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#ifndef SHARE_GC_G1_G1COLLECTIONSET_HPP
#define SHARE_GC_G1_G1COLLECTIONSET_HPP
#include "utilities/debug.hpp"
#include "utilities/globalDefinitions.hpp"
class G1CollectedHeap;
class G1CollectionSetCandidates;
class G1CollectorState;
class G1GCPhaseTimes;
class G1ParScanThreadStateSet;
class G1Policy;
class G1SurvivorRegions;
class HeapRegion;
class HeapRegionClaimer;
class HeapRegionClosure;
// The collection set.
//
// The set of regions that are evacuated during an evacuation pause.
//
// At the end of a collection, before freeing the collection set, this set
// contains all regions that were evacuated during this collection:
//
// - survivor regions from the last collection (if any)
// - eden regions allocated by the mutator
// - old gen regions evacuated during mixed gc
//
// This set is built incrementally at mutator time as regions are retired, and
// if this had been a mixed gc, some additional (during gc) incrementally added
// old regions from the collection set candidates built during the concurrent
// cycle.
//
// A more detailed overview of how the collection set changes over time follows:
//
// 0) at the end of GC the survivor regions are added to this collection set.
// 1) the mutator incrementally adds eden regions as they retire
//
// ----- gc starts
//
// 2) prepare (finalize) young regions of the collection set for collection
// - relabel the survivors as eden
// - finish up the incremental building that happened at mutator time
//
// iff this is a young-only collection:
//
// a3) evacuate the current collection set in one "initial evacuation" phase
//
// iff this is a mixed collection:
//
// b3) calculate the set of old gen regions we may be able to collect in this
// collection from the list of collection set candidates.
// - one part is added to the current collection set
// - the remainder regions are labeled as optional, and NOT yet added to the
// collection set.
// b4) evacuate the current collection set in the "initial evacuation" phase
// b5) evacuate the optional regions in the "optional evacuation" phase. This is
// done in increments (or rounds).
// b5-1) add a few of the optional regions to the current collection set
// b5-2) evacuate only these newly added optional regions. For this mechanism we
// reuse the incremental collection set building infrastructure (used also at
// mutator time).
// b5-3) repeat from b5-1 until the policy determines we are done
//
// all collections
//
// 6) free the collection set (contains all regions now; empties collection set
// afterwards)
// 7) add survivors to this collection set
//
// ----- gc ends
//
// goto 1)
//
// Examples of how the collection set might look over time:
//
// Legend:
// S = survivor, E = eden, O = old.
// |xxxx| = increment (with increment markers), containing four regions
//
// |SSSS| ... after step 0), with four survivor regions
// |SSSSEE| ... at step 1), after retiring two eden regions
// |SSSSEEEE| ... after step 1), after retiring four eden regions
// |EEEEEEEE| ... after step 2)
//
// iff this is a young-only collection
//
// EEEEEEEE|| ... after step a3), after initial evacuation phase
// || ... after step 6)
// |SS| ... after step 7), with two survivor regions
//
// iff this is a mixed collection
//
// |EEEEEEEEOOOO| ... after step b3), added four regions to be
// evacuated in the "initial evacuation" phase
// EEEEEEEEOOOO|| ... after step b4), incremental part is empty
// after evacuation
// EEEEEEEEOOOO|OO| ... after step b5.1), added two regions to be
// evacuated in the first round of the
// "optional evacuation" phase
// EEEEEEEEOOOOOO|O| ... after step b5.1), added one region to be
// evacuated in the second round of the
// "optional evacuation" phase
// EEEEEEEEOOOOOOO|| ... after step b5), the complete collection set.
// || ... after step b6)
// |SSS| ... after step 7), with three survivor regions
//
class G1CollectionSet {
G1CollectedHeap* _g1h;
G1Policy* _policy;
// All old gen collection set candidate regions for the current mixed phase.
G1CollectionSetCandidates* _candidates;
uint _eden_region_length;
uint _survivor_region_length;
uint _old_region_length;
// The actual collection set as a set of region indices.
// All entries in _collection_set_regions below _collection_set_cur_length are
// assumed to be part of the collection set.
// We assume that at any time there is at most only one writer and (one or more)
// concurrent readers. This means we are good with using storestore and loadload
// barriers on the writer and reader respectively only.
uint* _collection_set_regions;
volatile size_t _collection_set_cur_length;
size_t _collection_set_max_length;
// When doing mixed collections we can add old regions to the collection set, which
// will be collected only if there is enough time. We call these optional regions.
// This member records the current number of regions that are of that type that
// correspond to the first x entries in the collection set candidates.
uint _num_optional_regions;
// The number of bytes in the collection set before the pause. Set from
// the incrementally built collection set at the start of an evacuation
// pause, and updated as more regions are added to the collection set.
size_t _bytes_used_before;
// The number of cards in the remembered set in the collection set. Set from
// the incrementally built collection set at the start of an evacuation
// pause, and updated as more regions are added to the collection set.
size_t _recorded_rs_length;
enum CSetBuildType {
Active, // We are actively building the collection set
Inactive // We are not actively building the collection set
};
CSetBuildType _inc_build_state;
size_t _inc_part_start;
// The associated information that is maintained while the incremental
// collection set is being built with *young* regions. Used to populate
// the recorded info for the evacuation pause.
// The number of bytes in the incrementally built collection set.
