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/*
* Copyright 2005 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
// Forward declarations
class YieldingFlexibleWorkGang;
// Status of tasks
enum Status {
INACTIVE,
ACTIVE,
YIELDING,
YIELDED,
ABORTING,
ABORTED,
COMPLETING,
COMPLETED
};
// Class YieldingFlexibleGangWorker:
// Several instances of this class run in parallel as workers for a gang.
class YieldingFlexibleGangWorker: public GangWorker {
public:
// Ctor
YieldingFlexibleGangWorker(AbstractWorkGang* gang, int id) :
GangWorker(gang, id) { }
public:
YieldingFlexibleWorkGang* yf_gang() const
{ return (YieldingFlexibleWorkGang*)gang(); }
protected: // Override from parent class
virtual void loop();
};
// An abstract task to be worked on by a flexible work gang,
// and where the workers will periodically yield, usually
// in response to some condition that is signalled by means
// that are specific to the task at hand.
// You subclass this to supply your own work() method.
// A second feature of this kind of work gang is that
// it allows for the signalling of certain exceptional
// conditions that may be encountered during the performance
// of the task and that may require the task at hand to be
// `aborted' forthwith. Finally, these gangs are `flexible'
// in that they can operate at partial capacity with some
// gang workers waiting on the bench; in other words, the
// size of the active worker pool can flex (up to an apriori
// maximum) in response to task requests at certain points.
// The last part (the flexible part) has not yet been fully
// fleshed out and is a work in progress.
class YieldingFlexibleGangTask: public AbstractGangTask {
Status _status;
YieldingFlexibleWorkGang* _gang;
int _actual_size; // size of gang obtained
protected:
int _requested_size; // size of gang requested
// Constructor and desctructor: only construct subclasses.
YieldingFlexibleGangTask(const char* name): AbstractGangTask(name),
_status(INACTIVE),
_gang(NULL),
_requested_size(0) { }
virtual ~YieldingFlexibleGangTask() { }
friend class YieldingFlexibleWorkGang;
friend class YieldingFlexibleGangWorker;
NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const {
return true;
})
void set_status(Status s) {
_status = s;
}
YieldingFlexibleWorkGang* gang() {
return _gang;
}
void set_gang(YieldingFlexibleWorkGang* gang) {
assert(_gang == NULL || gang == NULL, "Clobber without intermediate reset?");
_gang = gang;
}
public:
// The abstract work method.
// The argument tells you which member of the gang you are.
virtual void work(int i) = 0;
// Subclasses should call the parent's yield() method
// after having done any work specific to the subclass.
virtual void yield();
// An abstract method supplied by
// a concrete sub-class which is used by the coordinator
// to do any "central yielding" work.
virtual void coordinator_yield() = 0;
// Subclasses should call the parent's abort() method
// after having done any work specific to the sunbclass.
virtual void abort();
Status status() const { return _status; }
bool yielded() const { return _status == YIELDED; }
bool completed() const { return _status == COMPLETED; }
bool aborted() const { return _status == ABORTED; }
bool active() const { return _status == ACTIVE; }
int requested_size() const { return _requested_size; }
int actual_size() const { return _actual_size; }
void set_requested_size(int sz) { _requested_size = sz; }
void set_actual_size(int sz) { _actual_size = sz; }
};
// Class YieldingWorkGang: A subclass of WorkGang.
// In particular, a YieldingWorkGang is made up of
// YieldingGangWorkers, and provides infrastructure
// supporting yielding to the "GangOverseer",
// being the thread that orchestrates the WorkGang via run_task().
class YieldingFlexibleWorkGang: public AbstractWorkGang {
// Here's the public interface to this class.
public:
// Constructor and destructor.
YieldingFlexibleWorkGang(const char* name, int workers, bool are_GC_threads);
YieldingFlexibleGangTask* yielding_task() const {
assert(task() == NULL || task()->is_YieldingFlexibleGang_task(),
"Incorrect cast");
return (YieldingFlexibleGangTask*)task();
}
// Run a task; returns when the task is done, or the workers yield,
// or the task is aborted, or the work gang is terminated via stop().
// A task that has been yielded can be continued via this same interface
// by using the same task repeatedly as the argument to the call.
// It is expected that the YieldingFlexibleGangTask carries the appropriate
// continuation information used by workers to continue the task
// from its last yield point. Thus, a completed task will return
// immediately with no actual work having been done by the workers.
void run_task(AbstractGangTask* task) {
guarantee(false, "Use start_task instead");
}
void start_task(YieldingFlexibleGangTask* new_task);
void continue_task(YieldingFlexibleGangTask* gang_task);
// Abort a currently running task, if any; returns when all the workers
// have stopped working on the current task and have returned to their
// waiting stations.
void abort_task();
// Yield: workers wait at their current working stations
// until signalled to proceed by the overseer.
void yield();
// Abort: workers are expected to return to their waiting
// stations, whence they are ready for the next task dispatched
// by the overseer.
void abort();
private:
// The currently active workers in this gang.
// This is a number that is dynamically adjusted by
// the run_task() method at each subsequent invocation,
// using data in the YieldingFlexibleGangTask.
int _active_workers;
int _yielded_workers;
void wait_for_gang();
public:
// Accessors for fields
int active_workers() const {
return _active_workers;
}
int yielded_workers() const {
return _yielded_workers;
}
private:
friend class YieldingFlexibleGangWorker;
void reset(); // NYI
};