blob: c6051773a46eab4f51bae0a499e01b43ccc77891 [file] [log] [blame]
/*
* Copyright (c) 2001, 2019, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*
*/
#ifndef SHARE_GC_G1_G1DIRTYCARDQUEUE_HPP
#define SHARE_GC_G1_G1DIRTYCARDQUEUE_HPP
#include "gc/g1/g1BufferNodeList.hpp"
#include "gc/g1/g1FreeIdSet.hpp"
#include "gc/shared/ptrQueue.hpp"
#include "memory/allocation.hpp"
class G1DirtyCardQueueSet;
class G1RedirtyCardsQueueSet;
class Thread;
class Monitor;
// A ptrQueue whose elements are "oops", pointers to object heads.
class G1DirtyCardQueue: public PtrQueue {
protected:
virtual void handle_completed_buffer();
public:
G1DirtyCardQueue(G1DirtyCardQueueSet* qset);
// Flush before destroying; queue may be used to capture pending work while
// doing something else, with auto-flush on completion.
~G1DirtyCardQueue();
// Process queue entries and release resources.
void flush() { flush_impl(); }
inline G1DirtyCardQueueSet* dirty_card_qset() const;
// Compiler support.
static ByteSize byte_offset_of_index() {
return PtrQueue::byte_offset_of_index<G1DirtyCardQueue>();
}
using PtrQueue::byte_width_of_index;
static ByteSize byte_offset_of_buf() {
return PtrQueue::byte_offset_of_buf<G1DirtyCardQueue>();
}
using PtrQueue::byte_width_of_buf;
};
class G1DirtyCardQueueSet: public PtrQueueSet {
Monitor* _cbl_mon; // Protects the list and count members.
BufferNode* _completed_buffers_head;
BufferNode* _completed_buffers_tail;
// Number of actual cards in the list of completed buffers.
volatile size_t _num_cards;
size_t _process_cards_threshold;
volatile bool _process_completed_buffers;
void abandon_completed_buffers();
// Refine the cards in "node" from its index to buffer_size.
// Stops processing if SuspendibleThreadSet::should_yield() is true.
// Returns true if the entire buffer was processed, false if there
// is a pending yield request. The node's index is updated to exclude
// the processed elements, e.g. up to the element before processing
// stopped, or one past the last element if the entire buffer was
// processed. Increments *total_refined_cards by the number of cards
// processed and removed from the buffer.
bool refine_buffer(BufferNode* node, uint worker_id, size_t* total_refined_cards);
bool mut_process_buffer(BufferNode* node);
// If the queue contains more cards than configured here, the
// mutator must start doing some of the concurrent refinement work.
size_t _max_cards;
size_t _max_cards_padding;
static const size_t MaxCardsUnlimited = SIZE_MAX;
G1FreeIdSet _free_ids;
// Array of cumulative dirty cards refined by mutator threads.
// Array has an entry per id in _free_ids.
size_t* _mutator_refined_cards_counters;
public:
G1DirtyCardQueueSet(Monitor* cbl_mon, BufferNode::Allocator* allocator);
~G1DirtyCardQueueSet();
// The number of parallel ids that can be claimed to allow collector or
// mutator threads to do card-processing work.
static uint num_par_ids();
static void handle_zero_index_for_thread(Thread* t);
// Either process the entire buffer and return true, or enqueue the
// buffer and return false. If the buffer is completely processed,
// it can be reused in place.
bool process_or_enqueue_completed_buffer(BufferNode* node);
virtual void enqueue_completed_buffer(BufferNode* node);
// If the number of completed buffers is > stop_at, then remove and
// return a completed buffer from the list. Otherwise, return NULL.
BufferNode* get_completed_buffer(size_t stop_at = 0);
// The number of cards in completed buffers. Read without synchronization.
size_t num_cards() const { return _num_cards; }
// Verify that _num_cards is equal to the sum of actual cards
// in the completed buffers.
void verify_num_cards() const NOT_DEBUG_RETURN;
bool process_completed_buffers() { return _process_completed_buffers; }
void set_process_completed_buffers(bool x) { _process_completed_buffers = x; }
// Get/Set the number of cards that triggers log processing.
// Log processing should be done when the number of cards exceeds the
// threshold.
void set_process_cards_threshold(size_t sz) {
_process_cards_threshold = sz;
}
size_t process_cards_threshold() const {
return _process_cards_threshold;
}
static const size_t ProcessCardsThresholdNever = SIZE_MAX;
// Notify the consumer if the number of buffers crossed the threshold
void notify_if_necessary();
void merge_bufferlists(G1RedirtyCardsQueueSet* src);
G1BufferNodeList take_all_completed_buffers();
// If there are more than stop_at cards in the completed buffers, pop
// a buffer, refine its contents, and return true. Otherwise return
// false.
//
// Stops processing a buffer if SuspendibleThreadSet::should_yield(),
// returning the incompletely processed buffer to the completed buffer
// list, for later processing of the remainder.
//
// Increments *total_refined_cards by the number of cards processed and
// removed from the buffer.
bool refine_completed_buffer_concurrently(uint worker_id,
size_t stop_at,
size_t* total_refined_cards);
// If a full collection is happening, reset partial logs, and release
// completed ones: the full collection will make them all irrelevant.
void abandon_logs();
// If any threads have partial logs, add them to the global list of logs.
void concatenate_logs();
void set_max_cards(size_t m) {
_max_cards = m;
}
size_t max_cards() const {
return _max_cards;
}
void set_max_cards_padding(size_t padding) {
_max_cards_padding = padding;
}
size_t max_cards_padding() const {
return _max_cards_padding;
}
// Total dirty cards refined by mutator threads.
size_t total_mutator_refined_cards() const;
};
inline G1DirtyCardQueueSet* G1DirtyCardQueue::dirty_card_qset() const {
return static_cast<G1DirtyCardQueueSet*>(qset());
}
#endif // SHARE_GC_G1_G1DIRTYCARDQUEUE_HPP