// Used to set _collection_set_bytes_used_before at the start of
// an evacuation pause.
size_t _inc_bytes_used_before;
// The RSet lengths recorded for regions in the CSet. It is updated
// by the thread that adds a new region to the CSet. We assume that
// only one thread can be allocating a new CSet region (currently,
// it does so after taking the Heap_lock) hence no need to
// synchronize updates to this field.
size_t _inc_recorded_rs_length;
// A concurrent refinement thread periodically samples the young
// region RSets and needs to update _inc_recorded_rs_length as
// the RSets grow. Instead of having to synchronize updates to that
// field we accumulate them in this field and add it to
// _inc_recorded_rs_length_diff at the start of a GC.
ssize_t _inc_recorded_rs_length_diff;
// The predicted elapsed time it will take to collect the regions in
// the CSet. This is updated by the thread that adds a new region to
// the CSet. See the comment for _inc_recorded_rs_length about
// MT-safety assumptions.
double _inc_predicted_elapsed_time_ms;
// See the comment for _inc_recorded_rs_length_diff.
double _inc_predicted_elapsed_time_ms_diff;
void set_recorded_rs_length(size_t rs_length);
G1CollectorState* collector_state();
G1GCPhaseTimes* phase_times();
void verify_young_cset_indices() const NOT_DEBUG_RETURN;
double predict_region_elapsed_time_ms(HeapRegion* hr);
// Update the incremental collection set information when adding a region.
void add_young_region_common(HeapRegion* hr);
// Add old region "hr" to the collection set.
void add_old_region(HeapRegion* hr);
void free_optional_regions();
// Add old region "hr" to optional collection set.
void add_optional_region(HeapRegion* hr);
void move_candidates_to_collection_set(uint num_regions);
// Finalize the young part of the initial collection set. Relabel survivor regions
// as Eden and calculate a prediction on how long the evacuation of all young regions
// will take.
double finalize_young_part(double target_pause_time_ms, G1SurvivorRegions* survivors);
// Perform any final calculations on the incremental collection set fields before we
// can use them.
void finalize_incremental_building();
// Select the old regions of the initial collection set and determine how many optional
// regions we might be able to evacuate in this pause.
void finalize_old_part(double time_remaining_ms);
public:
G1CollectionSet(G1CollectedHeap* g1h, G1Policy* policy);
~G1CollectionSet();
// Initializes the collection set giving the maximum possible length of the collection set.
void initialize(uint max_region_length);
void clear_candidates();
void set_candidates(G1CollectionSetCandidates* candidates) {
assert(_candidates == NULL, "Trying to replace collection set candidates.");
_candidates = candidates;
}
G1CollectionSetCandidates* candidates() { return _candidates; }
void init_region_lengths(uint eden_cset_region_length,
uint survivor_cset_region_length);
uint region_length() const { return young_region_length() +
old_region_length(); }
uint young_region_length() const { return eden_region_length() +
survivor_region_length(); }
uint eden_region_length() const { return _eden_region_length; }
uint survivor_region_length() const { return _survivor_region_length; }
uint old_region_length() const { return _old_region_length; }
uint optional_region_length() const { return _num_optional_regions; }
// Reset the contents of the collection set.
void clear();
// Incremental collection set support
// Initialize incremental collection set info.
void start_incremental_building();
// Start a new collection set increment.
void update_incremental_marker() { _inc_build_state = Active; _inc_part_start = _collection_set_cur_length; }
// Stop adding regions to the current collection set increment.
void stop_incremental_building() { _inc_build_state = Inactive; }
// Iterate over the current collection set increment applying the given HeapRegionClosure
// from a starting position determined by the given worker id.
void iterate_incremental_part_from(HeapRegionClosure* cl, HeapRegionClaimer* hr_claimer, uint worker_id, uint total_workers) const;
// Returns the length of the current increment in number of regions.
size_t increment_length() const { return _collection_set_cur_length - _inc_part_start; }
// Returns the length of the whole current collection set in number of regions
size_t cur_length() const { return _collection_set_cur_length; }
// Iterate over the entire collection set (all increments calculated so far), applying
// the given HeapRegionClosure on all of them.
void iterate(HeapRegionClosure* cl) const;
void iterate_optional(HeapRegionClosure* cl) const;
size_t recorded_rs_length() { return _recorded_rs_length; }
size_t bytes_used_before() const {
return _bytes_used_before;
}
void reset_bytes_used_before() {
_bytes_used_before = 0;
}
// Finalize the initial collection set consisting of all young regions potentially a
// few old gen regions.
void finalize_initial_collection_set(double target_pause_time_ms, G1SurvivorRegions* survivor);
// Finalize the next collection set from the set of available optional old gen regions.
bool finalize_optional_for_evacuation(double remaining_pause_time);
// Abandon (clean up) optional collection set regions that were not evacuated in this
// pause.
void abandon_optional_collection_set(G1ParScanThreadStateSet* pss);
// Update information about hr in the aggregated information for
// the incrementally built collection set.
void update_young_region_prediction(HeapRegion* hr, size_t new_rs_length);
// Add eden region to the collection set.
void add_eden_region(HeapRegion* hr);
// Add survivor region to the collection set.
void add_survivor_regions(HeapRegion* hr);
#ifndef PRODUCT
bool verify_young_ages();
void print(outputStream* st);
#endif // !PRODUCT
};
#endif // SHARE_GC_G1_G1COLLECTIONSET_HPP