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/*
* Copyright 2001 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
#ifndef _MONITOR_
#define _MONITOR_
#include <windows.h>
class Monitor {
public:
Monitor();
~Monitor();
void lock();
void unlock();
// Default time is forever (i.e, zero). Returns true if it times-out, otherwise
// false.
bool wait(long timeout = 0);
bool notify();
bool notifyAll();
private:
HANDLE owner();
void setOwner(HANDLE owner);
bool ownedBySelf();
HANDLE _owner;
long _lock_count;
HANDLE _lock_event; // Auto-reset event for blocking in lock()
HANDLE _wait_event; // Manual-reset event for notifications
long _counter; // Current number of notifications
long _waiters; // Number of threads waiting for notification
long _tickets; // Number of waiters to be notified
};
#endif // #defined _MONITOR_