of |
| * translucency (due to the bugs in the windowing system). |
| */ |
| static boolean isWindowOpacitySupported() { |
| Toolkit curToolkit = Toolkit.getDefaultToolkit(); |
| if (!(curToolkit instanceof SunToolkit)) { |
| return false; |
| } |
| return ((SunToolkit)curToolkit).isWindowOpacitySupported(); |
| } |
| |
| boolean isWindowPerpixelTranslucencySupported() { |
| /* |
| * Per-pixel alpha is supported if all the conditions are TRUE: |
| * 1. The toolkit is a sort of SunToolkit |
| * 2. The toolkit supports translucency in general |
| * (isWindowTranslucencySupported()) |
| * 3. There's at least one translucency-capable |
| * GraphicsConfiguration |
| */ |
| Toolkit curToolkit = Toolkit.getDefaultToolkit(); |
| if (!(curToolkit instanceof SunToolkit)) { |
| return false; |
| } |
| if (!((SunToolkit)curToolkit).isWindowTranslucencySupported()) { |
| return false; |
| } |
| |
| // TODO: cache translucency capable GC |
| return getTranslucencyCapableGC() != null; |
| } |
| |
| GraphicsConfiguration getTranslucencyCapableGC() { |
| // If the default GC supports translucency return true. |
| // It is important to optimize the verification this way, |
| // see CR 6661196 for more details. |
| GraphicsConfiguration defaultGC = getDefaultConfiguration(); |
| if (defaultGC.isTranslucencyCapable()) { |
| return defaultGC; |
| } |
| |
| // ... otherwise iterate through all the GCs. |
| GraphicsConfiguration[] configs = getConfigurations(); |
| for (int j = 0; j < configs.length; j++) { |
| if (configs[j].isTranslucencyCapable()) { |
| return configs[j]; |
| } |
| } |
| |
| return null; |
| } |
| } |