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/*
* Copyright 2000 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
#ifndef _REAPER_
#define _REAPER_
#include <vector>
#include <windows.h>
typedef void ReaperCB(void* userData);
/** A Reaper maintains a thread which waits for child processes to
terminate; upon termination it calls a user-specified ReaperCB to
clean up resources associated with those child processes. */
class Reaper {
private:
Reaper& operator=(const Reaper&);
Reaper(const Reaper&);
public:
Reaper(ReaperCB*);
~Reaper();
// Start the reaper thread.
bool start();
// Stop the reaper thread. This is called automatically in the
// reaper's destructor. It is not thread safe and should be called
// by at most one thread at a time.
bool stop();
// Register a given child process with the reaper. This should be
// called by the application's main thread. When that process
// terminates, the cleanup callback will be called with the
// specified userData in the context of the reaper thread. Callbacks
// are guaranteed to be called serially, so they can safely refer to
// static data as well as the given user data.
void registerProcess(HANDLE processHandle, void* userData);
private:
// For thread safety of register()
CRITICAL_SECTION crit;
ReaperCB* cb;
// State variables
volatile bool active;
volatile bool shouldShutDown;
struct ProcessInfo {
HANDLE handle;
void* userData;
};
// Bookkeeping
std::vector<ProcessInfo> procInfo;
// Synchronization between application thread and reaper thread
HANDLE event;
// Entry point for reaper thread
void reaperThread();
// Static function which is actual thread entry point
static DWORD WINAPI reaperThreadEntry(LPVOID data);
};
#endif // #defined _REAPER_